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File 138959543441.png - (58.10KB , 600x600 , Intro.png )
557051 No. 557051 ID: 20aa8e

Chapter 4

Chapters 1-3 http://tgchan.org/kusaba/questarch/res/553760.html

Press start
302 posts omitted. Last 100 shown. Expand all images
>>
No. 560248 ID: 53ba34

A
he's an ass.
>>
No. 560253 ID: d6e000

B. We're not the monsters here, tell him as such.
>>
No. 560258 ID: 4a75fa

B. All he did was beat someone up and monologue at us. He hasn't really done anything that deserves death, and it's hardly his fault if the experiments left him looking freakier than they left you.

...feel free to inconvenience him by stuffing him in a box or something, though. Just because we're not murdering him doesn't mean we want him jumping us as soon as our back is turned, or running off and reporting our position.
>>
No. 560267 ID: 13ef94
File 139118540763.png - (280.07KB , 800x600 , end.png )
560267

>I feel conflicted here, though... sending him straight back to Nero could prove to be a major disadvantage... giving away our location, direction and intentions... any reasonable way of binding him to relay that?

Ember
-...

> All he did was beat someone up and monologue at us. He hasn't really done anything that deserves death, and it's hardly his fault if the experiments left him looking freakier than they left you...feel free to inconvenience him by stuffing him in a box or something, though. Just because we're not murdering him doesn't mean we want him jumping us as soon as our back is turned, or running off and reporting our position.

Ember
-...

>We're not the monsters here, tell him as such.

Ember

-i can't...


“Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.”
>>
No. 560278 ID: a87e3a

>>560267
Eh??? Did she just kill him despite the vote going for B?
>>
No. 560279 ID: 4a75fa

>>560278
Yup. She strait up murdered him. Ember's apparently a lot less merciful than we are.

That's probably going to cause some problems, later.
>>
No. 560379 ID: 13ef94
File 139125997688.png - (4.90KB , 800x400 , awake 1.png )
560379

Chapter 6

You are now entity called John... Silence surrounds you... Your consciousness drifting in the sea of nothingness... Wich by now become a rather familiar state of being for you...

A small speck of light keep nagging you and dragging you toward reality...

You dont want that, you want to be left alone in this cold yet safe sanctuary...

You hear the voice, its distorted but you can make it out... Its calling you by the name you where given just this morning...

Ember
>John... Jo... John... ohn...
>>
No. 560380 ID: 53ba34

mumble back "foooood"
>>
No. 560382 ID: 13ef94
File 139126100787.png - (144.73KB , 800x400 , awake.png )
560382

Ember
>Damn it John! Wake up already!

John opens his eyes and sees that he and his group are slowly moving down the staircase... past the 3-rd floor...

Ember
>Finally, you are heavy, keep walking on your own.

John leans away of Ember and kept walking down the stairs. He then notice the girl not far behind them...

Ember
>Her name is Sarah... she is a...

Sarah
>Construction worker... i was... locked in the second facility until today...

They traded silet galnces with each other...

Ember
>As we suspected, she got the key to the docks... now keep going we almost there...
>>
No. 560383 ID: 13ef94
File 139126117625.png - (105.43KB , 800x600 , firstfloor.png )
560383

The group entered the first floor main hall... its quiet out here... only sounds of groaning and moaning form the floors above echoes from the walls...
>>
No. 560384 ID: 256d52

There is a ???, you must investigate it!
>>
No. 560385 ID: 53ba34

yeah, even if just to make sure there are no surprises.
>>
No. 560388 ID: 7400f2

Mysterious ????'s are tempting, but let's stay on mission. Head to the docks.
>>
No. 560389 ID: 13ef94
File 139127153583.png - (119.31KB , 800x600 , loc.png )
560389

>>560384
>>560385
>>560388

John point in the direction of a compound that him and Ember didnt inspect earlier...

Ember didnt object to that... and the group moved to take a look.

The section was spread open with the metal shields on the gates malfunctioning during lockdown.

