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File 125524689256.png - (42.58KB , 480x640 , Part 3.png )
62935 No. 62935 ID: ea5d5c

"Are you alright?"
Expand all images
>>
No. 62936 ID: f7ac6f

>>62935
"No, I'm quite dead."
>>
No. 62937 ID: c5f90c

I don't know. I can't see anything.
>>
No. 62939 ID: faa945

You tell me, giant floating 5
>>
No. 62940 ID: 12f282

M2 has that super-regen ability.
He probably lost his eye (ironically, the same one 10 is missing) but he won't die.
>>
No. 62943 ID: ea5d5c
File 125524787626.png - (185.36KB , 640x480 , 1.png )
62943

"Why did you jump in after me? You could have been killed."

No.10 seems to have made himself a mouth.

The camera has a crack at the top, but is otherwise undamaged.
>>
No. 62948 ID: 12f282

>>62943
Try and determine who 10 is talking to.
>>
No. 62949 ID: c5f90c

"Because I love you. I've /always/ loved you!"


Let's take a guess.
>>
No. 62950 ID: ea5d5c
File 125524842585.png - (199.18KB , 640x480 , 2.png )
62950

"Er...You...you dislocated your shoulder, so you shouldn't move."

There is a stream of curses coming from an older male voice.

"It's better than having your neck snap from velocity or impact..."

No.10 seems rather timid in personality.
>>
No. 62953 ID: c5f90c

Who's making that racket?
>>
No. 62955 ID: e6b46d

>>62950
Ask 10 who is the voice.
>>
No. 62956 ID: 632862

Okay wait. 10 broke free of his restraints, attacked 2, cut out his camera eye... then got thrown over the edge. 2 then decided to jump after him? And now 10 is being nice.

What.
>>
No. 62958 ID: 12f282

>>62955
This. Ten is wearing headphones.
Ask Ten where he is and who he's with.
>>
No. 62959 ID: 5f5bbe

I'm thankful this isn't a bad end. Request that 2 looks around, and check up on every party member via headphones.
>>
No. 62960 ID: ea5d5c
File 125524911320.png - (113.19KB , 640x480 , 3.png )
62960

>>62952
"Ah good, it wo-- Eh...wait a minute, are you the Guide for the experiment's breakout?"

He sounds nervous.

The person the camera is resting on sits up.
>>
No. 62961 ID: c5f90c

Yeah. I'm trying my best to help you guys out.

What's the situation there?
>>
No. 62962 ID: 12f282

>>62960
Tell him to tell you where he is and who he's with before you answer any of his questions.
>>
No. 62968 ID: ea5d5c
File 125525004396.png - (217.87KB , 640x480 , 4.png )
62968

>>62961
"Sorry. I fell down the ravine with two people. It didn't go that far before it curved, so there weren't any serious injuries...Ah."
He takes the camera and points it at the person it was sitting on.
"I'm here with this man. I don't know where the other person is."
>>
No. 62971 ID: e6b46d

>>62968
Greet the new guy, and ask for his name.
>>
No. 62973 ID: e6b46d

>>62971
Also ask 10 why he attacked M2s camera.
>>
No. 62974 ID: 12f282

>>62968
Ask Ten how much he knows about the situation.
Ask Ten why he attacked Two.
Have Ten introduce himself to the other guy and explain what is going on. Try and get a name from the other guy as well.
>>
No. 62975 ID: c5f90c

So why did you cut the camera out?

And we met under some pretty bad circumstances... what was that about?
>>
No. 62976 ID: ea5d5c
File 125525058663.png - (219.06KB , 640x480 , 5.png )
62976

>>62971
"Micheal Railer. Number 6. Pick one. I don't care."

First person to willingly give out his name.

He's not an agreeable person, but he also isn't hostile.
>>
No. 62978 ID: e6b46d

>>62976
Ask 10 why he attacked 2 and ask Micheal why he attack Hailey.
>>
No. 62982 ID: c5f90c

>>62978

Yes, why with the hostility, bros?
>>
No. 62983 ID: 12f282

>>62976
Apologize to No. 6 for, uh... kneeing him in the face and dragging him around, but explain that given the circumstances we didn't have much of a choice.
Also, try and bring up his data file on the laptop.
>>
No. 62986 ID: 5f5bbe

Name isn't enough. Explain everything.

While listening, ask 3 and co. for a status report. We do have to keep saying something every minute.
>>
No. 62988 ID: ea5d5c
File 125525142951.png - (99.54KB , 640x480 , 6.png )
62988

>>62978
No.10 drops the camera's view to the floor.
"...He's not a pleasant person, but he's important to me. If he hates me, it's my job to be the villain so he'll feel happy when he finally does kill me. Everything was my fault anyways."

There's an uncomfortable silence.

"I thought that bridge was the best place to die, but I didn't expect anyone to get dragged along with me."
"Hey, I didn't get 'dragged along', the little bitch fuckin' threw me. By elbowing me in the stomach. You know how degrading it is to be shoved off by something like that, especially by some little girl?"
"I do...er...The Guide wants to know why you threatened the woman."
"I just want to get the fuck out. Fuck everyone else."
>>
No. 62990 ID: c5f90c

Greet Mikey.

