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446770 No. 446770 ID: a407a5

It's... quiet... that's unusual. It shouldn't be this quiet...

Suddenly, your eyes shoot open, and you find yourself staring at the man in front of you. He seems oddly out of place, considering your used to the cheap pre-fabricated clothing sold in almost all the stores, while this man seems to have jumped out of an old photograph. He's bent over his desk, writing away on sheets of paper, although you can't quite make out what. Either way, closer inspection of your surroundings reveals an office without windows or doors, and bookcases packed full of books and papers and various other forms of writing. For a moment, you just sit in the chair you find yourself in, waiting patiently for something to happen, but as time passes curiosity and boredom push you to further action.

"Um... hell-"

"Quiet. I'll get to you in a minute."

The man's response is instantaneous and authoritative, and you find yourself clamping your mouth shut without thinking about it. A few more minutes pass in silence, and then the man looks up from his work and stares at you with obvious disinterest.

"Another one, are you? You'd think reality would be better at fixing itself. Well, I suppose that's what happens when you give the wrong people power. Ah well. Hopefully you'll turn out better than the others so far. Now then..." The man shuffles through some papers before turning his attention on you again.

"I need you to answer some simple questions. Nothing too hard, mind you, but it's part of the process. I'll give them to you all at once, as I tried the one at a time method and it took FOREVER to get anything done.

"First off... Well, I suppose we should start with the basics. Name, gender and age please."
544 posts omitted. Last 100 shown. Expand all images
>>
No. 452703 ID: 886a4d

>>452701
Yup, we go in the side entrance. Maybe reality fry a lock to get it open (Cass can do it since she has LOTS of BP compared to Linda.)
>>
No. 452704 ID: d6c330

Why waste BP? Cass has lots of str to work with too. Unless there's an electronic alarm or something to worry about, we can just push the door open.
>>
No. 452710 ID: 886a4d

Well I'm just guessing here but bashing in a metal door is gonna make lots of noise.
>>
No. 452711 ID: 6e44d2

We should've made our scope cause breakers to glow red. Ah well.
>>
No. 452714 ID: a407a5

Using your rifle right now would be stupid, especially because you have no idea how many deaths each has before being permanently gone. You dismiss the weapon and make your way down, being careful to stay out of sight, till you reach a maintenance door. You recall the placement of all the people you saw and nod to yourself. There shouldn't be anyone behind this door. You move and gesture for Cass to get the door open. A few seconds later your making your way inside, pistol drawn and body tense. Cass is taking the rear to avoid accidentally killing anyway, and because Raphael is quieter and more able to keep himself from getting heard. You slowly make your way through a couple room, then Raphael come back to you, voice low.

"There's someone coming down this way. I don't think Cass ripping open the door helped any. Still, we can take them out or we can duck into the stairwell and go from there. Either way, better decide quick."

>>>Input Command
>>
No. 452716 ID: 4a328b

Duck into the stairwell
>>
No. 452718 ID: 54c7e5

Take them out. They're going to check on what that noise was, and then probably raise the alarm.
>>
No. 452719 ID: d6c330

>You dismiss the weapon
>Bring out pistol
Hey, bad Linda! Who told you to do that! How are we supposed to peer at people through walls as we sneak up on them now? (Down to 8BP). Oh well, we can bring it out again when we get outside the ambush point.

Unless someone can break or wil things so the normal doesn't notice anything is wrong, I don't think it's worth incapacitating 'em. Let's just go.
>>
No. 452720 ID: 886a4d

>>452718
Now would be a good time to know if they were breakers. Pity about that retcon hah. (Why'd we dismiss the rifle? Thats such a waste of BP)
>>
No. 452721 ID: 4a328b

>>452719
Cass has Normalicy, right?
>>
No. 452723 ID: f6cff9

>>452721
Yes she does
>>
No. 452725 ID: a407a5

You and Raphael duck into the stairwell. Cass, on the other hand, walks right on by the incoming stranger. The man starts to turn towards her, then there's a burst of static and the man is greeting her like she's a inspection agent or something.

"Ah! We didn't expect you to get here so soon. Why did you use a side entrance, if you'd just told us-"

"Wanted to see the place without having it colored by your opinions. So far I haven't seen anything wrong. Let's see the rest of the facility." As you hear footsteps retreating, you hear your radio crackle to life. "I'll catch up with you guys later. Gonna see if there's anything to worry about up top. Try seeing if you can't investigate some places this bastard isn't going to let me see."

You blink in surprise, then glance at Raphael. He's staring at you, waiting for your command. You take a step away from the door and try looking up and down the stairwell for anything that might help make your decision easier. Nothing... Damn.

>>>Input Command
>>
No. 452726 ID: 4a328b

Down. See if you can get to the ones in the tunnel system.
>>
No. 452727 ID: f6cff9

Down we go then if we can.
>>
No. 452733 ID: d6c330

Wha- damn. Didn't expect that degree of subtlety or complexity. How'd she do that- was that all one normalcy check? I was expecting something more along the lines of "oh, the door that's always been broken swung open again". I mean, faking an inspection had occurred to me as a possible way in, but I figured we'd need something to alter into a fake ID, and to make a wil check to persuade the normals (which is Cass' dump stat, by the way).

>Decision
What decision? Head on down towards our suspected breaker hideout. Cass has got up top for now.
>>
No. 452740 ID: a407a5

You head down, Raphael once again taking the front, and arrive in a more tunnel like area. You start to wander through, trying your best to head towards where you remember seeing the people, until you start to hear sounds. You go towards them, and eventually arrive at a door to a separate room. Raphael makes it to the door first, pressing his ear to it to listen into the next room, then he motions you forwards, demonstrating what he wants you to do by pressing his ear to the door himself. You follow suit and listen in, hoping to catch something important.

"-itch! You ARE going to help us! What the hell kind of foci is this?!"

