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File 131479309655.jpg - (15.51KB , 600x600 , 0001.jpg )
344203 No. 344203 ID: 445346

Where am I..?

This seems to be a box. Why would I be in a box?
Expand all images
>>
No. 344204 ID: 445346
File 131479314222.jpg - (24.13KB , 600x600 , 0002.jpg )
344204

What's that? Some lights?
>>
No. 344208 ID: cfa804

Poke self in eyes. Or, you know, the orange light.
>>
No. 344210 ID: 445346
File 131479931093.jpg - (40.67KB , 600x600 , 0003.jpg )
344210

those aren't my eyes! let me poke-
>>
No. 344211 ID: 445346
File 131479939440.jpg - (46.34KB , 600x600 , 0004.jpg )
344211

"That was really rude, you know."

Oh gods, I can smell its breath and it is disgusting! What do I do?
>>
No. 344213 ID: ec0bf5

Apologize and say you didn't know there was someone there, you just saw a glowing light. Ask where you are.
>>
No. 344214 ID: cfa804

...Try poking a different color.
>>
No. 344215 ID: 445346
File 131480152251.jpg - (120.11KB , 600x600 , 0005.jpg )
344215

>>344213

"Where you are? Heheheheh. That is entirely up to you. You'll find out for yourself, hopefully."

"I was just here to check if you had woken up. Now that you have, do your thing. I'm outta here."
>>
No. 344218 ID: 95ef33
File 131480209137.jpg - (13.46KB , 600x600 , 0006.jpg )
344218

"I'm the Professor. Look me up when you've done something better with the place, willya?"

>>344214

It is gone before I am able to do anything else. All that remains in his place now is the lid of the box I'm in.
>>
No. 344219 ID: cfa804

Uh, so there was a, well a thing... in front of you... but also the lid of a box? But you poked the thing, so it wasn't ethereal or intangible, so i guess... You know what, screw it. Open dat box.
>>
No. 344220 ID: 95ef33
File 131480255291.jpg - (51.72KB , 600x600 , 0007.jpg )
344220

I take the obvious course of action, and, uh, I seem to be in an infinely large and empty void, save for four other boxes floating around in here.
>>
No. 344221 ID: 1c00a1

Well, what are you waiting for? Take a look inside them. And what is that weird white floating thing?
>>
No. 344224 ID: cfa804

Go, uh, left. Also make a note to cease taking all the drugs.
>>
No. 344237 ID: 253f1a
File 131481372059.jpg - (66.34KB , 600x600 , 0008.jpg )
344237

>>344221

that weird white floating thing would be me.
>>
No. 344238 ID: 253f1a
File 131481394553.jpg - (79.03KB , 600x600 , 0009.jpg )
344238

I have opened the box, and inside it,
>>
No. 344240 ID: 253f1a
File 131481410861.jpg - (121.65KB , 600x600 , 0010.jpg )
344240

Inside it is fire, apparently.
>>
No. 344241 ID: 2cb058

eat the fire
>>
No. 344242 ID: 1c00a1

Wait, fire and four other boxes....

That 3 eyed thingy telling us to "do something with this place"...

Okay, prediction time: The other boxes contain water, earth and wind, and our job is to create a universe/world.

Check the others to see if I´m right
>>
No. 344245 ID: 537b44
File 131481698814.jpg - (144.42KB , 600x600 , 0011.jpg )
344245

Not a bad guess. At least as far as the boxes go. But creating a universe? I dunno. I could try, I guess?

Note: You'll need to be very specific with your suggestions to ensure the as-of-yet unnamed protagonist doesn't do stupid things.
>>
No. 344247 ID: cfa804

What the fuck are you anyway.
>>
No. 344252 ID: 7bfeb5

So I guess that makes us aether then?

Eat some of each of the other elements.
Also, combine fire with earth.
>>
No. 344255 ID: 537b44
File 131482029013.jpg - (93.70KB , 600x600 , 0012.jpg )
344255

>>344247

Who the fuck knows? I don't remember anything before waking up.

>>344252

I'm not really actually eating any of this. I don't even have any mouth or stomach! Also, what's aether?
>>
No. 344256 ID: 537b44
File 131482032890.jpg - (138.68KB , 600x600 , 0013.jpg )
344256

Let's see... A little bit of fire, a little bit of earth, and...
>>
No. 344257 ID: 537b44
File 131482035896.jpg - (137.28KB , 600x600 , 0014.jpg )
344257

Yup. Lava.
>>
No. 344258 ID: 35e1a0

a smidge of all 4 together. then fire and air to try and get a star.
>>
No. 344260 ID: cfa804

What is this? Doodle God: The Quest?
>>
No. 344266 ID: 1854db

>>344260
Lord I hope so.

Fire and air together might get you something resembling a star. Or it might require some earth. I doubt any water is needed though.
>>
No. 344276 ID: 537b44
File 131482793873.jpg - (81.90KB , 600x600 , 0015.jpg )
344276

>>344258

Yeah, okay. I'll start with fire and water.
>>
No. 344278 ID: 537b44
File 131482798867.jpg - (88.30KB , 600x600 , 0016.jpg )
344278

bap
>>
No. 344279 ID: 537b44
File 131482806987.jpg - (528.69KB , 600x600 , 0017.jpg )
344279

OH FUUUUUUUUUUUUUUUUUUUUUCKKKK
>>
No. 344280 ID: fc0ff4

Lolwut. Fire and water does not make steam, but breaks the fabric of reality?

Lulz
>>
No. 344281 ID: 537b44
File 131482829721.jpg - (86.15KB , 600x600 , 0018.jpg )
344281

Professor is amused.
>>
No. 344283 ID: 537b44
File 131482847287.jpg - (41.69KB , 600x600 , 0019.jpg )
344283

The good news is that I'm invincible or something.
>>
No. 344284 ID: 35e1a0

>>344280
not fire and water but ESSENCE of fire and water. let's try water and air then.
>>
No. 344289 ID: 1854db

It should be safe to assume that earth+air = boom as well.

Let's try water+air, yeah.
>>
No. 344290 ID: 537b44
File 131482939347.jpg - (44.87KB , 600x600 , 0020.jpg )
344290

>>344284
>>344289

I got ice.
>>
No. 344294 ID: 1854db

>>344290
Unexpected.
Water+Earth.
>>
No. 344301 ID: 537b44
File 131483083734.jpg - (54.13KB , 600x600 , 0021.jpg )
344301

>>344294

Ooze, mud, muck, or whatever. Depends on the ratio of water to earth, really.

I guess playing with the ratios of other combinations could yield lava or ice-realted things.

I don't know why I would try all that out, though. I haven't found a use for any of these things so far.
>>
No. 344302 ID: f29f63

Ok, I think I get it. This works on the principals of the old elements. Fire and Water are opposites along with Earth and Wind.

Mix fire and earth, you get magma. Fire and wind will likely create steam, electricity, or our star. Water and Earth will likely create either mud, or trees.

To test this, lets try to make a sphere of air and fire or just fire. That will be god's first sun right there, make a molten ball of magama, decent bit away, then use the ice CAREFULLY to cool it down. Should be able to make a atmosphere with our proto-planet and likely a bit nicer than a dirt ball.
>>
No. 344305 ID: 537b44
File 131483162838.jpg - (57.01KB , 600x600 , 0022.jpg )
344305

>>344302

I just mixed *cough cough* air and fire and guess what? You were wrong. *cough* This is smoke. The unhealthiest kind.
>>
No. 344308 ID: 1854db

That's all for basic combinations... Unless... try Fire+fire.
>>
No. 344321 ID: b7a45f
File 131483258840.jpg - (48.97KB , 600x600 , 0023.jpg )
344321

Nothing happened, the fire is still fire. Which should be common sense, really. What was I thinking?
>>
No. 344325 ID: 2cb058

try mixing the mud you made and fire
>>
No. 344329 ID: b7a45f
File 131483389805.jpg - (45.87KB , 600x600 , 0024.jpg )
344329

bap
>>
No. 344331 ID: b7a45f
File 131483397601.jpg - (522.29KB , 600x600 , 0025.jpg )
344331

NOT AGAIIIIIINNN
>>
No. 344332 ID: b7a45f
File 131483417068.jpg - (76.74KB , 600x600 , 0026.jpg )
344332

Ugh.

There's some leftover earth. Whatever's left of it after the explosion, anyway.
>>
No. 344334 ID: 1854db

>>344331
What the crap.

Alright next get some lava and some mud and mix THOSE. If we can't mix two materials which even CONTAIN fire and water, then we can't mix ANY secondary materials together if the same holds true with earth+air. If we can mix earth and air then we just have to keep fire and water separate, and we can get third-tier materials.

So yeah this next test is important.
>>
No. 344338 ID: b7a45f
File 131483451671.jpg - (99.04KB , 600x600 , 0027.jpg )
344338

The Professor is very amused!
>>
No. 344340 ID: b7a45f
File 131483467702.jpg - (522.29KB , 600x600 , 0028.jpg )
344340

>>344334

sigh
>>
No. 344342 ID: b7a45f
File 131483482163.jpg - (77.01KB , 600x600 , 0029.jpg )
344342

Being exploded is exhausting!
>>
No. 344344 ID: 1854db

>>344342
Well shit.

Earth+Air. If it explodes then I don't know what the fuck to do next.
>>
No. 344345 ID: b7a45f
File 131483533703.jpg - (522.78KB , 600x600 , 0030.jpg )
344345

>>344344

This is getting old. Perhaps I should do something other than mixing?
>>
No. 344348 ID: 2cb058

OOOHHH I KNOW, try mixing an explosion with fire!
>>
No. 344352 ID: b1f0e2

You could... separate the firmaments?
Make a sun out of fire, a planet out of earth, place water and air on the planet but as separate non mixable things.
>>
No. 344353 ID: 1854db

>>344345
...okay.

Make a volcano. Create a cone of earth and then stick lava in it.
>>
No. 344354 ID: 1854db

>>344352
Earth and air have to be separate too. Best we could do is a planet with water on it, and no air.
>>
No. 344356 ID: b7a45f
File 131483652219.jpg - (99.30KB , 600x600 , 0031.jpg )
344356

>>344352

Actually, they don't react if I don't force them to.
>>
No. 344372 ID: 1854db

>>344356
Oh, that's good. Let's make a planet then. Lava core, earth shell, water on it, air around it. Also just make a big ball of pure fire for it to orbit around.
>>
No. 344551 ID: c06764
File 131487567186.png - (46.68KB , 800x600 , Egotistical.png )
344551

>>344372
Do this.
Then make a sun. Then make a giant statue of yourself.
>>
No. 344556 ID: 2d9a8a
File 131487644924.jpg - (118.41KB , 600x600 , 0032.jpg )
344556

>>344372

And you guys were the ones telling me I was on drugs! What manner of madness is this supposed to be? A big ball? Wouldn't things just fall off?
>>
No. 344557 ID: 2d9a8a
File 131487656142.jpg - (112.88KB , 600x600 , 0033.jpg )
344557

The lava core cooled off into volcanic rock, and the earth soaked up all the water. The air just drifted off wherever. I also made a big ball of fire, but it eventually extinguished.
>>
No. 344558 ID: 2d9a8a
File 131487684659.jpg - (36.28KB , 600x600 , 0034.jpg )
344558

>>344551

I made a statue of myself. But frankly, it is boring. I realize it's because I look boring right now. Perhaps I should assume a different form to make myself more memorable?
>>
No. 344571 ID: a337cd

You haven't tried Earth+Fire yet, give that a shot?
>>
No. 344580 ID: f70e5e

he did, it produced magma.
>>
No. 344581 ID: 35e1a0

>>344571
yes he did, you are bad at paying attention. guess we need to do more stuff. try wind and water.
>>
No. 344589 ID: 2d9a8a
File 131489465521.jpg - (141.28KB , 600x600 , 0035.jpg )
344589

>>344581

Primus facepalms.
>>
No. 344594 ID: f70e5e

>>344581
that makes ice. see >>344290 I think we need to try and make some physical laws here. see if you can make gravity happen.
>>
No. 344595 ID: 1854db

>>344581
That made ice. We've done all the mixing we can do. We've got the primary four elements- fire, air, water, earth, and the secondary mixed results- lava(fire+earth), ooze/mud(earth+water), ice(water+air), smoke(air+fire). Further mixes are not possible due to how fire/water and earth/air annihilate with eachother when mixed.

>>344558
I'm really not sure what we're supposed to be accomplishing here, but I guess you can give yourself a more interesting shape... How about something wispier? Give yourself a long body.

Wait a second, you were in a box too. Can you mix yourself with anything? Try earth first.
>>
No. 344597 ID: 7bfeb5

>>344595
Yeah I was just about to suggest that. Try mixing yourself with the elements.

If it works with any of them, just go ahead and do it with all of them.

And yeah we are so totally aether. Ether? Whatever. It's the fifth classical element.

Also who is Primus.
>>
No. 344605 ID: 1854db

Uh, hang on, don't mix yourself with any opposing elements. You may be invulnerable to the blast when it's outside your body, but exploding YOURSELF miiiight turn out badly.
>>
No. 344611 ID: 2d9a8a
File 131490546812.jpg - (64.93KB , 600x600 , 0036.jpg )
344611

Primus? I don't know any Primus.

As for what I'm made of, I'm... How to describe this? Light? No, it's more like life. Or positive energy.

Oh, and there's also some meaty bits in here.
>>
No. 344613 ID: 2d9a8a
File 131490557599.jpg - (66.51KB , 600x600 , 0037.jpg )
344613

Oops.

At least I got a new material to use in case I want to make something out of flesh later on, for whatever reason.

If there are no objections, Im gonna take some life and mix it with earth.
>>
No. 344617 ID: 9f65f4

>>344613

Try life and water first.
>>
No. 344620 ID: b2520c
File 131490891815.jpg - (68.79KB , 600x600 , 0038.jpg )
344620

>>344617

steam.
>>
No. 344622 ID: b1f0e2

the big ball? how big was it?
Can you work in the abstract, that is, can you make a rule for the universe to follow such as "all things are attracted to each other, with the strength of attraction directly proportional to their mass and inversely proportional to the square of the distance between them"? (aka, gravity)

This should allow for a "just right" sized ball of magma, earth, water, and air to maintain the correct shape.

If not, you can use cooled off magma to create a large shell, spin it for centripetal effect (not a force, an effect resulting from friction & momentum) and fill that with air, earth, and water.
>>
No. 344623 ID: b1f0e2

Also, can you try mixing uneven amounts? say, take a lot of earth with a tiny tiny bit of fire spread throughout it?
>>
No. 344628 ID: 1854db

>>344623
Uneven amounts had an obvious effect with ooze/mud.

Mix steam with Earth! Finally, a tertiary mix.
>>
No. 344631 ID: 35e1a0

try life with each of the primaries.
>>
No. 344638 ID: 19e83f
File 131491232762.jpg - (122.50KB , 600x600 , 0039.jpg )
344638

>>344622

How am I supposed to describe how big it was? The fireball was twice as big as the other ball, which was like a thousand times bigger than me when I came out of the box. I don't have a fixed size or shape, really.

I can make stuff pull each other. You're saying the heavier it is, the more it pulls other things, right?

I don't know anything about a centipede effect. I do like centipedes, though.

Little fire with lots of earth makes relatively cool, obsidianic rocks. The more fire essence I add, the hotter and flowier it becomes.

Mixing the raw essences of earth and life creates minerals. The less earth the mix has, the harder minerals I can make.

>>344628

It doesn't work! I can't seem to mix more than two essences at a time.

>>344631

Positive and air makes electricity, and positive and fire makes oww, my eyes! I don't even have any eyes! It must be pure radiance or something.
>>
No. 344640 ID: b1f0e2

>Can't mix primary with secondary
Ok then, how about secondary + Secondary
water + air = ice
fire + earth = lava
What does ice + lava give you?

(it is possible that it isn't a rule of not being able to mix secondary + primary so much as that specific mix not being useful)

>I can make stuff pull each other. You're saying the heavier it is, the more it pulls other things, right?
Yes, do that and then make a bunch of lava, lots and lots of it until it has enough attraction force to hold air around itself.
>>
No. 344643 ID: 19e83f
File 131491312798.jpg - (46.60KB , 600x600 , 0040.jpg )
344643

>>344640

Nope, doesn't work. The mixing of ice and lava, I mean. I think I'm starting to understand how this works. See, when I first 'mixed' earth and fire, I was actually mixing the raw essence of it, not actually the physical form of fire and earth.

Someone put the four five essences in those boxes for me. I wonder what those boxes were made of? Too bad they were blown out of existance several times, now I'll never know.

Furthermore, more than two different types of essences can't seem to exist as the same physical object. I could mash lava and ice together physically, but I'd just get steam and stone.

I'm also sure that I haven't discovered all kinds of energy. Don't ask me how, I just know.
>>
No. 344644 ID: 35e1a0

must be negative energy. can you take a part of the energy and pull it inside out?
>>
No. 344645 ID: 19e83f
File 131491350810.jpg - (180.97KB , 600x600 , 0041.jpg )
344645

Okay, I made gravity happen. The huge ball of lava is holding the air. It is also cooling of steadily towards the inside- the outside is a black-brown crust already.
>>
No. 344650 ID: b1f0e2

>Ball of cooling lava with enough gravity to hold air
success!

Ok, here is a little experiment, focus your attention on a bit of physical air or earth or minerals of various kinds, now focus on a smaller and smaller part of it. See if it is made out of a homogeneous mass or individual particles that you can sense.
>>
No. 344651 ID: b1f0e2

>>344644
or void energy, see if you can pull an essence of the black nothingness around you.
>>
No. 344660 ID: 93c07b
File 131491490230.jpg - (151.77KB , 600x600 , 0042.jpg )
344660

>>344651

The void isn't an energy, it is just that: The absence of everything, energy or not.

>>344650

It is homogenous. I can will it to be made of particles though. Not that it'd change anything.

>>344644

No.
>>
No. 344676 ID: 1854db

Flesh isn't an energy type?
>>
No. 344691 ID: 93c07b
File 131491689671.jpg - (119.68KB , 600x600 , 0043.jpg )
344691

>>344676
>>
No. 344693 ID: 1854db

Alright, what do we get by combining life and water?

Shove some random minerals in that cooling ball of rock, then put some dirt and water on it.
>>
No. 344703 ID: 4bdd79

Let's try creating such a massive planet that it forms a sun. We can go from there.
>>
No. 344712 ID: b1f0e2

>>344703
I am pretty sure that is now how suns work... The massive part is true but it is mostly hydrogen... Are we going to try to mimic our own reality? because currently there are no atoms but there COULD be if we will it
>>
No. 344719 ID: 35e1a0

so like 90% air and 10% fire like 1000 times the size of the planet. also make sure the planet is far enough away it isn't exploded.
>>
No. 344731 ID: 0d7a83

uh could you mix fire and earth, then crush it down as hard as you can?
>>
No. 344894 ID: 8b89c8
File 131496475343.jpg - (195.47KB , 600x600 , 0044.jpg )
344894

>>344731

I got really dense lava. And when I let go of it, it just exploded back into its default size.

>>344719

I made a huge ball of gas. I put it a safe distance away so the other things I made doesn't come crashing into it. It's not doing anything, though.

>>344703

How?

>>344693

Life and water makes steam. Pay attention.

