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File 127320854099.png - (201.85KB , 800x600 , Riarda title.png )
15215 No. 15215 ID: 95ab41

Discussion thread, for what ever might warrant discussion.
54 posts omitted. Last 50 shown. Expand all images
>>
No. 15390 ID: e973f4

>>325188
Ooh, blues harp.
>>
No. 15393 ID: d5b387

Harmonica, mainly used for blues.

We must get this slime some shades and a fedora.

He is on a mission from God.
>>
No. 15395 ID: 1ac39d

>>325193
can probably make shades and a fedora out of himself.
>>
No. 15398 ID: 95ab41

ok, looks like we'll be going with a harmonica, how ever that works. I'll work on the design and resume the quest when I get the chance
>>
No. 15399 ID: 620bfb

I have no idea how a slime can play a harmonica, but he'll be the best damn blues musician to ever actually be blue.
>>
No. 15400 ID: 0fc814

Honestly, I'm not sure how any instrument is supposed to work for a wandering adventurer in dangerous lands.

A harmonica is portable and potentially hands-free, at least!
>>
No. 15403 ID: d6cb21

A slime bard? Oh god, this is gonna be awesome.
>>
No. 15417 ID: a594b9

>>325200
>hands free

You know, I have the feeling a slime bard won't have to worry about having only two hands. We could even create some custom appendage just to play WHATEVER.
>>
No. 15418 ID: 620bfb

>>325217
That's why slime one-man-band is a great idea.
>>
No. 15467 ID: 014ff1

He fights evil with the power of big band jazz.
>>
No. 15495 ID: 43d730

>>325267
One-man big band jazz.
>>
No. 15501 ID: 716eb0

Doobie piano.
>>
No. 15507 ID: d6cb21

>>325301
LET ME PLAY YOU THE SONG OF MY PEOPLE
>>
No. 15508 ID: 1ac39d

i actually want to hear the song of the doobies on a one key piano. the fact that amadoobus managed to cure a hangover with it tells me it's better then you would think.
>>
No. 15513 ID: 620bfb

>>325308
Better than I think? How does something become better than pure magnificence? I mean, they are Doobies.. Why would you think it wouldn't be the best thing to ever happen to you in the first place?
>>
No. 15515 ID: 1ac39d

simple. the human brain is not capable of imagining it's magnificence, therefor no matter how good i think it is, it would be better.
>>
No. 15792 ID: 10c20a
File 127421654818.jpg - (113.72KB , 1000x1000 , RoqanTaken.jpg )
15792

quick intermission while waiting for me to deal with some stuff and resume the quest.

Posting this here because it isn't technically "fan" art
>>
No. 15793 ID: a594b9

>>325592
This image confuses me. Cannot decide if want or not.
>>
No. 15794 ID: c71597

>>325592
Alternate interogation methods for the human?
>>
No. 15798 ID: 8bb533

>>325592
Her tailhole is showing oh murr
>>
No. 15843 ID: ce83f8

I will accept this intermission without complaint. while fapping furiously
>>
No. 15871 ID: d6cb21

Looking forward to a continuation.
>>
No. 20646 ID: 10c20a
File 127986133319.jpg - (59.18KB , 800x600 , RiardaJryuvPause.jpg )
20646

to whom it may concern, I have had a series second thoughts regarding this quest and have had so for some time. As a result, I am currently thinking of trying to get the current chapter to a stopping point, and then putting the quest on hiatus
>implying it isn't already on hiatus
with the intent of hopefully starting it back up again once I've figured out what the fuck I'm doing with it, possibly trying to run something else in the meantime.

thank you for your patience
>>
No. 20649 ID: f58d30

>>330446
Oh well, I don't mind a hiatus really. But if you're gonna run another quest, I'll happily wait for it =)
>>
No. 20650 ID: dad664

>>330446
Just don't update it, then when you feel like updating it again, post it with that image and claim the storyteller fell asleep due to being prone to fits of narcolepsy.
>>
No. 20654 ID: b7f049

>>330446
>series second thoughts
I obvious don't know what kinda second thoughts, but a Quest shouldn't be something you force yourself to do.
Personally I wouldn't mind you trashing this and starting something else you'd have more fun with.
>>
No. 20655 ID: 0b2a05

