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File 156376361727.png - (206.44KB , 338x450 , tgchan redesign header.png )
130278 No. 130278 ID: eb1fcc

Yo, Riotmode here! In light of the name change push here I figured I'd just take the next logical step and push for an actual website redesign entirely.

And I'll probably pay for it too, because despite just lurking for a few years now I still have fond feelings for this place.
(I'm expecting it to be anywhere between 500-1200 dollars, depending, so there may be some scrounging needed before I can commit.)

So, here's the game plan!

step 1:
-compile a list of necessary features (user ID system, agreeable formatting, suggestion boxes, spoiler tagging, etc)

-compile a secondary list of features that would be nice (Tagging system for quest genres ((Sci-fi, porn, fantasy, etc)), different viewer modes, etc.)

step 3:
-put out some leads with website development folks, find out what kinda budget I need to achieve the ideal website as agreed upon by the users

step 4:
-If it's enough I can cover it, I'll start saving and get 'er made.
-If it's too much to feasibly do that on my own, I'll put feelers out here and probably have the money routed through Dylan himself if people aren't able to trust some randoid like me.

important things I already expect to get added to the website redesign:

-an optional "old format" setup that makes the website function as a chan board like it always has

-seperate suggestion boxes for discussion and suggestions

-an "only updates" mode that detects when an author posts an update in their own thread

-a tool for converting old threads into archives on the new format, so we don't lose any of the rich quest history we've built here. Someone has to think of the furry peens!

One final note: since it'll most likely be my money, if a feature is something I want that nobody's really pushing for I'll likely push for it as an option.
45 posts omitted. Last 50 shown. Expand all images
No. 130382 ID: eb1fcc

That one gives me some server space worries since to counter that problem there'd have to be a script active that hosts original-res through a clickthrough and a resized "standard" rez in addition to the thumbnail. That's like, 3x as much image hosting space requirements.

Probably doable though, I foresee a lot of documentation for this specifically
No. 130383 ID: ccd2ca

I think there's a way to get most of the common browsers to do something like that on the reader's end.
No. 130388 ID: cbcc81

that could work, imageboards are low impact so I can't imagine a clientside thing would impact performance much

talking out my ass of course, I'm still lear the code
No. 130389 ID: cbcc81

that could work, imageboards are low impact so I can't imagine a clientside thing would impact performance much

talking out my ass of course, I'm still lear the code
No. 130391 ID: 58ee15

1. Resizing images is what all web browsers do really well on their own. It's not necessary to store intermediate size images and limiting image size to the window width is a tiny css fix. This is a non-issue.
2. Server storing intermediate size images is also not an issue because of how cheap storage space has gotten. In fact, it's usually worth using disk space to save on bandwidth.
No. 130394 ID: eb1fcc
File 156399940637.png - (161.88KB , 685x939 , in-line mockup.png )

aight, cool.

so, to cover what we need for the imageboard rework:

-Timestamps pertaining to author updates. Perhaps run this through IP, or a login system if possible?

-Standardized image width

-Formatting buttons on the postbox

-move post-box to bottom of screen instead of top

-more modernized post reply system

-rename "Reply" to "open thread" or something to that effect

-better thread-watch integration (perhaps use rss? Older standard, but still plenty reliable)

-make it detect mobile browsers and adjust button sizes for ease of use

-text resizing options

-re-organize threads to an in-line format to make it more compatible with reading (May be easy enough to do in an afternoon, I've worked with this before back when I was using tumblr and if I can get at the back-end I can probably hack this one together myself)

+Support for multiple images per post?

If I'm missing anything note it here.

Attached is my vision for a more mobile-friendly thread format, including in-line images/text, text size options, reply formatting update, and a wider thread layout. Ideally text would stay constrained to wrap about as far as the post block thingies, as I've shown here.

Images would not be shrunk, I just didn't think to resize them when making this.

Plain text posts would be indented to align right, posts from authors (or just posts containing images) would not.
No. 130395 ID: eb1fcc

slight clarification thanks to the discord:
-some people dislike the new image position. That's unfortunate, because the word wrap on some mobile devices (like mine) is so bad as to make threads with expanded images unreadable for the first few lines. Perhaps expand all option displaces text below the image?