I put some dirt and water on the ball. Now I'm shoving some minerals in it.
>>
No. 344895 ID: 8b89c8
File 131496504396.jpg - (46.58KB , 600x600 , 0045.jpg )
344895

I think I shoved those minerals too hard, there's quite a bit of movement inside the lava layer now, and it's shaking the world to its crust.
>>
No. 344896 ID: 8b89c8
File 131496511374.jpg - (103.47KB , 600x600 , 0046.jpg )
344896

The lava is breaking through!
>>
No. 344897 ID: 8b89c8
File 131496543512.jpg - (189.28KB , 600x600 , 0047.jpg )
344897

The crust is covered by lava, which is still cooling off into rock, and the air is full of clouds of steam and ash.
>>
No. 344909 ID: b1f0e2

>>344897
eh, its fine, once it cools a bit the steam will condense back to water.
>>
No. 344912 ID: 1854db

More water!
>>
No. 344927 ID: 6cae7c
File 131499205735.jpg - (191.56KB , 600x600 , 0048.jpg )
344927

>>
No. 344929 ID: 6095e2

>>344927
Add life to the water! Create more steam!
>>
No. 344930 ID: 6cae7c
File 131499288009.jpg - (190.46KB , 600x600 , 0049.jpg )
344930

Everything is full of steam and mist and rain now.
>>
No. 344934 ID: cbc115

good, now let it settle for a while.
>>
No. 344942 ID: 1854db

Put some ooze on the surface and then zap the clouds with electricity.
>>
No. 344944 ID: 35e1a0

and zap your super massive ball of gas with a drop of fire.
>>
No. 344945 ID: 3ec370
File 131499687910.jpg - (208.85KB , 600x600 , 0050.jpg )
344945

Sure is getting stormy around here...
>>
No. 344946 ID: 3ec370
File 131499701329.jpg - (50.91KB , 600x600 , 0051.jpg )
344946

>>344944

I do. The fire extinguishes between all the nonflammable gases.

>>344934

Let it settle? Okay, I'll just idle around for a bit I guess.

Meanwhile, the previously created ball of mud and rock is attracted towards my new, bigger ball of lava and rock and lots of other things.
>>
No. 344947 ID: 3ec370
File 131499703264.jpg - (206.59KB , 600x600 , 0052.jpg )
344947

>>
No. 344949 ID: 3ec370
File 131499708995.jpg - (264.44KB , 600x600 , 0053.jpg )
344949

Things got a lot firey. Fireyer. Is that a word?
>>
No. 344950 ID: 1854db

Hmm. How big is that ball of gas you got? It should be about 109x the diameter of the planet you've got there, and very very far away from it.
>>
No. 344955 ID: 3ec370
File 131499936121.jpg - (83.60KB , 600x600 , 0054.jpg )
344955

Organa is getting impatient!
>>
No. 344958 ID: 1854db

Hmm... Okay, you've got life as an element. Make a little creature out of clay and put the life energy into it without mixing.
>>
No. 344961 ID: f70e5e

who's Organa? and why is she impatient?
>>
No. 344962 ID: 290570

>>344949
COULD IT BE

THAT IMPACT WILL ALIGN THE BALL'S ORBIT SO, SO-

ADD LIFE NOW
>>
No. 344966 ID: 3ec370
File 131500078063.jpg - (68.06KB , 600x600 , 0055.jpg )
344966

>>344961

I don't know any Organa. Why would anyone be named Organa, anyway? It's a stupid name.

>>344958

Sure! What kind of creature? I don't know any creatures!

>>344962

What orbit? Add life to what? You are confusing me!
>>
No. 344969 ID: 1854db

Make ummmm

Well you know what a centipede is. Make that.
>>
No. 344975 ID: 290570

>>344966
To the planet's surface. But first you need a source of heat.

You know, that giant sphere of 90% air 10% fire? You need to make one 300000 times bigger than the other one, and place it very, very, very far away.

And by very far away, I mean so that it, when viewed from the ball of rock, lava and water, it can be seen the size of a ball the size you were when you were first aware you were in a box.
>>
No. 344978 ID: 5f3831

Make a little blob of clay and life. We can work from there.
>>
No. 344980 ID: 40584d
File 131500571536.jpg - (21.95KB , 600x600 , 0056.jpg )
344980

>>344975

Gas supergiant GET

>>344969

I just know it's something with a thousand legs, and I know that it's a pretty cool idea. I don't actually know the creature. Or any creatures.

>>344978

It moves! Only a little though. Should I put it somewhere?
>>
No. 344983 ID: 1854db

Add more to it. Give it four legs, two eyes, and a mouth, then put it and a bunch of others down on the surface of the planet to see how they deal with the weather conditions.
>>
No. 344984 ID: 5f3831

Don't go that fast! We want to experiment a bit. Just place it on the surface and see what it does.
>>
No. 344985 ID: 35e1a0

yeah, put it on the surface and see what happens.
>>
No. 344989 ID: 40584d
File 131500751558.jpg - (66.72KB , 600x600 , 0057.jpg )
344989

It's just flailing itself around blindly.
>>
No. 344990 ID: 4bdd79

>>344989
Move it away from the lava. Try forming eyes and legs.
>>
No. 344991 ID: 35e1a0

yes, the keys of life are an awareness of your surroundings, and a goal. the most basic is to reproduce. so it needs an instinct of how to reproduce. how about... if it ingests it's mass in material it can divide into two.
>>
No. 344992 ID: 1854db

Man, that weather is really stormy. How about we reduce the cloud cover a bit? And all that lava's no good for life. Dump some ice on the planet.
>>
No. 344998 ID: 290570

>>344992
I'm not sure this would work, maybe we should wait until the planet cools off and let life run naturally?

Well, that would take millions of years, but...
>>
No. 345000 ID: 510737

GIVE IT NAUGHTY BITS SO WE CAN SEE LITTLE BLOBY BABIES
>>
No. 345001 ID: b986c6
File 131500974397.jpg - (59.27KB , 600x600 , 0058.jpg )
345001

>>344998

...but, I have complete domain over the laws of physics, and can make it cool off within any amount of time if I will it so.

>>344991

That's not how it works. Without life energy to animate it, it'll just be a chunk of clay. I can see it expending the essence I gave it already. It'll need a renewable supply of life-containing things to live and reproduce.
>>
No. 345002 ID: b986c6
File 131500976596.jpg - (71.60KB , 600x600 , 0059.jpg )
345002

And where do you think you're going?
>>
No. 345003 ID: b986c6
File 131500977681.jpg - (53.72KB , 600x600 , 0060.jpg )
345003

bap
>>
No. 345004 ID: b986c6
File 131500979564.jpg - (57.43KB , 600x600 , 0061.jpg )
345004

>>
No. 345005 ID: 6095e2

GUYS! GUYS! WE NEED A MOTHERFUCKING MOON!
>>
No. 345010 ID: 510737
File 131501063824.jpg - (128.43KB , 688x486 , s16.jpg )
345010

make these and put them on it.
it will make it 1000 times more awesome.
>>
No. 345011 ID: 510737

>>345010
I forgot he will need a nose or some protusion on his face to mount it in, unless you just glue it there.
>>
No. 345012 ID: 35e1a0

that's why we are trying to figure out how to get that star working. it will emit energy and then planets will absorb it to reproduce then the creature will eat plants to gain energy.
>>
No. 345013 ID: 1854db

>>345001
Complete domain over the laws of physics? COLLAPSE THAT GAS GIANT INTO A STAR! Also cool down the planet a bit and settle the electromagnetic storms.
>>
No. 345024 ID: 5a5547
File 131501227596.jpg - (65.07KB , 600x600 , 0062.jpg )
345024

>>345013

Electromag... What? I don't know what that is. I also don't know what dense gas has to do with stars. I'm not sure what a star is made of, but if it's an infinite source of energy you want, I can create an object of any size or shape that I'd constantly channel energy into, be it electricity, fire, radiance, or whatever else.

I can definitely speed up the cooling process. Should I cool it all the way to the core? Because ever since the lava started flowing and boiling around, its cooling speed slowed down by a lot, so that'd involve me bending time a billionfold, and I'm not sure if that's a good thing to do to a universe.
>>
No. 345030 ID: 35e1a0

no, just enough that an eruption happens only to one or two volcanoes at a time.
>>
No. 345031 ID: 35e1a0

and yeah, a giant ball that emits eat and light. after the planet cools. the amount of heat it emits should make it so the surface is warm during the day but cools off some at night. o and is the planet spinning a bit? make it spin a bit.
>>
No. 345038 ID: 5a5547
File 131501498276.jpg - (108.31KB , 600x600 , 0063.jpg )
345038

Yeah, okay. How fast should I make it spin? That would set how fast days and nights are, and also the windiness of the... planet, you keep on calling it, right? Kinda clever.
>>
No. 345044 ID: 510737

YOU ARE THE BEST GOD EVER!
and on an unrelated note, Is there even TIME yet?
>>
No. 345046 ID: 35e1a0

count to 60, 60 times. that is an hour. the planet should spin such that he same location is under the sun after 24 of those.
>>
No. 345049 ID: 510737

>>345046
Are there even NUMBERS YET!?
OH GOD, err... OH THE H- no....WTF!?
>>
No. 345053 ID: 1854db

>>345038
Put some dirt on that planet. Just rock is boring.
>>
No. 345057 ID: ac8695
File 131501677677.jpg - (71.73KB , 600x600 , 0064.jpg )
345057

>>345053

There is plenty of dirt here. And mud, water, slime, metal... It's all distributed quite randomly. I haven't interfered with the geography at all so far.

>>345044

Things are happening. Isn't that time?

>>345046

Okay.

...How fast should I count?
>>
No. 345059 ID: 510737

>>345057
FFFFFFFFFFFFFFFFFFFFFFF- okay inbetween each number say mississippi that should be long enough.
>>
No. 345060 ID: 1854db

>>345057
Okay, the planet right now is orbiting around the big ball of fire at a distance enough so the water on it doesn't boil off constantly, right? Rotate the planet fast enough so that it rotates 350 times every full orbit.
>>
No. 345061 ID: ac8695
File 131501736719.jpg - (76.02KB , 600x600 , 0065.jpg )
345061

>>345059

Okay.

...How fast should I say it?

