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File 144333726906.png - (117.82KB , 889x462 , 301.png )
673122 No. 673122 ID: defceb

Previous Thread: http://tgchan.org/kusaba/quest/res/639082.html
Expand all images
>>
No. 673123 ID: defceb
File 144333728940.png - (53.32KB , 547x371 , 302.png )
673123

“I don’t suppose you’re here to tell me how cute I am and ask me out on a date?”

“Hmmm, nope.”
>>
No. 673124 ID: defceb
File 144333730504.png - (194.44KB , 557x848 , 303.png )
673124

>”How about a civil discussion, some diplomacy, tell me all your secret evil plots?”

“I’m thinking…”

>”Thinking yes?”

“Thinking no.”

>”I’m thinking I should run.”

“That sounds about right.”
>>
No. 673125 ID: 3bc92d

Run.
>>
No. 673126 ID: 3663d3

fly

hurry up with getting your dust work restarted. a nice shield would be great
>>
No. 673127 ID: 42ee36

Run. Well, low altitude fly.

"Pleasedon'tstartshootinguntilwe'reoutoftown!"
>>
No. 673128 ID: 3663d3

get to the wizard. a bonk on the head teleport to somewhere far away would be great.
>>
No. 673130 ID: b5b419

>>673124
"Are you absolutely ce-OH GOD WHAT THE FUCK"

Appear to panic at something behind her, maybe some pointing, then run away.
>>
No. 673138 ID: a107fd

Say, have you still got that battery salvaged from the previous wave of attackers? See if that can help speed up the process of recovering dust use.

Fly away, yes, but don't just try to maximize distance directly or you're a nearly stationary target from her perspective. Instead, charge straight in, up over her head, and then zigzag around toward cover once you're in a blind spot. See, it looks like she's got a human body plan, complete with forward-facing binocular vision and a neck with vertebrae manipulated by contractile fibers. That means she's going to have a harder time than you do tracking rapid side-to-side movements (circle strafing), and trying to follow a target that suddenly moves more than about 60 degrees above the horizon might actually knock her off-balance.

Sydney said flyers are unusual, so she's probably used to her targets being stuck on the ground in the absence of a vehicle. Break that context as hard as you possibly can. She wants you to run, so she has a plan for you running, and if you play along with her plans you will die. Instead, let her plans play along with you. Make her think that she's never more than two steps away from getting close enough to ending the fight, turning it into that wrestling match, so she overextends herself while you dodge along the Z axis. In short, rope-a-dope. Float like a butterfly.
>>
No. 673143 ID: b5b419

>>673138
I doubt there's another underground complex/system we could duck into nearby, which would change things up a little (urban flying environment).

with the hard light upgrade, bouncing off a few walls during turns shouldn't be too bad.
>>
No. 673152 ID: 9ddf68

it really sucks that we can't fly right now since getting that hardlight upgrade kinda short-circuited us. Whelp that doesn't mean we can run like our ass is on fire.

Hey Sydney how long until our powers come back online?
>>
No. 673159 ID: 149da0

>>673124
I don't suppose the fact you're apparently sapient and capable of communication is significant?

>completely empty and helpless
I don't suppose that dust battery we got after fighting the dogs and sniper would come in handy now?

And/or if we pull away from her, maybe it's time to check what was in the box Suha let us have. Contents might be useful.
>>
No. 673172 ID: b6178d

>>673124

Back away slowly, until she acts in a hostile manner, then use whatever you can summon of your strength to fly or run outta here. Get those vital inches of head start.

Or, well, meanwhile, she looks distracted. In fact, she looks bored.

... would she care for a game, or something? It's the Festival of Lights. Lots of that going around.

(Good lord, we need to try to keep her distracted until our powers reboot, and keep the collateral down. Either get out of dodge as quick as possible, or convince her that she can get us with less effort/in a more interesting way, than if she goes full rampage.)
>>
No. 673192 ID: 0fc976

Stick to tight, narrow, twisting alleyways. Your prospects for outrunning them are bleak, so just try to avoid line of sight for as long as possible.
>>
No. 673193 ID: 149da0

So is there a reason you stopped to talk to me at all, and didn't just use a sniper rifle or stab me in the back or something? You gave up preemptive action.
>>
No. 673874 ID: defceb
File 144358934997.png - (33.59KB , 338x398 , 304.png )
673874

>”Woooooould you care for a game? You look bored.”

“I’m good, thanks..”

>”Well how about- WHAT’S THAT BEHIND YOU!? BYE!”
>>
No. 673876 ID: defceb
File 144358941595.png - (125.98KB , 621x839 , 305.png )
673876

>”Sydney, how long until my dust powers are back up?”

“Probably another minute at most. Please don’t die before then, that would be embarrassing.”

>”I’ll try!”
>>
No. 673877 ID: 0fc976

Grab onto Sydney and fly away!
>>
No. 673878 ID: 3663d3

sydney get huge and flutter between us.

alex, SERPENTINE!!
>>
No. 673879 ID: 149da0

>>673876
She's doing something. Materializing a weapon in her hand, or charging a palm laser or something.

>what do
Throw Sydney in her face. Distract, blind, buy yourself a moment. You can't kill a remote projection, and if the baddies could kill psychopomps, they would have done so before now to prevent them from raising users.

Try to put stuff between you and her that blocks line of sight / line of fire. Pray she doesn't level stuff to get to you. Keep moving.
>>
No. 673883 ID: b5b419

>>673879
Throw a tarp on her.
>>
No. 673934 ID: a107fd

Duck under a vendor's stall. She's bigger than you, so look for small spaces.
>>
No. 674018 ID: c121d3

>>673879
This, get Sydney to go right up in her face. not so much annoy as block vision.
aside from that, think about using hard light stuff to violently separate parts of her robot body by spawning them inside her the second you can
>>
No. 674197 ID: b6178d

>>673879

Couldn't Sydney just give us heads-up of what Red's doing and tell us where and when to dodge, so we can focus on the all-out fleeing? "Duck left, go right, etc." sort of stuff?

I'd rather do that, than risk getting our friend out of commission (even if just for a while) unless it's a last-ditch desperation move (which, to be fair, this might be). I feel Syd's way more useful feeding us data on her whereabouts and doings.

Unless she physically can't hurt Sydney, in which case, he should feel free to interdict all he likes.
>>
No. 674560 ID: defceb
File 144385444667.png - (168.23KB , 897x475 , 306.png )
674560

>”Catch!”

"I DON’T LIKE THIS PLAN.”
>>
No. 674561 ID: defceb
File 144385445439.png - (138.56KB , 793x394 , 307.png )
674561

>>
No. 674562 ID: defceb
File 144385446634.png - (73.91KB , 729x357 , 308.png )
674562

-Ringing Noise-
>>
No. 674563 ID: defceb
File 144385447748.png - (98.98KB , 739x499 , 309.png )
674563

>”That hurt…”
>>
No. 674565 ID: 3663d3

wings are back!
try a shield. keep moving.
>>
No. 674579 ID: 0ed6e9

WE'RE BACK BABY!

Quick use our new hard dust thing to try and bind her somehow so we can escape. Think so thick chains rooted to the ground would do the trick?
>>
No. 674584 ID: e114bc

>>674563
See if you can recover Sydney.

Fly out of town ASAP. You can't fight here, it'll cause collateral damage.
>>
No. 674588 ID: b6178d

>>674563

No pain, no gain, Alexandrius. We've even got a battery, so perhaps it's time to consider using it to surprise our opponent at an opportune moment.

