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File 134618281526.png - (217.92KB , 750x750 , DIS THREAD.png )
59466 No. 59466 ID: 593904

Welcome to ghosts are people land.

http://tgchan.org/kusaba/quest/res/448327.html

we can discuss how to run away without turning into a ghost here!
189 posts omitted. Last 50 shown. Expand all images
>>
No. 72589 ID: 46257d

Lizards and 'choots.
>>
No. 72590 ID: 0046c5

I vote Lairehfsis route.
>>
No. 72591 ID: 3e4b6e

I vote lizards.
>>
No. 72592 ID: 1935f3

>>72587

I think that sticking around the town and getting to know people for like, 2 days before leaving with Lairehfsis and taking the housedog-prayermen route. She's nice, and cute, and she helped you in the battle. So you should help her.

Besides housedogs are more likely to be better friends, and you can go see the brothel later if you really want.
>>
No. 72593 ID: 01531c

>>72587
>Brothel--It's run by a skeleton corpsebound and all of the prostitutes are ghosts.

ERROR:DOES_NOT_COMPUTE

How does ghost sex work!? Does it have to do with Ghost Stacking? Does the word 'brothel' or 'prostitute' mean something else in Tombdoggia?

THIS IS VITAL INFORMATION.
>>
No. 72594 ID: 3e4b6e

>>72593
You can have sex with ghosts the same way Iaxio and Sabby can touch each other. It is quite kinky like that.
>>
No. 72595 ID: f2c20c

>>72587
If we let things progress without interfering it sounds like the two ghosts will be separated. I have a great idea.

Let's steal one of Lair's relics and also keep ahold of one of her boyfriend's relics. They can be together with Sabby after we leave!
>>
No. 72598 ID: 19b3c3

>Sabby shouldn't be in any danger of sex slavery
...if it's a brothel of ghosts doesn't that mean the risk is getting murdered and entering an unlifetime of sex slavery? :V

I have to admit seeing Iaxo's reaction to this would be pretty awesome. And I'm kind of interested to see what the character design of a skeletal madam would look like.

Still think Liar's route seems safer though, and it might be nice to help her with whatever her issue is after getting her killed.
>>
No. 72927 ID: a01b62

Shoot, did I forget to post the eighth session? I guess I did. It's here:

http://pastebin.com/cgpcy7dV
>>
No. 72931 ID: a01b62
File 137236613111.png - (200.75KB , 708x651 , tombdogcities.png )
72931

Here's a frame of reference for the campaign relative to the area the quest covers. The cities listed are all ones that the campaigndogs have or will have been to or heard mentioned. Lakehxixehdnehohsis-em-a is probably the closest the campaign will ever get to the area the quest takes place in.
>>
No. 72932 ID: ffd8ca

Which city does that campaign take place in?
>>
No. 72935 ID: a01b62

>>72932
The city that House Kaliaxix, the House the campaign is centered around, controls is Tadnohxehdnihrsis-em.
>>
No. 72937 ID: 9ddf68

>>72935
are the quest and campaign taking place at the same time or no and also if either side does something big enough will the other side hear about it? (example- Sabhazlia set half of the forest on fire trying to escape some people hired by house what's it's name and players in the campaign heard someone bitching about it once they hit some town)
>>
No. 72944 ID: d1d627

I'm mentally wondering how'd that go down if there were a cross-over.
I mean, on the one hand, they could go 'hey, let's totes turn Sabby in for major Moolah!'
Or, they might decide to help her. And then there's the chance that Sabby's players might distrust them when they're being nice/ trust them when being evil and what not.
It would be an EPIC feat of DMing from both Samuel&Coracleboat if you guys could pull it off...
>>
No. 72945 ID: a01b62

>>72937
They are taking place. Whether the quest mentions anything the players do is entirely at the discretion of coracleboat, but Sabhaxlia's deeds may come up in the campaign. No character from the quest will feature in the campaign. I don't think coracle has any plans to do a crossover.

