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File 131939122389.jpg - (146.23KB , 800x600 , splash.jpg )
360250 No. 360250 ID: 742815

If you are in blind darkness with no place to rest your hands, look to the east again and the shimmering hearths of the grass people will guide you home.

If you are home and in tears, do not despair in defeat. Embrace your loved ones and arm your children.


-From the final peepings of the Prophet Jerem.
Expand all images
>>
No. 360251 ID: 742815
File 131939124825.jpg - (326.52KB , 800x600 , 1.jpg )
360251

Irol wakes up. He is dizzy and nauseous. This is his home. The last night and day are a blur.
>>
No. 360254 ID: c7b6c2

Peep for help!
>>
No. 360255 ID: e9da18

Better completely shed those clothes and assess the damage. That blood don't look good!
>>
No. 360256 ID: 8fc114

One thing is sure. That was one hell of a party.
>>
No. 360257 ID: 35e1a0

apply pressure to gut to slow bleeding.
>>
No. 360258 ID: acc41e

Looks like you're peeped, better recover enough to peep for something you can use to peep whoever did this up!
>>
No. 360262 ID: b79855

Is that your hat? Put the hat on.

Look around for what the fuck.
>>
No. 360267 ID: 742815
File 131939270281.jpg - (304.37KB , 800x600 , 2.jpg )
360267

Irol peeps, but there is no response.
>>
No. 360269 ID: 742815
File 131939279630.jpg - (273.62KB , 800x600 , 3.jpg )
360269

>apply pressure to gut to slow bleeding.

The thick mud that Irol was lying in seemed to have prevented the wound from bleeding excessively while he was asleep. It has scabbed over, but the scab looks fragile. He has better be careful.
>>
No. 360270 ID: 742815
File 131939291260.jpg - (301.96KB , 800x600 , 4.jpg )
360270

Irol is terrified. Irol does not know what has happened to his home or who did this.

Irol can see an OLD BARN, the HILL TEMPLE, the WINDMILL, and DISTANT HOUSES. His own house is rubbled, and his family is nowhere to be seen.
>>
No. 360277 ID: 0d7a83

>>360270
If something like this happened where would your family be more likely to head? I'm guessing the distant houses, unless the temple is your classic big old sturdy building that makes a good shelter.
>>
No. 360282 ID: 0d7a83

>>360277
Hey wait are those cellar doors? You should check for them there.
>>
No. 360292 ID: 35bcde

>>360270
Check the cellar.
>>
No. 360293 ID: 742815
File 131939664838.jpg - (156.71KB , 800x600 , brokenlock.jpg )
360293

>>360282
Irol goes to the cellar. The lock on the cellar door has been broken.
>>
No. 360295 ID: 742815
File 131939676521.jpg - (239.59KB , 800x600 , 5.jpg )
360295

Irol does not like being in here.

There is a musky smell, along with the smell of mud. There is a PRETTY DRESS on the floor, along with SANDALS. There are FARMING TOOLS, a BOOK, and various storage containers.

Irol is very uneasy in this cellar. He feels like he is not alone, but he sees no one else.
>>
No. 360297 ID: 0d095c

Take up thine axe! Inspect the cupboard and barrel.
>>
No. 360298 ID: 383006

Grab the axe and scope the place out a little. Check the cabinet for sure. If you don't hear/see anything, then check the little box and the barrel and then read the book
>>
No. 360299 ID: 35e1a0

equip scythe.
open cabinet.
then check barrel if cabinet is empty.
>>
No. 360300 ID: c7b6c2

>>360295
Isn't that SUCH a pretty dress? Don't you want to wear it?
>>
No. 360301 ID: 35bcde

>>360295
Grab the AXE. Push the CHEST off of the top of the dresser. Take BOOK.

Also peep that you're not going to hurt her, you're not one of them. Whoever THEM is.
>>
No. 360305 ID: e9da18

Wear the dress. Be the peep.
>>
No. 360308 ID: 742815
File 131939790105.jpg - (230.58KB , 800x600 , 6.jpg )
360308

Irol peeps again. A girl inside of the cabinet peeps! She is frightened by the sound of Irol pushing the chest off of the cabinet.

Irol tells her that she is safe. She has locked herself in the cabinet.

Irol is careful not to reopen his wound, but is successful. The chestlet is LOCKED. Irol also takes the BOOK, which is also LOCKED shut.
>>
No. 360309 ID: 35e1a0

knock on one of the doors and tell her to go to that side. then use axe on the other door to get it open.
>>
No. 360312 ID: b79855

Check containers for keys
>>
No. 360313 ID: 35bcde

>>360308
If she was previously locked in, then this.
>>360309
If she locked in response to us, then leave. We don't need to terrify her further.


Also, if we free her, then hand her the dress before you look in.
>>
No. 360315 ID: 383006

Take the chestlet too, just to be clear.

And check the barrel.

Yeah, ask her if she's OK and all that stuff. Is she stuck in there? IF so, do the smart plan up there. If not, we can leave her and not scare her.
>>
No. 360317 ID: 742815
File 131940024133.jpg - (172.98KB , 800x600 , 7.jpg )
360317

>>360309
Irol knocks on the door, and another peep sounds from inside. He tells her that he will get her out.

The girl wants to know where Wailahn is. Her big sister Wailahn. Where is her Wailahn? She was just here, she says. Wailahn told her to hide in the cupboard, and she screamed all night. Is Wailahn OK?

Irol can not answer. Irol feels sick and sad, because he thinks that that may have been Wailahn's dress. Irol does not say that out loud.

Irol uses his adorable bird arms to break open the door after instructing the girl to move aside. Irol peeps from the might of his blows.
>>
No. 360318 ID: 742815
File 131940035579.jpg - (168.86KB , 800x600 , tinybird.jpg )
360318

There is a TINY BIRD inside of the cabinet. She is shaking violently and crying. She is also wearing a PRETTY DRESS.

Tiny Bird looks up at Irol, smiling momentarily. "Irol! You saved me!"

