[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Quests] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Embed (advanced)   Help
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM, ZIP
  • Maximum file size allowed is 25600 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 132568489493.jpg - (36.49KB , 762x506 , desert_sun-1209.jpg )
47988 No. 47988 ID: d14d3e

OKAY FINE GEEZE

Setting questions and other rambling here. Rollan stays in /tg/ because there's a thread there already. ASK YE QUESTIONS, and if it's not spoilery, I'll answer.
120 posts omitted. Last 100 shown. Expand all images
>>
No. 48432 ID: 32e092

We've already got mutation mastery, so there doesn't seem to be much reason to believe that we'll get any better. We should muddle until we get what we want, but not rapid-fire: with a comfortable delay, such as every half-hour or something. We're not in a hurry.
>>
No. 48433 ID: 1854db

>also dispels cloth armors

Bare is one of those spells with pervy applications, isn't it.

Get Heal though, it can save lives.

As for Muddle, well... we might be able to get lightweight enough to use the wings and that would be AWESOME, but there are other issues with the things. Like, bigger profile, balance issues, getting them snagged on things... But personally I'd just rather muddle a few of our useless mutations, to replace them with Mutation Mastery stuff. Be cautious with the muddling, no rapid-fire.
>>
No. 48434 ID: e7aeec

Heal
>>
No. 48435 ID: 338c67

>>358233
>But personally I'd just rather muddle a few of our useless mutations, to replace them with Mutation Mastery stuff.

MUTATION MASTERY GIVES YOU A PASSIVE BONUS TO HANDLING AND USING ALL CURRENT MUTATIONS.

I've lost track of how often I've said this, here and IRC.
>>
No. 48436 ID: 3d19dd

>>358232

By "rapidfire" I mean "muddling until we get what we want regardless of how many attempts it takes."

Voting against that. One or two attempts is enough.
>>
No. 48439 ID: cbf78a

>>358233
Being able to fly would be awesome, and I imagine that many spells, when looked at the right way, could be used in a perverted fashion
>>
No. 48447 ID: 3947e9

Rapid fire will be FINE... we have a 1/15 chance of getting proper wings.
At most put a cap on it like "no more then 10 attempts".... but still we need to actually use it and rapidfire mutate until we get regeneration and working wings.

I don't understand people insistence on getting rid of useful mutations for the most useless ones. Or getting so attached to non functional cosmetic ones.
>>
No. 48449 ID: 338c67

>>358247
>Rapid fire will be FINE

No. It won't.

It's not the NUMBER of mutations, it's the speed of occurrence. Mutation is something like feeling your very body reshape itself in a few minutes flat. It's surgery without painkillers. Once or twice in an hour, an experienced spellcaster can soldier through it, but more rapidly will cause them to flat out pass out or worse. This has been stated before - and it hasn't changed.
>>
No. 48453 ID: 18e515

I am against rapid fire muddling.

First there are a number of mutations I find more useful than the second pair of ears, but less than working wings. I'd rather keep them than the ears.

Second we have already over 500 taint. Shot said there is only one not insane person with 10+ natural mutations. That is somewhere in the linked IRC log in >>357963. Shot also said here that rapid fire muddling is the same stress as mutation from advanced taint. Put that together and 5 rapid fire mutation put
Sera under the same stress as getting 1000 taint
. That pretty much guarantees crossing over and Rose will kill a mindless Sera. Even two rapid muddlings are dangerous by now.

>>358247
Aside from the stress you propose to put Sera under, I don't think you understand the statistics. Read up http://en.wikipedia.org/wiki/Geometric_distribution

For the spell I prefer shield or heal.
>>
No. 48455 ID: beb6d7

fine. but we'll remuddle this stuff later.
>>
No. 48458 ID: 18e515

>>358255
I've got no problem with repeated, but not rapid fire muddling. Say a few hours to settle between single muddlings. Preferable spend with Rose but just not adding taint will probably enough to avoid the high stress situation.
>>
No. 48459 ID: 18e515

The following is from the IRC log in >>357963.

#<MacroDaemon> Pain and Sickness do not exactly have that many possibilities
#<MacroDaemon> Though I have been meaning to ask, can Sera aim and localize the spells?
#<Shot__> What does 'sick' mean, really?
#<Shot__> Yes.
#<Shot__> She can cause pain in specific limbs, and specific KINDS of pain.