But since it's come up, the game is on #tombdogs @ irc.rizon.net.
>>
No. 72948 ID: a01b62

>>72945
taking place at the same time*
>>
No. 72950 ID: 3e4b6e

>>72944
It seems unlikely they'd turn anyone in to Geofahn. They're a rival merchant house. Screw those guys!
>>
No. 72951 ID: 8fb35b

I'm not keeping up with the deets of the campaign that's going on supermuch, so anything that happens in it isn't going to show up in the quest or anything.

But he's done a good job keeping the setting mostly on-target, though, and he does a lot of checks with me to make sure his own ideas fit, so like

it's basically approved EU
>>
No. 73111 ID: a01b62

Ninth session is up here:

http://pastebin.com/GQj3bg4c
>>
No. 73223 ID: a01b62

Could still use another player for tombdog campaign, by the way.
>>
No. 74227 ID: a01b62

Tenth session is here:

http://pastebin.com/dyCZ153E
>>
No. 74263 ID: 8fb35b

http://tgchan.org/kusaba/quest/res/529070.html

Third thread started!
>>
No. 74268 ID: cf49fc

Yaaaaaaay.
>>
No. 74374 ID: a01b62

Eleventh session is here:

http://pastebin.com/GU6C7T68

Progress is made!
>>
No. 74400 ID: e3dd0e

Progress!
>>
No. 74401 ID: a01b62

Also, I'd still like to get a fourth player in here, so you know, if you like tombdogs, and like the sessions so far, the IRC channel is #tombdogs @ irc.rizon.net.
>>
No. 74407 ID: cf8f63

@Samuel
2 questions:1 when can I expect a Tombdog session to be had?
2-how to work IRC chat to get there?
>>
No. 74410 ID: 3e4b6e

Game is on Tuesdays.
Use any IRC client. Here's one: www.Mibbit.com
>>
No. 74413 ID: cf8f63

...Zaealix almost half-sounds like a tombdog name as is.
Zaehralixia sound workable?
>>
No. 74416 ID: a01b62

We can discuss names if you start building a character. The campaign info is here: http://rubyrpg.x10.mx/downloads/tombdogs.htm I'll give you the system PDF in IRC.
>>
No. 74500 ID: cf8f63

Ok, there's two seperate remnants potentially clashing, and we don't know how that will work out.
Like, Tombdog ghosts gets eaten by Birddemon Demons if the two collide, suggesting that a Tombdog literally leaves behind his soul when he dies, but once that soul is detached from the world, he's gone for good.
Birddemons, we don't know enough about, but the gist is, you sell your soul for power. But you kinda need more power to sell to a better demon to get more power from the demon, so I imagine that Birddemon society is probably kinda meritocratic-if you prove yourself versatile and useful, better Birddemons will approach and try to make a deal with you. But what happens to Birddemons who don't make a deal? Do they turn into the 'demons' that Birddemons deal with? And if so, why NOT just forgo making a deal with a Birddemon if you're not gonna fight?
And Dreambugs, well, that's weird too, but in a different manner...
Hrm. So basically, the thing is, Tombdogs and Birddemon afterlives flow into each other, and in my opinion, probably are better together than apart. A Tombdog has a choice-he can become a normal ghost, and trust in his town/house/ whatever, to basically keep him around, and make use of him.
Honor your ancestors, and they will aid you. I think sums the normal course up. But throwing Birddemons into the mix makes thing interesting! Now the Tombdog can trade his ghost afterlife, for a birddemon, and thus gain more power while alive, as well as powers that aren't even normal for Tombdogs, like the wingshield thing. BUT when you consider how much the ghost thing plays into Tombdog society...It makes it rather like being a satanist or something in our world- just letting people KNOW you did something like this could seriously tarnish your reputation maybe, like making Corpse-paste could.
This is a REALLY engaging setting, I gotta say.
>>
No. 74573 ID: c23ab0

>>74500

Admittedly dooming your own soul to a momentary torment and then oblivion is a lot less upsetting than dooming a thousand souls to unimaginable pain and suffering as their dead bodies are ground into a fine powder.
>>
No. 74732 ID: 8fb35b

>so I imagine that Birddemon society is probably kinda meritocratic-if you prove yourself versatile and useful, better Birddemons will approach and try to make a deal with you.

