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File 145228046361.png - (496.90KB , 1200x700 , Tiniest Cover.png )
692210 No. 692210 ID: fbe1a9

Disclaimer: Yet another short quest, because i like to use these to try out things!

WELCOME TO THE WORLD OF THE TINIEST WIZARD!

After finally graduating from the Magical college, you find yourself crushed by your student debts.

Only one way to survive this horrible economy!

TIME TO GO DUNGEON DELVING!
155 posts omitted. Last 100 shown. Expand all images
>>
No. 693157 ID: 0136e1
File 145259274842.png - (100.57KB , 1200x700 , TW058.png )
693157

The skeleton loses 4 Hp and dies!

Tiniest Wizard gains 10 gold!

The skeleton drops a Healing Potion (consume it to regain 5 HP)
>>
No. 693158 ID: e4abe1

>>693157
use the rouge trick on the barrels to see if they are trapped, then loot them!
>>
No. 693161 ID: 5ad4a7

>>693157
Loot yon barrels.
>>
No. 693168 ID: 0136e1
File 145260415555.png - (101.73KB , 1200x700 , TW059.png )
693168

>use the rouge trick on the barrels to see if they are trapped, then loot them!

>Loot yon barrels.

You grab the Healing Potion and hit the first barrel.

Safe!

You open it.

Tiniest Wizard gains 10 gold!
>>
No. 693169 ID: 0136e1
File 145260420049.png - (103.98KB , 1200x700 , TW060.png )
693169

You hit the second barrel too.

Safe again!

You open it.

Tiniest Wizard gains 10 gold!
>>
No. 693170 ID: 0136e1
File 145260427545.png - (98.86KB , 1200x700 , TW061.png )
693170

You hit the third barrel

"YES? HELLO! ONE SECOND, PLEASE!"

Uh?
>>
No. 693171 ID: 0136e1
File 145260437648.png - (199.96KB , 1200x700 , TW062.png )
693171

"GREETINGS DEAR CUSTOMER, AND WELCOME TO 'SKELETON STEVE'S SECRET SPECIAL SHOP! MAY I INTEREST YOU IN SOME WARES? WE HAVE A SPECIAL DEAL FOR TODAY, JUST FOR ADVENTURERS LIKE YOU!"
>>
No. 693172 ID: 5ad4a7

>>693171
Let's save up for that ring!
>>
No. 693173 ID: 904bad

awesome, can we sell crap?
>>
No. 693174 ID: 90f3c0

Save up for that ring. Proceed left.
>>
No. 693175 ID: cf91e4

>ring of rage
Is that +1 per dice of damage, or just a flat +1? Either way, want.

We're good for now, go west and see if that takes us back to OG skelly room. Hold off on drinking any more potions, i think we're near the end of this dungeon.
>>
No. 693176 ID: cf91e4

Do equalize your magic/life some befre you go though. -3hp +3mp sounds about right for now.
>>
No. 693181 ID: e4abe1

>>693176
better not, we can chug a mana potion if needed, but life points are important to survive!
>>
No. 693187 ID: 0136e1
File 145261416769.png - (98.86KB , 1200x700 , TW063.png )
693187

>awesome, can we sell crap?

"SURE, DEAR COSTUMER! YOU CAN SELL EVERYTHING AT HALF THEIR VALUE TO ME! I'LL JUST SELL IT BACK TO OTHER ADVENTURERS AT FULL PRICE WHEN THEY COME BACK!"

"..."

"I DON'T THINK I WAS SUPPOSED TO SAY THAT LAST PART ALOUD! BUT EH, WE ALL KNOW HOW THESE SHOP WORK, AM I RIGHT? HEHEHEHEHEH!"

>Is that +1 per dice of damage, or just a flat +1? Either way, want.

It's a flat +1 to damage, so all the spell will deal 1 point more of damage and Tiniest Wizard will deal 2d6+1 damage with his melee attacks.

>Let's save up for that ring!

>Save up for that ring.

"NO PROBLEMS! WE ARE ALWAYS OPEN. THERE IS NO REST FOR THE SHOOPKEEPER!"
>>
No. 693188 ID: 0136e1
File 145261422155.png - (77.32KB , 1200x700 , TW064.png )
693188

>Proceed left.

The door to the left leads to a short corridor.

Nothing of interest here.
>>
No. 693189 ID: 0136e1
File 145261429947.png - (96.86KB , 1200x700 , TW065.png )
693189

>Proceed left.

