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File 145796548339.png - (92.40KB , 800x600 , URZ33.png )
709136 No. 709136 ID: 8b8b3c

???: you three are disgrace to the academy! in 10 years i spent as headmaster. no single batch of cloned demihuman rejects even came close to you three...
138 posts omitted. Last 50 shown. Expand all images
>>
No. 726037 ID: d1fde2

>it would trip the sprinklers.
Still useful. Airborn water plays merry hell with cloaking devices, and standing puddles show footprints. Unless the sprinklers are going to short out important systems, that can be priority two, after making sure you get down to deal with that.
>>
No. 726044 ID: d90e53
File 146427739566.png - (76.12KB , 800x600 , nttw.png )
726044

>No choice, you're getting down there. A member of your team is in trouble!
>We're out of time. Only you are close enough to rescue her, 85!
[on it!!!]

#33: wait think this through with one infiltrator on the camera feed there is still two unaccounted for. in best case scenario you'd have to deal with one highly trained geared-up enemy. in worst it's three on one. odds are not in your favor.
#85: 9 is there! im going!
#33: i don't have access to doors in that sector. you'd have to think of something.
>>
No. 726045 ID: d90e53
File 146427742754.gif - (79.73KB , 800x600 , descent2.gif )
726045

-#85 arrives at bio-labs high clearence turbo-elevator. it's unlocked with key-card she picked from dead infiltrator.

>sprinklers
#33: just give the signal. i'll turn them ON.

-#85 began her descend on level 9.

(animooted)
>>
No. 726046 ID: d90e53
File 146427746091.png - (101.55KB , 800x600 , nttw2.png )
726046

#33: i don't have best camera angles in this sector so be careful. one with 9 is fidgeting with console in the same room. i didn't spot anyone else. be careful. i uploaded floor schematics on your comm-link 9 is not far from your position.
>>
No. 726049 ID: b412df

What's the arrowhead directly above 85 mean? (I'm assuming the one to the left is the lift).
>>
No. 726061 ID: 3d2d5f

Are any of our other plans still viable? If gravity went wonky and we're expecting it, that gives us an edge.

>what do
Peek down the corridor south. They might have someone stationed there, and if they hear you breaking 09 out, they could get you from behind.
>>
No. 726268 ID: c45b7e

>>726046
Find weak points in the superstructure and blast our way through were viable. shortcuts possibly into engineering corridors or air handling.
>>
No. 726352 ID: 726a91

Sprinklers should eliminate their stealth advantage (either short the suits, or make a big splashy silhouette). I can't think of any reason not to just fire them off now.
>>
No. 726762 ID: eb8ace
File 146461733993.png - (72.47KB , 800x600 , coastisclear.png )
726762

>What's the arrowhead directly above 85 mean?
[it's one 2 elevators wich used to access this level. one through wich 85 get here.]

>Are any of our other plans still viable? If gravity went wonky and we're expecting it, that gives us an edge.
[gravity is off the table. 33 can only access sprinklers, alarm systems and injection of laughing gas through ventialtion.]

>Peek down the corridor south. They might have someone stationed there, and if they hear you breaking 09 out, they could get you from behind.
[nothing in 85's line of sight.]
>>
No. 726763 ID: eb8ace
File 146461735204.png - (62.88KB , 800x600 , opt.png )
726763

-85 approaches testing-chamber.
[only one entry point...]
>Find weak points in the superstructure and blast our way through were viable. shortcuts possibly into engineering corridors or air handling.
[two if i use timer-bomb i got from dead infiltrator. or three if i go oldschool and crawl through venting systems.]

>Sprinklers should eliminate their stealth advantage
[once they are active. i will have a split second element of surprise.]

Possible Actions:

A) Use door as entry point (keycard)
B) Blow up wall to create second entry point (set-timer)
C) Use ventshaft third as entry point
D) Trun on sprinklers
E) Sound of the alarm
F) Pump in laughing gas
>>
No. 726774 ID: f6442a

DC.
>>
No. 726781 ID: b412df

I we should save the sprinklers and alarm for when we engage the intruders, only triggering them when we're about to fight.

Not sure what the best way to enter would be, but leaning towards B for a breach and clear; since coming out of the vents might be awkward and I'm guessing they've got good sensors in those helmets, and they're probably watching the door if it's the only normal way in.
>>
No. 726848 ID: f38880

Put the explosive on the wall, but you will use the door to enter. Set the timer around 6 to 10 seconds, depening on how much it takes you to open the door. Once in, they will look at the door first, maybe, and then the explosion may distract them, and that will be your time to strike.

