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No. 1298 ID: 01383e

guys, hate to rain on your parade, but she's a dodge based flyer in a tight corridor, and you have to large, crushing-based weapons also coming down the corridor at her.

Basically, this won't be so much a boss fight as killing some defenseless woman. reptile. who is a bitch.
88 posts omitted. Last 50 shown. Expand all images
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No. 1468 ID: 448a65

>>1467

Indeed, who'd a thought?
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No. 1470 ID: bffa2a

In before we find limbless mutilated Tav begging for death.
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No. 1487 ID: 87583b

Alright everyone. I've got an idea, and a bit of a plan based on what we have and what we know so far.

So apparently the Engsami are raiders and slavers out to make a profit off what they do best: Being an armed force. As such, they're probably lacking in sustainable goods or just doing it for the sheer fun of it or maybe both. Either way, they seem to love combat, but it doesn't matter who it's with.

So how would I propose we solve the situation of the engsami killing, raiding and slaving Lorhke towns? Why, a peace treaty of course.

"You retard!" You're surely saying. "That's preposterous!"

Currently, it is. But we can get this situation to turn into our favor AND prevent further conflicts from arising again, at least for the near future.

How do I know they would honor a treaty? They sell slaves. If they didn't honor agreements they wouldn't have customers, or at least not enough to make a living off this.

So, what do we need?

We need the document to be written and then signed by officials of both parties.

We need a good deal in the engsami's favor in return for peace.

If the engsami leader refuses, we need to get him replaced by someone who will listen.

Aggeia is crucial to this plan, and cannot be captured, killed or engage in combat at any cost. Tav and Deme are secondary importance, and thus will be delivering the initial treaty to the boss.


I'd propose the Lorhke handing over criminals and others that would be prisoners for life or put to death for the engsami to sell for free, as well as legalising engsami mercenary forces to be hireable by the general populous.

We need Aggeia to spy on the subordinates, steal their diaries, get whatever information she can on them without directly interacting with them. We also need her to spy on the boss and judge the boss's character and see if such an ordeal is even feasible with him. If not, we need to figure out which subordinate despises the boss the most and help them organize a coup.

We need to see how the boss prepares his meals and what his daily routine is, just in case. Deme and Tav are safe for the time being, we should only free them when absolutely necessary.

DEFINITELY don't kill anyone else, as that would make any treaty attempt moot. We need Aggeia to coach whoever delivers the treaty on how to talk with a silver tongue like she does just before they go in.

Now, if the document goes well and is agreed upon by the engsami leader, whether or not it's the one that is currently there, we then need to get the mayor of the next town over to agree to it as well, which shouldn't be too terribly hard given the consequences of not agreeing that we've seen in Tav's town.

The way I see it, this is quite possible and win-win, the engsami get free slaves to sell they don't have to lose a man over (and get their people hired to boot) while the lohrke don't get killed and invaded and don't have crowded prisons.
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No. 1488 ID: d2ea61

>>1487

When will you retards stop thinking you're the most clever thing ever? These BRILLIANT plans are really goddamn stupid, rely on long shots and expect everything to go just as you want it to.
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No. 1489 ID: b8687a

It sounds okay to me, and there's a clear plan A/Plan B vibe from the coup sort of thing. We'll have to see how it all goes.

It's worth trying though. Talking has always been a more effective peacemaker than war ever has. Hell, it's how most wars end. In Talks. Never does one side ever completely obliterate the other, and don't forget, we're a slinky girl, a useless bird man and a single soldier, we're not going to be taking over the entire fortress through force. Might as well try diplomacy.
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No. 1490 ID: d2ea61

>>1487

So you already KNOW that it would all work out well. You KNOW how the creator thinks and what the world is like. You KNOW that your incredible idea truly works, even though you haven't seen any of the parts of your plan yet. And you obviously KNOW there aren't gaping holes in your logic that a schoolkid would spot immidiately.
You're awesome. Especially with that "I HAS A PLAN, WE CAN SACRIFICE A FEW CHARACTROS FOR THAT IF NEEDD!"
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No. 1491 ID: d2ea61