It isn't the most egalitarian place, but it works a lot like that, yeah. The more you have to offer, and the more you're capable of, the more more powerful demons want you. Demons have their own agendas, and the more powerful you are, the most useful you are to them. And of course, the more powerful your demon is, the more powerful you are, so it feeds back into itself like that.

Birds have to meet certain requirements to keep their demons happy. Tiny demons the size of your palm who can only pass the salt for you only want simple things like the occasional treat. Demons who can do a neat thing or two might have more restrictive demands.

If you have a powerful demon who can let you fly and reads minds for you, though, it's going to demand you play your part in its own politics with other demons. This could mean, like, having to ruin another bird's life just because your demon told you to.

Upper-birddemon society is a mix of bird agendas and demon agendas cooperating and clashing. At that level what friends you have have to be vetted by your demon and all their demons too. Demons who are friends will want to make pacts with birds that are already friends, or will try and steer their birds into becoming friends. Demons who are enemies do the opposite.

If you have a powerful enough demon and it demands you ruin another bird's life or business, the demon is within its right to eat your soul then and there for not cooperating.

>But what happens to Birddemons who don't make a deal? Do they turn into the 'demons' that Birddemons deal with? And if so, why NOT just forgo making a deal with a Birddemon if you're not gonna fight?

There are almost no birds who don't make a pact with demons. Demons can do a lot more than just make you fight better. Parents make contracts on behalf of their unborn children for a demon who will look after the baby, so most birds don't even have a choice in the thing. As you grow up, and as your interests and life changes, you change your previous demon for one more suited to you. Since all demons want to be the one to devour your soul, but also want to be the one you want to let eat your soul, they try to be friendly and helpful, and you'll always find one that will fill the role you want them to.

For lesser demons it isn't that hard to end a pact and start up a new one, so if you're like, a carpenter, and your demon has a hammer for a beak, but then you become a baker and you want a demon who can heat biscuits in his mouth--your original demon can only ask a little payment from you to discourage switching to the new demon.

For more powerful demons, the requirements to end a pact with them can get pretty much impossible to fulfill, ensuring that they get to be the ones to eat your soul.

There's a big cultural urge to always have a demon, and birds without demons have demons swarming around just out of the corner of their eyes bugging them to sign with them. It is super beyond rare for a birddemon to die without an actual demon bound to them waiting to eat their soul. Rare in the sense of like, "I'm sure it happened at some point but I haven't heard any rumors of it even" rare.

>Now the Tombdog can trade his ghost afterlife, for a birddemon, and thus gain more power while alive, as well as powers that aren't even normal for Tombdogs, like the wingshield thing. BUT when you consider how much the ghost thing plays into Tombdog society...It makes it rather like being a satanist or something in our world- just letting people KNOW you did something like this could seriously tarnish your reputation maybe, like making Corpse-paste could.

Tombdogs usually can't, though. The different powers of the different remnants usually don't cooperate with each other like that. Demons have no real interest in making pacts with non-birds; prayerman gods don't care about other peoples and they can only get things from the gods if a priest is paid to pass their own blessings on to them temporarily; tombdog ghosts are really uncomfortable binding to a non-dog; lifelizard reincarnation is totally inaccessible by any non-lifelizard. The dog having a demon is totally weird and he probably pulled some weird stuff in his life to even have the opportunity to do that.

Tombdog ghosts can do some neat things that haven't shown up in the quest yet, too. Having a certain amount of ghosts bound to you at once defends you against unaided attacks anyway--the sheer wall of ghosts can just make a blow slide right off you sometimes.

The tradeoff is that tombdog ghosts can learn a bunch of little powers, and give other dogs bonuses to their strength and skills, while birddemon demons can have one or two solid powers but can't do anything else outside of that.

For the record, lifelizards can recall past memories to get skills/abilities their past lives had; prayermen can call on their gods for blessings and favors. The 4 remnants are balanced along two scales: one is how easily the average person can access their remnant's magic, the other being what the upper limit of the remnant's power is.

