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File 144996985993.jpg - (79.30KB , 590x880 , Title Card.jpg )
688371 No. 688371 ID: 75095d

Sometimes the chance to change the past can drive the just and the saintly to sin.
Expand all images
>>
No. 688374 ID: 75095d
File 144997071448.jpg - (162.79KB , 1513x823 , pg 1.jpg )
688374

Your Name is Jessica and...
>>
No. 688375 ID: 75095d
File 144997073309.jpg - (55.09KB , 1513x823 , pg 2.jpg )
688375

...and...
>>
No. 688376 ID: 75095d
File 144997077769.png - (29.72KB , 1718x1006 , PG3.png )
688376

...you have no idea where you are.
Please suggest an action...
>>
No. 688377 ID: ad936f

rolled 5 = 5

1 = sin a lot
2 = sin moderately
3 = sin a little
4 = don't sin
5 = do good
6 = be saintly
>>
No. 688378 ID: 0fc976

Get in the locker.
>>
No. 688379 ID: 91cfcf

rolled 3 = 3

1 = commit genocide
2 = mass murder
3 = eat five babies
4 = save a baby from starvation
5 = end the war in the Middle East
6 = bring about world peace
>>
No. 688382 ID: 3663d3

examine locker
>>
No. 688388 ID: d9d287

Examine character sheet, work on skillpoint allocation and character build optimization.
>>
No. 688393 ID: f2461f

Examine smiley face on the nearby wall.
>>
No. 688395 ID: ad936f

acquire character trait: sassy
>>
No. 688411 ID: 15a025

Play around with your pony tail.
>>
No. 688415 ID: 75095d
File 144998570393.jpg - (120.29KB , 1718x1006 , PG4.jpg )
688415

>>688388
Skill point allocation? Character Build Optimization? This isn't some video game! Character traits like Jessica's are built up through Life experiences. But since you're likely to not stop applying them it should be stated that Jessica knows more about science than most. She is very intelligent, inquisitive, clever, sassy, and is not the type of cat to take shit from anyone. That doesn't keep her from laughing like a maniac at classic comedy movies.

>>688393
This smiley face seems... familiar for some reason, but you don't know why.
>>
No. 688430 ID: 75095d
File 144999036917.jpg - (117.69KB , 1718x1006 , PG 5.jpg )
688430

>>688378
>>688382
You decide to check the locker for anything useful. Inside are some fuses and a screwdriver. what will you take?
>>
No. 688447 ID: b66b01

>>688430
The fuses are small enough to carry in your pocket and the screwdriver could be useful. Take all.

Check what's on that paper on the wall. But also the folded corner.
>>
No. 688454 ID: 0fc976

I'll take your lunch money, nerd.
>>
No. 688547 ID: 6da537
File 145003927353.jpg - (150.60KB , 1718x1006 , PG 6.jpg )
688547

>>688454
You consider taking lunch money from some nerds until you remember, There are no nerds to take lunch money from.
>>688447
You then decide to take both the fuses and the screwdriver and stow them in your standardized text adventure inventory card. You also decide to check the newspaper article on the wall.
>>
No. 688550 ID: 6da537
File 145004005644.jpg - (246.53KB , 1266x1344 , PG 7.jpg )
688550

The article seems to be in relatively good condition considering how it is nearly thirty years old. The article in question seems to be focused on a string of graffiti from someone by the name "Banksy" protesting the war that had occurred one year prior.
>>
No. 688560 ID: cf91e4

>>688550
That art looks familiar. Same as the wall. The article say what that specific art meant? What's that small object in the center of the room?
Take down the poster but try to keep it in one piece.(checking behind it/the back of it)
>>
No. 688572 ID: 6da537
File 145004871148.jpg - (155.98KB , 1718x1006 , PG 8.jpg )
688572

>>688560
The Article doesn't say much about that familiar smiley face but you decide to try and rip the article from the wall as gently as you can to see if there is anything hidden behind it. Unfortunately it looks like the article has been tacked and glued to the wall so you only manage to tear off the corner and the first five letters of capital. you decide to pocket the scrap of the article while you at it.
>>
No. 688573 ID: 6da537
File 145004885056.jpg - (161.61KB , 1718x1006 , PG 9.jpg )
688573

>>688560
Deciding to finally give into your shiny object syndrome you look at the small object in the middle of the room. It looks like a key that has been snapped in half.
>>
No. 688576 ID: 6da537

>>688573
Pick up the key. Also see if you can move the locker.
>>
No. 688577 ID: 6da537

>>688573
Recal a movie scene where one of your favorite comedians is alone in a locked room
>>
No. 688578 ID: 6da537

Become frustrated that you failed at taking down the newspaper article. You should probably pick up the key and try to fix it.
>>
No. 688579 ID: 6da537

>>688573
Hey here's a random thought, Examine the door!
>>
No. 688584 ID: 6da537
File 145005381306.jpg - (152.03KB , 1718x1006 , PG 10.jpg )
688584

>>688576
You pocket the key and return to the locker in hopes of moving it, to no prevail. you may not be a whimp but you are not nearly strong enough to move this locker more than an inch.
>>
No. 688588 ID: 6da537
File 145005456304.jpg - (158.35KB , 1718x1006 , PG 11.jpg )
688588

>>688579
You decide to examine you only obvious way out. It seems like the door has always been unlocked and the lock itself has been broken by something about the size of a key.
>>
No. 688589 ID: 6da537

>>688584
Move the locker inch by inch, with small breaks in between for rest.
>>
No. 688593 ID: 6da537

>>688588
Open the door
>>
No. 688595 ID: 6da537
File 145005599434.jpg - (171.19KB , 1720x1010 , PG 12.jpg )
688595

>>688593
You exit into the darkened hallway, The only light is coming in from the outside. To your left is a collapsed pile of rubble that likely once resembled a doorway and to your right the hall continues into the dark. You swear that their is something faintly glowing in the darkend hall to your right. what do you do?
>>
No. 688597 ID: 6da537

>>688595
Jump into the rubble pile and roll around in it
>>
No. 688598 ID: 6da537

>>688595
Look out the window
>>
No. 688625 ID: 6da537
File 145006842096.jpg - (183.34KB , 1722x1006 , PG 13.jpg )
688625

>>688597
The rubble is far to unsteady and dangerous to roll around in. But you do see a small opening in it that seems to have something inside.
>>
No. 688630 ID: b66b01

>>688625
Can you take a closer look at what's inside or is it too dark? I'm paranoid and I can't help but think that randomly putting your hand in there is ill advise.
>>
No. 688715 ID: ca183f

Well, since we haven't done so yet... examine species and bloody head wound.
>>
No. 688733 ID: 253115
File 145012304946.jpg - (14.10KB , 439x246 , PG 14.jpg )
688733

>>688715
Your a domestic lynx but you fail to see the relevance, and its not a bloody head wound its a bit of hair you had dyed. Don't know why you decided to point that out, like the purple tank top your wearing its been a part of your outfit for...for. . .Huh, you don't... actually remember when you first died it this color.
>>
No. 688821 ID: 67d5dc

Oh, you dye your own clothes? Were you a Tailor?

Poke the rocks around the crevice to see if they shift and, then see if anything interesting is in that hole.
>>
No. 688844 ID: 253115
File 145016203908.jpg - (193.39KB , 1722x1006 , PG 15.jpg )
688844

>>688821
>>688630
Taking a closer look you find approximately 20 ft of rope hidden in the small opening in the pile of rubble.
>>
No. 688869 ID: b66b01

>>688844
Uh, was that glowing light in the darkness from before red? Maybe prepare to check that door to see if it's locked, in case this red light is something dangerous and you need to bail.

Going back in the starting room would just trap you, but I guess you can go there if that door is locked as a Plan B.
>>
No. 688899 ID: 67734a

Can you see what's outside through the window?

Also, Do you think you can use the screwdriver as a weapon?

