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Floating Fluff
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You are D. Steffson, a gumshoe in the big city. And a monster hunter on your off-hours, apparently. You would brush it off as a vaguely harmless way to spend time with your twin sister, Claire Steffson, but you unfortunately know that monsters are real. Your first encounter with the supernatural went fairly well, with you only sustaining minor injuries and the monster dead and dissolved. Before you start your day, you decide to take stock of yourself.
First and foremost, your Gumshoe Code. Without this, you wouldn’t be a gumshoe. Break it, and it won’t be just your morale that breaks with it. Keep it, and you keep your credentials.
[While keeping your code you have +1 ongoing to Manipulate Someone, and immunity to possession and charm effects. Break your code and you lose these benefits until you make amends.]
Your Gumshoe Code is: The guilty must be punished.
Next you look inside yourself. If you were to rate different aspects of yourself on a -1 to +1 basis, it’d probably be something like this:
Charm: +1 (Your investigations have given you plenty of practice in dealing with people.)
Cool: -1 (You’ve gotten used to your mundane, unexciting career. Too used to it, and now you have trouble dealing with unusual and stressful situations.)
Sharp: +2 (Yes, this is higher than +1. You are very proud of your intellect.)
Tough: 0 (You can fight, but you’d much prefer not to.)
Weird: +1 (If your intellect isn’t enough to solve a case, you often make progress when you Trust Your Gut.)
Other notable things about you… well, there’s some.
You’re a pretty quick thinker and analyzer, sometimes it feels like time slows down in stressful situations.
[Move - Occult Confidential: The first time you encounter a supernatural creature, location, or phenomenon you will be prompted to choose one question from Investigate a Mystery to get an answer to.]
You’ve gotten a lot of scrapes and bruises over the years, so you know how to take and treat injuries while minimizing damage.
[Move - Asphalt Jungle: Any time you heal, heal 1 additional harm. Suffer less consequences from taking harm.]
Over the years you’ve built up a web of connections. People you trade info and favors with. There’s bartenders, a good source of the latest gossip and a great source for drinks. Journalists tend to know about the bigger rumors going on, and will sometimes buy stories off of you. Then there’s medical practitioners; a few previous cases helped you gain their trust, and now they don’t ask where your bruises came from, or whose blood is on your coat on those rare occasions. Finally there’s the local police, who you’ve worked with on many cases before. They sometimes hire you for a cold case they think you could solve better than them.
[Move - The Naked City: You can go to your contacts for information, giving +1 to an Investigate a Mystery roll, or for small favors. You will have to pay a small fee for either option, and usually not in cash.]
For gear, you have a laptop, your trusty flask, a night vision camera, a digital sound recorder, and your gun.
Done with your self-checkup, you sigh and look out the window. It’s been a week since you encountered that monster, and there’s been nothing since. No monsters, and no regular cases either. You’ve learned that in dry spells like this, you need to actively search for cases to keep your income steady. You can weather it for a while longer, but it’s best not to procrastinate too long on these things. There’s plenty of mysteries to be solved in this city, you just need to find them if they won’t knock on your door.
Where do you go?
A) Police department (maybe you can convince them to pay you for a cold case)
B) Claire’s apartment (she might have a lead on something supernatural, though probably nothing profitable)
C) See if your contacts have any leads on a case (specify which kind of contact, though local police is covered by option A)
D) Trust Your Gut (roll +Weird; you could wander straight into a high-paying mystery, or straight to your doom)
E) Other places that probably exist in a big city (it’s a whole city, there’s definitely more than four places in it, maybe even more than five!)
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