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File 125521176427.gif - (175.29KB , 1250x1250 , questonyouhaveaproblem.gif )
4378 No. 4378 ID: 5b76f8

21 posts omitted. Last 50 shown. Expand all images
>>
No. 4430 ID: 03e329

/puts on his managers hat

There are 4 quests that i know of operating on ol 4chans /tg/

they even update faster than /quest/

there is something wrong with this.
>>
No. 4431 ID: 6a6a5e

>>314230
You need to subtract the troll posts.
>>
No. 4432 ID: 03e329

>>314231
Still beats /quest/
even with trollposts

sad truth
>>
No. 4433 ID: 7eda8b

>>314230
>they even update faster than /quest/
It helps when you don't draw anything.
>>
No. 4434 ID: 76e04d

>>314233
True that! The most they do is maybe post a picture they found somewhere on the web as a starting pic and roll on. The damn suggestions post more art there than the Quest manager.
>>
No. 4435 ID: 728150

>>314230
Many of us who strive to improve our quests are already updating as quickly as possible. There is a limit on how fast one can draw in a certain style at a certain level of detail without resorting to copy and paste.

We've just recently had a pretty decent discussion on what makes a quest good or bad and a lot of revelations were had there. I don't think there's been enough time for that advice to germinate just yet. The comparison to /tg/ is a little frustrating, given they're a more populous board, and that all of their discussion occurs on-board. The other anons' points about the IRC shouldn't be taken lightly - a lot of discussion occurs in #rq where it could have occurred on the board.

So I guess thinking on it, moving discussion from #rq onto the board proper would probably improve traffic (and include non-IRC anons, but good luck getting anyone to stop chatting in the IRC when there are no downsides on their part). Barring that, quest quality would almost certainly attract and retain attention - art quality particularly. It's sort of the shiny pacakaging for your quest. To that I say, "We are working on it."
>>
No. 4437 ID: 7eda8b
File 125529029831.jpg - (6.99KB , 347x300 , HAT_QUEST_#491.jpg )
4437

>>314234
I haven't read much of the image-less 4chan quests, but they seem to come down to
"You're a hat."
"Uhhh, invade a star system."
"You conquer a star system and crush all of the indigenous people living there."
"Oh man this is so cool."

I've been places where collaborative writing games rack up thousands of words of prose a day, much of it by better writers than I. Even that gets boring after awhile. (And practically impossible to read)
>>
No. 4439 ID: 76e04d

>>314237
Essentially... yes.
>>
No. 4497 ID: de913c

>>314237

We need more inquisitive people.

And those who are willing to read. I don't think my quest is going to turn out well at the rate it's spiraling down the board.

EDIT: Upon further reading of the thread, I'm curious. As someone who has no artistic (Drawing wise) skills what-so-ever, I'm starting to wonder whether or not I should continue to post anything other than suggestions. From the sound of it, everything from quest starting to quest suggestions are done over IRC, a strange and unfamiliar place to me, and from what test said, I'm finding myself a little worried. I want to run a quest and focus on a story, but at the same time, I need to be detailed in order to give the poster a general idea of what things look like and where things are.

So I hate to hijack a little here, but I'm now curious: Is there any preference of textual quests over ones that have pictures to coincide with them, or (More likely) vice versa?
>>
No. 4499 ID: 9d07d9

>>314297

>everything from quest starting to quest suggestions are done over IRC
This isn't true, suggestions are always taken from the board, or at least I can't think of any instance otherwise. On IRC we just have general discussion most of the time and notifications from quest authors when they update. You aren't missing out on a whole lot by not going to IRC and ultimately nothing important gets said there that isn't also said on /quest/ or /questdis/.

Quests don't have to be image-based. Ant Quest, for example, is almost entirely textual and is a long-runner. It's all a matter of taste. Chances are, if you aren't an awful writer, people will be interested enough to follow your quest.
>>
No. 4500 ID: 7eda8b

You'd be surprised how intimidating a few paragraphs can be. After I write a post, (unless I'm being lazy or stupid) I go back and try to remove whatever words and sentences aren't necessary.

"Perfection is not when there is nothing more to add, but when no more can be taken away."
>>
No. 4501 ID: 6faa8c

>>314300
Elements of Style:

"Omit Needless Words."
>>
No. 4508 ID: f98e0b

ugh god elements of style
>>
No. 4518 ID: de913c

>>314299

So the mentality is "Wait and see", then?

Or are people just not into Fantasy based Murder Mysteries?

>>314300

I guess that's also part of the problem. I tend to be wordy for the sake of trying to illustrate as much as possible. Not having an image to back up what people are looking at makes me feel as though I should overcompensate.

I suppose I'll wait a bit longer. Perhaps I'll give it a bump later to see if I can't get someone to notice it. Or should I just let it fall off the board and retry at a later date? I'm terribly new at this, and the original /tg/ might not be the best place to go for aid.
>>
No. 4542 ID: 2dd482

Too much of a good thing comes to mind

There's just an over saturation of quests. If one quest isn't updating, there's 2 or 3 that are. Or were. RubyQuest was something that only happened once a week. there was time to analyze everything to death between updates. now with a quest having a new chapter every day or two, there just isn't time to have everything sink in.