Tombdogs have the second widest access to magic powers (everyone can access ghosts) but the second weakest maximum potential for power (you need to stack crazy-ghosts to get super-powerful, and even then you aren't the biggest power in the world).

Birddemons have the most universal access to special powers (every single bird has a demon), but also have the weakest upper limit on those powers (the most powerful demons still aren't much on their own).

Lifelizards as a race have the second weakest access to powers (they can all recall skills of their past lives, but for most of them it isn't really anything special) but the second highest ceiling (lifelizard completed dragons are entirely immortal).

Prayermen have the worst access to their powers (they pray to their gods and sometimes they might even listen a little) but the highest limit to their powers overall (prayermen demigods are basically gods that can act at will in the world).
>>
No. 74735 ID: 5663f2

Hunh...
Yanno, maybe it's just me, but I feel like the four remmnant reflect different belief systems.
Tombdogs are Ancestor worship.
Birddemons have the 'devil's deal.' thing going.
Prayermen have the 'pray to god' thing.
And Lifelizards do reincarnation.
Sound about right?
>>
No. 74736 ID: a01b62

That's pretty neat. Good worldbuilding.
>>
No. 74738 ID: 57a559

I really want to see what happens when a bird dies without a demon really bad now, thanks coracleboat. I'll never get to see it.

Have you planned other potential quests for the other races before you made your choice on what to stick with and you just went with the tombdog one? Or are the tombdogs your favorite race and so you never considered having a quest in the other remnants at the start?

I also want to see a demigod and dragon in this world eventually but I probably never will.

Have you also seriously considered pre-remanant catastrophe stories as well? Or is exploring the concept actually possible in Sabb's journey in a form? (Archology Ho! After Capitalism Ho!)
>>
No. 74740 ID: 8fb35b

>Yanno, maybe it's just me, but I feel like the four remmnant reflect different belief systems.

The idea was for each of the main peoples to have different afterlives.

Tombdogs have ghosts; lifelizards have reincarnation; prayermen have a heaven; birddemons have oblivion.

When I first started coming up with the setting meeting the requirement of "different afterlives for each people" was my starting point for each of them all.

>I really want to see what happens when a bird dies without a demon really bad now, thanks coracleboat. I'll never get to see it.

It is one of those rare mysteries that probably has a really boring answer. Maybe nearby demons just fight over who gets to eat it. Borrrrriiiiiiing.

>Have you planned other potential quests for the other races before you made your choice on what to stick with and you just went with the tombdog one?

Tombdogs were the most developed race first off. When I started the quest I had very little work done on the lifelizards at all. The quest forced me to do a lot more worldbuilding and get everything settled in quick and solid.

>I also want to see a demigod and dragon in this world eventually but I probably never will.

Sabby probably won't, but I do want to draw those guys. I have sketches and doodles of a few of the gods/demigods and the dragons but I am not really happy with the dragons at all yet.

>Have you also seriously considered pre-remanant catastrophe stories as well? Or is exploring the concept actually possible in Sabb's journey in a form?

There is a possibility of something something spoiler spoiler :y
>>
No. 74817 ID: 57a559

Oh my god you guys I just realized something. I was thinking about the middle ages and how marriage was important and shit for alliances (because I was thinkin' bout game of thrones of course and crusader kings 2), then I made the realization that middle age tradition of marriage is basically animal husbandry with nobles.

Then you add in this quest with it dog marriage alliances and it's basically word for word animal husbandry because it's dog people. Only instead of making puppies for genetics it's making puppies for house alliances.

Goddamn son it's fucking puppy quest up in this literal bitch for these families.
>>
No. 74819 ID: 57a559
 

Also yayifications if we can get Zoidberg as a party member. We got crazy optimistic ghost lady and pervert uncle ghost, now we need a fourth! A physical being!