>>1489

Coincidentally, all the characters are also a slinky girl, a useless bird man and a single soldier when it comes to diplomacy. With nothing to do diplomacy with,
Let's concentrate on the current situation of getting the fuck out before trying to engage in sketchy diplomacy with slaver lizards that love to destroy towns and hack people to pieces.
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No. 1492 ID: 87583b

>>1490
>So you already KNOW that it would all work out well. You KNOW how the creator thinks and what the world is like. You KNOW that your incredible idea truly works, even though you haven't seen any of the parts of your plan yet. And you obviously KNOW there aren't gaping holes in your logic that a schoolkid would spot immidiately.
I never claimed the plan would work nor that the plan as is is the final version of the plan. I only say that we seek diplomacy and a way to end it entirely through negotiations rather than kill as many as we can and get the heck out of dodge, just angrying them more before they attack the next town and the entire process is repeated.

It's good to be able to improvise with any plan.

You've mentioned these holes in the logic two times now, I'd like to hear them if they're that easy to spot.

>You're awesome. Especially with that "I HAS A PLAN, WE CAN SACRIFICE A FEW CHARACTROS FOR THAT IF NEEDD!"

Aggeia has proven that so long as they don't view you as a threat, they just imprison you rather than kill you or whatnot. This is another reason she can't get caught now, as since she killed someone she's no longer not a threat.

If they're thrown back in prison, we can figure out ways of getting them back out again. If things truly get drastic, we can do something equally drastic, like set off a bomb in the kitchen to distract the guards long enough to free our heroes again. Or, you know, something else. If only Deme is captured we can get Tav to take out the guard watching him while Aggeia makes some sort of distraction.

The plan could possibly work, and I think it's worth a shot. Violence should only come when talks have failed, and it seems to me talks have never been attempted. We MIGHT be able to negotiate the release of all the slaves they took from Tav's town as well as for a maximum 500/500 points, though I don't think those chances are good unless the leader turns out to be a particularly amicable fellow or we can find a way to pay their ransom somehow.

>>Coincidentally, all the characters are also a slinky girl, a useless bird man and a single soldier when it comes to diplomacy. With nothing to do diplomacy with,
Not true, Aggeia has talked them into letting her go numerous times, and has anyone thought to ask if Deme is a messenger?

>>Let's concentrate on the current situation of getting the fuck out before trying to engage in sketchy diplomacy with slaver lizards that love to destroy towns and hack people to pieces.

Getting out first and meeting with the leader of that next town over would be a great idea. There's nothing tying them to the fort just yet, they can leave whenever they want so long as they can sneak out without alerting the guards. Aggeia needs to find out about the leader and what the subordinates think of the leader first though.
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No. 1493 ID: d2ea61

>>1492

First hole is the basic premise that they would A) listen and B) it would somehow make them all stop doing what they're doing, despite there being more than one group of engsami and apparently no centralized government.
Consider this, how likely it is that a warlike people suddenly stops everything just because a few escaped prisoners from races that they obviously don't really value (as other than slaves and/or ransom or food) come to make a few points? Even if we managed to get a local leader that somehow didn't consider impaling us as a valid rebuttal, how exactly will that change things as a whole?
And on top of that, what exactly have we to negotiate with? What are we going to offer them for ceasefire with the Lohrke? They're pretty much bent on taking everything nearby anyway.

For starters.
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No. 1494 ID: 87583b

>>First hole is the basic premise that they would A) listen and B) it would somehow make them all stop doing what they're doing, despite there being more than one group of engsami and apparently no centralized government.
They appear to be the only ones around here, though. If not, they'll likely help the lorhke drive away other, rival clans if negotiations succeed. There's a good chance we can find at least one higher-up that can and will listen.

>>Consider this, how likely it is that a warlike people suddenly stops everything just because a few escaped prisoners from races that they obviously don't really value (as other than slaves and/or ransom or food) come to make a few points? Even if we managed to get a local leader that somehow didn't consider impaling us as a valid rebuttal, how exactly will that change things as a whole?
It won't change things on the whole and stop all conflicts everywhere, but it'll help locally and these policies might later spread. The Engsami that enslave others have a bad rap currently and for good reason, this treaty could help with that which would in turn bring them more customers.

>>And on top of that, what exactly have we to negotiate with? What are we going to offer them for ceasefire with the Lohrke? They're pretty much bent on taking everything nearby anyway.

