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File 166970089031.png - (12.27KB , 600x600 , begin.png )
1050471 No. 1050471 ID: de253f

There's a little black spot on the sun today
It's the same old thing as yesterday
45 posts omitted. Last 50 shown. Expand all images
>>
No. 1050903 ID: 885f1a

>>1050898 addicts don't hve much money, one would think, BUT these are Amanda's errands, so presumably her money... assuming the medical supplies aren't already paid for ("pick up") and the donation is in money
dreadful overanalysing aside, the destinations plot a line, assuming you have the time for each destination on the way to they hospital
>>
No. 1050909 ID: b01382

>>1050895
Go grab some pants, and see if there is maybe a spare shirt we can wear to cover our scar. The less people question it, the better.

>we just jogged
....okay, I think i lack a frame of referance, but normally thats a bad thing to do after a recent transplant. Several to be exact. Im gonna guess that either we're built different, or our friend is EXCEPTIONALLY skilled, bless her heart. Also check if there are any shoes our size? Did we even wear shoes? Do we need shoes? Different households have rules about wearing shoes indoors or not.

Fuck, i wanted to ask her if it was safe to eat, but considering she didn't leave us an "Idiot's List of Things not to do post Surgery" note, go find something light to eat for breakfast. Some juice or water, then maybe something soft like a banana or bread. No solids just yet incase that'll fuck up our stomach.

So first up is to determine how many books we need to return. If these are a lot of books then we might not be able to stop by Werner's place to pick up the medical supplies AND THEN carry all the books with us to return back to the library.
If its only a few books, we can probably do both. If its a lot of books then we should probably go to the library, then donate money to the church, then swing back home to grab the medical supplies before waiting for our appointment.
>>
No. 1050911 ID: 15c72a

>>1050895
Welp, put the bedsheet back and I guess cover yourself with your hands so you can go get those clean pants. Or don't. She put you in that bed naked, she's already seen your junk.
>>
No. 1050923 ID: f2320a

>>1050895
Ask why our face is so painful and ugly if those flappy things are ears, how does she see without eyes?
>>
No. 1050931 ID: b01382

>>1050923
She left already
>>
No. 1050960 ID: bbb04b

Return the bedsheet, get ye pants, and locate Amanda to ask where the textbooks and donation are at. It'd be embarrassing to have to come back after going to one of those places. If Amanda isn't even in the house anymore, try locating them yourself.

Whatever the case, we should tackle the medical supplies first because 1: It's closest, so if we need to come back we can do so quickly, and 2: In the case that don't find anything beyond something to clothe ourselves, that errand is the one that doesn't require us to bring anything.
>>
No. 1051067 ID: de253f
File 167029287088.png - (7.59KB , 600x600 , bread.png )
1051067

>Plot course

There's a definite intended path these tasks are meant to be completed in. As the closest location, picking up the medical supplies is a clear candidate for your first stop. Then once you've relocated them back home, your next destination should be returning the textbooks to the library. Their computers will prove extraordinarily useful for information-gathering, presuming they have any. You can swing back around towards the forested area and up the hill afterwards, stopping by the church to deliver the donation on your way to attend your appointment at the hospital.

>Leave bedsheet

Albeit reluctant to traverse the house unclothed, you return the bedsheet to its rightful place, dedicating a bit of extra time to smoothing it out for courtesy.

Your work here mostly concluded, you exit the bedroom and proceed downstairs. Underneath the balcony and down the hall is an archway leading into what is blatantly a living room, the most notable objects being a television and the proverbial couch you sleep on. A few medical textbooks with a bill on top are stacked in the corner, which you deduce are for the errands. An open door lies at the end of the room, and within it you can spy furnshings typical of a kitchen. You probably haven't eaten in an astonishing amount of time, so you pass between the TV and couch to head through the doorway.

Once inside, you quickly begin scrutinizing your surroundings. There's another open door to your right, likely where Amanda is busy with a clotheswasher. Counters are lined up against the wall immediately ahead of you, with cabinets both above and beneath them, save for the sink. A fridge is tucked away into the leftmost corner, just enough space to open adequately. You're starting to notice a distinct absence of windows. It makes you feel less antsy about your exposure, but it's somewhat eerie.