"I DON'T WANT TO HELP YOU CRAZY ME-" The there's a crack as something hits something else, and you hear a cry of pain. The beating(you assume it's a beating) continues another few seconds, then stops as they start to speak again.

"I swear. We've been going at this for two days now. She can't possibly hold up much longer. Just let me go all the way with this and I guarantee she'll start helping us out."

"No. The boss says we don't want to attract too much attention if one of the normals really does wander down here. Besides, we're moving locations soon, we'll need keep her in some semblance of health in order to walk her out of here."

"Fine, fine... Hey! Wake up, you stupid bitch! We're not done yet!" You hear a pained groan, then pull your ear away. You've heard enough. Raphael follows suit, then leans in close to you.

"We can't just leave her like that."

"Yeah, I know... Still, we don't want to endanger her either..."


>>>Input Command
>>
No. 452742 ID: d6c330

Breakers abusing someone. Sounds like we've got the right bunch of creeps. We can get some revenge and stage a rescue at the same time. Helps that only 2 of the 3 are hostile breakers.

>we don't want to endanger her either
How convenient then, that we've got two people who can attack through walls. Hostler the pistol, manifest your rifle, and take a look. When the punks are far enough away from their victim that they can't immediately attack her, or use her as a hostage, engage.

You can shoot right through the door, Raph can ghost in as the nightmare or bust in in his new golem form and close as he prefers (golem is probably better- keep them busy at melee while we snipe away).

Try not to kill them all the way to permadeath, we'd like to interrogate these guys, see what the fuck they're up to.
>>
No. 452744 ID: 4a328b

>>452742
Sounds like a solid plan.
>>
No. 452746 ID: 886a4d

Message Cass on the radio link that you've found your targets. We might need her chainsaw if they prove... troublesome. But engage right away. We have the advantage of surprise and if this is who I think it is she might see us despite walls and give us away before we attack.
>>
No. 452749 ID: d6c330

>she might see us despite walls and give us away before we attack
In before Linda and eyeball girl staring right at each other through the wall. Uh hi. *awkward wave*.
>>
No. 452759 ID: a407a5
File 134713869785.jpg - (55.67KB , 459x700 , normal_gunner.jpg )
452759

You prepare yourself to bust your way in, manifesting the rifle again and setting yourself up while Raphael gets into position next to the door, when your radio crackles to life again.

"Ah, sh-"

The ground suddenly rumbles under you(yeah for the prone!) and you hear the sounds of an explosion coming from somewhere. More sounds soon follow, and then you can hear the sounds of crumbling rock and cement coming from in front of you, and it isn't Raphael. You check your sights to see behind the door just as gunfire go off in the room, then the doors suddenly collapses backwards as a dead breaker slams into it. Both you and Raphael are tense as you watch the smoke clear.

And standing there is what looks to be a very pissed lady, holding a single pistol in her hand. Your eyes widen as you catch the number next to her. 37. Shit doesn't begin to cover it.

"Linda. Fucking Fixers are here."

"Yeah, Cass, think I got that."

The woman starts to turn towards the captive girl, then halts and turns towards you.

"More of you? Doesn't matter, your dead either way."

The pistol starts to come up, ready and willing to kill.

>>>Input Command
>>
No. 452761 ID: 886a4d

Raphael is our tank. Get him in front of us in golem form while we fall back and try to get a clear shot at her.
>>
No. 452763 ID: d6c330

What happened to the goons in the room? They already dead? If the fixers are attacking them, we might be able to get them to side with us, temporarily.

>37
...we're going to have to kill her a lot. Is she alone?

>The pistol starts to come up, ready and willing to kill
Shoot her now. You already have your rifle up and out, you can get the shot off faster.

Raph needs to put on a form and engage now. I don't care how much a higher level she is, if we move quick and hard from two direction, we keep her from using dangerous spirit abilities, and we can start kill chaining her (dang. We're gonna have to spend 3 BP just on ammo to put her down).

(Unbridled optimism: Hey, we make it out of this alive? We probably get an already upgraded pistol to tune to!)
>>
No. 452764 ID: 886a4d

If we have our rifle pointed even in her general direction I agree on taking the shot now.
>>
No. 452766 ID: 4a328b

>37

...

*impotently shakes fist at Linda's dismissal frenzy*

Tch, killstealer.

We still haven't tuned that tommygun bullet. Wonder if she accepts bribes...
>>
No. 452767 ID: d6c330

>Wonder if she accepts bribes...
She's already moving to engage, we're past the point where negotiation is an option.

Besides, if we haven't been lied to, part of fixer philosophy is to put down breakers who don't confirm to their views to protect reality. I don't see negotiating with that being feasible. We don't have any good incentive to offer her anyways- anything we have that she wants could be looted off our corpse.
>>
No. 452768 ID: 4a328b

General plan: RUN RUN RUN

Specific plan: RAPH ENGAGE GOLEM SHIELD THEN WE RUN
>>
No. 452771 ID: a407a5
File 134714038804.jpg - (4.64KB , 460x307 , history-of-Viking-swords.jpg )
452771

You readjust your aim the slightest amount and fire, aiming to take her down instantly, even as you see Raphael's body start to expand and get a rough appearance to it. He still going to need another few seco-

The woman leans ever so slightly to the right, your shot passing missing by inches, then she's firing, not at you, but at Raphael. His transformation incomplete, he falls backwards, his head snapping back as a bullet rips into his face. You watch his number drop to a 16, then you manage to get off another shot, which is again dodged, although this time by the woman rolling behind the wall to offer herself some cover. You hear another gunshot and the sound of a man dying(must be that other guy) even as the man she'd thrown out of the room starts to get up.

"Hey! You gotta help us! There's no way we're surviving without each other, and we can work out what to do between us after all this!"

The man stares at you a moment, then he hears another gunshot and his friends dying and he nods in agreement.