And yes, inspect that Sudden Red light.
>>
No. 688955 ID: 253115
File 145021502801.jpg - (194.20KB , 1722x1006 , PG 16.jpg )
688955

Its at this point you notice that the glowing from down the hall has gotten brighter. Seeing it this intense gives you a feeling of relief, as though you just found something important that you were missing.
>>
No. 688959 ID: 253115
File 145021525742.jpg - (30.92KB , 437x243 , PG 17.jpg )
688959

>>688899
You check to see if anything is visible from the window but its coated in to much dust and grime on the outside. You do manage to get a better look at yourself in the reflection though.
>>
No. 688961 ID: 253115
File 145021565930.jpg - (184.05KB , 1720x1010 , PG 18.jpg )
688961

>>688869
>>688899
You Check the door to find that it had been locked from the inside with a nob lock. You also ready the screwdriver as a temporary weapon in preparation to investigate the glowing red light from down the hall. As you get closer step by step, the light fades little by little, as does the feeling of relief it gave you.
>>
No. 688990 ID: b66b01

>>688961
Relief? That's odd. Do you have an idea why? If yes, elaborate while cautiously heading in that direction.
>>
No. 688991 ID: 76446e

Is it like fleeing? Maybe try to put screwdriver back in your inventory?
>>
No. 688998 ID: ca183f

>>688959
Why does your reflection have more color than you do? Are you sure it's a reflection and not a doppelganger?
>>
No. 689004 ID: 253115
File 145022736593.jpg - (46.84KB , 499x621 , PG 18_5.jpg )
689004

>>688990
You contemplate the meaning behind the glow and its calming properties as you aproach. You have no clear idea as to why you feel relief from looking at it, but it definitely feels like you found something very important to you.
>>688991
Thinking the source of the glow might be feeling threatened by your actions you re-pocket your screwdriver.
>>
No. 689007 ID: 253115
File 145022773388.jpg - (156.68KB , 1718x1006 , PG 19.jpg )
689007

You reach the end of the hall. Or at least as far as you can go. A few feet from you the floor seems to have given way. The hall suddenly becomes very dark after the point the floor disappears. On the wall to the left of you is another newspaper article, it seems to be older than the last one. What do you do?
>>
No. 689047 ID: cf91e4

>>689007
Read newspaper.
Examine red object from a distance(can we tell what it is before we pick it up?) Where is the light in the hall coming from? Ceiling lights, or does the light from the window just end in the perfect position?(perfect to let you see the object, but nothing behind it.)
>>
No. 689048 ID: b66b01

>>689007
Mmmm, smells like Angler Fish. Be careful!

Read the newspaper article first.
>>
No. 689082 ID: 253115
File 145025184406.jpg - (246.36KB , 1266x1344 , PG 20.jpg )
689082

>>689047
>>689047
Deciding to put the red glow out of your mind for a second, you turn to the 80 year old article of The Capitol Post that is mounted on the wall. The Article Seems to cover a Controversial Public Works Project That the senate had approved despite the adamant protest of the Capitol Historical Society. The Plan Itself was meant to rebuild, restore, and reuse multiple Historical Landmarks throughout the city. This including the original mansion of the Country's fist royal family, which was to be transformed into the new capitol building.
>>
No. 689143 ID: f45e4f

throw the rope at the red glow and see what happens. (Holding one of the ends of it of course)
>>
No. 689197 ID: 253115
File 145030301604.jpg - (157.62KB , 1718x1006 , PG 21.jpg )
689197

>>689143
Erring on the side of caution, you use the 20 or so ft of rope to try and spring any possible trap that might be using this red glowing thing as bait. The rope mostly dangles over the edge but some of it does manage to touch and nudge the red thing a little. After a minuet of waiting for something to suddenly yank the rope out of your hands and into the darkness bellow, nothing happens.
>>
No. 689230 ID: 253115

>>689197
How far out is the red object? Can we reach out and grab it safely without falling down to our doom?
>>
No. 689245 ID: 253115
File 145032414414.jpg - (156.48KB , 1718x1006 , PG 22.jpg )
689245

>>689230
After reeling in the rope, you get as close as you comfortably can to the edge of the floor and notice that you could possibly get within arms reach of the object if you kneel down.
>>
No. 689357 ID: 15a025

Pick up the red thing.
>>
No. 689361 ID: 1f080c

is there somewhere where you can tie one end of the rope and the other end on yourself, for safety?is it even possible with that length of rope? I'm not very good with Measurements

Also, Get The screwdriver out in your other hand, just in case, while you try to grab it.
>>
No. 689370 ID: cf91e4

Rope should be long enough to brace yourself, but there is nothing really in range except maybe the door.
>>
No. 689405 ID: 253115
File 145040448858.jpg - (164.26KB , 1718x1008 , PG 23.jpg )
689405

>>689361
>>689370
Re-arming yourself with the screwdriver in case of an attack, you contemplate using the rope to brace yourself in case you slip. But since there are no such things to attach the other end of the rope to in your vicinity you abandon the idea.

>>689357
You then go to pick up the red thing regardless of what might happen.
>>
No. 689406 ID: 253115
File 145040458366.jpg - (113.95KB , 1460x862 , PG 24.jpg )
689406

Carefully...
>>
No. 689407 ID: 253115
File 145040514075.jpg - (117.46KB , 1460x862 , PG 25.jpg )
689407

CAREFULLY...
>>
No. 689413 ID: 253115
File 145040772505.jpg - (162.30KB , 1718x1008 , PG 26.jpg )
689413

GOT IT!... huh...that was surprisingly easy. guess there was no reason to be so paranoid.
>>
No. 689436 ID: cf91e4

Neat. Back up, then examine shiny.

>>688595
Just to check, is there another doorway to the bottom here?
>>
No. 689441 ID: b66b01

>>689413
>guess there was no reason to be so paranoid.

I don't believe you!

After examining this red thing, check on that window next to the door. I don't think we tried opening it, did we?
>>
No. 689450 ID: 253115
File 145042124213.jpg - (162.08KB , 1718x1006 , PG 27.jpg )
689450

>>689436
After backing safely away from the edge you examine the once vividly glowing object to find out that it is actually some sort of gemstone.
>>
No. 689453 ID: 253115
File 145042245206.jpg - (182.18KB , 1724x1010 , PG 28.jpg )
689453

>>689441
after stowing the red gem into your inventory you reexamine the window to see if you can open it. You reach for the window and... wait.
>>
No. 689454 ID: 253115
File 145042290574.jpg - (84.42KB , 860x475 , PG 29.jpg )
689454

WHAT THE HELL!?!?!?!
>>
No. 689459 ID: 67d5dc

tut, you must use really terrible dye, it all spilled out when you bent over!
>>
No. 689463 ID: 5ad4a7

>>689454
What? What's the problem? Is that blood, not red hair dye?
>>
No. 689476 ID: cf491a

I have no explanation on that...

The freaking out is because of this: >>688959 ...Right?
>>
No. 689477 ID: ca183f

>>689454
I told you about your reflection being weird before, but you wouldn't listen! Now it looks the same as you do. Pretty sure you had a doppelganger before.
>>
No. 689624 ID: 253115
File 145058529125.jpg - (110.60KB , 1172x640 , PG 30.jpg )
689624

>>689477
YOU DIDN'T LOOK LIKE THIS BEFORE!!! Last time you saw your reflection you had a purple tank top, a navy blue skirt and a slightly off white lab coat! And you could see that without the reflection in the window! Now all you see is black and white!
>>
No. 689625 ID: 5ad4a7

>>689624
Try putting the red thing on the floor and checking again.
>>
No. 689656 ID: ca183f

>>689624
Actually, speaking as someone who sees from the outside, you did in fact look like this before. Just last time your reflection wasn't accurate. For some reason.

