[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Graveyard] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, PNG, SWF
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 124714539664.png - (4.12KB , 800x600 , 01.png )
4602 No. 4602 ID: bc6db2

You awaken.
It is dark, and your are currently lying down, you think. The room you are in is quiet except for a faint humming and a faint breeze, from somewhere above you.
Your head aches for a moment as you awaken, but then stills.
You know not who you are.
Expand all images
>>
No. 4606 ID: 1afd58

>>4602
Feel around for some way to bring light to the area.
>>
No. 4607 ID: 67c611

I hereby dub thee OreganoQuest.
>>
No. 4609 ID: d107b2

>>4602
Stand up. Reach for the source of the breeze.
>>
No. 4613 ID: bc6db2
File 124714672572.png - (18.48KB , 800x600 , 02.png )
4613

>>4606
Feeling around you realise you are lying upon what feels like a rather spartan bed.
>>4609
You manage to force yourself to stand and are about to reach for the source of the breeze (or where you believe it to be) but then the lights flicker on, blinding you temporarily.
As you stand there, dizzied and blinking the stars from your eyes you look down and realise you have a gender.... but what is it?
>>
No. 4614 ID: 35cea2

Both
>>
No. 4615 ID: eb696a

says i: female
we can get guys givng us shit for being a female warrior, and then kill them for it.
then people will fear us
yes.... fear
>>
No. 4616 ID: 1afd58

>>4613
I vote for girlparts.
>>
No. 4621 ID: bc6db2
File 124714915923.png - (30.96KB , 800x600 , 003.png )
4621

You blink as you (a girl), clad in your loose grey ROBES stumble about for the moment, your bare feet standing on the cold steel floor.
You stand in a near-bare steel room, or cell.
There is a shape on one wall which looks like a DOOR, above you to the left is a VENT which looks to be the source of the breeze and the noise, and to the right is a LIGHT casting this radiance about the room.
>>
No. 4622 ID: 1afd58

>>4621
Well, open door, look through. If safe-seeming, go through.
>>
No. 4623 ID: bc6db2
File 124715156845.png - (30.64KB , 800x600 , 004.png )
4623

>>4622
The DOOR or what appears to be one consists of a large steel plate with slight creases or insets in the wall surrounding it, pushing against seems to do nothing, and there is no handle or way to grip the door in any real fashion.
>>
No. 4625 ID: 1afd58

>>4623
Uh, then look around. Anything look like something you can interact with?
>>
No. 4627 ID: bc6db2
File 124715309125.png - (29.27KB , 800x600 , 005.png )
4627

>>4625
You step away from the DOOR and look around for the moment before you hear the DOOR issue a hum and slide open with a slight swishing sound, revealing a room beyond.
>>
No. 4628 ID: 1afd58

>>4627
Investigate the apparently sparsely decorated room beyond.
>>
No. 4630 ID: bc6db2

>>4628
You step through the now open DOOR and into what appears to be a hallway.
You are surprised as you are now flanked by two CRIMSON-CLAD GUARDS.
They say nothing, although their HELLGUNS (brief memories flicker back to you that you indeed know of and what a HELLGUN is) are not pointed at you per se, they were holding them in that position before you entered the hall.
Asides from the door you exited in this long hallway there are other DOORs present, which are also closed.
>>
No. 4631 ID: bc6db2
File 124715719681.png - (82.00KB , 800x600 , 006.png )
4631

>>4630
Whoops, forgot pic.
>>
No. 4632 ID: 1afd58

>>4631
Notice their astounding symmetry. Also give the sign of the Aquila and ask if everything is going well.
>>
No. 4633 ID: bde1b8

>>4631
Berate them for their ineptitude and lack of trigger discipline. You never point your gun at your comrades, especially when its loaded! Their guns should be pointing AWAY from each other, not AT each other! Emperor, you'll blow somebody's leg off!
>>
No. 4635 ID: 13034c

>>4633
In the grim darkness of the future, there is only POOR GUN SAFETY!
>>
No. 4638 ID: 489ca2

>>4633

They ain't pointing their guns at each other, bro, they pointing 'em at YOU.
>>
No. 4642 ID: bc6db2
File 124716377117.png - (75.92KB , 800x600 , 007.png )
4642

>>4632
>>4633
You gesture at them in what you recall to be the appropriate manner, they do not respond to that, and neither to your inquiry into whatever.
Neither do they answer your beration at their trigger discipline.

