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Shining Moon Desire
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Could Reisarf and Stargazer build a focus together, to help Reisarf cast while Stargazer is independent? Converting clothes is fine if you have time for a boss-challenge, but something permanent would help them use Independent Action both casually and when caught unprepared.
Or perhaps they could help Alkaline learn alchemy. Their perception should help in identifying ingredient and potion effects.
Alkaline could practise throwing. Between her stealth and mobility abilities, resistance to ailments, ability to carry things in her body, and the means to produce mild potions in the field she could eschew traditional slime-combat and be terrifying at potion-combat, but she would need a good throwing sling-tendril. Perhaps she could combine Stretchy Slime and Spit Shot to continuously accelerate a potion along a long tendril. We definitely want to maintain Stretchy Slime so that she can reproduce your stylish spider-leg-throne and sit like a proper queen. See if she can throw in a cape(for blinding/tangling/shielding) and a decadent crown(added head protection)...
You should reconsider saving those potions for challengers. Belphegar Doyle is a great source of obscure potion effects. Just these potions by themselves would make you look sleazy, but consider placing one in a chest early in the dungeon along with, say, a stealth potion that inverts the perception of light and darkness, a healing potion that causes a pallid complexion, A strength potion that affects a single random unfavoured limb, and a mental-focus potion that causes hair to fall out. Their intended effects would be clearly labelled, along with a warning of mysterious consequences, to encourage use. It just seems that a touch of the unfamiliar, combined with a risky boon, would add drama and ingenuity to the game and make you more memorable.
You could discuss theory with Hin. This would be an opportunity to clarify her role within you. As a boss for example she is still quite vague. Perhaps there are abilities that she has wanted that enchantments could provide? Also her appearance. What sort of uniform would add to her presence? Would it help to let her horns grow?
Could she run a dungeon-shop? Do such things exist? Selling the likes of healing potions, equipment maintenance, or even advice to their current obstacles at a high mark-up could renew the vigour of a faltering party, encourage them to recover their investment by pressing onward, add a voice to you for the challengers to remember, and provide some additional funds on the side. Just mind that they don't overspend and lose their revival fund... Will this whole revival talisman situation reduce the passion of the game? How did hero-revival work back in your old life?
Crafting is the obvious topic. Perhaps you could discuss dungeon aesthetics. You must be familiar with some dungeon themes and Hin probably has some specialities. Sorting out how best to adjust your appearance to match your own tastes and Hin's interests would be best done before it leads to frustrations. Imagine the awkwardness if Hin wanted dainty floral engravings on all the borders and you wanted to wear a "Depths of the Earth" theme and they were constantly clashing. Perhaps you could agree in advance on a forest region, or a "life fades as you descend" theme with the floral effects only in your early regions, or use floral effects on the chests to give them a refreshing air. It would be much better to plan something in advance than to get done with your "stone-work leading to jagged caverns" theme and then find that there are vigorous leaves and flower-bursts on all of the prominent features.
Do you want any aesthetic equipment for your bosses? Would some unobtrusive shoulder-spikes make Moriko more intimidating or just slow her down and add something to grab? Do appearances add much to the game? With her boss-size, Hin would probably fight best with some dangerous footwear. Can thrown rope/bola/ball-and-chain golems be effective? How is your spear coming along? Would it benefit from some engravings?
That weight-reducing talisman is curious. Would it be possible to make something similar that effects only one of weight and momentum? A weapon that is light to lift but heavy to stop could be interesting...
You also wanted to make some talismans to extend your revival range. Designing them with your own means would be a nice snub to the church.
Do curses persist after revival? It could be a quick, if unpleasant way to heal Hin... On that note, if curses can persist, what happens if someone revives at that disgusting sky-pool while under the effect of formlessness? Would they float as a scum on the surface? Roil around and drown?
It seems that your denizens don't fully appreciate that the golem and the dungeon are the same. They really aren't likely to recognise you as a person when they have the much more familiar(to them) form of a golem to interact with. It is natural for a dungeon to protect, guide, and nurture a slime princess, but playing patty-cake flies right into parental territory. Treating the golem as a mother is probably appropriate from her perspective... It is natural for a dungeon to have people living in it, giving them access to its most personal locations, having them participate constantly with its life and doing the same for them. Extreme intimacy is natural for a dungeon and its denizens. Intimacy on that level is largely impossible between denizens, very few of whom possess the means to safely access one another's heart-chambers. However your golem interacts as a denizen and its lack of concern over intimacy is seen very differently from that of you as a dungeon... If you were to interact more as a dungeon then it might aid in communicating your identity. Perhaps Hin and you could devise some communication devices? Bells that are sensitive to your influence? An acoustic device to refine and diversify the noises that your heart can produce? Rings that are sensitive to your intent and glow with more intensity as they approach a location upon which you are focused? Channels that direct sound from a central point to various parts of yourself, allowing your golem to act as a disembodied voice?
Perhaps she could construct a socket in a golem for your shard. With precise construction it might increase your shard's effective mana capacity. Also, it might be more comfortable to insert your shard into and extract it from Hin's socket than driving it into raw clay. Being able to easily transition between different designs of golem or rapidly transfer into a body in good condition would be an advantage?
If a hypothetical crystalline being had a crack in their surface, could Hin produce some sort of prosthetic to fill their crack? Do crystal-beings expand as their accumulate mana? Perhaps Hin could imbue the prosthetic with her own gigantic essence so that reinforcing the prosthetic's size would easily keep it as tight as possible and best increase its capacities... Perhaps mana conduits could extend through the prosthetic to restore flow to the exposed channels, they would normally lack the capacity to perform, but combined with a more focused version of the focus medallion to repel mana away from those sensitive channels... Add in some drainage channels to allow excess liquid mana to escape so that the pressure doesn't become too overwhelming.
Well, trying to make up for the inferior materials would be difficult, but between suppression and focused reproduction of the normal functions, Hin with a sophisticated prosthetic ought be a more satisfying way to fill a crack than whatever happened to be on hand when they first woke up.
Considering that you probably want to address your injury at some point. You might consider asking Reisarf and Stargazer to closely examine your crack and produce a detailed depiction of its magical presence.
Could you form a more direct bond with Stargazer as you have with Alkaline and Chakarchelou? Or are Farspawn not connected to The Earth-Pulse... What about Moriko with her Earth-Pulse sensitivity?
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