You seem to have reached the room where the first skeleton was. There is still a slime here.
>>
No. 693190 ID: 5ad4a7

rolled 6, 5 = 11

>>693189
SMASH IT
>>
No. 693191 ID: 5ad4a7

>>693190
AWESOME. Nobody roll!
>>
No. 693193 ID: 0136e1
File 145261634345.png - (99.03KB , 1200x700 , TW066.png )
693193

rolled 3 = 3

>SMASH IT
>>
No. 693194 ID: 0136e1
File 145261643842.png - (92.94KB , 1200x700 , TW067.png )
693194

Pintsize Paladin was right.

A good bash on the head solves most problems. And if one isn't enough, more should do the job.

Tiniest Wizard gains 5 gold!
>>
No. 693195 ID: 5ad4a7

>>693194
Perform usual procedure on chest.
>>
No. 693199 ID: 3d2d5f

Why didn't your friends come with you, tiny wizard? Why are you risking your life alone?
>>
No. 693200 ID: e4abe1

>>693195
then peek inside the new door!
>>
No. 693210 ID: 0136e1
File 145262374825.png - (91.44KB , 1200x700 , TW068.png )
693210

>Why didn't your friends come with you, tiny wizard? Why are you risking your life alone?

Patch Notes: Pint-sized Paladin and Relatively Small Rogue files are still incomplete and therefore will be introduced in a later patch. uh I mean...

They were busy! And you have chosen to delve into a relatively low level dungeon. You should be fine as long as your luck doesn't turn on you!

>Perform usual procedure on chest.

The chest is safe!

Tiniest Wizard gains 25 gold!

Tiniest wizard gains Healing Potion!
>>
No. 693212 ID: 0136e1
File 145262385391.png - (98.34KB , 1200x700 , TW069.png )
693212

>then peek inside the new door!

The new room has no monsters in it.

it contains only 2 barrels.
>>
No. 693215 ID: 2a7417

Roll into the barrels!
>>
No. 693217 ID: e4abe1

>>693212
rouge trick and loot
>>
No. 693218 ID: 3663d3

then return to the shop and get that damage ring.
>>
No. 693226 ID: 0136e1
File 145262583644.png - (93.00KB , 1200x700 , TW070.png )
693226

>Roll into the barrels!

If Pint-sized Paladin can do that, you can do that too!


Tiniest Wizard loses 1 HP!

Right... You don't have metal armor on and you are just a puny wizard...
>>
No. 693227 ID: 0136e1
File 145262592281.png - (101.94KB , 1200x700 , TW071.png )
693227

You check the first barrel.

Tiniest Wizard gains 10 Gold!
>>
No. 693228 ID: 0136e1
File 145262595188.png - (96.64KB , 1200x700 , TW072.png )
693228

You check the second barrel.

Tiniest Wizard gains 10 Gold!
>>
No. 693229 ID: 0136e1
File 145262606907.png - (106.56KB , 1200x700 , TW073.png )
693229

You go back and buy the ring

THANK YOU! COME AGAIN!

What now?
>>
No. 693230 ID: 3663d3

convert 4 hp into mana, drink hp potion. switch to damage ring. enter south door in newest room.
>>
No. 693237 ID: 5ad4a7

>>693230
Yeah I'll go along with that.
>>
No. 693245 ID: 0136e1
File 145262821823.png - (104.80KB , 1200x700 , TW074.png )
693245

>convert 4 hp into mana

You equip the ring and convert 4 HP into 4 MP
>>
No. 693246 ID: 0136e1
File 145262825567.png - (102.60KB , 1200x700 , TW075.png )
693246

> drink hp potion

Tiniest Wizard regains 5 HP!
>>
No. 693248 ID: 0136e1
File 145262834764.png - (97.06KB , 1200x700 , TW076.png )
693248

>switch to damage ring

You equip the Ring of Rage

Suddenly you are reminded of that guy that cut you in line while you were waiting at the magical post office.

You feel your anger grow! And so does your damage!
>>
No. 693251 ID: 0136e1
File 145262841703.png - (99.96KB , 1200x700 , TW077.png )
693251

>enter south door in newest room.

>Yeah I'll go along with that.

You enter the south door.

Uh-oh. This room is full of monsters.

And there is a variant one too!
>>
No. 693264 ID: 5ad4a7

rolled 5, 3 + 1 = 9

>>693251
Hmm. Well.

