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File 155885108255.png - (15.15KB , 1600x712 , THE THING.png )
934026 No. 934026 ID: 78dbfb

32 posts omitted. Last 100 shown. Expand all images
>>
No. 934396 ID: 78dbfb
File 155916405182.png - (103.22KB , 1760x1280 , update.png )
934396

>>934263
Your name is Isador Hakkol. You were not born here in Nantgarth, but moved here from western Yarrin after your parents were accused of necromancy. You aren't sure if they ever did anything like that, but that was YEARS ago at this point. You don't feel like going deeper into that story.
You aren't practicing anything, you were just offered a place to stay and food to eat in return for work.
There's two religions that worship the same God, but you can't remember the names of them, if they even have names. One of them, the comparably really tiny one, is a lot less...paranoid? Fanatic? Extreme?
You aren't particularly religious, so almost all of it goes over your head.
>>934372
Learning pyromancy? You've tried, but with absolutely no results. A person typically only is able to learn one kind of magic, so either you're able to do something else, or...nothing at all.

Friends? No, not really. People around Nantgarth are a bit...strange. Namely, some of them are really insistent on trying to pet you whenever they come.

Reflecting on your entire life so far after moving here, you really do need to get out some. Shit.
...
You now understand the importance of getting up and doing something that isn't wasting away in a church.
>>
No. 934397 ID: b1b4f3

Alright, try out a bunch of other types of magic then. What are the various magic types people can learn?
>>
No. 934401 ID: bcc41d

>>934396
Get up and do something that isn't wasting away in a church.

...after you've done your daily chores, of course. Always good to have 'food and a place to stay' to fall back to in case getting up and out doesn't work out.

Really sounds like you're keen for adventuring. What are the opportunities for adventurers around here in desert ville? And if there are no opportunities, where's the closest?

Can you handle yourself in a fight? Have you trained with the zealot guard before?
>>
No. 934403 ID: a9af05

>>934396
>Namely, some of them are really insistent on trying to pet you whenever they come.
That means they don't see you as a threat and they think you're cute.

But if you're getting sick of it, then just politely ask them to not do that.

>What do?
Get off your lazy ass and go find something to do.
>>
No. 934406 ID: 977456

"Accused" of necromancy? Why, specifically, is necromancy a bad thing? All I know of it is that it is good for cheap labour. Did the trade-unions get it outlawed?
>>
No. 934453 ID: f3310b

It sounds like you need to set some goals for your life. You wouldn't want to die without achieving anything, would you?

So what do you want? Fame? Fortune? Girls?

Go find some people to talk to. Or go listen to rumors.
>>
No. 934656 ID: 78dbfb
File 155943980830.png - (98.66KB , 1760x1280 , u4.png )
934656

>>934397
People can learn, well...every type of magic, you supposed. You haven't delved too deep into the world of magic, though, even though it's all around you.
>>934401
Honestly?
While adventuring seems a little pointless, getting out and going somewhere else sounds like a vastly better option. As for options, probably just helping out on ships or fishing.
Closest opportunities? Reasonably, around Leurbost. It's far cooler there, and has a large amount of ships that come in and out, so getting to wherever isn't hard.
>>934406
Necromancy has been somewhat recently deemed as a force of pure evil. The churches around Yarrin apparently had a talk with the king and there were some crusades, but you aren't sure of the exact details. You just know that a lot of people died. Something to do with the northwest being a "land of unholy cultists!"
>>934453
You seek...comfort, really. A quiet-ish life that gives you meaning in the world. Right now, getting out of the desert seems to be a good start.

So, you begin to pack up your things, said things being...clothes, a necklace, and a jug of water. You take the time to briefy write a note on some scrap parchment, explaining that it's best that you leave to find a better place, at the least.
>>
No. 934657 ID: 78dbfb
File 155943983140.png - (18.32KB , 1760x1280 , u4b.png )
934657

Also, you aren't cute.
>>
No. 934658 ID: b1b4f3

>>934657
Beauty is in the eye of the beholder.
...uh, you're packing? Shouldn't you be waiting until you're 18?

Whatever, head northwest, join the necromancers. Fuck the haters.
>>
No. 934662 ID: 91ee5f

>>934656
>packing up
Shouldn’t you bring a weapon of some kind? You never know what’ll happen during your travels and having a weapon to protect yourself is something you should have!
>>
No. 934666 ID: 0efe8e

In a world that will ultimately die and rot, the only way to lead a meaningful life is to master death.