"I'll try to distract her! Make sure your friend finishes whatever he's doing, so he can help me." The man manifests a rather bland looking sword then dives into the room, disappearing from sight. Gunshots go off and the sound of metal hitting stone. It sounds like he's at least keeping her busy. Raphael is awake again, and completing his transformation, but getting up while your a giant rock takes a little more effort than normal.

"Linda, we're getting swarmed up here. What's going on at your end?"

You really, really feel like you want to run right now. But you can't leave the girl either, and she's still tied to the wall.

>>>Input Command
>>
No. 452774 ID: d6c330

Running from a gunwoman isn't such a hot idea, especially with the speed she's displayed so far. Besides, you could be leaving the hostage to her death.

>the woman rolling behind the wall to offer herself some cover
Shoot her through the wall. This is what you have x-ray for. If Raph and sword-guy II can keep her busy and unable to dodge, you can snipe her to death.

>"Linda, we're getting swarmed up here. What's going on at your end?"
No swarm here, we just got one crazy bitch with too much BP and dodge. You gonna be okay?
>>
No. 452776 ID: 4a328b

Hmmm

What kind of restraints? Can we...shoot them off her? With our not-tank-destroying-gun?
>>
No. 452777 ID: 54c7e5

Tell her that you have one fixer down here, try to make your way down to backup.

Have Raph go for the girl, ropes should be nothing to his form.
As for the fixer, you have an AP rifle and an x-ray scope. Aim for the one with the 37 through the wall. With any luck, she has to be able to see where the bullet is coming from in order to dodge it.
>>
No. 452778 ID: 886a4d

We got xray sight JUST FOR THIS PURPOSE. And she definately won't be expecting it. Raphael should support Sword II while you shoot her.
>>
No. 452780 ID: d6c330

>Cass, make way down for backup
Presumably she's keeping every other fixer swarming this place busy so we can do this boss fight in peace (or at least, frantic 4 on 1). Or the cops have shown up? Either way, I think Cass is better off protecting our backs up top than being another body in front of gunner-girl. You know, assuming she can handle what's being thrown at her.
>>
No. 452792 ID: a407a5
File 134714244746.jpg - (59.90KB , 640x640 , 640x640_6375_Golem_Grief_2d_creature_concept_art_m.jpg )
452792

"No swarm here, we just got one crazy bitch with too much BP and dodge. You gonna be okay?"

"Uh... yeah! I mean, if you count okay as me ripping everthing in my path into little piec- Oooo... boss is gonna chew me out for that one... er... yeah, everything's fine!"

Well that's good. You think. Raphael manages to drag himself to his feet, and you get your first good look at him... damn, is that big. You direct him to go grab the girl, and he nods his head in agreement, makes a sort of gravelly rumbling noise and sets of, literally busting his way through the doorway.

Meanwhile, you look through your scope to try to find this bitch only to realize something. Regardless if it's x-ray or not... it zooms in. YOU CAN'T GET A WIDE VIEW LIKE THIS!!! You drag you eye away and sigh in exasperation, then watch as she dodges in front of the doorway and pumps another round into your new ally.

"Damned breakers. You all deserve to die."

Her number has dropped to 34 since you last saw her. Eh, might as well take the shot. You swing your weapon over and fire again, the round actually hitting her this time, her being distracted and all. She manges to throw herself backwards however, putting her out of your sight as she dies and is brought back to life.

33. Bitch.

>>>Input Command
>>
No. 452799 ID: 886a4d

You should be able to tell where she is. Right this is going no where fast. We need an edge. Next time you get a clear shot aim for a limb. Preferably a leg. Then heal it like you did to in your very first fight and like Cass did to her opponant.
>>
No. 452800 ID: d6c330

Okay, Cass can handle the scrubs. She may hate herself for it later, but we got little choice.

>Regardless if it's x-ray or not... it zooms in
Goddamn. It doesn't have adjustable zoom? You can't twist it back as close as it goes? We may be forced to move forward, otherwise.

>Bitch goes down, hits the floor out of LOS
Put another shot through the wall into where you think she landed. If she threw herself, her path is ballistic, you can predict and plug her before she's up and in control again.

Once Raph is done freeing the girl, I think he needs to engage the bitch.

(3 shots so far, 7 more till reload).
>>
No. 452802 ID: 4a328b

"If you want to kill Breakers so bad why don't you start with yourself, hypocrite!"

She can call herself a 'fixer' all she likes--doesn't change the fact that she's just part of another gang of Breakers. A bossy gang.

Do we have our tank gun out? Let's take out one of her walls. Or we can take down the whole building.
>>
No. 452804 ID: f6cff9

>>452802
I don't think a anti-material gun can take down buildings or destroy walls(It can go though walls just not destroy them completely). Not like I would know or anything.

Just keep aiming at her and hope we hit a limb then use a break point to make it NOT come back when she come back to life. Good thing we have active break if this works.
>>
No. 452806 ID: d6c330

>Do we have our tank gun out? Let's take out one of her walls. Or we can take down the whole building.
We've been using it. Technically it's an anti-tank rifle, made to shoot through tank armor, not demolish walls. It shoots through them just fine though, except for our less useful than expected x-ray vision.
>>
No. 452807 ID: 4a328b

>>452804
What's our current BP, can we have a number?
>>
No. 452808 ID: d6c330

>>452807
>BP?
11 - 4 = 7

We started with 11, we summoned the rifle twice, pistol was already out.
>>
No. 452809 ID: 886a4d

Thanks to our flub with the rifle earlier I believe we're down to 7 BP.
>>
No. 452811 ID: f6cff9

>>452806
Well anti-tank rifle used to be able to take out tanks way back in the past. Now they can't because tanks have more armor now due to the fact that these rifles used to fuck them up pretty badly. That's kinda the reason why they are called anti-material rifles instead of anti-tank rifles now.