The control might be limited to mastered schools. But in any case when telling Sera to cast spells, please give her more than than a 'cast X'. Try to think of a specific effect you want to generate and give Sera something to hold onto when the casting taint goes through her.
>>
No. 48461 ID: 3947e9

I think there has been some miscommunication.
I don't know about others but I meant "rapid fire" as in "repeated castings in reasonable timeframe" not as in "cast it without any rest in between castings"

Also... is there any reason we cannot take some painkillers before casting muddle mutation?
>>
No. 48462 ID: 3947e9

><Shot__> She can cause pain in specific limbs, and specific KINDS of pain.
Pain... focused on balls.
Just kidding btw, focus the pain on the head as it will be more effective. It is possible to soldier through ball-ach.
>>
No. 48467 ID: 3d19dd

>>358261
I'm still arguing against repeating it at all. I mean, at least repeating it until we get the desired result.

We know what happens to people who accrue too much taint. Let's find ways to work with what we've got instead of risking our remaining humanity trying to make ourselves into some kind of supersoldier.

For example, maybe instead of trying to focus on flying we can turn our leathery wings into some sort of coverage. Get armor SPECIFICALLY for the wings so that we can use them as a total defense option in a last resort by wrapping them around ourselves or someone we're trying to protect.

Also, as to painkillers: Speaking as someone who's had a family member get addicted to those, BE FUCKING CAREFUL WITH THAT SHIT.
>>
No. 48493 ID: c53845

SCIENCE: You understand more complicated constructions - the basics of wiring and mechanisms are at your fingertips, you just need the parts. (Perk: Construction II)

SHOOTING: You are proficient in the weilding and firing of small arms, and you're a little more confident in your ability to hit a target. (Perk: Double-Tap)

MAGIC cannot be upgraded without the ARCHMAGE perk.

STRENGTH: You've learned the limits of your physical ability. While not even truly a novice, you no longer panic in close combat. (Perk: Point Blank)

SNEAKERY: You're a little better at hiding your prescense. With some more practice, you might be able to slip by average people. (Perk: Simple Lockpicking)

PSIONICS: You've learned to capitalize on your psionic dullness, granting you further resistance to mental assault - and a small area of 'dead space'.(Gained Perk: Strong Null)
>>
No. 48495 ID: 7c31d2

Psionics
>>
No. 48496 ID: 886a4d

I vote SCIENCE.
>>
No. 48497 ID: 3d19dd

Shootan!

We must learn to shoot stuffs better.
>>
No. 48498 ID: 431fa8

>>358293
Psionics. Null is nice, Strong Null would kick ass and basically make us laugh off a whole category of major threats.
>>
No. 48500 ID: 49d4d7

Well, I think either shooting or psionics.

Psionics would be useful especially if we meet more Greyfaces who could disable our companions. On the other hand, Shooting would make us more lethal in combat.

I'd go for Psionics. We don't really need shooting now we have Harumda covering our backside whenever someone's attacking us, and a counter to the psionics disabling power is very useful.
>>
No. 48501 ID: 0b1389

Either Strength, to get rid of that Coward perk, or Psionics, to extend psionic protection to physically close party members.
>>
No. 48502 ID: cf49fc

>>358293
PSIONICS HELL YEAH!

Dead space sounds awesome! Does this mean we can insulate houses with our Anti Psychic powers?
>>
No. 48503 ID: 6cef00

Let's go with psionics. We want to help to defend the people around us.
>>
No. 48504 ID: cbf78a

I'd go strength, so she doesn't get her ass kicked as much at close range, but that doesn't seem popular
>>
No. 48507 ID: bd2a40

Psionics will come in handy.
>>
No. 48509 ID: 1854db

>>358293
I vote STRENGTH just to get rid of a negative trait. Panic can kill.
>>
No. 48512 ID: 371ef6

strength
>>
No. 48515 ID: f70e5e

strength,
we can't keep panicking ever time something gets close. that's going to get someone killed soon. not to mention between the stinger tail and the dark spell that buffs her strength we can probably do decently up close so long as she keeps her head.
>>
No. 48528 ID: 807ed3

strength please.

/r/ info on archmage perk
>>
No. 48531 ID: ef9681

Strength, gotta reduce vulnerabilities where possible.
>>
No. 48533 ID: 3f91de

Strength.

Even though we have Harumda now, there's bound to be times when we'll need to operate separated from him.
And the 'Point Blank' perk implies increased effectiveness using ranged weapons and spells in melee range.
So upping Strength appears to be the best all around improvement and removes our only purely negative perk.
>>
No. 48534 ID: cf49fc

>>358333
This seems pretty good. Switching to Strength.
>>
No. 48536 ID: 3947e9

Strength
Because >you no longer panic in close combat
is too important to not take.
>>
No. 48553 ID: c53845

STRENGTH SELECTED.