-Someone else mentioned that we could just use tripcodes instead of the wiki login system. I agree with that, but we'll need to make documentation for how tripcodes work more visible to newcomers
No. 130396 ID: 4854ef

The way it was put would make it pretty hard to read on PC's
No. 130398 ID: ccd2ca

For a variety of good reasons, websites generally have a mobile version and browser version whenever possible. What works well on a PC and what works well on mobile are very different, and aiming for one design that works for both will usually just end with something that no-one likes.
No. 130399 ID: b1b4f3

Agreed. I'm sick of websites giving me a infinite vertical scroll and/or leaving massive amounts of empty space on the sides.
No. 130402 ID: eb1fcc

a fair point. This is mostly designed for mobile use more than anything, so I'll save this particular design for SPECIFICALLY that. Perhaps a manual big-button toggle on the top right along with the other style formats like nice and pony?
No. 130403 ID: ccd2ca

It should be pretty easy to put in something that automatically detects whether you're using a mobile client or not, if you're going to be paying for a professional to do this stuff. It's pretty standard feature in web design these days.

Really, whatever ends up getting decided in this thread, you're going to have to talk to whoever you hire and listen to them about what's possible and what is or isn't a good idea, anyway.
No. 130405 ID: eb1fcc

For sure, but I still want to go to them with a solid agreed-upon idea here. Is there anything else that should be added that would make the imageboard format better?
No. 130417 ID: 58ee15

>Is there anything else that should be added that would make the imageboard format better?
Ask and ye shall receive. In the document I posted, I identified about 70 minor issues. Here, have 10 of them that only deal with how a post element is displayed.

>The >> doubledash on the left of each non-OP post should be removed.
This visual element seems to serve little purpose when the thread doesn't support any post hierarchy. And in case you'd need padding to signify a post is a reply to another post, white space should be used.
>The Checkbox next to each post should be hidden until hovered over.
It makes little sense for this rarely-used feature to be visible on all the posts all the time.
>The poster name and poster ID should be together.
For two elements in the post's header that basically serve the same purpose (identifying the poster), I don't quite understand why one is on the left and other on the right side of the header.
>If using the pony theme, the pony icon should always be on the left side.
With how a post width varies from post to post, the icons keep jumping left and right. One of the consistency UI design principles teaches us that common visual elements should try to appear in a consistent manner so that the user can always expect to see them in the same way. There's also several other problems, such as the fact that the icon is too large, that it has no padding, etc. Altho, the pony icon itself has some value in terms that, a user avatar serves many useful design purposes.
>If using the pony theme, the pony name should be together with poster name and poster ID.
Altho we then get some problems with redundancy where you now have 4 elements serving to identify the poster - poster name, poster ID, pony icon and pony name.
>The time in the post's header should be localized.
It's confusing to the user who doesn't live in the server's time zone to see the server time.
>The time in the post's header should be relative. Optionally.
More often than not, a relative value (eg. 15 minutes ago) would be much more valuable to the user. It should be possible for a user to customize how they see dates and whether they want to see absolute or relative time.
>Post ID in each post's header should be hidden until hovered over.
I have a lot to say about how post ID is an irrelevant visual element and how one should not expose the inner workings of the website to the user. But let's just say that the number itself is metadata that no one reads when reading the quest, and the only thing that matters is the reference.
>Post file info should be hidden by default.
How often are post file's data size, pixel dimensions, and its filename relevant? Relevant, as in, will affect the way user handles this file? Almost never. So this info should either be permanently hidden, or shown after hovering over the thumbnail.
>When clicking on an image, the default action should be to expand the image (and not open it in a new tab), but be limited by screen width and height. The "Expand all images" link should also expand the images in this way.
This one problem you already discovered on your own :P
>There should be an easy way for the user to differentiate between his own posts and posts of others.
For instance, by changing the background color of the poster name.
Ok, this one isn't really a minor fix without implementing a user system. Technically it would be possible if you used a static list of names, and you then find posts with poster names from this list.
No. 130419 ID: 0055dc


>When clicking on an image, the default action should be to expand the image (and not open it in a new tab), but be limited by screen width and height. The "Expand all images" link should also expand the images in this way.

No. 130420 ID: 58ee15

Because it creates a better reading experience:
- It isn't disruptive (opening the image in the new tab is)
- It doesn't break the layout (horizontal slider appearing can result in many visual artifacts and is usually a big no-no for user experience)
- It is more consistent (images of varying sizes can be expected to be aligned more often; the user can always expect to see the whole image)
- the user can always open the image in a new tab, or zoom in, to further increase the size of the image. Note that looking at an image when you can only see a part of it, is usually frustrating to a user
No. 130424 ID: eb1fcc

honestly, a lot of these are ones I don't fully agree with since they fall under the oversimplification peeve. The checkbox isn't all that intrusive and I find the double-arrows helps readability.