>Soft foods

The wrong meal may very well be the difference between life and death, so you take caution into account of your options. You drink some water from the faucet without too much trouble, and find some bread from perusing the cabinets. Chewing is a uniquely terrible experience due to your incapability of fully opening your mouth, but you manage to eat enough slices to sate yourself for the time being.
>>
No. 1051068 ID: de253f
File 167029289388.png - (7.40KB , 600x600 , pants.png )
1051068

Afterwards, you head to the next agape door, expecting to find the laundry and a less appalling pair of pants. As anticipated, you're greeted with a utility room upon entering, complete with a drying and washing machine. Amanda is squatting in front of the latter, tossing in assorted clothing from a basket on the ground beside her. She seems to not notice your presence, but you get the impression she just isn't acknowledging it. You make a point of avoiding eye contact with her butt, although it's rather arresting when she's crouched like that.

>Pants

Lying on another basket of neatly folded clothes is none other than a pair of (clean) pants! You don't hesitate to snatch them from the pile, quickly slipping your legs into the pant holes. You are no longer an exhibitionist.

>Shirt

You try your best to search through the clean basket as delicately as possible for shirts, but the majority of them seem to be fitted for women. Unsurprising. It's certainly possible your figure is feminine enough to make something here work, but you wouldn't be caught dead wearing it, let alone alive.

>Shoes

You've yet to spot a single shoe throughout the house so far. Considering the homeowner's notably elephant-esque feet, it appears to be for a reason.

>Eyeless

YOU: "...hey, how do you see if you don't have eyes?"

The closest Amanda comes to turning to face you is tilting her head as she shrugs her shoulders, she doesn't so much as interrupt her laundry-heaping in the process.
>>
No. 1051069 ID: de253f
File 167029291449.png - (3.30KB , 600x600 , door.png )
1051069

Your objectives known and your undignified parts obfuscated, you are acceptably prepared to venture outdoors. There's still much you're perplexed about, but if what Amanda said is true, you won't figure things out staying in here. You backtrack through the previous rooms of the house, walking up to the front door. It's at this moment you have an epiphany: you don't know how to open doors.

It feels outlandish at first, but your loss of memory justifies it. However, it certainly doesn't mitigate your unbridled disdain toward this sudden roadblock. As your frustration at the circumstances boils up inside you, a personification is born. This door is mocking you. Your freedom is so tantalizingly near, yet it deprives you of it. An almost smug aura surrounds it in this new context. It just sits there, a defiant monolith, slighting you with its mere existence. It is your unequivocal nemesis at this precise moment.





>Tell it to open
>Grab the knob
>Tell it to fuck off
>Punch it as hard as you can
>Shout profanities at it
>>
No. 1051070 ID: dee951

You can do several of these things!

Grab the knob! Inspect it for latches or locks or buttons or similar! Try various permutations of twisting the knob, while adjusting the status of the latches, or pulling or pushing on the knob!

Kick or punch at the door while screaming obscenities at it WHILE you do these things!!!
>>
No. 1051071 ID: 5d9787

Don't know how doorknobs work and have an angry reaction toward it, you truly become a movie monster...

Try to be gentle, you don't want to damage Amanda's things.
What you have in front of you is a mechanism, learn how to operate it. Touch the distinct elements of the door, try to move them without much force. Explore until you figure out how to rotate the doorknob clockwise and pull.
>>
No. 1051074 ID: 55d211

Grab knob. then turn it and pull. If that don’t work turn knob again and push. If that don’t work grab the door from the bottom and start lifting, if that don’t work grab the top and see if you can’t slide it down. If none of that works proceed to yell at door until it opens or at least until you feel better.
>>
No. 1051075 ID: 90c451

Punching and kicking it seems like it would just hurt. You want this door out of the way, shoving it should do.
Maybe shove the door while fondling its knob to assert dominance.

>Wouldn't be caught dead wearing it.
Why? It's just a shirt. Still, I suppose if it's not ours...
We should probably get some clothes. Maybe a hoodie could hide our terrifying visage to the average passer-by.