You've also unlocked Rose's statcard! Here, take a look~

Rose
SHOOTING: You’re a DAMN fine shot, with automatic weapons or not. [Wristbreaker Lover]

STEALTH: You know how to prowl like the lion you are. [Prowling]

SCIENCE: You’re a bit embarrassed with your lack of repair ability. You’ve learned to compensate for broken firearms. [Carpe Jugulum]

STRENGTH: They might think they win when they disarm you. They’d be wrong. [Wildcat]

MAGIC: Having never bothered with Magic, its effects on you are more pronounced - good or ill. [M. Sensitive]

PSIONICS: Psionics creep you out - as a result, you react differently to psionic abilities. [P. Sensitive]

OTHER PERKS: [Hedonist] [Scything Strikes] [For My Johnny]
>>
No. 48560 ID: 1854db

So... what does Point Blank do?
>>
No. 48562 ID: cbf78a

Presumably it removes the penalty from using firearms at closer range, or something along those lines
>>
No. 48577 ID: 807ed3

>>358353

so no dice on having it explained to us what all those mean?
>>
No. 48582 ID: 3947e9

So, Sera muddled her wings "A few times" into better wings allowing her to fly with up to 20 lbs of weight...
That is pretty awesome.

So what's her current taint level?
>>
No. 48589 ID: c53845

>>358382
570 now.

>>358377
I'm trying to avoid actually explaining perks in intense detail.
>>
No. 48591 ID: 44766a

So does Sera now officially know how to do the white magic version of lesser binding? Wait, what is the white magic version of Tentacle Pit?
>>
No. 48592 ID: 807ed3

>>358391

Pit of Friendly Hugs.
>>
No. 48594 ID: c53845

>>358391
Yes. Sorta - She has to spend more taint to use it, though.
>>
No. 48611 ID: 3947e9

>Opposite of tentacle pit?
Ceiling tentacles of platonic love.
>>
No. 48612 ID: bd7afe

>>358411
No no, platonic ceiling pores.
>>
No. 48614 ID: 1854db

No guys you're thinking about it all wrong.

Pit of Tickling Feathers.
>>
No. 48615 ID: 3947e9

Actually... "equal but opposite". We are focusing too much on opposite and not enough on the equal.

The equal but opposite of bind demon is bind angel not release demon or release angel.
The equal but opposite of smite (unmake matter with white magic) is void (unmake matter with black magic)...

I propose then that it has some other fancy name, but in effect is just tentacles... only the tentacles are white instead of black.
>>
No. 48617 ID: 3f91de

I wonder. In demonic contracts, are the parties bound to the word of the deal, or the spirit in which they're said?
Would a contract bound demon be able to do something that was unintended by exploiting a wording loophole?
>>
No. 48619 ID: c53845

>>358417
Technically, the word is the final say. Such bindings are physically impossible to defy - if Sera had, for instance, commanded Harumda not to impregnate her, he could still have sex with her, but would find himself shooting blanks.

Smarter demons are able to exploit loopholes, and all demons will seize the opportunity to ruin someone's life with a poorly worded command.

Remember: All demons except Legion are evil.

>>358415
A good guess - White magic uses golden chains, but you're essentially correct. |3
>>
No. 48627 ID: 1854db

Hey, how come it seemed that our heroine was evil at the beginning, then we got her to change clothes and then her attitude shifted? Are we influencing her mind or something?

Also WHY is Legion not evil? She said we were more aggressive in the past, from what she can remember. Were we evil at some point?
>>
No. 48630 ID: 807ed3

>>358419

>shooting blanks
>golden chains

kinky. I love this quest, man.
>>
No. 48632 ID: c53845

>>358427
All very excellent questions which will be answered in due time, friend. |3c

I'm not as easy to fool as I was during Hatquest, and you're no Shiitake. :3
>>
No. 48637 ID: b8021d

>>358419

Are they ALL evil(sides legion) or are some of them just massive dicks?, there's a difference, Since Harumda doesn't seem all that evil just likes fighting and a bit of a sociopath
>>
No. 48641 ID: 1854db

>>358432
>you're no Shiitake
Are you SURE?
>>
No. 48651 ID: 3d19dd

>>358437
He's stupid and a little immature, and he loves to kill. Not to mention we have him on a short leash.