They gesture for you to follow and begin to head away down the corridor.
>>
No. 4643 ID: 7eda8b

>>4642
This seems bad. You should start following, but as they continue, turn and run off in the opposite direction.
>>
No. 4644 ID: 489ca2

>>4642

They aren't pointing their guns at us, so maybe we're not in trouble. We should follow them for the time being.
>>
No. 4660 ID: bc6db2
File 124717436751.png - (144.12KB , 800x600 , 008.png )
4660

>>4644
You feel common sense overtake you and decide to follow them.
[cutscene begins]
Neither of them answer your question of who you are, nor the CHANTING PRIEST, the EMPTY-EYED PSYKER or the TERRIBLE LORD in is gilded armour, whom you see as you reach where the CRIMSON-CLAD GUARDS have lead you.
>>
No. 4661 ID: bc6db2
File 124717647367.png - (220.19KB , 800x600 , 009.png )
4661

>>4660
[cutscene continues]
Then suddenly, the door opens and... everything grows... fuzzy... and then YOUR MASTER (who you can't quite make out) places a blade in your hand and you know who you are, you are the Emperor's servant; you are death.
>>
No. 4662 ID: bc6db2
File 124717711569.png - (145.22KB , 800x600 , 010.png )
4662

>>
No. 4663 ID: 7eda8b

wat
>>
No. 4731 ID: b5b1e2

>>4663
second
>>
No. 4757 ID: bc6db2
File 124718963113.png - (138.42KB , 800x600 , 101.png )
4757

What a strange memory to suddenly recall you think as you come to, your head hurts and you feel a bit sore but you manage to stand up fine and nothing is broken.
I suppose the first memory after a mind-cleansing is one to have special significance but eh.
I am Sister Fayde, Sanctioned Inhuminatrix and.... ugh my head... must have banged it when I... fell? Whatever, I don't remember why I am here, but I assume I am here on Inquisitorial business.
Whatever that business was.
>>
No. 4860 ID: bde1b8

>>4757
Perform Inquisitor business by inquiring things of the local objects.
>>
No. 4861 ID: 1afd58

>>4757
Fell, did you? A fallen paladin of sorts no doubt.

Check that desk and those two books for written orders.
>>
No. 5601 ID: 0314f4
File 124750068561.png - (104.43KB , 600x800 , 102.png )
5601

>>4860
Such as what?
>>4861
Let's do that in order, shall we? I can't do everything at once you know!
Okay, first let's have a look at the BOOK on broken pieces of wood to the left of the room, i'll call it BOOK 1 until a better name comes up.
This leatherbound tome appears to be a PRAYER BOOK. Hmm.
>>
No. 5602 ID: 1afd58

>>5601
Read book, or at least skim through looking for devotions that may help your memory.
>>
No. 5604 ID: 0314f4
File 124750410929.png - (67.13KB , 600x800 , 103.png )
5604

>>5602
Unfortunately, at least the most immediate one that you can find in this prayer book is this one.
You feel, especially with your mind-cleansed 'origins' that following this advice is helpful.
Albeit less so in your current situation.
>>
No. 5681 ID: 1afd58

>>5604
Consider that perhaps your mindblanking was wrongful, that you have done nothing wrong, and that the Ecchlesiarchy and all related organizations may be operating more out of lust for power and control rather than the actual best interest for mankind. Perhaps constant war and destruction isn't the best way. Perhaps serving a corpse barely kept functioning on a machine a billion miles away is folly.

