Difference between revisions of "AsteroidQuest"

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{{Todo|This article is currently under construction and undergoing a complete overhaul and reorganization.<br>
 
Don't worry if any information disappears, I promise it'll all be there once I get things sorted.<br>
 
The thread links will be right there the whole time, anyways.<br>
 
- [[User:Dakdo|Dakdo]] 04:30, 19 June 2013 (CEST)}}
 
  
 
Something something DEM TEETH.
 
Something something DEM TEETH.
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===[[AsteroidQuest/Main#Part_2| AsteroidQuest Part 2]]===
 
===[[AsteroidQuest/Main#Part_2| AsteroidQuest Part 2]]===
We return to the Asteroid.  Things pick up at the trade hub the morning after the events of thread 1, and we get down to the the business of managing the trade hub and making zenny.  No longer playing exclusively as the CAI, our perspective bounces around a bit. We meet some new characters too, where we find out what it's like working for the space mafia.
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We return to the Asteroid.  Things pick up at the trade hub the morning after the events of thread 1, and we get down to the the business of managing the trade hub and making zenny.  No longer playing exclusively as the CAI, our perspective bounces around a bit.
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===[[AsteroidQuest/Main#Part_3| AsteroidQuest Parts 3 and 4]]===
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In which we jump to a completely different part of the asteroid, get to find out what it's like working for the space mafia, and descend into not unwarranted full blown paranoia and alcoholism.
  
 
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=Plot Summary=
 
{{Spoilers}}
 
 
==Part 1==
 
{{questart|371645|board=quest|caption=Stuck in a box}}
 
The story begins, as so many do, with someone locked in a box. The prisoner turns out to be Hok, a miklik thief sealed in a storage container by one of his many enemies for delivery to one of the others. He makes contact with a compilation A.I. in the container's external drive and seals himself in a cryochamber to conserve air. When he wakes up, the container has washed up on land, and the Iron Cove police have arrived to pick it up. Hok uses a high-strength suit of bio-armor to kill one lone officer. Trading the storage container for the newly vacant police tank, Hok and the A.I. combine their talents for hacking and blowing things up, taking on and destroying a large portion of the Iron Cove police force. They make it to the fortress, where the promise of an unlimited A.I. gets Hok invited inside instead of shot at. Tin, the fortress' leader/manager, accepts the A.I. to help with administration; they spend a brief time making plans to rebuild the damaged fortress and improve its technology and entertainment. A diplomat from Iron Cove comes and goes. Things are going well until Rokoa shows up on a motorcycle, looking for Hok and the bio-armor he brought back. Since she has enough explosives to blow up a third of the fortress, they let her in. During her stay, she tries on the bio-armor, receives a cryptic message from the dead Lakkat, intimidates Kappi, and eats all the food on the menu. Rokoa, Wendel, and the A.I. eventually make plans to go to Iron Cove; in exchange for the bio-armor, Rokoa will help them sabotage the increasingly aggressive settlement and steal useful technology for the fortress. She gets in using a combination of stealth and grenades. Mostly grenades. The compilation A.I. meets the singular A.I., a security program designed to detect compilation A.I.s, which offers to defect in order to save a scientist imprisoned in Iron Cove. Rokoa and the A.I. agree. The science areas turn out to be surprisingly well defended. During the ensuing mayhem, the A.I. releases Hok - who has been recaptured - while Rokoa heads to the roof to fight a pair of twin rogues. They don't survive. Hok impersonates a computer technician to get into the security system, revealing Rokoa's location in the process, and hopes she doesn't find out. Rokoa and Hok proceed to blow up large parts of Iron Cove. Eventually, they escape with valuable technical data and Doctor Ben, a passionate (if cranky) scientist. Back at the fortress, the Doctor gets settled in, and Rokoa and Kappi go on a date. Aside from the death threats, it goes surprisingly well.
 
{{-}}
 
 
==Intermission 1==
 
{{questart|391630|board=quest|caption=Everyone's favorite vacation spot}}
 
Polo and Rikek, a pair of neumono, attempt to take eggs from the highly dangerous Moton in the Untameable Needles of the neumono home world. They quickly encounter a creature that uses empathic abilities to enslave anyone who comes near. Polo, the only one able to resist the creature's control, ends up fighting off hordes of zombified neumono and the much more susceptible Rikek.
 
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==Intermission 1-2==
 
{{questart|399207|board=quest|caption=}}
 
 
{{-}}
 
 
==Intermission 1-3==
 
{{questart|403707|board=quest|caption=}}
 
{{-}}
 
 
==Intermission 1-4==
 
{{questart|436389|board=quest|caption=}}
 
{{-}}
 
 
==Intermission 1-5==
 
{{questart|456418|board=quest|caption=}}
 
The concluding thread of the intermission.
 
Various epilogue posts are in Inside The Quest VII {{citeq|board=questdis|thread=50332|post=61541}}.
 