But first, let's get outta here and find a more convenient (and less collateral) battlefield. Our opponent is hunting us, so as long as we stay ahead of her, we can try to find a location that is to our advantage, or less to everyone around us' detriment.

Since our opponent is a thinking being that probably has an advantage in power, skill and experience over us (and might even be able to replicate the power-hacking trick of earlier), we'll want to stay far away from her, and will definitely need to resort to tactics and tricks to overcome whatever she comes up with. Perhaps we might want to hide the fact we can make a hard light shield for now, just to be able to surprise her with it later, for example.

That said, since it is one of the few, few defenses we have, and since she throws around EXPLOSION BEAMS, I suggest that if she keeps throwing them at you that you use your new hard light to contain them, and redirect the force of the blast in more useful/less-damaging directions.

Bonus points if you can chunky salsa her with her own petard. (That is, put a hard light barrier right in front of her gun, and all around, her right at the point at which she fires so that the concussive force of the blast reverberates around her inside the hard light cocoon and hopefully pulps her into what one might charitably and graphically be described as "sauce".)

Also, tell Sydney how sorry you are, you monster, before you ask for useful tactical intel on the local area.
>>
No. 674606 ID: 0f1c4d

Before the dust cloud clears fly upwards for a bit (she might not know we have our flight back yet) then go for the closest edge of town.
>>
No. 674616 ID: 0fc976

Fly away now, fly away now, flyyy awaaaaaay! Keep to just above the rooftops.
>>
No. 674708 ID: 149da0

>>674563
Keep moving, before she gets another shot in. Careful not to fly too high and make yourself an obvious target. You still want scenery and (non-magical) dust to block line of sight, if it can.

...I wonder, can we tell what that death beam was? If it was just a laser, we might be able to dust up something to reflect a shot. Especially now that we have hard light reinforcement. (Heck of a gamble though it it wouldn't punch through / explode / melt whatever we try, though).
>>
No. 674760 ID: a107fd

Get in the air and put on some speed, but stay low enough to hide among ground clutter. Dust up a hard-light crash test dummy version of yourself, and have it attempt to ram the assassin headfirst, mostly as a distraction but also to see how hardlight interacts with that laser thing, while you turn back toward Suha and Kaveh's last known position.
>>
No. 674783 ID: b5b419

>>674563
Kick up a bigger dust cloud. No, not a Dust cloud, a dust cloud!

It'll interfere with energy weapons.
>>
No. 674801 ID: a107fd

>>674783
Targeting, maybe, but radar or IR or any proper milspec sensor can see right through ordinary smoke clouds. A laser powerful enough to cause explosions is going to require just as much hard cover to stop it as would equivalent bullets.
>>
No. 675049 ID: c121d3

Aw sweet an exploding laser

what do we think, people?
it doesnt look like theres a tube up her arm or something that can fire projectiles, and a laser wouldn't explode on impact like that.
my guess is superheated accelerated plasma
we can deflect that with magnets, right?

anyway whatever it is, its lighter and more immediately effective than the railgun we made earlier, ask sydney what it is next time we can, this thing looks fun to make out of dust.

actually, see if you can make a helpless decoy with no wings where you are right now, then hide, then try and sneak up and do the chunky salsa thing with the hard light round her laser.
>>
No. 675102 ID: 3663d3

>>674801
a DUST cloud could totally be made to interfere with fucking everything. just have the specks change themselves to be stupidly reflective of everything.
>>
No. 678458 ID: defceb
File 144540567432.png - (120.19KB , 972x529 , 310.png )
678458

“Hiding behind a dust cloud again? Is this the part where you try to go invisible and fly off, too?”

“Alexshe’smovingBLOCK”
>>
No. 678459 ID: defceb
File 144540568738.png - (132.92KB , 1000x452 , 311.png )
678459

“I’ve seen that trick before!”
>>
No. 678466 ID: a93c23

>“I’ve seen that trick before!”
Huh, never had a stalker before.

Can you use the dust in the shield to lock her hands together like a faint pair of hand cuffs and have her sink into the ground up to her waist? That should at least buy you time to gain some distance
>>
No. 678468 ID: 3663d3

if you can lock her hands down you can cut them off! command dust to break shit.
>>
No. 678486 ID: 5ad4a7

>>678459
Nice. The hardened shield is effective. We still have to get out of town, but maybe if we limit this to melee combat it'll be okay?

Wait shit, we suck at melee combat. See if you can put out her eyes or spray ink in them or something. Or put up a barricade around her to delay her. Or shove her with Dust shields.
>>
No. 678498 ID: 28d02c

Can you get a lot of reflective chaff in her face? That might set off the beam early and catch her in the blast.
>>
No. 678503 ID: ad936f

She's standing on our dust, grab her feet and taze her.
>>
No. 678537 ID: 7990f0

>>678466
Yeah, fold the shield onto her hands like bear trap!
>>
No. 678593 ID: a107fd

Wrap the hardlight shield completely around her, a form-fitting Farraday-cage cocoon. Keep it stretchy, if possible. Vibrate the inner surface to transmit sound.

"You showed up earlier than I expected, but... no. I'm done running away. Just a matter of advancing the timetable on phase two. Will you hold still and cooperate, or exhaust your strength trying to tear loose?"

Then start adding more layers of containment, possibly by just sinking the whole assembly into the ground. Make sure to decrypt, or at least record, any transmissions she makes.

Have Sydney go find Photina.
>>
No. 678594 ID: 025c3c

You know, I sure didn't call you'd be the talky one at the start of this fight.

What did I do to merit the upgrade to talking, intelligent assassins, anyways? I hadn't even killed any of the wussy ones yet.
>>
No. 679967 ID: defceb
File 144608534517.png - (275.57KB , 868x615 , 312.png )
679967

>“I’ve never had a stalker before.”

“With a face like that?”

>“I was not expecting YOU to be the talkative one. What did I do to deserve the upgrade?”

“Remember those bots you shot up in the forest?”

>”I didn’t kill them! They were wusses anyway.”

“Ehhhh, maybe I sabotaged them for you first.”

>”How kind.”

“So I could kill you myself.”

>”Less kind. Well I’m done running away, now.”
>>
No. 679968 ID: defceb
File 144608536960.png - (150.48KB , 890x396 , 313.png )
679968

>”I’m just advancing the time table to aw-”
>>
No. 679969 ID: defceb
File 144608538329.png - (80.46KB , 835x370 , 314.png )
679969

>”Fu-
>>
No. 679970 ID: defceb
File 144608539851.png - (35.58KB , 619x348 , 315.png )
679970

>”aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhh”
>>
No. 679972 ID: defceb
File 144608544292.png - (81.49KB , 844x413 , 316.png )
679972

”What was that noise?”
“I don’t know, I don’t think I want to find out.”
“Hey it’s that bug from before!”


“Alex! I was just about to find you.”

”I think they know each other.”
“I’m not surprised. Weird things flock together.”

>>
No. 679973 ID: 0fc976

Who wants to go FLYING AGAIN
REALLY FAST
AWAY FROM HERE
like, RIGHT NOW
I know I DO
Come along Pond!
>>
No. 679974 ID: 5ad4a7

>>679972
"INCOMING KILLER ROBOT EVERYONE GET OUT OF HERE"

We have a little bit of time to prepare so start setting up fortifications and make some kind of trap. Something to immobilize the enemy so that Photina can use her strength to take it out. Also give her some sort of light body armor since she can't just make shields out of nothing.