I suspect we're not seeing the real Harumda.
>>
No. 48652 ID: 3d19dd

>>358451
Or rather we're not seeing the EXTENT of it, anyway.

He doesn't seem to be a good enough actor to straight-up DECEIVE us.
>>
No. 48653 ID: f70e5e

he did mention that he would wipe out a few towns if he got out of that circle. I think he's more or less what we have seen, save that he truly does not care who he's killing. if he wasn't bound to us he would probably be burning down settlements in search of interesting fights.
>>
No. 48655 ID: b6edd6

>>358453
This is my guess. He is pretty likeable (when he is working for you), but his desire to kill everyone for the fun of it still places him in evil.
>>
No. 48662 ID: 5076d3

Sera gained companion perks!

[Love in the Shadows]
[Terrifying Presence] upgraded to [Horrific Presence] in shadows and places with high light/dark contrast lighting.
[Darkness Mastery]
>>
No. 48667 ID: 807ed3

hey, how related are these people to your previous quests? I'm pretty sure I remember Legion and Harumda...
>>
No. 48670 ID: 5076d3

>>358467
Only incredibly loosely.

Due to the ending of the Hatverse series, Legion is, technically, a universal constant. However, he manifests differently in each world, or at least, he can.

Harumda is just a beloved character. His appearence is meaningless. :3
>>
No. 48695 ID: 3947e9

>Golden chains
Very nice :)
>>358462
awesomesauce!
>>
No. 48696 ID: f70e5e

hey shot, if we keep up our habit of freeing monsters for the right reasons is there a chance we might unlock some sort of sympathy for the devil perk or something?
>>
No. 48698 ID: 1854db

>>358470
Wait, we're in the hatquest multiverse? This is the same Legion?
>>
No. 48701 ID: 7c31d2

If we are the same legion, can we command people to do stuff?
>>
No. 48707 ID: 5076d3

>>358498
>>358501
>he manifests differently in each world

Thus,
>You're not the same Legion

>>358496
No gaurentees~
>>
No. 48715 ID: 807ed3

>>358496

only one way to find out, eh?
>>
No. 48728 ID: 3947e9

so... Shot just told us in IRC that Shot is short for "HowDoIShotTrip"
http://tgchan.org/wiki/How_do_I_shot_Trip%3F
Which makes him a veteran quest author... also raises the question of how to reconcile the two names on the wiki.
>>
No. 48729 ID: 4bdd79

>>358528
You didn't know that? I've been here half as long as you and I still made the connection instantly.
>>
No. 48733 ID: 3f91de

It wouldn't surprise me if Rose has a son, and that that's who she's keeping secret from Sera ATM.
>>
No. 48735 ID: 1854db

Yeah, that's probably it.

She's probably not married though. So it's like, she doesn't want to panic Rose in case she isn't keen on raising a kid.
>>
No. 48741 ID: 3947e9

>>358529
I never read any quest by How Do I Shot Trip so I had nothing to work off of.
When it came up I looked him up on the wiki and found out he was a prolific author and started reading his older quests.

Speaking of, I managed to find the final chapter of Rune Quest and added it to the wiki, but it is missing at least 1 chapter between 3 and the finale which I cannot find. Anyone kept a link?
>>
No. 48756 ID: a5ea28

List of current spells with description, because I always forget some.

Inflict Pain: 3 Taint, causes target to suffer pain of 4 on a 1-10 scale.

Summon Minor Demon: 10 Taint, summons a minor demon to the Material plane permanently.

Cause sickness: 5 Taint, Induce vomiting and nausea in the target.

Darkness: 6 Taint, causes a zone of darkness to appear and persist for 10 minutes. The zone cannot be penetrated by mundane light sources, but will be destroyed by sunlight in ten seconds.

Muddle Mutation: Cause (free) or reroll (3 Taint) a mutation in a target (including oneself).

Shield: Erects a barrier between yourself and your opponent - can be placed and 'erected' by doubling the spell cost, allowing you to create cover. Barrier can be considered to have the stopping power of Level IIIA armor, and is relatively immobile against large kinetic blows. Taint cost 2.

Smite: Creates fist-sized, cross-shaped projectiles of 'holy' energy. Upon impact, these projectiles 'explode', each arm extending five inches. Each casting launches three. Taint cost 1.

Heal: Repairs damaged flesh. Can seal up gashes and cuts, stop bleeding, and if sustained, heal bone fractures. Cannot regenerate limbs. Taint Cost: Dependant on Application.