Irol is embarrassed. He has seen her before, but he does not remember her name.
>>
No. 360319 ID: c04c0d

We probably should have hid the bloody dress before letting her out.
>>
No. 360320 ID: a2fa74

>>360318
Tell her you got hit in the head and can't remember her name. Or anything in past two days.
>>
No. 360325 ID: 491191

psst. Irol. I think her name is Manny.
>>
No. 360327 ID: 35e1a0

hugs.
>>
No. 360329 ID: 742815
File 131940271523.jpg - (150.33KB , 800x600 , 9.jpg )
360329

>>360320
Uh, yeah, Irol does not remember much recently due to a head injury.

Tinybird smiles, "It's ok!" She introduces herself as Ik. Ik says that Irol may help himself to what he finds as a reward for saving her, however she requests that she be given WAILAHN'S DIARY.
>>
No. 360330 ID: 742815
File 131940280749.jpg - (242.77KB , 800x600 , 10.jpg )
360330

Irol gives her WAILAHN'S DIARY, but she is then distracted by the dress on the floor. Ik collapses before the dress and begins to sob.

Irol is not sure if this is a good time to hug Ik or not. Irol is also curious as to what is inside of the chestlet. It seems to jungle and rattle.
>>
No. 360334 ID: 35bcde

>>360318
Tell her to stay in there for a moment. Hide the dress.
>>
No. 360335 ID: 35e1a0

yes, hug now. say that since she isn't here then she must of took the dress off for some reason. we will find her somewhere.
>>
No. 360336 ID: 383006

Peep her on the shoulder if you don't think a hug is appropriate. Yeah, pop open the chest and see what's in it. Also check the barrel. I need to know what is in the barrel.
>>
No. 360339 ID: 0d7a83

>>360330
Activate HugTech lvl 3: Big Ol' Hug.
>>
No. 360340 ID: 35bcde

>>360335
This is a cruel false hope. No. Leave her to her grief and axe open the chest.

Hope the corpse of the sister isn't in the barrel.
>>
No. 360351 ID: 742815
File 131940522928.jpg - (297.83KB , 800x600 , 11.jpg )
360351

Irol hugs Ik tightly. Ik is trembling still, but it seems to lessen somewhat as she is hugged.

>>360335
Irol will not lie to Ik, but nor does he have the courage to tell her what likely happened. Irol remains silent.

Paused until later, maybe tomorrow. Soon anyway.

NEXT TIME ON PEEP QUEST:
Opening shit
>>
No. 360377 ID: 383006

Don't forget to check the barrel
>>
No. 360471 ID: dc4a44

Hug check.
hmm.. read note?

In all seriousness though. pocket chest, go outside.
>>
No. 360561 ID: bde240

axe open everything.
>>
No. 360572 ID: e0e619

Open chest, procure scythe, go outside.
>>
No. 360642 ID: 742815
File 131947733315.jpg - (288.78KB , 800x600 , 12.jpg )
360642

>>360561
Irol carefully opens each container.
>>
No. 360645 ID: 742815
File 131947770060.jpg - (220.78KB , 800x600 , shrooms.jpg )
360645

>>360572
Irol opens the chest AND the barrel, but he can only carry one of those farming tools around.

The barrel is full of PYUNZIN MUSHROOMS, a delicious ingredient found only in this small region. It is somewhat uncommon, but a day's search will return a basketful. Ik explains that she and Wailahn had been collecting them since their parents passed from the previous year's flu.

The CHESTLET contains 48 BREKS, the currency of the upper east. Ik says that that is the family savings, but there is no one left to have it but her. She wants Irol to have it.

INVENTORY ACCRUED. Irol can now recite and elaborate his inventory on command.
>>
No. 360649 ID: 6d294f

get mashrams and monies. The axe is the best implement to carry.

I guess you should check out the rest of the house, and ask Ik what she plans to do and if she remembers hearing anything important about why the town might have been attacked.
>>
No. 360654 ID: 742815
File 131948193457.jpg - (271.55KB , 800x600 , 13.jpg )
360654

Ik says that she and Wailahn had been living in the top story of the family barn, which now appears to be destroyed. Wailahn took everything of value (including Ik!) into the cellar and locked it shut.

Ik does not know anything about the attackers, but she thinks that something might be in Wailahn's diary. Wailahn was in love with a merchant man who talked about burning villages in his travels.

Irol is worried about his family. Irol wishes to cry, but he does not want the girl to see him crying.

The HILL TEMPLE, the WINDMILL, and the DISTANT HOUSES remain unexplored.

Ik is following Irol.
>>
No. 360655 ID: bde240

put the money back into the chestlet and give the money back to her- it's her right, and it's not like she needs it any less than he does.

grab a few handful of mushrooms if you can carry it around- you might need the food- or be able to score a few breks with 'em the next time you reach civilization. it's not like you'll be living here anymore.

if there's nothing else, go to the windmill. there's probably some lootables there.

I'm thinking a temple would be where survivors would be the likeliest to be holed up in so that comes last.
>>
No. 360667 ID: 35bcde

>>360654
Windmill. Temple sounds... Fulla corpses.
>>
No. 360668 ID: e55966

investigate distant houses
>>
No. 360672 ID: 22409c

Windmill might have foods. Let's check there first and then check the distant houses. Also, did you rifle through the dress to see if the diary key is in it? If not we might want to pop it open anyway and let Ik read it. I mean, we aren't going to, but there might be infos we need in there.
>>
No. 360674 ID: e3f578

>>360654
Irol, are you the head of your family or like what role is it? An uncle, a dad, a brother, a son?
Ask Ik your families relation to her and her sister since your head is fuzzy and trying to remember things. Just neighbor, landlord or decent friends?

Distant houses are important for survivors.
>>
No. 360677 ID: 1854db

Windmill.
>>
No. 360690 ID: 4b0207

>>360654
which area is most likely to have bandages? Some of the things Irol has done could have easily agitated his stomach wound (any point he raised his arms over his head. The chopping open of locked things, etc ) , though the fact that he can walk around without being in birdie agony implies it isn't that serious.