Whoop Whoop Whoop Whoop Whoop Whoop
>>
No. 74824 ID: 3e4b6e

>>74819
Technically we're getting grumpy Kehkakik as a member/telephone.
>>
No. 74838 ID: a01b62

Twelfth session is here:

http://pastebin.com/CJS220v0
>>
No. 75187 ID: ab1da0

Hrm.
So on the one hand, Maexiks did get Sabby to run off. But on the other hand, she was doing it with the knowledge that Sabby was unhappy with it anyhow! All Maexiks did was instill the plan, it seems. And for that matter, she overestimated Geofahn's power, and the hits the House took because of Sabhaxlia's escape cost them big time, and now the town won't let them get her.
>>
No. 75188 ID: cf49fc

>>75187
>"She was going to jump anyway! I just pushed them over!"
>>
No. 75190 ID: 3e4b6e

What Maexiks says also kinda conflicts both at the start of the quest and in the prequel Sabby awakes from 'bad' dreams she doesn't remember. Pleasant endings indeed.
>>
No. 75411 ID: e97f9d

Thirteenth session from last week is here:

http://pastebin.com/mzCDFLB4

Lehkurehn plays some miniatures with Haeliksis, a couple bandits get slaughtered, there is a lot of dice rolling. Probably not much of interest.
>>
No. 75415 ID: e97f9d

Fourteenth session is here:

http://pastebin.com/t1GwKyvz

Trouble in Trader Town
>>
No. 75590 ID: aa0930

i'm on a short break here for now while i take care of some stuff!

we'll be back at it in a little bit
>>
No. 76110 ID: e97f9d

The fifteenth session was sort of short. Mostly negotiations. Here it is:

http://pastebin.com/YQFw3yGs

As a bonus, here's the sixteenth session too:

http://pastebin.com/j3RCa29p
>>
No. 129191 ID: 688dd6
File 155587997652.png - (576.64KB , 975x916 , 1525135365_coracleboat_shes_a_great_girlfriend.png )
129191

In case anyone was unaware (I certainly was!), this quest is actually technically completed. Here's the ending, from the author's page:



Oh.

Sabby helped Lairehfsis get her body corpsebound by her family. Helped patch up things between their Romeo and Juliet-butt families mostly by accident and got on both their good sides. Carried on a bit further down south. Helped Doctor Mantis become accepted for the medical GENIUS he clearly was. Finally convinced the Geofahn bug to get off her butt through speechifying and appealing to his own insecurities.

Eventually arranged for a dream conversation with Tabaxian. Sabby was always being pushed by suggestions towards seizing control of her own life and living on her own terms and answering to no one. Being her own dog. She was done running.

Explained she was taking her own route in life. He accused her of being selfish. She said having to give up her life for everyone else was basically the same. They argued. They finally stopped arguing. And he let her go. House Geofahn backed off. House Geofahn absorbed House Tashikoxix by artifact of their expansion anyway, so most of the ghosts were saved, although Sabby's mother didn't end up with any kind of real political clout and is still pretty miserable.

And with that sorted out, she and Maexiks sorted out their own problems. Most of Sabby's suggestions were understanding if a little creeped out. She eventually forgave Maexiks and encouraged her to ditch that fart-butt town if she hated it so much and stop being a depresso and come hang out.

She did.

McTrinkets, Sabhaxlia, and Maexiks, traveling merchant team, getting into hijinks and problems. Occasionally teaming up with Lairehfsis and her gang. Eventually kicking Madohkikil out because he was a huge stinky rotting butt. Eventually Lairehfsis and her team went from strangers to part of the wandering merchant team. Fairly big upgrade in terms of reputability, even if Sabby and McTrinkets were still constantly wandering strangers.

But they did well. For years, they did well. And better. And better.

Until Sabhaxlia decided to follow some of the earliest suggestions in the game and just out and out start her own house. She's now Sabhaxlia Sabhaxliaxix. With no House seat, they decided to take after McTrinket's Southdog traditions and make their crypt a wagon they carted around with them. (In the south they have massive crypt sleds, same thing really!) Somewhat more legitimized, they got somewhat more legitimized business, and soon their noses were out of trouble and into money instead.

Not crazy money, but decent money.

Sabby remains mostly loyal to bugwife, but she and McTrinkets have a few flings. It's not really possible to marry a bug honestly, but Sabhaxlia was able to tweak the rules and get Maexiks a mantle without bars. A solid mantle. Full member of House Sabhaxliaxix, a place finally, finally made real in the waking world for the sad mantis.