Aww, well I'm sure it'll be better for it!
>>
No. 21700 ID: 10c20a
File 128164430498.jpg - (62.41KB , 800x600 , Ask Jryuv.jpg )
21700

Ok, so I've done some brainstorming, and I think I've figured some stuff out regarding Riarda Legends. However, it also occurred to me/ was suggested to me, that it might help people/ participants some if they possibly knew a little more about the setting the story takes place in, the land of Riarda. Thus, I'm bumping this thread with a Q&A section. Feel free to ask Jryuv, one of Riarda's most renown scholars anything you might want to know regarding the setting from race descriptions, history of the world, religious pantheons, etc. Anything that isn't a direct spoiler for the quest should be up for grabs.

tl;dr Ask a Vataruk scholar anything

in the meantime, I'm going to try and work on some updates
>>
No. 21701 ID: f35afd

Please tell us everything about race descriptions, religious pantheons, and the history of the world.
>>
No. 21702 ID: 8bdb6a

Is there a map, with character locations?
>>
No. 21703 ID: 10c20a

>>331502
the map is in the works
>>
No. 21714 ID: ebb16e

What's with the claws?
They sure look cool, but they seem to be pretty unwieldy for more sophisticated work.
>>
No. 21716 ID: 10c20a
File 128166042310.jpg - (97.66KB , 800x639 , Ceretar Map.jpg )
21716

>>331502
The Kingdom of Ceretar, the mighty forest region specifically. The dots represent notable villages or cities. The dots lining the southern edge of the Ceretar Mountains are scout camps. To help get a sense of scale, Roqan mentioned in the first chapter that her camp was roughly a day and a half trek to Chord's camp, not cutting through the mountain. To the north of the Ceretar Mountains lies the kingdom of Thogania. Further to the west lie the Great Division Peaks, on the other side of which resides the Shobleathe desert.
>>
No. 21717 ID: 10c20a
File 128166084588.jpg - (147.23KB , 535x1000 , ChordColor.jpg )
21717

>>331514
Well, no. Our claws aren't so suited for intricate work, not like those of a Hugavid, or "human." As a result, many or our tools and weapons are designed and crafted to attach to a glove or forearm brace., Roqan, from our story, for example, wears a pair of short blades attached to gauntlets she wears over her forearms, while Chord's weapon of choice is a sling built into her right glove. We can't craft any small or overly intricate details or mechanisms without spending inordinate amounts of time tinkering with them. I hope that addresses your query.

>>331501
Could you please be more specific, or at least narrow down your question to one thing at a time?
>>
No. 21718 ID: a594b9

Tell us of the history of your race, for starters.
>>
No. 21740 ID: 10c20a
File 128172594658.jpg - (118.27KB , 600x902 , DragonGods.jpg )
21740

>>331518
Very well. To start, I must introduce one of the pantheons of Riarda. The pantheon of the Dragon Gods; Miyerine, the Brood Mother. The Spirit Dragon, and progenitor of the Dragon God siblings.
Zurkan, the Corrupt. Dragon of Destruction and sire to the Dragon God siblings
Kelthulak, the Void. The Null Dragon, a void of anti-magic, and eldest of the Dragon God siblings
Goratesh, the Mountain. Dragon of Construction, his size and appearance mimic that of a mountain range, his every movement reshapes the earth. Second eldest of the Dragon God siblings
Apudis, the Fury. The Fury Dragon, with control over the emotions of mortals, second youngest of the Dragon God siblings
Nupsung, the Dreamer. The Ether Dragon, existing between the waking world and the realm of the mind, the youngest of the Dragon God siblings.

During the War of Creation, the four siblings sought to prove to the Lord of Creation that they were just as powerful, if not more so that he. They set about creating their own mortal races. First came the dragons, as the gods of the Elemental Masters pantheon had commissioned them for powerful generals to lead their armies. Then came us, the Vataruk. Many of my kind don't wish to believe this, but the Dragon Gods were not pleased with us, their creations, labeling us as a failed experiment. Historians are not entirely sure why, but theorize it had something to do with the accursed Nantuka Qabre, or "Dark Elders" of our past. They then made the Dragon-kin, mimicking the Lord of Creation's Monster-kin.

