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4ab238.jpg
Green Harmony Swirl
4ab238
Hmmm.. One possible explanation to this is that the baddies responsible for this whole mess managed to hack a rescue unit, and are using it to transport their hostages and/or wounded around, as well as possibly demolishing walls. If that is the case, I kinda understand the extra caution from dispatch to ensure we wouldn't have encountered it - what if this thing can, uh, infect other robots via networks, maybe? Now that the cat's outta the bag though, and we're on a possible collision course with it, maybe dispatch can brief us bout what this robot on the fritz can at least do?
Either way, since we don't yet know what it is capable of, engaging it in direct combat would be quite adverse not only for its "cargo", but us as well. As much as you want to keep everyone safe, you are not a counter terrorism unit, and are not equipped for carefully pacifying suspects, let alone giant robots, LET ALONE with a saddled hostage - unless you improvise, of course, but that's last resort. Besides, that person doesn't seem to be threatened directly - not yet, anyway. Still, proceed with the projectile distraction plan, and try not to let it outta your sight while you head on north.
How does your GPS module distinguish between civvie (green) and foe (red) marks, by the way? Are they marked as such by dispatch? Do they give themselves away by having weapons equipped? See if you spot the northmost blip from the atrium. If not, try quickly sneaking upstairs via the maint tunnels while the trashcan does its ruckus (without andrews and the wounded, obv) and see if you can scout em out - dont engage, of course. Hopefully they would be distracted enough to not spot us.
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