>>345060

It isn't orbiting the sun. I can make it orbit the sun. How fast should I make it?
>>
No. 345062 ID: 35e1a0

GAH! okay... say it sorta fast. need to also say it aloud not in your head. can tweek it later. and 256 full spins should be the amount of time it takes it to go through a full orbit.
>>
No. 345063 ID: 35e1a0

err, did my math wrong 365 spins should result in a orbit.
>>
No. 345071 ID: 1854db

>>345061
...oh right, the speed of the orbit would depend on the mass of the sun. It's really hard to get an objective reference for time without looking at the resonant frequency of atoms or something.

Base it on your heartbeat. Every 3 heartbeats is 2 seconds, 60 seconds is a minute, 60 minutes is an hour, 24 hours in a full rotation of the planet called a day, and the planet orbits around the sun every 360 or so days.
>>
No. 345072 ID: 510737

>>345061
okay, now god is just trolling.
>>
No. 345101 ID: 4272d8
File 131502208718.jpg - (206.71KB , 600x600 , 0066.jpg )
345101

"This is becoming tiring to watch. Carla?"

"Very well."
>>
No. 345102 ID: 4272d8
File 131502213321.jpg - (113.20KB , 600x600 , 0067.jpg )
345102

>>345072
>>345071
>>345063
>>345062

Look, I don't-
>>
No. 345103 ID: 4272d8
File 131502215823.jpg - (110.45KB , 600x600 , 0068.jpg )
345103

What the me?
>>
No. 345104 ID: 4272d8
File 131502220094.jpg - (92.84KB , 600x600 , 0069.jpg )
345104

It's a watch. With a letter of instructions.

Alright, now I know what you guys were all talking about.
>>
No. 345121 ID: c7b6c2

Thanks, professor.

Uh. Anyway. Work with the clock.

This brings up another question: Do we even WANT a standard rate of spin? We could be doing fantastic things, here. Like a high-velocity rotating planet with a day an hour long. Think of the possibilities!
>>
No. 345122 ID: 35e1a0

>>345121
that fast would result in anything on it being launched away.
>>
No. 345124 ID: c7b6c2

>>345122
Yeah, except that we control the laws of physics.
>>
No. 345125 ID: 35e1a0

>>345124
would also result in any life having VERY fast life cycles.
>>
No. 345151 ID: 39bb78

>>345062
i know you claim to have made a mistake or something, but i like the mistake a lot better. supporting 2^8 as being the amount of revolutions per orbit.
>>
No. 345177 ID: 5e3b8f
File 131505698165.jpg - (53.17KB , 600x600 , 0070.jpg )
345177

>>345121

That wasn't Professor. It was Primus and Carla. I... I could hear them. I don't know why.

Shall I set the days to be 24 hours and years to be 256 days? Or should I make days 30 hours or something so people don't have to rush all the time?
>>
No. 345187 ID: 5f3831

30 hours sounds great. Might lead to more temperature extremes later on, and less fertile land around the equator, but honestly if I had 6 extra hours in a day, I'd be a millionaire by now.
>>
No. 345191 ID: 9c538a

32 hours. all will be powers of twoooooo
>>
No. 345200 ID: d8880b

make the creatures hermaphrodites
>>
No. 345201 ID: 3fd4fb

>>345191
Agreed. Make everything powers of two as precisely as possible.

>>345187
Less fertile land and temperature extremes would depend a lot more on atmospheric composition and density than upon length of the days.
>>
No. 345205 ID: edee35
File 131507890393.jpg - (114.52KB , 600x600 , 0071.jpg )
345205

>>345201

Actually, all of that would depend entirely on my will. Remember, I can set the temperature of the void, heat of the sun, distance of the planet, density of the atmosphere... The possibilities are infinite.

Days are now 32 hours, and years are now 256 days. Minutes and hours, however, are not powers of two, and there are no weeks and months, or any sentient creatures to make use of this system.

Speaking of creatures, this little guy is running out of lifeforce. Shall I zap him with some positive energy while I think of a way for it to live by itself?
>>
No. 345217 ID: 1854db

Yes. Hmm. How about we make some other creatures of similar shapes but differing sizes and materials?
>>
No. 345227 ID: ec8411

make a living mountain
>>
No. 345232 ID: d97c6d

Try making it capable of absorbing radiance emitted by the sun. Then you can just passively give it positive energy.
>>
No. 345240 ID: c7b6c2

Yeah, obtaining energy from the sun seems to be a great idea. Also, like someone suggested earlier, have it split into two separate, identical entities when it has attained enough stored energy to do so.
>>
No. 345243 ID: edee35
File 131508780461.jpg - (72.97KB , 600x600 , 0072.jpg )
345243

>>345232

I could create something capable of absorbing radiance and process it into fire and life, but it would have to be made of something else than clay. It isn't a suitable material for that- it's slowly drying under the sun, making it brittle and exhausting for the creature to move. If the air wasn't so thick with moisture, its legs would have cracked off already.

>>345227
>>345217

Please be more specific.
>>
No. 345262 ID: c7b6c2

Damn. Have we tried putting life into the meat yet?
>>
No. 345269 ID: 1854db

>>345243
Can you change him into something else? Like... uhhhhh... dirt?

Okay maybe we should just put him somewhere with a lot of water. We've got some water somewhere on the surface right? Shove the surface of the planet around to create wrinkles and valleys and mountains other than volcanos. Then put our water-needing clay dude somewhere wet.

Make a creature out of copper, and one out of regular ol' dirt. Maybe we can even create living fire!
>>
No. 345271 ID: d8880b

Huh, make some new flesh creatures, rewrite physics so the clay one don't dry off
>>
No. 345275 ID: edee35
File 131509484443.jpg - (122.15KB , 600x600 , 0073.jpg )
345275

>>345262

We have not.

>>345271

If I changed clay, it wouldn't be clay anymore! I thought we wanted a clay creature?

>>345269

I can change him into dirt, and I can make creatures of copper or flesh or whatever. However, you need to be more specific!

What should it look like? does it have eyes? or arms? or legs? maybe even spikes or feathers or scales? if so, how many and where? what is it's body type? this is your universe. you should be the one to specify everything. I'll even accept images and absurd ideas, as I've demonstrated. Go crazy!

Oh, and making creatures of fire is possible, but tricky, because physical flames extinguish quickly by default.

I've put him near the impact site. The crater now houses the largest body of freshwater on the planet, surrounded by beaches of basalt and kept quite warm by veins of lava running close to the seabed and through the mountain with the huge spring. It's a natural wonder that this place hasn't been ravaged by a volcanic eruption or become a saltwater sea by absorbing mineral deposits.

Looks like the creature has learned that it needs water to survive. It also needs positive energy, however. I'll charge it with some for now, but this isn't safe. Me channeling energy could be easily used to detect me, tap into my powers, or worse. It is lucky that the sun is too far away to investigate and hot to get close.
>>
No. 345277 ID: f70e5e

what if you infused a small amount of positive energy into some clay? or some other container. would it be able to draw the energy out?
>>
No. 345282 ID: c7b6c2

I bet we're going to end up making a snakelike sergal with tits.

Hmm. I have to go with lizardpeople that have iron-infused skin. They will be our chosen ones.
>>
No. 345283 ID: 9c538a

snakelike sergal with tits.
>>
No. 345286 ID: 510737

whever you make don't forget ZE GLASSES!
>>
No. 345290 ID: d8880b
File 131510027296.jpg - (17.03KB , 300x285 , tomato.jpg )
345290

... we need plants for the clay thing to eat, nice juicy ones to keep him wet enough to move around, tomatoes maybe?
>>
No. 345291 ID: ec8411
File 131510060162.jpg - (20.70KB , 269x207 , Stone_Golem.jpg )
345291

living mountain
>>
No. 345292 ID: d8880b
File 131510070685.jpg - (36.83KB , 449x596 , SeaSlime.jpg )
345292

also, jellyfish girls to live in the ocean, once we get plants there
>>
No. 345301 ID: 510737

>>345292
YES! MAKE THIS HAPPEN!
MAKE EVERYTHING GIRLS!
>>
No. 345302 ID: c7b6c2

Oh man, PLEASE do not make the jelly girls.
>>
No. 345309 ID: d8880b

while a world where everything is a sentient and cute girl sounds fun, the constant need to murder adorable sentient creatures to survive would be a bit of a downside for anything but dwarfs
>>
No. 345310 ID: edee35
File 131510708326.jpg - (90.18KB , 600x600 , 0074.jpg )
345310

I will keep those ideas pending for now. I can't seem to decide if they are good or bad ideas! Maybe I should discuss it with myself.

>>345290

I... I don't know how plants work. What are they even made out of? Help me out here!
>>
No. 345311 ID: c6afc6

>>345301

Wearing a variety of hats!

>>345310

Plants are things that can absorb light and use that energy to turn air and dirt into food. Can you make something that can do this? Don't forget to give it funny glasses or a hat!
>>
No. 345314 ID: c7b6c2

You guys ruin everything.

Plants are stationary creatures that collect life energy from the sun using large, flat sections of themselves. They usually possess large central bodies with branches of small, flat areas that are used to collect said life energy. They do not think or move, nor do have any kind of organs.
>>
No. 345316 ID: 9c538a

Plants, like all living things, are made of earth and air, in a medium of water that burns with the fire of life. That... really doesn't help.

Try making something that can make a copy of itself!
>>
No. 345324 ID: f70e5e

an idea for a future project. eventually we will create a sentient race, we might ask them to help finish designing the universe.
>>
No. 345333 ID: edee35
File 131511155192.jpg - (139.26KB , 600x600 , 0075.jpg )
345333

>>345311
>>345314
>>345316

I already know what plants are supposed to do, I just don't know what they look like, or what they're made of, or how they function!

Here, I've thought up something based on what you said: A pillar of stone standing on eight legs dug into the earth, with eight arms ending in discs of rock. It will absorb moisture from the air, light from the sun to fuel its functions, and some earthly essence.