Wait a second... If you were a drug addict then how'd you keep your teeth so pearly white? Something doesn't add up here. Did we bleach our teeth?
>>
No. 1051076 ID: 15c72a

>>1051069
Manipulate the knob. Really show it a good time.
>>
No. 1051077 ID: ba605b

>>1051069
Stay calm and try to REMEMBER how doors work. Spend like, a few minutes trying. Failing that, try to carfully twist thr door knob clockwise then gently pull. If that does not work, let the door knob reset, then twist it carefully counter clockwise then pull. Failing that, let go of the knob and check to see if there is a button or twister knob on the door handle.
>>
No. 1051103 ID: 06ed49

you have to lick the doorknob until it feels satisfied enough to let you pass!
>>
No. 1051108 ID: 37689a

You can't let it get it to you. You have to shwo this door that a big boy and know how to open doors. This inanimate object won't stop your road to self healing! Grab that knob and try tisting it first. If it muves, try pulling, or pushing. If nothing happes, see if it has some sort of botton.
>>
No. 1051169 ID: 0b790f

Take a breath, and try to analyze.

Doors are something that people presumably have to use all the time. So the action of going through them should neither be damaging to the door, nor particularly onerous. Start manipulating the knob and the hinges gently to see if anything involving simple actions changes the door state.
>>
No. 1051185 ID: b01382

>>1051068
>scar line kinda looks like an arrow pointing to your dick
L-lewd
>>
No. 1051296 ID: de253f
File 167052351920.png - (6.71KB , 600x600 , trouble.png )
1051296

>Stay calm

Maintaining your cool is not the greater force in comparison to your blistering chagrin by a wide margin, but you know better than to fly off the handle over this activity you will undoubtedly have to repeat numerous times today. It does no favors to reduce your rapidly-building stress right now, though.

>Grab the knob

Your quivering hand reaches out and wraps itself around the doorknob. You're incredibly reluctant to do anything with it, owing to the fact that could end up barring you from entry - or rather exit - even harder. It takes a while before you can muster up the courage to start moving it. But the floodgate opened upon your mind of various techniques with which to move it proves too much to bear, and instead of any coherent engagement, you just kind of aimlessly jiggle it in random directions.

That certainly doesn't stop you from trying a number of methods. You push it in, pull it out, tug it left and right, and apply judicious amounts of body weight against as many sections of the door itself you think might reasonably give way depending on the position of the knob. The burgeoning rancor of your failed attempts is disrupted by Amanda calling out a ways behind you.

AMANDA: "Are you alright? You've been screwing with the doorknob for 10 minutes straight."





>"I forgot how doors work. Help."
>Ignore her and continue stubbornness
>Faceplant into door from critical humiliation
>"Please kill me."
>>
No. 1051298 ID: b01382

>>1051296
>"I forgot how doors work. Help."
>>
No. 1051301 ID: 663c95

>>1051298
Yup. Or possibly, "Why have you installed a fiendish puzzle on your door?"
>>
No. 1051335 ID: dee951

>>1051296
>"I forgot how doors work. Help."

This!
>>
No. 1051337 ID: 15c72a

>>1051296
>"I forgot how doors work. Help."
>>
No. 1051392 ID: 2aa5f0

>"I forgot how doors work. Help."
>>
No. 1051395 ID: 90c451

>>1051296
>>1051301
"I feel as if I'm in some sort of prank show and the host is gonna show up and reveal that this door is fake."
>>
No. 1051401 ID: 37689a

>"I forgot how doors work. Help."
Eh... why not. Baby steps.
>>
No. 1051579 ID: de253f
File 167088012075.png - (7.14KB , 600x600 , open sesame.png )
1051579

>"I forgot how doors work. Help."

AMANDA: "...what?"

YOU: "I said I forgot how-"

AMANDA: "Nononono, I know what you said, I meant the 'why' part."

YOU: "Because you installed some kind of godforsaken puzzle on your door?"

AMANDA: "It's a doorknob, Raphael."

YOU: "A real one? Or is some well-dressed guy about to manifest behind a corner and reveal it was fake all along?"

The noise Amanda makes can't be easily described. It sounds like a mix between a sigh, a groan, and a death rattle. She speedwalks over to you and her hand goes straight to the knob, rotating it sideways and pushing it forward. The door miraculously swings open, the warmth of the sunlight spreading pins and needles across your face as it pours in. A set of stairs leads to the sidewalk, the railings of which give you the impression you'll need a tetanus shot if your hands go anywhere near them.