WE MUST JOIN THE NECROMANCERS!
>>
No. 934678 ID: 094652

I say join the necros. If you don't 'live' to see things through, the consequences of your efforts will inevitably be twisted towards ends you don't like.
>>
No. 934681 ID: 977456

I have heard that warm rocks in the sun are a great source of comfort. Especially when combined with sleep. You should try that.

>become a necromancer to live forever
There is no guarantee that self-necromancy has been nor can be developed. If you could though...
>>
No. 934684 ID: 78dbfb
File 155945169121.png - (67.44KB , 1760x1280 , u5.png )
934684

You pause and think for a moment.
Partially as where to go, but partially about...becoming a necromancer.

Really?
Of all things you've learned from being in a church, why would you WANT to be a necromancer, of all things?
You cringe at the thought a bit, shaking your head as you remember the guards kicking down your front door, seizing your parents as they are accused of necromancy for the second time.
No. Not after that. Not after two places were wiped out by the Yarrin military.
>>
No. 934686 ID: b1b4f3

For revenge, of course.
>>
No. 934687 ID: 0efe8e

One reason to take up necromancy is to prevent something like what happened to your parents from happening to others. By taking up the study of necromancy not from an archaic mystical view but as a science you can shine a light on the "dark" practices and through knowledge and understanding better the world.
>>
No. 934688 ID: 0efe8e

also there is no quieter life than publishing years of research and going home to have your skeleton butler make you a martini
>>
No. 934689 ID: 0efe8e

And for the whole "things learned in a church"
a church is a house of prayer not of knowledge.
You should form opinions of things for yourself and not let others tell you how you should feel about things.
>>
No. 934690 ID: 891b91

You know, if necromancers didn't exist, your parents wouldn't have suffered their grisly fate. Revenge is risky and unrewarding, and there's little chance you can convince the powers that be that necromancy isn't a bad thing -- you're just a single tigerman, after all!

No, the answer is clear: you must make your life's purpose to wipe necromancy from the world. You must become a paladin. (Or whatever your world's equivalent of a paladin is.)
>>
No. 934695 ID: 094652

Throughout the world there is an ecosystem. It multiplies, it dies. It breathes through trade and thinks through faith. Some parts are far more important than others, yet without a sufficient diversity the sum is a dying pile of organs.

And it can grow ill with diseases.

Necromancers are what you would call a cancer. They refuse to die, and they refuse to obey the laws around them. Mainly because some of these laws order them to die, and then bring others under their heel to refuse death along with them, draining the resources of the world and strangling its pathways until the whole ecosystem is threatened to come to a screeching, violent halt. Yet somewhere in that mass of chaos lies a secret. Those that cannot die are surprisingly good test subjects. And in the process of gaining knowledge about life, disease, and death, comes a general increase in the benefits of all entities involved in the ecosystem.

So I guess what I'm trying to say is that necromancers don't belong in regular society.
Because they belong in a society they change for themselves. Maybe even for the better.
>>
No. 934701 ID: 0efe8e

>>934695
yeah but not all necromancers refuse death, some believe that death is a necessary part of life that should be accepted but that one should still aid those who live until their bones have reduced to dust.
Most beliefs around the world take issue with thing like necromancy because it's "disrespectful" to the dead.
>>
No. 934707 ID: 977456

Can you do a handstand? Bet you can!

>necromancers are naughty?
Ehh, there are several ways that necromancy can be bad.
Politics: They can raise militias, aristocracy hates this. They meddle with the dearly departed, peasants hate this. They undercut conventional manpower, business hates this. They are an easy target.
Balance: Magic is the currency of The Powers that Be. Necromancy, regardless of how it is used, is "Evil" magic and grants power to The Forces of Evil.
Propagation: Necromancy involves the imperfectly efficient production or import of necromantic energy. The more tame zombies that are made, the more wild zombies that spontaneously animate and rampage.
Hygiene: Some things that kill people are contagious. Some necromancers do not practise proper quarantine upon human corpses...
Sanity: Everyone who spends enough time around mindless skeletons realises that they are better company than humans are. They inevitably engage upon the noble quest of converting the populace for the better.
Insanity: Nobody wants to leave their undead friends. Eventually they all want to ride the immortality train. This means replacing your brain with a magic rock. Human minds are not designed to operate on magic rocks...