Its look like hall for cargo unloading... it has a waterpool likely directly connected to a docks
>>
No. 560390 ID: 13ef94
File 139127162838.png - (63.38KB , 800x600 , loc 2.png )
560390

The gate that conncets this section with docks is closed off...
>>
No. 560391 ID: 9ddf68

probably part of the lock down, see any switches or something that looks like it would open the doors? If not head towards the docks and see if we can't find a ride out of here and maybe see if we can't find another way out.
>>
No. 560395 ID: 13ef94
File 139127292997.png - (122.19KB , 800x600 , boat.png )
560395

>probably part of the lock down, see any switches or something that looks like it would open the doors? If not head towards the docks and see if we can't find a ride out of here and maybe see if we can't find another way out.

There are the room that connects to the unloading bay, but you decide to head for the docks first...

John, Sarah and Ember use the Sarah's keycard to enter docks...

Ember
>Thank god there is a boat here, with our rotten luck i was sure something bad would turn out...

Dock has a single boat "docked"...
You also see the dock control room on the left side of the dock...
The main gate as well is the one that leads in unloading bay is closed...
>>
No. 560396 ID: 9ddf68

can you lock the door behind you? cause if you got down here I'm sure it's safe to say the other things which we are running away from aren't to far behind.

As for what to do, I'm guessing Sarah would know who to work the controls so I'd say have Ember go up first to make sure it's safe and to provide cover fire incase something nasty shows up, then send Sarah up after her to get things going. If we're lucky we can just get out of here.

... But before we start dicking around with the controls We should check out the boat, just to make sure it has gas, we can actually start it, and most importantly, there's no monsters on board.
>>
No. 560404 ID: 13ef94
File 139127626028.png - (141.46KB , 800x600 , boatin.png )
560404

>can you lock the door behind you?

Already is, nothing can pass this door without the cardkey...

>Before we start dicking around with the controls We should check out the boat, just to make sure it has gas, we can actually start it, and most importantly, there's no monsters on board.

Ember board the boat and checks it inside out...

Nothing lurking inside, and the boat looks ready to go... got a more the half tank full of fuel, and has an extra on board.

The key Ember got form facility office is seem to fit...
>>
No. 560405 ID: 9ddf68

I'm getting that to easy vibe here, lets just go with what I said here>>560396 for the dock controls and hope we can get the hell out of here. But be ready for a fight, if it was this easy to leave I'm sure someone else would have done so by now, or maybe they have, just be careful.
>>
No. 560406 ID: 13ef94
File 139127675424.png - (121.91KB , 800x600 , boat 2.png )
560406

Sarah goes up into the control booth and uses her knowledge of machinery to operate the gate...

John unties the boat from the dock...

Ember starts the boat engines to heat it up...

Everything is appears to be going smoothely...
Is this finnaly it, the way out...
>>
No. 560408 ID: 13ef94
File 139127735346.png - (94.06KB , 800x600 , boat 3.png )
560408

Suddenly the loud thundering sound filled the docks... as John turned his head he saw that door from wich they entered the dock bent inside...
>>
No. 560409 ID: 9ddf68

ah there it is, Hope you've done all you needed to do in the control room cause now would be a wonderful time to get on that ship and run like hell. Sarah can drive the boat, Ember can shot anyone who pokes there head through that door and and you can deal with anyone who gets to close to the boat.
>>
No. 560410 ID: 53ba34

cover sarah as she comes for the boat. john get AXE ready
>>
No. 560419 ID: 13ef94
File 139128005309.png - (151.87KB , 800x600 , get ready.png )
560419

>ah there it is, Hope you've done all you needed to do in the control room cause now would be a wonderful time to get on that ship and run like hell. Sarah can drive the boat, Ember can shot anyone who pokes there head through that door and and you can deal with anyone who gets to close to the boat.

>cover sarah as she comes for the boat. john get AXE ready

Main gates starts opening...

Ember
>Sarah get down here NOW!!!