It will produce a round fruit as you have described, and the moisture will be pumped into it as water, with seeds of life energy inside it, and earth forming its red crust to keep it all in. Once it finishes growing one, the fruit will fall off to be consumed and it will produce a new one. The process would take about three years for every fruit.

Of course, the plant will be tough as rock, but still subject to damage and thus, destruction. To keep up with this and the population of the creatures it must sustain, it will need a way to reproduce. How does something reproduce without even moving?

Either way, I can implement this as it is, or think about ways to improve it a bit. What say you?
>>
No. 345334 ID: c7b6c2

Fruits that are ripe enough should explode or otherwise violently break apart when they fall off of the plant, thus spreading seeds.

Ideally, other living creatures should consume the fruit and the seeds and later deposit them through solid wastes, but we're not that far along yet.
>>
No. 345341 ID: c6afc6

It could also have spores - little bits that are light enough to float, that can grow into another plant if they land somewhere with the right conditions. Hats will also assist in this.
>>
No. 345342 ID: 4bdd79

>>345333
The fruit forms seeds, which grow into new plants if they have enough room. They're dispersed by gravity, wind, and by the animal eating the fruits.
>>
No. 345348 ID: edee35
File 131511359777.jpg - (116.85KB , 600x600 , 0076.jpg )
345348

>>345334

If the fruit explodes, the creatures won't be able to eat them. If the animal eats the seeds to absord its positive energy, there would be no energy left to turn it into a new plant.

>>345341

That could certainly work! But infusing tiny bits of dust with enough life for it to grow into a whole plant would take up a lot of energy for the plant producing them, making it grow a fruit every 12 years instead of 3. And 3 years is already too much time if you ask me. I can't imagine how it would even work!

I also don't see what headwear has to do with any of this.

>>345342

I've already stated the problem with seeds being eaten. Also, fruits of rock would be too heavy to be dispersed effectively by the wind. The offspring would just grow into its parent and break each other apart.

I also honestly don't see where you people are coming from with this arm thing. Arms of rock are brittle, and the disks are too ineffective at absorbing energy. Wouldn't it be better to just make the entire plant one big disk to give it maximum surface area to absorb light? Depending on how big the plant is, it could produce fruits monthly!
>>
No. 345352 ID: b1f0e2

why not invent evolution and create single cell organisms rather then doing everything manually?
Create a set of rules that cause a variety of things to come up.

Living organisms undergo metabolism, maintain homeostasis, possess a capacity to grow, respond to stimuli, reproduce and, through natural selection, adapt to their environment in successive generations.
>>
No. 345355 ID: c7b6c2

>>345348
The seeds themselves wouldn't be digested. The creature would simply carry them in whatever digestive systems it possesses until waste is voided.

Slow-reproducing plants are good but we need some small, quickly-reproducing ones. How about a thin single stalk with a large but thin disc(s) for gathering sunlight As much surface area possible with as little mass. Maybe I'll make a picture of it later.
>>
No. 345356 ID: f70e5e

he has a point on the fruit thing, fruit seed dispersal works when everything involved is using chemical reactions for energy, not direct life energy. also yeah a large flat disk would be a better idea than branches. sorry if we get things a bit off, we have a knowledge base desgined arond a world with a very different make up than the one your making.
>>
No. 345357 ID: c7b6c2
File 131511645376.jpg - (164.76KB , 600x600 , plantprototype.jpg )
345357

>>345355
And here we go.
I hope you don't mind that I used your template.
>>
No. 345363 ID: edee35
File 131511810201.jpg - (187.67KB , 600x600 , 0077.jpg )
345363

>>345356

Chemical reactions? I don't understand that at all, so I'm certain that I could not make that work.

>>345352

I do not understand this either.

this was meant to be a d&d-style, fantasy-oriented world and I've authored it so far to be that way, plot and background and all. I didn't even think you guys would bother with planets when you could've just made a flat world! I don't mean to railroad, but a world of scientific accuracy isn't really gonna happen after this point. sorry you guys.

>>345355

The seeds are what contains the life energy the creatures need! Moisture and mass isn't the main point of this- there's plenty of water and clay around for them to consume.

>>345356

...I though you guys were me! How curious.

I had an idea. I think if I make the plants cones instead of disks, as pictured, the fruit would roll off once it becomes ripe enough. Doesn't solve the reproduction dilemma, but it's a start, no?

Oh, and the values on the table are an approximation. This isn't an exact science.
>>
No. 345364 ID: edee35

>>345357

Oh, that is also a good idea! Looks a bit brittle though.

not one bit.
>>
No. 345379 ID: b1f0e2

>this was meant to be a d&d-style, fantasy-oriented world
>a world of scientific accuracy isn't really gonna happen after this point. sorry you guys.

It doesn't require scientific accuracy. If you create the basic life and a method for it to evolve in a universe whose physical laws differ from the real world then you get fantastical results

>Fruit
The whole purpose of fruit is to use the creatures that eat it to spread the seeds. Fruit has 2 components:
1. Delicious nutritious yummy exterior meant to be eaten by something to spread the seeds.
2. Seeds, which are especially reinforced so that they CANNOT be digested by the creatures that eat the fruit (usually, somtimes they can) and can grow into new plants.

If the whole thing is consumed then it isn't a fruit but a nut, nuts rely on strong winds, uneven terrain, and water currents to spread. Not terrible efficient.

I think this plant should instead of no fruit, but only seeds with a self disperal mechanism. This can either be a light seed dispersed by wind, or better yet have the "plant" capture air magic from the air and then when the seeds are ready they each burst out with a strong gust of wind from the parent, to land at a reasonable distance away from it in a random direction.
>>
No. 345426 ID: edee35
File 131514927488.jpg - (191.22KB , 600x600 , 0078.jpg )
345426

>>345379

A nut is a fruit, silly.

Imbuing the seeds with enough energy to become ofspring as well as the rest of the fruit with enough energy to feed the creatures would make the fruits grow three times slower. I can make this happen.

Seperating the fruit from the seeds would also make the fruits grow three times slower. I can make some pores on the stony disc to release the spores.

I should probably hurry up and vote on a mechanism now, before the unnamed clay creature starves again.
>>
No. 345430 ID: b1f0e2

what if you made the entire plant edible to the clay beast, and made the plant really small so it grows fast, and it releases many small winged seeds that fly and spread itself far and wide?
>>
No. 345431 ID: b1f0e2

what if you made the entire plant edible to the clay beast, and made the plant really small so it grows fast, and it releases many small winged seeds that fly and spread itself far and wide?

>Beast will starve
You need a large population of food producers before you can have beasts. So what you should do is time freeze it until you have that. No matter which design you choose speed them up until they get spread fairly widely and only then unfreeze and introduce the herbivores.

And to keep their population in check make something that eats them.
>>
No. 345437 ID: 5f3831

How about making ALL the different types of plants? Every habitat needs diversity, anyway. Then make more than the creature can consume. There should be more small plants than big ones. I don't think the creature could reach a large plant anyway.
>>
No. 345438 ID: edee35
File 131515310977.jpg - (214.70KB , 600x600 , 0079.jpg )
345438

>>345437

True, it can't eat a fruit that hasn't fallen off. I will consider this option, too.

>>345431

Done. The creature is now frozen in time.

I've made you a plant to be eaten whole. Shall I impleent it?
>>
No. 345449 ID: 4bdd79

>>345438
Implement all. Maybe put the small or fine ones into the water?
>>
No. 345559 ID: c7b6c2

Having the smaller plants in the water is a good idea. Implement the plant you have now, though. Looks like it's more suited for tropical areas, though.
>>
No. 345571 ID: b1f0e2

>>345449
agreed.

Worse case we can excise the ones who don't work, or they will die out naturally as they get over-harvested while breeding too slowly. Or have some other fault (like the new ones growing into the old ones and breaking both)
>>
No. 345594 ID: 7bfeb5

>>345438
Yeah just go ahead and make every plant we talked about. No reason not to really.

Also why don't we make every non-plant being sentient AND herbivorous? Then we don't have to worry about sentient things having to kill each other to survive.
>>
No. 345634 ID: 792893
File 131521768654.jpg - (194.70KB , 600x600 , 0080.jpg )
345634

>>345594

Making a sentient being is not easy- I can't just will things to be smart.

Making something herbivorous sounds a lot simpler though- it's just a matter of giving a creature a taste for plants and/or an incapability to digest other animals, no?

Very well then, I will create all of these plants and place them on a continent.

The microscopic plants of edible stone have been implemented underwater. However, due to insufficient light after a certain depth, their spores refuse to grow into healthy buds. (This might have something to do with rock being a relatively ill-suited material for the absorbtion of light.) The sandy mold formed by the colonies of these plants exist mainly on shorelines and in shallow waters for now, but are threatening to overgrow the entire continent- I should probably find a way to limit the environments it can thrive in. They're also more accurately describes as hyphae rather than plants. The species currently requires a name.

The fine plants of edible stone have also been implemented underwater. However, it has not thrived like its cousin. In deeper waters, it is denied sunlight by the water, and in the shallows, it is overgrown by the unnamed sandy mold, likewise suffocating it in the darkness. It failed to escape the environment, as its seeds were too soaked with water to be carried into the land by the winds. It was eventually driven extinct.

The diminutive, tiny, and small plants of edible stone have been implemented underwater, but fared no better. It seems like plants with the exact same limiting factors end up occupying the same ecological niche and compete with each other until one of them is gone.

I've also noted that they refuse to grow in or near saltwater, despite there being no apparent reason for this. But there must be.

Perhaps I should consider this before implementing the other plants, since it's obvious they're going to compete with each other and the smallest, fastest-growing one is going to win.
>>
No. 345657 ID: 5f3831

Can we make a plant that is rooted to the bottom but can rise over the water's surface? That'd solve the mold problem by blocking out the sun in some places, and we can make it reproduce more slowly to make sure it doesn't overgrow everything.
>>
No. 345658 ID: 4bdd79

>>345634
The salt in saltwater makes it toxic to freshwater organisms.

>>345657
This is actually quite an efficient solution to the mold problem.