Given that there is no evidence for any of these, I gotta assume that the church are just turbo-lame bigots who aren't real enough to get with the times yo.
>>
No. 934726 ID: 58b4f3

>>934657
Yes you are! You can't deny it!
>>
No. 934771 ID: 8eaf98

>>934726
Going to need to second this, you most certainly are the cute! If you do not want to be called cute I could stop I suppose
>>
No. 934817 ID: 78dbfb
File
Removed

a time of a timeskip to get things going a little faster
You shake thoughts out of your mind until one sits and settles for a moment.
Being a PALADIN. While you don't really feel slaughtering people is good, it's certainly more reasonable than your subconscious trying to bring you into something you're probably not even capable of doing in the first place. Well, first, you'd have to know a thing or two about fighting, and...being religious? You think that's a paladin-y thing to do, anyways.

You let out a little growl for a moment as you imagine the words "cute paladin" in your mind, fur raising up a little bit. You totally are aren't cute!

Oh, the sun's setting! You can already feel the air around you becoming cooler and more friendly to you and your fairly bushy pelt. Now's the time to get out and do stuff.
>>
No. 934818 ID: 78dbfb
File 155962759037.png - (18.38KB , 1760x1280 , u6.png )
934818

damn it i did it again
>>
No. 934820 ID: b1b4f3

How exactly is becoming a paladin more likely than becoming a necromancer?
>>
No. 934827 ID: 977456

Your fur's getting a bit shaggy there. Might want to lick yourself for a while.

All else aside, magic would be pretty nice to have. You should try sensing your aptitude. Just close your eyes, sit down, and sense if there is anything momentous out there thrumming in sympathy with your soul. Like, the glorious radience of the sun, waiting to rise. The boundless potential of the endless oceans of bones from the ages, waiting, stilled, beneath your feet, desperate for the chance to rise. The brilliant gaseous laserbeams assembling within your large intestines...
You must have some sort of magic potential, just find out what it is and then you can work from there.
>>
No. 934837 ID: 8eaf98

I see so you don't want to be cute, that will require some changes, your frustration about it is just making it worse. To be clear: it is making you more cute.
you are also probably going to want a better idea of what a paladin IS before you commit to being one. Would suck to find out you do not want to be a pally after it is too late.
>>
No. 934861 ID: 891b91

>>934817
Well, where to? Do you know where you might want to go to start on your journey to paladindom? Farnworth appears to be the nearest major city, so maybe you should head there.

>>934818
Also, investigate that snake fellow in the background who seems to be staring at you.

>>934820
At the very least, the powers that be probably won't murder him just for wanting to become a paladin.
>>
No. 934872 ID: a9af05

>>934818
So cute.
>>
No. 935171 ID: 6a2d5d
File 156002888849.png - (39.90KB , 1760x1280 , u7.png )
935171

Snake fellow...?
That's not...
>>
No. 935174 ID: 6a2d5d
File 156002917475.png - (88.37KB , 1760x1280 , u7b.png )
935174

Oh.

Well...you have some options right about now.

A) Get the fuck out of there before whatever he's doing happens.
B) Confront the creepy dude
C) watch

this fits right about now https://www.youtube.com/watch?v=NZk7QnPnoZw[/spoiler]
>>
No. 935177 ID: 6a2d5d
File 156002993580.png - (34.56KB , 1760x1280 , u7b.png )
935177

And by right now, you mean RIGHT. NOW.
>>
No. 935178 ID: 094652

First, ask if he will accept surrender.

If he stays silent, run like hell.
>>
No. 935182 ID: f3310b

This seems to be some sort of misunderstanding. Look behind yourself to see if there's someone else that the dude might be interested in.
If there's no one else, then look to your left and your right, and then point to your chest with a finger to confirm that the dude is actually interested specifically in you.

If he says something interesting (that doesn't involve your death), then B
Otherwise A
>>
No. 935186 ID: b1b4f3

Oh look he brought friends.
C.
>>
No. 935195 ID: e6b8d9

There are many possible reasons that come to mind as to why a necromancer just whipped out his magic and raised skeletons in a middle of city that's strongly anti-necromancy and the vast majority of those reasons are bad and you do not want to be anywhere near them.

