[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Quests] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Embed (advanced)   Help
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM, ZIP
  • Maximum file size allowed is 25600 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 153394890650.gif - (20.31KB , 768x432 , g52LgVtNctIeJfOaNinKoHYe3DZWrRpM8l76gA.gif )
124748 No. 124748 ID: 04df57

This thread is for long-term planning, theories, or really anything that isn't a suggestion or directed at Morgan.

This is my first quest, so feedback is appreciated!
I am also willing to answer questions. Speaking of which, the answer to "Who are the suggesters?" is long overdue.

The suggesters are a race of beings known as the Busaskan Kinter. Your species shared its planet of origin with a close relative, the Castemor Kinter. In general, the Castemor Kinter didn't get along very well with other species, including yours. Unfortunately for you, the Humans, and quite a few other species, the Castemor Kinter acquired technology first and proceeded to enslave or exterminate any other sentient race they encountered. And so, here you are, a small group of Busaskun Kinter bug testing Macrocosm Production's newest game before it hits the market.
Expand all images
>>
No. 125233 ID: 93caf2
File 153577471837.gif - (26.71KB , 1200x1200 , jHyrvF0xI+rg+o1vK5gnvzib0rQyen2oyHGOfQ.gif )
125233

Here is a map of places visited so far.
>>
No. 125999 ID: e4c2a9

I don't feel like I'm doing a good job of giving you all the quest you deserve and I'm feeling a bit defeated I'm not going to give up just yet though. I want to know how I'm doing in your eyes. What have I done wrong? What have I done right? What can I do to improve?

Thank you all for sticking with the story so far.
>>
No. 126000 ID: c5a7b1

Keep the posting momentum going - the more attentive the audience, the more suggestions you'll get.

Maze quest's main problem is that the game mechanics are overly complicated at the moment. Giving us organization tools (like that map, very handy) is important to keep US from giving up due to headaches. Remember, we're not in your head, we don't always know your worldbuilding on instinct.

However, your story should be complicated. We want to see how creative you can get, so be sure to work on the plot in advance.
>>
No. 126007 ID: b1b4f3

>>125999
Updating more regularly could help encourage participation?

Also note there were a decent number of suggestions when shopping, so there is some interest. At the moment the fight we're in looks pretty straightforward so there's probably not gonna be much excitement about it. We're still kindof grinding for exp right now, aren't we?
>>
No. 126008 ID: afdebc

I'm not sure making sure we have a map is necessarily the important thing (Maze Quest, after all, implies one of the challenges should be navigation).

It sort of feels too early in the quest to make meaningful constructive criticism, at least for me. Not enough data point, or distance to see how decisions or stylistic choices play out (which might be frustrating to hear since it's been months irl).

I did really like the bit where Morgan reached out and asked us to teach her how to play some of the games we were talking about.
>>
No. 126116 ID: e8b597

>Overly complicated mechanics
Yeah, I may have gone a bit overboard with some of the mechanics. Ill try to simplify them where I can and keep things organized.


>More regular updates
Unfortunately, more regular updates are off the table at the moment. I am trying to fit more updates into the same time period, but with how long they can take to make, that isn't exactly providing astonishing results.

>I did really like the bit where Morgan reached out and asked us to teach her how to play some of the games we were talking about.
Thank you. Speaking of which, should the game take place on screen or off? (I know that so far we haven't had an "off screen", but we will eventually.)

So far the plot hasn't gone where I had initially expected, but I have a few things planned to keep it moving.

Thanks for all the feedback.
>>
No. 126147 ID: afdebc

>>126116
>Speaking of which, should the game take place on screen or off?
Doing (part of) the game onscreen could be fine, though you probably want to timeskip over the intro so we're not typing the rules to monopoly into our suggestions or what have you.
>>
No. 126216 ID: a3d02f

Here's an explaination for some of the formatting I have been using.

"words" is stuff that I am saying.
">" is stuff that you guys said.
"[]" is stuff that you (the Kinter) know.
"words" is a game message.
"[name]: "words"" is someone named "name" saying "words" in english.
"[name]: [words]" is someone named "name" saying "words" in some other language.
[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason