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File 144775780366.png - (39.78KB , 840x600 , 8000.png )
684559 No. 684559 ID: defceb

Previous Thread - http://tgchan.org/wiki/Category:Dead_Quests
165 posts omitted. Last 50 shown. Expand all images
>>
No. 699377 ID: 5ad4a7

>>699375
We already checked, it's clean.
>>
No. 699440 ID: defceb
File 145474647880.png - (11.01KB , 840x600 , 8047.png )
699440

>Technically what do you mean technically
“Well I tore them apart but they’re kind of maybe getting back up?”

>Marie, you were able to disconnect parts of your senses before, like with your suspicious eye. Do that again so you don't get your senses all weirded out. Maybe you can outright disconnect all of your old body's senses, and pilot only the new body. It's heavier, and likely stronger, so you can carry your old body with it. Which you likely want to do because we're going to run away shortly I think.
>Jump to new boy, leave code in the old body so it's programmed walk and to follow you around and respond to a few basic voice commands. Come, stay, fetch, etc.
I sever the senses in my old body, but keep a hand on it so I can lead it around. I think I can keep this up. Moving the old one is strange, but I can handle just looking through this new body.

>Rollover Quest. You're your own pet dog, now.
I feel like the butt of a cosmic joke.

>Transfer inventory to new body, turn off wireless in new body via digital controls.
Done and done.

>Then turn / go to see what the problem is.
I turn around and look up. The rain starts to pour down harder now, and the fog is rolling in. I think I can hear a storm in the distance once more. “What am I looking for?”

“Can't you see him?”
>>
No. 699441 ID: defceb
File 145474648966.png - (29.76KB , 840x600 , 8048.png )
699441

>>
No. 699442 ID: defceb
File 145474649773.png - (11.93KB , 840x600 , 8049.png )
699442

>>
No. 699443 ID: a22f87

>Can't you see him?
... I'm wishing I hadn't
...
we should start running shouldn't we?
>>
No. 699456 ID: a107fd

If the drones are crawling around like mutilated mooks in Ninja Gaiden, just keep smashing until they stay down. If they're actually reassembling themselves, remember that the poor man's answer to hostile nanotech is fire.

If you don't have access to dedicated incendiary weapons, try to find some volatile hydrocarbons (often used as lubricants), or really just about anything with a 'flammable' hazmat sticker, and apply heat using shorted-out power cells or slugthrower propellant charges.
>>
No. 699481 ID: 5ad4a7

Well that is a very fucking large robot.

I think we should leave.
>>
No. 699485 ID: 02422f

>>699440
Dumb question, but if something cuts the umbilical between the two bodies, which one will you be left in? Did you actually migrate over?

>... I'm wishing I hadn't
So much this. Giant robot with an axe and/or scythe.

Uh, where's the nearest exit? Can we just leave while the drones are putting themselves together, hopefully before the boss does anything?
>>
No. 701483 ID: defceb
File 145535240568.png - (18.61KB , 840x600 , 8050.png )
701483

>I'm wishing I hadn't
Agreed.

>We should start running shouldn't we?
Also agreed. Running! The rain is starting to pour down harder now, making the ground slick and difficult to cross. Small rivers are pouring across the piles of scrap, and the wind is blowing harder by the second. The distant sound of thunder marks the thing’s footsteps.

>If the drones are crawling around like mutilated mooks in Ninja Gaiden
Jeannine speaks up. “Not quite!”

>If they're actually reassembling themselves,
“Ssssort of?”

“Well what ARE they doing!?”

“It’s more like… trees? I think?”

“What!?”
>>
No. 701484 ID: defceb
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701484

“It’s like that!” She points ahead where a drone hops on top of a pile of scrap ahead of us. I’m getting a discomforting sense of deja vu looking at it.
>>
No. 701485 ID: 5ad4a7

I'm pretty sure that's not physically possible. About time this place stopped imitating reality.

Disable them again. Focus on their legs. Or just the knees. You have to get away, we absolutely cannot face that giant fucking robot.
>>
No. 701514 ID: 1cebc8

Looks like they've evolved over the centuries. You need to get creative, move in patterns that they don't see often. Look around for items, maybe they ignored a tool.
>>
No. 701535 ID: 02422f

>>701484
Well that's just creepy.