Overall, The Distant Houses seem like the best idea. The temple and windmill are obvious landmarks, and any trouble may have wound its way there.
>>
No. 360705 ID: 742815
File 131949428877.jpg - (275.30KB , 800x600 , 14.jpg )
360705

>rifle through the dress to see if the diary key is in it

Irol searches the blood-soaked PRETTY DRESS, peeping triumphantly as he finds an UNUSUALLY SMALL KEY hidden in the folds. He also grabs some PYUNZIN MUSHROOMS.
>>
No. 360709 ID: 742815
File 131949467460.jpg - (223.01KB , 800x600 , 15.jpg )
360709

>put the money back into the chestlet and give the money back to her

Irol has long since converted the chest into toothpicks. Since he has no teeth, discarded the toothpicks. On the way to the WINDMILL, Irol attempts to give the money back to Ik, but she again refuses.

Irol decides that he will simply buy Ik whatever she needs as long as she is following him.

>>360674
Irol is the only child of his family. He lived with his mother, father, and grandmother, who is one of the elders of the village. He has worked for his family since he was a child. His family's business was the manufacture of paper from the KURL REED.

Irol gives Ik the key, and she thanks him profusely. Ik opens WAILAHN'S DIARY. Ik says that she can not read.
>>
No. 360715 ID: 1854db

Can you? Look around and behind the crates then go up.
>>
No. 360725 ID: e3f578

Go fucking crazy on that wooden inventory. "MUST. CHOP. WOOOOO-OOOOD."
then stop to read the diary aloud. skip to the most recent and then relevant excerpts.

maybe climb ladder, express disappointment you can't take more of your rage and sorrow on it with an axe because it's too useful
>>
No. 360728 ID: 383006

Let's see if the boxes are actually labled or if we can discern their contents first. Also, let's check the upstairs to make sure we're alone before we start making noise and breaking things. Also, we should close the door.
>>
No. 360981 ID: b79855

Don't risk injury by chopping everything. Examine things, then climb ladder.
>>
No. 360984 ID: bde240

axe.
>>
No. 360985 ID: bde240

open.
>>
No. 360986 ID: bde240

EVERYTHING.
>>
No. 361021 ID: 7b3e82

Open all the things!
>>
No. 361106 ID: dc4a44

explore distant houses
>>
No. 361296 ID: 742815
File 131966716852.jpg - (264.82KB , 800x600 , 16.jpg )
361296

>>360728
>>360981
Irol considers these good ideas for the time being. He is still not sure if he is alone in this windmill, and his wound has begun to hurt after all of the chopping.

Before exploring the rest of the mill, Irol takes a look at the containers. The barrels appear to contain FLOUR, and the laydown box is labeled "BAGS". Irol assumes that the bags are used to carry flour. There is also a stack of HAY BALES.
>>
No. 361336 ID: 1854db

Get a bag so we can carry more stuff. Then I guess we go up.
>>
No. 361341 ID: 4b0207

>>361336
>>360728
>>360715
The only way up is a ladder. climbing a ladder is one of those things people with abdominal wounds should not do.

Perhaps Ik could take a peep up top instead?
>>
No. 361704 ID: 742815
File 131982373285.jpg - (214.61KB , 800x600 , 17.jpg )
361704

Sorry for the wait. Periodic IRL things.

You are now in control of IK until further notice!

Ik climbs up the sturdy ladder. It looks dark up there. Meanwhile, Irol snags a bag and throws those PYUNZIN MUSHROOMS in it.
>>
No. 361705 ID: 742815
File 131982382804.jpg - (139.91KB , 800x600 , 18.jpg )
361705

It is very dark up here, and Ik is scared! She is not half as afraid of the dark as she is the ODD-LOOKING MAN looking at her with glowing, yellow eyes.
>>
No. 361706 ID: 383006

are there any windows up here? Actually go immediately tell Irol what you found first. If you pull off the gag, do you think anyone would be able to hear him scream? ALSO READ DIARY. maybe there is something about what this creature might be.
>>
No. 361707 ID: e3f578

Ahh it's a trap
Get Irol up here quick
Tell the catman we'll help him as soon as the obvious trap is revealed
>>
No. 361722 ID: 35bcde

Get Irol. Have him undo the face cloth but not the bindings.

(cautious racism hoooo)
>>
No. 361770 ID: 476456

Maybe it'd be a good idea for you guys to keep your voices down.
>>
No. 361806 ID: 742815
File 131984027371.jpg - (411.83KB , 800x600 , 21.jpg )
361806

>>361706
Ik calls for Irol, who begins his careful ascent of the ladder. In the meantime, she opens the diary.

Ik does not know what any of it means. Wailahn never taught her to read.
>>
No. 361808 ID: 742815
File 131984035161.jpg - (170.03KB , 800x600 , 19.jpg )
361808

Irol arrives, also startled by the bound man on the chair. He has his axe, but has removed his hat.
>>
No. 361812 ID: 742815
File 131984051761.jpg - (122.38KB , 800x600 , 20.jpg )
361812

As soon as the gag is removed, the ODD-LOOKING MAN begins to shout angrily. Neither Irol nor Ik can understand what he says.

Ik recoils. She recognizes the voice, and tells Irol.

Ik feels fear.

This was a voice that she heard the previous night in the cellar while Wailahn was screaming.

Ik feels hatred.
>>
No. 361820 ID: 383006

Get Irol to rough him up some and tell him you recognize the voice. This dude needs to understand that he needs to be more cooperative.
>>
No. 361826 ID: 1854db

>>361812
Put the gag back on and let's go back down to check out more of the place. This asshole was captured by someone; let's find that someone before we dispense any justice.
>>
No. 361838 ID: 35e1a0

rough him up a bit, tell him you know what he did, so he better talk, you may start AXEING his fingers about it.
>>
No. 361857 ID: 35bcde

>>361838
No. No torture, especially when we don't share a language. Send Ik out of the room, empty your sack of stuff, put the sack over his body and head then plant the axe in his neck. It will be far less psychologically traumatizing if you don't have to look him in the face while killing him.

Chances are this is a racist rapist murderer who killed everyone you know except Ik. Also, his shouting may attract attention.

Then get a new sack that isn't bloodstained.
>>
No. 361881 ID: 2f2658

>>361812

Can you recognize the language at all? Does its sound similar to any other language?