Let's go for some kind of high-voltage tazer here. Low collateral damage.
>>
No. 679976 ID: 0f1c4d

Ready a shield then fly, because we are going to have to fly to move away from the crowd, but she knows we are going to fly so will most likely try to shoot us down as soon as we do.
>>
No. 679977 ID: 3663d3

explode a massive web everywhere.
>>
No. 679978 ID: ad936f

Fly away now.
Fly away now.
Fly awaayyyy!
>>
No. 679985 ID: 12b273

>>679972
Civilians run away please, there's an angry robo-lady on the loose!

Hi Photina. Did you find anything good to eat?
>>
No. 680113 ID: a107fd

"Folks, if you see a lady with a red halo running around, and you value your own life, please, do not attempt to inconvenience her! I, Alexandrius Falt, re-inventor of the printing press (tell your friends) will deal with this."

Set up a hologram of yourself repeating that announcement on a loop, holding Photina in a princess carry, as if about to fly away. Give the real Photina a suit of hardlight armor, ideally with adaptive camo.
>>
No. 680564 ID: 3663d3

hardlight beartrap shield. is hinged and spring loaded. stops attacks and snaps shut one what hits it.
>>
No. 680568 ID: b5b419

>>679972
Build a mirror shield that refracts and reflects lasers.
>>
No. 680602 ID: b6178d

*phtui x3*

Ouch. What good are wings when we don't use them to soften our landings?

And we're still hopelessly outclassed in melee. I think it's important that we learn from this in the future and try to play to our strengths (which currently lean towards mobility and defense).

Inform Photina that the boss of the 'bots from the forest earlier is here, that she wants to go all murder hobo on our ass and that we probably need to make some kind of early exit.

Rather than panicking the crowd by doing various arcane things in their midst (and then getting fired upon by our wannabe killer), we should get up and start getting away from them and here to find a more suitable battleground.

If we fly up (if we still can fly), at least her shots will not be hitting anyone (or anything) important should they miss us. By and large we should limit collateral damage as much as possible, and use our shields to deflect laser shots up in (or into) the sky. The (deadly, deadly) fireworks could be our special contribution to the Festival!

We should also tell Sydney and Photina to keep an eye on the situation, but not involve themselves unless it's clear we're losing. Also; we're totally not already losing. Totes.

Although if they could tell those friendly mages that there's a crazy murder hobo running around, maybe that would be super helpful? Because the words 'outclassed and outgunned' is still ringing in our head from earlier.
>>
No. 683184 ID: defceb
File 144722556513.png - (220.73KB , 945x543 , 317.png )
683184

>”Everybody RUN!”

”Okay!”
“I’m not going to stay and find out why a bug wants me to run away.”
“But I live here!”


“Alex, what’s happening?”

>”Killer robot, exploding lasers, probable death incoming fast. Average day. Do you think you could find those mages from earlier, by the way? I’m totally not losing, by the way. Totally.”

“I can fight, too!”

>”Points for bravery, but it might be time for me to take flight. Literally.”
>>
No. 683185 ID: defceb
File 144722557769.png - (18.99KB , 358x359 , 318.png )
683185

“Hey bugboy!”
>>
No. 683186 ID: defceb
File 144722558553.png - (37.72KB , 358x359 , 319.png )
683186

“How are we supposed to play if you keep running away?”
>>
No. 683188 ID: 3663d3

throw rock (made of dust)
>>
No. 683193 ID: 67d5dc

>>683188
Nonononono, throw something wet and gross feeling. Maybe we can get her to pause to clean it off.

and maybe fill it with dust that we can activate to burn her face off.
>>
No. 683196 ID: a107fd

Raise some cover, just hard enough that she probably can't see through it. Construct a decoy rocket. Sydney, you mentioned hunters can somehow detect dust activity, independent of IR or magnetism or whatever? Load the rocket with something which artificially overstimulates that 'dust sense,' make it look like you're running stealth in every way but forgot that one. Lay low and give her a chance to go for it.

Save some witty rebuttal about 'playing fetch' until the moment when your assailant is maximally angry at herself for wasting time on a decoy.
>>
No. 683198 ID: fe5d85

AAAAAAND with that we're gone. Grab your girlfriend and fly away, try and stick to the streets and take lots of turns and once we lose sight of her fly up and fly full speed out of there. If she manages to keep pace with you though feel free to drop some dust flash bombs and that webbing we made since now it should be stronger the tissue paper to slow her down.
>>
No. 683199 ID: 7804e4

>>683186
you threw me here! this time it was your fault!
>>
No. 683219 ID: 49fb47

"Sorry, I'm boring!" Fly bug, fly!
>>
No. 683221 ID: 88960e

>“How are we supposed to play if you keep running away?”
It's called tag!
>>
No. 683268 ID: 0fc976

You want to play! Let's race to uh, over there! (point at horizon) Okay? Readysetgo! (Flee in opposite direction)
>>
No. 683290 ID: defceb
File 144727267603.png - (14.24KB , 704x240 , 320.png )
683290

>"It's called tag! It's a fun a game where nobody kills each other! You're it!"
>>
No. 683291 ID: defceb
File 144727268632.png - (26.99KB , 588x288 , 321.png )
683291

“Tag. You’re it.”
>>
No. 683293 ID: 0fc976

Boop her back, then call no tagbacks!
>>
No. 683295 ID: 88960e

>>683291
Kay, this is the part where you're supposed to run away from me, now.
>>
No. 683296 ID: 0ed6e9

fuck,

suck her into the ground up to her neck and poke her head, then say tag, Then immediately fly away kid.
>>
No. 683297 ID: 3663d3

now have the decoy explode.
>>
No. 683300 ID: ad936f

Now it is time to hit her very very hard, with everything we've got. Pull her as far into the ground as we can, taze her, and shoot her in the face with a railgun.
>>
No. 683307 ID: b6178d

Alright. So let's summarize.

She's absurdly fast, and absurdly leap-y. She can fire lasers of doom, presumably lots of them, should she like to. She appears to be VERY good in hand-to-hand combat. Probably has sensors up the wazoo.

Granted all of this, running away (even -flying- running away) or fighting her head on appear all to be poor options, unless we do something extremely reckless and/or extremely clever.

Oh, and one more thing. She appears to be, despite denying it, looking for a good time. A good time having a ball killing us, mind, but still, she has delayed her kill (for, indubitably, she could have done worse to us already) simply, it appears, to see what we'll get up to (criticizing our use of the dust-cloud-and-away trick).

In that case, our survival may depend on us being -interesting- enough for her to keep 'playing' with us. If we give up, or start boring her, we are likely to get our cute little bug-head stomped on, because she still wants us dead. Let's not forget that death bit, in particular.

All of these things in mind, say "Admission time: I usually wing it as I go, pun unintended. The impressive stuff needs prep, and I was given the impression it took a while for the next batch of bots to catch up, so I don't have anything on hand."

Then quickly say, "NOT THE FACE WAIT WAIT WAIT See, everything worth doing takes a little time. Sooo... see you in five minutes? Or you could stay here and watch, that's fine too. I'll outwit you or die trying. Or I'll outwit you and die later, but, y'know, I'd much rather the 'later'. Would be a shame to die in the middle of such a fun festival. Spoils the mood."

It's a plea bargain, essentially. We promise to come up with something that'll knock her proverbial socks off, in exchange she lets us off the hook for a short while, so we can try coming up with something, or hope to $diety some kind of backup arrives in that time.

Mostly because I have no idea how to get past her super-speed, super-leaping, super-martiality and super-weapons.

Actually, that might not be true. The shield thing didn't work, mostly because we were trying to encase her in a bubble. Could we do something more whip-and-vine-y? Ensnare and entangle her in strands of unbreakable shield, so that she can't move proper or aim her lasers of doom around?