Don't apologize, as he deserved a knee in the face.

Try to get a connection going with the other headphones. We need to know what's going on with everyone.
>>
No. 62993 ID: 12f282

>>62988
Ask Ten to split his headphones and give Six one of them, it'll be a pain to talk through only one of them.
Ask Six if he can pop his shoulder back into place.
>>
No. 62995 ID: ea5d5c
File 125525209431.png - (105.15KB , 640x480 , 7.png )
62995

>>62990
Mike makes a disgruntled sound.

Still no connection with anyone else.

"I'll have to look for the third person now..."
>>
No. 62996 ID: 12f282

>>62995
Take the camera with you please, it's the only way we can see what's going on ;___;
>>
No. 62998 ID: faa945

>>62995
Apologize to 10 for having him tied up all this time, and ask why he didn't speak sooner
>>
No. 63000 ID: ea5d5c
File 125525292347.png - (149.79KB , 640x480 , 8.png )
63000

>>62996
No.10 forgets to aim the camera. You get a good view of lamplit rocks.

"Looks like this area was cleared. There should be someway to get back up."
"Thank god. I don't wanna die down here."

Silence and trudging feet.

"...Hey, did you see that?"
"What?"
"Moving. I saw something move."
>>
No. 63004 ID: c5f90c

Well, I'd help but all I can see are rocks. Pan around a bit, maybe I can catch something.
>>
No. 63005 ID: faa945

>>63000
Ten! We can't see, please angle the camera up

Also, be careful
>>
No. 63221 ID: ea5d5c
File 125530841032.png - (228.81KB , 640x480 , 9.png )
63221

>>63005
"Please hold these."
"Woah, hey! Are you on steroids or what? Don't just leave me here!"

No.10 dives off to take care of whatever was moving.

Mike pauses, but runs after him.
>>
No. 63238 ID: 12f282

>>63221
After him, Mikey boy! Adventure is afoot!
>>
No. 63254 ID: ea5d5c
File 125531264815.png - (175.70KB , 640x480 , 10.png )
63254

>>63238
"Hold up!"

Mike nearly crashes into No.10. It looks like it wasn't too far away after all. There's traces of wet blood around the door; someone must have gone inside recently.
>>
No. 63255 ID: faa945

>>63254
Might as well check it out!

Tell 10 to be very careful though. The person might be injured, but that might also make them more dangerous
>>
No. 63260 ID: ea5d5c
File 125531395460.png - (234.59KB , 640x480 , 11.png )
63260

>>63255
The floor is broken up into pieces, with blue light pouring out. You squint at it, and realize this is the same strange light you saw at the bottom of the trapdoor.

On the plus side, you now have control over cameras.
>>
No. 63264 ID: faa945

>>63260
Tell Ten to stay on guard. Also, check the other cameras and see if we can find one with a clearer view.
>>
No. 63266 ID: 12f282

>>63264
CAMERAS! <3
Let's look at ALL of them! See if we can find the bleeding person on one of them.
>>
No. 63287 ID: ea5d5c
File 125531885198.png - (171.83KB , 640x480 , 12.png )
63287

>>63264
>>63266
The remaining cameras feature different angles on the same area; a mysterious device that, judging by color and the fact it is smack dab in the center of the room, seems to be causing the giant floor-devouring portal to the unknown.

Other notable things are a door on the side of the room opposite of where your party members are, and No.3 climbing a wall.
>>
No. 63289 ID: e6b46d

>>63287
Talk to 3, explain to her out situation and about 6 and 10, and ask her about the portal.
>>
No. 63290 ID: 12f282

>>63287
Call out to 3 on the headphones. Say we're glad to see her and ask if she's OK.
Also, tell both 3 and 10 not to attack each other and to group up with 6 if they can.
>>
No. 63291 ID: faa945

>>63289
Also, ask if everyone up top is okay
>>
No. 63311 ID: ea5d5c
File 125532137296.png - (136.32KB , 640x480 , 13.png )
63311

>>63289
No.3 does not look very happy to see No.10.

No.10 uneasily explains the situation. She stares blankly.
>>
No. 63313 ID: e6b46d

>>63311
Talk to 3 on the headphones and validate 10s story and ask her about everyone else and the portal.
>>
No. 63314 ID: faa945

>>63313
Agreed. Also ask her if she saw who fell, if it was one of our group
>>
No. 63316 ID: ea5d5c
File 125532211220.png - (136.44KB , 640x480 , 14.png )
63316

>>63313
The deer-in-headlights look leaves her face.

"Not sure."

You had forgotten her tendency to not talk. This might have been the most she's said the entire time you've known her.
>>
No. 63321 ID: 12f282

>>63316
Ask 3 and 10 to regroup with 6 outside the door to the portal room.
Have 10 give 6 one of his headphones so we can communicate with all three of them.
Then have them take the path 10 mentioned back up to the bridge to see if the others are still there.
>>
No. 63322 ID: faa945

>>63316
Tell 3 we're glad she's okay
>>
No. 63323 ID: ea5d5c
File 125532313710.png - (137.58KB , 640x480 , 15.png )
63323

>>63322
"...Just climbed down..."