The image thing I agree with especially for mobile browsing though, it's a lot harder to click the file url to expand the image than it would be to click just the image.
No. 130431 ID: 58ee15

>the oversimplification peeve
Sigh. Have you taken any classes on GUI design? Read any books about what makes a good GUI and good user experience?

You could call it oversimplification if I was suggesting to remove certain functionality, but I'm not doing that. However, I totally understand why you would call it that way. It's because you have expectations and pre-existing knowledge. Because you're so used to seeing the visual complexity of an imageboard. All of us are. This makes it incredibly hard to have a neutral opinion and it's important you realize this.

Do you believe that visual simplification is simply someone's subjective opinion? I thought so at first as well, but I quickly found out how wrong I was.
It's all about efficiency. Pure speed at which the user is able to accomplish what they're trying to do.
Larger font size? Easier to read. Faster to read. Less time spent reading.
Less visual clutter? Less distractions. Faster for your eyes to find the data you're looking for. Speed.
For you, this may not be so apparent because you're already used to where everything is, but for a new or a casual user, it makes a world of difference. Imagine going down the street, except that you would be half-blind because one of your eyes was showing you random stuff. You would still get there, but you'd probably hit a few street lamps on the way.
Of course, there's tradeoffs everywhere. You can only increase the font size so much before the reading speed becomes slower due to your eyes having to constantly jump to a new line, or you have to scroll down.
Hiding elements makes general usage faster, but it makes it slower for the user to access these elements. So it becomes important to know (or be able to estimate) how often which visual elements are accessed. When you read an archived quest thread from the beginning to the end, how often do you need the checkbox?

>the double-arrows helps readability.
Actually, they don't. You could argue that they serve as an anchor for eyes to find the place where the post begins, but that's incorrect. The top-left corner of the post is actually identified by the change in the bg color and the poster name. The double arrows are simply redundant.
No. 130433 ID: 9876c4

>>honestly, a lot of these are ones I don't fully agree with since they fall under the oversimplification peeve. The checkbox isn't all that intrusive and I find the double-arrows helps readability.

Thanks for saying it so I didn't have to.
I don't use the pony filter, so no strong feelings there.
No. 130435 ID: eb1fcc

The people who redesigned twitter all took GUI coursework, look how that turned out lmao

And again, this is something that peeves me. Slapping features behind menus or hiding them when they don't need to be is a sucky new fad I want to go away. It usually just winds up alienating new users, and these are small enough changes that they wouldn't actually help or hinder a new user all that much.

and it looks like I'm not the only one, lol
No. 130437 ID: 58ee15

>look how that turned out lmao
Seems it turned out quite well based on how many millions of users they have. That isn't a coincidence. It's because Twitter was easy to use that a lot of people adopted it. Laugh at their success all you want.

>a sucky new fad
I agree. There's a lot of websites which don't properly hide features, that is, they go too far into mobile GUI design, so they unnecessarily hide too many things and thus hinder the user experience for desktop users. That is something I'm aware of and took into great consideration for every single change I proposed.

>it looks like I'm not the only one
It's entirely understandable that old and experienced users would dismiss changes that would benefit new users. After all, if a change doesn't directly benefit you, then for you it's unnecessary.

Look, I'm extremely grateful to hear that you'd consider financing development of tgchan. As such, it is your right to express which changes you'd prefer, and which you don't. I just wish you would think of the new users a bit more because, well, they're a boon to the site.
No. 130439 ID: 75cf31

as someone who spends all my time on twitter, i think the point being made is that they just redesigned the desktop interface to be Sleeker and More Modern and absolutely everyone (that i’ve seen) fucking despises it and we’ve all immediately downloaded chrome extensions to forcibly reverse it. millions of people (myself included) being gluttons for punishment and staying on the hell site no matter what dumb shit they implement bc all our friends use it =/= “twitter is super successful at web design.”

anyway with that being said big agree on swapping the image click/file link click functions. it’s so much more intuitive to have clicking the image expand it in the post and it’s a seemingly small thing that’s always bothered me. but stuff like the checkbox and a bunch of other tiny design oriented things i’m not personally worried about. i’m far more concerned with making the site easier to navigate and use intuitively in plain and practical ways than i am with like, changing everything just because we can
No. 130440 ID: 62a65f

People are only new to the site once, so while the new user experience is important, you have to remember not to sacrifice a comfortable reading experience for people who have settled in. Also, I don't want to be all "normies get out", but people who want to read weird interactive webcomics are probably at least one or two steps up on the internet nerd ladder. There's a certain level of crunchiness to the basic concept of quests to begin with.