>>I'd propose the Lorhke handing over criminals and others that would be prisoners for life or put to death for the engsami to sell for free, as well as legalising engsami mercenary forces to be hireable by the general populous.

For starters. I'm sure there's something they'd like to trade as well. (delicious Shocker crabs for swords, perhaps?)
>>
No. 1495 ID: d2ea61

>>1494

Look, this is not how an invasion works. They have the ball rolling real nice, they won't stop and settle for less for no reason. Anything the Lohrke can offer, they can take by force instead of having to actually give something in return. Obviously they have no reason to consider settling for less, they've bulldozed through at least two settlements. Why would they want diplomacy when they didn't need it in the first place? They can take those shocker crabs AND keep their swords instead.
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No. 1496 ID: d2ea61

>>1495

Oh, and the slaves too. They can get more if they just punch the people making offers in the face and drag them off too.
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No. 1499 ID: 2af4d3

>>1487
The flaw in this plan is, there is no real motivation for the Engsami. It looks to me that they are winning this war. Why settle for only prisoners when you can capture all the Lorhke and breed them like cattle? They get far more slaves this way. What we'd need is for the tide of war to change for them to think it too risky and take the safer option.
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No. 1500 ID: d2ea61

>>1499

Yeah, this. The way it is now, it's "I want diplomacy so there must be diplomacy" instead of "Diplomacy seems like a good idea so let's do that."

For now, let's focus on other things. Like the fact we just ate something we really shouldn't have.
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No. 1504 ID: b8687a

>>1499
Except there were just as many engsami corpses as lorhke corpses, if not more. It looks to me like it's currently an incredibly costly raid for them, troops wise.

That's definitely an incentive for them to stop, to get the slaves for free and not lose any men so they can go on other endeavors.
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No. 1505 ID: 299a35

Let's keep on with the 'escape because there's three of us' and 'we've already killed a bunch of them' until we receive significant evidence to the contrary.
But not childrens, unless they're the creepy kind that spawn in massive groups and rip intruders to shreds.
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No. 1506 ID: b94893

>>1505
Yes. We can do diplomacy shit later, let's get out of the fort and to safety first.
>>
No. 1507 ID: 299a35

>>1506
We aren't Mudy, for crying out loud.
>>
No. 1508 ID: b94893

>>1507
So? Mudy's not the only one that can use diplomacy.
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No. 1510 ID: 299a35

>>1508
1. He wasn't an immediate threat, usually.
2. He actually had something to offer.
3. He had bard persuasion.

We have pretty much nothing to bargain with, and starting demands of "Please don't eat us or make us wear gimp suits and take money and food from you by leaving."
I don't think we should try diplomacy for the same reason Mudy didn't try fighting.
It will waste time and annoy the pig.
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No. 1512 ID: 64f8ae

>>1510
Why do we have to not wear the gimp suits?
>>
No. 1513 ID: 299a35

>>1512
Because they probably don't have any in our sizes, and a chafing gimp suit would be a terrible thing.
>>
No. 1514 ID: b94893

>>1510
Trade for delicious delicacies, free slaves and lorhke tech as well as a stable source of income through hired mercs doesn't sound like a good deal?
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No. 1515 ID: 2af4d3

>>1504
Well I don't know, they have sounded pretty confident so far. And the Engsami have a military force left in the city, the Lohrke don't. Maybe they have way, way more troops. Like the Russians, they can afford the losses. I mean this all depends on how many cities Lohkre have and how big the population of Engsami is , we'll need more information to make a decision. I mean if they are winning and the troop losses is no big deal, they have no reason to stop, take the tech and reverse engineer, loot all the Lohrke stuff and breed the Lorhke as slaves. If this is costly, we may be able to broker a treaty, once we've escaped and reached the next major Lohrke city. The Lohrke have probably tried and there's probably a reason stopping a treaty.
>>
No. 1517 ID: b94893

>>1515
I don't think it's "Confident" so much as "Battles are freaking fun."