John takes out his axe as Embers morphs her hand into the gun...

Whatever is pummeling the door from other side keeps at it, and the door keeps "groaning" and giving in with each hit...
>>
No. 560420 ID: 9ddf68

Sarah remember this, just because the main gate isn't open yet doesn't mean you can start driving the boat to turn it around and get it as close to the gate as you can so we can get out as soon as we can squeeze through.
>>
No. 560421 ID: 53ba34

be ready for a "HERE'S JOHNNY" impression. shoot whatever pokes out.
>>
No. 560423 ID: 57a559

>>560419
Man if that's Nero's team how did they get down here so FAST? Did they just punch all security doors to death already?

Sarah's already scooted down the ladder how has she not reached the boat yet come ON Sarah I don't want to deal with these crazy douchebags.
Can't Ember/John get the boat closer to Sarah's position then do a sweet wicked turn for the exit?
>>
No. 560446 ID: 13ef94
File 139128692024.png - (139.53KB , 800x600 , crap.png )
560446

As Sarah jumps on the boat... door exceeds its limits and fly's off with a cracking sound...

In the door appears huge figure of Root and following him the rest of the Nero brigade.
>>
No. 560447 ID: 9ddf68

alright you guys know the plan, Ember shots anyone who walks threw that door, John will deal with anyone who gets on the boat, and Sarah will do all she can to get the damn boat away from the dock and out that gate when if finally opens enough to get out. Seriously Sarah, don't be afraid to scratch the paint on the boat I'm sure it's insured. Once you see an opening take it.
>>
No. 560465 ID: 53ba34

shoot root in the dick.
>>
No. 560478 ID: d2995c

Try and shoot Root's legs. Center of mass or head are unreliable with advent cells involved, but he still needs legs to run after us.
>>
No. 560486 ID: d315b1

>>560446
Shoot Root in the legs, they seem to be the least protected part of his body.
>>
No. 560605 ID: 13ef94
File 139136919139.png - (240.71KB , 800x600 , runforit.png )
560605

Ember attempts to shoot Root in the legs with a few 'hard-rounds', sadly bone bullets didn't have enough piercing power to make any real damage.

Root's skin is too tough...

Following Root a rest of the Nero's bunch made a run for the boat.

Nero
-Kill them all!!! But the black one is mine...

John uses an axe to cut the last rope holding the boat...

Main gate is now half open...
>>
No. 560608 ID: 57a559

what are you doing GO GO GO
This guys can't super jump or super swim the biggest danger are the guys that can shoot you at range

Shooting Root in the eyes might work, he'd have to have undefended eyes to use them properly and eyes are ALWAYS gooey and soft. Even blood shots would hurt like a bitch.
>>
No. 560609 ID: 9ddf68

alright everyone on the boat and try to get it away from the dock, even if the gate isn't open yet it still doesn't mean we can't try and put as much distance between us and the pissed off monsters coming to rip us limb from limb.

Also Ember if you see a chance try to take a shot at Nero, not sure what will happen if we manage to cut the head of the snake here but at the very least it would probably disorganize them somewhat.

And remember everyone this is just like our first fight with them, we're not fighting to win, we're fighting to get the fuck away from here.
>>
No. 560611 ID: 13ef94
File 139137013415.png - (145.64KB , 800x600 , jump.png )
560611

John jump aboard...

Sarah
-Hit it Ember!!!
>>
No. 560617 ID: 13ef94
File 139137076880.png - (73.02KB , 800x600 , escape.png )
560617

Boat speeds up and makes sharp turn towards the gate...