Try putting down the ruby thing and looking again. Maybe it's a stone of truth or something.
>>
No. 689988 ID: 163383
File 145084079997.jpg - (185.91KB , 1724x1010 , PG 31.jpg )
689988

>>689625
>>689656
Right, Right. Lets just drop the red gemstone out of your inventory and this will probably all go back to normal.
>>
No. 689990 ID: 163383
File 145084135664.jpg - (188.32KB , 1724x1010 , PG 32.jpg )
689990

Uh... i said " just drop the red gemstone out of your inventory and this will probably all go back to normal"
>>
No. 689993 ID: 163383
File 145084165982.jpg - (217.47KB , 1724x1010 , PG 33.jpg )
689993

Jessica: Ow! my head!
>>
No. 689994 ID: 163383

>>689993
What the hell?!
>>
No. 689998 ID: 163383
File 145084214611.jpg - (203.13KB , 1724x1010 , PG 34.jpg )
689998

Jessica: ugh. What the hell was that?
>>
No. 690007 ID: cec4ac

Nothing, don't worry about it. What red gem? Hahaha never heard of it.

Say, if you drop a rock in that pit, can you listen to see how deep it is?
>>
No. 690009 ID: e22c39

>>689998
ignore the the truth thing in the bottom right corner. go back to the other room or new room
if this place has moving corridors.
>>
No. 690086 ID: 5ad4a7

How do you feel? Is your sight normal again?
>>
No. 690272 ID: 163383

>>689998
Well then... Uh...
...why don't we try getting out of this area... What are our possible exits?
>>
No. 690273 ID: 163383
File 145101742897.jpg - (200.62KB , 1724x1010 , PG 35.jpg )
690273

>>690272
It's probably for the best to keep moving, but where to?

From the options available you could go back to locker room, return to the end of the hall, or unlock the door and head outside. Where should we go?
>>
No. 690302 ID: 91ee5f

>>690273
Go back to the locker room. I can't help but get the feeling that there's something behind the locker.

Maybe if you tie the rope around the top of the locker, you can pull it and it'll fall over on it's side. Then, if there is a hidden doorway, you can just climb over the locker.
>>
No. 691697 ID: 6f8c57
File 145194973522.jpg - (212.52KB , 1726x1010 , PG 36.jpg )
691697

>>690302
With the lack of any other ideas popping into your head you consider heading back to the locker room and attempting to move the locker with the rope. Are you sure you want do this though?
>>
No. 691827 ID: 8d6705

Well, i don't see much that we can do here... but, can you try to see what's behind all the rubble or try to open a path? If not, then let's see if anything changed in that room.
>>
No. 691839 ID: 91ee5f

>>691697
Yes.
>>
No. 691855 ID: cd90cb

Pretty sure here.
>>
No. 691872 ID: 6f8c57
File 145203661411.jpg - (188.32KB , 1712x1010 , PG 37.jpg )
691872

>>691839
>>691855
OK then. You head back to the locker room and start securing one end of the rope to the top of the locker. You still have your doubts that this will yield any progressive results.
>>
No. 691877 ID: 6f8c57
File 145203777702.jpg - (198.31KB , 1714x1010 , PG 38.jpg )
691877

Jessica: "Well, nothing ventured , Nothing- GAINED!"
>>
No. 691883 ID: 6f8c57
File 145203883443.jpg - (201.00KB , 1714x1010 , PG 39.jpg )
691883

You pull with all of your strength but the added leverage from the rope just isn't enough. The thing must be made of a heavy steel or something. You'd need someone with more strength to topple this locker.
>>
No. 691982 ID: 91ee5f

>>691883
Awww, it didn't work.....

What else is in the room? Is there another door or something in the opposite direction of the locker?
>>
No. 692027 ID: 6f8c57

>>691982
No, the wall opposite the locker is just the plain white 4th wall of the room. Also...
>>
No. 692028 ID: 6f8c57
File 145212979418.jpg - (198.57KB , 1718x1010 , PG 40.jpg )
692028

... Jessica is getting tired of the fact that no real progress is being made toward getting out of this place.
>>
No. 692029 ID: 15a025

Take a look behind the locker, see anything?
>>
No. 692032 ID: b66b01

So last time you approached the window with the intent to open it, you reacted to your own reflection instead.

I say now try to open the window.
>>
No. 692034 ID: cf91e4

>From the options available you could go back to locker room, return to the end of the hall, or unlock the door and head outside
>head outside
Yeah, lets do that.
>>
No. 692035 ID: b66b01

>>692034

... Oh. Ok. I just reread the part where we checked the door first and didn't catch that the door was locked form our side.

Yeah, let's go through that door then, lol.
>>
No. 692039 ID: 67d5dc

You have that giant pile of rubble. If you're really desperate you could introduce some of them to the window, violently.
>>
No. 692040 ID: 6f8c57
File 145214385943.jpg - (196.29KB , 1726x1010 , PG 41.jpg )
692040

>>692034
>>692035
Jessica: Finally!

After re-storing the rope into your inventory you head back into the hall and unlock the door to the outside.
>>
No. 692041 ID: 6f8c57
File 145214390010.jpg - (179.05KB , 1930x1452 , PG 42.jpg )
692041

Upon heading outside you see.. Oh.
>>
No. 692042 ID: 6f8c57
File 145214393606.jpg - (188.47KB , 1431x663 , PG 43.jpg )
692042

......Oh No.
>>
No. 692047 ID: 6f8c57

>>692042
Examine the rest of the surrounding balcony, check for doors, ladders, switches, big red buttons, ect. Basically anything interesting other than this, this... Demolished city? Am I seeing this correctly yes?
>>
No. 692084 ID: 15a025

Look down the balcony.
>>
No. 692088 ID: c78d25

Do you know this place?
>>
No. 692089 ID: 6f8c57
File 145221661088.jpg - (194.02KB , 1718x1066 , PG 44.jpg )
692089

>>692088
Your home.... The capitol city of Centrust... There's nothing left of it...

>>692084
>>692047
You seem to be at the far end of the balcony, as to looking over the edge... you are reluctant to do so as your fear of heights being triggered in the middle of seeing your home destroyed is not the best idea. But you can tell that you are at least three stories above ground level.
>>
No. 692106 ID: b66b01

Follow the balcony!
>>
No. 692132 ID: 6f8c57
File 145223107193.jpg - (269.73KB , 1720x1066 , PG 45.jpg )
692132

>>692106
You follow the balcony as far as you can go. It seems as though you found what might be the center of the whole balcony but you can't go any further due to a barricade made with wood planks and crates. To your left is a set of double doors.

What now?
>>
No. 692157 ID: cf91e4

Examine open crate. Examine thing blocking the door handles.(is it a police baton?)Check how sturdy the crate next to the barricade is.(do you think you can stand on it?)

(An idea to be able to get near the edge without freaking out so much is to tie/connect ourselves to the door with the rope. I'd maybe be comfortable enough to go near an edge with that, but not with climbing down; not without a damn good reason. I have a bad fear of heights too.)
>>
No. 692190 ID: cb90c7

Can you try to see through the windows on the door?
>>
No. 692191 ID: 91ee5f

>>692132
There's a reason those doors have something blocking them.....try looking through the door's windows to see if you can spot the reason.
>>
No. 692195 ID: 3641d4

Obtain police baton from door.
>>
No. 692285 ID: c38290
File 145229649139.jpg - (267.16KB , 1718x1066 , PG 46.jpg )
692285

>>692190
>>692191
There has to be a reason these doors were barred, better check the windows to see if there is anything dangerous on the other side. You can barely see much on the other side though, just that the room seems to be some sort of rotunda and that it is empty. Also...
>>
No. 692288 ID: c38290
File 145229718223.jpg - (64.68KB , 674x672 , PG 47.jpg )
692288

>>692195
BA DA DA DUM!

You obtain the police baton!
In the hands of most this weapon is a moderate means of protecting one's self from any aggressor, but in Jessica's hands it is a very effective means of beating the shit out of any would-be attacker! Thank you Tonfa training from college!

Jessica: Lets see a "monster" take me unprepared now!
>>
No. 692551 ID: 91ee5f

So, what's in the crate with the hole in it?
>>
No. 692556 ID: 2134da

Alright, a new weapon... Do you know how to use it?
>>
No. 692771 ID: dbe0b9
File 145246361715.jpg - (287.40KB , 1718x1066 , PG 48.jpg )
692771

>>692551
You check the open crate to find a vintage wine!