She blushes.
>>
No. 63325 ID: 12f282

>>63323
Did you climb down here looking for 10 and 6?
>>
No. 63330 ID: ea5d5c
File 125532522430.png - (150.51KB , 640x480 , 16.png )
63330

>>63325
"Ah...no...I--"

Mike dives past them.
>>
No. 63331 ID: 12f282

>>63330
Oh for the love of... where is Mike going?
>>
No. 63334 ID: 9e9b47

>>63330

Ask 3 to follow him at a safe distance.
>>
No. 63335 ID: ea5d5c
File 125532602295.png - (77.85KB , 640x480 , 17.png )
63335

>>63331
Mike has left the party!
>>
No. 63336 ID: 12f282

>>63335
Leave him, he's a douche.
10, you said something about seeing a way back up to the bridge outside this room? Let's go that way.
>>
No. 63338 ID: faa945

>>63335
Also, ask Three what she was about to say before she was interrupted.
>>
No. 63343 ID: ea5d5c
File 125532971783.png - (223.46KB , 640x480 , 18.png )
63343

>>63338
"Ah...uh...F-four..."

Her eyes slowly move to the glowing ground.
>>
No. 63344 ID: 12f282

>>63343
Crap... did 4 fall through that portal too?
>>
No. 63347 ID: faa945

>>63343
Have 10 lower the camera eye into the portal and see if we're able to see anything or even have a connection.
>>
No. 64873 ID: ea5d5c
File 125557000127.png - (130.78KB , 640x480 , 19.png )
64873

>>63347
It looks like a castle.
>>
No. 64875 ID: c5f90c

Time portal!!!

Oh man I wanna go in. We gotta rescue the people that fell in... and kill Mikey.
>>
No. 64877 ID: 12f282

>>64873
Confirm with 3 that 4 is in the portal somewhere.
If she is, have 3 and 10 go in as well.
Make sure to remind 10 to bring the camera!
>>
No. 64920 ID: ea5d5c
File 12555747968.png - (159.55KB , 640x480 , 20.png )
64920

>>64877
No.3 nods and proceeds into the otherworld portal. She moved awkwardly; it looks you can only walk in it so far before you fall in.
>>
No. 64925 ID: c5f90c

Okay Ten, let's head in and see what we can find out. We gotta save our friends.
>>
No. 64933 ID: 9e9b47

>>64920

Ask three what it's like on the other side.
>>
No. 64960 ID: ea5d5c
File 125557665740.png - (150.07KB , 640x480 , 21.png )
64960

>>64925
The camera connection seems to treat the area as if they were still standing in the room. You find this extremely convenient.

The portal seems to be connected by some sort of platform partly obscured by a large bush. The area around you seems to be a castle garden, but it's hard to tell as No.10 does not find aiming the camera a priority.
>>
No. 64965 ID: 12f282

>>64960
Well, it's definitely the same location we saw in the portal beneath the trapdoor.
But finding 4 needs to be our priority.
3, 10, stick together and keep your eyes open, let's look around this garden.
>>
No. 65006 ID: ea5d5c
File 125558092024.png - (168.48KB , 640x480 , 22.png )
65006

>>64965
The area is surrounded by castle walls. There's an door on this side.
>>
No. 65010 ID: 571bb9

>>65006
Advance with caution!
>>
No. 65022 ID: ea5d5c
File 125558194377.png - (196.05KB , 640x480 , 23.png )
65022

>>65010
There are two doors. Should you take the left one or the right one...?
>>
No. 65025 ID: 12f282

>>65022
Right.
>>
No. 65027 ID: c5f90c

Always go left.
>>
No. 65028 ID: 420e6b

>>65022
Right
>>
No. 65038 ID: ea5d5c
File 125558326467.png - (139.95KB , 640x480 , 24.png )
65038

>>65025
>>65028
You go right. There's a balcony that stretches down the wall. There's someone below.
"Six." No.10 mumbles.
>>
No. 65039 ID: 12f282

>>65038
Let's watch him secretly for a while. What's he doing?
>>
No. 65044 ID: ea5d5c
File 125558373375.png - (141.54KB , 640x480 , 25.png )
65044

>>65039
"Ah, it's you two. Sorry I can't hang around or anything. Gotta thank you though; I wouldn't have gotten home without you."
He looks rather pleased.
"'Home'?"
"Oh yeah. I love about 50 miles from here, actually, but the capital is good a place as any. I didn't end up in Rista, and that's good enough. See you."
>>
No. 65046 ID: 12f282

>>65044
Flip him off, then let's go back inside and go through that other door. :3c
>>
No. 65050 ID: 571bb9

>>65044
Bid him farewell and say it was nice meeting him.
>>
No. 65053 ID: ea5d5c
File 125558534033.png - (146.57KB , 640x480 , 26.png )
65053

>>65046
>>65050
Both No.10 and No.3 are too nice to flip people off, so they bid him farewell.