When the War of Creation ended, a new conflict arose. The Gods battled with each other for dominance and territory control. The Dragon God siblings remained unified and launched what is known as the "Dragon Crusade," seeking to eradicate the other Gods. As the four Dragon Gods marched on the temples of the Elemental Masters, the Vataruk were formed the initial waves. Whipped into a blind fury by the powers of Apudis the Fury Dragon, they caredlittle for their own survival. Many died simply by throwing themselves into the flaming body of Pyron, the Elemental Master of Fire in the first wave of the assault.

The assault on the Temple of Fire proved successful, the Master of Fire had been slain, however, for unknown reasons, the Nantuka Qabre began to fall to infighting. The Dragon Gods left the Vataruk behind to deal with their problems alone and pushed onward in their crusade. It was their divine choice that led us to becoming as strong as we are today.

One Vataruk stepped forth, Ijol'Toqan, and took command of the now leaderless and confused masses. He led them away from the temple, and the conflict, leaving the Nantuka Qabre to battle amongst themselves. The Nantuka Qabre were a natural progression of our development, with very potent magical power, including the ability to use our Rune Magic without requiring any surface to inscribe the runes on, but had a negative side effect of their minds degraded. The Nantuka Qabre had a twisted and alien outlook toward the world and living creatures. Ijol'Toqan had rounded up the remaining Vataruk and through a ritual, placed a curse upon them. The curse shortened their life span and stunted their growth to prevent any of them from aging into the accursed Dark Elders. The Vataruk then began a life as nomads, wandering the world in search of their wayward gods. Centuries later, under the rule of king Dreman'Holtir, the Vataruk settled down in the Ceretar Mountains, believing it to be the resting form of Goratesh, the Mountian. while settled, Holtir's rune priests had stumbled across a ritual that would possibly give the Vataruk a means of circumventing the ancient curse put on them, and still avoid the corruption of the Nantuka Qabre. This ritual caused a Xyphor, or an adult Vataruk, to mutate. It was a painful transformation and altered their form permanently, but extended their life span and gave them new power. The results of the mutations were the Hopek-joqar, or "Royal Lords" which all kings and their chosen queens are subjected to, Vedur, or "Guards" and Kabeke, also known as "Mages."

As the decades went by, a conflict began to arise with the neighboring citizens of Ceretar. Scouting parties had raided nearby villages for supplies not available on or in the mountains, when the villages fought back and killed the scouting parties, the Vataruk responded with force. The conflict would continue to escalate with the human kingdom of Ceretar, eventually leading to the death of king Dreman'Holtir. His eldest son would take up his reign in the time of war, which is where our current story takes place.

I apologize for rambling on like that, and I hope that helps answer your question.
>>
No. 21746 ID: a594b9

>>331540
Coooool.

Tell us about Monster-kin next!
>>
No. 21747 ID: f35afd

>>331546
Y. do this.
>>
No. 21872 ID: 10c20a
File 12819277944.jpg - (64.65KB , 800x600 , MonsterKin.jpg )
21872

>>331546
The Monster-kin were one of the Lord of Creation's later works. According to legend, during the War of Creation, the Lord of Destruction, lacking any means to create an army of his own, discovered a way to develop his army while, at the same time, adding insult to injury, as it were, to his rival. By using his power and corrupting the Lord of Creation's creatures he would force his rival to battle against his own children. Many animals were easy to corrupt with their simple minds, even the mighty Spirit Dragon Zurkan fell to his corruption, resulting in the Dragon of Destruction. But these twisted and monstrous abominations that the Lord of Destruction released into the world spread quickly. Their new forms and power allowing them to gain an edge over the native creatures.

Some of the animals fled, retreating to the Lord of Creation, pleading for his help. They were not able to contend with the monsters Destruction had released. Saddened by this turn of events, the Lord of Creation made a decision. He selected species of beast from each region and granted them new forms, forms that may grant them an edge over the new minions of Destruction.

From the sand swept deserts, he selected the Desert Runners. From the thick forests, he chose the mighty Behemoths. From the mountains, came the resourceful Tunnelers. From the windy plains, the cunning Trackers. The Jungles, the wily Amarans. Patrolling the night skies, the vigilant Tangle Moths. Keeping watch over the day lit skies, the swift Rocs.