Let's... smash the one on the left. Pretty good chance we'll kill it.
>>
No. 693281 ID: defceb

rolled 6, 2 = 8

Bash the slime to your left.
>>
No. 693286 ID: a404f7
File 145263502523.png - (103.05KB , 1200x700 , TW078.png )
693286

rolled 3 = 3 (this is the first result that came out, but i noticed i fucked up a thing in the description so i deleted the post. I am keeping that roll for correctness)

>Let's... smash the one on the left. Pretty good chance we'll kill it.

>Bash the slime to your left.

results 9, 8 - average 8.5 -> 9

Let's see if you can even the odds!
>>
No. 693287 ID: a404f7
File 145263508317.png - (97.06KB , 1200x700 , TW079.png )
693287

A lucky hit! Just enough to kill the slime.

Tiniest wizard gains 5 Gold!
>>
No. 693288 ID: a404f7
File 145263513726.png - (95.67KB , 1200x700 , TW080.png )
693288

The other slimes slowly move toward you!

It's your turn again!
>>
No. 693296 ID: 5ad4a7

rolled 2 + 1 = 3

>>693288
Go right up in their faces and cast Bonfire.
>>
No. 693297 ID: 5ad4a7

>>693296
In case anyone else is wondering, my plan is to cast Bonfire, then run out the room. The burn damage will kill them in three turns so we just have to tank one round of damage.
>>
No. 693299 ID: cf91e4

Move 1 down, bonfire then one up, one to the right. We can scan blue next turn.
>>
No. 693300 ID: 2ccbb3

Equip Scroll and Bonfire them in the face.
>>
No. 693302 ID: cf91e4

rolled 1 + 1 = 2

Autocorrect keeps capitalizing the d.
>>
No. 693307 ID: a404f7

>>693299
You can't break the movement up. Movement action and secondary action (spell, attack, etc.) are two separate things that can't be put on hold before using the other.
>>
No. 693311 ID: cf91e4

Ah. My bad.
>>
No. 693312 ID: 5ad4a7

>>693300
Changing equip takes an entire turn. We'd have to leave to do that, and they might cluster by the door, which would make Greater Bonfire useless.

On the other hand, we could exit the room and reenter it, hoping they DO cluster by the door, so that we can cast bonfire and run away, without getting hit?
>>
No. 693343 ID: 91ee5f

SCRY on the blue slime!
>>
No. 693352 ID: 3663d3

get into the door so only one can get near you at a time.
>>
No. 693356 ID: 8c66a6

rolled 5 + 1 = 6

Shock the blue slime, retreat 3 spaces (though the door).

Next turn, retreat further, and prepare to shock again.

When the blue is dead we can bash the green to death. I don't want to risk meleeing the blue, it probably hits harder.
>>
No. 693367 ID: fd202f

Lets Scry
>>
No. 693438 ID: edf87a

Use Bonfire. Hopefully we can scry the blue one next turn.
>>
No. 693442 ID: 6f30b4

rolled 3 + 1 = 4

>>693438

Let me roll for you
>>
No. 693443 ID: 6f30b4
File 145268499732.png - (120.78KB , 1200x700 , TW081.png )
693443

>Go right up in their faces and cast Bonfire.

>Move 1 down, bonfire

>Use Bonfire. Hopefully we can scry the blue one next turn.

Results 3, 2, 4 - average 3

You sprint forward!

Nothing ventured, nothing gained!

Both Slimes are hit for 3 HP, plus they will start to lose one HP every round for 3 rounds.
>>
No. 693444 ID: 6f30b4
File 145268505397.png - (96.37KB , 1200x700 , TW082.png )
693444

rolled 6, 3 = 9

And now, it's the slimes turn to attack!

First, the green slime.

Roll for defense!
>>
No. 693445 ID: edf87a

rolled 6, 6 = 12

Ting (hopefully the noise it bouncing off a tiniest wizard makes)
>>
No. 693447 ID: 6f30b4
File 145268574446.png - (93.25KB , 1200x700 , TW083.png )
693447

rolled 6, 2, 6 = 14

A perfect block!

Green slime loses 1 hp due to bonfire effects.

It's time for the Blue slime to attack!

Roll for defense!
>>
No. 693448 ID: edf87a

rolled 6, 4 = 10

This is going to be awful
>>
No. 693449 ID: d9b2eb

Dang, nice rolls. I suggest we scan, flee the room and let bonfire do its job.
>>
No. 693451 ID: 5ad4a7

Scan costs 5 mp and is probably not worth the mana. I'd prefer to have the mp for two more casts of shock.

Let's just run.
>>
No. 693494 ID: 91ee5f

>>693451
Scan is always worth it! Especially if it reveals blue slimes can heal other monsters and/or itself! Or it could reveal blue slimes are immune to and/or absorb shock into its attack and/or health! Or it could tell us if blue slimes inflict the dreaded poison status! Scanning is always worth it!

But I agree that we need to run away. Scanning is best done at a distance and not when the enemy is right next to you!
>>
No. 693506 ID: 6f30b4
File 145271708419.png - (115.35KB , 1200x700 , TW084.png )
693506

Tiniest wizard loses 4 HP!

Blue slime suffer 1 point from the fire

>Dang, nice rolls. I suggest we scan, flee the room and let bonfire do its job.

>Scan is always worth it! Especially if it reveals blue slimes can heal other monsters and/or itself! Or it could reveal blue slimes are immune to and/or absorb shock into its attack and/or health! Or it could tell us if blue slimes inflict the dreaded poison status! Scanning is always worth it!
But I agree that we need to run away. Scanning is best done at a distance and not when the enemy is right next to you!

You cast [SCRY] on the blue slime

"A rare type of slime. Beware facing them without a good armor, or you might end up becoming a bloody pulp! Do not try to use ice spells on it too, or its defense will rise drastically!"
>>
No. 693507 ID: 6f30b4
File 145271727698.png - (99.82KB , 1200x700 , TW085.png )
693507

>Let's just run.

You run back in the previou room.

You hear the fire sizzling in the other room, but you don't know where the monsters are!
>>
No. 693510 ID: 3663d3

keep backing up, the next room is larger.
>>
No. 693518 ID: e4abe1

let's heal!
>>
No. 693522 ID: 5ad4a7

>>693507
Go back another room, then get some distance away from the door so the slime can't ambush you. Switch to the mp/hp swap ring so you don't waste any of that healing potion. Regain 1 mp, drink potion. We'll have 10 hp and 3 mp, enough to cast one Shock.
>>
No. 693611 ID: 007e78

>>693522
Yup, this.
>>
No. 693698 ID: 2ccbb3

>>693522
Yeah, sounds good.

Go to the next room and make sure nobody's there.
>>
No. 693751 ID: 01c11d
File 145277408735.png - (93.59KB , 1200x700 , TW086.png )
693751

>keep backing up, the next room is larger.

>Go back another room, then get some distance away from the door so the slime can't ambush you.

You move back into the previous room.
>>
No. 693752 ID: 01c11d
File 145277412325.png - (96.79KB , 1200x700 , TW087.png )
693752

> Switch to the mp/hp swap ring so you don't waste any of that healing potion. Regain 1 mp
>>
No. 693754 ID: 01c11d
File 145277419168.png - (95.95KB , 1200x700 , TW088.png )
693754

>drink potion. We'll have 10 hp and 3 mp, enough to cast one Shock.

Tiniest Wizard gains 5 gold!

the green slime must have died thanks to Bonfire's effect.
>>
No. 693755 ID: 01c11d
File 145277423207.png - (91.12KB , 1200x700 , TW089.png )
693755

Now, time to wait for the slime to take its turn. You wonder where it could be.
>>
No. 693756 ID: 01c11d
File 145277426571.png - (97.16KB , 1200x700 , TW090.png )
693756

Oh! there it is!

It's your turn again!
>>
No. 693763 ID: 3663d3

rolled 5 = 5

ZAP!
>>
No. 693767 ID: 5ad4a7

>>693763
That should kill it.
>>
No. 693800 ID: 01c11d
File 145278756685.png - (111.57KB , 1200x700 , TW091.png )
693800

>ZAP!

You hit the slime for 5 points of damage!
>>
No. 693801 ID: 01c11d
File 145278767829.png - (93.20KB , 1200x700 , TW092.png )
693801

Tiniest Wizard gains 40 gold!

Now where to?
>>
No. 693804 ID: 2ccbb3

>>693801
You're out of potions and your HP+MP is only 10, retreat and come back later.
>>
No. 693805 ID: 90f3c0

Buy a mana potion, drink it. Then continue down and right through the unopened door.
>>
No. 693812 ID: 5ad4a7

Equip the ring of Rage.

...you know, I don't think killing those last three slimes was worth it at all.
>>
No. 693819 ID: 01c11d
File 145279523050.png - (101.53KB , 1200x700 , TW093.png )
693819

>You're out of potions and your HP+MP is only 10, retreat and come back later.

>Equip the ring of Rage.

>Buy a mana potion

You equip the Ring of Rage.