Couple of Nero's pawns falls in the water in failed attempt to jump on board...
>>
No. 560619 ID: 9ddf68

alright whoever is driving just gun it towards the gate, it looks open enough to me and truth be told I'm sure the three of you are sick of looking at this place so let's get the hell out of here.

as for the escape though, Sarah drive us away, Ember will shoot anyone that looks like they can still stop us and John we deal with anyone who does manage to get on the boat. If Ember is the on driving she can switch off with Sarah if we need her to start shooting things but unless that is called for just focus on getting the hell out of here.
>>
No. 560628 ID: a87e3a

You're already basically escaped, just keep ahead of the minions in the water and buy some time for the gate to open.
>>
No. 560638 ID: 53ba34

GUN IT! and watch out for anyone trying to climb to the control room. i don't think root could try and someone lighter may get knocked down by a shot.
>>
No. 560643 ID: d2995c

Full speed ahead! With the amount the gate is open already you can get through; even if you have to duck and damage the boat's roof.
>>
No. 560645 ID: 2f4b71

We're still in danger of someone jumping across. Hey John, batter up!
>>
No. 560736 ID: 13ef94
File 139144719166.png - (96.95KB , 800x600 , Boat 4.png )
560736

John goes to the rear side of the boat to keep a lookout for possible unwanted guests...

Boat is already had bilded up an enough distance from a pier, no way Nero and his gang would be able to reach you now...
>>
No. 560737 ID: 13ef94
File 139144735919.png - (155.65KB , 800x600 , escape 3.png )
560737

>>
No. 560738 ID: 13ef94
File 139144741861.png - (113.47KB , 800x600 , bow.png )
560738

John

>oh-ho...
>>
No. 560739 ID: 53ba34

john, stop arrow with body, then cut it and eat it. are ether going for the engines, or it's a harpoon and will have a cord to pull you back.
>>
No. 560741 ID: 13ef94
File 139144839479.png - (68.77KB , 800x600 , arrow.png )
560741

>john, stop arrow with body, then cut it and eat it. are ether going for the engines, or it's a harpoon and will have a cord to pull you back.

John gets ready to catch an arrow with his body...
>>
No. 560743 ID: 13ef94
File 139144860005.png - (58.31KB , 800x400 , arrow 2.png )
560743

But an arrow wasnt aimed at John...

Its shattered back window of a cabin... oh no! Ember!!!
>>
No. 560744 ID: 53ba34

i meant dive in front of it! anyway, chop rope!
>>
No. 560745 ID: 0d8a94

Cut the rope, CUT THE ROPE

Whoever is still not dead up there KEEP DRIVING THE BOAT, we need to leave NOW or we are all dead. We can play medic once we get out of her and there isn't a bunch of pissed off monsters trying to tear our heads off.
>>
No. 560748 ID: 13ef94
File 139145014810.png - (82.83KB , 800x500 , on the hook.png )
560748

John sees Ember flying though the cabin as he rushes in...

>Cut the rope, CUT THE ROPE

There is no way to cut it, its alrady reeled back back outside and Ember will follow in the moment...

>Whoever is still not dead up there KEEP DRIVING THE BOAT

Ember
-Ghaaa!!! SARAH GET THE WHEEL!!! ...

[The next set of suggestions will be decisive... Ember, John and Sarah, each must recive a command wich they are might or might not follow...]
>>
No. 560749 ID: 53ba34

ember let go of arrow and grab the frame to buy time
john reach behind ember, grab the rope, and pull hard. bite off barb or into the rope if you can.

sarah come in and help pull if they struggle, drive if they are okay.
>>
No. 560750 ID: eb10ea

Ember, do not leave this cabin. Hang on to anything in reach.
John, cut the rope, or snap the harpoon at the barbed end, or the other end, it doesn't matter just do it fast.
Sarah, grab the wheel and drive it like you stole it.
>>
No. 560751 ID: 3a1f17

Sarah: drive the boat.
Ember: try not to get pulled out of the boat and drown.
John: no time to use your axe properly. Bite through the (hopefully soft) tether to free Ember.
>>
No. 560753 ID: e9e331

fuck FUCK FUCKITY FUCK

alright uh

John[b] grab Ember and do everything you can to make sure she doesn't get pulled out, bite the rope, remove the barb, Hell remove her arm if you have to just for the love of god don't let her get pulled off this boat

[b]Ember
Grab anything solid (not people) and see if you can't morph your body to try and get around the harpoon, or at least give it less resistance so it can get yanked out of you without taking you with it.