The form he bestowed upon them was reminiscent of his previous creations the humans. They now walked upright on two legs, their front claws vaguely resembling hands. Though in many cases, these "hands" were not capable of much more than bludgeoning or slashing. They still resembled the forelimbs of their bestial cousins. For this reason, they were also given an additional ability. The ability to transform. Monster-kin posses an innate ability to reshape their bodies into an even more humanoid form. Their claws retracting, forming more digits on their fingers, and gaining opposable thumbs, their legs reshaping into plantigrade forms. This transformation is most commonly accompanied by the sounds bones snapping and reshaping in a fairly grotesque audible display, causing severe discomfort for observers within ear shot.

The Monster-kin were tasked with the protection of the Lord of Creation's creatures during the War of Creation. Some still cling to the old ways, dedicating themselves to the protection of the wild life and their home wilderness. They tend to band together into tribes of their own breed. Behemoth Monster-kin stay with behemoth monster-kin, Trackers with Trackers, etc. Their animal nature and appearance often times is the cause of forms of prejudice from other races. Some don't expect certain breeds of Monster-kin to be particularly capable of rational "human" thought, or even capable of anything other than standard bestial instincts.

Monster-kin are capable of interbreeding with one another, but in most cases, it only results in the offspring taking after one of its parents. In very rare occasions a hybrid may be born, displaying traits from both parent species.

Um... I think that's most of it. Unless there's something specific I didn't mention that you're curious about.
>>
No. 21898 ID: a594b9

>>331500
Tell us about yourself, cutie!
>>
No. 21914 ID: f35afd

It seems that there are a lot of gods. Can we get a rundown on all the gods? Can we get like, names and blurbs for the races so we know what to ask about? We have the names up there in the char select, but it isn't apparent that there are so many sub-species, etc. for each one.

We don't know enough to know what to ask about.

Also, what is the war of creation all about?
>>
No. 21932 ID: a07aad

>>331500
I do have a question... who are you? I mean... what's your role here? what do you work in? I suppose you're not going around telling stories to disembodied voices like ourselves, right?
>>
No. 21951 ID: 10c20a
File 12820748772.jpg - (133.99KB , 600x800 , Elemental Masters.jpg )
21951

>>331698
>>331732
Oh, whell, I'm a Vataruk, or "Daragon" as the humans tended to refer to us. At the risk of tooting my own horn, I'm a rather well known scholar, if I do say so myself. I collect information, history, and tales and provide access to said information to anyone who might desire it. I am fluent in several languages, including ancient Draconic and ancient Elvish, which are considered "dead" languages. You were waiting here in my study when I arrived, so I just assumed you were interested in hearing a story. The one I have been telling is a historical documentation.

>>331714
There are three pantheons of gods worshiped throughout Riarda. The Dragon God pantheon is primarily worshiped by Vataruk and a few sects of Dragon-kin. The Elemental Masters pantheon is the most wide spread belief including most of Ceretar and Thogania. There are 9 gods in the Elemental Masters pantheon.
Angol: Mistress of Gravity and space, she resides on the moon, watching from her lofty perch.
Chronos: the Master of Time. Little is known about him as he rarely makes his presence known in historical accounts. Another interesting note is that there has never been records of any mortal ever being able to use his power.
Mephisto: the Master of Death. In ancient times he attempted to expand his empire into the world of the living. As punishment for his hubris, the Lord of Creation fused his body with a massive mountain of flesh, imprisoning him in his own realm for eternity.
Pyron: the Master of Fire. According to historical accounts, the original Master of Fire was slain during the Dragon Crusade. It is unknown if a new master took his place or if his power simply persists even in death.
Lucifer: the Master of Darkness. Lucifer controls the elemental forces of shadow and darkness. Attributed for banding the other Elemental Masters together to stop the Dragon Crusade.
Golem: the Master of Earth. Physically powerful and in complete control of the land. He avoided the assault on his temple during the Dragon Crusade, apparently by seeking refuge inside the cavernous back of Goratesh the Mountain dragon.
Riale: Mistress of Water. Mistress of the seas, all bodies of water bend to her will.
Myrrna: Mistress of Light. It is said that she must never open her eyes, for if she saw the world in it's current state, she would become tainted and light would fade from the land.
Zephyr: Master of Wind. The breath of life.

