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69428 No. 69428 ID: da7aaa

I think it's good time for one.
Critique and all accepted yadda yadda.
And no, I don' have names.

Also, I want to thank various sources for lovely patterns that I have abused in the artwork. Dinpattern, 8patterns, Shizoo Design, Shopi-star... You are all great.
Expand all images
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No. 69430 ID: d6ef5d

The patterns do rock.

Pretty fun so far. I love that we're basically running a nethack tourist. Armed with only a camera and our wits to survive in a strange land!
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No. 69887 ID: da7aaa

Stats for those interested.
5 hp 1 def 5 will 1 def +Quality === Schooled -Quality === Navigation Skills: + Baseball-playing + Sneaking + Detection + Photographing + Knowledge: History + Spying Inventory: Binoculars, Camera, Bronze Axe, Cloak, Red Crystal.
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No. 71163 ID: da7aaa
File 137035319352.png - (15.83KB , 600x600 , liskomies.png )
71163

There we go, we are through first thread of LooP.
Now I want some feedback. Towards end my pace and quality died ( due to work and dork soles ) and overall my characterization has been shittier than in Tory's or Daniel's. But hey, there is space to improve.
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No. 71165 ID: 19b3c3

Overall, I enjoyed it. The scraps of lore we've pulled together so far are intriguing, you pull off an interesting compromise between unexplained functional powers and a low-ish magic setting that leaves what power we see in action with a nice, mystical feel, and the overall tone of the art and the world is great.

If you want criticism, I think the biggest flaw was we kept ending up in situations not where we had to think up something to do, but where we had to acknowledge there was nothing we could do (even getting the best possible roll and getting that gun didn't open any new options!). Not that retreat or discretion isn't a valid tactic, and an important thing to recognize, but a feeling of powerlessness can be frustrating.

Although it's perfectly valid if that's what you were trying to make us feel, or if it's part of the later buildup when we'll be less helpless.

...that or there were solutions to those problems, and they were either too well hidden, or we were too uncreative and/or cowardly to find them in time.
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No. 71166 ID: 882554

to be honest, the strong point of your quests never has been the personalities of the figures. your quests are awesome because of the settings and the character and monster and vehicle designs at which you excel.
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No. 71174 ID: 2fbf20

>>71165
So his conveyance of our options was weak.
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No. 71179 ID: 9ddf68

The thing I'm looking out for is that it has been HINTED that humans (maybe more races as well) start turning into something the stronger they get, like red and his crystal thing (unless that was part of his curse) so I'm looking forward to see what changes we go through the stronger we get.
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No. 72733 ID: da7aaa
File 137206996962.png - (29.74KB , 600x600 , overdoing.png )
72733

New thread.
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