>>
|
733285.jpg
Sparkling Flyer
733285
>Where, seeing stuff.
On your interface. You don't know what an interface is, right? It's like a picture, that we see for a variable distance around you. The words I mentioned just appeared as letters on it...I guess the orb is reading your status, somehow. If you have no idea what ADP is, then we'll just have to figure this one out as we go.
>Overprized backpack.
Law of supply and demand, I'm guessing. In a place where you need to climb up and down a lot, a backpack is gonna be helluva useful. I bet many adventurers acquire one, making the backpacks Manual have worth a lot to adventurers like you. Or perhaps it's something else, but that's my theory.
>Rulers build other places, old tombs.
Well...Yes, but not always ones we've overseen. Once upon a time, for example, on a world very unlike your own, there existed seven wonders, constructed by various ancient-time peoples. With the passing of time, they all disappeared, save one. It was a tomb created for the ruler of a spiritual kingdom, who was considered a god by his people.
It was known as the pyramid of Giza and was built in less than twenty years from the ground and up, out of more than 2.3 million sandstone blocks weighing from 23 to 80 tonnes each, that had to be transported for 500 miles from their quarries and perfectly fitted to create a sparkling, magnificent whole. Then the whole thing was covered in white marble, with a gold triangle covering the top.
It the tallest man-made building on that world ever made for thousands of years...And the largest one of many in that country. There were at least a hundred and thirty-pluss other pyramids and countless old tombs, mostly for royalty and nobles.
If nothing else, the ancients of that kingdom were very, very dedicated.
Not much of a treasure crawl, though. That particular kingdom relied on written curses, hidden doors and niches and societal bonds to do its tomb-protectin', and in the long run that just wasn't very effective.
((Forgive the sidetrack, I am vacationing in Egypt at the moment.))
>Thing on the ledge.
It's solid and made of metal, right? Could be a relic of some kind, or just...An oddity. So the object might be of interest to Miss K or the Father. You can describe it to them when you return, if you think it worthwhile. It's probably been bypassed by what must have been scores of crawlers so far, though, indicating a dearth of worth or removal possibilities. Or possibly just a dearth of attention on their part. Heh. Guess it might actually be a good thing that you've got us here.
Anyway, I've got a few questions for you, if you don't mind. What're summons like, in your world? And what types of adventurers are there? You're a fighter-type, and from Father MacLaughing's comments earlier, I can guess you have clerics with god-granted powers. And then there's the summons, which I guess you have magicians for, right? That all the generic types?
Also, who is Lord Byron, and why DID he build this place? I seem to recall you thinking it was originally built as a prison, earlier, before "and then, demons". But...It seems pretty big for a place to store prisoners so far.
Finally...How far can you drop without hurting yourself? From what I can see, that last jump of yours is pretty impressive.
Oh! Another thought occurs. Perhaps it would've been wise to inform someone of that soldier's predicament. Before something like, oh, say, a demon ant comes along and chews on his gibblets. Well, they're unlikely to do so just yet if they shun light, but still...If he's still there when you return, you REALLY should think about doing something. Someone else might discover him as well, and notice that someone (i.e. you) has taken his halberd.
|