Mend: As Heal, but for constructs. Spell relies on SCIENCE skill to properly understand necessary repairs. Taint Cost: Dependant on Application.

Bare: Generates a blast of magically imbued wind that 'grips' weapons, yanking them free of weapons and shields. Also dispels cloth armors. Area can be doubled if cost is as well. Taint Cost: 3

Enflame: Creates a fire above the palm of your hand. This fire persists until dismissed, or used in one of the following ways:
* To light something else on fire.
* Cast at an opponent like a projectile.
* Snuffed out, as by lack of oxygen.
The spell costs 1 Taint per hour to persist the fire. If one hour is not spent, then the cost is 1 Taint.

Heat Metal: Heats a single metal object within 20 feet to softening point. The process can take up to a minute, and objects larger than one foot (cube) cannot be effectively heated in this way. Costs 1 Taint, can be persisted at the cost of 2 taint per further hour.

Pyrotechnics: A present source of fire may be shaped, snuffed, or violently magnified very briefly. Each use is 3 taint.

Fireball: Casts a sphere of tightly concentrated fire at the target, which then unleashes its bound payload to the surrounding five feet, dealing damage. Area may be doubled with the cost. Costs 3 Taint.

Black Lightning: Lances of dark energy crackle from your fingertips, causing debilitating, full-body pain to those in their way. Costs 2 Taint, inflicts 1 taint on the target.

Wicked Hands: Generates 3 constructs of Darkness for as long as you concentrate - three floating hands. Each hand can lift 20 kilograms of matter. Each hand can exert similar pressure on living beings, switches, and the like. You cannot see through the hands. 2 Taint for every ten minutes of use.

Summon Greater Demon: Summons a greater demon. Said demon is not bound, restricted, or prevented from action in any way. Costs 15 Taint.

Lesser Binding: Pours dark energy into a prepared binding circle. The binding lasts for 2 days, and is not extinguished by your death. Costs 3 Taint.

Dark Empowerment: Adds a Boon of 4 to your STRENGTH, and erases fear in the target. Said boon may enlarge the target artificially for a period of time. Costs 10 Taint.

Void: Casts forth Black Magic - small dark spheres that consume matter before dissipating. Three per cast, at 1 taint per cast.

Tentacle Pit: Summons forth a ten-foot wide zone of black tentacles. With effort, you may control them, without direction, they will simply inhibit movement. The tentacles are 4 feet long each, and the pit lasts one minute. 5 Taint.

Dark Armor: Protects you by destroying matter that moves too close. Lasts 3 minutes, or until magical power is exhausted - 15 taint.
>>
No. 48787 ID: 31afe3

Shit. I knew I forgot something. Due to my mistake, you're getting a bonus spell.

DEEPER DARKNESS: As the spell Darkness, but the darkness cannot be removed by sunlight. Costs 10 Taint.

SHADE: Prevents others from recalling distinct details regarding shaded body parts - commonly used to hide one's face more properly with a hood or hat. Costs 1 taint to maintain for one day.

LURK: Silences sounds within shadowed ground. Costs 3 Taint for five minutes.
>>
No. 48791 ID: 3947e9

>>358587
so we need to choose one of those 3 then?
I say... lurk
>>
No. 48798 ID: 807ed3

>>358587

I say shade. not because it's particularly useful, just because it's cool.
>>
No. 48808 ID: 334ec0

Wait by the way I read Dark Armor it looks like it removes taint.

If it does, what happens if we pass back through a milestone, then rise up to it again?
>>
No. 48814 ID: f70e5e

>>358608
it drains our magical power and generates 15 taint.


voting lurk for our new spell.
>>
No. 48817 ID: 3f91de

>>358587
Lurk for new spell.
>>
No. 49055 ID: 1854db

>>/quest/384957
If I spoke here, Rose wouldn't hear it, would she?
>>
No. 49062 ID: 01ec94

You were directed here because >>/quest/384955 was pure discussion about the past. No relation I can see to suggestions what 'we', as Legion, or Sera should, or shouldn't, do and say.


The issue with >>/quest/384951 isn't Rose, it's Sera. Or rather Rose isn't the main issue.

Whatever happened in the vault did damage to Legion and Sera, both. They are both missing something aside from the memories. Neither knows what exactly is missing. Only a feeling they lost/left something in that vault crops up from time to time.

