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File 159591336701.png - (1.59MB , 3000x2500 , sprites.png )
133511 No. 133511 ID: 5a5548

Sexy Dungeon discussion and resources. let me know if you are enjoying the game so far, any feedback you'd like to share, or any ideas for enemies or adventurers to populate the dungeon.
Expand all images
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No. 133512 ID: 5a5548
File 159591347050.png - (262.75KB , 1500x1450 , aisha.png )
133512

beginning tomorrow morning I will be moving across several states. it will be a three day journey, following that I will continue updating the game and adding assets to the dungeon.
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No. 133513 ID: 5a5548
File 159591348627.png - (225.44KB , 1500x1450 , harpe.png )
133513

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No. 133514 ID: 5a5548
File 159591350897.png - (289.35KB , 1500x1450 , bloody rhea.png )
133514

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No. 133515 ID: 5a5548
File 159591353178.png - (313.46KB , 1500x1450 , Vaati.png )
133515

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No. 133517 ID: f24f10

But what do they look like naked!!??!
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No. 133521 ID: b1b4f3

I think it's funny that the Tide Monk was sexually incompatible with the rest of the options since the only other male is straight.
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No. 133523 ID: 19da02

your pictures are far more large than they need to be. It makes it difficult to actually read the stat sheets.
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No. 133524 ID: e19a40

>>133523
>larger

Hold left Ctrl and rotate the mouse wheel.
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No. 133550 ID: 12b116

>>133524
I mean, the image is also perfectly comprehensible at 800x800. Probably even smaller than that. There's no advantage to it being 1500x1500.
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No. 133551 ID: e19a40

>>133550
The first sprite fit in a 370x550 area. It's very reasonable, even though the page containing all of the sprites end up large.
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No. 133552 ID: 12b116

>>133551
I'm talking about the character sheets. Like, the ones with the moves and stuff. I mean, the actual updates are also ridiculously huge for no reason, but you can also see them just fine from the thumbnail.
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No. 133553 ID: e19a40

>>133552
The character sheet contain text. When I open one of those in a new tab and click it once the text fit perfectly in my screen. If it were smaller I would zoom in to read.
What about the current size bother you? The only advantage I see in having a smaller size would be having a smaller file.

For the quest I understand that large images create problems for the Expand all images option.
The advantage, however, is that this is a pornographic quest and we are getting a better resolution.
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No. 133556 ID: 12b116

>>133553
This might be a crazy thought, but what if you didn't have to open each image in a new tab to make it a reasonable size?! Crazy, I know. Especially for a "stat card," being able to look at the whole thing at once is kinda beneficial.

Also I doubt the porn will be much enhanced by having a character's eyeball take up most of the screen in a 3kx2.5k image. Seriously. Look at Deer's pic in the thread. It's under a thousand pixels in the longest dimension and looks perfectly fine.

Anyway, I think I've said my piece at this point. It might be worth glancing at what other quests are doing though. There's probably a reason for it. I'll quit shitting up the dis thread by arguing about something like this. although inane arguments are a tried and true tradition here.
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No. 133557 ID: b1b4f3

Oh god I didn't even notice how big the update images were. 3000x2500 is WAY TOO FUCKING BIG. The biggest dimension should be 1000 for uploaded images, IMO, unless it's something that requires extra size like Slowpoke's race chart. Or actual sprite sheets like the OP of this thread.
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No. 133558 ID: d2d4c6

Idisagree completely with you all. Higher res is always welcome.
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No. 133563 ID: c8edab

>Images too large
This is not an issue for several reasons.
1. Display resolution and pixel density on devices is getting better over time. What may seem large today, may be small tomorrow.
2. The site may change the display of images to be limited to screen width in the future, so it's better to have an image that is large, which the browser then downsizes to the screen width, instead of having a small image that would look blurred when upsized to match screen width.
3. There already exists a questden site extension which allows you to customize the display of images on questden in a way that they will fit the screen width.
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No. 133569 ID: b5ac3f
File 159666029344.png - (92.86KB , 555x668 , dunscussion.png )
133569

from the discord.

and to answer questions posed in the thread:
>If someone attacked her for 2 again, she would have 3/4 health and 0/3 armour. Is that correct? That being the case, can healing heal armour?
healing does work on armor. armor is lost first when an adventurer takes damage. when a character has their armor reduced to 0 their armor breaks, and enemies have special attacks that they can only use against an unarmored adventurer.
when a character is reduced to 0 health, they enter a vulnerable state. when they would normally take damage in this state, they instead must roll a lewd save. they have a 1/3 chance to be victim to a lewd action, which removes them from the game. think of this as working the same as death's door from the earlier builds of Darkest Dungeon.
>Can we attack up/down/diagonally? Can BfL/Sappara be cast over allies safely?
attacks can be aimed through tiles, though AoE attacks will hit every tile in its area. a character can only face left or right, so attacks can only be aimed in either direction. some attacks can be aimed at tiles on other rows, but these abilities will specifically mention it. some abilities have no range and simply effect everyone (eg. Grace affects all adventurers regardless of their position)
>I think the green boot in their stats is movement, unless it means something else
this is correct. the stats under the character portrait and name are Health, Armor, and Movement.

as said on discord, this game is a work in progress, and any feedback is greatly appreciated, either in this thread or on the discord server.
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No. 133570 ID: b1b4f3

What's the difference between armor and health, if both can be healed? I guess the Blessings from Enlil makes a distinction, anything else?
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No. 133571 ID: f8fa51

>>133570
As CoyoteDead said, certain monster attacks can only happen if the target is unarmoured.
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No. 133574 ID: dbd72b

>>133570
Important note: Sappara is more powerful at full health, so this means Vashti can take a light hit and still use the enhanced version
>>
No. 133575 ID: f8fa51

A couple more questions: If armour is broken, can it be healed? If armour is broken and health is nearly full, can healing heal both some armour and some health (like damage can affect both armour and health)? Does health always need to be healed before armour, or is there a choice?
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No. 133576 ID: b1b4f3

>>133575
"healing does work on armor."
Or do you mean, once it goes down to 0?
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No. 133577 ID: f8fa51

>>133569
>when a character has their armor reduced to 0 their armor breaks
Yes, by broken I meant 0 armour.
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No. 133578 ID: b5ac3f

>>133575
armor is always reduced first and healed last. think of a character's armor as their first line of defense. when its worn down they become more vulnerable to attacks.
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No. 133579 ID: 4286b4

Being able to heal armor feels a bit... illogical, since armor is something that's normally repaired, not healed. But I understand what you were going for. Some sort of a buffer.

I think it would've been better if that stat was represented in a different way.
For instance, instead of having 4 Health and 3 Armor, the character would have 7 Health and have an Endurance stat of 3.
Or, you could simplify things and say that once a character's health is below half, the special attacks can take place. In other words, a character has 7 Health, but when their Health is below 4, which is half of 7 rounded up, they have to roll the lewd save.


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