It makes me sad that we won't be able to take out tanks with this gun unless it's some WW1 tank or something.
>>
No. 452813 ID: d6c330

>>452811
Eh, just wait till we upgrade it with neutronium rounds or something. Once we have the ammo to take on high level avatars, modern tanks will be something we can kill, I'm sure.
>>
No. 452814 ID: 886a4d

Since Raph is facing the girl at the moment soonish would be the time to drop a flashbang. Maybe right after you get another hit on her so after she dies shes even further disoriented.
>>
No. 452865 ID: f6cff9

>>452804
This could also not work if they have to be alive as you do it. We pretty much kill them instantly with the anti-martial rifle no matter where we hit them.
>>
No. 452866 ID: 6cc859

>>452802
It's a gun, not a wrecking ball. It'll put a hole in anything short of multiple inches of solid steel, but it won't bring down walls.
>>
No. 452913 ID: 6e44d2

Our gun works like a rail gun. It'll punch through most stuff, but the hole is gonna be too small to cause any structural damage.
>>
No. 452916 ID: 9718f3

A tactic we can try is to fire at her weapon itself. Killing her only reduces her BP by one point. Taking out her weapon will cost her however many points it costs to manifest. And her only alternative is fighting unarmed, in which case we have the advantage.

So my suggestion is flash in, shoot her pistol with our rifle. She probably has a backup weapon or something, but it's more effective than killing her. We might have time for a few free kills on her while she's recovering from being blinded and disarmed, too.
>>
No. 452928 ID: a407a5

"If you want to kill Breakers so bad why don't you start with yourself, hypocrite!"

You decide tossing in a flashbang is a good idea, and you dig one out of your bag, arm it and toss it in, bringing your own head down to try to avoid the incapacitating light and sound. It goes off, but while you managed to block the light, you didn't block the sound. You find yourself disoriented, your eyes trying to focus as the area spins around you, then you bring yourself back to reality(as it is) and catch someone shout something as the woman comes into your view, gun raised to fire some rounds in your general direction.

"Fucker! Grenades are just cheating!"

You both fire at the same time. Both of you hit, but the woman rolls to the side again as it does, even as her chest explodes with blood. 32.

You, on the other hand, feel pain burst in your head, a sudden blackness-

Then life, your eyes are aimed at the ground. You react mostly out of instinct, rolling your body to the side, as bullets ring next to you, only to feel that blackness again as something stikes the top of your head-

Life again. Only this time, you hear the ring of bullets directly above you. You hear crumbling stone as well, and as you raise yourself to one knee you find Raphael standing above you, the girl cradled protectively in his arms, his back to the door. You assume the bullets are being fired against his back, but you're safe enough. Pistols weren't designed to shoot through stone. Still, you got what you came for, and it seems like the fixers will be killing all these people. You might consider getting the fuck out of there.

>>>Input Command
>>
No. 452933 ID: 886a4d

Welp ya we aren't winning this one. We're down to 4 BP. Time to retreat.

She has higher finesse and that makes all the difference in a battle like this. But what we can do is make her back off. Dismiss the Rifle and keep in front of Raphael. He'll cover you while you take potshots at her. Tell Cass you are pulling out so she can disengage when she sees a chance.
>>
No. 452934 ID: d6c330

Down lives 2 and 3. 5 BP remain.

Fuck. I thought the flashbangs might put us at as much of a disadvantage as her. With her mountains of finesse, she can handle it better.

I think it's time for a tactical retreat. Your temporary allies have to be close to dead now (and the battle's only gonna get harder once she has half the targets to deal with). The hostage needs to be gotten to safety. Our main advantage (x-ray shoot through walls) doesn't work the way we thought it does (or at least, at this range). The enemy is better than you, and has a much more comfortable BP margin to work with (you have to play perfectly for a long time to take her out, she just has to play well for a little while to kill you. Hell, she can play baldy, trading several lives for one and still easily crush you).

Retreat, use Raph for cover. Keep your rifle trained down the hallway, if she appears, peg her. If you get insanely lucky and hit a limb, break it so it stays gone. Don't even try to shoot her in the gun, that's going to be the fastest moving part of her.

Collapsing the hall behind you to slow her down seems practical (golem smash!). As soon as you've put some distance between yourselves and her, ask if Raph's ghosthorse can carry others through walls. If it can, he should swap forms, you take the girl, and then ride him the fuck out of here. While he's shifting, if you're far enough away, shoot her through the goddamn walls as a parting fuck you.

Radio Cass, we're getting the fuck out.

(Gods damn it all, I really wanted her gun. And we miss looting the foci off the other punks, and positive confirmation that we had the right guys for the crime, although maybe eyeball girl can confirm).
>>
No. 452940 ID: 886a4d

You'd think that facing two other breakers she'd be somewhat inconvenienced but I guess they are fairly useless when she can dodge bullets. Wish they'd at least cut off a hand or something though.
>>
No. 452944 ID: d6c330

>>452940
Well, they did manage to kill her 3 times (or at least force her to use BP on something). But yeah, when you can dodge bullets fired from what, 10-20 feet away?, dodging melee isn't going to be much of a problem.

Kind of wishing we'd kept the minigun, actually. It's a lot harder to dodge a stream of bullets coming your way.

It's also weird she hasn't pulled another gun to deal with Raph, and isn't using any spirit abilities. Someone that high level and with her philosophy has to have killed other gunners, we're like the most common type of breaker we've seen (4 so far). Maybe she's a low spirit purist who stuck with her initial weapon and stacked all her points in finesse and BP? If so, that makes our escape a little easier, but we shouldn't stick around long enough to find out.