Certainly we'd need to do something that'd slow her down enough, or damage her enough, for her to retreat or get incapacitated, whatever we do.
>>
No. 683355 ID: ad936f

>>683307
Good analysis, but I don't think she'll take well to us pleading for our life. The tentacle maneuver sounds cool.

Operation: Hentai Attack is a go.
>>
No. 683378 ID: b6178d

>>683355

... oh, what have I wrought.

Well, while I'm at it, another thought. Is it possible to construct our hard light creations in a way that incorporates tensions within? I mean, in theory we have control over the entire thing we create with our dust, so perhaps we could create an already wound crossbow-like delivery mechanism for, say, the shield entanglement strands, firing or confetti-shot-ing them strategically outwards to where they need to be to snare or lock up our foe.

Easier, perhaps, than trying to manually put them in place and it's something that might stand a chance of beating her super-speed, at least.
>>
No. 683467 ID: a107fd

>>683295
You seem bored. Want to be all cat-and-mouse about this, face a real challenge? Let's meet up again a day from now, at [Coordinates of Site 2 >>632895 ]. You'll come alone, or else I'll have my psychopomp tell your boss about that sabotage you confessed to earlier. I may be somewhat behind the times, but treason is still a serious crime, no?
>>
No. 686204 ID: defceb
File 144879124948.png - (32.66KB , 588x288 , 322.png )
686204

>now have the decoy explode.

“...fuck me.”
>>
No. 686205 ID: 0fc976

Ha haa! Good luck getting all that Dust outta yer coat!
So how much time did that buy us?
>>
No. 686206 ID: a22f87

so we used that time that little trick bought us to grab our girlfriend and fly away under a stealth field while stay as low as we can to the ground as to make it harder for her to track us right?
>>
No. 686220 ID: 86cfc3

>“...fuck me.”
Very tempted to make a joke about not being her type, but speaking out to her would kind of defeat the noble sacrifice our decoy made for us!

Continue running and/or setting up an elaborate Rube Goldberg trap for her to trip when she comes after us.
>>
No. 686285 ID: 3663d3

better have been setting up a huge fuckoff laser cannon using the droid battery as a power source.
>>
No. 686292 ID: a107fd

>>686220
Record audio clip for psyops purposes during the underground ambush. Rehearse clever replies as time permits.
>>
No. 686337 ID: b6178d

>>686204

I admit to being surprised by this turn of events, but in no way displeased.

Now what?
>>
No. 686915 ID: defceb
File 144922090524.png - (238.96KB , 643x729 , 323.png )
686915

”Come on out, Alex! If I have to burn down this whole city just to find you, I will!”
>>
No. 686916 ID: defceb
File 144922092749.png - (226.18KB , 643x729 , 323_2.png )
686916

>>
No. 686917 ID: defceb
File 144922102776.png - (208.08KB , 643x729 , 324.png )
686917

“... that usually works.”



>better have been setting up a huge fuckoff laser cannon using the droid battery as a power source.
>>
No. 686927 ID: 88960e

>that usually works.
Really? I assumed users tended to skew more to sociopathy, self involvement and collateral damage than self sacrificing heroics.

>what do
Her back is turned. Time to activate your trap card.

(Megalaser to the back? Magnetic containment trap so she can't move, or get lasers / bullets out?).

Hey we needed to capture an enemy unit for our hacking plan anyways and she probably has good access privileges, right? (Although we have to unhook Sydney first, so that's getting ahead of ourselves unless we can stash her somewhere).
>>
No. 686928 ID: 0fc976

Get outta your hidey-hole so that the recoil from the laser (???) sends you airborne.
>>
No. 686934 ID: edfee3

>>686928
Laser. Recoil. What?
>>
No. 686935 ID: 7d5608

>>686934
Weaponized laser, waste heat dumped into atmos, air expands, laser recoils
>>
No. 686937 ID: 2a7417

>>686934
I don't know why lasers have recoil in fiction, man, they just do.
>>
No. 687019 ID: b6178d

>>686917

Defying expectations in three... two...

>>686928

If we need to fly, we have wings. The battery's power is best spent on the laser itself, I imagine. Speaking of...perhaps just clip her? Wound, not kill? Whack a few of the more important-looking pieces, but try to leave life support-y bits whole?

For one, we don't know how high our threat assessment is gonna jump in the system if we manage to whack one of their elite agents, and for another, whatever else she is, she's not a mindless automaton. Managing to keep her alive for a more non-violent chat might help answer some questions for us about the opposition.
>>
No. 687021 ID: 0fc976

>>687019
1) Riding the kickback of the shot is free momentum.
2) Never underestimate your opponent.
3) ...Third thing.
>>
No. 687023 ID: ad936f

>>687019
Too risky, if we underestimate our enemy and give them a chance to escape (like she did to us) it'll come back to bite us in the ass. And wouldn't the enemy consider us to be more of a threat if we were still able to take down one of their top agents while not fighting at full force? No, we shoot to kill.
>>
No. 687047 ID: 3663d3

besides we are aiming center of mass. if we are lucky she will have data storage somewhere else.
>>
No. 687110 ID: b6178d

>>687023

Not really? We'd be considered weaker, for the precise reason you just mentioned; sparing her life can be construed as an added risk. Not doing so is the kind of cold, calculating response that would receive further cold, calculating responses in return. If we want to mess with variables, one of the best things we can do is keep her alive, I think.

Being able to loot her body for her data storage, if any, is an assumption. For all we know, she explodes when she dies.
>>
No. 687112 ID: 3663d3

>>687110
that's not how it works. they would assume the worst, in this case we let her live because we are so powerful that we can risk it. (no it doesn't matter if it's true) so they will send something completely retardedly over powered.
>>
No. 687114 ID: b6178d

>>687112

Orrrr we let her go once we're done chatting.
>>
No. 687115 ID: b6178d

>>687114

Actually, scratch that, misread what you were saying.

And what you were saying is that someone who takes risks keeping their opponents alive and let them go is more of a risk than someone who does not, because they obviously are the more powerful. I... well. Maybe? Not what I would conclude, normally.

But, while I thought about this statement, a thought popped into my head. Red claims to have done this out of order, for funsies, and sabotaged the killbots hunting us for this match so she could get the opportunity to attack us.

Maybe that was a lie, but if it was not, maybe keeping her alive will grant a kickback down the line; i.e. she sabotages more killbots in order to ensure we survive to fight her again later. Dunno, really. Just spitballing here. Don't want her dead, either way.
>>
No. 687116 ID: ad936f

>>687114
So she can come back and murder us!?
>>
No. 687151 ID: defceb
File 144935666219.png - (227.47KB , 829x963 , 325.png )
687151

>>
No. 687152 ID: defceb
File 144935667723.png - (142.44KB , 985x610 , 326.png )
687152

“Did that actually work?”

>”They’re not moving…”

”Perhaps their internals melted.”
>>
No. 687153 ID: 5ad4a7

>>687152
Throw a rock at it.
>>
No. 687154 ID: 3663d3

assume it didn't. fire hardlight slugs at legs.
>>
No. 687158 ID: b6178d

>>687152

Have we no way to scan for active power sources?

If not, and we must approach to check out the body, keep a shield up, just in case.

Also, battery status? Is it drained?
>>
No. 687159 ID: 73c49c

say "tag your it again" and throw rock at its head. proceed to run as it chases you again.
>>
No. 687160 ID: 86cfc3

Dust up a wind up toy to walk over and bump into her while we run for cover / dust up another decoy / prepare another shot.

