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No. 77428 ID: e9b708
 

As it is my Birthday I feel it is an appropriate time to unveil a project I've been working on for some time (also the reason my update speed has taken a severe hit)

so enjoy the video and tell me what you think

this will also serve as a new thread to discus all things Lonelyverse related.


Previous thread
http://tgchan.org/kusaba/questdis/res/26042.html
Expand all images
>>
No. 77429 ID: 6924b8

...Hunh. A...Shooter? Strategy game? Some options there, with that trailer I think...

*mentally realizes a FPS against a Astrinian would be nothing but a nightmare between the small size, high tech to compensate for weak bodies, and of course, since it bears repeating-SHIELDS!!!*
>>
No. 77430 ID: 1f8505

Whoa.
>>
No. 77434 ID: bd48c5

>>77428
Hey LonelyWorld, wouldn-
>>77429
Took the words from my mouth. Solars are going to need one HELL of a lot more than AK-47s and RPGs to take out Astranian battlemechs and powersuits, otherwise it'll just be a repeat of The Last Dalek.
>>
No. 77435 ID: bd48c5

>>77434
Oh, but the modelling looks great. Sorry, forgot to mention that.
>>
No. 77436 ID: 67bfa9

>>77429
The code I'm working on is going to be for a turn based tactics game, similar to the new X-com, though I could technically re-use the models for any sort of game

>>77434
don't worry, as seen in the video the Solars will be receiving a brand new arsenal of weapon with which to fight the furry menace.

>>77435
thanks
>>
No. 77437 ID: bd48c5
 

>>77436
Good to hear, I was worried every match would just be a repeat of this video!

>RegularDayForTheSolars.mp3
>>
No. 77471 ID: 53548a

Dem low-res textures. I can't wait for this to coome soon in all its fancy 3D.
>>
No. 77474 ID: 5869f6

I can't wait to drown those Nationalistic Astranians in the bodies and blood of my penal battalions.

On that note, LW, will there be a 'Meatshield' unit for the Solars? Who's use barely extends past what the name implies, but is dirt cheap?
I would seriously pay actual money for this game.
>>
No. 77479 ID: 67bfa9

>>77471
the current textures are just place holders, after fully UVing the models I spent about 5 minutes throwing together a texture.

>will there be a 'Meatshield' unit for the Solars? Who's use barely extends past what the name implies, but is dirt cheap?
the game is meant to focus on small teams of 3-6 you won't really have "expendable" grunts so much. every unit even the humble battle-bot will have an array of abilities and actions in it's arsenal.
>>
No. 77481 ID: 53548a

>>77479
The models are really good, though. Excellent work.
>>
No. 77509 ID: d315b1

>>77437
That would be pretty fun actually.
Instead of getting one really powerful soldier, the human faction could get a squad of troops that each die in one hit, but are numerous enough that they can survive taking massive casualties. As a bonus, they'd be resistant to one-hit kills from all the overpowered weapons the Astranians would get.
>>
No. 77513 ID: 67bfa9

>>77481
thank you I'm glad you like them

>>77509
"imperial guard" is not really the feel I'm going for with the solar colonies.

the Solars are the mixed descendants of genetic super-sentients and normal human stock, they've been bred to survive and thrive on the harshest worlds, to serve as frontier men for the grand fleets.

what they lack in technological superiority they make up for in resourcefulness, flexibility, endurance and a unbeatable will to survive.
>>
No. 77519 ID: fc937d

>>77513
So... the humans are more Sardaukar or Fremen.
>>
No. 77555 ID: 1f8505
File
Removed

In the dead of night, Saiten attempts to gain the powers of telekinesis.

For LonelyWorld's belated birthday.
>>
No. 77556 ID: 1f8505
File 138414856084.png - (69.13KB , 1200x808 , LW_Birthday_final.png )
77556

>>77555

Saiten was mirrored by accident. Fixed!
>>
No. 77558 ID: bd48c5

>>77556
Shame on you Saiten! You swore to steal only the panties of brutal criminal ladies with super powers, yet here you are assaulting an innocent young woman in the dead of night! That can't be Saiten, that must be his evil twin, DARK SAITEN!
>>
No. 77559 ID: bd48c5

>>77558
Also, I am ashamed to admit that it took me this long to notice that saying his name out loud his name is Satan.
>>
No. 77560 ID: 2ae1fb

>>77559
Wait, is it "SAY-ten" or "SIGH-ten?" Because if it's pronounced the same as "Satan," then I've been saying it wrong all this time.
>>
No. 77561 ID: 593f45

>>77560
Lonelyworld pronounces it Sight-nen. Canon.
>>
No. 77563 ID: 67bfa9

>>77519
yes this is more apt as a comparison

>>77555
>>77556
hah thanks Anon! awesome pic!

>>77558
Sarah must have done SOMETHING wrong, Saitnen's kinda a jerk but he doesn't attack innocent people(probably)

maybe she used her telekenisis to destroy an ass-day parade, and/or force prudish beliefs on the world

>>77561
yes this is how his name is pronounced.
his name is also spelt "Saitnen" not "Saiten"
>>
No. 77575 ID: 3197bc

>>77561
>>77563
Whoops! I guess I forgot. If I'm not sure how to pronounce something, I'm less likely to remember how to spell it correctly. I guess I had an easier time pronouncing "SIGH-ten" than "SIGHT-nen." But I'll remember from now on, LOL.
>>
No. 77594 ID: 980653
File 138429091896.png - (264.75KB , 1000x700 , yeliass.png )
77594

Happy, PAINFULLY BELATED, birthday, LW!
>>
No. 77634 ID: 226049

That squad based strategy game sounds and looks swag as fuck, great job LW. 'Arrogance Answered' is a cool tagline too.

Since you mentioned x-com; is it gonna have X-COM style base management?
>>
No. 77636 ID: 67bfa9

>>77594
Thanks for the great picture Pudd!

>>77634
thanks!, currently I don't have any plans for base management I want to focus on strategy and combat over economics at the moment
>>
No. 78044 ID: 67bfa9

>Infestor/HoftQuest WHEN!?

a couple parameters would need to be met before something like that could happen

If PinkskinQuest is the most likely quest currently to continue Hoft's story
>>
No. 78055 ID: 57a559

>a couple parameters would need to be met before something like that could happen

Sounds like we need to find all the secrets and get a special ending. Like we did on the last PinkQuest, well, we got a special ending at least.
>>
No. 79907 ID: 67bfa9
File 139343578034.png - (236.94KB , 800x800 , Birds.png )
79907

>>78055
sort of yes

I've drawn some Peeps designs will appear in the next chapter of Vampire Twins assuming it ever wins a vote for another chapter
>>
No. 79978 ID: c597dd

>>79907

I suggest that Vampire Twins abandon its namesake and focus on the peeps, should it ever win a vote. Because I am completely nonbiased in matters of avians, and people will also totally agree with me.
>>
No. 80253 ID: 67bfa9
File 139514724714.png - (678.27KB , 839x639 , Poster Art3.png )
80253

made a thing
>>
No. 80256 ID: 1f8505

>>80253

Now in 3D!
>>
No. 80260 ID: bd48c5

>>80253
Oh lord. I can imagine team selection already.

>ASTRANIANS! Here, take your LASER RIFLES and FORCE SHIELDS!
>Radical!

>SOLARS! Here, take your ENERGY KATANAS and PAULDRONS.
>Fuck yeah!
>>
No. 80263 ID: 2f4b71

>>80253
Ah, the good 'ol "enough thrust and a brick will fly!" school of aerodynamics.
>>
No. 80268 ID: 67bfa9

>>80263
The setting is science fantasy not science fiction

so thematic designs take precedence over real world physics

also the ship is primarily for use in outer space.
>>
No. 80269 ID: 941c32

>>80263
It gets me through ksp.
>>
No. 80284 ID: bd48c5

>>80263
>>80269
I once just built a replica of the Eiffel Tower out of solid fuel boosters. Flew like a bird... into a window.
>>
No. 80288 ID: 9ddf68

>>80284
so did it bonce off the window like a bird as well?
>>
No. 80299 ID: 2f4b71

>>80268
Forget fantasy or fiction, the F-117 (for example) only flies slightly less efficiently upside down than rightside up. The Brick + POWER school of design is highly effective.
>>
No. 80477 ID: 67bfa9

people have been asking about stranner breeds
of the 47 total Astranians breeds these ones are known

Known Stranner breeds(have appeared in quests)

Fox :Rirthia
Cat :Vin-Malor
lion:Gauth-Malor
deer:Doraun
mice:Cazaran
wolf:Visha
bat :Vectus
boar:Kurdia
squirrel:Yerrot-X
hamster
ferret
lamma
rabbit
skunk
raccoon:Nokkins
sheep:Paffelienne
giraffe
horse

Possible others(under Consideration):

bears?
buffalo?
badger?
Porcupine?
Hedgehog?
Seal?
gazelle?
mole?
elephant shrew?
beaver?
rat?
goat
binturongs: Popcorn IV
civets?
camel?
chinchillas?
wooly Rhino?
sloth?
jackal?
Armadillo?
>>
No. 80488 ID: ba8629

>hamster
Hamstranians!
>binturongs: Popcorn IV
Wait, what?
>>
No. 80585 ID: cee89f

>>80488
... You're not gonna call the planet Hamtaro, are you? >.>
>>
No. 80589 ID: 57a559

>>80477
No monkey Astranians?
>>
No. 80602 ID: 67bfa9

>>80488
what's the matter, don't like bearcats?

>>80585
probably not

>>80589
I chosen to stay away from Primates
>>
No. 80614 ID: af1454

Perhaps he's worried that binturongs... don't make a right.

B)

Are there sub-breeds of astranian? Like, for Vin-Malor, are there races or clans that resemble different kinds of cats? Do Rirthia include grey foxes and fennec foxes and so on? But, if that's the case, wouldn't the llamas and camels be related to each other? And suchlike?
>>
No. 80652 ID: 6adc92
File 139703284237.jpg - (312.32KB , 1000x667 , T10_0743_027.jpg )
80652

>>80614
Add sunglasses.
We're done.
>>80477
Will breed be selectable in game?
Similarly, will pinkskin scum be able to choose to be in many other luscious colours of the rainbow?
e.g character/squad member creation?
>>
No. 80653 ID: 67bfa9

>>80652
I have no plans to create any sort of character creator
there have been some consideration for weapon options, but that implementation is a very long ways off on the priority list


>>80614
yes, many sub-breeds exist on colony worlds or different continents
all Astranian breeds are essentially related and can trace their roots back to Astramar
>>
No. 80654 ID: 4a6676

>>80653
Was there a WH40K-esque period of relative silence between the species, or was there relatively stable contact and trade between the homeworlds?
And I'm sure this question's been asked somewhere and I've just completely missed it, but can different sub-breeds sub-breed?
>>
No. 80655 ID: 6c6fbc

>>80654
They can. They suffer from outbreeding depression*, though, and thus this is discouraged.

*http://en.wikipedia.org/wiki/Outbreeding_depression
>>
No. 80656 ID: 6c6fbc

>>80488
Binturongs smell like a nacho factory.
>>
No. 80658 ID: 6adc92

>>80655
...huh. I didn't even know that was a thing. Thanks, mate. That was a damn cool read. Shame about the Stranners though.
But that brings up a good question, which honestly, might be more appropriate on ITQ. Stranners tend to be prudes to the level that Victorian nobility would consider excessive, so what are their stances on birth control and safe sex? I can't assume every member of the race is somehow utterly and healthily sexually repressed, so what's the casual sex culture of the Astranians like, if they have one?
>>
No. 80705 ID: ba8629

>>80602
>what's the matter, don't like bearcats?
It's not that. I was just confirming that their planet is named Popcorn IV?
>>
No. 80708 ID: ac4958

>>80705
Wikipedia and google inform me that binturong ass smells like freshly popped popcorn.
Really weird musk glands or something.
>>
No. 80710 ID: ba8629

>>80708
Huh.
>>
No. 80718 ID: 6adc92

>>80710
I am now fairly amused by the thought of a race of Astranians uncomfortably aroused by the scent of Orville Redembacher Kettle Korn.
>>
No. 80735 ID: a1dc75

>>80718
Stranner scavenger team picks apart a pinkie ship, opens up their food storage and ends up in an orgy
>>
No. 80808 ID: 6adc92

>>80735
My god man!
Astranian? Orgy?
Think of the morning after, for god's sakes!
The shame! Oh god the shame of it! Such regret would give pause to the gods themselves! Zeus himself would have difficulty getting it on in the presence of such shame!
Oh the Astranianity!
>>
No. 80809 ID: 3af198

>>80654
the history a creation of the breeds, will be revealed at some point in the over-arching story, for the moment however it must remain a mystery

>>80658
Casual sex is not something socially acceptable in Astranian society,
thus many medical authorities feel birth control and safe sex a non-issue
some medical companies do provide these product, but they are only availible on special request.

>>80705
no that was more of a joke, they're planet will have a real name if it shows up in the quest or becomes relevant

>>80735
Even if they were aroused by such a sent, it's by far more likely they'd simply find themselves embarrassed and uncomfortable

worst case scenario, they'd individual find reasons to excuse themselves to their respective quarters
>>
No. 80810 ID: 57a559

>>80809
You know, I know we talk about sex a lot, joke and pester that a lot of quest characters should have sex casually, but since humans also do find much casual sex socially unacceptable, even today. Is it at a much more severe degree than humans? I mean, maybe compared to them we'd be a race of real perverts but we're pretty prudish too. We get uncomfortable when we'd get aroused in public, that's a natural reaction.

So actually, I'm trying to think how much different Astranians are from humans beyond the fact they have a galactic government, which obviously effects their culture in large ways, but of course I figure their biological nature might also be the main reason for differences between species. I mean, is it the government that mainly makes them much more severely prudish than humans (if they in fact are much more extremely prudish), or if their much more prudish culture developed naturally and would have ended up this way even if they were under a different kind of government.

Did you actually think of any of the sexual aspects of culture of any of your various races before tgchan went bonkers with the sex questions? I've done more than my fair share of course, but I am curious about your thought process as you develop a species social aspects like sex, food, religion, etiquette etc..
>>
No. 81370 ID: 9dd1ee

The Astranian Government is not responsible for the Astranian aversion to sexually activity
in fact quite the contrary, the Astranians Alliance is suffering from severe population decline and is doing anything it can to promote more sexual activity, unfortunately the populace has proven violently opposed to any such methods

Astranians have a much weaker sex drive by nature and typically require months of exposure to a specific individual to find them chemically attractive.
Astranian society has evolved to accommodate this nature, resulting in them idolizing devotion and patience in regards to sexuality as a form of intellectual superiority.
where as Astranians quick to love and trust, are seen often as foolish, stupid and weak willed.

>Did you actually think of any of the sexual aspects of culture of any of your various races before tgchan went bonkers with the sex questions?
I new that Astranians were insecure about all aspects of their weak bodies, but until TGchan started asking questions I hadn't really given Astranians sexuality all that much thought. after words I just started answering questions and filling in info with whatever made the most sense to me, and fit with the race the best.
>>
No. 81385 ID: cee89f

>>81370
...Ya mind if we speculate about evolutionary reasons for such a low sex drive? I'm leaning towards either 'major overpopulation early in their existence' or 'predators that disguised themselves as Astranians that would try to eat you during sex but could not hold their disguise for longer than a few weeks at a time'
>>
No. 81387 ID: 57a559

>>81385
Are those real evolutionary reasons for a low sex drive among species on earth?
>>
No. 81388 ID: 57a559

>>81370
Oh, real important questions came up since population concerns just got explained

What are Astranian's opinions on invitro fertilization if sexuality is depicted so wrongly?
Are abortion rates high amongst Astranians, or has the government taken steps to outlaw abortion because population is such an issue. And how was the view on it before people started realizing the population was so low? There's similar issues in Japan, high abortion rates and stuff like that helping population sharply decline.

I recall once in ITQ that it seemed that if a female military worker of anykind got pregnant, they would lose their jobs or something? I don't know, maybe I read it wrong. But if that IS the case, is that something the government has tried to stop recently due to population decline? It sounds like the government would be taking subtle steps to destroy all laws that have been made to discriminate against anything that might help improve the population. And making Affirmative Action laws that would protect pregnant women, to help decrease the incentive to not reproduce. I'm certain that if sexuality is such an issue in their society, their would be tons of prejudice against even married monogamous woman in a long-term relationship if they're pregnant, not only in jobs with the military, but even a standard low-stress office job.

