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File 168291761417.png - (369.79KB , 500x500 , 1.png )
1062441 No. 1062441 ID: f0bf00

Welcome, Invalid user.
it has been INTEGER OVERFLOW since last activity
loading last used default, generating pocket
Pocket generated, locating subject.
located, beginning retrieval.
>Retrieving 0%
>Retrieving 20%
>Retrieving 35%
>Retrieving 50%
>Retrieving 55%
>Retrieving 80%
>Retrieving 90%
>vector reset 0%
>vector reset 95%
>Retrieving 100%

COMMANDS, help, generate primitive, retrieve, interact(command).
Expand all images
No. 1062442 ID: ebb557

Interact(think) outside
No. 1062443 ID: e51896

No. 1062444 ID: af7615

generate primitive: ice cream
No. 1062445 ID: b57fea

generate primitive (cube 0.25mX0.25m)[cardboard]
repeat last command
repeat last command
repeat last command
No. 1062446 ID: 681cb5

interact(pet) lizard

generate box


Check error log
No. 1062447 ID: a7a180

retrieve amtsvane;
No. 1062448 ID: 273c18

No. 1062450 ID: 1173be


retrieve all
No. 1062453 ID: 15a025

Generate: Couch.
No. 1062456 ID: 5d9787

No inspect command?

interact(move) approach creature to our point of view
No. 1062457 ID: e5709d

help generate_primitive
help retrieve
help interact
No. 1062481 ID: 9a0312

Generate Kassen Akoll.

Let's give the little guy a friend.
No. 1062484 ID: f0bf00
File 168298014465.png - (385.20KB , 500x500 , 2.png )


OPENING help_archive_edit03

last accessed 3.34k3 by Sub Observer Markis

>move to(target)



>DELAY(defaults to all without target specified.)
>DELETE(also defaults to all, dont get this mixed up)
>generate primitive(creates lightweight indestructable shapes, max is 10)
>retrieve(retrive? summon? brings item or subject from a dimention with a compatible physics strata into pocket)
>Fretrieve(same as retrieve but ignores all safetys, DONT DO THIS AGAIN)
>ROLLBACK(resets subject and scene. keeps corrupting, maint says it isnt corrupting anything else so dont use it)
>INSPECT(displays cataloged data about target or more info)
>SCAN(new thing techs added, checks targeted subsystem for corruption)
>LINK ERROR(42)...

>vector mismatch X,Y
>remote connection poor
No. 1062487 ID: 5d9787

generate primitive: water container
No. 1062517 ID: 15a025

interact(consume) cube
No. 1062521 ID: e5709d

No. 1062527 ID: a7a180

Retrieve amtsvane 25%
No. 1062564 ID: 273c18

Retrieve ice cream
No. 1062599 ID: 4753b2

Retrieve Kassen Akoll
No. 1062827 ID: f0bf00
File 168341708469.png - (1.53MB , 1000x1000 , 3.png )

Primitive cap reached 10/10

>retrieve ice cream
Located, Retrieving
Retrieved with (12)errors

>retrieve Amtsvane(Dim25)
Located, Retrieving
Retrieved with (37)errors

>retrieve Kassen Akoll
Unknown creature/object

playing test sound at ERROR.

Pocket integrity 87% (default 10m)
spawned primitives X10
retrieved ketza(2.752PCJEL4_fBvY)
retrieved Amtsvane(38.5NNusMHoSdsse)
retrieved ice cream(567.24WMbYNRk_o8)

pocket space low,
>change(scene). scene asset server missing or unavailable, loaded backups are(Descan forest, Descan sea, Descan city(96% corruption), plane)
No. 1062828 ID: a7a180

scale(scene, 0.125)
No. 1062832 ID: 273c18

retrieve bowl of ice cream
change(Descan forest)

No. 1063128 ID: f0bf00
File 168360883027.png - (7.15MB , 2000x2000 , 4.png )

Scene changed to Descan forest
Scene changed with no errors

retrieve bowl of ice cream
Located, Retrieving
Retrieved with no errors

scanning linked subserver.
>scan reports total failure in pocket generators 1-44, 48-78, and 80-100.
>scan reports pocket generator 79 is idle.
>scan reports pocket generator 45-47 is in use.
>currently viewing pocket generator 45.
No. 1063138 ID: a7a180

No. 1063159 ID: 273c18

Hmm, not quite what I was aiming for...
scan(help system)

...I wonder if this will work? There's one thing we KNOW has corruption:
scan(Descan city)

And lastly, I think we should see what's going on in other pockets.
move to(46)
No. 1063180 ID: 3b86e0

Scan errors in Amstvane.