Perhaps there is something to the other powers in the universe.
>>
No. 6249 ID: 0314f4
File 124761372895.png - (142.89KB , 800x600 , 104.png )
6249

>>5681
You couldn't even begin to possibly comprehend such blasphemy! You are an Inquisitorial Acolyte, for the sake of the Immortal God-Emperor!
>>
No. 6251 ID: 7eda8b

So what's up with the big hole in the ceiling?
>>
No. 6287 ID: 0314f4
File 124762040995.png - (145.08KB , 800x600 , 105.png )
6287

>>6251
You don't know exactly, but if the evidence is correct you fell, and through that hole - possibly making it as you fell.
>>
No. 6295 ID: 1afd58

>>6287
Well, carefully stow the book of prayers, and go look at that book on the shelf.
>>
No. 6296 ID: 7eda8b

Fuck this. Kick down the door.
>>
No. 6330 ID: 0314f4
File 124767331257.png - (137.38KB , 800x600 , 106.png )
6330

>>6295
Okay, first let's put the PRAYER BOOK into our rather small INVENTORY.
It will remain small until we find an actual carryable container like a backpack or similar to function instead as our inventory.
>>
No. 6333 ID: 0314f4
File 124767373068.png - (22.65KB , 600x800 , 107.png )
6333

>>6330
Then let's go look at that book on the shelf.
Hmm. It appears locked, a large steel or whatever alloy lock bars me from opening this tome.
>>
No. 6334 ID: 7eda8b

And yet the door remains un-shattered.
>>
No. 6335 ID: 0314f4
File 124767674037.png - (140.80KB , 800x600 , 108.png )
6335

>>6334
Fine, i'll put the locked book back on the shelf for the moment and give this thing a flying kick.

The door is hit with a loud thud as FAYDE leaps and delivers a flying kicks its solid construction. It shook from the blow but didn't do much else but thud, creak slightly and you think you heard a metallic clang shortly afterwards.
>>
No. 6337 ID: 1afd58

>>6335
>clang
What the fuck was that?
>>
No. 6348 ID: 0314f4
File 12476803929.png - (5.01KB , 800x600 , 109.png )
6348

>>6337
You don't know, but it sounded like it came from behind the door.
Sliding low to get a better look under the door, you spot a metallic object some distance away from the door, along the floor.
It might well fit under the door. Alas, you cannot reach it, the door is too close to the floor to move an arm underneath it.
>>
No. 6349 ID: c80cec

>>6348
Try using some of that debris in the corner to reach under the door and get the item.
>>
No. 6352 ID: 0314f4
File 124768108174.png - (59.87KB , 800x600 , 110.png )
6352

>>6349
Using a pair of small, thin pieces of wooden and miscellaneous debris you slide them under the door and use them to clasp the metallic object, dragging it back under the door.

The object is in fact a KEY.
>>
No. 6361 ID: c80cec

>>6352
Try SAW-LIKE KEY on DOOR.
>>
No. 6371 ID: 0314f4
File 124768808554.png - (140.50KB , 800x600 , 111.png )
6371

>>6361
Click, and TA-DA! The door is unlocked.
Not that you knew it was locked until now, having not tried it. But hooray.
>>
No. 6372 ID: 1afd58

>>6371
Loudly praise the emperor for your freedom. Make sure people around you hear how devout you are.
>>
No. 6375 ID: 0314f4

>>6372
>>Thank the Immortal God-Emperor for this fortune, it is likely due to my piety towards The Emperor and His Throne.

You loudly proclaim as above, not much has changed - though you do feel your spirits soar somewhat.
>>
No. 6376 ID: 0314f4
File 124769062947.png - (142.69KB , 800x600 , 112.png )
6376

>>6375
Derp, picture.
>>
No. 6377 ID: c80cec

>>6376
PRAISE THE EMPRAH.

'k, now step through the door.
>>
No. 6436 ID: 0314f4
File 124769941612.png - (143.56KB , 800x600 , 113.png )
6436

>>6377
But what about that command earlier involving the desk?
>>
No. 6458 ID: 0787eb

>>6436
Flip the key into the air. If the tines land on the clockwise side, go to the desk. Otherwise, OUTTA HERE.
>>
No. 6914 ID: 7eda8b

Smash the desk. Search the remains.
>>
No. 8144 ID: e3d75a
File 124795265687.gif - (161.32KB , 800x600 , 114.gif )
8144

>>6458
Alright then, let's see how this goes!
>>6914
As much as I am sinewy in my strength for my frame, I doubt with the desk's SOLID CONSTRUCTION that I will be able to so simply destroy it unnarmed. Perhaps if I had a more HULKING or at least MANLY PHYSIQUE then it would likely be easy.