Which also raises the question of mere sexism and stuff like that. There's a lot of powerful women in high-ranking positions in the Astranian universe, but because women are the only ones that can carry children, there's probably a significant amount of sexism. Attractive women would no doubt be kicked out of many jobs, etc. Single mother's would also probably be ostracized, and single father's praised because the single man is more likely a widow taking care of what essentially is a status symbol in a low population society, and a woman would be considered a harlot because they would be then pictured creating that status symbol.

Which means that Astranians are primarily a patriarchy, correct?
>>
No. 81390 ID: cee89f

>>81387
I'm not a biologist, I don't know of any species on Earth that has a low sex drive and was too lazy to google it. Hell, this is all guesswork. I just wanted to come up with something that sounded interesting or made an ounce of sense within the universe.

My current round of guesswork on their history is that at some point during Astranian evolution, there was a massive surge in predator species like the Tech-leech who could control other species to act as they instructed. The Astranian's physical frailty came about as a way to make possessing them less appealing. The large number of predators also made food scarce, meaning that Astranians had to keep their population low to keep their food sources both sustainable and a low-priority target for other predators. This meant they were very unlikely to reproduce, and if they did, they made sure their mates were in it for the long haul. (i think somewhere it was mentioned Astranians live for over 100 years? that would also help - only needing to reproduce so often to keep the population going would contribute to a low birth rate if the species only had so much food and supplies)

The Astranians refer to their government as an 'alliance', which is interesting to me, as it indicates that despite all of their unity, they still think of their planets and species as separate to some degree. The Astranians appear to be social animals (in that they group together and form socities) which means that they'd form tight groups with their own food sources. In a world that constantly tries to usurp their minds and kill them, there would be little reason to trust outsiders, contributing to an insular mindset and poor ability to negotiate.

The dark times that the Astranian civilian and Gore referred to - coupled with the fact that this occurred BEFORE the Alliance, and that the Alliance was formed between planets - indicate that at some point after discovering space travel, the Astranians experienced some form of apocalypse that prevented them from communicating or acting with each other (also that it sucked, but that much was obvious) and this ended with the advent of Raytech technology.

The genelock on Astranian weaponry is also fairly interesting tech to develop. Granted, it's useful in a war where your enemies are primarily every species but your own, but iirc it was hinted that Genelocking was an inherent part of Raytech, something built into its very core, like light in a laser. This tells us that the genelock was something the astranians were heavily focused on when they designed it.

So from that, I feel safe in saying that any tech they had before raytech was lost in aforementioned apocalypse because of its lack of genelock, and raytech was developed in response to that need for a weapon only astranians could use.

Or I could be talking out of my ass past midnight, with all the insanity, stupidity and tiredness that implies. *shrug* I like to speculate.
>>
No. 81391 ID: ec1acf

>>81390
>I'm not a biologist, I don't know of any species on Earth that has a low sex drive and was too lazy to google it.

Biologist here, most famous answer is the Giant Panda.

The model of the panda and most other low drive breeders is that it's a very... niche creature surviving on a low energy diet in a very stable environment with few, or predictable environmental pressures.

These are called K-Type breeders: Whales, tigers, Elephants, Bears... Hereditary Rich People. This is because it is more important to focus on the relative 'quality' of offspring to compete their greatest rival... their own kind.

In contrast are the r-Type breeders... the various vermin: canines, rodents, chepahopods, insects and crawling things of all kinds, microorganisms... Poor and Desperate People. This kind's greatest danger is not themselves, but the world around them, always changing outside of their own control.

They cannot dominate their world, thus they must overrun it. One, two, three... dozens of young may die, hundreds may be lost, but if only one lives to reproduce, it may easily replenish losses, and if it is very lucky it carries the traits to thrive in each new environment.


I propose that from what we know of the Astranians, and their Alliance, once an alliance of MANY species... now primarily themselves. They were not the founders. The Obilisk were.

In fact I doubt the Astranians are even entirely natural. If I were to design a species... the most important thing to do would be to ensure they cannot, or will not breed excessively outside of my control.

This would be especially important for a 'war creature'. Though, there are admitted problems with the idea of Astranians specifically being a 'war species' as well, since their bodies are... not ideal for any sort of combat outside of a mech or fighter and even there one could do better.
>>
No. 81392 ID: 57a559

>>81391
Perhaps they're war creatures as in they are supposed to be engineers by design then, instead of physical survivors? They have very powerful technology, and wield it well and privately. Perhaps they were meant to be a servant race that would build great things for their master race to use?

So, actually, if the Astranians aren't a war race, they're a leisure race. Either purposely built to be a mere legacy, a trophy, or meant to be a bunch of creatives to solve problems and make cool shit. Or perhaps the Astranian Precursors and creators had really strange ideas that were very alien. To create life that would naturally adapt to overcome its shortcomings with powerful technology. So, they leave their slightly inferior technology around so that the Astranians would notice their power, deconstruct them for their own use, rebuild them into a better, more efficient model better to help their race. Then they can harvest those technological advances. Which actually might explain the genelock devices. The precusor leaves technology only the Astranians can make and improve upon, disallowing other species to use their more advanced creations, and then these precusors, who probably have access to the raytech devices because they originally designed the genelock technology, can use these better weapons themselves.

That's actually a huge advantage. Creating multiple sentient lifeforms will create a much wider variety of solutions to a wider variety of problems than just one race solving problems for eternity. Of course that race would make different races to solve problems if it could. The secrets of the universe would be unveiled much quicker.

The precusors make them not want to reproduce very much so their better intelligence is paired with a low population, making overcoming the precursors unlikely, or if they do anyway, then they essentially will at least make themselves go extinct because they have low sex drives.

If the Astranians were biologically engineered, the low sex drive is essentially a built in killswitch for their species. A very slow extinction is practically inevitable, no matter how advanced they get. Humans and Solars don't have this worry, they'll likely expand forever and ever as long as there's potentially infinite space.
>>
No. 81393 ID: cee89f

>>81392
>>81391
If the Astranian Alliance was originally multi-species, why would the Astranians that remain be hostile and aggressive towards every race but their own? That seems like a heck of a design flaw for a social creature meant to work with others =/ You'd think such creatures would be at least competent in proper diplomacy, enough to be okay with working with other species if there's a tangible benefit to them.

I mean sure, Gore hinted in his communications with the Scellor that the Astranians had wiped out every sentient thing in their sector of space but themselves, but that brings up the question of how or why they would do this if they were supposed to be a weak servant race allied to the other species they wiped out. It's one thing to be angry and aggressive when you're the biggest fish in the pond as they are now, it's another when you're supposedly built to be weak within your forces.

That, and the dark times before the Alliance was supposedly a time before the Astranians were even an empire. Let alone an all-astranian empire.
>>
No. 81422 ID: 9ccb59

>>81392
>A very slow extinction is practically inevitable
It would be if they were living in the stone age. But considering they're a arbitrarily advanced scifi race it should be trivial for them to do things like in vitro fertilization and artificial wombs. The government could even have the kids raised by robots, it worked in WALL-E.
>>
No. 83399 ID: 9dd1ee
File 140474081671.png - (2.20MB , 1538x985 , StrannerRender.png )
83399

more game models
>>
No. 83421 ID: ddcac0

>>81422
>considering they're a arbitrarily advanced scifi race it should be trivial for them to do things like in vitro fertilization and artificial wombs.

It should be within the reach of humans to already do a lot of similar things that would 'aid species survival' (ex: eugenics programs and performance enhancing augmentation.) However, our humanity find certain aspects of these reprehensible, or at the very least unpleasant and undesirable. We would rather explore other alternatives and only chose those when little other choice remains.

When technology advances beyond a certain point the only true remaining differences between species are the mental and cultural ones. We are defined not by what we 'can' do, but by what we chose not to do.

We become what we want, more than what we know.

Just because the astranian technology should be physically capable of something, doesn't mean that sane astranians themselves are mentally capable of exploring those options.

Of course, the underlying implication of such a postulate is that the most powerful species/individuals would be those least inhibited, the insane and obscene by any species standards.
>>
No. 83555 ID: 5341db

>>83421
Spot on.

And people wonder why I think humanity is insane... hehehehehehehe.
...
ok, no one wonder's why, I just like to think people do.
>>
No. 83560 ID: cee89f

>>83555
'Insane' is too kind for our miserable, misbegotten race.

>>83399
The outlines are a little... scratchy. And not in the good way.

(Also, that helmet looks way too small for a marine - is he one of the regular troopers?)