Regardless, put the gag back in.
>>
No. 362069 ID: 13ed99

kill him, Ik. kill him dead.
>>
No. 362218 ID: 8c0848

If he's a rapist murder who killed everyone in the village, who tied him up? This is a MYSTERY. Don't kill him just yet until something proves he did rape-murder everyone, then axe him in the head.
>>
No. 362555 ID: 742815
File 132003778070.jpg - (172.12KB , 800x600 , 22.jpg )
362555

Irol gives the ODD-LOOKING MAN a talking to with his axe handle.

Ik greatly enjoys seeing the man beaten.
>>
No. 362559 ID: 742815
File 132003792359.jpg - (113.34KB , 800x600 , u mad.jpg )
362559

Once Irol is finished, the tied man appears relatively unphased.

The man looks at Ik now with a big smile on his face. Ik's color and plumage are distinctively similar to those of the other members of her family, including Wailahn.
>>
No. 362561 ID: db03a4

>>362559
use the sharp part of the axe on him
>>
No. 362562 ID: 1854db

Gag him. Let's find whoever tied him up.

Don't become a murderer.
>>
No. 362564 ID: b6edd6

When your bound prisoner suddenly looks smug, you take a step back and glance behind you, just to be sure.
>>
No. 362588 ID: 13ed99

oh oh work on your decapitation skills. I bet you can't do it with one swing.
>>
No. 362591 ID: 35e1a0

leave him to rot. tell ik that starving to death is better then a quick death for him.
>>
No. 362601 ID: 35bcde

>>362559
Send Ik out of the room, empty your sack of stuff, put the sack over his body and head then plant the axe in his neck.

This is very clearly a racist rapist murderer who killed everyone you know except Ik. Also, his shouting may attract attention.

Then get a new sack that isn't bloodstained.
>>
No. 362666 ID: 607593

don't be ridiculous. no beheading! a quick and painful death here would be a mercy.

gag him again and look around the village more. you might be able to find someone that can talk to him. if you can, interrogate him, using "persuasion" as necessary.
refer to this list of questions, should you find a translator:
who is he?
what is he?
how many more of your kind are there around?
when did his kind leave?
how many were there?
what direction were they heading?
what do they want?
who is their leader?

otherwise, push him and his chair down the ladder, leaving him to fend for himself.
>>
No. 362994 ID: f495b5

>>362601
We can't even talk to him. Kill him.
>>
No. 362997 ID: 35e1a0

leave him to die slowly.
>>
No. 362999 ID: 8c0848

Hack his toes off. He probably won't bleed to death and it will prevent any of his obviously evil friends from rescuing him easily. He'll be a burden if he can't walk.
>>
No. 363003 ID: 35bcde

>>362999
Aaaand they'll know we exist.
>>362591 >>362997
Aaand he'll escape and come after us.

>>362997
>>
No. 363005 ID: c04c0d

Someone has to have left him tied up here. We need to find out who and why before we start on brutal revenge.
>>
No. 363006 ID: 476456

Tie him up better.
>>
No. 363007 ID: 35bcde

>>362559
If you're not going to kill him, break his elbows and ankles.
>>
No. 363009 ID: 1854db

Guys guys.

You're arguing over two options: 1)Leave him here and just skip town. 2)Kill him without finding out who tied him up first. The first option leaves a chance for him to escape. The second option could get us in trouble with what is most likely a powerful ally.

I've already voted for a third option, which is to just leave him here for now and explore some more to find whoever tied this guy up. We can always come back later to kill him.
>>
No. 363010 ID: 9f54d0

be very cautious he looks scary as fuck
>>
No. 363031 ID: 742815
File 132018063193.jpg - (314.12KB , 800x600 , 23.jpg )
363031

You are now controlling Irol again.

>>363009
Irol re-gags the bound man and tells Ik to come back down the ladder with him and away from the windmill.

Ik says that she wants to kill the bound man. Irol explains that someone may already have had plans for him, and it means that there are probably other survivors. Irol further explains that whoever tied him up probably has him under control, and that they can go back to punish him later if they find out who did it.

Ik is angry at Irol but keeps following him.

The HILL TEMPLE and the DISTANT HUTS are yet unexplored.
>>
No. 363039 ID: 1854db

Hill temple.
>>
No. 363101 ID: d34090

Ik be a haaard bitch. HILL TEMPLE lets.
>>
No. 363116 ID: 742815
File 132019509629.jpg - (374.16KB , 800x600 , 24.jpg )
363116

Irol and Ik go to the HILL TEMPLE, which resides in the hill directly below the WINDMILL. The mill is not accessible from the hill temple.

It is uncomfortable for both of them, and Ik feels close to vomiting.

Irol is more worried about his family than before.
>>
No. 363120 ID: d34090

You should probably tell Ik to wait outside while you inspect everyhting and look for anyone you recognize. Maybne tell her it's super important for somebody to stand guard outside the door (also this is super important) tell her to come get you immediately if she shees anything
>>
No. 363129 ID: 1854db

>>363116
There's nothing for us here. Briefly check behind the altar to see if anyone's hiding back there, then let's move on to the distant houses.

What's the relevance of the word Lomari?
>>
No. 363136 ID: 607593

>>363116
ponder meaning of the scratchings on the wall.

do you know of any compartments or cabinets or anything like that the priests would know about but not tell anyone about? i.e.: somewhere to safeguard religious artifacts or possibly more journals? I hope those scribblings on the walls weren't the only messages they left behind.
>>
No. 363149 ID: 742815
File 132020144247.jpg - (85.73KB , 800x600 , 25.jpg )
363149

"Lomari" means nothing to either of the peeps.

Irol checks behind the altar while Ik keeps watch. The only things in the cabinet behind are a WOODEN TALUN-MEN NECKLACE and a transcript of the GOSPEL OF JEREM.
>>
No. 363151 ID: 383006

Please explain what these things are. Especially if the amulet signifies anything for people wearing it or if these are things it would be useful to take.
>>
No. 363160 ID: 607593

>>363149
take both. wear the necklace. gain divine blessing.

if this is all you can find, swipe them and leave. look for more survivors.
>>
No. 363167 ID: f62ed3

>>363149
Examine the peeping of the good brother Jerem.
>>
No. 363171 ID: 476456

Check if those wounds are self inflicted
>>
No. 363233 ID: f78d49

does that amulet mean anything to either of you? if so, the more religious one of you should wear it.

stash the book; it'll make good reading material in case you get bored. oh, and flip through the pages in case there's something in it.

next up: examine the bodies.
>>
No. 363262 ID: 742815
File 132026943756.jpg - (379.72KB , 800x600 , 26.jpg )
363262

The temple is an important part of daily life in the village. Both Ik and Irol are deeply religious. The TALUN-MEN is the symbol of Talun, the one true god. Variants are found ubiquitously in the east.