[animooted]
>>
No. 8147 ID: e3d75a
File 124795298650.png - (46.76KB , 800x600 , 115.png )
8147

>>8144
Okay, so here's the almighty desk, close up!
What to look at first?
>>
No. 8247 ID: 1afd58

>>8147
Start in top left drawer and move around in a counter clockwise fashion. Take everything of value.
>>
No. 9291 ID: e3d75a
File 124810644046.png - (96.08KB , 800x600 , 116.png )
9291

Okay!
Let's see...
- The Top-Left Drawer contains a DATA-SLATE
- The Middle-Left Drawer contains a pad of PAPER, several PENS, and a couple of PENCILS.
- The Bottom-Left Drawer is LOCKED.
- The Bottom-Right Drawer contains a CORPSE-HAIR CHARM and a CHRONO.
- The Middle-Right Drawer contains an OPUS MACHINA.
- The Top-Right Drawer contains some sort of KNIFE, with sheathe and all.
>>
No. 9358 ID: 1afd58

>>9291
use KNIFE and attempt to pry open the locked drawer.
>>
No. 10028 ID: e3d75a
File 124818556872.png - (65.13KB , 800x600 , 117.png )
10028

>>9358
Will the knife be sheathed or unsheathed to do this?
>>
No. 10033 ID: 35cea2

I say unsheathed, it think it will be less likely to break that way.
>>
No. 11552 ID: 5816b2
File 124838899993.png - (53.95KB , 800x600 , 118.png )
11552

>>10033
Using the knife as a lever you strain, before there is a sudden CRACK noise as you break the drawer off of the desk.
Or so you thought, at least. It seems that drawer was but a facade of a drawer with a fake lock at its front, containing a METAL BOX, lacking most other descriptions. It has an ever so slight indent near its top but other than that there is nothing interesting about it except its mystery.
The rest of the pieces of desk that you broke off lie upon the floor, now.
>>
No. 14664 ID: fb5d8e

Smash metal box on floor to break it open
>>
No. 14829 ID: 1405ca
File 124871465616.png - (142.13KB , 800x600 , 119.png )
14829

>>14664
The metal box thing RESISTS your assault!
Its construction must be INCREDIBLY SOLID and would probably were more than gravity or slightly increased force plus gravity to break it.
>>
No. 14836 ID: 9a71e2

>>14829
Glare at it and command it to give up its secrets in the name of the emprah.
>>
No. 14854 ID: 1405ca
File 124871571924.png - (142.37KB , 800x600 , 120.png )
14854

>>14836
This heretical box does not seem to care or know of the Immortal God-Emperor!
Or alternatively, it is simply inanimate.
(or in theory it could be some sort of work of technology that is best left to the Adeptus Mechanicus for you find such things mostly BAFFLING if they are this sort of esoterica)

Nonetheless, whatever its nature, if any, the box does not react to your commands.
>>
No. 14890 ID: 9a71e2

>>14854
You just aren't glaring or EMPRAHING hard enough.
>>
No. 14917 ID: 1405ca
File 124871865486.gif - (343.21KB , 800x600 , 121.gif )
14917

>>14890
Your intensity increases, but the box sits STEADFAST. You don't think you can do this any harder without hurting yourself.

[Animooted]
>>
No. 15267 ID: 1405ca
File 124873354564.png - (143.53KB , 800x600 , 122.png )
15267

>>14917
You feel that this isn't accomplishing much.
Going to do anything else with the other items you found, or just leave them there?

