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Untamed Sun Meadow
5ad4a7
>>693854
PHEW. That was a really close victory. Those two slimes could've easily killed us.
The main problem was that we spent 15 mp on scans. That effectively means we took 15 extra damage, because due to that ring, hp=mp, and hp and mp were recovered at the same cost via the shop too. Scan really needs to be cheaper! 2 MP seems about right. Keep in mind it has a hidden cost of not being able to attack that turn.
A second problem is that none of our spells were better than the melee attack against anything with 1d6 defense, and slimes only had like a 50% chance of doing any damage at all. Shock's only advantage is that it pierces defense, so it was good against the skeleton and nothing else. Bonfire is kindof a bad spell in general, as without the upgrade scroll we basically have to take a hit to use it, and it does not do enough damage to make up for that, even taking into account the AoE. Heck, because it's an AoE, it encourages walking right into a group of monsters, which is really dumb to do as the wizard. The upgrade scroll's version should have been the default form.
Lastly, being able to attack and then run out of the room has the potential for abuse. The Rogue has a free ranged attack, so you could do that repeatedly to clear a room with zero risk. We always got the first turn when entering a room, so...
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