You move back and buy another Mana Potion from the shop
>>
No. 693820 ID: 01c11d
File 145279527891.png - (101.45KB , 1200x700 , TW094.png )
693820

>drink it.

Tiniest Wizard gains 5 MP!
>>
No. 693821 ID: 01c11d
File 145279543060.png - (99.81KB , 1200x700 , TW095.png )
693821

>Then continue down and right through the unopened door.

You go in the latest closed door.

It's locked!
>>
No. 693822 ID: 01c11d
File 145279548873.png - (100.88KB , 1200x700 , TW096.png )
693822

Luckily, you have a Key!

The Key opens the door, and then snaps in half.

Seriously, who makes these things...
>>
No. 693823 ID: 01c11d
File 145279553474.png - (86.26KB , 1200x700 , TW097.png )
693823

You enter inside the room.

There are three chests inside, and...

... a note on the ground?
>>
No. 693825 ID: 3663d3

hug note read chest...

i mean read the note. be wary of explosive runes.
>>
No. 693843 ID: 3d2d5f

Trap check the note, then read it.
>>
No. 693849 ID: 01c11d
File 145280132849.png - (87.45KB , 1200x700 , TW098.png )
693849

>Trap check the note

BETTER SAFE THAN SORRY!
>>
No. 693850 ID: 01c11d
File 145280151951.png - (128.21KB , 1200x700 , TW099.png )
693850

>i mean read the note. be wary of explosive runes.

>then read it.

We are sorry to inform that the files for the tutorial boss have been misplaced due to a mistake of a (former) employee and therefore are not present in the current build. As a way to compensate, we hope you'll appreciate the presence of this treasure room Keep on adventuring, dear costumer!

Wait does that mean...
>>
No. 693852 ID: 01c11d
File 145280156620.png - (84.90KB , 1200x700 , TW100.png )
693852

AAAAH!

Tiniest Wizard gains 300 gold!
>>
No. 693853 ID: 01c11d
File 145280158214.png - (87.67KB , 1200x700 , TWvictoryscreen.png )
693853

>>
No. 693854 ID: 01c11d
File 145280168532.png - (72.67KB , 900x700 , TWending.png )
693854

THANKS FOR YOUR PARTECIPATION AT THIS BETA TESTING! WE AT GNUKSHORTQUEST(tm) HOPE YOU HAD A GOOD TIME, EVERY INPUT AND SUGGESTION YOU MIGHT HAVE TO MAKE THIS PRODUCT BETTER WILL BE CONSIDERED AND WORKED ON!
>>
No. 693870 ID: 5ad4a7

>>693854
PHEW. That was a really close victory. Those two slimes could've easily killed us.

The main problem was that we spent 15 mp on scans. That effectively means we took 15 extra damage, because due to that ring, hp=mp, and hp and mp were recovered at the same cost via the shop too. Scan really needs to be cheaper! 2 MP seems about right. Keep in mind it has a hidden cost of not being able to attack that turn.

A second problem is that none of our spells were better than the melee attack against anything with 1d6 defense, and slimes only had like a 50% chance of doing any damage at all. Shock's only advantage is that it pierces defense, so it was good against the skeleton and nothing else. Bonfire is kindof a bad spell in general, as without the upgrade scroll we basically have to take a hit to use it, and it does not do enough damage to make up for that, even taking into account the AoE. Heck, because it's an AoE, it encourages walking right into a group of monsters, which is really dumb to do as the wizard. The upgrade scroll's version should have been the default form.

Lastly, being able to attack and then run out of the room has the potential for abuse. The Rogue has a free ranged attack, so you could do that repeatedly to clear a room with zero risk. We always got the first turn when entering a room, so...
>>
No. 693917 ID: cf91e4

I think having a choice of a couple of spells to start off with would have been good. (manashield or phase for a turn or 2 of extra defense, magic missile for 2d4)As is, there is a spell that started out useless (bonfire), a spell that does no damage (scan) a middling damage spell and we had no defensive options other than to just take the hit.

Id suggest having a couple abilities or spells that we pick a few of to start (doesnt have to be many) and/or maybe one item to start off with to choose from. It makes it seem more like *our* character instead of *a* character.
>>
No. 693937 ID: 9d8777

we didint kill the guy? wow! Nice job, team.
>>
No. 694301 ID: a107fd

For more tactical depth, how about a 'defensive stance' option that does no damage but makes you less likely to be hit, and reduces the cost of scanning enemies the longer you've observed them?
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