Again, I think AO3 is a good example of the kind of site we'd want to be, just made for quests instead of fanfiction.
No. 130442 ID: eb1fcc

Some of your suggestions are good, the rest aren't so much. You don't need to worry much about my bias affecting the design too much, but you're also the distinct minority on this particular sticking point and I happen to agree with the majority.

Fractal has the right of it, my point was that the update follows a lot of modern GUI design fetishes and is a far worse interface for it. I think that that would happen here if we got too into changing around normal features just to make things more "sleek."

I rarely used twitter already because the overall format is the worst idea for effective communication since interpretive dance, and the new interface update was what made me finally go pull the plug on my account.

mind expanding on that? Ao3 is great, but I'm not perceptive enough to really tell why besides the comprehensive user-generated tagging and a good search functions.
No. 130448 ID: 15a025

I think this looks and would work pretty well for browsing the site on mobile phones. On desktops though, I feel like I'd run out of screen room for longer updates. Be fine if it was something you had as an option to switch to.
No. 130452 ID: eb1fcc

Yeah, this was meant specifically as a mobile design. It's good to hear it's working out well for that.
No. 130521 ID: f57349

>How often are post file's data size, pixel dimensions, and its filename relevant?
I've seen quest authors include information as part of the filename. Pretty sure it's been plot-relevant at least once.
No. 130532 ID: f31d0d

And people on mobile with a limited data plan like to know when a recent post in /draw/ is 8MiB instead of 300KiB.
No. 130567 ID: eb1fcc
File 156470957552.png - (57.61KB , 960x540 , new layout.png )

Alright, here's the next iteration of the front page.

Keep in mind this is very much a loose sketch, the only important takeaways here are layout ideas, featureset, and possibly the color scheme.

some notes on the design I wasn't able to include:

-that sidebar on the right is my proposed watchlist design. Shows the name of the thread and the last 3 posts. Would probably look nicer than this and would be collapsible into a tab on the side or bottom-right of the screen.

-Fanart button links to the booru.

-Nsfw tagged threads will have a nsfw tag symbol somewhere on their OP tile, probably a no-under-18 symbol.

-the options menu lets you switch back to the old layout, faff with your watch list, etc. All things that aren't board specific go there. Would also include a toggle for nsfw tagged quests, ideally.

-The grid layout adjusts to monitor width, ideally shows 10 quests in two columns but could either be forced to just one column or adjust with screen space. Talk about this, would be helpful.

-Threads with animated OP images will animate only when moused over

still to-do for the front page design:

-updated posting box (honestly though I'm probably just gonna snag a standard forum post formatting box, it's tried and true.)

-cleaned up version of this draft image

major to-do:
-thread view (while in a thread)
-tag/search function layout
-budget estimation

Post your feedbacks on this now!
No. 130568 ID: 75cf31

im tired and my brains not firing on all cylinders rn so i might come back to this with more thoughts later but at a first glance this looks good and i’m not seeing anything i dislike outside of maybe the color scheme. i think the color scheme already in place is nice and neutral (i normally prefer dark mode on almost all sites but.... idk, i like the washed out yellow and tan here. it goes with everything and it’s nice.)
i do wonder how it’s gonna change things to not be able to see the last few posts in a thread while browsing quests you haven’t gotten into/watched yet, but i do still like the idea of the quest front page having more at a glance summaries (plus u can just toggle back to the old format whenever so it’s a nonissue overall i guess)
No. 130571 ID: 4cf79d

>i do wonder how it’s gonna change things to not be able to see the last few posts in a thread while browsing quests...

That is good point. The most recent posts are good indicators of recent updates on slower days.
Maybe they could be replaces by a pinned post to show the most recent update. The ability to pin a post could require a password so only the author could use, or be open to every user with the understanding that the misuse of this feature would be a rule violation.

Maybe it's just a silly convention, but I prefer the title to be at the top, not the button.

I'm not a fan of this brownish grape tone.