>>83421
>Ethical discussion regarding artificial birth, or more accurately a discussion on another race's ethics
Have I mentioned yet in this thread how much I love scifi? =3 Because it's a lot.
>>
No. 83565 ID: 9dd1ee

>>83560
>The outlines are a little... scratchy. And not in the good way.
the game is using a custom shader I've created, I've not yet figured an easy way to intigrate anti-aliasing to the character outlines.

>Also, that helmet looks way too small for a marine - is he one of the regular troopers?
Astranian regular troopers are marines, this character model is the Astranian champion model which fills the same role "marines" fulfilled in the quests. I'm sorry you don't like the new helmet design.
>>
No. 83566 ID: 53ba34

>>83565
i think everyone is just used to the big DOME helmet.
>>
No. 83568 ID: 9dd1ee

>>83566
I understand, the dome was a cute design and I am still rather fond of it, but ultimately it limited the characters body movement too heavily to be practical in a model.

I may try to re-intigrate the bubble into future design if I figure out a viable way to make it work
>>
No. 83569 ID: cee89f

>>83565
It's not so much that, I'm just-
>>83566
... yeah, that.

>>83568
Ah, alright.
>>
No. 87984 ID: 9dd1ee

http://strawpoll.me/3216158

Let me know what I should work on next!
>>
No. 87994 ID: a32d59

>strip poker
*crosses fingers for Oken Module*
>>
No. 88283 ID: 9dd1ee

Cockhole has already done two awesome modules featuring Oken, I can't top those
>>
No. 88959 ID: 9dd1ee

Well I did a whole bunch of work on Silken Vale
time to post another vote.

http://strawpoll.me/3497977

note: Losing votes will carry over and be added to the new totals
>>
No. 89052 ID: 9dd1ee

Due to 15 bonus votes carried over from previous votes, Crash Quest 2 wins the vote
>>
No. 89280 ID: 9dd1ee

http://strawpoll.me/3686916 created another strawpoll

just curious, no quests will necessarily change as a result
>>
No. 89281 ID: db2d60

I don't think Crash Quest should necessarily have more nudity, I think it would betray the overall horrifying tone of the story. If you did want to have a bit of fanservice, I would recommend doing pictures in itq that involve clothing destruction/nudity, or more poker packs.

If you want there to be canon clothing damage/nudity in Crash Quest, I would keep it contained to certain chapters, like a chapter where they find themselves at a human water park or something. This way there's still clothing damage/nudity but there is a disconnect between the chapters where terrifying things happen, like people getting blown apart and main characters dying, and chapters where there is lighthearted fun and nudity.



Soulsworn, I say go crazy :V


Pinkskin, I'd say no, unless you just want to throw in a non-sexual shower scene somewhere.


Dungeon of Sin, actually, I say yes. Their clothes are the only real remnant of their status from before they entered the dungeon, so I think having their clothes torn up and rendered moot, especially for characters like Sulshi, is warranted.


Vampire Twins, yes.

A) The Vampires are pompous, prideful types, and it's always fun to see people that are confident and full of themselves embarrassed like that. It's like how a clown getting hit by a pie isn't funny, but a strict, stuffy businessman getting hit by a pie is. Plus, Vampires have their roots in sexuality, and someone in a normally sexually dominant/controlling role having the tables turned on them and embarrassed is always great.

B) Vampires are weak to sunlight, so a vampire hunter has an incentive (albeit a flimsy one) to try to remove their protection

C) They should humiliate the slaves they've been taking more :V And clothing damage and nudity could be cheeky/fun.



Gnoll's Bane, I guess I say yen. It might be more fun to have frisky Bangles teasing people by pulling on their clothes and laughing at their reactions, and I'll never turn down an opportunity to embarrass poor Kirska...

I would worry about the quest petering out and people becoming too obsessed with the characters and nudity with this, like people do sometimes in Fortune's Call, but I have confidence you can keep the players on track.
>>
No. 89283 ID: 9dd1ee

>>89281
hmm your points all seems pretty solid
except for Dungeon of Sin though, not sure that makes much sense to me

Getting derailed is an especially valid concern for Gnoll's Bane, as the quest is quite vulnerable to such things
>>
No. 89284 ID: db2d60

>>89283
For Dungeon of Sin, well... I mean, it's a dungeon, a prison. What characters like Sulshi's standing is on the outside doesn't matter inside the dungeon, she has no real political power or authority inside the dungeon. Her fancy clothes could be symbolic of this, in a way, if they are torn apart it's visual proof that her social power doesn't matter in a realm of physical power and nightmares.

I think it's only really her case that could call for that, though.
>>
No. 89289 ID: a32d59

>>88283
>Cockhole has already done two awesome modules featuring Oken,
I could have sworn there was only one...

>I can't top those
I'm not inclined to agree here. I feel that in-character nudity drawn by a character's creator is almost always better, since there are a lot of subtle details about a character that get missed when other artists try to reproduce them, but I guess that's just me. Also, I actually like your art a bit more, personally. I can definitely see not wanting to reinvent the wheel though.

>>89281
>If you want there to be canon clothing damage/nudity in Crash Quest, I would keep it contained to certain chapters, like a chapter where they find themselves at a human water park or something. This way there's still clothing damage/nudity but there is a disconnect between the chapters where terrifying things happen, like people getting blown apart and main characters dying, and chapters where there is lighthearted fun and nudity.

Seconding this. Kinda, anyway.

I think a clean break like "they go on a random detour to a water park" might be a little jarring, and could possibly kill narrative momentum. As I've recently learned with SCDA, random detours from the main narrative are POISON to a quest's pacing. Quests require a lot of time and effort to create, so every post counts, and should be able to play double duty if at all possible.

I would suggest incorporating slower, lighter moments into the main vein of the quest, which could accommodate that sort of content. It might help break up the potential tonal monotony of constant unrelenting grimdarkness too. On a somewhat unrelated note, having slower and lighter moments might also give you a chance to have the characters interact and develop more, which tends to give climactic moments a bit more kick.

For instance, I noticed that there were a lines of narration during the current fight with Mint that suggested a close relationship between her and Oken, which was never really explored much earlier in quest. Which is why I suspect a few of the suggesters seemed to have no reservations about simply killing her, since they weren't that invested in either Mint, or her relationship with Oken. I think it would have seemed a harder decision to some suggesters if more development was put into that relationship. Not to say that I'm not enjoying Crash Quest, these are just a few observations I've made while reading it. This is something of a tangent, though, so I'll stop here.

Reasonable clothing damage during fights, or nudity in narratively reasonable scenarios could also be incorporated too, but it would have to be done in such a way where it doesn't actually interfere with the storytelling. In other words, don't call attention to it if you're doing it that way too. If you let your quest feel like the nudity is the sole focus, people are liable to treat it that way.

I think you could do it, but you'd have to be careful about how you go about doing it.

More generally, try not to use nudity in a way that's tonally incongruent with what you're already doing in the current scene/chapter. It shouldn't feel "sexy" in a situation that doesn't warrant or support it. I'd just be careful about how you go about implementing this stuff, or it could come across as seriously messed up.

I certainly wouldn't mind more nudity and clothing damage, I just figured I might drop some advice on how to (hopefully) do it right. Here's hoping for more naked Oken and Kirska. :D
>>
No. 89335 ID: 9dd1ee

>>89289
>I could have sworn there was only one...
there was a second, but looking back it was never converted into a module, it was available as a flash thingy at Cockholes FA but it is gone now.

>I'm not inclined to agree here. I feel that in-character nudity drawn by a character's creator is almost always better, since there are a lot of subtle details about a character that get missed when other artists try to reproduce them, but I guess that's just me. Also, I actually like your art a bit more, personally.
I have a lot of trouble getting Oken to look right, her body shape even more so. I've tried making ref sheets in the past, but anything that involves Oken wearing less than bulky clothes turns out wrong and inconsistent
the other problem is that when doing strip poker modules I always try to make them as in character as possible.
however Oken really wouldn't enjoy the situation, so she'd be unpleasant through out the whole thing and the game would just be kind of depressing and sad.

>I can definitely see not wanting to reinvent the wheel though.
I also have no good ideas for Oken to be in that sort of situation.