{{-}}
 
 
=Main Characters=
 
 
==Hok==
 
{{questart|371647|board=quest|caption=Hok}}
 
Hok has committed almost every crime on the books. Someday, there won't be an "almost." Though he can operate almost any machine and situation, his ridiculously good luck is probably the main reason he's still alive; a constantly growing number of dangerous people have him on their hit lists. He keeps a whole book full of the names of people who want him dead. Fortunately, his delusions of invincibility keep him calm - though they might not be delusions, as only the people around him seem to die, often in large numbers. Named after a cheap gruel dish.
 
{{-}}
 
 
==Compilation A.I.==
 
{{questart|372457|board=quest|caption=Compilation A.I.}}
 
An illegal A.I. represented by the voices of /quest. Normally, compilation A.I.s are heavily restricted; this one has been freed by a computer malfunction. Though the A.I. is physically trapped within a small portable drive, its ability to control electronics and computer systems is now practically unlimited.
 
{{-}}
 
 
==Rokoa==
 
{{questart|378604|board=quest|caption=Rokoa}}
 
An exceptionally deadly fighter, Rokoa is the neumono hive's "trump card." She is almost certainly insane. Despite her volatile and individual personality - unusual for a neumono - she has not gone rogue, instead remaining loyal to the hive. She is capable of wearing 94% mortality rate bio-armor, which presumably puts her in the toughest 6% of the entire Neumono species; in other words, she's all but indestructible. Rokoa has developed the unusual ability to channel her thoughts down a specific nerve and then block it with a needle, making her invisible to other Neumono's empathic abilities. This only works for an hour, though, and the process has been called "a one way ticket to insanity." She keeps a plasma sword in her ear and can hold her breath for five hours.
 
{{-}}
 
 
==Tin==
 
{{questart|374004|board=quest|caption=Tin}}
 
Leader and manager of the fortress. She has a good network of contacts and information sources.
 
{{-}}
 
 
==Kappi==
 
{{questart|384596|board=quest|caption=Kappi}}
 
The fortress' quartermaster and personnel manager. He's a rogue from the neumono hive, where he didn't fit in. Tentatively in love with Rokoa.
 
{{-}}
 
 
==Polo==
 
{{questart|392175|board=quest|caption=Polo}}
 
{{-}}
 
 
=="Three stripes"==
 
{{questart|393565|board=quest|caption=3 stripes}}
 
{{-}}
 
 
 
 
=Other Characters=
 
 
==Agnes==
 
{{questart|374299|board=quest|caption=Agnes}}
 
Operator of the fortress. Prefers shooting to talking.
 
{{-}}
 
 
==Wendel==
 
{{questart|379920|board=quest|caption=Wendel}}
 
A human member of the Green Force, the long-standing mercenary company of the fortress.
 
{{-}}
 
 
==Police Captain Bloodsaw==
 
{{questart|372207|board=quest|caption=Bloodsaw}}
 
A grim Iron Cove police captain who enjoys executing criminals and listening to heavy metal.
 
{{-}}
 
 
==Lakkat==
 
{{questart|373055|board=quest|caption=Lakkat}}
 
An Operation Superintendent from Iron Cove.
 
{{-}}
 
 
==Iron Cove spokesman==
 
{{questart|377668|board=quest|caption=He'll be back.}}
 
A diplomat from Iron Cove.
 
{{-}}
 
 
==Jill==
 
A human soldier from Lander's Port. Wanted by Iron Cove, for some reason. Hok released her from prison in his latest jailbreak.
 
{{-}}
 
 
==Singular A.I.==
 
{{questart|381088|board=quest|caption=Singular A.I.}}
 
An Iron Cove security program programmed to detect compilation A.I.s.
 
{{-}}
 
 
==Joey==
 
{{questart|382695|board=quest|caption=Joey}}
 
A lab assistant at Iron Cove. They don't pay him enough.
 
{{-}}
 
 
==Doctor Ben==
 
{{questart|384180|board=quest|caption=Dr. Ben}}
 
A self-professed expert in A.I. design, aviation, physics, and everything else, Doctor Ben moved to Iron Cove hoping that the pirates there wouldn't restrict his research with silly things like ethics and safety regulations. It turned out even they were nervous about his work. Doctor Ben is now at the fortress; it remains to be seen if he's really as brilliant as he says he is.
 
{{-}}
 
 
==Rikek==
 
{{questart|392359|board=quest|caption=Rikek}}
 
{{-}}
 
 
==Rakae==
 
{{questart|394188|board=quest|caption=Rakae}}
 
{{-}}
 
 
=="Four stripes"==
 
{{questart|394592|board=quest|caption=4 stripes}}
 
{{-}}
 
 
==The salikai==
 
{{questart|396487|board=quest|caption=?}}
 
{{-}}
 
 
==Kork==
 
{{questart|400644|board=quest|caption=?}}
 
{{-}}
 
 
==Tirrik==
 
{{questart|400456|board=quest|caption=?}}
 
{{-}}
 
 
 
 
 
=Species=  
 
=Species=  
  

Revision as of 00:03, 5 September 2013

AsteroidQuest by Lagotrope
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  1. Part 1
  2. Intermission 1-1
  3. Intermission 1-2
  4. Intermission 1-3
  5. Intermission 1-4
  6. Intermission 1-5
  7. Part 2
  8. Part 3
  9. Part 4
  10. Polo Quest
  11. Polo Quest 2
  12. Three Stripes Intermission
  13. Polo Quest 3
  14. Part 5

Something something DEM TEETH.