AMANDA: "Well? Have you been thoroughly educated in the art of door-opening?"

YOU: "Yes, I was looking directly at your hands the whole time."

AMANDA: "Perfect, then I don't have to worry about you busting down every door in your path. Good luck."
>>
No. 1051580 ID: de253f
File 167088014944.png - (9.38KB , 600x600 , town.png )
1051580

Amanda turns on the spot and heads back toward the kitchen, and you estimate that's your cue to leave. Getting down to the sidewalk becomes considerably harrowing, as your insistence to not make any physical contact with the railing magnifies the danger of each step onto the following stair. Walking on a horizontal plane is no challenge for you, and your applied knowledge allows you to traverse stairways with similar ease, but this one in particular has thrown you off due to the lack of support. It takes very deliberate steps for you to descend safely, thankfully the only damage being a small bout of terror.

Using the map as a guide, you travel down the block along the shortest route to Werner's house. Surveying your surroundings reveals Amanda was indeed right about the scale of the town, as it seems to sprawl on much vaster than you were led to believe. Towering cubical houses with tight alleys flank either side of the road, uniform and imposing. Speaking of the road, you have yet to spot a single car neither driving nor parked, in fact there's no parking space to the sides of it whatsoever.

Your observations grind to a halt when your eyes lock with a pedestrian on the parallel sidewalk. You hadn't paid much mind to them earlier, as in none at all, but you couldn't tell anything wasn't quite right until they were closer. Their head looks like... an octopus? Clearly none you've ever seen, as several beady pearl-like eyes dot the upper half of their face. Writhing tentacles hang from their jaw, draping over what appears to be a humble pair of breasts. You suppose 'she' would be the proper term of address in such a case, but even that's uncertain at this rate. The realization you're probably in the middle rung of hideousness is not one you were ready for at all.
>>
No. 1051581 ID: de253f
File 167088017069.png - (8.98KB , 600x600 , werner.png )
1051581

The octo-person crosses the street straight ahead, relieving you of the terrible thought of having to cross paths just to get to your destination. You make your way to the western blocks as quickly as possible to avoid any other encounters. Surprisingly, you do. As far as you can see, absolutely no one else is walking around town. The isolation rapidly changes from a vague sense of security to creeping paranoia, and you unconsciously begin to increase your pace.

Finally, you make it to the base of the steps to what you presume is Werner's house, if the map is correct. Your fear of climbing the stairs without having a rail to grab is largely overrided by your desire to get the hell back inside a building. Firmly knocking on the door, you soon hear the strange noise of two pairs of footsteps approaching in tandem, and after a moment it swings open. What stands on the other side causes you to instantly freeze in place.

This creature is truly unspeakable, whatever it is. 'Centaur' is the first thing that comes to mind, but it has hands where you would expect hooves to be. Four distorted limbs extend from its torso in a manner excruciating just to look at, and three bulging eyes stare at you from within a head you cannot possibly name the shape of. Despite lacking a mouth entirely, a voice emanates from its face.

WERNER?: "Hm, you're not who I was expecting..."

You get the totally unwarranted feeling there's something very, very wrong with this world.





>"Okay, why the fuck does everyone look like a museum piece made by some deranged sculptor?"
>"I'm here on behalf of Amanda, to pick up medical supplies from... you?"
>"Uh, your name wouldn't happen to be Werner would it?"
>React with overexaggerated shock and horror
>Nope out
>>
No. 1051589 ID: 9e73c2

>"I'm here on behalf of Amanda, to pick up medical supplies from... you?"
>"Uh, your name wouldn't happen to be Werner would it?"

These, in any order is fine. Or maybe starting by asking the name and then why you are here? I'm not sure.
>>
No. 1051590 ID: 2aa5f0

>"Uh, your name wouldn't happen to be Werner would it?"
>"I'm here on behalf of Amanda, to pick up medical supplies from... you?"

Whelp, when you're in a situation where you have no idea what's going on. I find it's best to shut up, do what you're told, see if you can't piece things together as you go along, and hope no one notices how lost you are.
>>
No. 1051595 ID: 084179

>>1051580
Good news! You're not the only freak show! Take comfort the the fact you're not the only stage looking person here. No no one can give you shit about your eyes and smile.