(Also, what stat allows you to power through fatal damage and keep moving so you don't drop dead where the enemy can camp you. She's done that twice now, after hits from our goddamn tankgun, which kills damn near instantly. I want me some of that).
>>
No. 452945 ID: a407a5

Your decision is quick. It's time to go. This lady... a flashbang didn't even phase her for more than a second. You grab your rifle and hoist it into a good carrying position, than turn and start heading back the way you came, motioning for Raphael to stay with you. He follows, making sure to place himself between you and the woman's gunfire. From what you can tell, she follows, trying to find openings in the stone man's defense so she can get at you, but she has no luck. The stone man has a very, large body. Occasionally you hear a gun go off and the sounds of a dying man, but you doubt she really cares about them anymore.

"Just give me the girl! I might consider letting you both go after that!"

Yeah, no to that idea. You'd much rather bring her with you and at least give her a choice than hand her over to the fixers. Crazy bastards.

"Cass. We're getting the fuck out of here. We'll meet you back at the car."

"Gotcha-Die fucker!-I'll get out there as soon as I can."

You make it to the stairwell without any interference, although the fixer behind you keeps following you, and you decide that it would be troublesome trying to go up the stairs with her following you.

"Raphael, give me the girl." He lowers his arms, handing the unconcious girl over to you, then picks his arms up, his head tilted to the side in question. "Why don't you make it difficult for what's her face to follow, yeah?"

You gesture to the walls and ceiling to make your point. His eyes? seem to light up a little brighter, than he makes this gravelly noise from his mouth? and turns to face the woman.

"So! You're finally gonna stop running like scared dogs and- Hey! Hey! What are you do- Whoa!"

You don't get to see whatever Raphael did, but whatever it was, it just brought down the whole ceiling down, along with a fair amount of raw sewage. Gods, you're going to need a shower. Still, you doubt she'll be coming after you anytime soon. You hand the girl back to Raphael, who goes back to cradling her gently and protectively against his arms and chest, then turn to make your way up the stairs. You hear a parting shout through the rubble, and can't help but pause to listen to it.

"Remember me, breakers! Remember me! I will hunt you down! I will kill you! Assualt Section Leader Maria! I will kill y-"

Her little speech is interrupted by you shooting her in the face. 31, bitch. And her clothes are gonna smell like sewage. Fuck her. Then it's up the stairs, which groan miserably under Raphael's new weight but luckily don't give out. You make it to the first floor and peek out the door to discover two breakers, a 3 and a 2, guarding the way you'd come to get here. You could try going up another floor, or just bust your way through them. Either way, you'd best hurry.

>>>Input Command
>>
No. 452948 ID: 886a4d

We need speed, pistol out. Bang Bang. Take them both out by alternating shots in between deaths. Finish them off. Grab any focii. This will be your loot.
>>
No. 452951 ID: d6c330

>Maria
We'll stick with bitch, kthanksbai. Also, I hope respawning in raw sewage gives you a nasty flesh rotting infection.

> two breakers, a 3 and a 2
Time for 5 rounds rapid, then
>>452948
Do this. When they hit 0, announce "You foci or your lives". If they even hesitate, waste them. We can't afford the delay, our lives and the life of the girl depend on speed.
>>
No. 452952 ID: 54c7e5

Or we could take advantage of how we've been dumping XP in will, just command them to drop their foci and get out of our way if they want to live.
>>
No. 452953 ID: 886a4d

We have no idea their will and we can't take the chance. Use it when they have no choice but to submit or die. And hope their will is low enough they automatically choose submit.
>>
No. 452961 ID: a407a5

You shoulder the rifle, slide your pistol out from it's place(you still need a proper holster for this thing) and fire, hitting the first guy in the back of the head. 2.

The second man, however, is already moving by the time you fire, turning and throwing something behind him even as he moves to dodge. You feel a flash of pain in your right shoulder and drop the rifle, throwing yourself to the side as you dodge what you think is a throwing knife. Raphael enters the room just as the other guy gets up from his death, manifesting a baseball bat. The man turns to attack, then his face drops in disbelief as Raphael literally shoulder checks him through the wall and into the next room. The throwing knife guy is already retreating backwards along the path you need to take, hurling another knife your way, which you literally snatch out of the air and drop to your side. Fuck him. You grab hold of the one in your arm and grit your teeth as you rip it out. It seems to have missed anything vital to your arm working, but it hurts a lot.

Raphael maneuvers the girl in his arms a little then bends down, positioning her in such a way that you'd be able to ride in his arms as well, if you wanted to. He turns his head in question, you think he's wondering if you want him to just bulldoze his way through everything, since it doesn't seem like they'd be able to hurt him much with what they have here.

>>>Input Command
>>
No. 452962 ID: 886a4d

Damnit, nothing is easy. So much for getting anything out of this. Time to bluff.

"Toss me your focii or we WILL kill you."

If they don't ya lets bulldoze out of here.
>>
No. 452963 ID: d6c330

Fuck it. Nothing is going right today.

Sigh, yeah, let's just ride the colossus out of here. No loot for us. Shoot anything that gets in your way.

>>452962
Huh. That might work. No way knives and a bat can hurt stone.
>>
No. 452964 ID: d6c330

(Oh, and when we make it back to the car? Don't go strait back to base. Assume you might be followed- can't leave the fucking fixers right to our door).
>>
No. 452965 ID: 886a4d

I think Raphael repaid us giving him that stone.
>>
No. 452967 ID: 4a328b

Bulldoze and gtfo of there. Get Cass and then all of you head to a cafe or something instead of right to base to make sure you aren't being followed. It's also a good idea given we don't actually know anything about the gal we just rescued--she might already belong to another gang or even the fixers--so just buy her some food and see if she's alright after all that junk that went down.
>>
No. 452968 ID: d6c330

>>452965
Oh, hells yes. We'd be dead like twice over if we hadn't given him that rock.
>>
No. 452972 ID: a407a5
File 134721370585.jpg - (31.77KB , 500x334 , v2_file_138980097.jpg )
452972

No time. There's no telling when fixer bitch will find another way around that rubble. You climb into Raphael's arms(weird thought to be having) and then feel yourself get tucked into his body as he hunches over, covering you with as much of his rock-form as possible. Then he aims himself, lowers his head and charges, busting through the doorway into the next room and continuing his charge forward. You hear a small "ting" as something ricochets off of his back, but you pay it no mind, instead preparing yourself to shoot anything that gets in your way. Nothing does, and a few minutes later you find yourself back at the car. Cass is already inside, the car ready to go, and after Raphael drops his form, you head off, telling Cass to avoid heading home for now. Still, you need to get somewhere to rest, so after a good twenty minutes of driving, Cass finds a small motel and get you a room, where you lay the girl down to rest while the rest of you figure out what to do.