Jessica: A 1918 "Baiser de la Victoire," I haven't tasted this brand since college!
>>
No. 692781 ID: 7476c9

Can you try to open the door?

Also, what lies after the barricade?
>>
No. 692784 ID: dbe0b9
File 145246741053.jpg - (269.32KB , 1714x1066 , PG 49.jpg )
692784

>>692781
From what you can see the balcony continues on the other side of the barricade but without a railing. Also it looks like their is a loose board on the barricade that you might be able to take.
>>
No. 692790 ID: 15a025

Bash down that wimpy barricade with new weapon.
>>
No. 692793 ID: cf91e4

Ehh, sure. We can drop the paper later if we need some space. Open door cautiously.
>>
No. 692871 ID: dbe0b9
File 145248319943.jpg - (437.25KB , 2066x1350 , PG 50.jpg )
692871

>>692793
You cautiously open the door and poke your head into the new room. As previously stated it seems to be a rotunda. Their is an opening in the center of the room that allows for one to see the lower levels. There are four archways into this room but only two are immediately accessible. Also it seems as though this room once housed seven columns, but only two remain, one reaching the other side and the other toppled in such a way that it reaches the next level.

What do you do next?
>>
No. 692946 ID: cf91e4

Close door, look down the hole. Try to be sneaky about it.
>>
No. 693003 ID: 91ee5f

Are those crates blocking another door?
>>
No. 693111 ID: 24b05f
File 145256172985.jpg - (447.71KB , 2066x1350 , PG 51.jpg )
693111

>>693003
Yes, The crates are forming a barricade at the Eastern doorway of the rotunda, similar to the one from outside.

>>692946
Closing the door behind you you cautiously peer down the hole in the middle of the room. The light from the skylight overhead gives enough to give you a shadowy view of the next level down. You can also see that their is another hole in the floor that leads down to the next level, but you don't have enough light for you to see anything other than the shadows and silhouettes of unknown structures.
>>
No. 693130 ID: cf91e4

Continue through the door on the other side.
>>
No. 693167 ID: 915c11

is it possible to go to the room below using one of those fallen pillars?
>>
No. 693213 ID: 91ee5f

Is there anything in that pile of rubble over there? You got some rope last time, so maybe you'll find something else.
>>
No. 693635 ID: 4e5add

>>693167
Its possible, but the marble columns are so smooth that it would be extremely difficult to climb down.
>>
No. 693651 ID: 4e5add
File 145274120399.jpg - (440.09KB , 2052x1348 , PG 52.jpg )
693651

>>693213
You check the opening in the rubble pile for anything useful, unfortunately you only find more ruble this time.
>>
No. 693839 ID: 91ee5f

>>693651
Awww. :-(

I guess go over to the doors with no windows and CAREFULLY open them. There's no telling who or what is on the other side.
>>
No. 693914 ID: 3cd7e5

Try to listen trough the other doors before opening them.

You could also inspect closely the barricade for anything of interest. Is it keeping the door closed or there is no door?
>>
No. 693920 ID: 4e5add

>>693914
As previously stated the doorway to the east is barricaded in a way similar to that of the barricade outside. The door itself is boarded up and blocked by several large wooden crates.
>>
No. 693921 ID: 4e5add
File 145281520666.jpg - (63.27KB , 950x678 , PG 53.jpg )
693921

>>693914
You listen closely to the double doors for anything that might be on the other side. You hear the initial creaking of the door as you lean your head against the door. After a few minuets of listening you hear nothing.
>>
No. 694047 ID: f42d0a

Well, if it seems that everything is ok, Open the door and see what's in that room.
>>
No. 694080 ID: 91ee5f

>>693921
Open the door slowly and carefully.
>>
No. 694112 ID: 4e5add
File 145288779822.jpg - (201.79KB , 1724x1020 , PG 54.jpg )
694112

>>694080
>>694047
Cautiously opening the door, you poke your head into the next room. It appears to be some sort of office, across the room from you is an old desk and chair that have both seen better days. On the wall opposite you is another grime covered window flanked by two large bookcases with a third to your right at the far end of the room.

What will you do?
>>
No. 694141 ID: b66b01

Check that paper!
>>
No. 694145 ID: a605a0

inspect that mark or stain or whatever it is in the third bookcase? (the one on the Eastern Wall)
>>
No. 694172 ID: 4e5add
File 145290038247.jpg - (205.94KB , 1500x1022 , PG 55.jpg )
694172

>>694141
Closing the door behind you you head in to check the paper on the desk. It seems to be a page from someone's journal that had been torn out.
>>
No. 694173 ID: 4e5add
File 145290054142.jpg - (125.04KB , 950x678 , PG 56.jpg )
694173

It looks like the writer had been interrupted at the end for some reason.
>>
No. 694351 ID: b66b01

That paper was spooky! I'd say inspect that growing grey thing next to the bookcase from a safe distance, maybe pull out the baton just in case.
>>
No. 694384 ID: 91ee5f

>>694172
LOOK OUT!!!!! ON YOUR RIGHT!!!!!
>>
No. 694432 ID: 4e5add
File 145298526665.jpg - (201.27KB , 1696x804 , PG 57.jpg )
694432

>>694351
>>694384
At the sound of the crumbling rock or stone you Quickly drop into a defensive stance with your police baton at the ready. It seems as though the growing dark spot on the wall is a growing hole in the wall. you might have closed the door behind you hard enough to shake some of the loose rock free and make the opening bigger.
>>
No. 694434 ID: 4e5add

>>694432
Are there any drawers in the desk? Also, what about the book cases, any interesting or helpful books, perhaps one of those secret bookcase doors?
>>
No. 694435 ID: 4e5add
File 145298724551.jpg - (203.35KB , 1500x1022 , PG 58.jpg )
694435

>>694434
Keeping a close set of eyes on the hole in the wall behind the bookcase, you check the drawers of the desk for anything useful. Inside you find half a role of Duck-tape and five revolver rounds.
>>
No. 694584 ID: b66b01

Take all!

Before we check the hole, I'd say we could do a quick look around the room. Other bookcases, as suggested before, and window for the sake of potential bearings gathering. It's probably more destroyed city, but there could be a landmark or something.
>>
No. 694622 ID: 4e5add

>>694584
The books within the book cases are all to burnt and decomposed to be legible. The view outside the window is actually of the side of a mountain that is very close to the actual building. The view is distorted though due to, once again, a dust and grime coated window pane.
>>
No. 694688 ID: cf91e4

It seems like our only options for continuing are down the hole, which would be somewhat dangerous and hard to get back up, or past the bookcase into the barricaded part of the building. Try to move/angle the bookcase away from the wall a bit.

Is there anything on the back of the journal page? Swap poster corner with journal page. More writing space and possibly important if we meet others here.
>>
No. 694818 ID: 4e5add
File 145306856102.jpg - (217.25KB , 1776x1022 , PG 59.jpg )
694818

>>694688
Pocketing all the items from the desk, including the journal entry which you switch out for the scrap of the newspaper article; you fill out your inventory

JESSICA: "Why didn't I get rid of that scrap of paper earlier?"

From the looks of it, it seems like this bookcase is lighter than the locker from the locker room but a lot more cumbersome. You'll need more leverage to get this thing to move. You could try using the police baton but you are reluctant to do so just in case it breaks.
>>
No. 694850 ID: cf91e4

Try using one of the legs from the chair. You've got a screwdriver if it uses one.
>>
No. 694921 ID: 4e5add
File 145309056414.jpg - (238.80KB , 1826x1022 , PG 60.jpg )
694921

>>694850
Good idea! After unscrewing one of the legs from the chair, you manage to get the leverage necessary to move the bookcase out of the way. By the time the chair leg snaps, you manage to get enough room to squeeze through the opening in the wall.
>>
No. 694923 ID: b66b01

Before you leave, give the scrap of paper some company. Leave the fuses with it. Maybe even the broken key.
>>
No. 694924 ID: 4e5add
File 145309145468.jpg - (243.26KB , 1826x1022 , PG 61.jpg )
694924

>>694923
The fuses might have some use further down the line, but the broken key can definately be dropped.