>>1051589
this
>>
No. 1051603 ID: a7a180

Why does everyone look like the doodles in my high school notebook?!
>>
No. 1051611 ID: 2d7ac1

Exagerated shock and horror! Exagerated shock and horror!

Either that or the deranged sculptor thing.
>>
No. 1051620 ID: 90c451

"Heyyyy... Werner? Monster that stole Werner's soul? You know what? Doesn't matter, I don't remember who Werner is so it wouldn't make a difference."
"Were you expecting a package?"

Okay, well, good news is at the end of our errand running spree we'll be at the library, there we can research what the hell is... everything? Yeah, add that to the to-do list. "Find out why the hell all of us are monsters."
>>
No. 1051652 ID: 9e4268

So, note. There is a choice to be made. Do you want to A. Pretend you're normal, or B. Let people know you've lost your memory?

If A, don't say anything about anything weird. Try to cover up any involuntary reactions. Say Amanda sent you on whatever errand you're here for.
If B, you can open with, "Sorry, I've lost my memory. Do I already know you? Amanda sent me here on an errand."

Going with B makes it easier to gather info, but also means some people might take advantage of your handicap. Given you were an addict with presumable dealers etc., there probably are a number of the latter. (Say no to drugs now, btw.)

You could TRY for some kind of middle ground, "not feeling well", "have a headache", something, but like, it'd be hard.
>>
No. 1052745 ID: b01382

>>1051581
I need sexy rabbit men in stockings and a garter belt.
>>
No. 1060910 ID: 79582c
File 168088263448.png - (6.19KB , 600x600 , awkward.png )
1060910

TO-DO:
* Pick up medical supplies from Werner
* Return textbooks to library
* Donation to church
* Appointment with Dr. Cronunburg at 5 o'clock sharp
* Find out why everyone looks so fucked up

>Good news! You're not the only freak show!
In less bewildering circumstances, this fact might almost be comforting.

>"Uh, your name wouldn't happen to be Werner would it?"

For a moment, he simply stares. His eyes quickly scan the space beyond the door before returning to you. A sense of apprehension radiates from the single nod he gives.

>"I'm here on behalf of Amanda, to pick up medical supplies from... you?"

Upon the words exiting your mouth, something inside his head seems to suddenly click into place, changing his entire demeanor. His back straightens, and his shoulders relax.

WERNER: "Oh. Oh! So you're..."

He cuts himself off. There are clearly several emotions running through his brain right now. His vision gleams over you from head to toe, as if to confirm he is indeed seeing what he's seeing.

WERNER: "Wait, why did Amanda send you this time? Is something wrong?"

YOU: "No? At least I don't think so. As far as I'm aware, she just sent me to do a couple errands so she didn't have to."

Werner is silent, averting his gaze downwards in contemplation. It takes some time until he responds.

WERNER: "Right, the medical supplies. I suppose I should be a good host and let you in."
>>
No. 1060912 ID: 79582c
File 168088266719.png - (9.36KB , 600x600 , chat.png )
1060912

He backs out of the doorway and shuffles to the side, making way for you to enter. He does not bother to close the door behind you. The layout inside is mostly identical to Amanda's house, the only notable exception being a closet underneath the staircase. Werner heads straight towards it, swings the door open, and starts walking back to you.

WERNER: "They're in the short metal box with the briefcase handle, second shelf down from the top. Mind the weight."

WERNER: "Oh, and try to be careful with it. There's fragile goods in that one and it's going to take a while until I can get anything more."

WERNER: "My inside man's been having trouble with recent tightened security, so it took a lot of money and time to get them smuggled."

WERNER: "Consider this an opportunity for me to flash you my asshole."

YOU: "Excuse me?"

WERNER: "Relax, I don't mean literally. Nobody wants to see that."

>Mention amnesia?

On one hand, wearing your lack of memory on your sleeve would help alleviate any potential confusion. On the other hand, acting like everything is fine upstairs is the better option for fitting in, and also not getting taken advantage of. You could theoretically have it both ways, but maintaining the facade will require a superhuman effort. Regardless, now is probably a good time to think of any questions worth asking.