A! NOPE outta here as fast as you can run, putting as many buildings and things between this necromancer and you as possible. If there's a place you know is full of those who can face him, then alert 'em as you run past. I'd suggest running to the docks and jumping on a ship. If there's no ship available, get in a rowboat and row out to sea. If no rowboat is available, dive into the ocean and start swimming. (I'm not serious. Do not try to swim across the ocean.) Put all the distance you possibly can between this necromancer and you.
>>
No. 935200 ID: 15a025

A.
There wouldn't happen to be any paladins in this town, would there? If so, go find them and get help.
>>
No. 935202 ID: a9af05

A
>>
No. 935210 ID: 91ee5f

A
>>
No. 935212 ID: 977456

Challenge them to a dance-off. They may have the backup-dancers, but you. Have. The skills!
Open with Cat-like Tread. Nobody expect The Gilbert and Inquisition!
>>
No. 935597 ID: 6a2d5d
File 156040230730.png - (40.87KB , 1760x1280 , u8.png )
935597

You waste no time, immediately turning around and making a run for it, using all of that feline agility you've got in you!
>>
No. 935598 ID: 6a2d5d
File 156040248476.png - (61.68KB , 1760x1280 , u8a.png )
935598

You only manage to get about five feet before something latches on to your boot and HARD.
You hit the sand with a thud, wincing as you feel something in your leg twist in a way it shouldn't...but that's the least of your worries. You feel adrenaline fill your body, feeling even more powerful. You desperately try to escape the hand digging into your leg, but it seems to be too late.
>>
No. 935599 ID: 6a2d5d
File 156040267855.png - (17.28KB , 1760x1280 , u8b.png )
935599

As you stare into the eyes of death reincarnated, a surge of...something else fills you, your body tensing up, seemingly as it to brace yourself.
>>
No. 935601 ID: 6a2d5d
File 156040273482.png - (20.54KB , 1760x1280 , u8c.png )
935601

>>
No. 935602 ID: 6a2d5d
File 156040277565.png - (196.16KB , 1760x1280 , u8d.png )
935602

>>
No. 935603 ID: 6a2d5d
File 156040280199.png - (6.52KB , 1760x1280 , u8d2.png )
935603

...
>>
No. 935605 ID: 6a2d5d
File 156040307517.png - (184.51KB , 1760x1280 , u8e.png )
935605

You start to return to consciousness, feeling your body strapped down at your midsection, for some reason.

brain please stop fucking up i beg you
>>
No. 935606 ID: b1b4f3

>>935605
Look around, ask nearest person what happened.
>>
No. 935608 ID: 977456

Start making Bone Puns.
>>
No. 935611 ID: 8eaf98

>>935605
obtain higher resolution eyes to better assess the situation
>>
No. 935614 ID: 094652

Mewl pathetically
Can I haz frees?
>>
No. 935634 ID: 726b70

Do you know of anyone in the town that owns a dungeon?
>>
No. 936756 ID: 6a2d5d
File 156118361355.png - (73.16KB , 1760x1280 , u9.png )
936756

As you start to come back to consciousness, your subconscious takes the wheel for a moment, forcing you to let out a meow.
A moment of embarrassment later and you really try to assess the situation.
Fortunately, someone walks into the room, dressed in...Oh, it's a nurse, it seems.

"Oh, you're awake!" she says, standing by the bedside.

You ask the nurse what happened, a bit panicked.

"You're the one from Nantgarth, correct?"

"Yeah," you respond.

"The guards were tipped off about a siege there, and they thought it was you until you were apparently giving quite the lightshow when they tried to pick you up."

Huh. You got lucky.

"Wwwwhere am I?" you ask, the nurse having hinted at him being elsewhere.

"Accrington Hospital. You've been asleep for four days now." The nurse soon unbinds you, quite clear that you aren't going to accidentally zap someone.
>>
No. 936762 ID: 977456

>you aren't going to accidentally zap someone
Well that just won't do! Great Universal Will of Static Electricity! I call upon you to grant your bounteous presence upon this forlorn feline! I mean, between the bedding and the fur...

That aside, You are likely hungry, dirty, and in desperate need of a latrine. Deal with such matters, likely not in that order.
>>
No. 936802 ID: f2136e

Accrington? Wow, that's pretty far.

This is fine.

Ask her what you should do. Where can you go?
>>
No. 936804 ID: b1b4f3

So you're a lightning mage then?
>>
No. 936811 ID: 422cea

Black and white tiger pattern, inherent electromancy?