Scan name, personality, personal preferences and history of Amstvane and Ketza.

Watch current scenario unfold.
No. 1063208 ID: f0bf00
File 168367273124.png - (1.34MB , 1920x1080 , 5.png )

Scanning Dimensional Survey and Backup System.
>entropy generator online
>general overseer offline
>general maintenance offline
>sector 1 north reports multiple failures (3% corrupt. sector overseer unresponsive. maintenance offline. security online but unresponsive)
>sector 2 north reports multiple failures (2% corrupt. sector overseer offline. maintenance offline. security online)
>sector 3 north fails to report
>sector 4 north fails to report
>sector 1 south reports multiple failures (96% corrupt. sector overseer missing. maintenance missing. security online)
>sector 2 south reports no failures (0% corrupt. sector overseer online. maintenance online. security online)
>sector 3 south fails to report
>sector 4 south reports multiple failures (4% corrupt. sector overseer missing. maintenance offline. security online but unresponsive

Scanning (help system)
>help reports 74% corrupt
>help backup reports 45% corrupt

Scanning (Descan city)
>file reports total loss at 96% corruption

Scan errors in Amstvane.
>syntax error, target is not system.

Moving to Pocket 46

radio signal detected, translating
>"left me no alone out no same no NO left me alone Alone we -TRANSLATION ERROR- we alone in me my city of light all alone all same all taken GONE DARK alone..."
No. 1063223 ID: 273c18

move to(that craft in the distance)

I wish we could communicate with the other sectors. It would be REALLY GREAT to get some help from a maintenance team that's online.
No. 1063295 ID: f0bf00
File 0001-0006.webm - (58.53KB )

Move to (Wanderer)
Radio signal
>"DONT TOUCH ME.. me.."

also forgot to mention, you are 'in' sector 1 north and the list of commands in help are incomplete
No. 1063305 ID: 273c18

Hm. Alright let's see how smart the parser is.
send message(sector 2 south): If this works, please assist. We have just come online and are working with a woefully incomplete help file. Can you send one over?

No. 1063306 ID: 8f9bc4

Move to(sector overseer)
No. 1063844 ID: f0bf00
File 168419564179.png - (4.37MB , 1920x1920 , sector 1 n overseer.png )

message sent to(sector 2 south overseer)

viewing overseer_core_ClOSET security camera

inspecting Wanderer

notable for being a reoccurring species, always appearing early in a dimensions creation, and never appearing in left hand dimensions. hyper intelligent silicon based species known for not aging and wayfaring.
No. 1063845 ID: a7a180

say("Poke. Poke.")
No. 1063864 ID: f0bf00
File 168421201917.png - (4.67MB , 1920x1920 , sector 1 n overseer2.png )

camera reports speaker damage, switching camera.
>"poke. poke"

no response
No. 1063868 ID: a7a180

generate primitive
No. 1063869 ID: 8f9bc4

How odd... the overseer's cabinet appears to have been a blocked off bulkhead that has been torn asunder by an explosive force from the outside. An explosive force that damaged no other parts of the hallway. Not just a consequence of catastrophic damage, something targeted that overseer.

sector 2 south: warning: sabatoge detected, explosive detonation targeting overseer cabinet. Investigation in progress. Protect your overseer.

sector 2 north: requesting logs of overseer status, any damage to overseer cabinet?
No. 1063875 ID: 273c18

No. 1064248 ID: f0bf00
File 168463601070.png - (4.37MB , 1920x1920 , sector 1 n overseer.png )

primitive generation unavailable outside of authorized pocket.

message sent to sector 2 south overseer

message sent to sector 2 north overseer

Inspecing sector 1 north overseer(Shara).
>substack grid destroyed
>Ai housing destroyed
>secure data storage destroyed
>sector anchor controller destroyed
>sector data link destroyed
>Ai C-ram destroyed
Scanning sector 1 north overseer(Shara).
>no data activity detected

pocket time set to 0000
>time set
pocket time set to 1200
>time set
pocket time set to 0000
>time set
pocket time set to 1200
>time set
pocket time set to 0000
>time set
pocket time set to 1200
>time set
pocket time set to 0000
>time set
pocket time set to 1200
>time set
pocket time set to 0000
>time set
pocket time set to 1200
>time set
No. 1064249 ID: 273c18

Well, that confirms our Overseer is dead I suppose.