Wasn't flesh an available material? Let's see if we can't make plants out of that. We should do that somewhere far away though in case we accidentally a monster.
>>
No. 345665 ID: 792893
File 131523818664.jpg - (120.62KB , 600x600 , 0081.jpg )
345665

>>345657

I can, but not out of stone, and not with this reproductive mechanism. It would start to grow towards the surface, but run out of energy before reaching sufficient height and consequently wither and die. Certain other materials might be suitable for a such organism, however...

By "it", do you mean the sandy mold (which still needs a name)? Making that grow slower would make it absorb lots of positive energy, making it somewhat more nutritious and a lot tougher physically. It would slow down its spreading, but wouldn't stop it.

>>345658

Possible. I'd have to investigate this closer to know for certain, however.

Flesh is an available material, and can be made into plants. In fact, it is far more suitable than stone for the job- if I made that mold out of meat instead of stone, I'd end up with a planet covered by a blanket of flesh within a year or two.

Meanwhile...

"Hey Harry! You have to check this out! Guess what our little white orb made!"

"What, dude?"

"Mold. Made of stone."

A big golden werebear enters the room lazily, his eyes shot an unhealthy red.

"Whooaaa duuuude. Lemme see.

Whoooooooooooaaaaaaaaaaaaaa duuuuuuuude."
>>
No. 345677 ID: c7b6c2

>>345665
Well, maybe it could grow in shallow water near the shores instead of the bottom of the ocean. I mean, where the water is shallow enough so it can get enough sun. They should be naturally be self-regulating in where they can grow, as long as they need to be in the water to survive.
>>
No. 345678 ID: c7b6c2

Oh, yeah, and as for a material...
You can mix things, right? So, maybe a 1:1 mixture of flesh and clay, if possible?
>>
No. 345686 ID: 792893
File 131524759217.jpg - (218.67KB , 600x600 , 0082.jpg )
345686

>>345677

That is as doable as it is sensible. However, it still needs an advantage over or a defense against the mold so it is not overgrown.

>>345678

I can mix essences to create certain materials, but I can't mix two materials. I could, however, create an organism partially made of flesh and partially of clay, such as clay-skinned meat fruits.
>>
No. 345691 ID: c7b6c2

>>345686
Damn, is the mold growing on the plants themselves? Oh boy.
Alright... Maybe we can mix some kind of on-contact poison that specifically targets the mold? That might be a bit overcomplicated, and maybe even impossible given our materials. If we can, maybe the poison could be located on the surface of the plant on a small band above the water, and not in any of the edible portions.
>>
No. 345695 ID: f29f63

Hmmmm... to have something to deal with the moss in the water, we need some small herbavors to keep the Marble Moss (as I like to call it) population under control. Perhaps some tiny critters made for the water? Like mixing some of that slime with water of life in it to absorb the moss?

The water of life inside it could sustain our clay pal, it would take care of the moss growing on the plants allowing for them to thrive, and should hopefully help things out.
>>
No. 345697 ID: 4531bc

You guys are so uncreative!

Let's do something AWESOME!

Mr. God-man, try making a clay-life-thing, then surround it with a hard mineral to prevent the moisture from escaping.
It eats disk-plant-fruits to replenish essence, and spits out the seeds.

Also, since it's covered in hard minerals, you can have it be able to focus its essence and use that to heat an internal reservoir of dirt to turn it into magma!

Magma-spitting-hard-mineral-covered-herbivorous thing, GO GO GO!
>>
No. 345699 ID: 4531bc

>>345697
Wait a second!
I have a better idea!

We can have its feet suck the life essence out of whatever it walks on until it's full of energy!

That way, it'll help get rid of the moldy stuff, and also have an easier channel for its magma spitting ability than eating dirt!

Plus we break out of that whole overdone "eating" thing. :DDDDD
>>
No. 345702 ID: 792893
File 131525241538.jpg - (27.68KB , 600x600 , 0083.jpg )
345702

>>345691

Once again, I am fully familiar with the concept of poison- a substance produced by creatures that kills, paralyzes, or otherwise disables other lifeforms on contact, injection, ingestion, or upon being breathed in. And once again, I have no idea what it is made of, how it is produced, and how it works. It's almost like someone put all these basic concepts in my head but somehow "forgot" to provide me with any concrete knowledge whatsoever.

Did you guys hear that? It sounded like someone angrily shouting Professor's name...

Anyway, if I am to reinvent poison, you will have to help me with the creative process.

>>345695

I am not entirely certain about what you're describing- you'll have to be a bit clearer with your words. What do you mean by "water of life"? I can make aquatic organisms out of slime, if that's what you're asking, and I can make it feed on the moss- it would certainly curb the shoreline population, depending on how much they eat, how fast they breed, and other factors. However, unlike the moss, they'd be waterbound, and their effect on the overall population of moss would be quite limited.

>>345697

I like the way you think, but there are certain faults with your plan. If it spits the seeds out and doesn't eat them, it won't gain any positive energy, as that's where the positive energy is stored. Unless we decide to implement an alternate version of it- I haven't implemented any of the disky plants yet.

Furthermore, there is no way it could heat dirt physically enough to make it melt. It would be possible to give it an organ capable of processing materials into essences and mixing those to create magma, but the only source of fire essence around is the sun, and even if I gave this creature a shell made of the most light-absorbant metal I have, it would be only enough to create one mouthful of lava every ten years. So that won't happen without providing it with another source of fire essence.

>>345699

I can certainly put organs on its feet which it would use to suck the life out of anything else it touches. It wouldn't be a particularly fast way for it to gain energy, though, unless I give it needles to stab things to their core... But I'm getting ahead of myself- you can't stab moss. (Or mold. Neither is accurate, really.)

On a nearby shore, a creature frozen in time is fully overgrown with marble moss.
>>
No. 345707 ID: c7b6c2

We taught that thing how to eat, right? If so, then let's unfreeze it and field test dat shit.

And as for poison... Maybe we can have some sort of stored-fire-essence injector? But that might cause those explosions we saw eariler, right? We should throw together some far-off planet to beta test stuff on before we put it on the Planet.
>>
No. 345712 ID: f29f63

Hmmmm, to clarify; Give it a core of water imbued with life with a shell of slime to give it form. The water would contain the life force, the slime would be used to dissolve the marble moss. Perhaps make the slime strong enough so that the creature can venture outside the water for brief periods of time to allow them to take care of some of the shore line moss. Small should be a proper size for them.

As for inland, perhaps a modified version of our nut plant can work?(the one seen right here: >>345363 )
Instead of gaining energy just from the sun, we can give it the ability to heat up and melt the marble moss surrounding it and suck up the moss' life energy to speed up it's own growth.

That way, if there is a lot of marble moss, it will grow quicker, produce seeds faster, and deal with them that way. If there isn't a lot of marble moss, it will simply soak up the sun like the original plan.
>>
No. 345723 ID: 8bb284

can you erase the moss from existence?
if the answer is yes, then do it
>>
No. 345725 ID: 8bb284
File 131525771811.jpg - (56.16KB , 400x400 , fireelemental_400.jpg )
345725

also, could you make something like this?
>>
No. 345726 ID: 8bb284
File 131525774881.jpg - (167.65KB , 499x800 , Fire-Monster.jpg )
345726

or this?
>>
No. 345732 ID: 063092
File 131526022066.jpg - (46.55KB , 600x600 , 0084.jpg )
345732

>>345712

As I said before, there is no source for the nut plant to get enough fire essence to reach the ungodly levels of heat needed to melt stone, which marble moss is made of.

I can make it absorb life energy from adjacent marble moss regardless. (Draining life from things that don't touch it would make it use up more energy than it would gain.) Of course, it would still be completely covered, slowly but surely, by dead moss, denying it sunlight and adjacent moss to maintain its life. Yet another idea that has its problems, but is definitely on to something!

>>345723

I can. If everyone agrees, I'll do it.

>>345725
>>345726

The first one would need some sort of solid organ to produce its body of flame and a way to consume massive amounts of fire energy.

The second one is more plausible, but would still need something firey to consume. The (unnamed) planet has nothing of the sort on it.

Anyway, I unfroze the still unnamed clay creature. It seemed to instinctively recognize the marble moss as food from its smell. I'm glad I gave it a nose big enough to smell it!

Oh wow, it's eating a lot of the moss now- seems like it isn't as nutritious as I predicted it would be! At this rate, it will spend most of its life eating, the poor bastard.
>>
No. 345733 ID: 063092
File 131526027907.jpg - (155.60KB , 600x600 , 0085.jpg )
345733

I've made a new planet on which to test things safely. It is located far, far away from any other objects in the universe.

Look at all these unnamed things!
>>
No. 345734 ID: 063092
File 131526032186.jpg - (33.12KB , 600x600 , 0086.jpg )
345734

Experiment number one: A creature injects pure fire essence into another creature with water essence in its makeup.

Nothing happened, the water creature just has bits of flame floating inside it, which burns it a bit until it is quickly extinguished. It survived, thanks to having no internal organs or a sense of pain.
>>
No. 345735 ID: 063092
File 131526035312.jpg - (276.46KB , 600x600 , 0087.jpg )
345735

Experiment number two: The creature of fire is modified to inject the fire essence into the material making up the water creature itself.

...

Neither of them survived.

Remind me never to give a living creature the ability to manipulate essence in this manner.
>>
No. 345736 ID: 063092
File 131526038764.jpg - (89.75KB , 600x600 , 0088.jpg )
345736

>>345712

Here's the slime creature the way I understand it. The watery core would contain the vast majority of its lifeforce, but the slimy parts would be imbued with some as well, to allow the creature to manipulate it. It would be able to leave water for short periods of time, but would have to return to water to regain the huge amounts of moisture it needs to keep its body nice and slimy. It will be very vulnerable to physical force, as its core is prone to spilling out if its slimy shell gives way.