There's also a lot of quests that start, but don't go anywhere.
>>
No. 4548 ID: 7d87d9

Hey SDF!

Proove that you are better than /meep/
>>
No. 4552 ID: 84ae51

>>314342
I beg to differ. There may be a large volume of quests, but that doesn't mean they are all interesting to the same person. At the moment, for instance, there's only one quest that I really follow. Additonal ones would be lovely, given that they take so long to update.

2 or 3 quests updating doesn't really help when you don't care for those quests at all.

>>314318
Threads are set to fall off the board after page 9999 or something crazy like that, so if you want something gone you're going to need to delete it yourself.

This hate for words is a little frustrating. You want fast updates, you want high art quality, and you want a strong tone/atmosphere. Well if you want atmosphere you either need some narrative or you need well-rendered frames. The latter takes a lot of time, so good luck getting fast updates. Of course you can argue that a simplistic art style will speed you up dramatically, but don't we have enough of that already?

I'm mostly just venting here, though. Obviously there's a balance to be struck, and different posters want different things so taking it all at once sounds like asking for the impossible. Let's just not paint questing in general with such broad strokes - there's something to be said for style and individuality.
>>
No. 4554 ID: 119b5c

SDF, are you banned from /tg/, or did it just become boring.
-Not really Ted.
>>
No. 4559 ID: de913c

>>314352

My original idea was to do every Sunday/Monday. As for art, I'll reiterate that my artistic skills are absolute shite. As for narrative, I could probably improve my writing enough to a more story based quest instead of one that relies on actions.

I get what you're trying to say, as well. Most want Everything, Right now, with no need to for an explanation.

Damnit, I hope I break that. At least for a little bit. I've got this idea in my head, and I've got my mind set on it, and I want people to at least give it a shot.

Thanks, though.
>>
No. 4566 ID: aefbb0

Is there any dominant opinion one way or the other about making the pictures for a quest in the form of screenshots within a computer game? Say you have terrible drawing skills, but spend hours tinkering around in the editors for Neverwinter Nights and Age of Wonders. That allows for fairly detailed scenes to be produced, but limits the sort of images you can make.

I am considering producing a quest sometime in the next few months, but I don't have Photoshop right now and I can't consistently produce satisfactory images in MSPaint. However, once I get a gaming PC capable of running the previously mentioned games, I could make and edit screenshots to produce quest images without too much difficulty.
>>
No. 4567 ID: 84ae51

>>314366
A couple of us have entertained the notion of such quests before. As far as I know, it's not actually been done before. There was talk at one point about maybe doing a quest in Garry's Mod, though it was mostly facetious. I say go for it - the worst you can do is be boring. Just don't think using the screenshots is an excuse to be lazy, and bear in mind that many will hold you in only slightly higher regard than a sprite comic artist.
>>
No. 4571 ID: 1bcb70

>>314366
Do it. I loved WeaveReaveQuest - http://www2.tgchan.org/kusaba/questarch/res/22764.html, and that was just paper dolls pasted onto random screenshots.
>>
No. 4572 ID: 7eda8b

>>314371
Yeah, but he drew the paper dolls, among other things.
>>
No. 4594 ID: 9891a9

>>314366
I had an idea of turning a sandbox game that I loved into a Quest, but I realized that due to the fact that I was simply taking a game and making it semi-multiplayer, it was more of a Let's Play than a real Quest. Suffice it to say, I'm running it elsewhere since it's not what we come here for, though I would have liked to run it here.
On the subject of a lack of people posting, I've tried to take the time to read most every quest that updates, but when it comes to suggesting what to do next my idea is either already taken, or I don't know how to proceed. Quite rare is it that I get to seriously make a suggestion. Another of my friends who also browses here has the same problem. If rampant "this"ing is fully allowed then we'll certainly post more, as will others once they catch on, I'm sure.
>>
No. 4603 ID: 4ee19c

The problem is most of the quests are boring as fuck and shitty drawing and the interesting quests hardly update
>>
No. 4606 ID: aba0a3

I don't believe "This,"ing is discouraged, as agreeing with the other poster(s) shows the quester that there are many people who want to do something. A lot of times the people running the game are waiting to break a tie, or for more input.
>>
No. 4610 ID: 728150

>>314406
It was banned at one point, so people generally tend not to do it. There's been more of them lately, though, so hopefully that taboo is wearing off.

>>314403
One does not improve without practice.

>>314394
I'm curious, which game?
>>
No. 4613 ID: 6ed7b0

>>314410

Oh. I apologize. Now I feel silly despite being a moderator. I guess it was to save space, but I personally don't see any harm in people collaborating in agreement over an idea. It would really help ME when I am trying to decide which (stupid) action to pick.
>>
No. 4621 ID: 25c853

>>314413

I think it comes from RubyQuest and the times of old /tg/ when there was a Bump limit of 200 posts and the thread could get filled up with jus 20 images, most of the posts being just "What that guy says". That's not a problem anymore in thes board, so yeah, the taboo is slowly wearing off.


Another thing that I noticed is that most people don't like to be the first ones posting a suggestion after the author updates a quest.

I guess people don't like to feel the "responsibility" of deciding the next move on their shoulders. Once someones breaks the ice, most of the times you see people quickly posting more suggestions, supporting or arguing about the previous ones.
>>
No. 4626 ID: f2381d

>>314410
Space Rangers 2.

>>314406
I'll tell those I know to step up and voice their opinions more often. Am I correct in presuming that there is no autosage limit on /quest/?
>>
No. 4627 ID: 4553b2

>>314426
The autosage limit of quest is reached at over 29 million posts.

So yes, there is pretty much no autosage point.
>>
No. 4651 ID: 7eda8b

>>314403
>The problem is most of the quests are boring as fuck and shitty drawing and the interesting quests hardly update
These issues are related. Making good drawings and good prose takes time and effort.
>>
No. 4661 ID: 43d730

I dislike posting multiple times in a row, even with updates in between.
Also, I try not to 'this' without adding more to the discussion.
>>
No. 4663 ID: de913c

>>314451

I would also agree with that. Making things exciting without any visual aid is also tough.

As is trying to write in a format I'm not entirely familiar with yet. I'm starting to think that I should just update sporadically when I can to keep things moving instead of leaving it for a set day or days.
>>
No. 11057 ID: 701a19

Oh, hey, here's an idea:
RSS FEEDS. One for each thread. Then people know when there's activity in one of their quests without having to F5 for it.

Any disagreements?
>>
No. 11058 ID: 86b644

If there's space, it might be a good idea to have #rq readable as an archive on the main site, split across pages every however-many-messages. It would avoid the problem where unless you were in IRC you might miss out on quest discussion without infringing on the freedom of topic IRC has.
If it was implemented as a closed text board it would tie nicely into standard cross-board linking. If I remember right, kusaba-style text boards support linking to ranges of posts, so it would be possible to reference only relevant segments of discussion as well.
>>
No. 11059 ID: 354bcd

>>320858
Would it not be easier to just, you know, hang out in IRC?
>>
No. 11060 ID: 357089

>>320858
Terrible idea, #tgchan is the main IRC channel for the site, not #rubyquest, and #rubyquest only ever talks about two or three quests rather than all of the ones on the site.

This site has more to it than just the reaver/weaver hugbox.
>>
No. 11061 ID: 2fcd07

Not everybody enjoys spending quality time discussing dicks over IRC. I like the RSS feed idea. Lets go with that.
>>
No. 11062 ID: f3abfa

I don't really see the point of cloging the site with logs from a non-official tgchan irc channel.
>>
No. 11063 ID: bf1e7e

>>320862

I didn't see the point in running and hiding in a different IRC channel when #Rubyquest was already linked as the official channel and was perfectly serviceable as one. But people did it anyway.
>>
No. 11072 ID: 215ff9

>running and hiding in a different IRC channel
Ha ha, your literally insane.
>>
No. 11076 ID: 135d9a

>>320863
Man it must've happened while I was gone or something, 'cause when I left #tgchan was mostly a really quiet place for "official use only" or whatever. I dunno what the deal is at all.

Then again I guess I did disappear basically prior to like even Mudy or Dive Quest starting so I dunno I probably missed a lot. :V
>>
No. 11077 ID: 135d9a

>>320863
I guess my point is basically that sure as hell isn't why I'm in #tgchan. (I am also in #rq. :V)

Also RSS feeds or something could be cool I guess, to get back to the point of discussion before this somehow turned into IRC channel wars?
>>
No. 11078 ID: c32d51

>>314201

>only problem with Mudy is some of the incest

...We are talking about Reaver, right?
>>
No. 11085 ID: cfad4e
File 126689055841.png - (114.75KB , 250x331 , 1206408285531.png )
11085

>>314237
>>
No. 11097 ID: 00b11b

>>320878
Yes. Thoug I though Mudy Quest's incest was reasonably well done.
>>
No. 11101 ID: f35d0a

As much as "interest" goes with how popular/well-visited a quest goes, I honestly think the contents themselves play a partial role in trying to get someone's attention. I mean, if you look around at certain quests, you'll notice how some certain scenes inside them quickly generate some activities (things that usually make people go "THAT'S AWESOME" or "HOLY CRAP, I WASN'T EXPECTING THAT"). Of course, I'm excluding quests that run on "quirky" goals, but you see what I mean.

Meh. I'm not here to berate people on their interests. I'm just trying to report what I've gotten through experience.
>>
No. 11105 ID: cfad4e

>>320901
I'm not sure what you're getting at.
>>
No. 11106 ID: d8aa80

>>320901
Yeah, I'm not clear on what your saying at all. You don't have to name names to be more specific and present a coherent point of some kind.
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