Irol decides to give the necklace to Ik due to her recent distress. Ik is still angry at Irol.

>>363167
Jerem says Look to the poor for the face of a legion. It is not them but they will not let you forget.
>>
No. 363263 ID: 742815
File 132026962333.jpg - (318.23KB , 800x600 , wounds.jpg )
363263

>examine the bodies, wounds

Irol examines each of the bodies with great distaste. He is no surgeon, but he can tell that none of the wounds are self-inflicted.

The shaman looks to have been shot twice in the chest. The arrows are broken, and the blood is in trails.

The young altar steward was cut cleanly through the neck with a large blade, probably in one stroke.

The shamaness was cleaved multiple times in the back.

Irol would prefer not to take anything from the corpses.
>>
No. 363265 ID: 35e1a0

say a quick prayer at the alter.
>>
No. 363266 ID: db03a4

go back to cat and bury axe in his head
>>
No. 363270 ID: 35e1a0

>>363266
not until we are about to leave town and have yet to find any clues.
>>
No. 363288 ID: f78d49

>>363265

this. and then I guess you'll be off to the distant houses.
>>
No. 363293 ID: 383006

The houses then.
>>
No. 363294 ID: 383006

Oh and explain that you're only keeping that guy alive so you can get revenge on all of his people for what they did. If you just kill him, more of them may get away.
>>
No. 363591 ID: 742815
File 132042886656.jpg - (171.77KB , 800x600 , 27.jpg )
363591

"HEY, WHO'S IN HERE? Hands where I can see 'em!"

Old Man Lopsan, the mill owner, comes through the entrance hall of the Hill Temple.

"Oh, Irol! Little Ik! I thought that I heard noise down here. Thank GOD you two are alright."

Irol and Ik are shaken in their skin, but relieved to see him.
>>
No. 363593 ID: 1854db

>>363591
Ask him if he put the captive up there. Tell him that Ik wants him dead.
>>
No. 363595 ID: e3f578

>>363591
"I'm not completely alright, have a BIGASS wound in my stomach. I woke up with it in front of my destroyed house, whatever the hell happened last night. Honestly surprised it hasn't opened up by now and bled me out."
>>
No. 363621 ID: a2fa74

>>363591
Tell him you found the captive in the windmill, and Ik says he's the one that did something to Wailahn.

Explain she wants him dead, but you'd like to make him show you where he left Wailahn first.
>>
No. 364880 ID: 742815
File 132095954721.jpg - (211.25KB , 800x600 , 28.jpg )
364880

>>363595
Lopsan looks at Irol's wound and tells him that it is probably not life-threatening, but he thinks that it would be wise to put alcohol on it.

>>363621
Lopsan is alarmed by Ik's anger, but understands when Irol and Ik compete to describe what they saw in the barn cellar.

Lopsan is well acquainted with Ik and Wailahn because they provided each other with subsistence resources. He was greatly saddened when Ik and Wailahn's parents died in the flu.

Back at the MILLSTONE, Lopsan threatens the prisoner to tell him what he can about Wailahn. He points to Ik to indicate Wailahn.

The prisoner barely understands. He replies: "Prandakun je, nat verdje lapurta." His voice sounds dry and thirsty.

Losan strikes the prisoner, and the prisoner begins to laugh, even with his constricted breathing. "Lapurta!" he repeats. He only repeats this word when Lopsan tries to persuade him.

Finally, the prisoner says, "Lapurta. Slave." He apparently knows at least one word of Irol's language.
>>
No. 364882 ID: 62a454

beat some more language out of him
>>
No. 364885 ID: 2d2fb8

beating him probably won't make him talk more
>>
No. 364889 ID: 4d775c

>>364880
Irol, how much of an actor do you think you can be?

get done next to him, and point in his face. wisper "lapurta".

then hit him with something and leave.
>>
No. 364905 ID: 1854db

You should try to find out where they took her. Afterwards, let Lopsan decide if the prisoner dies or not.
>>
No. 364924 ID: 13d0dc

wait, sorry, you cant pronounce the letter P, can you...
>>
No. 364925 ID: e3f578

>>364880
Lapurta might be a place where they sell slaves rather then the word means slave. We'd need a really bigass map to determine that. But it probably just means slave.

Uggggh, this fucking language barrier. We'd need a translator for this guy to be of any real use to us. But I don't see us coming across one without heading to a city with a lot of mixed culture. Maaaybe if we find a merchant that has to travel a lot between these cultures. Wailen's boyfriend! If we find him, we might be able to translate! To the Distant Huts or Ik's house for more clues on where to find him, or just ask Ik his name.
>>
No. 365236 ID: 9c8d4f

bring him some water. refuse to be like him and more importantly, refuse to act in an easily predictable manner.
>>
No. 365319 ID: 8bc8bf

I think the cat is saying that the survivors were taken as slaves.
>>
No. 365617 ID: 742815
File 132130813786.jpg - (193.11KB , 800x600 , 29.jpg )
365617

>>364882
>>364885
The prisoner does not speak Irol's language. Further beatings will only worsen his condition and possibly kill him.

>>364905
>>364925
>>365236
Irol decides to continue to search the town.

"Good idea. I don't want t'go too far from this guy. You two go look for survivors and see if you can find out anything about the attackers."

Irol asks Ik what Wailahn's boyfriend's name was. Ik does not answer, but interrupts by asking Lopsan if he will kill the prisoner.

Lopsan says that he will not kill him until he feels necessary. Ik is angry again.