Now for the other room. As soon as you open the door, you hear the middle of a conversation. The language is foreign to your ears, but No.3 mumbles under her breath what you assume is a rough translation.

"Too dangerous...only for eh--for nn...knights..."

Another voice yells back. No.3 is harder to hear with all this.

"Risilia had...nonhuman..."

The first voice goes from soft to loud.

"...No...No...No-Not-- Not supposed to happen."

She seems to have trouble with translating.

"Da--no, uhm...H...lagh...I...mo...uh...J! 'J survived'."
>>
No. 65055 ID: 12f282

>>65053
Thanks for translating for us, 3! <3
Since you understand the language... does that mean you're from around here, too?
>>
No. 65058 ID: ea5d5c
File 125558620318.png - (146.64KB , 640x480 , 27.png )
65058

>>65055
"Ue. I was younger. Never been in a big place before. Scary."

More yelling.

"...He says 'man has stopped coming'...with word for 'as well'..."
"'anyways'?"
"Ue. Anyways."
>>
No. 65059 ID: 12f282

>>65058
3, you've been a huge help to us, and I can't thank you enough, but... if you have a family here to go back to, and you want to go, like 6... I don't want to force you to stick with us.
>>
No. 65065 ID: ea5d5c
File 125558735138.png - (146.79KB , 640x480 , 28.png )
65065

>>65059
"Ah...no..."
She averts her eyes.
"The caravan takes people with no life. Beggars and...yek...aahhh...Ones without homes."

From the room, there's more yelling. Finally, there's the sound of a door opening and closing.

"What did he say?"
"'I will do it'."
>>
No. 65070 ID: 12f282

>>65065
Time to confront them I think.
>>
No. 65077 ID: ea5d5c
File 125559037061.png - (70.83KB , 640x480 , 29.png )
65077

>>65070
Whoever was here has left.

There's a door opposite to a desk.
>>
No. 65078 ID: 12f282

>>65077
Anything on the desk?
10, I wanna peek out that window too~
>>
No. 65080 ID: 420e6b

>>65077
Check the desk for anything useful. If not, I guess cautiously go through the door.
>>
No. 65083 ID: ea5d5c
File 125559347330.png - (240.37KB , 640x480 , 30.png )
65083

>>65080
There is a long hallway with four paths. The walls are bare, but there is a tasteful red carpet on the ground.

You can go through either the left or right door, forward, through the left hallway or through the right hallway.
>>
No. 65098 ID: 2cbe3e

>>65083

left door
>>
No. 65416 ID: 0a9571

Listen for any sounds coming from them before opening any door.
>>
No. 65427 ID: ea5d5c
File 125574444742.png - (118.55KB , 640x480 , 31.png )
65427

>>65098
You direct them through the left door.

The room is a mess. You think. You might have seen some papers on the floor. There's a bed, a table, and a large bookcase with the shelves covered by glass.
>>
No. 65430 ID: 9e9b47

>>65427

Have 3 check out the papers, and see if 10 can slide open the bookshelves.
>>
No. 65432 ID: 12f282

>>65427
Look at the papers on the floor and on the table.
Also get a closer look at the bookcase, particularly the books that are exposed.
>>
No. 65435 ID: 0a9571

>>65427
Separate the two people. There should be one person in one room at any given time. Have the other wait outside or look at another room in the meantime.
>>
No. 65441 ID: c5f90c

Have Three pull on the books just in case it's a secret passageway :3
>>
No. 65464 ID: ea5d5c
File 125574924336.png - (132.64KB , 640x480 , 32.png )
65464

>>65430
>>65432
The papers are in the local language with the occasional nonsense diagram that vaguely resemble the smily icon for a penis.

Of slightly more use is an unmarked world map.

Well, since you intend on getting out as soon as 4 is located, it isn't too useful. But it's nice to have.
>>
No. 65465 ID: 12f282

>>65464
Is the writing on the papers the same as the strange language in the data files for most of the experiments? I smell a connection~
>>
No. 65486 ID: 420e6b

>>65464
Let's go back and check the right door if there's nothing else in here
>>
No. 65489 ID: ea5d5c
File 125575206889.png - (115.01KB , 640x480 , 33.png )
65489

>>65465
Yes. It seems to be the local languaaashit
>>
No. 65492 ID: c5f90c

Oh. Um, hi ma'a-- er, sir.

Three? Can you maybe help us out here a bit? Greet him and such?
>>
No. 65493 ID: 12f282

>>65489
Translate this through 3:
"Pardon the intrusion, sir. A friend of ours ended up in this castle somewhere. We just want to find her and leave."
>>
No. 65497 ID: ea5d5c
File 125575254796.png - (78.15KB , 640x480 , 34.png )
65497

>>65492
>>65493
He screams something and flees. He continues to shout it. No.3 clears her throat nervously.

"'Guards'."
>>
No. 65499 ID: 12f282

>>65497
Get out of the room, run in the opposite direction he went. If you see a good hiding place, go for it, otherwise, try and get outside.
>>
No. 65505 ID: ea5d5c
File 125575369624.png - (241.03KB , 640x480 , 35.png )
65505

>>65499
The only other place to go is the balcony, where you'll probably be trapped!