Have you by chance heard of an ancient deity known as Byakko? Is there a distant land somewhere ruled by individuals known as shogun and samurai?

...Wait, your'e literally hundreds if not thousands of miles/kilometers away from where you started. HOW?
>>
No. 936860 ID: 765049

Perhaps you should mention the super Evil looking dude you were trying to flee from? Presumably they were the one sieging the place.

Also, apparently you can do lightning magic? Cool
>>
No. 936885 ID: 977456

Have intrusive thoughts about sowing assorted body-parts together then animating them with lightning magic while crying "It's alive. It's Alive!".
>>
No. 938785 ID: 6a2d5d
File 156281145592.png - (77.06KB , 1760x1280 , update.png )
938785

You...are, indeed a lightning mage. You don't think you being a tiger has anything to do with it, but that's a cool coincidence, you think.

HOW you got here...by boat, probably. And...no, you haven't heard of this made-up deity. As far as you know, there's only one god.

You ask the nurse what you should do.

"That's...something for you to decide. But, you probably need to eat."
And eat probably should.

It isn't much longer before you are let out, now standing in front of the hospital, with significantly more buildings than Nantgarth.

You see a couple things you can go ahead and do right off the bat.

A) Eat at the in.
B) Go to one of the city's magic shops.
C) Go to the blacksmith's shop.
D) Look around some more.
>>
No. 938786 ID: 0fae41

Look around some more. Maybe you'll find a food cart.
>>
No. 938787 ID: 2df440

D
>>
No. 938788 ID: 2efb25

D. Let's see what else this town has to offer.
>>
No. 938789 ID: b1b4f3

B. New mage needs supplies.
>>
No. 938792 ID: e7c7d3

B. See if you you can't get a cool lightning rod staff.

Hey, just wanted to say that this scene looks neat!
>>
No. 938796 ID: 78bce9

Eat. You hunger.
>>
No. 938803 ID: 765049

A: Nobody thinks well on an empty stomach.
>>
No. 938926 ID: 58ee15

A
Because all the money on you is weighing you down.
>>
No. 940250 ID: 6a2d5d
File 156395565044.png - (99.18KB , 1760x1280 , updaaaate.png )
940250

Well, it's time to go eat.
Going into the inn, it looks pretty comfortable.
And fortunately, it doesn't seem very packed.

Going for food, they have...fish, steak, venison, bread, as well as various drinks.
Namely, water and booze.
>>
No. 940251 ID: 0fae41

One beer with a side of gossip, barkeep!
>>
No. 940254 ID: 977456

Buy whatever is cheapest. Try to get a read on how much the locals hate stingy. It is a pretty easy reputation to break if you have money to throw around, and if you don't... stick to the battles you can win. Meanwhile you get a bit of a read on local culture.
>>
No. 940258 ID: 094652

Fish and water. Ask for a job.
>>
No. 940289 ID: 58ee15

Order some fish and booze and start eating.

After you're done, attempt to sneak out.
>>
No. 943950 ID: 6a2d5d
File 156722499226.png - (17.44KB , 1755x1274 , sorry for the delay i've been playing nothing.png )
943950

Fish and water...
You sit down and order some fish and water. 5 gold, which leaves you at 20.

It's pretty silent for a while, until you get an idea forming.

"Are, ah, are you hiring at all?"

"Well, what can you do?"

You think for a moment...menial labor!
"Wiping tables, stools, counters, cleaning rooms..."

"Hm..."
"I'll think about it. Here's your food."

Well, that went better than you were expecting. It's not like you're some outcast, but you're not exactly great at talking.
>>
No. 943951 ID: 8eaf98

>>943950
i mean you paid for the food eat it silly.
>>
No. 943953 ID: b1b4f3

>>943950
You forgot to mention your LIGHTNING MAGIC WHOA
Munch on fish and ask if there's a mage's guild or something to help you learn.
>>
No. 943955 ID: 977456

Eat your meal then curl up into a ball in the corner and have a nap.
>>
No. 943959 ID: 0efe8e

Eat slowly, if you have not eaten in days eating to quickly will make you sick.
>>
No. 943963 ID: 18f1c5

Play with the food like a cat.

So how much is that amulet you're wearing worth?
>>
No. 944876 ID: 891b91

Alright, eat your food before it gets cold, kitty.

