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File 127433055785.png - (31.42KB , 600x400 , Let me explain.png )
15880 No. 15880 ID: 3441fa

http://tgchan.org/wiki/Advice_for_Running_a_Quest

Because some people seem to need it.

Anyone is welcome to post more info on here. It only has a bit of advice concerning engaging the suggester right now. I know there is a lot more that can be said.
900 posts omitted. Last 50 shown. Expand all images
>>
No. 110740 ID: 81c4c9

Help, I am unable to send pictures
>>
No. 110753 ID: 99bb49

>>110740
Some server stuff was getting updated yesterday. That's why tgchan was a little wonky.
>>
No. 110755 ID: 81c4c9

Oh OK
>>
No. 110766 ID: 80b588

>>110753
Any ideas when the problem is going to be fixed?
>>
No. 110773 ID: 7cb4d2

What does Error 2M mean? I've noticed that certain quester authors can upload while others cannot. But text and suggestions seem to work fine.
>>
No. 110778 ID: 7cb4d2
File 149257043395.png - (22.28KB , 750x1104 , IMG_3442.png )
110778

>>110773
This is the error message in question, what does this mean?
>>
No. 110780 ID: 5b93d3

>>110773
>>110778
>2M
Try being slightly S for a bit.
>>
No. 110782 ID: ca0e20

I don't know if this is the place to ask, and it seems others has used this thread for site related stuff anyway, but the Watch thread box (WT) has been broken for a while. Can't resize it anymore and, as of yesterday, it decided to set itself to the smallest it can be and I can't do anything to it. All I can do now is move the box around. But since the box is tiny, all the text just floats over site content, including buttons and paragraphs.
>>
No. 110791 ID: c9f250

Uh that error was probably the max filesize being reset to 2MB when I updated things. All good now?
>>
No. 110793 ID: c9f250

>>110782

Hmm. There were some broken javascript things I changed to different broken javascript things the other day. I now put them back? Tell me if it's still broken.
>>
No. 110794 ID: ca0e20

>>110793
It's fixed! Thanks! =3
>>
No. 111407 ID: e12db1

Then I shall use this to report a bug as well.

There's a problem in the "Expand all images" link, where sometimes if you click the link, not all images will be expanded.

The bug happens if a thread contains a post with deleted file (eg. >>/quest/745254 ). If such a post exists, any images posted after such a post will not be expanded. The problem is in the fact that such a post will cause the kusaba.js expandimg function to crash with the following exception: "TypeError: element is null".
>>
No. 111691 ID: f0e552

hovering over post mentions (eg. >>100) seem to be broken in some places, I've noticed it in 'I Am', and you can see it when hovering over one of the recent comments about the gym which has a mention in it, everything is overspaced. Is it just me?
>>
No. 111697 ID: ca0e20

>>111691
I just checked. Yep, everything is broken over there. Have not encountered it before.
>>
No. 111815 ID: 395c02

>>111691
I think it's not playing nicely with the code tag, maybe?
>>
No. 111885 ID: 3abd97

>>111691
>>111815
Yes, ideally you don't want to put >> links inside formatting tags, because it will carry the formatting over into the hover-post. And the code tags break it the most significantly by adding tons of white space for some reason.

For example:
>>111815
>>111815
>>111815
>>111815
>>
No. 112624 ID: d644f1

I like this thread. This is a good thread.
>>
No. 113005 ID: 5cbc25
File 149869218921.png - (42.59KB , 933x645 , 1340830874655.png )
113005

I'm thinking of running a quest, but in a setting that's really large and has a lot of unfamiliar races in it. Literally the same one Puruu quest comes from, but it won't be about Puruu's (cause I don't know as much about them, what I did I've forgotten, and I want to try something a little different).

How do I make sure I don't overwhelm players with options at the beginning? There's at least a dozen race's they'll choose from, and I don't want to end up choosing one for the main character because three people made a plurality out of fifteen suggestions.
>>
No. 113009 ID: 3abd97

>>113005
One good way to teach about a complicated setting is simply let the audience ask questions as they come up. Lets things develop somewhat organically.