The oddly-dressed man is going straight, towards the opening at the end of the hall.
>>
No. 65506 ID: 12f282

>>65505
Urghh... I hate gambling, but here goes.
Take the hallway to the right.
>>
No. 65508 ID: c5f90c

>>65506

I'll go with this. Run fast!
>>
No. 65510 ID: 0a9571

Use 3's wall-climbing power to climb down or up the balcony. 10 can hold on to 3, and grow spikes on whatever appendages he's not using to hold on to 3 to help the climb. Stick to the wall and observe windows. Since the climbing is a supernatural power, the guards will not look outside the castle, and will confine the search to the inside.
>>
No. 65514 ID: ea5d5c
File 125575485295.png - (147.89KB , 640x480 , 36.png )
65514

>>65506
The door leads to the balcony.

The balcony has stairs!

Getting the hell out of there.
>>
No. 65520 ID: 12f282

>>65514
Hide out in the woods, but don't go too far from the castle.
Lie low for a while until nobody seems to be looking for you anymore.
Then, Ten can do something to distract the guards from outside the castle while Three climbs the walls to get back inside and look for Four.
>>
No. 65521 ID: c5f90c

Three, can you maybe hide on the walls or get to the roof? We need to find out more about what happened to Four, and this is the most likely place.

Ten... I think you need to escape.
>>
No. 65529 ID: 0a9571

If possible, arm 3 with 10's help. Something small is best, closest to a dagger.
If impossible, 3 should be on the lookout for a weapon wherever she goes.
>>
No. 65531 ID: ea5d5c
File 125576038231.png - (144.16KB , 640x480 , 37.png )
65531

>>65521
The pair split up.

No.3 acquires the camera.

Audio cuts off.
>>
No. 65532 ID: 12f282

>>65531
Wave to person in window, if they can see us.
Also, let 3 know that we can no longer hear, assuming she can still at least hear us.
Tell her to make aiming the camera a higher priority than 10 did.
>>
No. 65535 ID: ea5d5c
File 125576294517.png - (178.39KB , 640x480 , 38.png )
65535

>>65532
With previous experience, you're not quite sure if this shit-eating grin makes him another quirky ally. Alexander probably learned how to be condescending with mere facial expression from him.

Visuals are a bit foggy. You can hear voices.
>>
No. 65536 ID: 12f282

>>65535
I assume the voices are in the local language?
Tell 3 to climb up there and ask the guy if he's seen any other strange intruders lately.
If he can help her find Four... well, we don't have a whole lot else to go on, so we might as well accept. If he seems hostile or can't help, just avoid him. Climb around to the other side of the castle and find a window into an unoccupied room to sneak into.
>>
No. 65537 ID: ee7fc3

>>65535
Listen to the voices.
>>
No. 65542 ID: 9e9b47

>>65535

Cover your ears against the voices. Start humming little Mouse.
>>
No. 65544 ID: ea5d5c
File 125576374649.png - (1.90KB , 640x480 , 39.png )
65544

>>65537
"are you okay?"
"Do I LOOK okay to you, fuckface?"
"No. You look like a homosexual."
"Oh that's it, come over here, you snide son of a bitch--"

Looks like the connection in the upper half of the facility is back up.

There's a lot of scuffling.

You lose connection with No.3.
>>
No. 65545 ID: 9e9b47

>>65544

Find another camera!
>>
No. 65547 ID: 12f282

>>65544
CUT IT OUT 11, 2.
>>
No. 65553 ID: ea5d5c
File 125576574374.png - (179.15KB , 640x480 , 40.png )
65553

>>65547
"Look, it worked. See? I told you."
"Why don't you tell that to my left foot!"
"It is still attached to your ankle, smartass."
"Yeah, but what if it wasn't?"

You finally find the correct camera.

They seem to have found No.4.

They seem to be on a bunch of pipes.

They seem to be wearing socially acceptable clothing.
>>
No. 65555 ID: 12f282

>>65553
If I wasn't so relieved that you guys aren't DEAD...
Where's 1 and Hailey? And is 4 OK?
>>
No. 65558 ID: ea5d5c
File 125576738692.png - (63.75KB , 640x480 , 41.png )
65558

>>65555
"YO! We got captain back?"
"Yeah. We shouldn't have any more problem with signals. Try radioing again."
"Uae uae~. Professor, can you show me how to work this thingy again?"
"Please get down from there."
"Don't wanna."
>>
No. 65562 ID: 12f282

>>65558
How did you guys manage to fix the connection?
And not that I'm not happy to see you again, but... you kinda cut me off from 3 and 10 at a bad time...
>>
No. 65564 ID: 0a9571

Speak quickly here.

First, we open up a timer in our laptop.
Second, we tell the Hailey group that 3 and 10 are in a different world, and we can't communicate with them as long as the Hailey group is connected to us.
Third, we give them the order to disconnect, and connect us back after two minutes. Tell them to be ready to disconnect immediately as soon as we say we need to be. They should be prepared, so they'll need to stay where they are. We can use the timer to measure the two minutes we have with 3 and 10.