JESSICA: "why did I even pick up this useless broken key? Is this just going to be a thing? Me picking up random useless trash and stuffing it in my inventory?"
>>
No. 694926 ID: cf91e4

>>694924
Yes. Yes it is. Just wait until you get to that blowtorch that lets you fix that key up good as new. You would have wished you didn't drop it. (jk, pack rats man.)
Continue cautiously into the hole into the next room.
>>
No. 695009 ID: b66b01

You might not realize it but you're on an adventure! And part of an adventure is carrying thing as far as you can! Good job on the scrap of paper and broken key by the way.
>>
No. 695302 ID: 790eab
File 145317475688.jpg - (270.55KB , 1776x1006 , PG 62.jpg )
695302

You enter the next room. It seems to be sort of waiting room set outside someones' office. To your left light streams in from the old window. A few chairs and bits of ruble from the collapsing wall are strewn about your feet. Across the room from you is another desk and chair with a set of double doors behind it. And to your right is yet another barricaded door. This one is much more heavily barricaded by the looks of it though.

What will you do?
>>
No. 695370 ID: cf91e4

Check if there is anything in the desk in this room. I think I see a keyhole, are the double doors locked?

What kind of place is this that there are so many boxes everywhere? You'd think they'd use the chairs or the desks.
>>
No. 695453 ID: 91ee5f

>>695302
What're the odds that the key you just dropped unlocks those double doors? Well, the smart thing to do is check to see if they're actually locked, that way you don't look like an idiot trying to unlock a door that isn't locked.

And to answer your question from earlier: Since you have amnesia, maybe you forgot that you're a kleptomaniac. That could explain why you keep picking up random useless trash and stuffing it in your inventory.
>>
No. 695691 ID: d76425
File 145326531543.jpg - (269.87KB , 1776x1006 , PG 63.jpg )
695691

>>695370
>>695453
The Barricade is done up with more than wood crates and planks, theirs also chairs and a couch blocking the doorway. (The artist just didn't want to over clutter the image and stuck to three crates instead.)

You check the door before searching the desk just to make sure if it is actually locked or not. It is. But the lock looks like it needs a key like you would see in an old text adventure game instead of one you'd use for a car ignition.

JESSICA: "And I don't have kleptomania. I should know. I have several Doctorates, a PHD, and I'm the head of the National Center for Medical, Scientific, and Historical Research; I'd know if I was a klepto"
>>
No. 695697 ID: d76425
File 145326544651.jpg - (271.19KB , 1776x1006 , PG 64.jpg )
695697

JESSICA: "AGH! There goes my head again!"
>>
No. 695850 ID: 91ee5f

>>695697
Looks like the truth meter has filled up a little. Maybe it fills up when you tell the truth? If that's the case, why didn't it fill up when you got the police baton? Did you lie about Tonfa training in college?

Now check the desk.
>>
No. 696046 ID: 004106
File 145334745060.jpg - (282.58KB , 1776x1006 , PG 65.jpg )
696046

>>695850
Inside the lone drawer of the desk is a small box of bobby pins and an old key.

JESSICA: "I did take Tonfa classes in college, it helped work off the stress of getting my third doctorate in History"
>>
No. 696057 ID: 004106
File 145334844826.jpg - (284.64KB , 1776x1006 , PG 66.jpg )
696057

JESSICA: "UGH! AGAIN WITH THE HEAD PAIN!"
>>
No. 696101 ID: b17b81

>I have several Doctorates
>head of the National Center...
That's a lot accomplished. How old are you?(What year were you born?)

Take key and bobby pins, drop paper.(having paper can be useful, but oh well)

Do you know how to pick locks? The screwdriver and bobby pins might be enough to get past some simple locks.

Try old key in old lock.
>>
No. 696127 ID: 004106
File 145336246313.jpg - (280.54KB , 1776x1006 , PG 67.jpg )
696127

>>696101
You use the key on the door and unlock it. You also take the box of bobby pins. Your inventory is now full.

Jessica has also gotten slightly irritable from the double headache.

JESSICA: "I swear If my head starts pounding one more time , Something is getting smashed into oblivion!"
>>
No. 696128 ID: 004106
File 145336445761.jpg - (184.14KB , 1626x1004 , PG 68.jpg )
696128

JESSICA: !!!!!!!

???: !!!!!!!

Well... This was unexpected...
>>
No. 696194 ID: b66b01

Say "hello". In the back of your mind, prepare to bring up your police baton but don't make it too obvious. If he's friendly, we don't want to come off as hostile.
>>
No. 696216 ID: 004106

>>696194
JESSICA: "...HELLO."

???: "......"
>>
No. 696217 ID: 004106
File 145341464154.jpg - (174.57KB , 1626x1004 , PG 69.jpg )
696217

???: "OH THANK GOD! ANOTHER SURVIVOR IN THIS DECAYING HELL-HOLE!!!!"
>>
No. 696218 ID: 004106
File 145341479077.jpg - (173.95KB , 1626x1004 , PG 70.jpg )
696218

???: "~And a damn good looking survivor at that! <3"
>>
No. 696221 ID: 004106
File 145341499974.jpg - (80.62KB , 1114x1004 , PG 71.jpg )
696221

JESSICA: "..." Is this Dingo seriously trying to get frisky with me? A cat he just met literally no more than 5 seconds ago.
>>
No. 696224 ID: 91ee5f

>>696221
Yes, he is. And you both have strange red markings on both of your bodies. Which means you at least have that in common with each other.
>>
No. 696245 ID: b66b01

Ask for his name and if he has any insight about this DECAYING HELL-HOLE, how this city came to be in shambles.
>>
No. 696246 ID: f56624

>>696218
ask him about his shitty tribal tattoo
>>
No. 696249 ID: 004106

>>696245
You ask-

JESSICA: Nope! No way narrator! I'm to pissed! And I am not going to ask this ass-hat anything until he gets whats coming to him!

Very well... Jessica demands payback to let off some steam...

Please keep it from being serious enough to inflict permanent damage...
>>
No. 696256 ID: b17b81

Just a slap and ask him what type of woman he thinks you are; you dont even know his name!
>>
No. 696257 ID: 004106

>>696256
JESSICA Yeah, I'm not the 'slap them in the face' type. What else you got?
>>
No. 696293 ID: 004106

>>696257
Oh! How about kicking him the crotch.
>>
No. 696294 ID: 004106

>>696293
*in the
>>
No. 696309 ID: b66b01

Push him back in his room and lock the door again. Then make him apologize?
>>
No. 696315 ID: 004106
File 145343333697.jpg - (80.62KB , 1114x1004 , PG 71.jpg )
696315

>>696293
>>
No. 696316 ID: 004106
File 145343341140.jpg - (80.79KB , 1114x1004 , PG 72.jpg )
696316

Jessica: He he. now your talking.
>>
No. 696317 ID: 004106
File 145343366873.jpg - (199.41KB , 1626x1004 , PG 73.jpg )
696317

JESSICA: "Hey Casanova~"

???: "Franchesco"

JESSICA:" ~well either way, I feel you should at least know...."
>>
No. 696318 ID: 004106
File 145343383437.gif - (188.52KB , 346x262 , xrp52.gif )
696318

WACK!

JESSICA: ".. Their is a time and a place for flirting, and this is neither you tactless moron."






Franchesco: (high-pitched) "............ow."
>>
No. 696396 ID: b66b01

Well he's out of commission for a minute, or several. Check the next room while he recovers.
>>
No. 696432 ID: 91ee5f

>>696318
And now that you've done that, he's gonna hold a grudge. So, in the future, if you ever find yourself trapped and he's the only one that can free you, he's going to leave you trapped until you apologize.
>>
No. 696486 ID: 6db439
File 145349983189.jpg - (254.00KB , 1776x1006 , PG 75.jpg )
696486

>>696432
JESSICA: I'll take my chances. Besides, the tactless bastard had it coming.

