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Mystery Song
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"Yes, the Customer is a male Engsami. This One is sorry, this is all just a formality for the paper wo- Excuse me? Hallucinogenic gas? Yes, er... of course. It did not need that for the paper work, but it is good to know... Now, what service will you be providing the Expedition?"
Ruffian – A rough and tumble brawler who made their life on the streets or as some manner of brigand.
Weapon Specialization – Fist weapons, Unarmed Attack, One-handed Melee Weapons
Starting Skill[/b] – Furtiveness
Abilities – The Ruffian may dual wield One-handed or Fist Weapons. When Dual Wielding, a character may make one normal Attack Action with each weapon against the same target for 1AP.
Wizard – Born with the ability to weave spells, they are either a natural prodigy or a learned student of one of the Mage College towers.
Weapon Specialization – Staff
Starting Skill – Arcane Lore
Abilities – For every spell currently in the wizard’s tome, the Wizard gains an Arcane Shield that increases their armor by +1. As spells are cast, they are temporarily removed from the Arcane Tome.
Dragoon – A warrior riding into battle atop some manner of steed, such as a Sand Sail or a Droth.
Weapon Specialization – Polearms, Two-handed Ranged Weapons, Shields
Starting Skill – Muscle
Abilities – When a mounted Dragoon makes a move action, they may pass through a single enemy occupied space. If they do so, the enemy does not get to make a Free Strike and the Dragoon’s mount may make an Unarmed Melee attack against that character.
Militant – A close in fighter who may have once been or may currently be a soldier.
Weapon Specialization – One-handed melee, Two-handed melee, Shields
Starting Skill – Intimidation
Abilities - When an ally, in an adjacent space, is struck by an enemy attack, you may roll a D6, on a 4+ the Militant becomes the new target of the attack, regardless of position in relation to the attacking enemy. If wielding a shield, also reduce this damage by one to a minimum of one.
Apothecary – A specialized field medic with the tools and know how to brew potions/ salves to heal or buff allies and hinder foes.
Weapon Specialization – One-handed melee
Starting Skill – First-Aid
Abilities – Other expedition members will not attack an Apothecary unless attacked first. Apothecaries also bring with them Healing Salves: 2AP, target self or adjacent ally, target regains 1D4 lost Hit Points. If applied to a downed ally, they will wake up and rejoin combat in the following round.
Hunter – A skilled tracker, outdoorsman and master of ranged combat.
Weapon Specialization – Two-handed Ranged Weapons, One-handed melee, Thrown
Starting Skill – Tracking
Abilities – Roll an extra die when making basic Attack Actions against a target that is adjacent to an ally, or ensnared by a Trap.
>Please vote for which occupation the main character will be. Each class has a starting skill. The next post will go over skills and allow an additional skill to be selected. As well, each class has a list of advancements they can gain at level up which will be covered when it comes up.
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