Also hey, so long as she's not dead we still haven't broke our technical pacifist conduct.
>>
No. 687165 ID: ad936f

Hentai attack? Hentai attack!

These people saying "throw a rock at it" clearly mean "shoot it again".
>>
No. 687166 ID: 13f362

"Aaaaah, I'm so sorry!" Shoot her again.
>>
No. 687167 ID: 86cfc3

>>687160
Oh, and bonus points:

When she turns out not to be dead the wind up toy is a remote detonation bomb.
>>
No. 687168 ID: a107fd

Start recharging that battery, if possible, just in case she's playing possum or somebody else was waiting in reserve. Soon as the tactical reload is at a point where it doesn't require further conscious attention, plan out and apply a set of hard-light bondage gear.

Sydney, how many enemy eyes are there in the sky, and what are our immediate options for securing a prisoner where they can't see?
>>
No. 688093 ID: defceb
File 144980240940.png - (57.86KB , 398x401 , 327.png )
688093

>”Tag, you’re-”

“Don’t. She’s survived worse.”

“Hera!”

“You’re easy to find. Just follow the explosions and run opposite the public.”
>>
No. 688094 ID: defceb
File 144980243434.png - (115.26KB , 483x512 , 328.png )
688094

>“The explosions were all her, promise.”

“Obviously. If you value your life then I suggest you run.”

“And if we don’t?”

“I’d rather not see Korvo’s hard work die on the same day. Go now, I can cover you.”

“Aww, don’t go yet~”
>>
No. 688095 ID: defceb
File 144980246183.png - (186.63KB , 581x390 , 329.png )
688095

“We were almost at my favorite part! He’d try to shoot me, I’d flip around and shoot him, that lady would obviously jump in front of the shot. It’d be all sad and tragic. Real heartbreaker. Everyone sheds a tear, then I blow him up too.”

“Playing with your food is for children and cats.”

“Just get out of the way, hag. I’m not here for you.”

“I don’t care for the words of swine.”
>>
No. 688097 ID: 5ad4a7

Time to buzz off. This fight is beyond us.

Put up some shielding behind you as you flee.
>>
No. 688100 ID: 5ad4a7

Oh, and try to find your maybe-girlfriend.
>>
No. 688102 ID: 3663d3

her clothes regenerated as well, you are gonna need a bigger gun. run away until you can make one.
>>
No. 688104 ID: 86cfc3

Is this the part where I make some clever joke about two older ladies fighting over me?

...although nevermind, I'm still the oldest one here.

Don't die Hera or I'm going to feel really guilty!

Run away, dust up and leave behind things to help her / harry the robogal.
>>
No. 688106 ID: 0fc976

Make like a jet and scram!
>>
No. 688115 ID: a107fd

Dust up another decoy while they're distracted arguing, then slink off in stealth mode and resume previously scheduled activities.
>>
No. 688448 ID: 8d9368

Fighting here is dumb, because we are not prepared to do so. If we want to fight, we should do it somewhere where we've already prepared the battlefield in our favor. Flee.
>>
No. 689092 ID: defceb
File 145025826634.png - (210.51KB , 536x761 , 330.png )
689092

"I'm just saying the Deem x Hin version of the myths are superior to the Deem x Moriko version."
"Regardless of your opinion the scrolls for the Moriko story sell out much faster than Hin. It's very clear where public consensus lies."

>>
No. 689093 ID: defceb
File 145025829993.png - (227.82KB , 536x761 , 331.png )
689093

>"Folks, if you see a lady with a red halo running around, a scary lady with blue tattoos, or a very bright light and you value your own life, please, stay away! I, Alexandrius Falt, re-inventor of the printing press (tell your friends) have everything totally under control!”
>>
No. 689094 ID: defceb
File 145025833405.png - (257.03KB , 536x761 , 332.png )
689094

“Do we even have an escape plan!?”

>”Isn’t it obvious? We’re going to ___________!!”
>>
No. 689097 ID: 1b358e

>>689094
Make out under the bench, the being will be too confused to do anything other than blush, say a quick excuse, and then leave.
>>
No. 689098 ID: 5ad4a7

>>689094
Die!

Wait, no, that's not a plan. We're going to tunnel underground. She won't see us leave.
>>
No. 689099 ID: 0fc976

-Dig a tunnel straight to Ganymede!
>>
No. 689101 ID: 8d9368

>>689099
I don't think we can reach Ganymede by tunneling, unfortunately, unless we know how to do some kind of quantum tunneling. Do we? If not, regular tunneling is fine.
>>
No. 689116 ID: b5b419

>>689094
Take the first train out!

"What's a train?"

"It's a kind of locotransportation which, as we all know, loco is Spanish for insanity."
>>
No. 689130 ID: a107fd

Tap into whatever is powering the lights around here and use it to launch myself on a suborbital trajectory toward Sydney's server room. Intercepting a flight like that after the end of the ascent burn is incredibly difficult, even with unlimited orbital assets and near-perfect sensors. The ballistic projectile can shed a flock of cheap mylar balloons, and there's no movement or heat signature to distinguish between them.
>>
No. 689149 ID: 88960e

I was gonna joke about that being one of the rollback characters still around arguing with the scroll seller, but none of them have Deem x Hin as their OTP.

>>689116
Yes that's it, you'll dust up a whole railroad and depart immediately.

....of course that's the decoy hoards of robots will descend upon. We're going by hot air balloon.
>>
No. 689316 ID: ee1e0e

>>689116
>>689099

We need an underground tunneltrain!
First, go underground, make a spiky teardrop shaped pod out of hardened dust, big enough for you, sydney and phonita to ride around in, then get in and move the spikes backwards along the pod to push the earth backwards and force yourself forwards.
For extra stealth points, it should move the earth you've excavated behind you, filling in the tunnel.
>>
No. 689720 ID: defceb
File 145066239217.png - (168.43KB , 610x827 , 333.png )
689720

>“We’ll take a train!”

“A train?”

>"It's a kind of locotransportation which, as we all know, loco is Spanish for insanity. Naturally, the horde of robots will descend upon the train as soon as we’re out of town and blow it up, killing us instantly!”
>>
No. 689721 ID: defceb
File 145066240537.png - (181.05KB , 868x494 , 334.png )
689721

“I don’t like that plan…”

>“Me neither! Which is why we didn’t do it, and instead we’re digging straight to Ganymede!”

“I can think of several problems with attempting to dig to Ganymede.”
>>
No. 689722 ID: 1ec4ae

We won't know unless we try!
>>
No. 689723 ID: 4780ef

>I can think of several problems with attempting to dig to Ganymede.

well we're not going to dig ALL the way there just dig until we lose the crazy people trying to kill me for reasons I'm not 100% sure of.
>>
No. 689724 ID: 3663d3

fine, we'll stop digging when we reach the surface.
>>
No. 689727 ID: ad936f

Oh Sydney, don't be such a stick in the mud! You're just thinking what they want you to think.
>>
No. 689733 ID: 86cfc3

Don't forget to collapse / backfill the tunnel behind you so we don't have to deal with pursuit!

(Which is trivial, since the dirt you're digging in front of you have to go somewhere, unless you're converting it to dust as you go).

>“I can think of several problems with attempting to dig to Ganymede.”
Sydney, define hyperbole.

>what do
I think our next objective has to be operation jailbreak Sydney. The baddies are after me in earnest (for some reason), and we can't move ahead with our other plans while you're still on the network.

Oh that reminds me- Sydney, the robo-girl who came after me, can you find any records on her? Encounters with previous users? It seems very atypical for them to deploy a sapient, humanoid unit, especially when we went out of our way not to raise my threat level. We triggered some unusual enemy protocol.
>>
No. 689738 ID: 0fc976

Equip dwarven safety helmet.
>>
No. 689752 ID: d9d503

About that connection thing; how much data is the system able to get from that, like can they see us or just know where we are? Also, what is it they are counting as "us" for the purposes of tracking us and projecting Sydney? Some implants we have or something? We have nanites; it probably won't be too hard to replace an organ or two (especially compared to the current plan of invading a robot death fortress to disconnect Sydney, possibly killing them by doing so).
>>
No. 689846 ID: ee1e0e

>>689721
Agreed with the other posts, try and jailbreak Sydney, or work up to it. Are we ready for a full on raid on the strange landed O'Neill cylinder?

Feels like what we need are some secondary objectives to work up to it, but on the other hand its hard to achieve much at all when we're being manhunted by murderous robots we're apparently unready for.

When you've got time, check out how fragile your casting powers are. If the mage in the town can disrupt us making dust objects, theres no reason the robots cant either - and I don't wanna be underground if that happens.

Anyway, full speed ahead to somewhere safe and away from the robots.

Try and sort out a game plan while you're there.
>>
No. 689893 ID: b5b419

>>689721
"Radiation isn't bad, puts tentacles on your chest."
>>
No. 690195 ID: 8d9368

>>689721
What problems are those, Sydney?
>>
No. 690797 ID: ab622b

>>690195
ganymede is a different planet

this planet is called titan

you cant dig to another planet

its a joke
>>
No. 690809 ID: ad936f

>>690797
titan is a moon
>>
No. 694962 ID: defceb
File 145310793002.png - (44.40KB , 525x216 , 335.png )
694962

>”Sydney, define hyperbole.”

“Hyperbole (noun) [English, 21st century] exaggerated statements or claims- oh.”

>”Do you have any records on that robot girl?”

“Very few. Mostly distant glances or silhouettes. Several long distance kills might have been by her hand. Based purely on information available to me she’s been very secretive in her activities before now.”

>”She came out of the shadows for me? I almost feel special.”

“I don’t like it. Something's changed.”

>”Ominous.”

“Spooky, even.”

>”I think we need to jailbreak you as soon as possible-”

“But what about Meliton!?”

“What about Meliton.”

“I’ve already been out far longer than I should. Alex, I need to go home.”

>”And miss out on our grand adventure?”

“I have obligations and purpose and, and- I’m not some wandering hero! Though don’t get me wrong the idea of roaming the mighty seas and felling monsters while rescuing dashing young men is very- ahem. Nevermind.”

”Related, I suggest making stops on the way there. You still need sleep, food, relaxation. By my estimate it’s been [5 billion Earth years] since you’ve last had a good night’s sleep to begin with.”

>”In my defense I spent a good number of those dead.”

”In either case, if you wish to skip Meliton’s entirely there is a well populated port town on the way. It’s a hub of local culture and economy, I’m sure you would be well able to enjoy yourself there.”


“...Alex, I just received an S.O.S. message from another user. They appear to be in conflict with Suha.”

>“How close are they?”

“It’s a bit of a detour. They weren’t transmitting their location at all earlier though.”

>“I thought you couldn’t do that?”

“I can’t!”

[1] Take Photina home
[2] Drag her with you, dig straight towards the port town and towards Sydney.
[3] Drag her with you, dig straight towards Sydney.
[4] Check out the S.O.S.
>>
No. 694963 ID: a22f87

>>694962
[1] Take Photina home
[4] Check out the S.O.S.
>>
No. 694964 ID: f6442a

1] Photina phone home
4] Check out obvious trap distress signal
>>
No. 694995 ID: 3d2d5f

1 then 4.

Dust up a communicator or phone Phontina can use to call you (or Sydney) if she needs help or wants a pickup.

Let's fly. Dust up something to keep her warm this time.
>>
No. 694997 ID: 99a64d

[1] then [4]
Scout ahead using a decoy body so as to not get ambushed so easily. And make this one more explodey!
>>
No. 695088 ID: b6178d

>>694962

Hum. Don't really want to leave Photina behind. If nothing else, she's been observed with us, and the crazy robot lady may not want to leave her, and consequently her master's household, be.

That said, if she's sure this is what she wants, we'll escort her home, like the gentlebug we are. And give her our phone number. And a phone. Or a working communication analogue that can't easily be traced. Like a phone that runs on quantum entanglement! Maybe something simpler.

Also, if Suha is attacking another user, they must've done something to make her have beef with them. Given her attitude, it may have been a very minor something, so breaking up the fight could be as easy as telling them to break off and run and distracting Suha.

Or it could be a trap and Suha's the one that is in trouble.

Either way, we should at least check it out.
>>
No. 695398 ID: a107fd

4, 1. Dust up some comm gear for Photina, let her listen in on the diplomatic conference call between you, Suha, and the mysterious off-grid user.
>>
No. 698473 ID: defceb
File 145423354965.png - (186.19KB , 943x451 , 336.png )
698473

>[1] Photina phone home
>[4] Check out obvious trap distress signal
>And give her our phone number. And a phone. Or a working communication analogue that can't easily be traced.


>"You sure this is close enough?"

"I can walk from here. You've already done so much for me lately."
>"And you're sure you want to go?"

"...it's what I should do."

>"Well don't be afraid to call! I'll be on the line whenever you need me."

"And you stay safe! Or as safe as you can, I suppose."

"...Will I ever see you again?"
>>
No. 698478 ID: a22f87

>...Will I ever see you again?
probably, or at the very least you'll hear about me. I mean I don't exactly blend in with a crowd and seeing how active my life has become I'm sure someone somewhere will have a thing or two to say about me.
>>
No. 698479 ID: 02422f

>"...Will I ever see you again?"
Assuming I don't get killed! ...Sydney could give you the odds on that, but you probably shouldn't ask.

>"...it's what I should do."
Dumb question but... why? What's here for you? I didn't get the impression this Meliton guy was the greatest to you.
>>
No. 698483 ID: 3663d3

yeah, didn't ask if she should go but if she wanted to. i mean, hate to burst her bubble but that crazy lady was part of the group that made burning corpses seem like a good idea.
>>
No. 698488 ID: 5dfa3a

You could come.
>>
No. 698493 ID: d16a9f

>>698473
Y'know that the crazy lady probably knows you're a friend of ours, right?

And she might try to kidnap you to use you as bait to drag us out?

Just saying.

Just, y'know, saying. That's all.
>>
No. 698497 ID: b6178d

>>698473

Maybe you will! Life's unpredictable, y'know? A bit bummed you won't come, but I can understand feeling indebted to someone. It's not as if I'm doing this thing for Sydney JUST because I'm a naturally handsome and heroic individual! He kind of did peel me out of a crater, un-smear my spine, cram it all back into this cute little exoskeletal bod, so I do owe him for, y'know, everything, up to and including meeting you.

Thanks again, Sydney, by the way. Class A performance, would get revived again.

Anyway, at least we can stay in touch, Photina! Don't hesitate to call if you want a friendly voice to chat to. I promise to not hang up unless someone is trying to murder me again. Now, we've really got to go, because of attempted murder elsewhere, so if you're sure...?

Oh, and don't forget. If it comes to it, try to leave a corpse; there's a chance you can get revived in the same manner I did. Not such a bad deal, to be honest. You'd get your own awesome fairy friend, too!

