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File 145775175063.png - (8.57KB , 500x500 , disthread.png )
98325 No. 98325 ID: 32d627

right, im sleep deprived and working on some commission stuff before i can update again; figured i'd open this up while i had the chance.

anything goes, ask whatever or just talk about these horrible cat-shaped things.

i swear the art will be better when i get some rest
318 posts omitted. Last 50 shown. Expand all images
>>
No. 109670 ID: 398fe1

I'm a bit irked that both Wretch and Eastwood are somehow coming to the conclusion that Void is either a habitual liar or flirts with everyone when we don't actually do either of those things. We wanted to fuck with Spit because Spit is a bad person. Why was this impossible to get across?
>>
No. 109672 ID: 398fe1

...in the end I guess it feels like Void's dialogue in the quest itself doesn't reflect the attitude or opinions of suggesters anymore.
>>
No. 109676 ID: 85cc2c

>>109670
ill take some blame for this, personally
i was pretty offput and distressed by the sheer amount of flirting and the nature of it towards spit, and i was hesitant to include a lot of it in voidsy's actual responses (when doing so would have been a lot more accurate towards the character)

my bad there, honestly.
>>
No. 109677 ID: 3abd97

>>109676
/quest/ has something of an irreverent and disrespectful attitude towards villains in general. It's easy to be flippant when any real consequences or threats exist within the narrative, but not outside it. And refusing to take certain people seriously sometimes throws the off their game.

Honestly, blatantly sexualizing threats could be seen as something of a defense mechanism, or a power play.
>>
No. 109678 ID: 65ec8d

There might have been something lost in the format. We're using text, after all, and the difference between a suggester ironically flirting and actually flirting isn't necessarily going to be clear.

Like, personally, I posted a "flirty" suggestion, and I assumed that from context it would be obvious that it was an attempt to mess up Spit's "intimidating silence" ego act by pretending to do the opposite of being scared, not any sort of actual flirting. But I can see how, from a look back at some of the beings /quest/ has flirted with unironically, it might not actually have been obvious.
>>
No. 109682 ID: 79a07e

>>109676
Pretty much what >>109677 said. We're not being flirty because they're actually hot, we're being flirty because we're MOCKING their attempts at being intimidating. It's defiant blitheness in the face of the enemy. They want us to be afraid? We're going to be the EXACT OPPOSITE, just to mess with them.
>>
No. 109684 ID: 79a07e

>>109676
Furthermore, /quest/ has a thing where we're defend friends and people we like to the death (not to mention if they're our waifu like Wretch is we'll follow to the ends of the earth) but our enemies will just get insults, scorn, and general attempts at total annihilation.

And spite. We really really like doing things for spite if we don't like you.
>>
No. 109685 ID: b7883c

>We wanted to fuck with Spit because Spit is a bad person. Why was this impossible to get across?
I think the issue is that us flirting ironically out of spite is in practice almost identical to us flirting genuinely. Doing the almost exact same behavior with completely different meanings in different contexts can get confusing when seen out of context.
>>
No. 109686 ID: 79a07e

>>109685
Fair. I think it'd come down to a tonal difference, which over text is...obviously impossibly hard. I think maybe we could've done with some slightly better wording. Still, though. I would've thought personally that considering our discussion about psyching her out, we'd have gotten our intention across- but like you said. Context in text is hard.
>>
No. 109689 ID: 9876c4

I didn't make the quest so I don't get a vote, but I like this discussion thread, because it already has all our silly art in it.

Glad things are getting there for team morbit.
>>
No. 109694 ID: 96af5c

considering tgchans reputation for swooning over murder furries, i can't blame mortis whatsoever :P
>>
No. 109715 ID: 4854ef

>>109694
Bah! Spit is true Waifu Material.
>>
No. 109772 ID: 398fe1

Frog-Crimes over on the eagle time forums has a pretty great design.
>>
No. 109776 ID: 9876c4

>>109772
>First action is to create 2 opposite TCPs
>Immediately give them guns
>Portfolio is Justice

Seems legit.
>>
No. 109841 ID: 40ce7d

I really like this quest and although the amount of co-ordination involved would be astronomical, I can't help but wonder what could have been if all the different forks of this story were players in the same game.

Absolute fucking anarchy, most likely, but
>>
No. 109843 ID: 398fe1

It's a pity the Omega Update forum thread seems to have died.
>>
No. 109846 ID: 85cc2c

>>109843
good a time as any to bring this up: after this thread is over TCP is going on a short hiatus to catch up on both maybequest and the omegaupdate session, as well as prep some New and Exciting things for act 3

(and also to focus on our main videogame project)
>>
No. 109850 ID: db0da2
File 148987946393.png - (146.44KB , 297x616 , Evangelion Unit 01.png )
109850

In the event that things with Spit escalate too far, Dad's walker will need an upgrade.
>>
No. 109852 ID: 31daba

>>109850
>Teach Dad: Gendo Pose

Let whatever comes next happen on its own.
>>
No. 109853 ID: 398fe1

>>109846
Oh good, I was hoping we'd get to see the slow realization that the Omega crew screwed up their first two TCPs.
>>
No. 109855 ID: 398fe1

...though I suppose if they choose a Deity related to money, their TCPs might get enough of a boost to make them worthwhile.