I've taken the liberty of making its core have the properties of an eye. Or did you want to give it another primary sense? By the way, some external organs might have to be added to help it swim and walk.
>>
No. 345739 ID: f29f63

Well, first order of business should be to have your statue NOT crash on the planet. Put it somewhere nice and safe.

Now, for that plant... hmmmm, perhaps if the mound part of it was slick, the marble moss would have no means of clinging to it. Maybe a metallic material like copper could serve instead of rock? It would also heat up quicker and soak up more sun than rock would.

As for the slime, perhaps we should give it a sense of touch? Make it so the slime on the outside has a certain amount of stickiness to allow it to adhere and form a bit of a crawling motion. Would allow it to climb a bit as well to deal with the moss on plants?

Now for it's survivability, it needs a shell. Something to protect it from being punctured easily and provide shade so it won't dry in the sun. Perhaps a cylinder so most things it's size will just roll off the shell and a small circle of it at the base to give the shell support when the slime withdraws into it so it does not topple? When not in use, the slime will wear it like one wears a hat.

Thus, I name this creature, the tophat slime. The material of the shell should be light enough for it to move of course, but I hope that helps.
>>
No. 345772 ID: 063092
File 131526893719.jpg - (122.62KB , 600x600 , 0089.jpg )
345772

>>345739

I've carried the statue a safe distance away from everything else.

I've added a thin shell to the slime, as pictured. Its movement will be slightly slower, and it will not be able to swim- merely crawl on the seabed. Its survivability has increased on the land as well, but it will still need to pay frequent visits to bodies of freshwater to avoid drying out. I've taken the liberty of adding a pallial layer to the slime's surface as well as a specialized organ, both to help it form and repair its shell by secreting the calcium-rich substance that forms these things, and maintain the deligtful shape of its tophat.

I've created both slick and copper-coated versions of the nut plant, and they are also ready to be implemented. A slick layer would make it slightly harder for the plant to absorb light, reducing plant and fruit growth ever so slightly. Moss would be unable adhere to it with its roots.

A copper-coated version would grow and shell out fruits much faster than the original, and marble moss wouldn't grow on it either. Physically, it would be even tougher than its already tough version of rock. I wonder if it would threaten to grow on the entire surface of the continent as well?

Feel free to make some visual tweaking (shape, pigmentation, etc.) on them (and on any other organisms, if you wish). I will implement whichever one you all agree I should.
>>
No. 345777 ID: 8bb284
File 131526984622.jpg - (20.84KB , 400x320 , eeae75d907cdd22289235efb9bfbe6a1_400x1000.jpg )
345777

make the slime more like this

also, make those meat plants
>>
No. 345783 ID: 063092
File 131527119029.jpg - (140.13KB , 600x600 , 0090.jpg )
345783

>>345777

I can make plants out of flesh, but you'll have to give me more than that to work with.

Adding numerous thin tendrils to the slime would allow it to swim, albeit clumsily, and wouldn't help with walking at all. Or did you want me to make its core glow red? Perhaps you're telling me to lose the shell?
>>
No. 345785 ID: d97c6d

What's the elemental composition of flesh, anyway? Normal flesh would probably work better for moving things than stationary ones, but we might be able to tweak it into something that would make great material for plants.
>>
No. 345793 ID: f29f63

The copper version should work, but make them big instead of small. It would slow down their growth rate and fruit production, but would also nourish creatures easily.

As for the slime, the spindly tentacles won't be handy on land and will not make it very ambibuous, but maybe we can make a aquatic version. A smaller, rounder shell for better water dynamics? I shalll call those Bowler-cap slimes.

As fer the top hat varity, no tendrly limbs, but maybe two smaller tendrils to serve as feelers, demi limbs, and a rather dapper mustache. Maybe make the shell a darker color like a dark gray to blend in as a rock?
>>
No. 345794 ID: c7b6c2

No! Keep the hat!
I think that creature's fine. We have lots of niches to fill, anyway.
Also, why are we reinforcing the marble mold? That shit's like cancer, anyway. We also really need to focus on populating the planet with more than two types of plants before we move on to creatures.
>>
No. 345796 ID: 715620

>Bowler hats
>Top hats
this is the best quest

i second this suggestion
>>
No. 345799 ID: 8bb284
File 131527474698.jpg - (348.63KB , 1024x1024 , ipad_16517_fantasy_monster_worm_monster.jpg )
345799

use meat to create a creature like this one
>>
No. 345804 ID: 7bfeb5

Let's name the clay creature. It shall now be a Swirg. Or you know if someone has a better name. (swirly-pig = swirg)

Anyway, make some more swirgs to eat the marble moss.

I would prefer the tophat slime to have a few thick tendrils. Like, 3 to 7. And maybe make it a bowler hat instead, that seems like a bit more practical shape. But we could totally make both.
>>
No. 345810 ID: 7bfeb5

>>345804
Okay ninja'd. Two-tendrilled top-hat slime, sounds good. For the aquatic one, we should make a spherical shell with tiny holes in it just big enough to poke its tendrils through. Make sure it can actually perceive the outside though. After all when you're underwater up and down isn't so important.
>>
No. 345817 ID: c7b6c2
File 131527644968.jpg - (110.94KB , 600x600 , pdesign.jpg )
345817

Also, here is a quick design for a plant.

It's primarily designed for survivability, having a thick copper (or other metal) stalk. There is a disc on top that both blocks out smaller plants below it and collects sunlight. The red dots on the stalk are small fruits (or meat; read below). Reproduces via spores. Ideally, should be about 2-2,1/2 times the size of the original clay creature.
The idea behind this plant is a strong, slow-growing but quick-producing plant.

Also, this should be pretty important: Which can hold more life energy, plant fruits or meat?

Oh yeah, and we should totally put an asteroid belt of metal ores and minerals orbiting around the Planet. Just to make it that much more cool-looking.
>>
No. 345833 ID: f70e5e

oh hey you know what would be a cool idea? add a bit of randomization to the plants reproduction. not ever time but maybe ever hundredth time or so some small random change will occur, and the plant will pass the changes down to its offspring. that way the plants can adapt on there own, and would probably improve on there own over time as well.
>>
No. 345839 ID: 40db90
File 131527881062.jpg - (85.09KB , 600x600 , 0091.jpg )
345839

>>345794

Oh, I agree with you. On both counts.

>>345799
>>345817
>>345833

Four more ideas for the idea reservoir! As with all previous suggestions, I will wait for people to express their opinions about them before considering deployment.

>>345785

"Flesh" can technically refer to many things- there are many different types of tissue that can be called such. I have a whole bunch of functioning organs stored inside of me I can copy or modify. They're made of proteins, vitamins, and some other microscopic things, each made up of multiple substances with different elemental compositions. Quite fascinating when you think about it, really.

PS: the author didn't do his research. he also failed at high school biology. don't dwell to much on it.

By the way, I also have some body parts in here that can't be classified as flesh, like bones, nails, cartilage, inedible organs, and fat.
>>
No. 345840 ID: 40db90
File 131527886835.jpg - (117.04KB , 600x600 , 0092.jpg )
345840

I've changed the tophat slime's shell into a more suitable pigmentation for camouflage. However, I'll need to change its behaviour too. I wonder how I could teach it to stay still in the presence of potential predators?

I've designed and readied the bowlercap slime. It will be unable to get out of the water. Should I give it tendrils, or other organs to allow it to swim? It can currently survive with only crawling, since its food grows on shallow seafloor.

Or, we could go with >>345810 and make its shell a sphere.
>>
No. 345841 ID: 40db90
File 131527891223.jpg - (51.94KB , 600x600 , 0093.jpg )
345841

The clay creature shall henceforth be known as a swirg! You know, unless there are any objections.

The swirg has been busily cleaning the floor of moss! Not a huge difference continent-wise, but still impressive. It has been able to fill its stomach, and has gained plenty of mass.

>make some more swirgs to eat the marble moss

Um, actually...
>>
No. 345843 ID: 40db90
File 131527894858.jpg - (49.43KB , 600x600 , 0094.jpg )
345843

The swirg, having reached twice its initial mass from eating and not crapping all that marble moss, has split into two smaller swirgs! In the meantime, I had implemented the reproduction mechanism you've talked about and forgot about it.
>>
No. 345844 ID: 40db90
File 131527897786.jpg - (44.18KB , 600x600 , 0095.jpg )
345844

The swirgs, after a minute of trying to eat each other, resume to busily consume the thin carpet of food beneath their feet.
>>
No. 345847 ID: 1854db

>>345839
Wow, don't you need that stuff to live?

I just realized that if you are the source of positive energy, then wouldn't it make sense for there to be a being just like you that is a source of negative energy? Or maybe we have to discover the negative energy by observing what happens when one of our creatures dies.
>>
No. 345851 ID: 715620

>>345840
> Should I give it tendrils, or other organs to allow it to swim?

Fins along the bottom that oscillate to facilitate movement. Possibly water intake/expulsion for rapid movement.
>>
No. 345853 ID: 8bb284
File 131527983086.gif - (25.95KB , 664x500 , 20090821161613!SkullGreymon_t.gif )
345853

make this bone creature
>>
No. 345854 ID: b1f0e2

>Plants died in water
Try to make those same plants again, put them on land.
>Mold grows out of control
Alter it to require large amounts of water and die off if its too dry, this will limit it to shoreline.
Make some worms that eat it (other things can then eat those worms)
>>
No. 345864 ID: 8bb284

let's call our sun Rao
>>
No. 345872 ID: 40db90
File 131528160064.jpg - (170.58KB , 600x600 , 0096.jpg )
345872

>>345847

Nah, I can just rip these out, juggle them with my hands and throw them into the planet's core casually with no repercussions. I'd just have to make sure I haven't enabled pain.

I'm not the source of positive energy- my physical form is just partially made out of it. (Or it was, when I just woke up- now I can be made out of whatever I want to be made out of).

The thought of something else in here with all of my own powers is scary! Especially because it could become the reality if I imagine it too hard. Don't worry though- this universe is as much a part of me as I'm a part of it, and I don't notice anything else in here than me and my creations.