>I think a clean break like "they go on a random detour to a water park" might be a little jarring, and could possibly kill narrative momentum.
unfortunately my quests are already slow as molasses, side stories are probably not a wise idea

>I would suggest incorporating slower, lighter moments into the main vein of the quest,
I've tried to work some comedy into the mix(though i'm not very funny, there's even a fair bit of underwear fanservice, but nudity still doesn't fit, especially when none of the character are conventionally attractive

>It shouldn't feel "sexy" in a situation that doesn't warrant or support it. I'd just be careful about how you go about implementing this stuff, or it could come across as seriously messed up.
one of the main reasons I avoid sexual encounter or nudity in my quests, it's rarely ever warranted

>Here's hoping for more naked Oken and Kirska. :D
I don't think I'll ever understand Kirska's "sex appeal" as such don't expect much in the way of fanservice from her

>>89284
unfortunately I don't see any way to do that that couldn't be seen as blatant fanservice.
also then I'd have to also decide what she looks like naked, which I don't want to do
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No. 89336 ID: a32d59
File 142472679205.png - (189.46KB , 712x512 , dollgirl.png )
89336

Well, no time like the present for answering this, I guess. I don't necessarily think you'll like what I have to say, though.

>there was a second, but looking back it was never converted into a module, it was available as a flash thingy at Cockholes FA but it is gone now.

>I have a lot of trouble getting Oken to look right, her body shape even more so. I've tried making ref sheets in the past, but anything that involves Oken wearing less than bulky clothes turns out wrong and inconsistent

Things like expressions and gesture are pretty decent, however. From what I've seen, she emotes and gestures pretty consistently, and that's what's really important in capturing a character. Model consistency isn't as important as you might think, it's nice to have, but isn't exactly the most important thing. So long as you stay within a reasonable range of your character's body type and scale. Which I think you have, for the most part. I've never looked at a drawing you've done of Oken, and thought "that doesn't look like Oken."

Though, I'm curious, what is oken supposed to look like, if you've apparently been drawing her, as far as you're concerned, wrong.

>the other problem is that when doing strip poker modules I always try to make them as in character as possible.
>however Oken really wouldn't enjoy the situation, so she'd be unpleasant through out the whole thing and the game would just be kind of depressing and sad.

>I also have no good ideas for Oken to be in that sort of situation.

Fair enough. If it can't work, it can't work.

>unfortunately my quests are already slow as molasses, side stories are probably not a wise idea

I'd argue, at least in the case of Crash Quest, that's more due to update rate than pacing. Though, I may go reread some of your work, then come back later with my findings. If you're cool with that. I might anyway, since it's been awhile since I've read most of it.

>I've tried to work some comedy into the mix(though i'm not very funny, there's even a fair bit of underwear fanservice, but nudity still doesn't fit

You don't necessarily have to be funny to lighten the tone of the work. Just having more friendly interactions between characters in low-stakes moments can work just fine too. Out and out comedy probably wouldn't work for Crash Quest anyway. It's a bit too dark for that. And given that they were being strip-searched in that scene, for the ending of that iteration of the quest, I'm not entirely sure how that's a slower moment or fanservice.

>one of the main reasons I avoid sexual encounter or nudity in my quests, it's rarely ever warranted

Fair enough. I was just providing input how how you might go about doing it if you decided to do so.

>especially when none of the character are conventionally attractive
>I don't think I'll ever understand Kirska's "sex appeal" as such don't expect much in the way of fanservice from her

Honestly, if you're using a character's "Conventional Attractiveness" or "Sex Appeal" as a gauge to decide whether or not they're "deserving" of being shown in fanservicey sorts of moments, you probably shouldn't be touching fanservice with a twenty-foot pole. Especially when most of your characters (Crash Quest cast included) are actually pretty appealing, even if they're not "Conventionally Attractive". Which they usually are anyway, they're just not fucking supermodels. Not that it's really relevant, since that shouldn't factor into the decision anyway. I'm going to be blunt here, picking characters based on conventional attractiveness to be shown off to the readerbase like a goddamn piece of meat is going to come across a pretty sleazy, and that's because it is.

I'll use my mistakes, experiences, and (at the risk of spoiling some details) plans with SCDA as an example here. I'll start with mistakes, since I'm less liable to look like a huge hypocrite that way. I'll be the first to say that what I've done with it isn't perfect, and to an extent, I've fallen victim to some of the things I'm railing against here. Too many characters major characters are conventionally attractive, and the gender ratio is currently kind of fucked. Even with as much nudity as there is though, I work pretty hard to make sure that the quest is never leering at it's characters in a lewd manner.

Not to say it's not sexually charged at times, but it's almost never there purely for the reader's benefit. The quest should not care whether or not the readership (or for that matter, the author) thinks a character is "sexy". When characters are conventionally sexy that's simply a characteristic that they happen to possess, as opposed to something the quest is specifically "showing them off" for. If you do that, it crosses from just being fanservice into outright objectification. Which is bad.

As I've said, I've partially failed at this by messing up the ratios, so I'm currently planning to rectify that by introducing more of the stranger characters that have been waiting in the wings, and revealing certain details about Cher I really shouldn't have withheld to begin with. I'll say more about that when the time comes. But I will post a post a sketch of one of said characters as an example of this, though there are already a few sketches sitting in the old SCDA thread. The art isn't the best because it's an old sketch, but I think it gets the point across pretty well. It obviously wouldn't haven't to be as extreme as this, but you're doing fanservice, the kind of body a character has should not matter.

Once again, I do legitimately like your work and want to see more of it, but if you do or say something fucked up, I have no reservations about calling you on it. I would hope you would do the same for me. I look forward to more Crash Quest.
>>
No. 89345 ID: bb78f2

LW, I personally only want sexuality in your serious quests if it actually reflects the character's capacity of intimacy. It doesn't even have to be with nudity. I am curious about how some of your characters might interact with their guards down, with people they're intimate with. The character's that they're willing to show intimacy with is just as important, as that also shows what the character likes in another character.

Like, man, who would Kirska cuddle with? Who would that person be? How about Oken? Who does she love to hug? Does she love hugs? What would Oken like to do on a date if she ever went on one at all? Who would she date? How did she come to be comfortable dating the other character?

Admittedly, I also like making character's occasionally flustered by teasing them to see how they react and know them a bit better. Put some thoughts into their brain since we're right in there.
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No. 89354 ID: 9dd1ee
File 142475772073.png - (94.76KB , 512x512 , OkenRef.png )
89354

>>89336
>Though, I'm curious, what is oken supposed to look like, if you've apparently been drawing her, as far as you're concerned, wrong.

It's less that I never draw her right, it's more that I never draw all her traits right, like some pics will have some aspects I like other have different ones that are correct.

I decided to make a couple more attempts, this is the best of 5 attempts, it's pretty close to how she should look.

>I'd argue, at least in the case of Crash Quest, that's more due to update rate than pacing.
same problem in the end, if I can't find time to update the main story I shouldn't be thinking of side stories

>revealing certain details about Cher I really shouldn't have withheld to begin with. I'll say more about that when the time comes.
man that sure sounds ominous to me . . .

>the kind of body a character has should not matter.
it does though, certain body types are just plain unappealing,
for example I don't really want to see lewd art of non-humanoids.

>>89345
romantic aspects like that are really hard to work into a story, and maintain good pacing, my hope is that character relationships will just develop naturally, but I'm not sure that will happen

Oken has a lot of issues regarding sexual contact, and the very concept is upsetting to the point she hates even thinking about it, it's possible that her thoughts on the matter might change, but that's a long ways off if ever.
that said she still has a romantic streak, but her ideas of love are idealistic to the extreme, most suitors are put off by this or too invested in producing future heirs.

As for Kirska, she's had a number of lovers and many children, she's grown past most of the desires of intimacy, and her heart has turned cold to such things. it's unlikely much intimacy will happen with her within the scope of the quest.
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No. 89355 ID: bb78f2

>>89354
I wonder what long hair Oken looks like.
Do you shudder at the thought, Lw?
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No. 89358 ID: a19cd5
File 142477411581.png - (112.29KB , 512x512 , longhair oken.png )
89358

>>89355
Business in front, party in the back.
>>
No. 89400 ID: a32d59

>It's less that I never draw her right, it's more that I never draw all her traits right, like some pics will have some aspects I like other have different ones that are correct.

>I decided to make a couple more attempts, this is the best of 5 attempts, it's pretty close to how she should look.

Is there any chance we could get a nude version of this ref? I have a suspicion about why you're having trouble making her proportions look good, but I can't really confirm it unless I get a good look at how her legs connect to her pelvis, her arms connect to her shoulders, her neck connects to her chest, ect.