"So... did anyone see that coming?"

"Hell no. Fixers weren't THAT organized last I checked. Sure, they were more together than us breakers, but... nothing like that."

"Yeah. It seems like something is changing for them... we need to tell the boss about this."

"But he's out of town on business... I can't imagine we'll be able to get in contact with him."

You sit silently, listening to your two companions. You're mulling things over for yourself, trying to figure out some course of action... besides, you didn't get what you were looking for, some confirmation about Mike. Still, you'd proven the group had done been doing something, and maybe you could get the girl's help after she wakes up. For now...

"Well, either way, we can't stay here long. Fixers that organized probably have an information network or something, so staying anywhere without aid isn't a good idea. Should we call for help, Linda? They're should still be people back at base..."

>>>Input Command
>>
No. 452974 ID: 4a328b

>>452972
Rodriguez has healing, right? Maybe we should call him over to see if the gal's ok. Also, is it safe for Raph to be nearby while she's sleeping? What's the safe distance on this involuntary power thingy?
>>
No. 452976 ID: 4a328b

Also, wonder if the weirdo lady that gave us the gem would be interested in this sort of thing--and we could probably use her as cover too, right?
>>
No. 452978 ID: d6c330

How is the girl? She's still unconscious after the getaway? We should check how badly she's hurt, and if she's in real danger (ie, if she's down to no BP).

We should alert base that the fixers are out in force, at least. They need to know something is up.

Then we either need to lie low, or get back to base.

>>452976
Eh, not necessarily. The in-fighting between gangs isn't what she cares about, remember? Besides, the gem is back home, and we can't talk to her in front of our allies.
>>
No. 452979 ID: 9718f3

Probably just being paranoid, but check Raphael's back for tracking devices. That "ting" could have been some manner of projectile tracker.
>>
No. 452983 ID: 886a4d

We wait for the girl to wake up then explain things to her. If she doesn't wake up within 2-3 hours we head to the hotel.
>>
No. 452989 ID: a407a5

You suddenly remember that Raphael causes nightmares, but as you start to panic Raphael kindly calms you down,

"I'm suppressing it right now. Er, more literally I'm using on the guy next door to us. He's ah... well, he won't wake up with the bedsheets dry." He also checks himself at your suggestion, but doesn't come up with anything like a tracking device. At least, not that he could see.

While you wait, you decide to check on the girl, who is still unconscious but seems to be doing allright. Her number is at 11 right now, so she's definitely safe, but she has some nasty bruises covering her face and body, even under her clothing. You'll have to let Rodriguez take a look at those.

You have Cass call back home. Minutes later she reports that the rest of the group is coming to get you. All you have to do is wait. You silently watch over the girl while Raphael and Cass keep talking about things, the the girl starts to wake up.

"Hm? Where? What?"

The girl's eyes flicker open, and for a moment her eyes focus on you, she frowns for a moment, then her mouth forms a smile.

"An angel... so very kind to those it holds dear, but so very cruel to anyone who threatens them..."

Then the girl wakes up fully and is staring at you.

"Who are you? Why am I here? What happened? What do you want with me? I'm not doing it, no matter what you say!"

>>>Input Command
>>
No. 452991 ID: 886a4d

Calm down. We're not going to force you to do a thing. My name is Linda, this is Cass and Raphael. We are part of group that believes people with our abilities should be free to use them without being forced to participate in 'fixing reality' or killing innocents. Whether you join us or go on your own is entirely up to you. We just want you to give us a chance and maybe meet with our boss.

We were after those breakers for other reasons but I can't condone torture.

We also couldn't leave you at the mercy of those fixers. They kill you if you refuse to work with them. Cass here and a fixer came to recruit me at the same time and the moment I chose to pick Cass he attacked me as well. Hard to believe that was only three days ago.
>>
No. 452992 ID: d6c330

Woah, woah, woah!

I'm Linda, this is Cass, and Raphael. We uh, don't want anything really. We came across you being held prisoner by those jerks, and got you out when the fixers showed up and starting killing everyone.

We don't want anything from you, really. We were only even there because we thought the people who had you had beat up our friend. I don't know what those guys were interested in, but we're mostly about looking out for each other.

...you okay?
>>
No. 452993 ID: 4a328b

Whoa, calm down. I'm Linda; [brief pause to let others introduce themselves, or do it for them]

We weren't after you at all--don't even know who you are, honestly. We went to beat up that gang because they tried to kill one of our friends, and we couldn't just leave you tied up there for the Fixers to kill.

You're free to go whenever you want, but you might want to at least stick around for our healer friend to fix you up.
>>
No. 452994 ID: 60fee2

If she calms down enough, give her a comforting hug. She could probably use one.
>>
No. 452995 ID: d6c330

Oh, yeah, we should also ask her her name. (Even though we already know it from OOC shenanigans, but whatever).
>>
No. 453000 ID: a407a5

"Woah, woah, woah!

I'm Linda, this is Cass," Cass waves a little from her position on the sofa," and Raphael." He smiles at the girl kindly. "We uh, don't want anything really. We came across you being held prisoner by those jerks, and got you out when the fixers showed up and starting killing everyone.

