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Mystic Fire Drifter
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>>1029163
Due to having your magic dampened via runes carved into your bones, your ability to spontaneously cast is quite hampered. Clicking your fingers, you can produce a spark like flint and fire iron. If you concentrate, you can take the heat from a touch or fire and throw a ball of fire at things. Its not that impressive yet and tends to fizzle out before hitting its target. The more you train the better you will get at it.
There is still ritual’s and enchanting however. Though spending time carving runes, symbols and preforming a ritual you can cast more powerful spells at the zenith of the ritual. Such things take time however and most creatures are not going to wait around for you to dance for ten minutes to a few hours. It can however let someone go from throwing a fizzling lick of flame to throwing an intense campfire at someone or keeping people warm without a fire on a winter night.
Enchanting allows you to imbue dynamo into an object. You would make a clay plate keep the warmth of the sun in it. It could be laid out during the day and remain warm for quite some time at night. Enchanting can be combined with rituals, carving symbols and preforming rituals and the like before trying to enchant something allows for greater effect. The level of feat you can imbue in an object is tied to how good you are at magic. Get better with your magic and you could make swords that bite with the heat of a forge at some point.
As for alchemy and dynamo, its like enchanting but not quite. Alchemy can be used to bring out properties in substances, plants and minerals via boiling, mixing and other practices. One can also use circles to make substances closer to the divine as the old man put it. Though its really hard to make the perfect circle, you were not really paying that much attention to that part of things if you’re honest. It was way more interesting to learn how to put fire into things. You still have the book on that however to study if need be.
Alchemy can also infuse magic into the mixture, you have been cheating by just carving runes into the clay mixture holders and using enchanting and ritual to allow them to spark when they break. Igniting anything put in them, from high proof dwarf booze to wood filings. Given some time you could make up new stuff or put in the effort to imbue substances within the bottles with dynamo. You have a few made up back with the others and tend to carry one on you. It’s best to not carry too many as if you fall on the pouch there in then it will be a bit of a all body on fire rather than pants on fire situation.
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