Eventually Iaxio gets back up north and adds a chunk of his mother's corpse to their crypt-cart. Grandfather skullface is super delighted to see Iaxio has made something serious of himself. Iaxio still bothers Sabby constantly. His corpse is taken off the crossroads and divided up. No longer just bound to Sabhaxlia, he takes serious advantage of his now increased locationality and bothers everyone he knows, constantly, all at once, no matter how far away they are. He is the happiest he's ever been.

Lairehfsis has a Romeo in Ahrufek but, well. Sabby was routinely suggested to hit on basically every girl, so it's not surprising they ended up as Good Friends.

A decade passes. Sabby turns 27, a comfortable-if-not-rich merchant.

Her discomfort of traveling to other worlds is gone after a lifetime of adventure, and she travels to the other remnants, getting up in trade and shenanigans. Always, she is where she chooses to be.

Another decade passes. Sabby turns 37. This is starting to hit middle age for a living creature, but as a tombdog, there are ghosts and corpsebound walking around twice, thrice that age. She doesn't feel old at all. She's set aside enough funds to become a corpsebound herself when it's time. McTrinkets' is older than Sabby, but she's OK with being a ghost someday. Looking forward to it, actually.

House Sabhaxliaxix is still kind of a joke-House. It isn't any real political thing, but by now she has more members than just the original friends from her first poorly-planned adventure. She's traveled all the remnants, even visited the great Tower-City at the center of the 4 remnants. Even traded there! She's... still an unorthodox dog who doesn't care that much about traditions, but as a remnant wandering merchant, that's expected. And she's respected. And it's disorienting as falling into a fartbutt mudpond, but she likes it.

Following stupid dumb ideas that enter her mind constantly, Sabby decides to take their merchant enterprise somewhere new. The Tower in the Middle, the thing that all four remnants were drawn to as their original worlds were destroyed, everyone knows it's full of monsters and maybe connects to other worlds. Well, they know that for sure. High level busters are kept on retainer to beat up anything bad that comes through the Tower.

Remnants residents rarely leave their home, but it's not NEVER been done before. It isn't like Sabhaxlia was the first to try to cross through one of the starry portals and into another, unknown world.

Sabhaxlia's entire story has always been about deciding things for herself, on her own terms. No matter what life threw at her, she took every option she had, looked at them, and sometimes came up with her own anyway. No matter what options she had, she only ever picked the ones that kept her free and in charge of her own life.

When she left the world she was born in and her authorial line was cut off from the Remnants setting, instead of letting it attach to the City in the Middle's world consciousness, she looked up. Realized how vulnerable she was to the influence of something greater than her. Realized how much of her life had been influenced and controlled by something beyond her, even in her escape from such things.

She decided to not be like that anymore.

Your authorial line is supposed to connect to the world you're in, so that world can better fit you into it. So you can be a part of its own Story. So you can create Story for it, and it can feed excess back to you. So it can better direct you to be what it needs you to be to make you work as an organelle for the world.

Sabhaxlia's authorial line loops back around into herself now. According to the City in the Middle, her legal species is "World."

Becoming a corpsebound is expensive and it takes a long time. Sabby was really happy to realize she could recycle those funds now that she accidentally blundered her way, as is fitting for her, right into immortality. Good job, Sabhaxlia. You are literally an unkillable concept with the power to veto any outside influences on you. Mission. Finally. Accomplished.

Being metafictionally active and independent hasn't really changed Sabby's outlook or anything, though. She doesn't have an infinite well of Story to draw on, she isn't Tabrix--as far as metafictional entities go she's real far down the list of anything impressive. But! She doesn't really need it.

She has friends, family, bugwife, occasional-girlfriends, a successful career, and the freedom to go wherever, and be whoever, she wants.

And that's the canon ending to Sabhaxlia's Terrible Life.

Her Pretty Okay Life continues at the paces she sets for it.
>>
No. 129193 ID: b1b4f3

>>129191
Hah, it's like the Fool's Journey. I'm no good at literary analysis, I wonder if there are other Major Arcana in the story?
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