Still, it looks really costly to me, and if we can get the Lorhke to trade the Engsami shocker crab powered sun lamps we might just have a deal. And some other stuff, of course.
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No. 1518 ID: 2af4d3

>>1517
I'm not sure that's such a good temptation. They have conquered this city, they must have captured a lot of the tech. Presumably they have a few scientists working on the tech and seeing how it works.
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No. 1519 ID: b94893

>>1518
You really think they have scientists?
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No. 1520 ID: 4c4f28

>>1519
I'd prefer not to bet that they don't.
>>
No. 1521 ID: 2af4d3

>>1519
Well... yeah. A civilization of a sentient race is bound to have inventors or scientists. They don't seem all that stupid.
>>
No. 1525 ID: b94893

>>1521
Then they're bound to have someone we can talk diplomacy with.
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No. 1526 ID: 2af4d3

>>1525
Well yeah their are going to be diplomats/leaders. This does not necessarily mean said diplomats/leaders actually want peace. Like I said this all depends on if this is costing them or not. We've no idea of the Engsami population or how many cities they have to invade to win. If it's costly, then yes we can talk to them. Not us personally, but an official. If it's not, they they aren't going to be interested with a deal that gets them a portion when they can take it all.
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No. 1527 ID: b94893

>>1526
Well, like it was said before, the war seems pretty costly troops wise, how many has Tav killed alone? Someone should count how many Engsami corpses there are. They don't seem very populous given how empty this fort has been so far, just a few guards and a cook and we saw maybe what, three soldiers at a time?
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No. 1528 ID: 2af4d3

>>1527
Wait, when did we get information on how many troops they have? Tav's killed a lot but we don't know how many of these guys their are. They could breed like bunnies. They could outnumber Tav's people hugely. Which would explain how Tav's people lost the city with their advanced tech, they got Zerg Rushed.

Presumably their troops are in a barracks of some kind. Or when the city was conquered they moved out most of their forces in wait for the next target. What we may be seeing may be the small regiment left behind to guard it. Or only a small regiment was sent out to conquer the city if it's not a very important city. We need to find out how numerous these guys are in the world and how much of Tav's people are left. Because if they are a fuckhuge race and Tav's people only have something like one city left they aren't going to sign a treaty for anything.
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No. 1529 ID: 64f8ae

I say we compromise, peace with the Lohrke and we go free, but we will wear the gimp suits.
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No. 1538 ID: 565cfa

>>1528
The engsami have only sacked one city. The Lorhke have a lot of cities left.

The engsami here are also just one clan of them. We can assume they have about the same number of them or fewer than how many Lorhke there were in that city they just sacked.

The difference is they have more soldiers where the lorhke had mostly civillians.
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No. 1539 ID: d2ea61

>>1527

And we've seen what, absolutely nothing of the fort yet. Three rooms and some fucking hallways. Have you never heard of barracks? Troops aren't meant to wander around the hallways like retards, not counting guards guards they stay in the barracks and training grounds when not needed.


Look, this diplomacy thing is a new idea, I give it that. It just doesn't make it good. Just shut up about it for now and wait to see if there's any real use for diplomacy. And no, "I feel like I know everything about this and can make hugely farfetched estimations" is not a good reason.

You're honestly going to waste everyone's time when you try to start pulling "STEAL THEIR DIARIES, READ THEIR THOUGHTS, PLAY THEM LIKE CHESSPIEC- OH WAIT THIS SHIT DOESN'T WORK."
And then you will cry about a railroad when OP doesn't go along with this stupid shit and instead does sensible suggestions, like "Get a fucking idea of the situation after legging it from the fortress." And "Dear god do not think they're retards who will drop down their weapons and embrace LOVE AND FRIENDSHIP at the first sight of the MAGNIFICIENT PROTAGONISTS."

That's the problem with quests, players take it for granted that everything they try works. Try to at least pretend the characters can fail at things.
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No. 1540 ID: d2ea61

Wow, I guess I must try fighting in Mudyquest from now on. Violence could really solve the situation, even though it would take much work and be stupid! It could work and I like violence, so violence it is! I can see it working, shut up nonbelievers!
And you know what in Deepquest? We will SEDUCE everything. It will work, trust me! That monster there? SEDUCE IT! It WILL work because I can see it working!