>>696396
You enter the room Franchesco came from, Most of the floor has given way in this room. In the middle of the room is a heavy ladder that leads down to the second level. and to your left is another dirty window.

What do you do?
>>
No. 696513 ID: b66b01

Go down the ladder and let Franchesco know that you're down there if he wants to give politeness a try.
>>
No. 696514 ID: b17b81

Drag Franchesco in and lock the door. Go down the ladder afterwords.
>>
No. 696591 ID: 91ee5f

>>696486
You say that now, but when (because in these types of situations it's always "when" not "if") a situation like that does happen, you'll end up regretting that choice.
>>
No. 696651 ID: 12ebed

Did anyone forget that all other times we look down to the 2nd floor we saw almost nothing but darkness? Can we at the least wait for Franchesco to answer our questions?
>>
No. 696658 ID: 12ebed
File 145358288698.jpg - (261.47KB , 1780x1006 , PG 76.jpg )
696658

>>696513
>>696651
>>696514
After Franchesco manages to drag himself back into the room, you lock the door behind you both and face Franchesco.

JESSICA: "you ready to give politeness a try?"

Franchesco winces before managing to stand up on his feet again.

FRANCHESCO: "Aug... Sure, lets try this again without you hitting me. I'm sure you have some questions so, fire away."
>>
No. 696660 ID: b66b01

Ask him what he know about the city being destroyed. Maybe ask about his markings too. Or are those tattoos? (Is he covered in fur? Maybe it's dye.)
>>
No. 696661 ID: 12ebed

Ask him if he has seen any other survivors.
>>
No. 696665 ID: b17b81

Does he know what the barricades are set against/blocking?
>>
No. 696668 ID: 12ebed

>>696660
>>696661
>>696665
JESSICA: "What do you know about the destroyed city outside?"

FRANCHESCO: "Honestly your guess is as good as mine about that."

JESSICA: "Whats with the tribal tattoo?"

FRANCHESCO: "Tribal Tattoo? Are you blind or something? their clearly flame tattoos. I've had them for...for...for a long time."

JESSICA: "Are their any other survivors?"

FRANCHESCO: "Yes, their are several others in a barricaded room downstairs."

JESSICA: "What are those barricades for any way?"

FRANCHESCO: "I don't know about the other barricades, but the ones we put up are to protect against those shadowy, inky-black monsters."
>>
No. 696702 ID: 12ebed

Wait! Monsters?! What monsters?!
>>
No. 696720 ID: 12ebed
File 145361026167.jpg - (150.13KB , 1212x1004 , PG 77.jpg )
696720

>>696702
JESSICA: "Wait What! Monsters? your kidding me right?"

Franchesco looks at Jessica with a bewildered look on his face.

FRANCHESCO: "Of course not! You've had to have seen them by now, big, glowing white eyes and teeth, and a body that looks like it's oozing an oily sludge. You can almost always find them roaming around in the shadowy places in this building."
>>
No. 696726 ID: 91ee5f

>>696720
Oddly enough, I haven't seen any monsters at all. I just woke up in a room with a locker in it and I have no idea how I got in that room!
>>
No. 696746 ID: 12ebed

Good thing we locked the door behind us, what with the hole in the rotunda and the collapsed floor in the hallway. We are very lucky no monster found us at this point.
>>
No. 696812 ID: 92fa9d
File 145366905205.jpg - (128.92KB , 1214x1004 , PG 78.jpg )
696812

>>696726
>>696746

JESSICA: "Oddly enough, No. I haven't seen any monsters. I just woke up in a locker room with no idea how I got there. Glad I locked the door behind us though, seeing as how their were a few places that the floor gave way to near total darkness."

FRANCHESCO: "Actually, I've seen those things break down locked, un-barricaded doors before so we should probably get moving to where the rest of my group is before one of those things does decide to show up."
>>
No. 696822 ID: 92fa9d

Alright, let's get moving then befor we get killed by a clear jinx.
>>
No. 696825 ID: 136d34

Why is he Here...? I mean, Why he isn't with the other survivors?
>>
No. 696831 ID: 92fa9d
File 145367771727.jpg - (148.71KB , 1212x1004 , PG 79.jpg )
696831

>>696825

JESSICA: "Wait, then what are you doing here? I mean, why aren't you with the other survivors?"

FRANCHESCO: "Well I was sent out to scavenge for supplies and also try to find the fuse box to get the lights back on and make it easier for us to see and avoid those monsters. Unfortunately, I haven't even found any fuses let alone the fuse box"
>>
No. 696854 ID: b17b81

Give him the fuses. Aren't fuse boxes supposed to be on the ground floor or in the basement?
>>
No. 696857 ID: b66b01

The monsters break locks... The first room had a broken lock. Probably a coincidence!
>>
No. 696861 ID: fd92d8
File 145368568362.jpg - (162.20KB , 1212x1004 , PG 80.jpg )
696861

>>696854

JESSICA: "Hold on, I have some fuses right here! "

Jessica pulls the fuses from her inventory.

FRANCHESCO: "Really?! Great! Come on if we find that fuse box we might not have to rely on open windows to see!"

JESSICA: "Fuse boxes are usually on the ground floor right? Lets start there."

FRANCHESCO: "Oh! Your right. I know where their should be some stairs to the ground floor, Lets go!"
>>
No. 696864 ID: fd92d8
File 145368614118.jpg - (266.04KB , 1780x1006 , PG 81.jpg )
696864

You now have a new member in your party. From this point on all suggestions should be clarified as to who should perform the action, whether it should be done by Jessica, Franchesco, or both.

What will you do now?
>>
No. 696872 ID: 91ee5f

>>696864
Both: Go to the stairs.

Franchesco: Lead the mean ball busting lady with the fuses to the stairs.

Jessica: Follow the poor scarred for life guy you just busted in the balls for no reason to the stairs.

And before you start, no you didn't have a good reason. Flirting is not a good reason to bust a guy in the balls, unless he was being extremely creepy about it, which he wasn't. Your only reason was, "my head hurts, I want to hit something". Seriously, your body starts hurting and you lash out at someone who didn't even cause the pain in your body in the first place! And here I thought all of those degrees you were bragging about made you smart! Apparently "manners" is a subject you flunked out of. Shame. On. You.
>>
No. 696881 ID: b17b81

Franchesco, check inv.
Also, a smack to the face or a punch to the gut is justified. Hitting the boys is painful and lasting.
>>
No. 696894 ID: fd92d8
File 145369315272.jpg - (231.62KB , 1780x1006 , PG 82.jpg )
696894

>>696874
Franchesco's inventory includes his lucky lighter, three large cans of food, an old pack of cigarettes, an old 2 by 4, and his personal switchblade as a weapon.
>>
No. 696895 ID: fd92d8
File 145369382530.jpg - (223.65KB , 1780x1006 , PG 83.jpg )
696895

>>696872
Franchesco starts down the ladder with Jessica following behind. And it seems as though Jessica wants to say something in regard to your calling her out for her...Actions earlier.
>>
No. 696898 ID: fd92d8
File 145369608620.jpg - (362.22KB , 3320x1000 , PG 84.jpg )
696898

JESSICA: I am willing to admit that I acted very rashly over a stupid , ill-timed bit of flirting from a total stranger. BUT! Keep in mind, I was struck by two doses of 'hangover-strength' migraines in a row not long after finding my home in a state akin to that of an atomic test cite, AFTER waking up in a room with almost no recent memory regarding where I was, the state of my city, or the chance that everyone I know is likely dead! And now I recently find out that I could have been killed by some 'boogie-men' at any time in the past five minuets! Frankly, I DON'T GIVE A DAMN ABOUT WHAT YOU THINK OF WHAT I DID BECAUSE I'M BARELY KEEPING FROM LOOSING IT AND BREAKING DOWN HERE!!!!!!
>>
No. 696901 ID: f56624

>>696898
so break down? bottling that shit wont help it'll just pop up in the worst moment, let it all out now while you have the chance to not die while doing it
>>
No. 696902 ID: fd92d8
File 145370082846.jpg - (114.32KB , 1108x1000 , PG 85.jpg )
696902

>>696901
JESSICA: "BECAUSE! we are not safe from any form of danger! We are out in the open and likely in the sights of horrible monsters I have yet to see! I can't afford to break down until I KNOW I won't get killed the moment I drop my guard!
>>
No. 696903 ID: f56624

>>696902
FINE DONT THEN
>>
No. 696904 ID: 85d2b1

Maybe flirting is his way to cope with this situation. He's been stuck in this shit for longer than you and he's not to blame for what's going on but if you can't apologize for overreacting then fine, be that way. Let's see where your charming personality leads you, smart-ass.
>>
No. 696905 ID: b17b81

>>696898
I disagree with your choice and you disagreed with mine (the slap) earlier. That's fine, it's over. Hopefully he won't hold a grudge. Let's continue.