If it looks like you have plenty of space, and you make sure you won't accidentally hit 09, use your gun, if not I would say you to keep it with the safety luck, and use it as a blunt weapon, if you wish. Also, try to use the sprinkles to make sure you don't lose them.
>>
No. 726928 ID: 5a3e14
File 146470851454.png - (58.20KB , 800x600 , ex.png )
726928

-85 sets timer-bomb on wall next to the targeted room.
15 sec delay...

-85 confirms postions of targeted intruder, sets off timer and takes a deep breath...
>>
No. 726929 ID: 5a3e14
File 146470854504.gif - (101.31KB , 800x600 , ex2.gif )
726929

>>
No. 726930 ID: c45b7e

>>726763
Blow the wall.
>>
No. 726931 ID: 5a3e14
File 146470857173.png - (102.88KB , 800x600 , out.png )
726931

(bratatatatata~)
>>
No. 726932 ID: 5a3e14
File 146470861499.png - (127.40KB , 800x600 , th.png )
726932

[this one is more nimble than the last one!]

-taken by surprise intruder was splitsecond of to react on 85's attack.
-about 50% of bullets reach it's target. console behind him is destroyed.

as last round leaves the barrel, it becomes clear that intruder won't be down that easy.

-cloacking device disabled.
-intruders movement speed is greatly reduced.
-15 sec before machine gun recharges.
>>
No. 726933 ID: 2a7417

Remember the basics of CQC, as in, don't get into CQC if you can help it. Avoid his attacks and try to circle around him to reach 09.
>>
No. 727386 ID: 5a3e14
File 146487215049.png - (111.49KB , 800x600 , flm.png )
727386

>>726933

-#85 dodges behind operating table to wich #9 is strapped.
>>
No. 727389 ID: 5a3e14
File 146487222622.png - (104.85KB , 800x600 , ddg.png )
727389

...just in time to avoide some kind of energy beam.
[looks like this one is packing something more serious than an army-knife. just peachy...]

-12 second before machine-gun recharges.
>>
No. 727403 ID: 2a7417

Take cover and try to undo 09's restraints. Apply blunt force if it'll work.
>>
No. 727407 ID: b5435c

Chuck some rubble at him. You can't let him pin you down.
>>
No. 727720 ID: e782b1
File 146502881734.png - (120.91KB , 800x600 , ywbhb.png )
727720

>Chuck some rubble at him
[there is no rubble in immidiate vicinity of the operation-table.]

Take cover and try to undo 09's restraints.
-as #85 attempted to undo 09's restraints, infiltrator took his shot.
-#85 managed to undo only right hand restraint before a beam of light pierced her right shoulder.
-#85 dropped machine-gun.
>>
No. 727721 ID: e782b1
File 146502884952.png - (80.08KB , 800x600 , sd.png )
727721

-as enemy prepared to take final shot...
??: red! stand down you'll hit the target!
Red: that little bitch shot me!
??: and it will be deducted from your paycheck.
Red: (grrr)
??: keep our little hero under control blue.
>>
No. 727722 ID: e782b1
File 146502887350.png - (87.69KB , 800x600 , gao.png )
727722

Blue: aye aye sir.
(click)
Blue: come on make my day.
>>
No. 727725 ID: f6442a

"You've already failed in your mission. Half the base knows you're here."
Now would be a good time to sound the alarms and release the gas as a last resort. Save the sprinklers for now, they'll interfere with the gas dispersal.
>>
No. 727732 ID: 094652

Screw with the disgruntled mook: slowly take off your clothes. When he demands what the @#$% you're doing, explain that protocol demands sexual favors to the enemy to decrease the chances of them shooting you in the face, and then shooting yourself in the face while worshipping your corporate overlords. Continue to descend into madness and wait for him to prepare a rifle butt, then counter HARD.

The longer you keep him distracted, the more time 09 has to undo the rest of her bindings and pick up a gun.
>>
No. 727739 ID: 1b188f

Hold your breath, release the gas and pray.
>>
No. 727745 ID: e782b1
File 146504925428.png - (94.11KB , 800x600 , st1.png )
727745

>"You've already failed in your mission. Half the base knows you're here."
??: oh we count on that sweety. as long as station-sec will move according infiltration protocol we have nothing to worry about.

>slowly take off your clothes...
blue: hey what are you doing!
#85: im bleeding you moron. shoot if you want. i will bleed out anyway.
blue: like i care. hey grey is how's red? can he walk?
>>
No. 727746 ID: e782b1
File 146504930071.png - (62.32KB , 800x600 , st22.png )
727746

>Now would be a good time to sound the alarms and release the gas as a last resort.
#85: (33 gas and noise now...)
-#85 wispers in her comm-link.