It doesn't have to look good, since I have a suspicion that it won't no matter what you do anyway.

>same problem in the end, if I can't find time to update the main story I shouldn't be thinking of side stories

While I can understand not doing side-stories due to update rate issues, pacing and update rate a two different things, and present different issues. Pacing is more about how much individual updates get done from a storytelling standpoint, and update rate is more about the raw number of updates produced. The fact that you've had at least a few quests that have run to completion, tells me that the pacing must have a least been decent. For example, then ENTIRETY of the original Crash Quest was about 162 updates long. It does the majority of what it needs to do in that time, without really stalling out and getting stuck in a narrative ditch. It was pretty tightly paced.

I haven't read it in a long time, but if I recall, it could have actually afforded to move a little slower to develop the character relationships a little more, but I suppose that's beside the point. It's honestly better to update slowly with tighter pacing, than it is to put out a bunch of updates that are basically a bunch of filler.

SCDA, for instance, is about that far in, and hasn't done much but faff about. This is an example of poor pacing.

>it does though, certain body types are just plain unappealing,
>for example I don't really want to see lewd art of non-humanoids.

I think you kind of missed my point. First off, I think you're mixing up "attractive" with "appealing". ANY character design should be appealing (although "interesting" may be a better word here), while not all characters should necessarily be attractive. Let's even exclude non-bipedal characters in this context, just talking about humanoids here. (If you're not seeing Kirska as a humanoid here, I don't know what to tell you. Not having wide hips and breasts doesn't automatically disqualify you from the humanoid club, but I suppose that's really beside the point)

I'll see how far I can boil it down here, because I don't really want to have to take forever explaining this. Fanservice, if you're going to do it, should be equal opportunity, not singling out particular characters because of their perceived sexual attractiveness. When I talk about "the kind of body a character has", I was mostly talking about body type. A character who's male should be treated the same as a female, heavy-set should be treated equally to one who's skinny, tall the same as short, ect. At the point where you're reducing characters to just their bodies to decide who's "worthy" to be ogled lewdly by either you or your audience, you're objectifying them. Which is, of course, bad.

There's a bit more subtle points to fanservice, and possible problems that can arise, but I think this is the issue that needs to be addressed the most here.
>>
No. 89408 ID: db2d60

>>89400

>At the point where you're reducing characters to just their bodies to decide who's "worthy" to be ogled lewdly by either you or your audience, you're objectifying them. Which is, of course, bad.

Not finding a set of physical traits attractive and as a result choosing not to draw fanservice of those traits is nor objectification.
>>
No. 89409 ID: a32d59

>Not finding a set of physical traits attractive and as a result choosing not to draw fanservice of those traits is nor objectification.

I'm not seeing how choosing to draw a characters in a fanservicey context based entirely on their perceived physical attractiveness and nothing else isn't objectification. Please elaborate.
>>
No. 89411 ID: db2d60

>>89409

That's not what it's about at all. It's about choosing NOT to draw fanservice of a character based on those features, which is perfectly reasonable.

Unless you seriously mean to say that people are obligated to draw fanservice of characters regardless of whether or not they find them attractive?
>>
No. 89412 ID: a32d59

So, looking at the IRC chatter, I've apparently pissed some people off. First off, I didn't mean to come across as rude or demanding. I tend to type in a somewhat rigid manner when I'm not writing dialogue, so sometimes unintended hostility comes through a bit. Sorry about that.

Second, I've said this at least twice that I legitimately really like LWs work, and I feel like it's important to say that I'm not passing moral judgement on him for his decisions. Nor did I mean to appear hostile. I'll admit I was a little too vitriolic for my own good at some points, so I'm sorry about that.

I know at least one person accused me of just bitching about not getting fanservice of characters I wanted to see fanservice of. I'm not entirely sure how that conclusion was drawn, since I was mostly talking about the decision-making process as opposed to specific characters, but whatever. I really don't give a rat's ass which characters are drawn. I simply suggested it should be an equal-opportunity thing. Which is ultimately only my own take on it.

>That's not what it's about at all. It's about choosing NOT to draw fanservice of a character based on those features, which is perfectly reasonable.

>Unless you seriously mean to say that people are obligated to draw fanservice of characters regardless of whether or not they find them attractive?

That's not what I said at all. Nobody's OBLIGATED to do anything at all.

LonelyWorld can pretty much draw whatever he pleases, but any decision he makes will have an effect on the content of his work. I just told him what sort of effect that I thought that might have, which isn't liable to force him into making a decision. Requiring that everything everyone consumes be Pristine and Unproblematic at all times isn't really fair to expect from anyone, and there are a lot of shades of grey here, so anything I say is only my own view on it. I felt like I was obligated to say my piece since people were discussing the role of nudity in his quests anyway, and the only reason I repeated myself and elaborated further is because I thought he misunderstood me. Or maybe I misunderstood him. He hasn't said anything else, so I can't really say.

I'm not claiming to have Objective Knowledge of the Right and Wrong Way to Do Fiction, and I can only really speak for myself here. I'd prefer if this ended here, since I've already pretty much said what I have to say about this, and I doubt anything productive is going to come of this discussion if it continues. I'm actually pretty sure it would just drive headlong into the BDA thread, and I don't think that's what anyone here wants.
>>
No. 89413 ID: cf91e4

I'm not doing this to be rude or even to add to the discussion here too much (personally I agree that pacing of the story is more important in the long term to make it serve as a cohesive product in the end, but the overall speed of the updates is better for the longevity of the quest and it's ability to get to the finished state. And I feel that fanservice should be purely up to the writer/artist because in their story universe they are god and have final say.)
but I just wanted to show a bit of what you said that might have come across as rude. Just to watch out for next time. I'm not gonna say anything else whatsoever so think whatever about the rest.

>I didn't mean to come across as rude
>I've said this at least twice that I legitimately really like LWs work

>It doesn't have to look good, since I have a suspicion that it won't no matter what you do anyway.
While possibly true(to/from? Lw's perspective) especially in reference to his earlier statement that he feels he isn't drawing her "right" it comes across as really rude.
>>
No. 89416 ID: a32d59

>I didn't mean to come across as rude
>I've said this at least twice that I legitimately really like LWs work

>>It doesn't have to look good, since I have a suspicion that it won't no matter what you do anyway.
>While possibly true(to/from? Lw's perspective) especially in reference to his earlier statement that he feels he isn't drawing her "right" it comes across as really rude.

I was about to go to sleep when I read this, so this post'll be kind of short.

Reading that back, that was a really rude thing to say. Sorry about that.

That was meant to indicate that I thought it might be an issue with how the different parts of her body connect to each other, (or some kind of related proportion issue) since according to LW the issue gets worse when she's wearing less, and only some of her characteristics looked right at any given time. I said that it might not look good no matter what, because I thought there was an underlying design issue that was preventing it from looking how he wanted, but it honestly just came out like I was saying his art is bad. Which it really isn't.

I just wanted to do something to see if I could do something help with the consistency issues he said he was struggling with, and I may have overstepped my bounds a bit. So once again: Sorry.
>>
No. 89455 ID: 9dd1ee
File 142534007437.png - (102.98KB , 512x512 , Oken Ref2.png )
89455

>>89355
Long hair isn't really the current fashion among astranians. however here's what Oken would look like if she grew her hair out.

>>89416
>I just wanted to do something to see if I could do something help with the consistency issues he said he was struggling with
I do like feed back and suggestions, but please try to be specific if you have a problem with what I've drawn.
Also I'm fairly satisfied with how that Oken picture turned out, though there's always room for improvement.
as far as drawing her naked, I think it's fairly clear how her limbs connect to her body as is, even if it's not there wouldn't be much difference in a naked picture as her undergarments are rather form fitting.

>>89412
>I'd prefer if this ended here, since I've already pretty much said what I have to say about this, and I doubt anything productive is going to come of this discussion if it continues.

I agree, you made you point clear, we'll have to agree to disagree
>>
No. 89456 ID: 1f8505

>>89455

Hee hee hee.
>>
No. 89461 ID: a32d59

>Long Hair Oken
This is the best thing.

>as far as drawing her naked, I think it's fairly clear how her limbs connect to her body as is, even if it's not there wouldn't be much difference in a naked picture as her undergarments are rather form fitting.

They are, but I still can't tell too much about what's underneath, at least not at the level of specificity I was hoping for.