Are the monsters coming from outside? Can they be hurt/killed? Is the front door blocked/barricaded? How many people are in your group?
>>
No. 696917 ID: fd92d8

Ok, A: calm down, the veins in your face are starting to show. B: Even though you are clearly not to far off from cracking and have been through a lot, you should still apologize to him. We know what you've been through but the most we know about what he has endured is that he has seen those monsters we somehow managed to avoid.
>>
No. 696949 ID: 91ee5f

>>696902
Well if that's the case, why don't you break down when you see a monster and "break" it down? That way you actuall HAVE a reason to lash out at something.
>>
No. 697104 ID: fd92d8
File 145376658151.jpg - (125.35KB , 1108x1000 , PG 86.jpg )
697104

>>696903
>>696904
>>696917
JESSICA: -sigh- No your right, your right. I shouldn't have done that to him it was a total over reaction. It's just... can I at least get to the safety of the rest of his group, and have a second to literally cry in the corner of the room in the fetal position before I apologize?
>>
No. 697137 ID: 5ad4a7

>>697104
Yes.
>>
No. 697138 ID: b17b81

Sure.
>>
No. 697220 ID: fd92d8
File 145378400122.jpg - (219.77KB , 1728x1020 , PG 87.jpg )
697220

Jessica and Franchesco are now on the second floor of the building the room is darkened with the only light source coming in from the hole in the floor from the room above. Behind them both is the dilapidated pile of grainy ash or dirt that you suppose was once the ceiling. Prepping to enter the next room, Franchesco ignites his lighter for some much needed light.

What will you do now?
>>
No. 697262 ID: 91ee5f

>>697220
Jessica: Follow Franchesco through the door.

Franchesco: Lead the lady, whose name you still haven't gotten yet, through the door.

Both: Go through the door.
>>
No. 697397 ID: fd92d8
File 145384499536.jpg - (174.30KB , 1728x1020 , PG 88.jpg )
697397

>>697262
You both enter the next room.

FRANCHESCO: " Stay close to the walls and follow me."

JESSICA: why?

Once your eyes adjust to the extreme darkness of the room you realize why. The center of the room has almost completely given way. only a few steps forward and you would have dropped down to the ground floor, and whatever lurks down there.

FRANCHESCO: "by the way, I never asked. Whats you name lady?"
>>
No. 697407 ID: 91ee5f

>>697397
Jessica: Introduce yourself. Stay close to the wall and keep moving forward slowly and carefully.
>>
No. 697419 ID: fd92d8
File 145384776812.jpg - (175.27KB , 1728x1020 , PG 89.jpg )
697419

>>697407
You both keep moving along the edge of the room, following the light from Franchesco's lighter which barely illuminates more than a foot from the flame.

JESSICA: "My name is Jessica, and please don't call me lady it makes me sound old."
>>
No. 697553 ID: b1a511

Alright... Everyone: keep moving

Jessica: Ask him what he knows about Those monsters

Franchesco: Do you still want to flirt with her...?
>>
No. 697582 ID: 91ee5f

>>697419
Franchesco: Slow down a little and let her catch up with you.

Both: Keep moving.
>>
No. 697652 ID: fd92d8
File 145394471606.jpg - (174.78KB , 1728x1020 , PG 90.jpg )
697652

>>697553
>>697582
Frenchesco slows his pace so Jessica can catch up to him.

JESSICA: "So, what do you know exactly about these 'monsters'?"

FRANCHESCO: " I already told you most of what I know, They have eyes and teeth that glow white and have inky black bodies that practically ooze. They also have no specific body type. The ones we've seen, they come in any size from big as a set of double doors to small as a crate. Oh!And this goes without sayin' but don't let them bite you, whatever they bite that's, ya'know organic, rots away really quickly."

JESSICA: "Good to know."

>>697553
FRANCHESCO: Yeah, no. I was just tryin' to relieve some stress. Besides, I shouldn't have expected their to be another flirty girl in here like Maria.
>>
No. 697701 ID: 91ee5f

>>697652
Almost there. Keep going both of you.
>>
No. 697859 ID: fd92d8
File 145401129902.jpg - (130.98KB , 2174x1020 , PG 91.jpg )
697859

>>697701
You both make your way out of the room.

FRANCHESCO: "OK, the safe-room is just down this hall, just a few steps and we'll be-"

A sudden terrifying mix between a high pitched scream and a guttural roar pierces through the darkness and echos down the hall!
>>
No. 697861 ID: fd92d8
File 145401159180.jpg - (129.17KB , 2172x1020 , PG 92.jpg )
697861

FRANCHESCO: -whispering- "...oh shit"

You sharply turn your head towards the source of the sound.

JESSICA: "What the hell was that?!?"

FRANCHESCO: -whispering- "For the love of god! Shut up and don't move!!!!!"
>>
No. 697863 ID: 5ad4a7

Ok.
>>
No. 697878 ID: fd92d8
File 145401784043.gif - (76.67KB , 360x208 , y7ipc.gif )
697878

JESSICA: -whispering- "....Oh,God!"
>>
No. 697921 ID: 91ee5f

>>697878
Jessica: You heard him, silence and no moving!

Franchesco: What do you normally do? Just stand quietly until they go away?
>>
No. 697994 ID: fd92d8
File 145404083763.jpg - (64.67KB , 1448x518 , PG 94.jpg )
697994

>>697921
Jessica is To paralyzed with fear to do anything.

FRANCHESCO: just stay still and pray that it hasn't noticed us. -very quiet whispering- "did it see us?"
>>
No. 697996 ID: 5ad4a7

Yes. RUN!
>>
No. 698001 ID: fd92d8
File 145404392566.gif - (384.93KB , 344x318 , y88wl.gif )
698001

>>697996

















...it sees you.
>>
No. 698063 ID: 91ee5f

>>697994
Franchesco: And if it did notice you? The plan is to run as fast as possible.....right? Because right now.....

>>698001
Franchesco: IT SEES YOU!!!!!

Both: RUUUUUUN!!!!! DX
>>
No. 698134 ID: 439d56

Jessica: stay calm... and warn Franchesco that it seem that It sees you.

Franchesco: What can you see in this room?

Both: in case of emergency, RUN.
>>
No. 698142 ID: 5f3313
File 145412116349.jpg - (243.39KB , 2172x1016 , PG 96.jpg )
698142

>>698063
FRANCHESCO: "F*%KING RUN FOR IT!!!"

Jessica is petrified in fear as the monster approaches from the rotunda with it's eyes locked intently on her!
>>
No. 698145 ID: b17b81

Franchesco: throw the 2x4 at the creature. You need to buy a second or two.

Jessica: MOVE!
>>
No. 698153 ID: 91ee5f

>>698142
Franchesco: Grab Jessica's arm and yank her with you!