Irol asks about Wailahn's boyfriend once more, and Ik replies, "Donwar. His name is Donwar. He is an orange broad-beak man and he plays the dan nguyet."
>>
No. 365618 ID: 742815
File 132130825497.jpg - (202.64KB , 800x600 , 30.jpg )
365618

Ik and Irol travel to the DISTANT HUTS. This place is also the TOWN FORUM, where people gather to get water and talk of the region's affairs.

There are tremendous pools of blood in the dirt, and many arrows. The arrows have red and yellow fletching, like the ones in the temple.
>>
No. 365620 ID: 1854db

Look in the well. Then in the huts, counter-clockwise starting with the one on the right.
>>
No. 365621 ID: a2fa74

>>365617
Tell her you think the prisoner said Wailahn's a slave, which means she's still alive and can be rescued.
If she kills him now then you can't make him lead you to her. His death will be an act of mercy when he's outlived his usefulness.
>>
No. 365625 ID: b6edd6

Take an arrow with you. When you go to another village they might be able to identify the type or colors.
>>
No. 365629 ID: 742815
File 132131242927.jpg - (160.89KB , 800x600 , 31.jpg )
365629

>>365621
Irol questions whether it is wise to get Ik's hopes up like that.
>>
No. 365631 ID: 742815
File 132131252978.jpg - (162.84KB , 800x600 , 32.jpg )
365631

A body has been dumped carelessly into the well.

The body is of Irol's good friend Gamazan. Irol feels very nauseous. He tells Ik not to look into the well.
>>
No. 365632 ID: c04c0d

You should probably get the body out of there or it will contaminate your water supply. Not the most pleasant task but might be worth looking into.
>>
No. 365636 ID: c0e5fe

>>365631

Get him out, not only because he was your friend, but >>365632 also has a valid concern.

Be sure to make sure there are not dangers in any of the houses beforehand, however.
>>
No. 365644 ID: 383006

Check huts and then remove corpse if able. Make sure Ik is somewhere where she won't be all exposed to the horrid corpse first.
>>
No. 365666 ID: 1854db

Uh, wait for your stomach to settle first, so you don't puke. How would we get the body out in the first place though? It's not like we can just climb down there. Let's save that task for later, after we decide if we're even going to stay here.

Check the rightmost hut.
>>
No. 365742 ID: ce01c8

>>365631
Have Lopsan retrieve the body from the well, if he's still around.
>>
No. 365764 ID: ab6b15

if we can, remove him from the well for the various reasons above

otherwise, let's go through the huts in whatever order other people have said
>>
No. 365786 ID: 742815
File 132138446837.jpg - (222.63KB , 800x600 , 33.jpg )
365786

>get Gamazan out of the well
Irol will need to think of a way to do that. Gamazan weighs as much as he does. In the meantime, he and Ik will have a look through the huts.

Irol remembers the first hut as the home of Sanong the Weaver and her family. The loom as well as the family's rug and tapestry have been stripped from the hut.
>>
No. 365787 ID: abacdf

Check the pot and also the light spot where the rug was?
>>
No. 365788 ID: 453e62

and under the bed.
>>
No. 365789 ID: ab6b15

>>365786
hone latent psychic abilities as evidenced by miraculously knowing where the rug and tapestry used to go

but seriously, search through what's left for clues. anything in the pot? maybe we can glean some information – unfinished/uncooked dinner = the ransacking happened approximately in the evening, rotting food = it's been quite a while, note = whatever the note says, boiled head = shit wtf, etc.
>>
No. 365799 ID: 742815
File 132138857473.jpg - (153.81KB , 800x600 , 34.jpg )
365799

>>365789
Irol does not have any psychic abilities. He has been to Sanong the Weaver's house before (her family makes most of the clothes for the village. There are also much less grimy spots on the floor and wall where the articles hung for decades.

>>365787
There is some stew and hard rice in the pot. It is not rotten, but old.
>>
No. 365800 ID: 742815
File 132138863833.jpg - (149.30KB , 800x600 , 35.jpg )
365800

>and under the bed

Ik checks under the bed. Instead of a corpse, Ik finds two bolts of CHEAP LINEN and a pair of SHEARS.
>>
No. 365801 ID: 453e62

use the linen to make a sturdy bandage around your gut so you don't need to worry about breaking it open again.
>>
No. 365803 ID: ab6b15

>>365801
Yes, do this, this is a good idea. Also keep the shears and as much of the linen as you can, because for all we may know there may be further injuries requiring more bandages, slings, etc.
>>
No. 365814 ID: 742815
File 132139423108.jpg - (204.13KB , 800x600 , 36.jpg )
365814

>>365801
>>365803
These are perhaps Irol's best ideas yet!

Ik helps Irol apply the CHEAP LINEN around his wounds while Irol peeps loudly.

Irol and Ik hear peeping in response from one of the other huts.
>>
No. 365815 ID: 453e62

go to the peeping hut.
>>
No. 365816 ID: c0e5fe

Go to it. Peep. Peep all the way there.
>>
No. 365818 ID: ab6b15

Peep all the way there, while coming to the realization that Ik has seen your naked birdlike chest.
>>
No. 365825 ID: 742815
File 132139677135.jpg - (211.26KB , 800x600 , 37.jpg )
365825

Ik shoves the CHEAP LINEN and the SHEARS into her bag with the PYUNZIN MUSHROOMS, the GOSPEL OF JEREM, and WAILAHN'S DIARY. The back is getting kind of heavy for her tinyarms now.

Irol and Ik peep on over, using peepolocation in order to determine the source of the peeps.
>>
No. 365826 ID: 742815
File 132139699747.jpg - (390.61KB , 800x600 , 38.jpg )
365826

Irol and Ik enter the hut.
>>
No. 365828 ID: 453e62

great your fellow peeps. explain that the cats seem to be gone.
>>
No. 365830 ID: ab6b15

>>365826
peep gratuitously at finding others of the mongol horde village!

do you know any of these guys? are those two hunter-green guys brothers?
>>
No. 365954 ID: dc4a44

Inform them that the battle is over. acquire weapon.
>>
No. 366008 ID: 1854db

Dump the heavy stuff on the ground. Tell them about everything you've learned so far.
>>
No. 366039 ID: 25d956

Ask them what the butts happened and explain that you don't know what the butts happened. Peep.
>>
No. 366089 ID: 742815
File 132148085310.jpg - (182.18KB , 800x600 , 40.jpg )
366089

>>365830
Irol peeps cordially to each of the young men. He is very glad to see them!