Did our Phantom get any sort of boost due to being mask-related?
>>
No. 109856 ID: 350a50

>>109841
It's not a 0% chance, I think.

>>109855
Coin-operated Machines, maybe?
>>
No. 109871 ID: 73767e

>>109850
Get in the robot Buddy?
>>
No. 109882 ID: db0da2
File 148994435943.png - (7.41KB , 540x129 , chwoka's decorum.png )
109882

>>109776
Those guys are pretty great.
>>
No. 109935 ID: 144af2

>>109843
>>109846
>>109853
I must be missing something. What omegaupdate thread? I'm genuinely interested.
>>
No. 109944 ID: 398fe1

>>109935
http://omegaupdate.freeforums.net/thread/557/tiny-cat-people

Don't spoil nothin'.
>>
No. 109949 ID: db0da2

>>109944
>Don't spoil nothin'.
If "Sonny" is one of y'all then we're already screwing this up. It would be a shame if we missed out on seeing a new set of players learning the mechanics organically because some people couldn't exercise restraint.
>>
No. 109957 ID: fc2fa7

http://eagle-time.com/showthread.php?tid=1786
http://www.furvilla.com/forums/thread/51738-tiny-cat-people
Its spreading!
I also like how the first suggestion in
>>109944
is "porn", I like that guy we should invite him over.
>>
No. 109959 ID: 85cc2c

to make sure this is loud and clear: you're welcome to partake in the other threads as long as you don't spoil any worldbuilding, plot, or mechanic shit

just play along with how its coming and we'll see how it goes- there WILL be consequences for any spoilers and you will likely not enjoy them

on that note, we'll probably be introducing the team that works on morbit stuff soooonish? probably when we end this intermission. whoo
>>
No. 109963 ID: 350a50

>>109959
Warning noted. The masquerade shall be maintained.
>>
No. 110004 ID: 85cc2c

https://soundcloud.com/user-587181082/jasper-and-dads-tiny-musical

big thanks to swirly, one of our amazing team members, for writing dad and jasper's song and even providing accompanying music!
>>
No. 110032 ID: db0da2

Plans for the next thread:

Upscale alchemy operation. Replace the dinky herb garden and single tree with a massive vault of botany. Try fertilizer and other such things to see if we can improve our operation. Hydroponics should give us higher yields faster, but we should experiment and compare both methods to see if there are any complications. Get bees for the trees. Maybe expand to other magical plants to see if we can't get some ironskin or swiftness potions.

Test if the Eastwood mask increases the effectiveness of the potions.

Try making an inverted Spit mask to act as an anesthetic.

Make more copies of all of the masks except Spit's. We'll probably only use the Miller and Eastwood masks, but just having the others won't hurt. Also make extra wands and hats so that we can use all the cats' abilities at once.

Test what Jasper's wand and hat powers are.

Fortify the base: traps, armor, locks, shuttered embrasures, more horrors, etc.

Finish testing wand and hat powers, keep anesthetics and potions close by. Test range, line of sight, and interactivity between powers.
>>
No. 110046 ID: 144af2

>>110004
There's a team?
Dammit! Why am I always too late to contribute to the things I love?
>>
No. 110147 ID: 85cc2c

just to reiterate this once more; we're gonna go on hiatus for a little bit, so yall are welcome to discuss strategies for the game here as much as you like in the meantime!
>>
No. 110764 ID: 85cc2c
File 149255420614.png - (2.91KB , 200x159 , primus test.png )
110764

sprite test for act 3, will be doing these for the main characters to demonstrate the new style.
>>
No. 110850 ID: db0da2
File 149291163895.png - (822.42KB , 1500x800 , tiny cat people Read-Expected-Got.png )
110850

We should ask someone how the tcp defection system works. What does it take for a tcp to count as officially defected, do they just have to want it? What side do they count as being on: no side, their own side? Can they be adopted by another god, and, if so, does this bypass the 5 tcp per god limit? Can defected cats survive the end of the game? Can you trade cats by telling them to defect to another side? If your tcp defects are you able to spawn a replacement?