-alarm and gas went of almost simultaneously.
blue: what is this? some kind of gas. sorry sweety our helmets come with personal respirators. too bad for you.
>>
No. 727747 ID: e782b1
File 146504934574.png - (80.21KB , 800x600 , st2.png )
727747

blue: any other bright ideas?

#85: he-he-he-he... gas wasn't meant for you... he-he

-machine-gun recharged.
>>
No. 727748 ID: e782b1
File 146504939428.gif - (188.58KB , 800x600 , st3.gif )
727748

#85: it's to dull pain in my shoulder.
>>
No. 727749 ID: e782b1
File 146504943278.gif - (145.44KB , 800x600 , ksh.gif )
727749

>>
No. 727751 ID: e782b1
File 146504973553.png - (1.44KB , 800x600 , st4.png )
727751

the noise is unbearable. your whole body hurts like hell. you feel a cold metal surface pressed to your face. and metalic taste in your mouth... [it wasn't supposed to turn out like this... we almost had on of the best days of our life...]

noise is keep getting louder. you take a deep breath and hot air sear you throat and lungs.(cough~ cough~)...
>>
No. 727764 ID: b7883c

Open your eyes.
>>
No. 727765 ID: e782b1
File 146505682905.png - (47.19KB , 800x600 , wa2.png )
727765

you lift your head of the cold floor and feel some sticky substance dripping from your face... ominous metalic groan came from distance. floor is slightly trembeling... thou it might be just your hands.
>>
No. 727766 ID: e782b1
File 146505685751.png - (85.00KB , 800x600 , wa.png )
727766

[ughhh... my head...]
>>
No. 727768 ID: b412df

That looks bad, pretty bad actually. Know if there's a vitalin station nearby? Might be worth radioing 33 to see if you can get any medical assistance as well.
>>
No. 727769 ID: 9e99b2

>>727766
Is your head the only thing that hurts right now?
>>
No. 727771 ID: e782b1
File 146505829548.png - (56.62KB , 800x600 , waz.png )
727771

>That looks bad, pretty bad actually. Know if there's a vitalin station nearby?
[all this... it's blood... oh no... ughhh.]
>Might be worth radioing 33 to see if you can get any medical assistance as well.
[i left my comm-link back in the room when i got up today... wha... wait... what happened afterwards? i can't remember...]
>Is your head the only thing that hurts right now?
[i don't think so... aghhh!]
sudden surge of pain came through your right arm just as you tried support your self on it... blood was flowing out of a circular hole on your palm.
>>
No. 727773 ID: de5ad9

Looks like it was one hell of a party...

There is a "5" on the wall, Can you tell where you are?
>>
No. 727774 ID: a3cf65

>>727771
put pressure on that wound.

are those feet right in front of you? look around, where are you?
>>
No. 727775 ID: b412df

Sounds like you might have taken a head injury, what do you remember?

You were on level 9 of the biolabs recently, and now the number on the wall says 5.
>>
No. 727776 ID: e782b1
File 146506025952.png - (82.54KB , 800x600 , 85.png )
727776

>You were on level 9 of the biolabs recently, and now the number on the wall says 5.
>There is a "5" on the wall, Can you tell where you are?
>are those feet right in front of you? look around, where are you?
[it's level 5... it's where the holding cell of 0 is...]
...
...
...
... 85?!
85!!!

[85 saved a lot of lifes that day... but many more where lost. including me only 25 cadets in med-bay managed to survive after the bombs went of... she actually saved life of then private duke bradshaw... bodies of 4 infiltrators where discovered among the wreckage... and a bit later a body of headmaster was found in his office. cause of his death was not determined. whoever thouse people were, they wanted me for some reason. 33 suggested for me to take place 85 so 09 could be one who died in that explosion. so nobody will come for me again... that day i left my past behind and took on a new self... that day i lost my best friend...]
>>
No. 727796 ID: b7883c

Who is 0?
>>
No. 727803 ID: c43722

>>727796
My guess is it's 09, but the "9" was left off by accident.
>>
No. 727813 ID: b412df

Wait, I could be interpreting this wrong, but with the hand puncture, and the scar in the last thread. Does this mean 09 is Jackie? Who were we following for most of the thread?
>>
No. 727815 ID: f6442a

>>727813
That corpse over there on the left.

If it's somehow still unclear, 09 was Jacquette L. Jaxx. After 85's death, she assumed 85's alias so the unknown assailants would think 09 died in the attack, and no longer pursue her. 09 here has a hole in her hand right where Jackie's scar is.
>>
No. 727823 ID: a075ba

>>727748
>>727749
Damn, 85 fought like a mofo.

>>727815
The real question is, if 09 grows up be to be Jackie, who was Frankie? A resurrected 85? One of the other members of the squad?
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