You have limited inventory space, remember.
>>
No. 15303 ID: 9a71e2

>>15267
Use KEY on LOCKED BOOK.
>>
No. 15339 ID: 1405ca
File 124873607586.png - (147.72KB , 800x600 , 123.png )
15339

>>15303
What, the one that was used on the door?
>>
No. 15345 ID: 9a71e2

>>15339
Why not?
It's better than asking one of the guards for a hellgun so we can try to shoot open the box.
>>
No. 15364 ID: 1405ca
File 124873648179.png - (152.46KB , 800x600 , 124.png )
15364

>>15345
What guards? The ones in the flash-back? Huh?
>>
No. 15393 ID: 9a71e2

>>15364
Uh...
Go outside.
Or take a nap.
Or something.
>>
No. 15436 ID: 1405ca
File 124873892289.png - (28.41KB , 800x600 , 125.png )
15436

>>15393
I think i've had enough of you. Anyway, i'll try the key, regardless.
It doesn't fit, because like most keys that are not skeleton keys or similar, it isn't made for more than one lock or at the least set of locks.

And not being a door lock it was doubtful this would be part of the same set, not to mention being terrible security. I mean just being able to get in here by the planned route would mean you could open it. Might as well not lock it at all at that rate.
>>
No. 15475 ID: 1405ca
File 124873956516.png - (112.11KB , 800x600 , PAUSED 1.png )
15475

Oh well. I'm going sleep now.
Hopefully in the morning or when I resume this, the ideas will be better or something.
>>
No. 15916 ID: cdb362
File 124877335163.png - (118.88KB , 800x600 , CONTINUE 1.png )
15916

Okay, i'm back now and fired up with coffee.
I doubt i'll get any replies at this time since most of the people from what I have gathered are not European but eh.

Fire away, i'll probably be here all day.
>>
No. 16875 ID: a5d1e9
File 124886110977.png - (142.07KB , 800x600 , 126.png )
16875

>>15916
So.
What now?
>>
No. 16877 ID: 806f2b

I am the wall! BURROW INTO THE SOFT FLESH AND TAKE IT OVER FROM THE INSIDE! Alternatively. Find matches. (Sorry just saying I'm here reading through real quick)
>>
No. 16879 ID: 806f2b

>>16875
Examine the (Pictures/windows).
>>
No. 16891 ID: a5d1e9
File 124886537414.png - (143.93KB , 800x600 , 127.png )
16891

>>16879
The picture to the furthest left is a portrait of a man with long, black hair.

Now that you look at it closer, you notice something strange about the gold amulet he is wearing, but you can't quite put your finger on it what.
>>
No. 23904 ID: 9a71e2

>>16891
Check the other.
>>
No. 25549 ID: 033b20

>>16891
Take Book.
Wield MetalBox.
Leave Room.
>>
No. 25550 ID: 3fa800
File 124981757363.png - (70.91KB , 1000x600 , 128.png )
25550

>>23904
The painting is some idyllic landscape from what is probably some little shrine world somewhere that is forcibly kept in this state because some saint or another did something here when it was in this state or it relates to some passages from the Emperor's Tomes, but asides from looking unrealistically happy and peaceful there's not much of interest in this picture. Even if looking at it is rather calming.
>>
No. 25558 ID: 3fa800

>>25550
Or I suppose it could be of a feudal world or similar but who would want a painting of that?
>>
No. 25565 ID: 3f8b0d

>>25558
You don't remember coming into this room. You don't remember the purpose of this room. You don't know how long you've been in this room. It feels like a long daze. Get out of this room while you still can. Before they return to make the world stop. Take the metal box if you feel you need its comforting familiarity.
>>
No. 27977 ID: f7f130
File 125003834764.png - (144.42KB , 800x600 , 129.png )
27977

>>25549
>>25565
Ugh, fine. If you really want to ignore the other things that were in the desk, then so be it. Putting the other BOOK into our inventory, and equipping the BOX. I'll go out the door.
[cont]
>>
No. 27982 ID: f7f130
File 125003848729.png - (107.06KB , 800x600 , PAUSED 2.png )
27982

>>27977
Pause time, the next part is not going to be on tonight, i'm afraid.
[Return] [Entire Thread] [Last 50 posts]

Delete post []
Password