That doesn't work so well for char gen, obviously. There's no character to ask, yet. You're sorta stuck with giving something of an initial info dump on the options, or just leaving the options undeveloped and having us pick without all the information.

The other option, if you're concerned we'll make a "bad" choice (or one you'd be unhappy with anyways) is to decide the character for us, or narrow things down to a smaller field of choices.
>>
No. 113013 ID: b66de9

>>113005
I suppose you could start by having us choose a continent to start the quest, and decide for yourself beforehand what kind of story you want to tell.
Pusmals don't seem like the type to adventure around the world, Lem find it difficult to understand why the less unified races would pursue a life of crime, Krulebs and Seek're are aquatic, etc.
>>
No. 113019 ID: 5cbc25
File 149871410861.png - (4.18MB , 3967x2430 , oceanic map copy.png )
113019

>>113009
>>113013
Pretty good ideas. I can actually limit selection to maybe 10 races by kicking out anything that's not liable to travel much, or which is hard to understand like the Lem and Geists.
>>
No. 113049 ID: 7d8417
File 149880424411.png - (1.03MB , 2136x4096 , For those wondering what Bronze was talking about.png )
113049

>>113019
Not a bad idea.
If you ever have some problems with something, just ask yourself "what would Ferok Kranos do?"

You might also be able to bounce a couple ideas off people in the IRC.
>>
No. 113058 ID: 3ff27b

>>113019
>>113005
Ay sup Bronze! Glad you've found tgchan (and also wanting to make a quest).
>>
No. 113154 ID: 69727f

From some... specific... Google searching, I stumbled on the Quest Wiki. And looking at the threads a bit, I'm sure it was a joke, but thinking on it, a silly Quest based around Strip Poker might actually be something I'd want to try...

Of course, I have no idea if that's really going to be feasible. It seems it was a thing for a bit, but it's also incredibly silly.
>>
No. 113176 ID: d1d42a

>>113154
I support strip-poker based content on this site
>>
No. 113234 ID: 69727f

>>113176
Sounds like reason enough for me. I'm pretty new here, having only stumbled upon it from randomly finding the wiki when searching up strip poker... but from a skim (and that game) seems Quests here favor all original characters yeah?
>>
No. 113242 ID: ca0e20

>>113234
I would say so. If I had to guess, quests can get really involved and readers can get extra invested in the characters. So using existing character could be off-putting, especially since the only people that can make the characters accurate are the original writer(s).

If you make your own characters, then you are the one writing for them and you can shape them any way you want. For the readers, that character is a blank slate when the quest starts and we get to learn their personality through the quest.
>>
No. 113263 ID: 69727f

>>113242
I see, I see. Well, I'll think up some things (characters) and whip something up... I have a vague idea in mind.

I have no artistic talent, but I guess that won't be too much of an issue when it comes to images for updates or such.
>>
No. 113467 ID: b0e767
File 149990402314.jpg - (1.36MB , 1400x845 , komododragon-003.jpg )
113467

So, um, hi everyone! I'm a new QM here and just wanted to poke in.

As penance for my disturbance, have a picture of my spirit animal.
>>
No. 113512 ID: c88e6d

>>113467
No need for penance. Just have fun and make fun quests!
>>
No. 114945 ID: 56d67f

Just curious, but how do people feel about authors who run multiple quests? Do they prefer it if the author focuses on one for a period of time or for the author to alternate updates between quests?
>>
No. 115105 ID: 47160d

>>114945
I don't think most people care either way as long as it isn't like a situation where you are either going to burn yourself out, or take six months to continue a quest
>>
No. 115165 ID: be0718

>>115105
Even if it does take six months to continue your quest... people can be patient. Your readers will still be there when you come back. This one will, anyway. Don't let worrying about that keep you from resuming.
>>
No. 115183 ID: 3abd97