He knows all three of the peeps. Two years prior, the village saw the gradual corruption of its defensive militia. The soldiers began to abuse the villagers and coerce them into offering tribute. Eventually, they took political control of the village's affairs. The villagers became exhausted and aggravated by this treatment, and staged a successful uprising that drove a majority of the militia out.

A portion of the militia itself opposed the corruption, but was afraid to speak out until the uprising empowered them. They joined the villagers and helped to banish the unruly soldiers from the village. These three were among the portion that joined the village, and were later regarded as heroes for their loyalty, and pardoned for the actions of their brothers in arms.

Aside from that, Irol knows most people in the village. Any time paper must be supplied to anyone, they come to Irol's family to buy it. Their names are, from left to right: Kinpat, Toh, and Vimán. Toh and Vimán are indeed brothers.

>>365828
>>365954
Irol tells the warriors that he woke up near the huts on the other end of the village and that the strange creatures seem to be gone. He tells them that Lopsan captured one of them alive.

Irol asks them what happened here.
>>
No. 366094 ID: 742815
File 132148141853.jpg - (173.56KB , 800x600 , 39.jpg )
366094

Toh answers Irol.

"There was a great massacre. Last week the merchant Donwar came to us from the west telling us of strange people that landed on the far western shore. He couldn't have known that they would come in force.

We managed to kill three of the monsters before coming to hide here. We were outnumbered, and all of the villagers were either hidden or dead. When they found us here, they talked at us in a strange language and then left. They went east."

Vimán says in his deep, weepy voice, "I'm afraid that they left us alive just to tell the story."
>>
No. 366098 ID: 453e62

explain you have reason to believe they were slavers. they most likely captured many in the village. and a sneaking mission may be in order to save them.
>>
No. 366106 ID: ab6b15

Tell them Gamazan is in the well. Also inform them that Wailahn is missing, and her dress was found with blood on it.

Finally...

Tell them the best revenge you could have on the cats over this disaster is to rebuild. To show the world that they can't break you peeps.

Of course, you'd need to find some way to prevent it happening again...
>>
No. 366142 ID: 742815
File 132149062248.jpg - (252.18KB , 800x600 , 41.jpg )
366142

>>366098
Toh explains that he saw some people being hauled away in a line. He says that the monsters left long before the sunrise, so it would be-

Ik interrupts Toh, saying that Wailahn MUST be rescued!

Irol is becoming irritated with Ik's attitude, and tells her not to interrupt. He also says that He wants to rescue his family as well.

Irol then tells them about Gamazan in the well, and the three warriors agree to get him out and give him a proper burial. Irol thanks them. When he tells them about Wailahn's dress, they are disheartened.

"Poor Donwar will have a fit," Vimár says drearily, "he came all the way from Dipti just to see her. Hope they didn't catch him too."

>Tell them the best revenge you could have on the cats over this disaster is to rebuild. To show the world that they can't break you peeps.

Toh tells Irol, "We were meaning to talk to you before all of this, Irol. With your parents, too." The three warriors nod amongst themselves, "it doesn't matter so much now that all of this's happened I s'pose. We just was wondering if you could teach us to read is all. We know you can, so..."

Irol thinks that this is not a good time to be talking about this, but he tells them that he would have been very happy to teach them before, but he does not have time now. Toh tells Irol that they will accompany him if he will teach them. Toh says that they all look up to Irol.

Irol needs to make a decision. He does not plan on returning to the town himself. Does he accept the accompaniment of the soldiers, or leave them to stay behind with Lopsan and the others to begin to rebuild the village?
>>
No. 366159 ID: ab6b15

>>366142
I'm not sure the cats will be coming back, so for now, soldiers aren't the first thing the town needs. Take them with you. You might need some muscle yourself.
>>
No. 366207 ID: c6408e

If there's more than a few peeple left they might do better staying behind and training them to fight, or at least coming up with a better evacuation strategy.
>>
No. 366256 ID: e55966

go with the soldiers
>>
No. 366264 ID: b497b7

The soldiers should stay behind and help rebuild the town a bit.
>>
No. 366482 ID: 296b29

>>366142
Take two soldiers with you (the brothers), but leave Ik behind with other. Ik's alright, but... she still is a child and you have no idea what else you might see.
>>
No. 366505 ID: f80f15

We should rebuild somewhere else. There's little for us here. Gather your followers and look for more survivors. Then set out, you'll need a full force to rescue everybody.
>>
No. 366508 ID: 25d956

Don't take the soldiers. They are better here to rebuild.
>>
No. 366518 ID: dc2bff

Take the soldiers.
They shall be the very first of your GLORIOUS ARMY.
>>
No. 366544 ID: 6bca0d

The soldiers should stay and help rebuild the village and make sure the other survivors are tended too. If at all, you should only take one with you for protection. Since two of them are brothers, maybe you should take the orange one.
>>
No. 368414 ID: 742815
File 132241943282.jpg - (175.82KB , 800x600 , 42.jpg )
368414

Go with the soldiers: 5 votes. Leave the soldiers behind: 4 votes.

Irol tells the soldiers that he is honored by their regards, and would gladly teach them to read and write in exchange for their company.

The three of them begin their work exhuming Gamazan's body from the well. It looks like it might take a while.

What will Irol and Ik do in the meantime? As the afternoon sun passes its peak in the sky, the remaining survivors of the attack are emerging from hiding.

