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Magic Circles
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The camp is nearly unrecognizeable. So many supplies have came in, that many rough structures have come up. Much of the camp is already asleep, but there are still a lot of campfires dotting the area. We silently make our way back to our spot. A tent is set up, but more conspicuously is countertop at the back of a wall. Holly is here, selling drinks to people. It's not too surprising, apparently Erja Nokol is the most effective region at creating fast structures, though not that sturdy. Even caves are no problem. Apparently the land is porous in some ways, and air floats freely through. Even a sealed tomb will still have air, if local materials are used to seal it.
>"Hey, welcome back!" she calls us over.
>"What's with the shop?" Valsano asks.
>"May as well make some money while we're here, right? Always kind of dreamed of running a tavern. I mentioned it was a pipe dream of mine to Orjin in passing, and he started yelling at me to start doing it, so here I am. It's just a counter, but maybe it'll be a real place once we pick up and move down to the necromile. The word is that that is going to be a good place to set up a more permanent camp, since it looks like it isn't too dangerous at the top. Anyways, drinks for you guys are free, for those that want them." Holly says, knowing that Aira, myself, and Firzel don't drink.
>"I'll have a drink." says Aira.
"You drink, now?"
>"Just now. Holly, give me something that warms the body, because that's what I need."
>"Sure. It's cold down here once you get away from all the campfires, isn't it?"
>"It's not that." Aira continues. "There's a weird area that blocked light. I tossed a torch in, and when I did, my arm got chilled. It's better, now, but something about it still makes me shiver. Where's Orjin?"
>"Talking in the tent." says Holly. "Bolk's team got back a little while ago. Apparently Mowbow found an emblem in a zombie's stomach. It turned out to be a wiped party that went missing after running into one of those weird areas you just mentioned. Orjin's busy right now trying to get the details out of them. Any drinks for the rest of you?"
>"Ale please." says Firzel.
>"Sure. You cold, too?" asks Holly.
>"... not cold, but the same area got to me. Something creeped me out, like we were being watched."
>"Yeah, give me a beer." says Valsano. "No justification, here. I just want a beer. You getting customers who don't mind one-legged drinks?"
>"Yup." Holly explains. Valsano has given her a verbally hard time about her leg, but he's been oddly defensive of her when an outsider points it out. "Some people don't like it, but Orjin's nearly bit their head off if they so much as point it out. Want anything, Fen?"
"I'll pass, thank you. People are aware of those dark areas?"
>"Yeah. They're not always dark, but they're not normal. Discovered ones are being put on bulletin boards around camp, so you can probably find yours on there and what's known about it. Did any of you actually go in?"
"No, it looked like a deathtrap."
>"Yeah, heh, if you went in past 10 feet, you'd be the first ones that did so and came back out to talk about it. Those zones are apparently the main threat, not the zombies that wander around freely. You know what would've been nice? If you were all told this before getting rushed off to scout first. All of you must have ran far, because for awhile, scouts were being sent out just to pull you guys back so you could be told what was going on. You should've been here, though. Zall completely lost his temper. He had to have his escort pull him back so that he didn't get into a fistfight with the previous general! He's going to have scouts probe those anomalies down in the lower tombs, then start sending in volunteer parties to see about learning how to clear them out, since apparently the source is something tangible at the center of each."
She lowers her voice to a whisper.
>"Most people know they're deathtraps. There might not be enough volunteers, and people around here are going to be 'volunteered', or at least draw lots to see who has to go. There will be wizards to help, but apparently no wizards we have are fully capable of nullifying the magical elements of these places. If you guys think it's that bad, you'd better make yourselves scarce in the morning."
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