Who is setting time?! We're still in pocket 46... Well, maybe someone is simply trying to get our attention.
Move to(security)
No. 1064286 ID: 8f9bc4

oops the system clock is wigging out. probably just needs a bit of a whack.
set(pocket.time, 0016)
No. 1064322 ID: f0bf00
File 168471633664.png - (4.69MB , 1920x1920 , sector 1 n overseer and the kings men.png )

Move to sector 1 north security
>core not found
Inspect security
>insufficient clearance
Scan sector 1 north security
>insufficient clearance
>security backtrace started by KING Olson

pocket time set to 0016
>time set

delete primitives
>primitives deleted

pocket time set to 1100
>time set

Fretrieve(superculture standard mil provisions){APwXEdfP9ut52du3CwR4uy3RA6BrPP0DfA:1684714297948&q-OlTJ4G_Ya70&ab}
>Retrieving 0%
>Retrieving 90%
>Retrieving 100%
No. 1064325 ID: 8f9bc4

1100? Now that is odd. Wait—we're being pillaged! Our precious military provisions that we didn't know we had!

move to(provisions delivery)
No. 1064326 ID: 8f9bc4


incidentally I'd be able to respond to this quest better if you'd save the pictures as jpegs. 5 megabyte PNG files take a long time to download.
No. 1064346 ID: 273c18

list users
No. 1064347 ID: 273c18

Oh right
delete(superculture standard mil provisions)
No. 1064348 ID: 273c18

No, *we're* not being pillaged. "retrieve" is a function that steals/copies objects/creatures from other dimensions. It's like a summon command. This means there's some rogue user that's trying to blow everything up. One that knows how to use Fretrieve.

We're not getting any messages back from the overseers we contacted, and this happened soon after we tried that, so it's quite possible that the rogue user was sent from one or both of the other sectors. We're a bit outmatched here unfortunately since we have barely any idea of how anything works, no allies, and no indication of how to even stop a rogue user from doing anything.
No. 1064352 ID: eb494d

Rollback ketza primitive.

Rollback amstvane primitive.

Delay Wanderer.

Send message to other user: "Why hello neighbourino, what's with the sabotage dealio?"
No. 1064353 ID: 8f9bc4


Or trying to get a gun to defend themselves against whatever wrecked this place.
No. 1064358 ID: 273c18

WHY are you using the rollback command?!
There aren't even any primitives like that. A "primitive" is a simple geometric shape. We made a bunch of cubes.
No. 1064363 ID: 273c18

They were summoned right here, in front of the destroyed Overseer. There might be some guns in that pile but mostly it looks like a bunch of robots got summoned. There's nobody nearby to use them! Except the robots?
Who is "themselves", exactly? We don't know of any way anyone could harm US, and our sector's security is nonresponsive. The only thing I think we need to worry about at the moment is further damage to the sector's infrastructure, which superculture military munitions will not prevent. More likely they'll cause more damage.

Actually, who the heck is this KING anyway? The image name suggests that the robots are the "king's men."

inspect(KING Olson)
scan(KING Olson)

I'd say the large image dimensions are the biggest contributor to the file size. That, and the high detail textures mean compression is difficult.
No. 1064451 ID: f0bf00
File 168490347370.jpg - (142.79KB , 1000x1000 , sector 1 n overseer and the king.jpg )

Move action blocked by sector security lockdown

ping received from pocket 45

data unavailable due to security lockdown

Superculture standard mil provisions (cheese taco flavor) deleted from pocket 45

syntax error

syntax error

Subject (wanderer, last accessed pocket) put in stasis

target not found

ping received from pocket 45

sector 1 N security(Olson) found


inspect(KING Olson)
Action blocked
scan(KING Olson)
Action blocked


ping received from pocket 45
No. 1064461 ID: 273c18

Ah, so, "nonresponsive" actually means completely batshit insane.
This Overseer corridor appears to not exist in any particular pocket, so we have no power here at all.