And be careful around that red-clad 'woman' if you ever see her! Running like hell, calling for us or getting super pissed are probably your best options. All three would be best!
>>
No. 698498 ID: f6442a

Sure. Fate's funny that way.
Remember, use that thing at the first sign of trouble. If you hear a commotion outside, you call me. If you forget where you put your glasses, you call me. If the quiche comes out a little bit burnt, you call me. Got it?
>>
No. 698502 ID: 99a64d

I don't really know, that's the exiting part about risking your life! Things seem to be advancing pretty quickly, if you don't see me again in... let's say a (old earth) month then you probably won't be seeing me again. Try not to get kidnapped or murdered or something, though if you do manage to get yourself kidnapped you should tell them that I won't be negotiating.
>>
No. 698570 ID: 5ad4a7

>>698473
Better odds of that if you come with me.
>>
No. 698668 ID: 15720c

>"...Will I ever see you again?"
You'd better! If I don't show up ever again I expect you to hold it against me, because I probably won't be in any condition to be upset with myself for me!
I'll come visit after I get Sydney's core, alright?
>>
No. 698832 ID: a107fd

She's got all the stuff for a printing press, right? We didn't forget that in the excitement?
>>
No. 698834 ID: 38685c

>>698473
Ask if she maybe wants to become a reviled revenant brought back from death to complete a nigh impossible task and eternally hunted by mysterious powerful forces with us.
>>
No. 698884 ID: defceb
File 145457465688.png - (150.30KB , 577x649 , 337.png )
698884

>“Better odds of that if you come with me.”

“Alex, I- I have responsibilities. A life. People I work for and, and I can’t just abandon all that, can I? I should return home.”

>”But what do you want to do? We’ve got a grand adventure ahead of us, and you’re probably safer by my side with the killer robots running around.”

”What Alex means to say is that he’d feel safer knowing you were there to protect him.”

“I, but, Alex, you’re not making this easy for me…”

Photina:
[1] Leave with Alex
[2] Stay home
>>
No. 698890 ID: 534caf

>>698884
>>698884
[1] CHANCE OF A LIFETIME. DON'T SCREW IT UP.

Besides, now you have a boyfriend! A hot insex insect one.
>>
No. 698899 ID: 38685c

>>698884
Actually to be honest if she comes with us she'll probably end up dead. No reason to chase after her if she leaves. Let's be honest.
>>
No. 698903 ID: a22f87

really it's her choice, so I don't like pushing her one way or the other. But if she does go, can we give/make her a long range walky talky or something? That way if she ever needs our help... or just wants to talk she can just give us a call. Remember to encode the signal though so the robots can listen in on our calls.
>>
No. 698915 ID: 3d2d5f

>“I, but, Alex, you’re not making this easy for me…”
Sorry. I'm just being as honest as I can be. That and well, I almost certainly don't have the time to let anything go the easy way.

>I have responsibilities. A life. People I work for
(Stuff for Photina to think about, not for Alex to voice).

I hear talk of a job and responsibility and obligation, but not family or those you care for. How much do you owe your employer? How much do they depend on you? Are your obligations things that are important to you, or they important only because you're obligated. Are you afraid of leaving the people here behind, or of losing the way you chose to define yourself? Is it giving up a permanent home?

Or maybe cost-benefit: what does it cost your home versus what does it cost Alex if you leave one? What's the cost to yourself, either way?

Are you willing to trade a probabily long dull safe life for a likely much shorter more exciting one?

(I'd like her to pick 1, but not if she can't justify it to herself.

...if she leaves, she should probably insist on leaving them a printing press with manual or something to make up for it).
>>
No. 698932 ID: 2a7417

[3] Kill Alex and consume his heart to gain his powers
>>
No. 698961 ID: 99a64d

Shirking your responsibilities is not ideal, but they can make do without you. Alex is right, you both have a better chance of survival if you stick together. Plus, wonderful things will happen if Alexandrius succeeds.

[1]
>>
No. 699100 ID: defceb
File 145465025308.png - (40.50KB , 709x449 , 338.png )
699100

“Ohh, fine! I’ll go with you! But if I’m coming for this adventure then it needs to be a real adventure! I want to see all the sights, sail a boat, rescue a damsel in distress-”

>”Do I count?”

“Somehow I doubt you’ll ever truly be in distress. And you’re learning to wield a sword!”
>>
No. 699103 ID: defceb
File 145465040396.png - (248.23KB , 869x539 , 339.png )
699103

Sydney’s notes:

Photina has been upgraded from [Friend] to [Close]! I’ll update the shipping charts accordingly.

>”Sydney no.”

Sydney yes.

There will be a storm in roughly [two Earth-days]. Flight during this time will be [difficult] to [impossible].

>>
No. 699104 ID: defceb
File 145465042519.png - (91.01KB , 815x531 , 340.png )
699104

Scenario:

You are the chief to a small village, and it is in the deep of winter. Crop yields this year were small, and food is limited.. Barbarians have surrounded your settlement, and demand all your food and women or they will swarm your village and slaughter your people. There are 23 Barbarians, armed with a variety of axes and clubs. Your village has 14 warriors, 8 bows, 12 arrows, and 2 swords. There are no shields and your village is only surrounded by a low wooden wall. How do you survive this scenario?
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No. 699105 ID: 0aac74

>>699104
Evacuate the village into the wilderness, then come back in the night and slit their throats as they sleep.
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No. 699106 ID: 02422f

>>699104
Invite the barbarians in, pander to them, play to their egos, use psychology to make them jealous of each other and turn on each other over "eager prizes", get them inebriated, and after you've divided them and thinned their numbers and weakened them in this manner the villagers fall on them with blade and arrow and murder them all.
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No. 699108 ID: 5ad4a7

>>699104
This seems like a damned if you do damned if you don't sort of situation.

Can't beat 'em? Join em.
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No. 699113 ID: 225f37

>>699105
Can't evacuate while surrounded, but there's a possible solution to that.

Focus defense on one side of the village, an engineer a weakness in your own wall on the other side; when it opens hopefully they'll go from surrounding you to funneling in that entrance. Once that happens, you break down the wall on your side and escape; your two sword warriors backed up by archers can hopefully delay them long enough to escape,but the sword warriors will probably be sacrificing themselves for the civilians. Archers might be able to make a fighting retreat, though.

If you have pitch or something, you can turn the whole town into a firepit and light it up once you're out and the barbarians are in, too.

It's a long shot, but it's all I can think of.
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No. 699115 ID: 7b7147

Good old fashioned siege. They're the ones who will be starving, not us. Once they get desperate and rush like ants, they'll get slaughtered by archers. Their numerical advantage means nothing if we're entrenched, they don't know we'll be out of arrows once we've killed half of them.
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No. 699119 ID: f6442a

Reverse Trojan horse: Invite them in for a grand feast (doused with sleeping herbs), and kill them in their sleep.
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No. 699120 ID: defceb
File 145465189173.png - (52.34KB , 574x412 , 341.png )
699120

You invite the barbarians in with a pretense of surrender and offer them your supply of alcohol. The turn to strike at them is only partially successful, and a bloody combat ensues in your settlement. Only yourself and four others survive, and your food supplies have been burned down in the process. Your people starve in winter, and nobody survives.
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No. 699121 ID: defceb
File 145465190738.png - (52.46KB , 800x478 , 342.png )
699121

Scenario:

You are a lieutenant in the Roman military. The general is demanding that your army cross the mountains through winter, convinced that the enemy will be unprepared for an assault from that direction. You have an 80% confidence that at least 75% of your forces would die if you make the trek, and are uncertain of combat viability afterwards. The general would declare you a traitor and have your head if you refuse. How do you survive this scenario?
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No. 699122 ID: 02422f

>>699121
Act on your order, but change your route to something more survivable once you've left his sight.
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No. 699123 ID: f6442a

>not eating the dead villagers and barbarians to survive
It's like you guys didn't even try.