I'd also like to become more unified strategically with our allies, they all seem to be pretty much doing their own things at the moment and that's less than ideal. We should all be using the same level of technology and force, so that no one pushes it too far and starts an arms race, and no one shoots themselves in the foot by holding back too much. We should make sure that all of our bases are equally outfitted with facilities, meaning they all create their own alchemy setups, we fortify our bases to the same level, and we copy good ideas from each other. We should also discuss with the others what tcps they plan on making. Food, creature, body, and form types are all consistently good as long as you don't pick something completely stupid, but weapon types are nearly useless without magic enhancing their powers, we should encourage the former and discourage the latter. We also have the advantage of being from Earth, meaning we have access to a bunch of potentially powerful tcp ideas which we should share with them. Container and machine types could be great, but they require planning and coordination to be useful, so we should talk with the others about maybe scheming something along those lines. Our communicator doesn't have a group call function, but we might be able to work around that by having the others stay in the same physical room (this has the added bonus of keeping Spit from trying anything), or by doing something tricky with calling multiple people at once. We should have our tcps do joint training exercises to build camaraderie, and give our cats time to share all the stuff we taught them as preparation for the UNHALLOWED SANCTUARY with the others.

We could probably end this whole thing pretty quickly by getting another god to create a DEICIDE tcp and teach it MORTALITY, JUSTICE, DUTY, SACRIFICE, and SPIT (we would also probably want to lie to it and downplay the risk involved in using its power, maybe even convince it there's an afterlife or something; it's scummy, but one life is easily worth it to save all those lives Spit would take). Of course, I doubt we could actually convince any of our allies to go through with this, they'd argue that the risk of the plan backfiring is too great, and they'd be right, given that narrative convention would demand that it backfire in order to avoid an anticlimax unless we tried the plan at the absolute last second,, but we might be able to convince them to do it as a last resort.

We might want to give our cats bodycams so that we can see what happens in the unhallowed sanctuary. We should install an airport security style checkpoint at the entrance to the sanctuary to prevent Spit from doing the same.
>>
No. 110851 ID: 350a50

>>110850
>We might want to give our cats bodycams so that we can see what happens in the unhallowed sanctuary
I like this idea.
>>
No. 110852 ID: db0da2

We should make a black hole type. It would be container type, meaning its ability would be voluntary and free of cost AFAIK, so we wouldn't have to worry about accidentally sucking up the world, but could still instakill enemies and absorb our way past fortifications.
>>
No. 110853 ID: 15a025

>>110851
The bodycam sounds like a good idea. I feel Spit would just do the same in response though. Possibly even finding a way to abuse it.
>>
No. 110854 ID: 398fe1

>>110852
We can't. We have 5 TCPs, that's the max.
>>
No. 110855 ID: 350a50

>>110853
What if we disguise it as accessories?
>>
No. 110858 ID: db0da2

>>110854
I meant "we" as in one of our allies.

>>110853
I know, hence:
>We should install an airport security style checkpoint at the entrance to the sanctuary to prevent Spit from doing the same.

>>110855
This is a good idea.
>>
No. 110859 ID: db0da2

>>110852
We should also get someone to make a sniper type, or something else long-ranged to fill that gap in our team composition. I prefer sniper type to sniper rifle type. It would get identity synergy with sniper rifles and wouldn't lose health every time it attacks. It would also be more versatile, given that it would have a larger health pool and abilities relating not just to attacking, but to (to quote Wikipedia):
>detection, stalking, and target range estimation methods, camouflage, field craft, infiltration, special reconnaissance and observation, surveillance and target acquisition.
A sniper type would be especially potent against Spit, given that her base is in the middle of a wide open desert with no cover.
>>
No. 110884 ID: e15767
File 149308915947.png - (22.22KB , 771x770 , eastwood tf1.png )
110884

good to see some discussion going in here! still no ETA on act 3 considering the massive amount of prep that needs to be done, but we are hard at work on it (and probably going to make a new disthread soon for quests set in the same universe...because that is coming)

in the meantime, my brother roman and i are looking to get some serious repairs done on our RV- aka our house. we decided to go forward with a goofy little thing to raise money and reward yall for helping us out: a VERY NONCANON horror mutation drive for eastwood. donate a dollar, eastwood mutates a little. goal is to turn him into a horrible monster and also fix the giant holes in my roof! everybody wins!
http://homebrewdeviants.tumblr.com/post/159961476886/spring-2017-morbit-mutation-drive here's the link for it, feel free to check out all the rewards (including a shot at getting your very own canon morbit god, shhhh) and share with your friends.

yall rock, seriously. keep on discussing here and we'll have the new thread up soon.
>>
No. 110888 ID: 398fe1

>>110884
Um, is that the right paypal link? The name doesn't come up as Roman Mortis.

The icon is the same as Roman's twitter, at least.
>>
No. 111153 ID: 193303

Unfortunately for both of us we have to use our old names for PayPal until we get our names legally changed.
>>
No. 111176 ID: 398fe1

So how will mutation choices and other non-commission donation bonuses be handled? Via email?
>>
No. 111177 ID: 8a251a

>>111176
either email or any of the other contact methods listed work fine!
>>
No. 120345 ID: 35089a

what the fuck ever happened to FRACTAL
>>
No. 120376 ID: 33cbe7

>>120345
knocked out, stone cold, face down in an olive garden parking lot
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