Sarah slow down the boat a little so we don't end up giving Nero more pull to yank Ember out. Once you see that she's no longer in danger of getting yanked off the boat floor that son of a bitch before they can shot at one of you again.
>>
No. 560754 ID: a87e3a

Sarah continuing to press on the accelerator is a BAD IDEA.

We're already at a distance, the only issue is that arrow. Letting the boat drift or even switching to reverse would let us save Ember.
>>
No. 560797 ID: 9ddf68

well John and Ember seem to have there priorities pretty much set in stone so I'm just going to tell Sarah what to do.

Ok Sarah can you turn the boat 180 degrees so Nero can't simply tug Ember out of the boat, hell do a 360 or two to wrap the harpoon chick around the boat and the gate should be open by then so just take off and while harpoon chick is getting her free skiing lesion John can cut the rope and let that bitch sink like a stone while we get the hell out of dodge.
>>
No. 560808 ID: 13ef94
File 139149812986.png - (90.09KB , 600x400 , ngh.png )
560808

Ember is attemted to free her hands from glue like substance the covered the arrow... this substance is like instant molecular adhesive... she managed to free her left hand... and grab onto the window frame...

John jumps toward Ember and grabs her right leg... he is unable to cut the rope cuz its already reeled outside...

Sarah runs in the cabin and dashes toward the wheel... to turn the boat...

[Ember managed to get additional support but with increasing power that pulls her... her ribcage along with its contense will be ripped out, resulting in her death]

[As Sarah grabs the wheel she sees that boat is to close to the gate and at the speed its moves in attempt to turn the boat it will crash in the wall...]

Ember
A) Try to free other hand
B) Tighten your grip
C) Kick John off

John
A) Keep holding (tighten your grip)
B) Attempt to grab the arrow head
C) Let her go

Sarah
A) Attempt to turn the boat (crash it into wall)
B) Slow down the boat
C) Grab John (make him let go of Ember)
>>
No. 560809 ID: d315b1

>>560808
>Ember: Free other hand
>John: Grab arrowhead
>Sarah: Grab the revolver (we still have that, right?) and shoot whoever's pulling on the cord
>>
No. 560812 ID: d2995c

Right now we need to keep the arrow from tearing back through Ember. There is a life preserver at the front of the boat, so ending up in the water is less bad than ribcage-tearing.

Ember: Reach down with your free hand to grab hold of the cord.
John: Climb forward; you need to reach that cord.
Sarah: Slow the boat.
>>
No. 560815 ID: 53ba34

use teeth john!
>>
No. 560816 ID: a87e3a

John: Grab the arrowhead WITH YOUR BARE HANDS. Melt it down.
>>
No. 560817 ID: 13ef94
File 139150630309.png - (172.93KB , 800x600 , pull.png )
560817

>Ember: Free other hand
-Attempt failed
>Ember: Reach down with your free hand to grab hold of the cord.
-Its out of reach
>John: Grab arrowhead
-It wont give enough grip...
>John: Climb forward; you need to reach that cord.
-John climbs froward and tightly grips the cord
>Sarah: Grab the revolver (we still have that, right?) and shoot whoever's pulling on the cord
-Its too fat way for Sarah to make that shot, she dont have firearms skills.
>Sarah: Slow the boat.
-Sarah slows down the boat

As the boat slowed down and pull on the cord weakend for a moment then suddenly pulled with triple force... Ember and John flew out the window into the water.

John feels that adhesive solution on the cord started taking its effect on his bandages... If he keep holding on to it, his arms would fuse with the cord...
>>
No. 560818 ID: 13ef94
File 139150639420.png - (103.21KB , 600x500 , pull 2.png )
560818

For a moment John sees Root standing on the pier... that explains sudden burst of force...
>>
No. 560819 ID: 53ba34

spin around her and bite the rope.
>>
No. 560820 ID: a87e3a

>>560818
John, won't your body eat away at it? Heck, you could try biting the cord at this point, like you bit off Nero's arm.
>>
No. 560821 ID: 13ef94
File 139150770764.png - (70.61KB , 400x500 , chomp.png )
560821

>spin around her and bite the rope.

