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Magic Circles
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The rangers look almost different, somehow, but I hear that they have a lot of minorly different armors for different occasions. Their empathy at least feels familiar, so these must be the same neumono, barring any ridiculous secret involving each color being a whole hive that cycles out which neumono goes out. I can't recall which ranger who's gun I stole, but despite everything, I can sense good teamwork amongst them. An offense on one is likely shared as an offense on all. Besides, I think that they have more of a grudge against Ramella and her involvement in the gasses on the voklit reservation moreso than my stealing a wave beam.
I think to play to their expectations, but I doubt I can. Much of the point of all this was to show that I'm not a grumpy robot, not act like a delusional actor. Strip poker is already outlandish enough. Then again, this might let me speak my mind a bit easier.
"Your helmets can stay on, for all I care. The point here isn't to reveal your identities, but rather my own, as you all seem to think that I'm nothing more than a grumpy caricature."
>"Hmph, you're welcome to prove it, but I'm not impressed so far!"
"That doesn't mean much. You're good at projecting empathy, but when it comes to reading it from others, you're illiterate. That's why Rose is with us and not you."
>"Enough! Are we doing this?!"
"Yes. Let me order some food from room service. Also, I insist on dares, as well as team, because this is a challenge of love and understanding amongst each other."
>"Sealing your own fate, huh? Alright, let's get started!"
>"Come on, Pink!" says Blue. "Just come to our side already!"
>"No way, I told you guys not even to come! I'm going to be on Polo's team for this, sorry."
>"Then consider this a rescue mission!"
This may count as conspiring for kidnapping. Maybe I can arrest them and be done with it. No, I shouldn't. Plus, bringing up legal issues will bring up the wave beam I took from them. I do not have the authority to give it back at all, so I would like to avoid this if possible.
We decide that it will all be done at one table. This may make things long, but we can alter the rules on the fly if needed. Red and Blue will make up one team, while White and Green make up the second omega team. On our side will be me, Katzati and Ramella, then Pilon and Rose. Everyone will have 4 layers of clothes, except for us. Since we have a team of three people, we will only have three layers each.
People will play independently, and will be eliminated once they are out of clothes. However, a teammate can shed a layer in their place, so this mechanic will mean that if one person is eliminated, that chances are their teammate only has a single layer left anyway.
Pilon tries to avoid broadcasting his confusion, and does an admirable job. He knows what strip poker is, so he focuses on that.
Lastly, a dare system is implemented, although this was changed from how I originally envisioned it. The Rangers insisted that it have more impact on the game, than simply end up with two people making out or whatever. People will write dares onto paper, and put it into a single hat and shuffle them all together. If they choose to dare instead of shedding clothing, they will pull a dare from the hat. They, or a teammate, must either execute the dare, or if they are not comfortable with it, then strip and only receive half the chips that they would have if they didn't choose to dare. Whether they do the dare or not, the dare is then discarded from the hat entirely. Once the hat is out of dares, then no more dares can be done, and stripping is the only option.
This would mean that doing dares might be better done earlier while the option remains, except that dares can include virtually anything reasonable, including giving up money, or taking off extra clothes. The meta behind this is that if one writes down something harmful - that is, a dare involving taking off a layer of clothing anyway - there is a chance that they can pull their own dare. Therefore, the dare-writing phase will involve reading each others empathy, and gauging how friendly the hat will be. If it seems like everyone wrote down bonuses, it would be best to do dares as much as possible. If it seems like everyone turned the hat into a pile of traps, then a dare should only be chosen while on the final piece of clothing, when there's nothing else to lose.
>Insert dares:
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