Hey, wait. Why not put your newfound abilities as a LIGHTNINGMAN to work for you? Perhaps the inn is in the need of an entertainer! Or, barring that, maybe you could try your hand at being a street performer. Or maybe there's someone in town who could make use of your shocking abilities!

Come to think of it, maybe there's a mages' guild around here that would be interested in taking you in -- maybe someone at one of the magic shops might know about that.
>>
No. 944877 ID: 0efe8e

Also try lightly zapping ya food, see what kinda control you've got.
>>
No. 944883 ID: 977456

>>944877
Oh Yeeaah! See if you can microwave your meal, and drink. Make sure to get some metal into your microwave zone, that always works well!
>>
No. 946020 ID: 6a2d5d
File 156972908091.png - (23.53KB , 1775x1255 , ub.png )
946020

You, well, slowly eat your food at first before...wolfing it down. Yeah, savoring is nice, but you haven't eaten in a few days.
You also decide not to try and possibly burn down the place, not even sure how to get started with that.

Speaking of mages...

Three step into the inn, sitting down onto the left of you.

One of them immediately sticks out, the female mage being...a cat like you.

"Three pints of ale, all on me," says the blue-robed mage, hanging back and placing a handful of coins onto the table with confidence.
>>
No. 946022 ID: 0fae41

Impress your fellow cat by licking your own butt.
>>
No. 946023 ID: b1b4f3

>>946020
Introduce yourself and ask if they might know someone who could teach you to control your lightning magic.
>>
No. 946024 ID: e7c7d3

Time to eavesdrop! See what they're celebrating for.
>>
No. 946028 ID: 2df440

>>946024
This
>>
No. 946039 ID: 094652

>>946022
You know the other party members will find this disgusting and the cat party member will be disgusted since it would look like you are intentionally disgusting them to isolate her for creep tactics. Be subtle and encrypted for cats.

Seductive tail swipes.
>>
No. 946217 ID: 81cd19

Just act inconspicuous for a while to see what the three are up to.
>>
No. 947997 ID: 6a2d5d
File 157222740854.png - (87.02KB , 1760x1280 , aeiou.png )
947997

You watch for a moment while the three sit to the right of you and get their drinks, however it seems the distinctly feline one is glued to her book...

"What are you three celebrating?" You ask, your response for a moment being a puzzled look from the older, green-robed man.

"We are not celebrating, so much as we are finding new information about something important."

Meanwhile, it seems a certain someone has noticed you, and has recognized that you're...well, also a cat. You are briefly tempted to get into tail-related shenanigans, however you don't feel like embarrassing yourself right now.

"So, ahh..." You take a moment to find your words. "I found out not too long ago that I have the ability to use lightning. I don't know how to control it at all, or even how it happened. Do you think you could teach me to control this?"

The three look quite surprised at the mentioning of lightning magic, glancing among each other. The blue-clad man speaks up, after finishing up his mug of ale.
"You'll have to prove it, first."

You mention that you still don't have any idea how it happened, to which he swiftly replies.
"I have a way. But, not here. If you really want to figure out your abilities, come to us later in the day. Right now...we have things to look into," he says, taking a moment to glance at the yellow-dressed feline.
>>
No. 947999 ID: b1b4f3

>>947997
Okay, where?
>>
No. 948021 ID: 3ce8ff

>>947997
with no better ways to figure out what on earth is happening >>947999
seems about right
>>
No. 948023 ID: 0efe8e

"Does by the well in two hours sound good?"
>>
No. 948038 ID: b1b4f3

I mean, where do we meet them later in the day?
>>
No. 948071 ID: e7c7d3

Time to explore the town some more then. Maybe check the smithy's for cool weapons.
>>
No. 949227 ID: 6a2d5d
File 157344853892.png - (65.08KB , 1760x1280 , a.png )
949227

This is the end of this quest, at least for a while.
I stopped enjoying making it, and I frankly don't have what it takes to perform in this format.

If you have any questions about anything, put them in the discussion thread and I'll answer them.
https://questden.org/kusaba/questdis/res/129647.html
>>
No. 949243 ID: 3ce8ff

Thank you so much for letting us know instead of just disappearing like so many others, I'll miss cute cat.
>>
No. 949527 ID: 9e04c9

I guess we could call it an end of a chapter. With a cliffhanger.
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