We don't want anything from you, really. We were only even there because we thought the people who had you had beat up our friend. I don't know what those guys were interested in, but we're mostly about looking out for each other.

...you okay?"

The girl stares at you some more, then nods slowly. "Um... I'm Elizabeth... um... your not going to hurt me or anything?"

"No. No we're not. We'll even let you go, if you want us to, but we'd like it if you came back with us, at least until our boss can get a chance to talk with you."

The girl remains silent for awhile, then suddenly her attention is drawn to the side. She stares at the wall, her eyes unyielding in their gaze, then she turns back to you. "You. I... I'm supposed to listen to you. Conner won't like it, but I'm supposed to listen to you and decide, not him. It's up to you to convince me. Then... I don't know."

Wait... what? This girl is... weird. But... it's not like you don't know what's going on in your own group, right? You should be able to get the message across... right? You look to Cass and Raphael for support, but they just shrug. They don't know what's going on either.

Well... here goes nothing. You spend the next 20 minutes going over what your group aims for, and why. Eventually, your allies make it to you, and you spend the car ride doing the same, going over everything that's happened to you and all that entails, while Rodriguez goes over her wounds. By the time you make it back to the base and into the lounge, the girl is mulling over everything you've said to her. You figure it might be best to give her some space, so you and the rest of the group(there are quite a few you recognize from your recollections from the party, but no names come up) retreat to another side of the lobby to go over what you've discovered.

"Seriously, the fixers are getting more organized? That can't be good. We should contact the boss."

"But is it something we really need to interrupt his work for? As long as we lay low till he gets back, it should be fine, right?"

"Not if they come after us... damn, it had to be now, when he was out of town."

"You think they know? About the boss being a breaker I mean? They could have timed it to when he wasn't around..."

"But then they would have attacked here. It would be safer to assume they just happened to hit when he wasn't around."

Everyone is uncertain right now, you included, but with the boss out of town, everyone eventually decides the best course of action is to hole up and keep it on the down low. For now, no one leaves unless they have to for normal work, or school, and no one leaves without at least two people with them. For now, that'll have to do.

Now all that's left to do is decide what should happen with the rest of the day. Elizabeth is calm for right now, although she seems to just be staring at a wall. Cass has taken a seat and is looking a little unhappy, but otherwise fine, although her number is at 4. Raphael seems to be waiting for you, but instead of approaching he's preferring to wait till you come to him. And no loot this time, so there really isn't a need to go see Mac.

Experience Points Gained: 2
>>>Input Command
>>
No. 453002 ID: d6c330

Oh thank goodness, the sales pitch was automated.

>Experience
Up finesse and BP. We need better dodge and accuracy, and more points to work with.

>Raphael
We owe him some thanks. Rocky there saved our butt today. He's more than welcome to consider the stone paid for, we'd be dead without it.

>Cass at 4.
Damn, she took a beating, all right. We should see how she's doing. Probably isn't happy about either the mass slaughter she committed, getting so close to beat, or, naturally, the enemy ramp up.

>Elizabeth
So... how you doing? I guess I told you a lot about us, but didn't really ask you anything about yourself. How'd you end up in that mess anyways? What'd they want from you?
>>
No. 453005 ID: 54c7e5

>>453002
Well, glad I refreshed before posting pretty much the exact same thing.

+1 to all.
>>
No. 453007 ID: 4a328b

Give Liz some space, go see Raph since he looks like he wants to talk, we'll talk to Cass next.

2 points to BP
>>
No. 453013 ID: f6cff9

>>453002
Damn me for having work today and missing all of this action. Anyways I second all of those motions.
>>
No. 453014 ID: c28302

>>453002 +1 to all (slight modification to Liz)

While giving Liz space is a good idea, it probably wouldn't be a bad idea to see if she's hungry (pretty sure she hasn't eaten since we broke her out) and if so scrounge up something for her. I'm not entirely sure whether to leave her be beside that or try to get her to open up...
>>
No. 453016 ID: f6cff9

Getting her some food would be a good idea. Might as well ask her what she wants.
>>
No. 453018 ID: 2b7692

2 points to Finesse I say.

I'm guessing Liz has got an avatar foci. Anyway, I agree with seeing how Cass is. She was on her own for something we decided to check-out. Part of it was bad timing with the fixers, but being outnumbered and alone tends to make people feel abandoned.
>>
No. 453021 ID: a407a5

You approach Raphael first, getting ready to give your thanks for the assist this time, instead, Raphael beats you to the punch.

"Hey... uh... I talked a little with Cass on the drive over here, and she said to leave it up to you but... well... uh... I was wondering if I could join your little group... you know... permanently... I'm not really part of any group here, cause I tend to freak people out, and I kinda wanted to hook up with you guys... just cause I could. You don't have to answer now, just... think about it, okay?"

"Uh... sure. I'll think about it. Anyway, I wanted to thank you, for helping me out. If you hadn't been around I would have been dead a couple of times back there. So you can consider your debt payed for that rock."

"Oh? Ah! Yeah, alright. Anyway, I'll catch you later." His piece done, Raphael heads back for the elevators, probably to head down to his floor so he can get some rest. Your next stop is Cass, who isn't showing any signs of her embarrassment anymore. She glances up at you as you arrive, and offers you a half-hearted wave before going back to staring at nothing.

"How you feeling, Cass?"

"Like... shit, Linda. Those fixers... they were like me. Not really like me, but... they acted like me. Kill everything. Except for the normals... Linda, I killed a normal today. Didn't even realize it till after it happened. Hell, didn't even faze me when I did realize it. Just thought, 'hey, boss'll be unhappy about that' and kept going. It was... shit... Linda, I don't know. I really... I just don't know what to do anymore. I feel like every time a fight starts up, my grip on reality slips just a little bit. If it had been a few days ago, I know I could have stopped myself before I killed the normal. I know it... but... but..."