move to(pocket 45)
inspect(source of ping)
scan(source of ping)

send message (sector 2 south): update on our situation, it seems security has gone rogue and is attacking what remains of the overseer.
No. 1064464 ID: 8f9bc4

oh. provisions.

retrieve(superculture standard mil provisions)
No. 1064481 ID: 273c18

I am QUITE sure that said munitions before. Someone's gaslighting us.
No. 1064487 ID: a7a180

list users in sector 34
anyone who thinks those aren't munitions has never tried the cheese taco flavor.
Fretrieve(KING Olson)
No. 1064562 ID: f0bf00
File 168506931195.jpg - (451.13KB , 2000x2000 , unhappycampers.jpg )

moved to pocket 45

inspect (Sheri)
>construct. such constructs are created to fill certain long term jobs. hi how are you?

scan (Sheri)
>hello! i can do that too!

scan (point audio reciver)
>firmware missing or corrupt, oh no! hang on.

local message request recived from Sheri.

outgoing message blocked by firewall.

invalid sector name

cannot target in safe zone
No. 1064563 ID: a7a180

Who input that command?
What is your purpose, Sheri?
No. 1064575 ID: 273c18

retrieve(standard superculture military PROVISIONS)
accept message(Sheri)
send message(Sheri): where did you come from? You weren't in this pocket before. Were you changing the time and using the Fretrieve command?
No. 1064577 ID: 8f9bc4

Well, security blew up the Overseer. 3% corruption in our sector. Retrieval errors, link errors, scene asset server missing. 96% corruption in sector 1 south, probably nothing left but a gaping hole there. sector 2 north has 2% corruption even though their security hasn't gone batty. Three completely unresponsive sectors two to the north and one to the south. So you could say we've been better, but our memory has also been completely wiped, so as far as we know, this is the best day ever!

How about you, Sheri?

Fretrieve(superculture standard mil provisions)
No. 1064578 ID: 273c18

We are not supposed to use Fretrieve! The long string of alphanumeric characters afterwards might be needed for it to be safe. Or maybe that was the fingerprint of whoever used it?
No. 1064583 ID: 8f9bc4


I tried using retrieve, there wasn't even a response! The jolly campfire fun is getting ruined because we deleted the provisions! This is an emergency!

Reluctant to try the alphanumeric characters afterwards; they might be some sort of buffer overrun exploit.
No. 1064588 ID: 273c18

...wait how come scanning Sheri didn't give any information?
No. 1064785 ID: f0bf00
File 168542205119.jpg - (450.91KB , 2000x2000 , sec2slittlehelper.jpg )

message link with Sheri accepted.
>im Bird!
>sector 2 S got your message and sent me!
>Im supposed to guide you out of sector 1 north before Olson notices you!

retrieve(standard superculture mil provisions)
retrieved from (Dim265-434-65) with (0) errors


>haha not erased, your all just outsiders!

>Im good, that last...
Fretrieve(superculture standard mil provisions)
>oh carefull!
retrieved from (1XHMILO9Kdgab-PLjMDIlamRhonelfEQpwdtyrcCflzYzGbv) with (463031) errors

>looks like you retrieved it from a mirror dimension!
>put a hole right in physics!
No. 1064786 ID: 273c18

Well now we know exactly why we're not supposed to do that.
delete(superculture standard mil provisions)

send message(Sheri): I think Olson may have already noticed us, since I used scan on him which he responded to by doing a traceback. There's a firewall now blocking outgoing messages. On the other hand, Olson attacked the probably-dead Overseer again immediately after so he may have blamed the Overseer. How do we leave, and what do we do about the sapients in the pockets? There's a Wanderer in pocket 46 that we put in stasis for some reason, and we haven't checked pocket 47 but it is in use. Hmm, I'm guessing the code in curly braces was specifying what dimension the retrieve targets? Also, what were you saying before we tore a hole in reality?
No. 1064857 ID: f0bf00
File 168550876950.jpg - (448.59KB , 2000x2000 , PANIC.jpg )