Second Sera's mental health is very important. Whenever she reaches a full hundred of taint, she undergoes a crucible. If she can't keep herself together, if she doesn't has the will to endure, she will be a mindless husk attacking anything around her.

The way you spun it will alienate everyone but Harmda currently with Sera. That means nothing outside herself to hold her in this world. Add the caring and friendly character of Sera and even just telling her she willfully killed all those people, people she knew, will devastate her. Where would she take the fortitude to endure the next crucible from?
>>
No. 49073 ID: 1854db

Oh, I got their names mixed up. I meant Sera.

You know, we'll eventually figure out what happened there. It will be less of a shock if she thinks about it a little here and there.
>>
No. 49090 ID: f70e5e

>>358873
yes think about it, maybe even tell her some of our theories once we have more evidence to back them up. but telling her it was her fault is not going to accomplish anything but aggravate her survivor guilt and stir up her buried fear she may be a monster after all. this is something that will have to be approached with great care, and could emotionally cripple sera if handled carelessly. you have to understand that one of her greatest fears is that she was somehow responsible for the death of everyone in her vault, so even talking about it when she is listening in is a bit risky. if your not 100% sure she won't take something about the vault massacre poorly say it here and not in the main thread.
>>
No. 49117 ID: 057cd0

Can we get current taint, please? The last update on that was 570 before the improvised White Magic Lesser Binding. If didn't miscount we are now above 582.
Smite 2x1
Sickness 1x5
Wicked Hands 1x2?
improvised(extra taint) Lesser Binding 1x3+
>>
No. 49124 ID: a9f1dc

>>358917
585 taint, currently.
>>
No. 49132 ID: b6edd6

Hrm, a thought:
Angels/demons use holy/dark magic (or the same basic forces at least), but neither group seem to be affected by the taint like mortals are. (It might have caused the angels' insanity, but all the demons we have seen appear to be completely unchanged from their previous selves.)
This seems like something we should investigate by asking Harmuda and shadow-guy.
>>
No. 49269 ID: b6edd6

Questions on spells:
-What is the casting range of shield? Can we cast a standing shield around an enemy to delay them?
-Am I right in thinking that Dark Empowerment would increase the target's running speed through its combination of enlarging them and making them stronger?
>>
No. 50424 ID: a76cbb
File 133221434412.jpg - (110.54KB , 626x800 , Sera.jpg )
50424

Some people were asking if Sera looked like a demon.

The answer is that yes, yes she does.

Some notes - The scales turn blades for the most part. This is including the frontal ones. However, the front ones aren't quite as durable. The Mutation Mastery gets around the fact that it's a little harder to move with them, and also covers maintenance. Sera knows how to properly clean herself behind and between the scales.

And yes, she shaves. :V

As for her age - she is now roughly 19 (I think), and naturally looks young for her age.
>>
No. 50425 ID: 1854db

Doesn't she have little feathery wings on her head too?
>>
No. 50428 ID: a76cbb

>>360225
Those were muddled away into better wings.
>>
No. 50446 ID: 1854db

>>360228
I thought Rose wanted to keep them?
>>
No. 50447 ID: dfc57c

I've noticed in /tg you rolled for mutation on the fire and darkness table, too. Did Sera use Fire or Darkness already? I thought Sera needed to use the magic to access its mutation table, or is that only for muddling?
>>
No. 50454 ID: 3947e9

>>360224
>looks young for her age.
She looks positively loli.
>>
No. 50455 ID: 64e483

>>360254
That's more on my side, I didn't know how old she would look like.
>>
No. 50499 ID: 49d4d7

>>360224
Nice art, but this begs a question. Is Sera's face scaled, or human skinned?
>>
No. 50510 ID: 88e5ad

>>360299

according to the description, only her forearms, forelegs and the front and back of her torso were scaly.
>>
No. 50527 ID: 88e5ad

so I checked, and it doesn't say who's whose boss. care to clarify, Shot?
>>
No. 50533 ID: a76cbb

>>360327
The guy pictured is MISTER SHOUTY. His name, since it wasn't mentioned, is Noise.
>>
No. 62286 ID: 4435b3

IT LIVES AGAIN, and so does this discussion.

There are some things oldbies should know about this alternate version of the universe:


Sera does not exist.

Scars Of Yesterday was never produced.

Legion was never bound or torn apart.
>>
No. 62595 ID: 649a5f
File 135116246604.jpg - (405.25KB , 1932x1430 , alisa naked.jpg )
62595

sheet for one of the character
120 posts omitted. Last 100 shown. [Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason