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File 128927185596.png - (45.17KB , 640x480 , Bounty Quest.png )
26411 No. 26411 ID: 7c97d9

For discussion and/or contribution on my latest quest, Bounty Quest.

http://quest.lv/wiki/Bounty_Quest
Expand all images
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No. 26416 ID: a9b84d

Cool, I know this is stupid, but I'll restate my question, are those her ears or horns?
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No. 26426 ID: d4f784

>>336216
I think it's ears, she's half sergal.
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No. 26428 ID: 03f4bc

>>336216
They're ears. They're just erect like that because of Sanya's alertness. You'll never know when your target's just around.
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No. 26507 ID: 7dbf04

Tell us something about the world. Races, history, current wars, etc. Races would be interesting now, most of the people we found where typical "monster"...
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No. 26518 ID: 7c97d9

>>336307
The quest takes place in a world similar to an Early-Middle-Age Earth (while I detest comparing the setting to an existing world, I think this better illustrates the atmosphere of the setting). This is a time when the need for permanent residence is prevalent, as many races begin to settle in their respective places. As everyone start their switch from hunting nomads to cultivators of their lands, their cultures develop continually. However, most of the races are oblivious to the existence of the other, and as such there is little interaction between races.

The quest focuses on a particular continent named Meritica. Meritica is "a coninent that stretches out from the mountaineous regions of Shri Manda to the hundred islands of Menue".

The history of the world is more focused on the development of races. From the race of goblins, for example, came out different groups who underwent a series of conquest around the continent simply to create more settlements for their own race, though they were cut off from each other after other races emerged from nomadicity. This resulted in a great abundance of goblins living in different habitats, as well as some pioneers of technology being of goblinoid origin.

Technology is very limited. In an ordinary village, one only needs enough to survive, and little improvements are done over the years. An exceptional leap from this is the invention of currency, which originated from a simple hypothesis that "the value of anything can be resembled to a certain amount of a unit" (who or where the hypothesis originated from is unknown; a popular rumor is that it came from a fisherman). Because settlements are usually far away from each other, the spread of technology and knowledge is slow. The tribes that enjoy the same amount and kind of technology are very few, to say the least.

There have been counts of war between races. One of the most popular ones is the "Angus War" that occured only a few decades before the quest's start. An emerging race of proud bipedal lizards called "Volgen" began raiding other villages to amass their resources, forcing the rest nearby to become hostile towards them. The warfare involved a tribe giving another tribe some sort of tribute to help them fight the Volgen. Some say this led to the original idea of bounty hunting, that "the service of live capture and/or assassination can be brought out by monetary settlements".

Due to the nature of the setting, there is a wide range of races involved, named "sub-races" instead. Popular races like goblins can be found as sub-races, but there are also other races that cannot be found anywhere else. Some sub-races may be 'merged' into a race due to the lack of necessary diversity between each other. You may see one group of settlers having distinct features when compared to each other, yet their similar physiology binds them together.

Here are just some of the races involved:
Goblinoid (Their numbers alone warrants them their own race)
Humanoid (Humans, Elves, Dwarves)
Reptilia (Tonberry, Volgen)
Gungia (Slime, Nocitomes)
Furreshia (Artiods, Ferains)

"Monsters" that appear on this quest can be predators, prey or resources to settlements and races. They are distinguished in a way that they lack the necessary knowledge to create settlements. Some sub-races, like the Furreshia and the Gungia, are descendants of monsters, though how this came to be have yet to be resolved.
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No. 26593 ID: 7c97d9
File 128956636534.png - (518.47KB , 547x666 , scan0006.png )
26593

(Note that the drawing is a prototype: slight changes have been made as of this time)

Resilm
Race: Artiods
Habitat: Desert

The spiritualistic Resilms are well-known for their strong faith in "the planes of existence", and so prepare themselves for the ascension to their next lives. These bipedal Artiods stand proud over their beliefs and adhere strictly to the wisdom of their elderly and wise. They are usually seen as a tightly-knit community with little interracial interaction, as they see other races as highly improbable to understand their behavoir and thus have the ability to taint their faith with their presence. Spiritualistic as they can be, they can be very hostile and unforgiving to trespassers and violators, being able to harbour a strong hatred for those who intentionally cause harm to their ascension.
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No. 26811 ID: 7c97d9
File 128980141652.png - (65.07KB , 640x480 , maomar prison3.png )
26811

Subject: "Maomar"
Level C Bounty with 10,000-coin Reward
Captured by: Sanya (Low-Level Bounty Hunter)

Confessed to numerous incidences of plunder, but is not willing to cooperate for the retrieval of stolen goods and currency. Has admitted that she works under a rebel group, but does not give out any more information about the group. Currently withheld in prison and is subjected to torture for extraction of information.
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