Cass is close to tears. You can see her shoulders starting to shake and her breathing is getting ragged. You're not sure how much help you can be, but... you've got to try.

>>>Input Command
>>
No. 453022 ID: 886a4d

Nothing to do but hug the woman. Tell her you'll be there for her. That you will help her get better and be there to stop her when she can't stop herself. Your sorry you left her on her own. If you had any inkling that this would have gone down you would have insisted they stay together.
>>
No. 453027 ID: f6cff9

>>453022
Yeah we can only really do that. Now I feel kinda sad that we wasn't there for her. This really sucks
>>
No. 453030 ID: d6c330

Voting on point distribution still ongoing, I guess?

>Horsie / Rocky joins the party!
We'll have to send him down to Mac for a comm later.

>Cass
Can't think of a better way to handle it than this.
>>453022
We don't know how, but we'll find a way to help you hold on to yourself.

(How the hell does she distinguish without break sight anyways?)

Assuming we get her calmed down, and we still get the chance to talk to her later...
(Obviously we can't cut and run if Cass needs us. If we have to hang out all night, that's what we do).
>Liz
Don't push her, but we should ask her about herself. What happened to her? ...does she ave anyone she needs to call or anything? (She is a kid, and we don't know how long she was imprisoned). Show basic human concern and friendliness, see what she offers up (I'd kind of like to hear her own explanation of her abilities, if she feels like it).
>>
No. 453031 ID: 4a328b

You hug that woman right now Linda. Tell her it'll be ok, even if you aren't sure, 'cause I think she needs to hear that now.
>>
No. 453041 ID: a407a5
File 134722753373.jpg - (78.09KB , 500x313 , wallpaper-569152_large.jpg )
453041

Experience Points Allocated
Finesse Increased
BP Increased


You sit down next to Cass and wrap your arms around her in a hug. "I'm sorry Cass. I'm sorry. If I'd have known this would have happened... I shouldn't have left you on your own like that... I'm sorry..."

Cass finally breaks down completely tears flowing freely as she cries into your chest. You stay silent after that, mimicking what your mother used to do for you and simply hold Cass in a hug, one hand stroking her hair softly. Minutes pass by like this, with the occasional person walking in only to turn right back around and disappear again. After a good ten minutes, Cass is silent again, then she pulls herself away and stands.

"I... I need to go think... Thanks for that... just... don't tell anyone I'm going soft, alright? I'll still kick their ass."

Cass gives you a wave as she heads off towards her room, leaving you alone with Elizabeth. You're feeling a bit depressed from that last thing with Cass, but you shake away the feeling and go over to try talking to the younger girl.

"She is conflicted. A warrior's soul in a woman's body..." The words catch you by surprise, but Elizabeth doesn't seem to notice. If anything, when she does turn her gaze on you, you get the feeling she is seeing far more than just you. Like she's seeing something far greater than you. "Ah! The Angel! Am I going to be here long? Cause the orphanage will want to know where I am. And I'm kinda hungry..."

>>>Input Command
>>
No. 453042 ID: 886a4d

The problem is getting the warrior to realize when to stop.

Lets get her some food and ask her where she lives, does she like it there and does she have many friends. Also ask what did those men want with her. It might not be safe to bring her back if she is important to them since they were part of a larger group.
>>
No. 453045 ID: 4a328b

Ask what she wants to eat, then flag someone down and ask if they can go on a food run for ya--and to remember to go out in a pack.

If she knows the number she can call the orphanage, but...well, it might not be safe to go back there again. I mean, she doesn't happen to have breaker protectors there or anything, does she? Otherwise it seems like it'd be too easy for some other group to swoop in and kidnap her all over again... [idea it's probably too early to put forward to the kid: adoption]
>>
No. 453046 ID: d6c330

The problem isn't just that it's a warrior's soul- its a berserker. A warrior that does not listen to reason, or to the heart.

(We're the Angel? An interesting archetype for someone forced into the role of a sniper. Do our limited attempts at mercy and human kindness stand out so much?)

Not sure how safe the orphanage is right now, you were already snatched once, right? And now a much more aggressive group knows about you...

Take her to the cafeteria, get her fed, and hang with her. See if you can get her to tell you about herself at all.
>>
No. 453048 ID: 4a328b

I wonder if she forgot our name already or if she's just being mystical~

Might as well remind her of our name just in case though xD
>>
No. 453051 ID: a407a5
File 134723016437.jpg - (96.78KB , 750x600 , overpowered_motivational_by_ultimaweapon13-d52gnoj.jpg )
453051

"Well... I'm not really sure the orphanage is safe for you anymore. For now, let's just get you something to eat, alright?"

You take her down to the cafeteria area and let her eat to her hearts content. It's there you find out quite a bit about her. She's 17, and apparently has lived at the same orphanage for most of her life. Her left eye is made of glass, and as far as you can tell, she got it after someone shot her in the eye and she somehow survived. The glass eye also serves as her foci, but other than that you're not sure about anything else. She focuses mostly on her food while your downstairs.

Upon returning to the lounge, she goes back to being somewhat out of it, and you don't get much more out of her, except that she wants to "stay next to the Angel. The Angel is supposed to guard me", whatever that means. Still, it seems best to keep her with you for now. You spend the rest of the day getting some or your normal work done, and at about dinner time the group gathers together again as news reaches them that the Boss is coming back early. Apparently, the movement of the fixers hadn't gone unnoticed...
>>
No. 453052 ID: 60fee2

We are going to have to adopt her. I suspect must Bureaucratic Reality Breaking in our future.
>>
No. 453054 ID: d6c330

>>453052
She's 17. She gets kicked out of the system in a year, anyways. But yeah, we could always fudge some paperwork to work the bureaucracy into being okay with her being here.
>>
No. 453075 ID: a15b39

>>453051
Wait... what the heck does that pic have to do with the post, unless its a portent or something
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