The Elemental Masters were created and appointed by the Lord of Creation so watch over his world and maintain balance. Each given reign over an element, each given a foil in the form of another master.

The third pantheon isn't really a pantheon, but a single god. The Hydra, which is mostly worshiped by the Nah'Goda. They believe that they all formed from the blood of the ancient beast simply known as the Hydra. They have developed a type of "blood magic" as it were to symbolize this link to their god.

I suppose I can give a brief description of the races inhabiting Riarda. I've already discussed Vataruk and Monster-kin. The hugavids, or humans, of Riarda are the most wide spread species of humanoid. There are three major kingdoms of humans; Ceretar, Thogania, and Shobleathe. Ceretar, for many years, was locked in a struggle to defend itself on multiple fronts. In the time of Great War, Ceretar was wrapped in a conflict with use, the Vataruk, Thogania was attempting to expand it's borders into Ceretar land, and the technological kingdom of Shobleathe declared war on Ceretar when they allied with the "magical races" that inhabit the Shobleathe desert. The humans of Thogania and Ceretar greatly improved the designs of the elvish inventions the "Dullahans." The humans of Shobleathe, shunning the use of magic, developed technological devices instead, using vehicles they call Tanks, and walking vehicles called Tech-shells.

The Half-bloods, or commonly referred to simply as "Elves" are a peculiar species. The Half-bloods are descendants of the ancient elves known as "Pure-bloods." Pure-bloods were the last species created by the Lord of Creation, a sort of hodge podge of spare parts as some history books describe them, as such, they ended up being a strange smelting pot of DNA. The Pure-bloods had a peculiar trait in that they were capable of successfully breeding with nearly any creature, producing a viable hybrid. As such, these creatures eventually gave way to the hybrids we call Half-bloods today. Most are diluted elf blood with human blood, but there are some strange combinations out there. This is also where the people of Shobleathe explain the Monster and Dragon-kin races came from.

Dragon-kin were the product of the Dragon God siblings seeking to prove their superiority to the Lord of Creation. They reshaped their previous creations, the Dragons, into humanoid forms, mimicing the creation of the Monster-kin. Dragon-kin come in seven breeds, based off the dragon types they were made from, each corresponding elemental master, excluding Time and Death.

The Nah'Goda are commonly referred to as "Snake men." They believe they spawned from the blood of the Hydra. Historians believe they initially stemmed from a Half-blood, or possibly even a Pure-blood who made a "union" with a serpent demon.

The Slimes were initially considered just mindless beasts that inhabited swamps and dank caverns. Roughly two centuries ago, the Slimes gathered together and came forth, demanding rights, and to be treated as equals to the other sentient races. Slime society is ruled by the Masked Slimes, massive aggregate slimes that wear a skull or similar mask representing a "permanent" head. Slimes reproduce by combining with another slime with desirable traits or genetics. The two then begin to divide into offspring. The parents are lost in the process, but their memories and personality traits are passed down into their offspring.

Dwarfs are diminutive, stout humanoids. They have a penchant for wild inventions and sparks of inspiration. Some of the best designed and built Dulahans were created by Dwarfen hands. But the Dwarfs were not particularly magically inclined, so powering the Dullahans. As such, then messengers from Shobleathe arrived at the Ceretar workshops, promising efficient, non magical power sources for their inventions, the Dwarfs quickly relocated to the Shobleathe desert, where they have drastically advanced the Shobleathe army's Tech-shell technology.

I tried to keep most of the descriptions fairly short, I hope that still helps.
>>
No. 21957 ID: a594b9

>>331751
Tell us more about Dragon-kin.
>>
No. 34677 ID: 10c20a
File 130194193460.png - (259.15KB , 800x600 , Dragon-kin.png )
34677

>>331757
During the time of the War of Creation, the Elemental Masters commissioned the Dragon God siblings to create for them powerful generals to lead their armies. These generals would eventually come to be named Dragons. Each Dragon God sibling made designed dragons for two of the elemental masters, placing their own personal spin on their designs. Kelthulak created the serpentine Water and Shadow dragons, Goratesh designed the massive Lunar, and solid Earth dragons, Apudis designed the chitinous Fire and thunderous Storm dragons, and Nupsung designed the brilliant Light and the singular Time dragon. When the Siblings sought to prove themselves better than the Lord of Creation, they made followers. We were the first, but ultimately deemed a failed experiment by the siblings. They sought to create another race of worshipers while simultaneously showing up the Lord of Creation at his own game. They used their creations, the dragons, as a jumping off point and, much in the same way as the Lord of Creation did with Monster-kin, reshaped them into more humanoid forms. These Dragon-kin as they called them could shift between a more draconic form and a more humanoid form which even more closely resembled humans than many of the monster-kin.