Both: KEEP RUNNING!!!!! DX
>>
No. 698402 ID: 5f3313
File 145420851371.jpg - (197.54KB , 2240x964 , PG 97.jpg )
698402

>>698145
>>698153
Franchesco throws the 2x4 with everything he has but the board bounces off the creature's skin like a pebble bouncing off of rubber! And Jessica is still paralyzed with fear from locking eyes with the monster! If the Monster wasn't looking into Jessica's eyes then she could snap out of it!
>>
No. 698404 ID: 5ad4a7

Cover her eyes, then.
>>
No. 698445 ID: 91ee5f

>>698402
Franchesco: What part of, "Grab Jessica's arm and yank her with you!" was confusing to you? Here let me explain: You take your hand and grab Jessica's arm and yank her as hard as you can away from the monster! That way you can force her to look away from the monster! But oh no, you had to waste time and now look! The monster's closer to both of you! So, let's try this again, shall we? GRAB! HER! ARM! AND! PULL! YOU! FUCKING! IDIOT!

Both: NOW QUIT STANDING AROUND AND MOTHERFUCKING RUN!!!!! DX
>>
No. 699403 ID: 8840cf
File 145473103254.jpg - (103.99KB , 818x966 , PG 98.jpg )
699403

>>698404
>>698445


Too Late, Its already close enough to take a bite out of Jessica. And that is just what it's about to do.
>>
No. 699404 ID: 8840cf
File 145473113887.jpg - (74.20KB , 1092x964 , PG 99.jpg )
699404

>>
No. 699405 ID: 8840cf
File 145473117210.jpg - (89.28KB , 1092x964 , PG 100.jpg )
699405

Or so It thinks.
>>
No. 699421 ID: 91ee5f

>>699403
It's only too late because of you fucking up! So, do yourself a favor and don't fuck up or else...

>>699404
>>699405
...you won't be so lucky next time!
>>
No. 699509 ID: 066f78

Ok... I don't think that was enough to stop it though.

Jessica: Get The Fuck out of there.

Franchesco: If Jessica Runs away, run too. If not, Grab her and run!
>>
No. 699518 ID: 9b8185

Where the hell did that bullet come from!?
>>
No. 699519 ID: 9b8185
File 145480149617.jpg - (42.98KB , 632x518 , PG 101.jpg )
699519

>>699518
>>699509
>>699421
JESSICA: "WHAT THE-!"
>>
No. 699520 ID: 9b8185
File 145480150439.jpg - (22.00KB , 743x518 , PG 102.jpg )
699520

>>
No. 699521 ID: 9b8185
File 145480156590.jpg - (77.15KB , 901x656 , PG 103.jpg )
699521

???: "YOU HEARD EM', MOVE IT!!!"
>>
No. 699552 ID: 91ee5f

Both: QUIT STANDING AROUND AND RUN ALREADY!!!!!
>>
No. 699904 ID: b31734
File 145489078323.jpg - (29.50KB , 678x251 , PG 104.jpg )
699904

>>699552
Franchesco is way ahead of you! He went through the open door just as you turned around to find the source of the shot. As the solder dog fires bullets that you can hear whizzing past your head, you run faster than you ever had before for the safety of the new room!
>>
No. 699993 ID: 91ee5f

>>699904
Jessica: Dive into the room!
>>
No. 700934 ID: b31734
File 145516757817.jpg - (67.78KB , 901x656 , PG 105.jpg )
700934

>>699993
Only e few feet from the door, Jessica leaps past the soldier and starts sliding across the floor!
>>
No. 700937 ID: b31734
File 145516851441.jpg - (78.92KB , 901x656 , PG 106.jpg )
700937

As you lay on the floor you hear a few more shots being fired before the unmistakable sound of the monster's roar echos down the hall and slowly shrinks further away.

???: I think I scared it off but the sound of the shots might attract the others! Franchesco! Peter! Help me get the barricade back up!
>>
No. 700976 ID: 91ee5f

>>700937
Jessica: Remember what you said you wanted to do earlier? Here's your chance to do it. Now that you're with Franchesco's group, go literally cry in the corner of the room in the fetal position. And then apologize to Franchesco for kicking him in the nuts earlier.
>>
No. 700980 ID: 9f563b

Alright... Try to catch your breath, and see if the others need help.
>>
No. 701018 ID: b31734
File 145522508892.jpg - (75.16KB , 901x656 , PG 107.jpg )
701018

>>700976
>>
No. 701019 ID: b31734
File 145522510279.jpg - (75.04KB , 901x656 , PG 108.jpg )
701019

>>
No. 701020 ID: b31734
File 145522511348.jpg - (79.27KB , 901x656 , PG 109.jpg )
701020

>>
No. 701021 ID: b31734
File 145522522745.jpg - (77.75KB , 901x656 , PG 110.jpg )
701021

She doesn't even crawl to a corner of the room, Jessica goes fetal where she is and lets it all out.
>>
No. 701140 ID: 91ee5f

>>701021
Franchesco: Leave Jessica alone and let her get it out of her system.

Jessica: Let it all out, get it all out of your system.
>>
No. 701189 ID: b31734

>>701021
Franchesco : give Jessica a few minutes to herself, try to give her some privacy if possible and then maybe comfort her.
Jessica : take a few minutes to let it all out.

Also when you get a chance
Both: examine room/surroundings
>>
No. 701310 ID: b31734
File 145532063979.jpg - (79.96KB , 901x656 , PG 111.jpg )
701310

>>701140
>>701189
Jessica can barely even comprehend what is happening around her, she can faintly hear the sound of a barricade being built behind her and voices she does not recognize talking and arguing around her. Most of it is drowned out by the sounds of your own sobbing.

JESSICA: -sobbing- What the Fucking hell!
>>
No. 701311 ID: b31734
File 145532071454.jpg - (97.21KB , 902x662 , PG 112.jpg )
701311

JESSICA: My home is gone...
>>
No. 701314 ID: b31734
File 145532083114.jpg - (97.04KB , 904x656 , PG 113.jpg )
701314

JESSICA: ... everyone I've known is likely dead, and i'm letting my rage out on those who don't deserve it...
>>
No. 701317 ID: b31734
File 145532096295.jpg - (102.34KB , 900x657 , PG 114.jpg )
701317

JESSICA: ...And chances are that I will die to those horrifying hell-spawn! WHAT THE FUCK!
>>
No. 701560 ID: 0cc7ed

Alright... I'm not good with inspirational stuff, But:
It's true that all the people you know may be dead, but they may still alive, we can still look for them. And you still have to apologize.

Now try to calm down, and once you feel better, It's time to know who are the ones who saved you, the least you can do is thank them.
>>
No. 701587 ID: 7a2f2c
File 145539811710.jpg - (104.47KB , 901x657 , PG 115.jpg )
701587

>>701560
JESSICA: your right. you are bad at inspiring. I only survived against that thing because of shier dumb luck! how can anyone survive this Hell!?
>>
No. 701612 ID: b3ce12

Say that to people that survives basically apocalypses.
My opinion, find a solution. If you can't, then find an alternative. All else fails, go out the way you want to go, in peace or in a blaze of glory.
>>
No. 701671 ID: 9c510d

alright cry time is over. get up and start thinking on your next move.
>>
No. 701754 ID: f56624

>>701587
ok but consider: find out who or what caused it, and punch them in the dick.

Survive through sheer dogged will and determination, find them, and fuck 'em up boyo

be the violence you know you can be
>>
No. 701828 ID: 9c510d

>>701754
yes let the hate flow through you
>>
No. 702769 ID: b94e02
File 145576155414.jpg - (100.63KB , 901x656 , PG 116.jpg )
702769

???: "Hey are you OK?"

JESSICA: "No... I'm Terrified"

???: "There there. It's alright, Its going to be OK..."
>>
No. 702770 ID: b94e02
File 145576160163.jpg - (130.87KB , 900x656 , PG 117.jpg )
702770

???: "Your safe and among friends!"
>>
No. 702771 ID: b94e02
File 145576165741.jpg - (61.73KB , 590x880 , Chapter 1 end card.jpg )
702771

End of Chapter 1
>>
No. 703198 ID: fd8c98

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