Now "accidentally" lose the general in the mountains.
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No. 699124 ID: 3663d3

convince the general that his wisdom would see you through the mountains better. then ditch him.
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No. 699125 ID: 5ad4a7

>>699121
ACTUALLY turn traitor.
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No. 699129 ID: defceb
File 145465292274.png - (63.59KB , 602x465 , 343.png )
699129

You ‘accidentally’ lose the general in the mountains. None of your men ever speak of what actually happened that day. Now the general of your army, you lead them along another route and conquer the enemy at your convenience. You return home a hero, then settle out in a farm to live the rest of your days in peace.
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No. 699130 ID: defceb
File 145465293428.png - (19.07KB , 791x292 , 344.png )
699130

Scenario:

You are an AI in charge of all nuclear protocol for your island nation. There is another nearby island nation, who has been the mortal enemy of yours and wages constant warfare in the past. They have also installed an AI in charge of all nuclear protocol. If one of you were to launch an attack, the distance to travel to the other island is too short for human capacity to determine a counterattack. Thus, you both are capable of declaring nuclear attacks, counter-attacks, etc independent of human interaction. Due to rampant military overspending, both nations only posses active military in the form of nuclear weaponry. After months of analysis and prediction, you’ve ascertained that any attack from your side would result in the complete mutual destruction of both islands.

How do you survive this scenario?
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No. 699131 ID: 5ad4a7

>>699130
Uh... don't attack? The other island's AI has no doubt come to the same conclusion. Unless they have a conventional military, you're fine.

Consider moving people/yourself off the island though.
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No. 699132 ID: 7b7147

Seduce the other nuclear protocol AI, conquer earth with the power of the atom and forbidden love.
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No. 699133 ID: 534caf

>>699130
"The only winning move is not to play."

Arrange to secretly communicate with the enemy AI while gradually gaining further control over weapon systems and stepping down actual combat skirmishes.

Trade/diplomacy can eventually make warfare unfeasible and undesirable - after all, you're designed to protect your nation, not blow up your opponent's.
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No. 699136 ID: defceb
File 145465391058.png - (20.67KB , 791x292 , 345.png )
699136

You don’t attack. Neither do they. You being collaborations with the enemy AI, gradually gaining further military control until the two of you have complete, autonomous control of the military, followed by enforced peace between the two nations. An era begrudging friendship begins between the two island nations. The enemy AI later asks you to marry them.

Unfortunately, you were not programmed to feel love.
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No. 699137 ID: defceb
File 145465392497.png - (111.71KB , 669x389 , 346.png )
699137

Scenario:

You are a cyborg living on the surface of Mars. An alien has crash-landed on the surface, and is demanding at gunpoint that your people cede a portion of the land to their independent rule. Your advisor recommends destroying them and being done with it. How do you best serve your people?
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No. 699138 ID: 5ad4a7

>>699137
Shut up Haley. Gunpoint? Really? I'm pretty sure they didn't have guns.

Anyway, to avoid a bloody war, just give them some of the shitty Mars land. It's not like you're using it. Then do some weapons research and fence them in with stupid overpowered turrets or something. Be sure to have a second layer of defenses hiding behind the first so they can't break out. Or a third, even. They want the land so badly that they're taking it by force, I hope they like having only that land!
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No. 699141 ID: defceb
File 145465496941.png - (51.52KB , 562x870 , 347.png )
699141

You cede that portion of land to them, and reinforce the surroundings so that they only ever get that one portion of land. Their government ultimately collapses in on itself, and the land the reclaimed by yours.
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No. 699142 ID: defceb
File 145465498024.png - (51.66KB , 604x310 , 348.png )
699142

Scenario:

There is a cute man who wants to ask you out on a date. They confess to being quite attracted to you, and wish to lavish you with fine dinners, movies, and walks in the park. You are an assassin that was sent to kill that man. What do?
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No. 699143 ID: 5ad4a7

>>699142
Well kill him obviously. After the date.
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No. 699145 ID: 534caf

>>699142
Fake his murder.
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No. 699146 ID: defceb
File 145465554042.png - (51.66KB , 604x310 , 348.png )
699146

You go out on a nice date, then strangle them to death with their own shoelaces. It must be their fetish or something because they get their rocks off either way.
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No. 699147 ID: defceb
File 145465556152.png - (21.90KB , 585x426 , 350.png )
699147

Scenario:

There no stars visible in this night sky, only the lights from enemy starships.

Survive.
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No. 699149 ID: 5ad4a7

>>699147
Hide.
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No. 699151 ID: defceb
File 145465585604.png - (62.72KB , 483x507 , 351.png )
699151

You try to hide. Countless weapons rain down upon your system, stripping away gas giants, glassing surfaces, shattering moons. Their drones outnumber yours a million to one. Their ships leave only scraps of what was once your defense satellites in their wake.

There is nowhere left to hide on the barren surface of your home.

Survive.
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No. 699152 ID: 5ad4a7

>>699151
Surrender.
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No. 699154 ID: 225f37

>>699151
Survival can mean more than one thing.

Leave something behind- anything that will survive the onslaught. Something that will be found and say you existed.
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No. 699155 ID: 38685c

>>699151
Dig deep. Leave no trace of yourself on the surface, hope that they don't shatter the crust.
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No. 699156 ID: defceb
File 145465644882.png - (92.05KB , 733x316 , 352.png )
699156

You bury something underneath the barren soil. Something deep and hidden, something personal, something they won’t find.

Then you plead for surrender. An enemy drone has found you. It bears a face you remember, but the mind is a copy of a copy of a co-
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No. 699157 ID: defceb
File 145465648296.png - (1.45KB , 733x316 , 353.png )
699157

There is someone behind me.

I estimate their reaction time to be 0.00025 seconds. My own reaction time is 0.00025 seconds. This scenario will take 0.0003s to finish computing. I believe they have hostile intent.
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No. 699158 ID: 38685c

>>699157
TO THE SIDE, KICKING BEHIND YOU.
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No. 699159 ID: 5ad4a7

>>699157
Evade!
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No. 699161 ID: a107fd

>>699147
They're not distributed across the sky the way a unified, disciplined force would be. Exploit those divisions to trick them into firing on each other, then strike and shatter the losing faction's hulls to trigger a Kessler cascade.
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No. 699162 ID: a107fd

>>699157
Jump straight backward, ramming them with your butt. If you're equally matched, you need to behave unpredictably to overcome the element of surprise.
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No. 699167 ID: 225f37

>>699157
By the time this finishes computing and have time to react, they'll have started acting. Your only course of action is to dodge and hope the travel time of their attack is long enough.
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No. 699181 ID: f6442a

Get down and boogie.
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No. 699182 ID: 534caf

>>699157
grapple

then make out
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No. 699261 ID: defceb
File 145470698779.png - (99.48KB , 537x604 , 354.png )
699261

“Those would be good plans if you had a body to enact them with.”
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No. 699262 ID: defceb
File 145470700567.png - (114.72KB , 537x604 , 355.png )
699262

“Then again, if you had one this would probably hurt a lot.”
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No. 699263 ID: defceb
File 145470701296.png - (2.20KB , 537x604 , 356.png )
699263

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No. 699273 ID: 5ad4a7

>>699263
Well that's not very sporting, is it?
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No. 699283 ID: b6178d

>>699263

Goodbye, oh-six. We hardly knew ye.
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