The news barely update. Prior to Slinko's message the last one was from 2014. Is it really worth having a collapsible window for something that get so little use?
No. 130574 ID: eb1fcc

I'll try and update the color scheme to match tgchan classic, if anyone can help by grabbing hex codes for everything I'll get on that when I get home.

The news list was mislabeled, was one of the last things added and by the time I was working on it I was in an autopilot fugue state from a new medicine. That's supposed to be a collapsible watchlist, as mentioned.
No. 130575 ID: eb1fcc

Also @fractal here, regarding my earlier comments in the other thread:

Sorry if that came off as a dig at you. I like you and your work, that dig was directed mostly at people who thankfully didn't stick around much.

I remember having a lot of beef with some new people who joined after you started posting update links on tumblr who would start arguments in other threads, usually because "you can't write that!!" or other similarly tepid reasonings.

Coulda picked my wording on it better, shouldn't type mad.

spoilered for not really relevant to the thread and specific to one person.
No. 130577 ID: 15a025

Seems a little similar with some QoL improvements. I'm fine with it. The only things missing are a link to the archive and graveyard, and a catalog view. I guess for archive/graveyard they could just be a tag though.

I think keeping the catalog view around would be nice.
No. 130578 ID: eb1fcc

catalog view?
No. 130584 ID: 15a025
File 156480257855.png - (327.72KB , 889x513 , catalog.png )

It makes it a lot easier to see all the threads and see what's been active recently.
No. 130586 ID: eb1fcc

oh! Yes, I have a few ideas in mind for that. I can't seem to find it in my files but I even had a small rework proposal for exactly this.

It's scrapped regardless, but I'll try to implement some of the ideas I had when I remake that part.
No. 130587 ID: 75cf31

it’s cool, i don’t care. it’s also cool when people Don’t like me or my work. one thing we definitely agree on is that people have a responsibility not to engage with people or content they find offensive or irritating. i only get frustrated when people try to make it My problem when ppl who may have found their way here through my offsite audience are misbehaving, bc i’m not their mom and i don’t have control over anyone’s behavior but my own. i don’t have a problem with ppl expressing frustration w that kind of stuff as long as they don’t drag me into it.
No. 130598 ID: fb2a7b

>absolutely everyone (that i’ve seen) fucking despises it
You know what my reaction to the twitter change was? It was "Fuck this shit, bring back the old design!" haha.
This is totally normal because, once you're used to something, once you expect this button to be here, and that button to be there, and this feature to look like this, you'll get mad if they're suddenly moved elsewhere or changed since you basically have to relearn the website. People generally don't like that.

But then I looked at the changes from an objective standpoint, and I have to say that, for someone without any preconceptions - a new user, twitter looks much better and easier to use now.

You could say that twitter took the risk of angering existing users with the objective to make the site easier to use in the long term. Sadly, I agree with their decision because people come and go, so it's simply better in the long run.

Mark my words, use Twitter's new design for a year and you'll learn to love it all the same. No, once you get used to it, you'll rather eat ghost chilies than go back to the old design heh.

Anyway, we're dealing with more or less the same situation here. Where the vocal majority of old users is drowning the pleas of the new users.

Your design isn't bad. I like the general design of the quest card in terms that you're correctly displaying only the most relevant features. That is, the ones that user will want to read to determine whether they'd like to view the quest or not. For those features, I think "number of views", "number of updates", "last updated date", "number of likes" would also be relevant.

Altho the way the rest of the site design isn't great. For instance, on a landscape-oriented display, vertical screen space is more valuable, so it's better to have things like nav bars and links to site sections on the sides. The main content should take the middle of the screen and be centered there.
Some sections may or may not be necessary, and you completely left out sorting and filtering options. User login?
No. 130599 ID: fb2a7b
File QuestReaderDemo.mp4 - (18.30MB )


Here, I've uploaded a demo video.

The demo shows a new site extension that I've been working on for over a week now and it's meant as a demonstration of various possible ways one can view quest threads.
This (fully-functional) extension does minimal changes to the design, and mostly focuses on the quest-viewing features:
- Toggle suggestions
- Toggle author comments (you can hide suggestions but still view quest author's comments)
- 3 view modes:
a. Webtoon view -> Whole thread (Same as now)
b. Comic view -> Paged per update (Each page has a single update post.)
c. Comic view -> Paged per sequence (Each page contains a sequential group of updates. When authors make multi-post updates.)
- Hotkeys (It allows navigating between updates, with left and right arrow keys. Probably not useful for mobile users.)
- Auto-expand images (It will only expand the necessary images, for visible updates, to save on data)
- Toggle Reply form (It allows you to move the Reply Form to the bottom and collapse it)
- Settings (It remembers your settings, plus the position in the thread, for each thread separately. So the next time you open it, the settings and the position are restored.