NONCONFORMISM IS THE WAY! EVEN IF IT HAS TO GO THROUGH RETARDATION!
>>
No. 1542 ID: b8687a

>>1539
>>1540

Man, what is your problem? Keep all options open for as long as possible, I say. We can research the stuff and spy and steal diaries and everything while still having a very violent secondary route you seem to very dearly want even though none of our characters are fit to fight currently on standby. Aggeia can't fight in direct combat, deme is useless and Tav is injured/captured/otherwise out of commission.

how are you so sure it won't work? I mean honestly. Things can happen.
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No. 1543 ID: d2ea61

>>1542

Indeed, things can happen. At the moment, they're just more likely to happen to a different direction. Saying "Things can happen!" is not a good way to validate your opinion. Because it doesn't work.
But hey, by all means try to derail the quest into searching for diaries (stuff could also happen the engsami don't write diaries. See, tuff could happen)if you want. Not like I can stop you from trying.
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No. 1544 ID: 357089

>>1543
How is that derailing it? Do you honestly have a better plan to stop a warrior race that's already destroyed one town that doesn't involve diplomacy?

You think we can actually fight these things? Diplomacy route would solve so much more than getting ourselves pointlessly killed through combat would.
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No. 1545 ID: 5d5024

>>1544

Escape, leg it to the next town before the Engsami get there, warn them so that they don't get surprise attacked.
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No. 1547 ID: d2ea61

>>1544

Dear sir, you seem to be under the impression that diplomacy is a magical game that always works and can be done by anyone, provided they have a few smart comments and views on the situation. This, sadly, is nothing like how it works in real life. For the time being, the ragtag group of three cannot engage the engsami directly in any way.
So instead of wasting time with diaries and spying, it would be more or less very important, as has already been suggested, to warn the next settlement as fast as possible. Then perhaps we can get them into a situation, via meeting too much resistance, that they would be open for negotiations.
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No. 1548 ID: d2ea61
File 125137036921.jpg - (60.04KB , 400x377 , Pippip.jpg )
1548

>>1547

Pip pip!
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No. 1549 ID: 06fc25

How exactly would diplomacy work, anyway? We have nothing to offer them that they cannot simply take.
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No. 1551 ID: 8e18cd

>>1549

Bluff.

Bluff.

Bluff.

That's how REAL diplomacy works.
>>
No. 1552 ID: d2ea61

>>1551

Bluffing requires them to have some reason to believe it. And "we can lie so well" is not one.
>>
No. 1553 ID: 2af4d3

>>1538
Well then we have to find out how many clans they have. They could have loads. And when did we learn the Lohrke have a load more cities? I don't remember that. And the assumption they only have a bit more than the Lohrke had may be untrue, the Lohrke troops would be in the barracks. I mean there was only a tiny resistance, Tav, left. It would make sense for the majority force to be in the barracks or be sent out in a place that would make it easier to begin attack on the next city next.
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No. 1555 ID: b94893

>Dear sir, you seem to be under the impression that diplomacy is a magical game that always works and can be done by anyone, provided they have a few smart comments and views on the situation. This, sadly, is nothing like how it works in real life. For the time being, the ragtag group of three cannot engage the engsami directly in any way.
>So instead of wasting time with diaries and spying, it would be more or less very important, as has already been suggested, to warn the next settlement as fast as possible. Then perhaps we can get them into a situation, via meeting too much resistance, that they would be open for negotiations.

By spying on them, stealing diaries, etc, we'd have a much better idea on what and how they think, and what sort of deal we can broker that they would like most.

The plan IS to escape first, warn the next settlement and then come back to broker a deal. We need the signature of both the leader of the next town and the engsami leader, preferably getting the lohrke signature first. How can we expect to best broker a deal without seeing into their minds a bit through reading diaries and spying on their conversations and such?

Besides, it's not going to make that much of a difference to steal a few books and watch a few conversations, if they even keep diaries.

(Watch the first one we get be Ga'nneda's full of pressed flowers and love poetry, or Bondage Chameleon's with Slowpoke's Deme Gimp Suit design inside...)
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No. 1560 ID: f98e0b

why do we have 2 journey threads
>>
No. 1563 ID: bffa2a

>>1560

This one was split from the /quest/ thread when people wanted to be retards. Now it's a shortbus.
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