Fourth, we tell 3 and 10 to drop the "rescue 4" mission, and return to the portal by any means necessary.
>>
No. 65569 ID: 420e6b

>>65562
This. We need a quick status update on the group, and see if we can be sent back to help 3 and 10.
>>
No. 65572 ID: ea5d5c
File 125576867595.png - (179.16KB , 640x480 , 42.png )
65572

>>65562
#2 reacts sharply. No.1 babbles on.
"Well, there was this big blue thingy under there, and then the boys went down to check, and it was like...all blazerkaderking the thingy that you talk with that's like a phone only more buttons. And then four was all running and stuff but we could only see her and then 'leven grabbed her and professor shut the blue stuff off and there's no more static in the radio!"
"And we found a closet full of clothes."
"Yeah, and that."
>>
No. 65576 ID: 12f282

>>65572
Shiiiiiiiiiiiiiit... please tell me you didn't shut the portal machine off...

Get a visual of the portal room, stat.
>>
No. 65578 ID: ea5d5c
File 125576917243.png - (27.67KB , 640x480 , 43.png )
65578

>>65576
The room is dark. The portal is closed.
>>
No. 65580 ID: 0a9571

Explain that 10 and 3 are on the other side of the portal. Leave Hailey and a strong guardian at the portal controls after warning them that we can't communicate with them after turning on the portal. Tell Hailey to try to get back communications while the portal is up. Have everyone else other than Hailey and her guardian jump into the portal on a rescue mission for 10 and 3 once it opens. Open the portal.

The one guardian cannot be 11.
>>
No. 65582 ID: 12f282

>>65578
HAILEY, PLEASE TURN IT BACK ON, 3 AND 10 ARE IN TROUBLE.
Meanwhile, you guys stay put. Give us... five minutes. Then shut the machine off again. We're going to try and get 3 and 10 out of there.
>>
No. 65587 ID: ee7fc3

>>65582
Agreed.
>>
No. 65588 ID: 420e6b

>>65582
I agree. Hopefully five minutes is long enough.
>>
No. 65589 ID: ea5d5c
File 125576997422.png - (147.46KB , 640x480 , 44.png )
65589

>>65580
"Uae uae~ I'll stay here with professor~"
"See you l--"

Audio cuts off.

The screen starts waning.
>>
No. 65590 ID: ee7fc3

>>65589
Start scouting with the camera.
>>
No. 65591 ID: 0a9571

If communications ever go back up, tell 3 to abandon the search mission for 4.
>>
No. 65599 ID: ea5d5c
File 125577123153.png - (149.32KB , 640x480 , 45.png )
65599

>>65589
You regain connection with No.3.
>>
No. 65601 ID: 0a9571

>>65599
Have 11 fly over and catch 3. and then get 3 to explain what happened.
>>
No. 65602 ID: ee7fc3

>>65599
Tell 3 that you're back and that you are sorry.
>>
No. 65605 ID: 12f282

>>65599
Scream 3's name.
Tell 10 to catch 3 if he's around.
>>
No. 65608 ID: 420e6b

>>65599
Hopefully she's not falling from too far up. Have 11 ready to catch her, if flying to her isn't an option.
>>
No. 65610 ID: ea5d5c
File 125577202887.png - (100.29KB , 640x480 , 46.png )
65610

>>65602
Now is most certainly not the time.

Your arrival snaps her out of her shock and she quickly grabs a tree branch.

You hear something unpleasant. Possibly of No.3's shoulders dislocating from the abrupt stop.

Better than a snapped neck.
>>
No. 65611 ID: c5f90c

Make sure she's okay and tell her that we're happy she's alright.

Explain what happened and the current situation.
>>
No. 65612 ID: 12f282

>>65610
Tell 3 and 10 that 4 is safe and they need to get back to the portal.
>>
No. 65613 ID: ee7fc3

>>65610
Tell 3 to climb down and that 4 is found, and ask her what happened?
>>
No. 65894 ID: ea5d5c
File 125583935515.png - (139.35KB , 640x480 , 47.png )
65894

>>65613
The camera falls gently into a bush.

"I couldn't get on the wall anymore and fell..." She pops her arm back in place with a wince.

There's the sound of feet over crunching leaves, but No.3 does not notice it. It must be No.11 and #2, nowhere nearby.
>>
No. 65899 ID: 12f282

>>65894
Well, we can deal with that later...
10, 3, you need to get back to the portal.
Is the stairway up to the balcony still open, or are there guards there now?
>>
No. 65903 ID: 9e9b47

>>65894

Hey Squirrel, go meet up with Trap and Whiner.
>>
No. 65910 ID: ea5d5c
File 125584046355.png - (139.15KB , 640x480 , 48.png )
65910

>>65903
"...Uh?"
You have confused No.3.
>>
No. 65914 ID: ee7fc3

>>65910
Apologize and tell 3 find 10 and to meet up with 11 and 2 at the entrance. Also, she shouldn't push herself too much.
>>
No. 65923 ID: 9e9b47

>>65910

Sorry you look kinda squirrely. Your friends are around the corner!
>>
No. 65946 ID: ea5d5c
File 125584186548.png - (92.30KB , 640x480 , 49.png )
65946

>>65914
Whether or not No.11 and #2 are near the forest surrounding the castle (or even in the same area) is unknown, but you decide to tell her to find 10 anyways. She picks up the camera.