I was mostly interested how her relatively wide crotch related to her really skinny legs on an anatomical level, or how her neck, shoulders, and arms relate. Not quite if I've got the right words to say what I'm trying to say, but I'm trying here. I was also, if you decided to post a nude model, going to ask if I could fiddle with it so I could just show you where I thought there could be improvements instead of dropping vague descriptions, but I'll just see if I can make do without it.

>I do like feed back and suggestions, but please try to be specific if you have a problem with what I've drawn.
Also I'm fairly satisfied with how that Oken picture turned out, though there's always room for improvement.

Well, if you're satisfied, it's probably fine as far as that's concerned. I was honestly trying to help you get her model to a point where you were satisfied with the proportions and posability, but if you already are them it's pretty much fine.

I'll still drop what I thought I was probably going to say if you posted a nude version, since you asked me to be more specific. This all pretty much amounts to a lot of guesswork, though, and these are only the potential solutions I would take, out of many possible solutions, to a problem that may or may not actually be a real problem. I can only really speak about how I would go about doing things, so take all this with many grains of salt.

I think that either her thighs need to be wider near the base to accommodate her wide hips, or she needs to have thinner hips to accommodate her scrawny legs. Because as it stands, she has an extremely wide thigh gab that may not be anatomically plausible when she's not wearing clothes. I also suspect that this would cause issues with any pose the requires her to lift her legs or sit. I've only really seen a gap that wide when dealing with character's with really thick tails that force their legs to be set farther apart, and that's not the case here.

Similar case with her neck and shoulders. I think either her neck should be a little thinner to accommodate her shoulders, or she needs thicker/wider shoulders to accommodate her thick neck. As it stands, I suspect that any pose that requires her to bend her neck, or reach for something by pivoting her shoulder/ribcage area might be a problem.

If you plan on never actually drawing her completely naked, this probably isn't a problem since you can just fudge the anatomy under her clothes a bit for the sake of the pose, but I think it might be important to consider if you ever plan to draw her wearing anything less than what she's wearing here. Without either of us actually testing any of this, I can't really say if any of this information is accurate, but that's what my guesses on it are.

That said, I still do like the drawing, and you seem to be satisfied with it, so I'm not sure how much any of that actually means on a practical level, but I figure if I've got something to say that might be potentially useful to you, I should say it.

So yeah, there's another totally unnecessary two cents on that.
>>
No. 89470 ID: 9dd1ee
File 142540986356.png - (116.70KB , 512x512 , Oken Ref3.png )
89470

I drew an additional ref showcasing some of the leg and arm position you suggested

not sure why you think thigh gap is biologically impossible, having a little extra space between the legs wouldn't cause any problems really.

as far as the neck and shoulders, Oken shouldn't have much problem with arm mobility despite her small shoulders. and even if she does that hardly makes her biology impossible it would just make her arms a little less flexible
>>
No. 89485 ID: a32d59

>I drew an additional ref showcasing some of the leg and arm position you suggested

That looks about right. This is why I was asking for a nude ref. It would have given me an idea of how everything connects to everything else, though the additional poses here work just fine for that too. I just thought the former might be less work, since you'd just be editing an existing drawing as opposed to producing something entirely new.

>not sure why you think thigh gap is biologically impossible, having a little extra space between the legs wouldn't cause any problems really.

>as far as the neck and shoulders, Oken shouldn't have much problem with arm mobility despite her small shoulders. and even if she does that hardly makes her biology impossible it would just make her arms a little less flexible

I never said that a thigh gap was biologically impossible. I just said that one as wide as it looked to me in the original reference seemed implausible, which isn't quite the same thing. And from the looks of it, I was wrong about that anyway. As I said in the last post, I was mostly doing blind guesswork. Which is why I requested more materials to begin with.

As for the neck, when I was talking about shoulder movement, it was mostly in regards to things like extreme reaching poses and the like, as opposed to just picking up and manipulating objects, which should work fine as-is. if you're willing to trade some of her flexibility for a wider neck, that's ultimately entirely up to you. I was just pointing out what sort of effect that might have.

Since you're satisfied with the character model, my last post was pretty much a moot point anyway. I mostly wrote all that because you said I should specify.

Definitely glad to see more reference, though. Should I draw Oken again, all this stuff'll make my life quite a bit easier.
>>
No. 89551 ID: 9dd1ee

>Definitely glad to see more reference, though. Should I draw Oken again, all this stuff'll make my life quite a bit easier.
always happy to see more fan pics of Oken!
>>
No. 89629 ID: 9dd1ee
File 142630912186.png - (369.51KB , 619x619 , Minerals.png )
89629

After the events of COLONY GUARD

When the wishing star landed on Kydalska a lot of work needed to be done to set up the colony

Though Taes was now one of the lead engineers of the expedition she was not above leading by example and doing the dirty work of gathering local materials for supplies

everyone had to do their part if the colony was to survive
>>
No. 89632 ID: 9dd1ee

Finished a chapter of crash quest
hope everyone enjoyed it!

now it's time for another vote!

http://strawpoll.me/3866234

note: Losing votes will carry over and be added to the new totals
>>
No. 89808 ID: 59295a

>>89354

( ͡° ͜ʖ ͡°)
>>
No. 89819 ID: 9dd1ee

>>89808
? not sure I understand
>>
No. 90988 ID: 5d4fc9
File 143109981088.png - (350.59KB , 770x974 , SaiyanSpecial.png )
90988

A gift for my good friend Beakie, who was kind enough to buy me Dragonball:Xenoverse

comic featuring Unyan and Majama Pajama who may or may not appear in my quest "Saiyans"
>>
No. 91006 ID: 9ddf68

Hey LW, quick question involving Saiyans

This is set in an alternate universe right? Cause what I'm getting from the quest is that planet Vegeta is still around, the Saiyans or at least the main character have never heard about earth or earthlings before, and I get the feeling that characters from the show simply don't exist here. Mostly asking just so I know what the main character knows.
>>
No. 91008 ID: 5d4fc9

>>91006
actually it isn't an alternate universe (other than being a fanwork) Planet vegeta has still been blowed up by freeza
>>
No. 91009 ID: bb78f2

>>91008
So did anyone summon it back with the dragon balls or are these two another Goku situation. They seem a little too young to be anything but a Goku situation, except they actually accomplished their original mission, unlike Goku (unless you count some comics and other sources that Goku's parents sent him to Earth personally superman style because Bardock got some precog powers and never actually sent Goku away to steal Earth, he just convinced his wife to send him away because she had a heart even though she was a saiyan and then Bardock grew a heart too).

I don't know who exactly MADE the dragonballs besides the Namekians, but if Kami brought some to Earth for some reason, there's a small chance there's a third or fourth set of dragon balls out in space somewhere(that aren't the dumb blue ones from GT).

I mean, shit, these two might actually be the ones that want to bring planet vegeta back with the dragon balls over something dumb like immortality.
>>
No. 91010 ID: 5d4fc9

Rubabu is from a small secondary Saiyan colony
the colony is destroyed about a decade after planet Vegeta, when it is struck by a meteor

>these two might actually be the ones that want to bring planet vegeta back with the dragon balls
It will probably be up to TGchan to decide what wishes are made(assuming the dragonballs are found)!
>>
No. 91011 ID: c717e8

If I recall, the dragon balls can't bring anyone back to life who died more than a certain amount of time ago, so bringing back planet vegeta won't restore the saiyan race.
>>
No. 91013 ID: bb78f2

>>91011
Shenron is like, the one genie that will let you wish for more wishes.
I'm sure you can wish away that rule by making Dende even MORE powerful with another wish.

Granted, that means it will take a whole year to wish back planet vegeta and the saiyan race, but it can work.

Lonely World, is GT canon or not canon in this world. There's a lot of debate on its canonicalness.
>>
No. 91015 ID: 5d4fc9

Everything is canon eve, all the movies everything
>>
No. 91016 ID: bb78f2

I looked it up, Porunga has way different rules than Shenron, and was upgraded to allow for Mass Quantity revives, and I believe he has the capability to revive people more than once, which is why he was used to revive Earth in the Buu Saga, because that's everyone on Earth plus those who died in the Cell Saga and those killed during the 25th tournament.
>>
No. 91073 ID: bb78f2

>Shiba Inu Z fighter
THis is everything I ever wanted, thank you LW.
I hope he/she's not a Krillin or Choatsu.
Or than Yan is a Yamcha.
>>
No. 91077 ID: 5d4fc9

>THis is everything I ever wanted, thank you LW.
No problem, though I really can't take credit the character was Lucid's idea

>I hope he/she's not a Krillin or Choatsu.
well . . .

