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Mint Puff
31f32d
>>304649
Don't say that quite yet. If you have minions, then you can come to negotiate trade. Plus this sounds too much like a demand.
Those guys are just precious, and made such a nice welcome for you. I would spend the night over like you did with the elves, go with the same spiel you gave the elves about not taking things you haven't earned (you will have plenty of chance to earn much as a protector later on). Don't tell them they are the last ones you visited, just say you were sight seeing and are flattered by such a warm welcome.
The demon possesses great magic and even his minions are a threat to you because you AREN'T a magical dragon and he just wants servitude, he might have magics to force such on your mind.
Ideas:
1. Check out the other goblins tribes, that first one was hostile but the rest might be more reasonable.
2. You can ally with the dwarves and swamp elves and tell them you wish to attempt to "civilize" the gnolls and maybe goblins as well.
That means conquering the gnolls / goblins, protecting them from undead, but laying down the law (no kidnapping other races, no eating them, no killing them, return all current captives...). Maybe unification is not feasible, but its worth at least the attempt. The elves and dwarves don't conquer, instead set yourself to be a "revered mother", in a few generations they will end up doing what you will simply out of sheer adoration.
Maybe it is impossible to civilize the gnolls, in which case you need to choose between enslaving like a tyrant or slaying them and unifying the "good races", but it doesn't make sense for such a thing to be true. A tyrant-seer, a good dragon loved by all who is also a conquerer, and conquerer hero so to speak, seem to be the best thing to be.
anyways, at least give the gnolls a chance, a few generations under your tutalage, plus experiments such as finding really nice couples of various races that live a bit far off from civilizations with an open mind and bringing them orphans (don't go abducting children, find genuine orhpans with noone to care for them) of all races to raise together as siblings.
3. Learn magic from the elves! even if you are not naturally gifted in magic, you are still a dragon and your lifespan is long. A magically gifted dragon would be naturally immune to hostile magic, you would have to train and learn to protect yourself from spells (such as the fireball one who singed you).
4. Might as well learn about craftwork from the dwarves, at the least so you could teach minions of your own, a dragon must be knowledgeable of all things.
5. To protect your people from the undead, set scouts and when they come sink their ships by standing on the shore and sniping them with lightening and whatever magic you would have learned since.
6. It might be possible to venture further out, much further, and see what is there beyond the horizon... we don't have to limit ourselves to this area.
Now, the above are all ambitious goals, and time consuming. I am thinking a unified front here.
Kill the lake monster, you could just teach the elves and dwarves that all it takes is giving it cows to earn reprieve, but you might as well start your gnoll conquest with a show of force. Plus if everyone is giving it cows the undead will find out too and then it useless... plus you will be the protector now. The question is whether or not you also take the goblins, or just the gnolls at first. Just gnolls is easier.
I say we let the goblins be for now, spend a generation trying to civilize the gnolls while learning magic from swamp elves and crafts from the dwarves. Relocate your lair to be on the side of the lake on D2 facing the gnolls. Get food from the lake (since you are used to eating from the sea, should be close enough). slay the lake monster, visit the dwarves and elves on occasion for good relationships (perhaps the dwarves can help you build a launch ramp allow you to start gliding from each of the 3 spots). You are essentially the patron of the dwarves, swamp elves, and gnolls. Suggest to the dwarves and swamp elves that you shall be their patron, but rather then annihilating the gnolls you wish to attempt to civilize them, relocate to the suggested spot on the map and keep the undead at bay while learning.
Learning should prioritize (in order).
1. Mind defense magic.
2. Body defense magic.
3. Offensive magic.
4. Other magic
5. Mundane crafts from dwarves.
Have both swamp elves and dwarves send full time teachers for you, spend most your time in gnoll village, visit the swelves (swamp elves) and dwarves on occasion for better relationships.
If you wish to be more ambitious (or perhaps if the goblins are much much nicer to you now and you take pity on them) then you can check on them too... The plan would protect them as a byproduct and might as well make sure they are grateful for it. Have scouts anticipate movements of the undead and engage them on demand. You could also inform the unicorn on your experiment, appeal to its better nature and set a deadline (aka, give me 3 generations and you shall see a marked improvement) and ask for a closer alliance, he and the elves shall be your main healers for any injuries you suffer in combat (of which I expect there shall be many) and could assist in combating the undead... oh, and perhaps teaching some holy magic that can better harm the undead.
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