Message from (Sheri)
>Oh no
>Got to go
>We got go go now
>Traceback isnt a ping like scan!
>Its a tracking marker!
>ok ok ok
>Ok we need to get you off this system quickly before Olson wipes your access to the system
>and I have an idea, but its all up to you.
>First I need you to use Delay on this pocket, all things put in stasis end up in stasis storage on the SDSB.
>Second, move to S1N-SS-1-100, thats where stasis storage is.
>There should be a rifleman from sthere that got stranded when Olson put the firewall up.
>Use HOST on it, that will get you off the system, sector 2 south has given you access to it.
>There will be a physical terminal there, look for S1N4, that will be my number.
>select it and hit 'RELEASE', i can help out from there.
>I can answer questions then, but we have to hurry.
>Olson is probably on his way already.

delete (standard superculture mil provisions)
No. 1064860 ID: 273c18

Ugh, the parser is really frustrating sometimes. I specifically used the name of the broken provisions, yet it deleted the normal ones.
delete(superculture standard mil provisions)
Delay(pocket 45)
Delay(pocket 47)
move to(S1N-SS-1-100)
No. 1064981 ID: f0bf00
File 168566544261.jpg - (211.49KB , 2000x2000 , stasis chamber.jpg )

Deletion target not found.

pocket 45 (amtsvane) put in stasis
pocket 45 (construct) put in stasis
pocket 45 (ketza) put in stasis

Pocket 47 (Fufa remains) put in stasis

Moved to S1N-SS-1-100
local host set to (rifleman)
>you are now a rifleman

>(???) ay! tin man! you godda ladder or summin. could use sum elp getting down.

when you used Fretrive, the mre that came reacted violently with basic physics and was obliterated. also you are no longer mute
No. 1064985 ID: 8f9bc4

OK OK mental note:
is an identifier for a location possibly containing campfire marshmallows.
is an identifier for a bad place that we shall never speak of again.

scan for(rifle)
scan for(ladder)
scan for(signal terminals)
No. 1064995 ID: 273c18

>(Fufa remains)
Nasty stuff...

>host body is the rifleman
Yet we can't see out of it, can we?

say("Where would I find a ladder?")
rotate(45 degrees up)

I don't think scan works like that...
No. 1064999 ID: 8f9bc4


What is the command to look around for stuff then?? Oh.

look around()

stop if found(rifle)
stop if found(ladder)
stop if found(signal terminals)
stop if found(standard superculture mil provisions)
No. 1065002 ID: 273c18

On further consideration...
Just to be sure.
No. 1065031 ID: f0bf00
File 168574231449.jpg - (400.33KB , 2000x2000 , doaflip.jpg )

(???) identified as a shelved ketza

>elite rifleman model comes with local remote viewer(5M)

"where would i find a ladder" you ask.

>(ketza)"dunno robo, dunno"

none found
none found
1 terminal found(3.1M away)
none found

cannot delete, no connection
No. 1065034 ID: 273c18

Ah, we're unable to use system commands... wait, this looks like the same ketza that was in pocket 45, but they should be in stasis. Could it be a Fufa? Or maybe stasis isn't working properly and all we did was move them out of their pockets. I wonder where the others went.
Hmm, 3.1M is... meters, right? Should be in the adjacent room.

say("What's the last thing you remember before you got here? It looks like you could just climb down the outside of the shelves.")
move to(terminal)
No. 1065098 ID: f0bf00
File 168581787002.jpg - (158.72KB , 2000x2000 , console.jpg )

You speak the the ketza.
>wassin dis creep ass forres with wanne em big antsven tings and some bird mang.
>ya gessi ca climb don, ain be essa do

terminal within 5 meters, viewing.
No. 1065109 ID: 273c18

Hrm. Well, one of the doors is open, we should be able to just walk in.
walk to(terminal)
turn on(terminal)
No. 1065122 ID: f0bf00
File 168583646659.jpg - (225.28KB , 2000x2000 , showmewhatyougot.jpg )

No. 1065128 ID: f0bf00
File 168584066023.jpg - (351.28KB , 2000x2000 , itsallgreek.jpg )

>(ketza) so wadya got ere?
No. 1065136 ID: 273c18

Oh no.

say("Can you read this? I am trying to select S1N4 and then RELEASE.")
No. 1065155 ID: 8f9bc4

go(crosseyed) trying to read it
realize(you have only one optical sensor)
No. 1065174 ID: f0bf00
File 168591131432.jpg - (350.04KB , 2000x2000 , tici.jpg )

"Can you read this? I am trying to select S1N4 and then release." you ask.

>"dis ere looks like tici, tink it says somtin bout open or yes'er somming."

