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Mystery Dreamer
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>>295670
I hold the Captain for a moment, and ask him how the requisition of goods works, not having experience with it as a Force Chamption really, but noting it as an important role of sergeants.
Captain Hal briefly explains that Morgren Sergeants are a bit… different in how such things are dealt with, as equipment for Morgren is generally more pricy, and unlike many other divisions, Captains almost always will be accompanying the mission.
In most infantry settings, Sergeants I learn generally are given a moderate amount of free reign for any gear expected of their charges, with monthly allotments for more expensive and optional materials such as explosives, non-essential requests for aid, helth supplies beyond the norm, etc. Anything above a general price level, must be approved by their Captain, or not uncommonly, the mission will be requested with the gear made available immediately in preparation for specialists.
With Morgren, most of them don’t even like carrying all that much equipment. Young ones Hal informs me, are particularly brash and stupid about it, and it has been found by about every captain, that the crucible of battle is the best incentive for getting Morgren to realize the important of gear. It also gives an opportunity to weed out any possible problem cases before they have a giant halberd and a mindless rage issue he jokes, slapping me on the back and laughing. He states that as a Sergeant, if you believe you see a true opportunity in a Morgren to effectively use gear, to make a case, and then you have a few options. The traditional route is to convince the Captain, then the Overcaptain, get approvals out, hope they aren’t denied for some reason, and then a cycle or two later, the Quartermaster will likely have your stuff ready for you. In fact, he informs me that for conveniences sake, around here the messengers area, the local Quartermaster’s assistant, and the cloaks are all nearby each other as a general rule. Asking about the need for a messengers area, he points out the obvious that Morgren make terrible messengers… tend to forget things easily, lack details, eat the paperwork. As such, a common lower level punishment is to be made a Morgren messenger for awhile, it’s a lot of running and such he explains, but far more reliable then Morgren, and less time wasted by people who can actually babysit.
Asking about requisition for myself, he states it’s on a similar general principle, but that he finds for minor things in particular, it’s so much easier to just go to the Quartermaster’s usually, the formal route a waste of time. Asking for clarification, he states that in reality, the Quartermaster’s hold a lot more power than people recognize, able to expedite paperwork, hand off equipment immediately if they deem it necessary, for such mundane cogs of the bureaucracy, he states the in reality for equipment’s sake, they are like Overcaptains or similar ranks, maybe even higher for some.
In general, I learn the following about the concept:
-For mundane equipment, it’s often not unreasonable to ask the Quartermaster directly, especially if its likely to be on hand, and something necessary like a bedroll. Even a soldier can do this, but most are too shy or worried.
-A person who is better known, or is known for heroic acts, can often ask for more specialized equipment and is more likely to receive it.
-However, becoming known for your tendency to run to the quartermaster can be a death knell to getting things out of them. No one in a relatively good job wants to overly risk being known for giving stuff away, and blacklists are shared for good reason.
-[In game terms, 32’s rank and renown allows him to ask from the Quartermaster directly as an alternative. Different ‘levels’ of people can only acquire certain levels of goods. The place you ask has an impact (Morgren sized things being more prevalent in the Morgren area, one closer to high ranked persons more specialized equipment, etc.). Bluff or Diplomacy can be used, talking to a Quartermaster/Assistant is valid, but inevitably relies on a combination of how willing someone is to give up things, if 32 seems like a valid recipient and bit of luck]
>>296073
>>295570
Thanking the Captain, I consider for a moment the implications… It makes sense to I suppose ask the weapon givers directly, and it’s far from impossible to lose things and avoid a big fuss. It’s worth certainly keeping in mind as an option.
I decide to stay in with the Morgren for now, the bow will sadly not be ready, and celebrations are still underway informally.
I call together Mekk, Lurt, and Crak, pulling along Gorth, as others around continue to say how awesome the fight was. Opening with requests for an honest assessment of how the fight progressed, I learn quickly that Morgren at least… are AWFUL, or at least these are, at giving you any useful feedback. Anytime one opens their mouth to speak, another is as apt to begin recreating something they found awesome, with liberal use of sound effects, jumping, and slapping of other Mogren. Gorth keeps the most control of the conversation, head locking persons who tend to try talking over him to a mixed level of effect.
Ollie and Yal though, coming over to see what the big gathering is about, are quite a bit more helpful in offering something of substance. Both immediately agree that my getting Gorth involved was the best move I could have made. Fud apparently likes to fancy himself a ‘mentor’ to the younger Morgren, and his fists inflict wounds that even Morgren find take quite awhile to heal, Gorth though is the only one who seems able to handle more than one.
Ollie though adds that he feels that what I should have done is attempt to flank close up Fud’s back. He notes that in his experience, Morgren have no issues really with numbers when the opponent cannot hurt them, but that Morgren are just as bad if not worse than most when outnumbered by people of a remotely similar class of fighting.
Yal states that I should have done two things, One, not having m weapon was stupid. Two, that if your choice is extreme pain versus victory, never be too proud to give an order to a Morgren. It may not be fair to stop the attack by use of command, but he states that Morgren are dangerous, and he expects he has more intent to live than I do.
Talking through the night though, there seems to be broad agreement in the squad, Morgren and myself, in trying to get Gorth to try and join up with us. At first he states his disapproval in terms that he has no place to go, and paperwork is annoying, recounting though the fight with Fud and the Morgren throwing in flourish about how he could fight whenever he wanted, Gorth seems more excited with the idea. Before the night ends though, and he leaves to return to another part of the camp, he says if he survives the paperwork, he would be willing to stomp all our faces another time.
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Day 36, Lorthday, Cycle 1 of Praeclarum
We group up soon enough with the 81st Blasters, led by Drako Einsword. I find it a slightly odd sensation, as when we march, instead of being the largest around, I am in a group of creatures who tower over even me. The Morgren, although fairly lumbering, easily keep pace as they trudge through the mud as if it was nothing. Though I note that it easily takes all four of us on hand to make sure no unwanted fights break out… the Morgren easily distracted, prone to loud outbursts, and with them around, stealth is a laughable concept. I definitely understand though why Hal would want three sergeants on staff fairly quickly, and the Morgren as long as you keep an eye on them, stay under a relatively comparable level of control as the thirty or so marching soldiers.
As wish all journeys though in the swamp, there is much distance to travel it seems. Which does leave me some time, the drudgery of the march making even myself open to a certain level of socialization.
>Choose one of the following to learn more about: (Hal, Ollie, Yal), (81st Blasters in general, least 1 Sergeant and Force Champion, possibly Drako), or (between 1-6 other Morgren in the squad and characteristics/strengths.)
>I need two separate rolls of 2D20 by two different posters for events. Higher numbers result in more potentially positive events. (for a total of 4 dice)
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