No.11 and #2 have started to bicker again.
>>
No. 65951 ID: 12f282

>>65946
Would you guys can it with the fighting? Geez.
You're looking for a balcony, there's a stairway leading down from it. 3 and 10 are somewhere down there.
>>
No. 66581 ID: ea5d5c
File 125591321988.png - (62.45KB , 640x480 , 50.png )
66581

>>65951
"What? Balcony? We're in the middle of nowhere! Where the hell did you send us?"
"What he's trying to say is 'we're in an unpopulated forest'. Probably not where we're supposed to be."
"There's an ocean too. Are we even in the same world?"
"You know, it IS possible for the same world to have, GASP, different biospheres!"
"Oh shut up, you prick!"

You illustrate in your head what they might look like.
>>
No. 66591 ID: 420e6b

>>66581
Tell them that Three might be close to them and keep a look out for her.

Alternately, have Eleven shout her name and see if she can hear him.
>>
No. 66602 ID: ea5d5c
File 125591538577.png - (1.90KB , 640x480 , 51.png )
66602

>>66591
Click.

"There is a man with a gun!"
"Oh my goodness! How can he stand in that tree!"
"He is a rather tall man with a charming beard and donned in green clothing! He looks frustrated!"
"...Yeah, I always wondered if I should grow out a beard like that."
"No, you look too much like a woman."
"You want me to smack you?"

You're not sure why they felt the need to shout the details.
>>
No. 66606 ID: 70677f

>>66602
Shouldn't you guys run away from the guy with gun?
>>
No. 66609 ID: 420e6b

>>66602
Oh...guys? Less talking about guy with gun, more getting AWAY from him.
>>
No. 66629 ID: ea5d5c
File 125591732645.png - (1.90KB , 640x480 , 52.png )
66629

>>66609
>>66606
"Ingenius plot! Absolutely stellar! He seems be--"

BANG

"Took you long enough!"
"You know how hard it is to pretend you're not grabbing bullets?"
"Whatever...Anyways, we're obviously in the wrong area, even if all three have trees. Let's head back before we get stuck here too. Captain, you think you can do this by yourself?"
>>
No. 66633 ID: 70677f

>>66629
Yeah, you guys go on ahead.
>>
No. 66653 ID: 12f282

>>66629
Yes. Make sure Hailey is ready to turn off that machine as soon as 3 and 10 come back through.
>>
No. 66654 ID: 4553b2

>>66629
11 smack 2 in the nose to assert dominance
>>
No. 66663 ID: ea5d5c
File 125592122721.png - (111.60KB , 640x480 , 53.png )
66663

>>66629
Back to No.3.

The priest from before is here.
>>
No. 66667 ID: c5f90c

What's going on, Three?
>>
No. 66668 ID: 12f282

>>66663
What is he doing?
>>
No. 66669 ID: 70677f

>>66663
Slink away silently 3. He probably had to do with you not sticking to building.
>>
No. 66671 ID: 420e6b

>>66663
Observe, but don't make a move just yet
>>
No. 66696 ID: ea5d5c
File 125592368458.png - (98.12KB , 640x480 , 54.png )
66696

>>66671
The priest enters the small building.
>>
No. 66698 ID: 70677f

>>66696
No point in following him 3, please find 10 and get out of there before anything else happens.
>>
No. 66700 ID: 12f282

>>66696
Just stick to the original plan, 3.
Find 10 and get back to the portal.
>>
No. 66841 ID: 2cbe3e

>>66696

See if you can peek in and see what's going on
>>
No. 67728 ID: ea5d5c
File 125609784825.png - (97.91KB , 640x480 , 55.png )
67728

>>66700
>>66698
Find 10!

This is kind of hard.
>>
No. 67735 ID: 500f1c

>>67728
Take and examine that ribbon 3.
>>
No. 67738 ID: 12f282

>>67728
Tie your hair back with that ribbon so it doesn't get in the way anymore.
>>
No. 67743 ID: c5f90c

Tell Three she'd look pretty with that ribbon in her hair.
>>
No. 67766 ID: ea5d5c
File 125610263028.png - (128.29KB , 640x480 , 56.png )
67766

>>67738
No.3 puts her hair in a braid, perhaps by habit. She scootches back over to the camera, ready to go 10-hunting.
>>
No. 67767 ID: 12f282

>>67766
Look out. There's a shadow off in the woods a ways behind your left shoulder.
>>
No. 67768 ID: 4553b2

>>67766
Hide, 3! I think I see movement behind you!
>>
No. 69651 ID: ea5d5c
File 125653265767.png - (123.66KB , 640x480 , 57.png )
69651

>>67767
>>67768
It's No.10. He looks a bit under the weather, and is no longer wearing the raincoat.
>>
No. 69652 ID: 12f282

>>69651
Ten? Can you hear me?
What happened? Where is your other headphone?