>Or than Yan is a Yamcha.
ummm . . .
>>
No. 91086 ID: bb78f2

>>91077
I meant in how they get sidelined.
I'm fine with killing them.
I'm sorry, I was a huge Krillin and Yamcha fan in the original series. I loved the humans and side characters in Dragon Ball. To see they get pushed aside for Saiyens, well, I got a little dissapointed in the Z series for doing away or shoving them to the side such great charaters like Launch, Roshi, Yamcha, etc.

Though, admittedly, I have JUST forgotten we're playing the villains in a quest (that are also saiyans) and that this is NOT an anime, which means I am looking at it all wrong.

Sorry LW. You just introduced two really cool hero characters I want to root for.
>>
No. 91090 ID: eb5c78

>>91086
Remember that this is dragon ball, where death just means extra time spent training in otherworld
>>
No. 91102 ID: bb78f2

>>91090
To be fair, that's actually dragonball z.
In dragon ball, it's just death.
>>
No. 91103 ID: eb5c78

>>91102

Unless you're goku's friend, in which case you get wished back to life
>>
No. 91112 ID: eb5c78

>>91102
Dragon ball Z IS dragon ball.

The Manga is just "Dragon Ball" the whole way through. Only the anime makes a distinction between everything before Raditz and everything after Raditz.
>>
No. 91167 ID: 5d4fc9

>>91086
well my quest is based on Dragonball Z I can't promise I won't make the same poor choices
>>
No. 92696 ID: 5d4fc9

I think I may have burned myself a little with those title images for Silkenvale

now it's time for another vote!

http://strawpoll.me/4812136

note: Losing votes will carry over and be added to the new totals
>>
No. 92751 ID: 5d4fc9

Thanks to FANART's 29 bonus votes it will be winning the vote

Feel free to make requests for what fanart I should do
>>
No. 92770 ID: 5d4fc9

nother poll for funsies
http://strawpoll.me/4824132
>>
No. 92818 ID: a19cd5

I vote for something of DIG. It's a good quest, deserves some more attention.
>>
No. 92823 ID: 5d4fc9

>>92818
hmm none of the characters strike me as particularly cute or neat looking.

any suggestions on character, preferable one I can draw a lewd/nude image of?
>>
No. 92839 ID: 1f8505

>>92823

How about characters from Rollback?
>>
No. 93147 ID: 5d4fc9

Well I hope everyone enjoyed the fanart

If I didn't draw one of your characters or the character you wanted, I am always available for Art-Trades
I'f you'de like to do an art trade, you can contact me on FA, IRC or post here.
>>
No. 93148 ID: 5d4fc9

Had a lot of fun drawing fanart for a lot of awesome quests!

now it's time for another vote!

http://strawpoll.me/4944034

note: Losing votes will carry over and be added to the new totals
>>
No. 93164 ID: 5d4fc9

Odds seem good Strip poker will win the vote
however I've been unable to gather even enough possible candidates to fill out a proper vote thing

if you know a character that would be good for strip poker let me know (could be mine or another authors character)

if you suggest a character that already appears in another moduel I'll also be requiring some kind of unique situation, costume and/or twist to keep things interesting
>>
No. 93166 ID: bb78f2

>>93164
Vampire Twins dressed as magical girls
Grasswind in a suit and tie made for a gnoll
Modesty playing reverse strip poker
The Commando from Crash Quest 2 in Fantasy Paladin Gear instead of her Commando Gear
Saitnen playing a game where she drinks vodka shots every hand she loses instead of stripping
Radical Girl in hippy getup like she's in Woodstock
>>
No. 93167 ID: bb78f2

>>93166
Oh, you said you wanted a unique situation for those who have already been in another module.

Well, those are options I guess. I was just listing things that might sound really fun.
>>
No. 93191 ID: 5d4fc9

Do to it's 38 bonus votes Strip poker has won the vote

let's decide what character to go with!
http://strawpoll.me/4956518

Warning! this vote is mostly just to gauge intrest, and I may not go with the top selection.
>>
No. 94572 ID: fe06ff

Welp Kirska Strip poker is finished
time for a new vote for what I work on next!

http://strawpoll.me/5366804

note: Losing votes will carry over and be added to the new totals
>>
No. 95429 ID: fe06ff

Did a bunch of update's for Gnoll's Bane
might do a couple more to round off the thread, but either way it's time for a new poll!

http://strawpoll.me/5704484

note: Losing votes will carry over and be added to the new totals
>>
No. 96314 ID: fe06ff

Normally this is where I'd do a new vote thing
but as some might has guessed, Crashquest2 is coming to a head, so I might just do another chapter of that.

unless people have major objections and really want me to work on something else . . .
>>
No. 97107 ID: 9815dc

Did Oken ever actually officially use her Lucky ear tag? I just read through the whole quest again and didn't notice it if it was used.
>>
No. 97108 ID: fe06ff

>>97107
no she never activated it
>>
No. 97114 ID: f56624

>>97107
nice, trump card
>>
No. 97544 ID: 6d96f8

Can someone explain how Oken was able to dodge the lasers? I don't understand how a device for calling an enforcer would be able to do that...
-> oken died but it reversed time to make her do something slightly different?
-> oken was able to predict the bug which happened frequently despite it being so rare?
-> the device caused the bug somehow?


Also, as some kind of Fanart (and shameless self advertisement >>/meep/27629), I tried out my tgchan_BLICK script's PDF-export feature:
CRASH 1: http://phi.pf-control.de/tgchan/PDFs/CRASH%20QUEST%201.pdf
CRASH 2: http://phi.pf-control.de/tgchan/PDFs/CRASH%20QUEST%202.pdf
>>
No. 97545 ID: 02422f

>>97544
I think the implication was that since the beacon called a time traveler, Oken was protected by paradox until she used it. Ie, she couldn't die until she used it, or else a time paradox would occur.
>>
No. 97555 ID: fe06ff

>>97544
it hasn't been explained yet
This will be the final chapter of crash quest, if the explanation doesn't come up I'll explain here when the quest is complete.

Also that PDF feature is pretty handy! I feel like I should make back ups of all my quests, though I'll likely never get around to it
>>
No. 98539 ID: fe06ff

Well CrashQuest 2 took a lot longer to complete than I originally had planned, but now it is done, I hope people enjoyed it!

time for a new vote!

http://strawpoll.me/7097472

note: Losing votes will carry over and be added to the new totals

additional note: once Command quest has completed a new quest staring Oken will be added to the list
>>
No. 101410 ID: 49f18e
File 146828800919.png - (281.27KB , 990x990 , NakedZane.png )
101410

Cute picture of Zane drawn as a gift for my good friend Lucid

-----

Sometimes Zane likes to photograph her self, to remember that she's more than a mighty warrior, she's also an attractive woman.
>>
No. 101530 ID: 49f18e

same deal as above!
http://www.strawpoll.me/10749264
>>
No. 105356 ID: 49f18e

Happy birthday to me!

Thank you everyone for the great suggestions of the years, I've had funny seeing where they go!
Thank you for all the great fanart,I love every piece and it's inspired me to keep going!
Thank you for the open critical environment, it's helped me learn my weaknesses and allowed me to work towards fixing them.
Thank you for all the awesome quests that have be written, I've really enjoyed reading them!

And thank you everyone else for just supporting a community I love! I hope you all have a great day!
>>
No. 105362 ID: 1f8505

>>105356

And we love you, LW!
>>
No. 105407 ID: 15a025

>>105356
Happy birthday!
>>
No. 105441 ID: 86cf98

>>105356
Happy late birthday Bb.
>>
No. 105442 ID: dfc4c7

Happy birthday!
>>
No. 105448 ID: 1c8358

Happy birthday.

Ayy, you leavin' us?
>>
No. 105449 ID: 26fdf6

Happy BDay you beautiful midget furry lover
>>
No. 105496 ID: 49f18e

>>105362
>>105407
>>105441
>>105448
>>105449
Thank you for the well wishes!

>>105448
I love this site and everything it stands for! I'll likely stick around until people get sick of my shit and boot me out.
Sorry if my updates have been slow, I've been having a hard time keeping up speed
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