>>114945
Honestly, most of the authors who stick around eventually end up running more than one thing in parallel, or switching between things with breaks.
>>
No. 116540 ID: e681e3

Two questions, both of which use examples from the quest Dragon Romance (NSFW):

https://tgchan.org/kusaba/quest/res/809039.html#834886


How do you make this type of drop down menu? Also, can you change the buttons?


https://tgchan.org/kusaba/quest/res/809039.html#834355


What type of file is this? I wasn't aware that you could insert game files directly into threads. What all file types would work? .exe? .swf?
>>
No. 116546 ID: be0718

>>116540
Questions 1-3: Slinko is a god of tgchan and has access to dylan's magical coding powers.
Question 4: Supported embed types are right under the password field in the reply form: GIF, JPG, MP3, MP4, PNG, SWF, WEBM, ZIP.
>>
No. 116566 ID: 395c02

>>116540
Giving all authors the ability to do that is on The List of site improvement ideas. Right now, doing so requires direct html and CSS coding, and putting the images on the server directly through FTP.

The code was done by Dylan, but in theory I can try to puzzle out how it works, and allow such a thing (in limited quantity) to other authors who ask for it.
>>
No. 116584 ID: e681e3

>>116566

Luckily, I don't need to do anything of the sort for now, or even in the near future. Since I never considered such a thing, I never planned events to require the function. I could definitely see some benefits to it though.

I suppose the effect could be sort of replicated with a few hyperlinks, though admittedly clunkier...


Alright, thanks for the answers. If I ever need special coding, I'll ask about it in the IRC channel.
>>
No. 116590 ID: 100607

>>116566
Yeah, as nice as it sounds, allowing the authors to freely submit custom javascript is.. a bad idea to say the least. At a minimum, the submissions would need to be manually reviewed and approved. This is because javascript can alter any part of the website in any way it wants. It can also fetch and submit any data to any 3rd party website, which would be a privacy and security concern. For instance, someone could submit a script that would steal cookies, potentially stealing cookies of mods/admins, which would then allow the attacker to log in and wipe the website.

If such a feature would be added, then it would need to go through a parser which would generate a limited set of html/css/js like the current tags do, for instance, spoilers, or icons.
>>
No. 116593 ID: 395c02

>>116590
Obviously it wouldn't be giving them a place to shove in javascript!

I'm not 100% on how it'd actually be implemented since I'm not a coder, but it'd be part of the post creation ...box? area?. an option you could turn on, then feed image and text into somehow.

the logistics might need figuring out, but it wouldn't be just "here shove in raw code this is safe"!
>>
No. 116598 ID: 3ce125

Even adding something restrictive like that could be a risk; you'd have to be careful to ensure input is sanitized and the mechanism is secure.
>>
No. 116609 ID: 395c02

>>116598
I have faith Dylan would keep such a thing secure... or tell me the whole thing is a bad idea because it can't be made secure <:x
>>
No. 119107 ID: 094652

Can you add a script that prevents the exact same post (same name, email, subject, message, and file) from being posted within a minute of the first? Because duplicated posts are pretty common accidents.
>>
No. 119394 ID: aa1e7b

Don’t suppose some kind folk can help me out with the wiki? I’m mostly just trying to get my author page up and running and right now it has me as “User: Harbard Grim” just trying to get it to say “Harbard Grim.”
>>
No. 119395 ID: aa1e7b

>>119394
Never mind, I figured it out.
>>
No. 119824 ID: c0641d

Hey, is there a place I can test syntax commands?

For instance; [fontfamily=Corsiva]TEST[/fontfamily].
>>
No. 119832 ID: 90124d

If you write an ending early before the end, assume it will be thrown out the window through unintentional derailing.
>>
No. 119892 ID: c2051e

>>119824
That's what /moo/ is for, yeah.
>>
No. 121672 ID: 3583d1

By the way I put in a new idea for who Happy is over on the draw thread. I think this one has a bit more weight to it than the old one.
>>
No. 121778 ID: a363ac

>>121672
did you mean to post this somewhere else if so I can delete it?
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