John spins around Ember and tries to bite through the cord... as John teeth sunk into the cord its starts melting into his jaw...

>John, won't your body eat away at it?

Looks like the substance that coating the cord and arrow somehow counters John ability... and its get even weaker in the salt water...
>>
No. 560822 ID: 53ba34

chew
>>
No. 560823 ID: 13ef94
File 139150853399.png - (69.73KB , 400x500 , chomp.png )
560823

>chew

The cord melted in John's mouth it became part of his jaw, tounge and palate... there is nothign to chew on ...
>>
No. 560826 ID: 13ef94
File 139151279119.png - (40.65KB , 400x600 , sboat .png )
560826

You are now Sarah

John and Ember helplessly wallow in the water and being quickly reeled back to the pier...

Boat is almost stopped near the open gate...
The gate starts slowly close... looks like somebody form the Nero's bunch got into the control booth...
>>
No. 560827 ID: 53ba34

hard reverse. after you pass over them spin around so the blades of the boat slice into the cord.
>>
No. 560828 ID: ec1f8d

Get the boat out, Your best bet is to secure their escape, since you can't really help them. Perhaps they can squeeze though the grates of the gate. You can always get back to them later.
>>
No. 560830 ID: 13ef94
File 139151591947.png - (161.35KB , 800x600 , hangon.png )
560830

>Get the boat out, Your best bet is to secure their escape, since you can't really help them.

>hard reverse. after you pass over them spin around so the blades of the boat slice into the cord.

Sarah
-We'll see about that!!!
-Hang on there guys!!! Im coming!!!

Sarah makes a quick U turn with acceleration... and targets the line with spinning blades...

Line is succesfully cut... but John and Ember is still in the water... and gates is keep closing...
>>
No. 560832 ID: 53ba34

ember, turn arms into huge flippers like a penguin to swim fast.
john hold on
everyone out the door.
>>
No. 560833 ID: 13ef94
File 139151695676.png - (54.25KB , 500x600 , flipper.png )
560833

>ember, turn arms into huge flippers like a penguin to swim fast. john hold on,everyone out the door.

Ember turns her left hand into a big fipper... her right hand is still "glued" to her chest, so it wont work...
>>
No. 560834 ID: c04e3e

Ember, yell at Sarah to just go before the gate closes! You and John will find another way out.
>>
No. 560835 ID: 53ba34

john, slurp up now dead cord like spaghetti.
>>
No. 560836 ID: 9f4989

Ember; Are you in danger of John's powers? What with both of you still stuck together
>>
No. 560838 ID: 13ef94
File 139152159975.png - (57.74KB , 500x400 , afloat.png )
560838

>Ember; Are you in danger of John's powers? What with both of you still stuck together

Ember
- I think we are ok for now, John's powers have a weaker effect on a living tissue... and now that we are in the water its even less effective... but we ARE stuck... my right arm is stuck between us and i can only use the left one. John thou can still move both...
>>
No. 560839 ID: 53ba34

john uses arms, you both use legs. and SWIM! for the gate
>>
No. 560840 ID: a8ca7e

John, Swim.

Ember, Check Nero's group, prepare to shoot firing cover in case they try anything again
>>
No. 560846 ID: 13ef94
File 139153219949.png - (163.48KB , 800x600 , swim.png )
560846

John summons all of his remaining strenght and starts swimming toward the closing gates...

Sarah fixes boats course and gets out of the cabin to check the situation...

She sees that her recent maneuver worked out and John and Ember are free. But at the current speed they are moving they wont be able to reach the gate in time, and there is not enough time, for one more maneuver to pick them up...