So my question is, would anyone be willing to try it out?
No. 130601 ID: eb1fcc

Seems pretty handy for imageboard layout. One thing I would change though is have the navigation as a floating element that scrolls with you, rather than requiring you to scroll all the way top or bottom to hit "next post"

Take a look at webtoons.com for an example of what I mean, it's pretty handy just scrolling up a little bit to make it pop up so I can move to another page
No. 130602 ID: e7c7d3

That looks super neat! If you're looking for volunteers, count me in.
No. 130605 ID: fb2a7b

>floating element
I'm not sure I understand what you mean. At 0:06 in the video, you can see that there's a floating navbar at the bottom that I'm clicking on. That's how it works in the "Whole thread" view mode. The other two comic-style views are small and don't warrant a floating navbar. However, in the other two views, navigating left or right will automatically scroll to the top (not shown in the video since I'm always at the top). Would you prefer the navbar to be on top?

You can get it at https://greasyfork.org/en/scripts/387953-quest-reader
Of course, you first need the Tampermonkey browser extension.

Tell me if you find any bugs or you'd like some features to function or look differently. For instance, the buttons look like crap heh.
No. 130607 ID: e7c7d3

There is floating navigation when viewing the whole thread. When view as sequences or single updates, the navigation is at the top and the bottom.
Only finding minor things so far. Not sure how picky you want feedback to be.
-When view as a whole thread, it doesn't keep track of which update you're on. So if you then immediately use the left and right keys it will navigate you as if you were still on the update before using the scroll bar. Using the mouse wheel or up down keys after scrolling does update it to the right number.
-When changing settings, if you don't click off of the menu then the right and left keys will also change the setting as well as moving to the next update. Kind of obvious in hindsight, but did give me quite the confusion when I tried to navigate and it would keep switching from view whole thread and per update.
-When viewing as per update and images are expanded, the text in the second post still wraps as if it's still accommodating for the OP image.
-After setting all images to expanded, changing the setting back to not expanding does not unexpand the images.
-Script does not activate if you enter the thread from "last 50posts" or "last 100 posts"

Otherwise, I'm not finding anything actually glitchy. It works with image, text, and mixed quests(such as iAm). Seems to work to work with all supported media.

As for features and such, going have to wait and do an actual archive binge to see what's comfortable and if anything is needed
No. 130622 ID: e7c7d3


Alright, used it a bit more now. Re-read through a good chunk of FenQuest and general browsing of active quests. I pretty much only got good stuff to say. It's fairly comfy to use and so far has been able to adapt to various ways that quests are run rather smoothly. Kinda reminds me of reading through Tezakia Quest for the first time.

The only other bug I've come across is that sometimes in sequence view navigating to the next update brings you to the middle image instead of the top, but I haven't figured out what triggers it, sorry.

As for features, I wouldn't mind a setting to automatically got to the latest update when viewing active quests, and an ability to go to the next thread when reading archived quests. Otherwise, I'm pretty much happy with how it is. I think you were very thorough with the current features.
No. 130667 ID: 3e9573

Sorry for the slow reply. To prevent thread hijacking, I've made a new thread and replied to you here: >>/meep/29338
No. 130674 ID: eb1fcc

Don't worry too much about that, this is a site improvement thread mostly and you're accomplishing improvements. Just gotta get dylan to hard-bake some of this stuff into the site proper.

ANYHOW, update:
life threw a curveball, this is on the backburner for a bit. Still working on some ideas in my head, but finding a better job and covering some really gnarly sudden car bullshit comes first.

I may be willing to throw money at this place to make it better but I can't be doin' it at my own expense, lol
No. 130675 ID: b1b4f3

>I may be willing to throw money at this place to make it better but I can't be doin' it at my own expense, lol
No. 130680 ID: eb1fcc


I'm willing to spend spare cash on this, but I can't spend living money on it. This will be a savings project for whatever spare I can save.
No. 130714 ID: 688dd6

For what it's worth, I have asked Dylan a few times to make the site open source so that I (a professional full stack web developer) can contribute to it. Not a ground up redesign, that would be an insane months long project, but stuff like showing replies in the post and integrating that Quest Reader plugin.
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