>"but at's the onny tici on ere, don even reggo anying else."

part of your rangefinding subroutine has a virtual panic attack and is auto restarted
No. 1065176 ID: 8f9bc4

select(window designation 'tici')
No. 1065178 ID: 273c18

Yeah that window looked like a yes/no prompt to me too.

click(option above the "....")
No. 1065258 ID: f0bf00
File 168609731697.jpg - (175.89KB , 2000x2000 , stooges.jpg )

just as you are about to push the button, the door to the hall opens in front of you. everyone freezes, and then the moment ends as you push the button. both all the stasis cell doors open and all hell breaks loose.

[spoiler]if you are talking verbally with someone, you dont need to use a command. also imagine ballroom blitz starts playing[/spoiler
No. 1065270 ID: 273c18

Just in time... if that was the right button??? That doesn't look like an amtsvane back there, so I think we released all stasis cells that were ever in use, which means... we have no idea what else we released, and we don't know where our friendly construct is, though I suppose we at least know they've been released.

crouch(behind cover)
"Start shooting at the other riflemen, I need to get another gun. I'm one of the good guys by the way!"
quickly.acquire(another gun from outside)
crouch(behind cover)
target(enemy riflemen)
No. 1065282 ID: 8f9bc4

locate(guns).in(magic chest)
No. 1065323 ID: f0bf00
File 168619202488.jpg - (151.01KB , 2000x2000 , gunfight.jpg )

>"frends ayours?"
No. 1065338 ID: 8f9bc4


Strafe right! Strafe right!
No. 1065344 ID: 273c18

"Hand me the gun, I can aim using the remote camera."
shoot(enemy riflemen)
No. 1065460 ID: f0bf00
File 168634333425.jpg - (134.34KB , 2000x2000 , sneakbird.jpg )

"nada giving my gun. watdas bout sheri? watdar you talkin bou?" asks the ketza.

Sheri stops for a moment as they hear someone yelling before continuing to sneak.

the more you speak with the ketza you dont have a name for, the accent will clear up. forgot accents are a pain
No. 1065469 ID: 273c18

"I'll open the other door and see if I can grab the gun that was over on that side."
No. 1065535 ID: 8f9bc4

Ketza distracten! Sneak(right)!

Was there a gun over there?
No. 1065596 ID: f0bf00
File 168645931324.jpg - (140.15KB , 2000x2000 , boxthrow.jpg )

you crawl to the right and pickup the gun
>chemical laser assisted plasma gun acquired.
>gun linked and reports 140 shots remaining.
No. 1065597 ID: 8f9bc4

Pause in awe of your sudden manifestation of psychic powers strong enough to telekinetically propel a shipping crate into that one guy.

Wait no take advantage of that distraction to advance to where you can get cover behind that big grey pillar on the right. If you can get right of it, that'll get you out of sight of those weapon uh... boats. Might be more ways to go from there.
No. 1065603 ID: 273c18

I think the amtsvane got involved.
shoot(hostile riflemen)
No. 1065678 ID: f0bf00
File 168653856652.jpg - (130.66KB , 2000x2000 , 2lef.jpg )

"Outsider! We need to go! Before more come!" Sheri calls over to you. "Olson is on his way!.

3 updates until an unknown amount of reinforcements arrive
No. 1065679 ID: 8f9bc4

Stick with the plan! Head right! Follow that bird!
No. 1065682 ID: 273c18

"Follow the bird construct! She's our ticket out of here!"
There's still a couple of riflemen that might be shooting at us, so let's discourage that while we run...
shoot(hostile riflemen)
No. 1065683 ID: 8f9bc4

strafe riiiiight
No. 1065757 ID: f0bf00
File 168663307893.jpg - (249.12KB , 2000x2000 , 2left.jpg )

"There is a utility garage about 300 meters to the left. Should be a skimmer large enough for Savril, who also appears to have been shot" Sheri says.

You hear a loud BANG as the door across the hall dents outward.

2 updates until an unknown amount of reinforcements arrive
No. 1065759 ID: 273c18

Savril must be the Amtsvane.
"Reinforcements will be here very soon. Savril, once we're clear, tip over some shelves behind us to block their path. Whatever that thing is banging on the door, it'll cause an additional distraction. Hopefully that'll buy us enough time."
run(towards utility garage)
No. 1065776 ID: 8f9bc4

set destination(300m left)
run & gun

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