[Think fast Sarah]...
>>
No. 560847 ID: d6e000

Can Ember morph to propel herself squid-style by expelling water?
>>
No. 560848 ID: c04e3e

Sarah, drive the boat under the gate and drop the anchor. Then go find some rope or a lifebuoy you can throw to the others and pull them to the boat.
>>
No. 560849 ID: 53ba34

how much of the boat do you really need? the roof can be scraped off and it wont impact the motors.
>>
No. 560852 ID: 13ef94
File 139153573199.png - (194.13KB , 800x600 , lifebuoy.png )
560852

>Can Ember morph to propel herself squid-style by expelling water?

No she been loosing blood all this time... she is no condition for stuff like that...

>go find some rope or a lifebuoy you can throw to the others and pull them to the boat.

Sarah
-Rigth! Lifebuoy!

Sarah picks up the lifebuoy laying on the deck and uses her explosive power to fling the life ring...
>>
No. 560853 ID: 13ef94
File 139153705502.png - (141.15KB , 800x600 , splitsecond.png )
560853

John grabs the lifebuoy and tightly hold onto it.

Boat fly's through the closing gate and the roof of the cabi folds back by getting hit with lowering metal shield, like orange peel, with terrible groaning sound...

After that John and Ember bearly made it through as the gate closed right behind them...

Ember
-We did it...
>>
No. 560855 ID: a87e3a

>>560853
Thank god. Time for some medical attention.
>>
No. 560857 ID: d90d89

thank god for that, now Sarah pull those two back onto the boat and get them into the cabin, we can try to figure out what to do while we are driving away from the guys who came so close to killing two of our team.
>>
No. 560864 ID: 53ba34

check selves for parasites.
>>
No. 560865 ID: d2995c

>>560855
Yep. Fortunately, the arrow-glue should help be able to seal the wound closed to stop most of the bleeding.
>>
No. 560883 ID: 57a559

You know I think Nero must have had SOMETHING prepared for this eventuality.
Be careful.
I don't think we're out of the woods yet. Like, Root is gonna super jump over the gate or something.
>>
No. 561133 ID: bbc9e1

We must do something before John will start absorbing Ember!
Need a close view on the situation there.
>>
No. 561140 ID: 13ef94
File 139167553042.png - (104.47KB , 500x500 , end.png )
561140

>Thank god. Time for some medical attention.

After a bit of struggle and lot of screaming John and Ember manage to separate themselves...

Sarah finds a first aid kit on board provides needed medical attention...

John finds some warm clothes in small box...

>check selves for parasites.

After thoroug medical examination no parasites where found... thank god...

All there of the survivors look back at facility bulding wihc slowly began to envelop in morning fog... Boat was moving farther and farther from island until it became just a small dot on the horizon...

Ember finds the map of the coast line and sets course towards nearest port town on it... Folkmore...
>>
No. 561141 ID: 13ef94
File 139167568023.png - (22.36KB , 500x500 , end 2.png )
561141

[The quest will be on pause for indefinite amount of time... i dont know if i will ever get back to it]
>>
No. 561142 ID: a87e3a

>>561141
>lewd scenes avoided
GODDAMN IT
>>
No. 561143 ID: a87e3a

John: show Sarah your empty pendant.
Ember: ask Sarah why she has a photo of your sister.
>>
No. 561144 ID: 13ef94

>John: show Sarah your empty pendant.
>Ember: ask Sarah why she has a photo of your sister.

Sarah reveals that she escaped second facility with coworker named Rob, she and Rob known each other for a long time as neighbors at the Sunnydale commune, that where she also met his wife Rose...

Ember tells Sarah that she is Rose's sister and that they been living apart for many years after their parents died in car accident...

Sarah explains that Rose and Rob had matching pendants with photo of each other inside...

Sarah has no idea why John carry Roses pendant... so is John... Sarah hopes that Rob managed to escape facility somehow...
>>
No. 561221 ID: 91e607

>>561142
Gwaaah noooo! We failed!
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