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Renegade Evening Flitter
1963d1
24th Slate, 10th Year:
Migrants have arrived! All in all we’ve gained a Trapper, a Peasant, a Farmer, a Blacksmith, a Fish Dissector, a Weaver, a Gem Setter, an Armorer, a Siege Operator, another Blacksmith, a Diagnoser, a Tanner, a Brewer, a Wood Burner, another Fish Dissector, another Farmer, a Surgeon, a Potash Maker, a Cook, another Gem Setter, a Butcher, a Siege Engineer, an Herbalist, and a Clerk. We’re gonna need a lot of beds.
6th Felsite, 10th Year:
Nothing new to report, except that this place is crawling with animals of every sort as if we were a zoo, and that every time I order a floodgate built for the magma chamber, the worker unfailingly gets stuck behind it and needs to get bailed out by some other worker.
16th Felsite, 10th Year:
A thief showed up today, breaking the usual monotony of this retched settlement. The kobold succeeded in scaring a surgeon back into the fort, and is now menacing about outside our walls, at least until the military get off their lazy asses (myself not included of course; I have a fort to run) and take care of business.
In the meantime, some person or another is cranking out masterpieces at every quarter-hour and the dwarves keep disobeying my orders regarding the construction of additional pylons walls.
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