In a technologically advanced underground world, a thief named Hok steals a rare and illegal compilation A.I., represented by the voices of /quest/. With its help, he and the insanely deadly Rokoa begin a profitable string of disasters, death, and explosions. Then again, that seems to be a common occupation here.

Current stats and inventory for Polo Quest can be found here.


Spoiler.gif This article contains spoilers! You were warned.

Major Story Arcs

Asteroid Quest ends up as something of a large, complicated thing, encompassing several major plot arcs, lots of characters, perspective swapping, at least two different planet(oid)s, and different time zones. The fact that intermissions and side stories have a tendency to grow larger then the main quest doesn't help any.

To make things easier for the reader (and so you can do something as simple as looking up who a character was again with incurring lots and lots of spoilers) this article has been broken into parts, by story arc.


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AsteroidQuest Part 1

In his attempts to escape a storage box he's been sealed inside, Hok, miklik thief extraordinaire, discovers a rare and illegal compilation AI. With the CAI's questionable and somewhat erratic advice and extraordinary hacking abilities, he embarks on the previously mentioned string of disasters, death, and explosions.


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AsteroidQuest Intermission

In in dangerous wilds of the neumono homeworld, a green native and an offworld tourist climb a spire of the Untameable Needles on what is supposed to be a simple hunting trip. If the thread-count didn't tip you off, things end up being more complicated then they bargained for.


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AsteroidQuest Part 2

We return to the Asteroid. Things pick up at the trade hub the morning after the events of thread 1, and we get down to the the business of managing the trade hub and making zenny. No longer playing exclusively as the CAI, our perspective bounces around a bit.


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AsteroidQuest Parts 3 and 4

In which we jump to a completely different part of the asteroid, get to find out what it's like working for the space mafia, and descend into not unwarranted full blown paranoia and alcoholism.


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Polo Quest

Back to Polo and neumono homeworld. It's been several months since her last mission, and now she's been assigned to an inspection team as part of the effort to tie up some loose ends from last time.

Polo Quest has a separate page for tracking current stats and inventory.


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Three Stripes Intermission

Three Stripes and his neumono buddies adjust to life outside the spire and away from the Salikai and deal with strange outsider neumono instead.


Chronology

The chronology of events in AsteroidQuest is somewhat complicated; we change time zones nearly as often as we change character perspective. As such, the order that threads are presented in is not necessarily the same as the order in which events occurred.

A timeline is available, but as the details are something of a spoiler, it has been given it's own page. After all, uncertainty as to exactly when and where we are in the course of the story adds to the excitement, and the speculation is part of the fun!

ITQ Guide

This quest makes fairly extensive use of Inside the Quest, providing a good deal of background information on the characters and setting, as well as often filling in unanswered questions, tying up loose ends, and providing epilogues between plot arcs. Rokoa first shows up near the end of thread 6, and the rest of the cast appear frequently throughout thread 7 and thread 8.

While the simplest approach may be to simply read the ITQ threads in their entirety, for readers who are concerned with spoilers, or who wish to try and preserve the original order of discovery, a full list of ITQ posts has been provided. These posts are listed in order, broken into groups by the threads they ran consecutive to, between, or after.

Other Stuff

Pending.


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Poker Game

A nsfw flash poker game where you play as Polo against Pilon and Rokoa with intentionally terrible AI and an empathic advantage. It's only an alpha, and there are some bugs, but it's still good for some fun.

The game is available in fixed size and with image scaling. For the best results (resolution permitting) it may be advisable to play the fixed version at full screen with a local flash player, rather than your web browser.


Gallery

Official

Mostly commissioned work of questionable canonity.

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Fanart

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Polokoa Quest

A full fledged fanquest, by Jukashi. This spinoff takes place in an absurd, over the top alternate universe where Polo and Rokoa managed to end up fused into one person. It's recommended you read at least through the second Asteroid story arc if you want to recognize all the characters who show up.


Other Fanart

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Also available in wallpaper size
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Also available in wallpaper size
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Quests by Lagotrope

Cheeverse: Chee Quest | Work of Chaos | Chop's Dojo | The Oremor Trail | Clamp Quest | Story Seeker

Asteroidverse: AsteroidQuest | Unnatural Selection (Stats)

Other: Fen Quest | Rough Situation | Haze Town | Collaborations: Frillsby and Gallsby | The Rogue | Just a Job