I see an exit behind it. That low waterway is someplace the bi thing can't follow. Probably. If spacial laws still hold here.

You're still waterproof, right?
>>
No. 701789 ID: 9bb56d

It looks like the drones are having an uplifting experience right now... get it? Haha. You should totally Mechanically Enhance Reactive Knockers Intellectually Today... or M.E.R.K. I.T. heh... Live a li_e where you can be ____ of terror... I do say though what is that high pit-

Don't listen to that errant knave. Gather some weapons and cut down your enemies as you go forth. I believe you are not even competent enough to make a dent on that Red Giant back there. Kill. Consume. Adapt. Return and slaughter the giant, and make its power yours. Become fearless and survive this terrible predicament. KILL. CONSUME. A-

...Ahem. I have a few ghosts in the machine of my own... in a scenario like this... I would suggest you do grab weapons to defend yourself, at the very least. Regenerating enemies, friends going insane due to something, seems like a familiar predicament. Can't quite put my mind on it but... hey. Don't l_s_ yo_rs__f as I h_ve my___
...
>>
No. 705313 ID: defceb
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705313

<<Audio squelched; above 140dB>>
>>
No. 705314 ID: defceb
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705314

I leap forward at the thing. My fingers tear through it's metal shell like cheap paper, and the red gunk scatters like water in the wind from my blow.

The ground ends abruptly behind the drone, leaving us mid-air off the impromptu cliff face. What little ground is beneath is slick from the rain and crumbling into a flood below.

>I see an exit behind it. That low waterway is someplace the big thing can't follow. Probably. If spacial laws still hold here.
If I don't find something to catch myself this drop is going to send me straight into the waterway's path.

>You're still waterproof, right?
My old body was already falling apart as is. This one should be fine though.

I think.
>>
No. 705315 ID: 5ad4a7

Jeez, where were you hiding that gun, Jeannine?

Well we don't have much choice but to use the waterway... maybe you can pull out some piece of debris to use as an impromptu boat... if not, then you should at least keep your old body above water, Marie. Your new body will have to carry it.
>>
No. 705317 ID: defceb
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705317

>Jeez, where were you hiding that gun, Jeannine?
I think she's winking at me? I don't get a clear look before I crash into the water.

It's shallower than it looks, and we're running as soon as we can. I carry old-me over my shoulders like a limp doll.
>>
No. 705318 ID: defceb
File 145639173828.png - (15.65KB , 840x600 , 8056.png )
705318

I can hear another cascade of falling drones behind us, followed by the splashing footsteps as they chase us. The noise crescendos as we run, with the red lights of their... things becoming brighter as they get closer.
>>
No. 705319 ID: defceb
File 145639186992.png - (8.79KB , 840x600 , 8057.png )
705319

"Marie?" A distorted voice up ahead calls out. "Is that you? I ssss-till h

urt, Marie."
>>
No. 705320 ID: 5ad4a7

>>705319
Oh god what? It's that psycho with the gun arm that shot you. What IS this place?

Well, kill him again.
>>
No. 705424 ID: 02422f

>>705320
It wasn't a gun arm. It was a gun. And he's dead. Dead-dead, unlike some of the people here.

>>705319
I'm suddenly wary of killing or punching your way out through that thing. It would be just like him to put an obstacle in your escape path, only for it to be one of the people you were trying to help.
>>
No. 705463 ID: 2ccbb3

Yell at him to immediately lie down on the ground so that you can treat his injuries

and then have Jeannine shoot his arms while you rip his head off. Easy.
>>
No. 705535 ID: 9bb56d

uhhhhhhhhhhh...yes?
>>
No. 705708 ID: defceb
File 145652773680.png - (9.00KB , 840x600 , 8058.png )
705708

“Iit’s still mme, Marie. C-c _can’t you hear me?”

>Yell at him to immediately lie down on the ground so that you can treat his injuries and then have Jeannine shoot his arms while you rip his head off. Easy.
>Jeannine shoot
>>
No. 705709 ID: defceb
File 145652774760.png - (11.00KB , 840x600 , 8059.png )
705709

<<Audio squelched; above 140dB>>
>>
No. 705715 ID: 02422f

>>705709
Great, I wonder who we just killed.
>>
No. 705717 ID: 2ccbb3

>>705709
Too much overkill. Now we can't loot most of the good stuff.

I think he's dead. Scavenge his body for parts.
>>
No. 705727 ID: 5ad4a7

>>705709
We have to keep running, at least until we're out of this water.
>>
No. 711018 ID: defceb
File 145876205554.png - (22.95KB , 840x600 , 8060.png )
711018

>I think he's dead.
"Th at really hurt, Marie."

I don't think he's dead enough.

>We have to keep running, at least until we're out of this water.
We keep running forward, out of tunnel and hopefully away from danger.
>>
No. 711019 ID: defceb
File 145876209582.png - (11.74KB , 840x600 , 8061.png )
711019

"...Jeannine."

"Yes?"

"Where are we?"

"Oh! We're... uh... hm. That is a good question."
>>
No. 711020 ID: defceb
File 145876210965.png - (7.38KB , 840x600 , 8062.png )
711020

>>
No. 711022 ID: 2a7417

Hunt for Grues.
>>
No. 711034 ID: 5ad4a7

I think you've reached the end of the world. Turn back.
>>
No. 711050 ID: 02422f

>>711020
Everyone turn on your nightvision, infrared, sonar, radar, and/or lidar and use it to look around you. You're a robot, you don't have to be in the dark.
>>
No. 711055 ID: 01321b

>>711050
It's not a matter of darkness, it's a matter of not having the memory to process what Marie sees.

She needs to reboot, stat, and disable her double in case there's a memory leak in the communication.
>>
No. 711057 ID: 5ad4a7

>>711055
Only Marie would be affected in that case. It sounds like Jeannine can't see anything either.

Though, maybe you're onto something about the linked bodies. Maybe disconnecting will clear things up? Jeannine might have to drag the new body around then, though.
>>
No. 711058 ID: 3663d3

use headlamps.
>>
No. 711092 ID: e47e93

spooky
>>
No. 712043 ID: defceb
File 145924006455.png - (7.39KB , 840x600 , 8063.png )
712043

>She needs to reboot, stat, and disable her double in case there's a memory leak in the communication.
>Though, maybe you're onto something about the linked bodies. Maybe disconnecting will clear things up? Jeannine might have to drag the new body around then, though.

Well... worth a shot.

"Jeannine, I need you to carry us for a bit!"

"Wh-"
>>
No. 712044 ID: defceb
File 145924007166.png - (2.87KB , 840x600 , 8064.png )
712044

>>
No. 712045 ID: defceb
File 145924008652.png - (22.52KB , 840x600 , 8065.png )
712045

"-ARIE ARE YOU AWAKE YET!?"
>>
No. 712046 ID: 5ad4a7

>>712045
YES

What's that button there? The one with the arrows pointing to it. Don't push it unless you know what it does! I think what we'd be looking for is a security door swi-wait is that the security door she's pressed up against? Ummmmmmmmm security turret maybe? Just gotta hope it doesn't shoot you.

ooor if there's another exit we could just go that way?

Also what are those red spots up and to the left of the button?
>>
No. 712047 ID: 526147

What did you miss?

Sit on that button, It's time to blow up everything.
>>
No. 712048 ID: 419293

yes this was the best idea.
>>
No. 712051 ID: defceb
File 145924270546.png - (24.64KB , 840x600 , 8066.png )
712051

>YES
"I'm up!"

>What's that button there?
It has a label saying 'Emergency Shutdown' and it's locked under a thin plastic case.

>Also what are those red spots up and to the left of the button?
I can't see it clearly through the fog.
>>
No. 712052 ID: 5ad4a7

>>712051
OH THOSE ARE WINDOWS PUSH THE BUTTON
>>
No. 712053 ID: defceb
File 145924421543.png - (26.56KB , 840x600 , 8067.png )
712053

>OH THOSE ARE WINDOWS PUSH THE BUTTON
I rush forward and slam my fist down on the button, shattering the cheap plastic cover and denting the desk it's built into.
>>
No. 712054 ID: 526147

Unless there's an exit or a really nice gun behind you, better push that button.
>>
No. 712055 ID: defceb
File 145924448297.png - (2.87KB , 840x600 , 8068.png )
712055

All at once the background noise comes to a halt. I can hear the building shutting down in swift order, one heavy thud after another as systems grind to a sudden halt and power cut off. Then only silence hangs in the air.













Somebody is knocking on the door.

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