While in their draconic form, the Dragon-kin have access to abilities very similar to those of their dragon ancestors. For instance, the Earth dragons and kin are able to turn their bodies hard like stone, and create spikes of rock extending from their backs and limbs, and, unlike most of the other breeds, are incapable of flight, however, possess the ability to meld with earth or stone to travel through it like water.
Lunar dragons and kin are the largest of the bunch, are capable of flight, despite their bulk and lack wings, because their bodies house an innate ability for gravity manipulation, and are even capable of limited teleportation.
Fire dragons and kin possess wings and are thus capable of flight, can breathe fire, and possess a smaller set of secondary limbs for close quarters combat.
Storm dragons and kin possess wide, moth-like wings and the ability to replicate an "Anvil-to-ground" or "Positive lightning" bolt looking to originate from their mouth.
Water dragons and kin possess long, serpentine tails and large, wide fins. The dragons tend not to have any legs, while the Dragon-kin do have limbs. They are capable of remaining underwater indefinitely and can fire a powerful jet of water from their mouth that is capable of blasting stones apart!
Shadow dragons and kin are similarly serpentine with the full dragons not possessing any limbs. They cannot fly, but are capable of passing through shadows and creating dense clouds of black smoke from their bodies.
Light dragons and kin have brilliant white and gold scales and large majestic wings. They can fire a searing beam of light from their mouths. Commonly referred to as "Divine Dragons" they are highly revered among the Vataruk and even races like humans.
The Dragon God siblings were unable to create a dragon-kin inspired by Na'zarosh, the Time dragon, as she mysteriously vanished shortly after creation along with Chronos, the Master of Time.

After the Dragon God siblings were routed at the end of the first Dragon Crusade, the vast majority of Dragon-kin abandoned their creators, instead falling to worship the Elemental Masters. This would come back to haunt them during the second Dragon Crusade millennia later.
>>
No. 34680 ID: 351eda

>>344477
Bit of a nose on that fellow there.
>>
No. 35423 ID: b6ca92

>>344477
>and Nupsung designed the brilliant Light and the singular Time dragon.
>Time Dragon
but you said
>Chronos: the Master of Time. Little is known about him as he rarely makes his presence known in historical accounts. Another interesting note is that there has never been records of any mortal ever being able to use his power.
So how did they pull that one off? Are there no more tales of the Time Dragon after Chronos took her?
Hell, you even provided illustrations of the gods, save for Chronos. What's going on? Is Chronos really THAT aloof of the physical plane?
>>
No. 35435 ID: bf1e7e

>>345223

You seem to have missed the 'mortal' part. If the time dragon is a singular, immortal entity, it is not in fact a mortal being.

Also, Chronos is the big door/obelisk in the back of the gods picture.
>>
No. 35486 ID: 10c20a
File 130318435201.png - (176.32KB , 600x800 , NaZerosh.png )
35486

>>345223
You are correct, actually. Shortly after her creation, the Time Dragon was supposedly spirited away by Chronos. Little to nothing is know regarding her either. It's said Chronos only commissioned her creation because he wished for a companion to watch time unfold with. Also, my words are still technically correct. Na'Zerosh, the name by which the Time Dragon is known in legends, was granted a portion of Chronos' power, thus becoming, effectively, immortal. So there is still no record of any mortals obtaining the power of Chronos. Here's an ancient artist's rendering of Na'Zerosh.

>>345235
This is correct. Chronos is commonly depicted as a large door or monolith, surrounded by a luminescent fog. Sometimes his body is depicted as being composed of Quartz.
>>
No. 78649 ID: 67bfa9
File 138782653009.png - (675.99KB , 990x710 , SlimeRevolt.png )
78649

Lucid told me the slimes had to battle for equal rights

this is what came to mind
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