>Pretend you're normal
>Be honest about your memory loss
>The weird inbetween option
>>
No. 1060926 ID: 2aa5f0

>Pretend you're normal

uhhhhhh, unless you get caught in a position where he's calling you out for something or ask directly maybe best to keep that fact to yourself. Guys seems a bit high strung and I'm not sure what will set him off.

Though now I'm wonder if we should head back home after this if their really are fragile things in that case like he says. Would hate for something to brake while we finish off the errands.
>>
No. 1060928 ID: 30de7b

>>1060926
Yeah, I guess pretend you're normal until caught?? At least until you get a better handle on who's who and what's what. Maybe ask what's-her-bucket once you can.
>>
No. 1060945 ID: 9fda86

>Pretend you're normal
Let's go with that and see what happens.
>>
No. 1060985 ID: f2320a

>>1060912
>How do you have so many arms? Sweaters must be more complicated then a doorknob to get on?
>you seem like a smart medical guy... why do people look so different only thing that seems consistent is girls have breast and dudes have dicks
>>
No. 1069460 ID: 79582c
File 169083557944.png - (6.39KB , 600x600 , briefcase.png )
1069460

>Pretend you're normal

You ultimately decide it's for the best to keep your amnesia a secret from now on. It's inevitable you won't be able to uphold the lie forever, but it's worth avoiding any complications that might arise from the alternative.

Regardless, there's still one question that could easily blow your cover which you just can't find it in yourself to leave unspoken...

>"How do you have so many arms?"

Werner responds by staring at you as if he's trying to process what you just said. Suddenly, he gets a vague look of understanding in his eyes, and starts muttering something to himself.

WERNER: "Huh, I guess I shouldn't be surprised you'd be a runaway from..."

He trails off, no longer looking you in the eye as he's clearly stuck in deep thought. This doesn't last long, and he soon snaps back to reality.

WERNER: "Yes, well... It's not something I can really explain, per se. If the brightest minds of the world haven't been able to do that for hundreds of years, I don't think I could either."

WERNER: "In simple terms, there's two groups that you fall under depending on what criteria you meet."

WERNER: "The "humanoids" are exactly what you think. Two arms, two legs, stands upright, and so on. You should already be familiar with them, seeing as you are one."

WERNER: "Then you have "malforms" where it gets a bit more... complicated. See, a humanoid will sometimes have some odd characteristics, like speaking without a mouth. With a malform, that kind of thing gets pushed to the limit."

WERNER: "To put it into perspective, I would be considered relatively 'normal' for a malform. I'd elaborate, but I don't want to bleed you of any more of your time. That package won't deliver itself."

You nod, walking past Werner and toward the closet. As expected, there's a metallic shelf inside with the box right where he said it would be. Despite being rather small, it's considerably heavier than it looks, and it takes some effort to pick up. The weight feels almost like a dumbell in your hand. You head back to the front door and silently give a goodbye wave to Werner, which he reciprocates lazily. You shut the door behind you as you exit, navigating down the steps with higher confidence and back onto the sidewalk.

The conscious thing to do would be returning to Amanda's house immediately, since you can't exactly finish the other tasks at the moment anyway. However, you do have several hours of spare time that could be spent elsewhere until then.





>Return to Amanda's house
>Make a detour elsewhere?
>>
No. 1069480 ID: 462d8c

Just return to Amanda's house
>>
No. 1069496 ID: 073609

Might as well head back home. From the map earlier their really didn’t seem like their was much to do in town excepts maybe go to the park but that’s in the opposite direction from Amanda’s place and you probably shouldn’t risk losing or breaking to case you just got. I mean you probably have enough problems with the whole “can’t remember shit” and the “ you apparently almost died”. Probably should add people have a hard time trusting you since you fucked up a simple delivery mission after have to be taught how to open a door on top of all that.
>>
No. 1069516 ID: 44def3

Okay so that explains why Amanda can see, that's one of her "odd characteristics".

Anyway time to deliver errand #1. Things are going great! I mean, apparently you were nearly non-functional before Amanda saved you. That's pretty cool.
>>
No. 1069574 ID: 8f9bc4

Be sure to thank Amanda for introducing you to Werner. Her sight makes much more sense, now that you've spoken with a man without a mouth.
>>
No. 1069954 ID: 48c015

Let's not tempt fate. We have much else to do, so we should go back to Amanda, we can fun stuff tomorrow.
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