NOTE: Irol may now provide orders for the warriors.
>>
No. 368416 ID: c7b6c2

Tally your people.
>>
No. 368424 ID: 8dd1ee

>>368416
This, and go search and inspect the corpses of those monsters the soldiers killed. Take a look at the material and quality of their equipment (and how it compares to that of your people), any emblems or symbols on their armor/clothing, that sort of thing. Might find something to give us an idea of their plans or origins, like a map or a letter, if you're lucky.
>>
No. 368430 ID: 1854db

Look in the other huts!
>>
No. 368431 ID: 0d7a83

>>368414
Whether you plan on staying here or traveling somewhere else it's too late to set out now, so you'll have to stay here, at least for tonight. A second attack is unlikely, but you'd be a fool to not prepare. Get all the survivors to a defensible area; somewhere with walls or other barriers in place. Piling up any carts, doors or just anything at hand in gaps (i.e. between buildings) will limit the directions anyone could attack from. You'll also want to get some people on watch duty. Teams of two would be best, but that depends on how many people you have, and if any of them are willing and able.
>>
No. 368516 ID: 2dff97

agreed, gather everyone around. take names and skills. suggest actions accordingly.
>>
No. 369159 ID: 742815
File 132277495060.jpg - (284.91KB , 800x600 , armor.jpg )
369159

>>368424
Irol can not see any definite symbols on the armor, however the red and yellow color scheme is distinctive. It was also seen in the fletching of the arrows.

The most marked difference that Irol notices between the armor of the strangers and the armor of his people is the weight. The strangers' armor is made of metal and heavy leather, while his people's is made from local woods. The local wood is very strong and light, but it can not withstand nearly as much as metal can and will break with sufficient impact.

The cat armor consists of a tabard tunic, a cuirass, shin-guards, bracers, boots, and a feathered helmet. The feather does not look like something from one of his people.

The bird armor consists of a wooden plank vest, bracers, shin-guards, a banded buckler, and a loincloth. The people of this village do not have the expertise to make armor out of metal, though they do forge weapons and tools from what little they can find.
>>
No. 369161 ID: 742815
File 132277523212.jpg - (285.21KB , 800x600 , rally.jpg )
369161

Irol and Ik walk around town to gather the rest of the survivors. He does not find his family among them, but he will not allow himself to cry publicly!

Irol and Ik are hungry and thirsty.

Irol tells the people to find and bury their dead, which takes several hours with he, Ik, and the warriors helping. When he has the town together, Irol notices that they are looking at him and waiting for him to say something to them.

What should Irol say?
>>
No. 369167 ID: 25d956

Okay, you are apparently the least derpy, so that means you are apparently now in charge. Speech?

I guess the bullet points should be: The village survived. They tried to kill you and failed. So, a lot of people died, but they didn't win, and now we make sure nothing like this happens again.

Check to see if anybody has any medical know-how so they can check your wound. We probably want that to heal and not get worse.

Otherwise, I guess the plan should be to post guards, and in the morning we'll see about connecting up with other villages.
>>
No. 369180 ID: 0d7a83

>>369161
"Peeple of my village, what has happened today is almost beyond belief. So much has been taken from us, and there is nothing that can ever truly fill the gaps left in our hearts. Why, you might think, has this happened? What did we do to deserve this? Nothing, but evil has still came to our homes, and it has stained them with blood. I do not know what you should do now, but these invaders, these damned cats have killed so many. And they have stolen many more still.
They have stolen my family.
I don't know how, but I plan to save them, and as many others as I can. Tomorrow I will be setting out to find help from other villages. Hopefully they will offer their aid. You can do whatever you want, but if you say here there is no way to guarantee your safety. It will be dangerous to travel, but if we can join our fellow peeps, warn them of this threat, we will gain safety in numbers, and maybe we can stop this from happening again."

Unless your not planning on going after your family, in which case just do whatever I guess :V
>>
No. 369200 ID: 742815
File 132278281603.jpg - (125.95KB , 800x600 , speech1.jpg )
369200

Cutscene.

"PEEPle of my village, what has happened today is almost beyond belief. So much has been taken from us, and there is nothing that can ever truly fill the gaps left in our hearts. Why, you might think, has this happened? What did we do to deserve this? Nothing, but evil has still came to our homes, and it has stained them with blood."
>>
No. 369201 ID: 742815
File 132278285570.jpg - (288.24KB , 800x600 , speech2.jpg )
369201

"For those who are unaware, those who were unable to hide from the ferocity of the attack or escape the grace death were taken as slaves. Tomorrow I will be setting out to find help from other villages. Hopefully they will offer their aid in rescuing our lost ones. If you choose to stay here there is no way to guarantee your safety, but you who remain and rebuild this village in greater prosperity than it has yet seen will be regarded as heroes."
>>
No. 369203 ID: 742815
File 132278288170.jpg - (184.24KB , 800x600 , speech3.jpg )
369203

"Those who choose to consume and exploit the defenseless must be met with equal ferocity but greater justice. Those who seek to enslave the innocent must in turn be made to serve their dues. We who have suffered at the hands of unspeakable cruelty must not only expel it from our lands but spare any who may fall victim to it in the future."
>>
No. 369204 ID: 742815
File 132278291786.jpg - (129.55KB , 800x600 , speech4.jpg )
369204

"The very decency of God's will has been spat upon by furry brigands in red. An army of thieves curses this beautiful land with its vile footsteps. It is our duty to sever the chain of tyranny over the meek by overthrowing this criminal force. This is not empty space! They have no claim to our home! They are cowardly and opportunistic strangers in a foreign land, and we...
>>
No. 369205 ID: 742815
File 132278296682.jpg - (88.28KB , 800x600 , speech5.jpg )
369205

"are the locals."

PEEP PEEP PEEP PEEP PEEP PEEP PEEP PEEP PEEP

End Chapter 1
>>
No. 369216 ID: 25d956

*slow clap
>>
No. 369267 ID: b6edd6

YEEEEAH!
>>
No. 369271 ID: dc4a44

They will feel the might of our conviction, the truth of our steel.
>>
No. 369316 ID: 0d7a83
File 132283874429.jpg - (10.68KB , 266x190 , puremantears.jpg )
369316

Goddamn yes.
>>
No. 369515 ID: 2dff97
File 132291621893.jpg - (25.58KB , 603x380 , salutesnake.jpg )
369515

>>
No. 374549 ID: c6a6a7

Shall we march forth? Or shall we hold our village, a venerable fortress of power?

If we are setting up here, let's take stock of our village supplies and containers. *Sniff*

Such a fantastic speech.
>>
No. 374664 ID: b738b4

>>374549
Chapter 2 is here:
http://tgchan.org/kusaba/quest/res/371920.html
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