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Shining Smooth Rose
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I must say, I love 4th edition. It has an extremely heroic feel. You're not a bunch of losers who picked up a couple sticks and rushed into a dungeon. You're genuine heroes. You can kick ass and take names as early as first level. You don't have to wait until levels 4-5 before you can afford to take risks. The game rewards rushing forward, trying new things, and taking on insurmountable odds. It has a very epic feel that previous editions of D&D lacked, because they just couldn't do the same sorts of things within the rules very easily.
In 3.5, for instance, (which I played for years, so I'm saying this from my experiences with it) encounters were very difficult to measure appropriately. If something was enough of a challenge for the wizard, at higher levels, then it would probably wipe the rest of the party. The game's late end balance issues really bothered me. 4E still has some of that, but its not apparent until epic levels. My 4E Fighter, for instance, doesn't deal near as much damage as the Warlock. However, the warlock goes down in 2 or 3 hits, while my Fighter could take hits all day and laugh it off. It is immensely satisfying to be able to kill something by tackling it off of a cliff, and be able to walk away from it.
4E is extremely high fantasy in that regard, though. If you design your character around endurance, he's gonna be friggin' hard to kill. If you design him around straight damage, he can do phenomenal amounts of damage. 4E is very good for that sort of gratification. You can build your character to exactly what role you want him to be, and he can still add something to combat, and be an important player in how the game works. And I really really like that.
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