Three, stay put until we can establish if we have contact with Ten or not.
>>
No. 69653 ID: 4553b2

Goodness, I am glad we found him. 3 and 10 can stick together. Between the two of them, much asskicking will ensue.
>>
No. 69774 ID: ea5d5c
File 12566155085.png - (128.46KB , 640x480 , 68.png )
69774

>>69652
>>69653
No.10 mumbles in response. You can't tell if he looks more catatonic or like a J-rocker.

The growth has begun to cover his mouth again.
>>
No. 69776 ID: a2af21

>>69774
Tell 10 that 4 has been found and that its time to exit the portal.
>>
No. 69778 ID: 12f282

>>69774
...let's hurry up and get back to the portal...
>>
No. 69779 ID: ea5d5c
File 125661679156.png - (128.58KB , 640x480 , 69.png )
69779

>>69776
>>69778
The information seems to set off a nerve, but he nods.

"Alright."

From what you can see, or rather what you can't, it's probable he has absorbed his headphones.
>>
No. 69780 ID: a2af21

>>69779
Ask 10 and 3 if anything interesting happened while we were gone.
>>
No. 69791 ID: 632862

>>69779
Or did you want to stay here?
>>
No. 69794 ID: ea5d5c
File 12566224135.png - (68.96KB , 640x480 , 70.png )
69794

>>69780
"No."

It is rather uncomfortable. You check the other end out of reflex with all the camera switching you were doing before, and catch Hailey and No.1 in the middle of a conversation.
"-rm, I guess? I don't know, I wasn't too old. I wouldn't be able to speak in the language at will, but maybe understand it. No.3 seems a bit more fluent, but she was way older than I was. It's kinda weird, you know? She has over ten years to learn English, but she's still all broken."
"You have to understand she came here after her learning phase. It becomes incredibly hard to learn new things when you don't have the base ingrained in you already. If you don't know basic addition and subtraction before the age of ten, you'll find learning math extremely challenging."
"Ah, I see. So I guess it's possible for the other professor to teach No.5 how to act properly?"
"Yes. I think it's what he was talking about. She's the textbook definition of a feral child, after all."

You're not sure if psychological discussions are just that interesting or they are literally ignorant of the fact that the portal is now closed and No.11 and #2 should have returned at this point.

No.1 seems to have found headphones.
>>
No. 69795 ID: 12f282

>>69794
Uh, guys? Where are 11 and 2, they should be with you by now!
>>
No. 70258 ID: ea5d5c
File 125687478878.png - (91.22KB , 640x480 , 71.png )
70258

>>69795
No.1 peeks down to the place where the portal entrance lies.
"Are you alright down there?"
"Oh, fine. It devoured the leg of my pants, but we made it."
Based on this comment and #2's previous complaining, it would be safe to assume that this portal is unstable and prone to pulling at people leaving it.
>>
No. 70259 ID: 12f282

Eurgh... where are 3 and 10... the sooner we can say "good riddance" to these portals the happier I will be.
>>
No. 70305 ID: 4553b2

I'm not entirely sure what we should be doing right now.

Lets info dump Hailey and ask her what she thinks. She seems smart, albeit scatterbrained.
>>
No. 70602 ID: ea5d5c
File 12569623319.png - (65.12KB , 640x480 , 72.png )
70602

>>70305
Hailey makes a suspicious face. Everyone seems to know more than they let on ever since those damn portals started showing up.

No.11 and #2 are yelling at each other again. No.1 has taken to inserting small comments to fuel the argument.

"Is it alright if we advance? There was another entry in that room, correct? It's possible they can get back up here from there."
>>
No. 70610 ID: 12f282

>>70602
DAMN PORTALSSSSSSSSSSSSS

Yeah, sure...
>>
No. 70627 ID: 4553b2

>>70602
Do whatever you think you need to do, Hailey. We're just making sure nothing bad happens to you people. So... yeah, go right on ahead.
>>
No. 72191 ID: 1fd8f3
File 125730122243.png - (144.31KB , 640x480 , 73.png )
72191

>>70602
"Who are you talking to?"
"...Begging your pardon?"
"We told you about captain, but you're not wearing any headphones. How did you hear what captain was saying?"
>>
No. 72192 ID: 1fd8f3
File 125730126515.png - (63.36KB , 640x480 , 74.png )
72192

>>72191
>>
No. 72193 ID: 1fd8f3
File 12573012975.png - (64.10KB , 640x480 , 75.png )
72193

>>72192
"Yes sir. I'm sorry, sir."

Hailey takes a deep breath.

"...My name is Hailey Joneston. I'm a...An agent for the supernatural division for the government that was recently formed with the discovery of this operation."

She clears her throat.

"I'm not very good at it."
>>
No. 72194 ID: 1fd8f3
File 125730132316.png - (68.54KB , 640x480 , 76.png )
72194

>>72193
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