>>345851

Can do. Should I make one straight row of fins in the middle? Two rows to the sides? Three? Many small fins or just a couple large ones?

>>345853

I tried to imbue a creature of bone with positive energy, but that failed to animate it- the bones just fell into a pile with nothing to hold them together.

>>345854

They're overgrown by the mold when put on land as well. Did I mention that in the meantime, pretty much every place on this continent that can support marble moss is overgrown by it?

I can certainly limit it to wet environments the way you described, it that's how people want it. You'll have to describe worms better if you want me to make some, though.

>>345864

Okay!
>>
No. 345877 ID: f29f63

Well, the nut fruit plant is more a tree than anything and I figure we make them big so they may slow a bit. Call them copper tops.

As for the top hat slimes? I say they are ready for their first foray into the wild. The bowlercaps can use fins or tendrils, whichever is better, or perhaps a sort of 'bubble' in those caps to serve as a floatation/submerging device?
>>
No. 345881 ID: 8bb284

make a flesh layer to hold the bone
>>
No. 345882 ID: 715620

>>345872
Top-left design, please~


>I can certainly limit it to wet environments the way you described, it that's how people want it. You'll have to describe worms better if you want me to make some, though.

A long tube with a mouth on one end, and many many small spikes with minimal movement ability so it can move about.
>>
No. 345883 ID: 8bb284
File 131528218508.jpg - (27.38KB , 400x294 , Worms.jpg )
345883

Worms
>>
No. 345886 ID: 1854db

>>345872
Well, we know that positive energy should annihilate with whatever the last energy type is. Can you form one of those annihilation explosions and then sortof... reverse it to get some positive and the opposite?
>>
No. 345894 ID: 8bb284

let's make a experiment, create a flesh versions of the plants you already made,put them in the world and see if they work better than the rock ones

also can you make a organ that produces life energy?
>>
No. 345895 ID: 5f3831

Yeah, water should be a necessity for the marble moss.
Top left would be great.

Also, I have an idea. Let's not name the Planet for now. How about, when we finally get around to making a sentient creature, we can ask it what it thinks the Planet should be named?
>>
No. 345896 ID: 8bb284

the planet name shall be Avalon
>>
No. 345912 ID: 8a27b2
File 131528570178.jpg - (183.64KB , 600x600 , 0097.jpg )
345912

>>345817

I forgot to say, animal meat is quite a bit more nutritious than fruit. Sorry, it's somewhat difficult to pay proper attention to everyone when there is half a dozen thought processes in your head simultaneously thinking about different things.

>>345877

You're refferring to the column of copper with the many small fruits, right? Very well.

The air-storing "bubble" organ is quite an innovative idea. The bowlerhat would have to surface every time it needs to refill it, and could use it to release air to rapidly sink to the seabed. However, that would be its only use, and the organ would come at the cost of a small size increase. It'd still need swimming organs.

>>345882

Those designs were merely examples- you can suggest a different formation, if you have one in mind. Nevertheless, I'll consider your vote.

>>345883

Oh my, they look awfully squishy! How big is a worm? Does it reproduce like a swirg?

>>345882

I don't see any spikes on the picture!

>>345881

Very well. I'll also have to add some internal organs to keep the flesh alive. Oh, some of the particularly sharp bits of bone ended up puncturing its meatsuit anyway.

>>345886

Nay. Those explosions are made of the most primal and volatile energies. Even I can't control it, and I'm practically the universe itself.

>>345894

An organ can process energy, but not produce it.

I don't have to test it- as plant material. flesh is better than rock but worse than copper, sun-absorbtion-wise.

>>345895

Marble moss is now unable to survive in dry environments and is now limited to the shoreline. The world is now blanketed with dead marble moss.

Fine, I'll implement the tophat slime and the bowlerhat slime. It is already obvious that the three animal species are going to overgraze and starve each other out unless I find a new food source. Maybe coppertops? Maybe worms? I don't know!
>>
No. 345927 ID: 5f3831

Okay, worms should be smallish things just under the surface of the soil. The can feed on dead matter and nutrients in the soil. If they reproduce fast enough, we can have them be another food source.

Ooh, I think we have our first predator in the smiley bone guy. How about we put some flexible iron scales over it and have it eat only meat? We can balance this out by making them reproduce very slowly.
>>
No. 345929 ID: 1854db

>>345912
Well, I have another question. Positive+air = electricity... if you shock something with electricity enough, does it catch fire? Does the fire involved there contain fire essence?

I'm wondering if we can capture the last element by creating something via natural interaction that just happens to have part of the element in it.
>>
No. 345944 ID: f29f63

Copper tops should be implemented, yes. Another idea is to make a marble moss without much of the trouble. Give it the hardiness, but only allow it to grow on soil that is not over saturated with water. Make the roots weak enough that they can't climb up things so it can't choke other plants.

For the water, why not make some aquatic plants that feed more on the bottom and use the soil to feed them?
>>
No. 345983 ID: c8687a

>>345734
make some of these creatures for each element and spread them all over the world
>>
No. 346002 ID: 30e391
File 131531741293.jpg - (126.80KB , 600x600 , 0098.jpg )
346002

>>345929

Yes, the elemental composition of things change when things like that happen with their physical forms... It is the same with steam. What you're proposing is certainly a possibility. Maybe it even exists already?

>>345927

It feeds on leftover positive energy found in carcasses, then. I'm assuming they're about as long as a swirg. It still needs a way to reproduce, however.

If by meat you mean other animals, since I haven't made anything out of actual flesh so far.

>>345983

Please be more specific.

>>345944

I can make aquatic plants that'd live deeper in the sea. They'd have to be made of something more light-sensitive than stone, though.

I have implemented copper tops! They didn't end up being as long-lived as I hoped, but still have no problem reaching maturity and dishing out a good amount of nuts before having its body covered with rust from the moisture-rich air and losing its sun-absorbant properties. Hence, it has thrived in the warm, dry portion of the continent to the south, away from the moisture-dependant slimes, swirgs, and moss.

Its fruits are currently not a source of food for anyone. They're not very filling individually, but are produced in high numbers.

Though its population is kept under check by the environment, the environment is being somewhat littered by the sturdy corpses of the plants.

If you have a problem with the way I've made it look, feel free to speak out. Especially you, dude who came up with it.
>>
No. 346007 ID: c8687a

make a copper swirg and a moss that eat the rust, the moss should then disintegrate itself once it finished eating
>>
No. 346011 ID: 30e391
File 131532459939.jpg - (141.65KB , 1000x800 , implemented species.jpg )
346011

These are the species I've implemented so far. The nonextinct ones, anyway.
>>
No. 346012 ID: e2020c
File 131532520839.png - (148.61KB , 840x600 , bloodshroom.png )
346012

>>346011

Bloodshrooms
>>
No. 346018 ID: 31fa5e

>>345912
let's call this guy Skull, make him reproduce like the swirgs and give him the ability of eating anything , he can eat the plant corpses
>>
No. 346024 ID: 1854db

>perhaps it already exists?

Hmm. Well, what is your meatstuff made out of? Any combinations we already have can't make flesh directly... Alternatively you could let some meat rot in the sun and then examine the rotten substance for any elemental changes. I'm thinking the opposite element to positive would have something to do with things becoming less ordered. Entropy or something.
>>
No. 346026 ID: 31fa5e

maybe if we try some variations of water+earth we can get wood
>>
No. 346031 ID: 30e391
File 131533400401.jpg - (61.52KB , 600x600 , 0099.jpg )
346031

>>346024

I left a piece of dead meat to rot in the sun. The water vaporized and the tissue was denatured, leaving behind a dry piece of inedible jerky. I have not detected a new type of energy in it.

>>346026

You idiot, if it was that simple, I bet I would've figured it out alrea... Whoa.

Well, whaddaya know. I just made bark out of earth and water. I think my crafting skills are improving!

I can also make herbaceous tissue this way, which is almost as if it was made for absorbing light.

>>346007
>>346012
>>346018

Concepts taken into consideration. Bloodshrooms will need to be explained further, and I don't know how I could pull off a self-disintegrating plant either. Any ideas?
>>
No. 346035 ID: 31fa5e

make them out of wood or flesh, they are biodegradable materials
>>
No. 346038 ID: f29f63

Hmmmmm... for slime reproduction, how about budding? Instead of it being double it's mass and splitting, have it so it produces smaller slimes in a slightly bigger number(maybe 2-3) until they grow to it's adult size.

For the copper top corpses, we could make some metal eating creatures. Maybe an crystal beast with a flame producing organ to melt and digest the copper with?

Better yet, why not make a jet based plant for the moist areas? The black would absorb light much faster, it wouldn't rust, but wouldn't be that hard to break apart. Perhaps to slow it down so it doesn't overtake everything, make it require moisture and have it produce nectar in it's center along with seeds?

For this plant, I'd like to call it a Black Lotus.
>>
No. 346039 ID: 7bfeb5

>>346035
Yeah but that just means that there are little tiny things that eat it and then leave waste around.


Search around in yourself and see if you can find some gray wrinkly stuff. Once you have that make a creature with:
* a sphereish core of the wrinkly stuff
* a hard shell almost all the way around that
* on the outside of the shell, a bunch of herby stuff to absorb light for energy
* through the hole in the shell, three tendrilly extremities made of whatever you see fit
* also: an organ capable of making several distinct sounds (at least four or five)
* and an organ capable of hearing the differences in those sounds

The thing we want to do here is make the wrinkly core as large as we can without making the creature unable to sustain itself.
>>
No. 346048 ID: 30e391
File 131534019267.jpg - (97.62KB , 600x600 , 0100.jpg )
346048

>>346039

Um. What gray wrinkly stuff? Does this stuff have a name? Because I have many things in here that could potentially become gray and wrinkly if I want them to.

>>346035

I think biodegradation involves organisms I don't have here, and I don't think I have anything in here that isn't biodegradable.

>>346038

Budding is a possible reproduction mechanism, and I imagine it would be a very fast one too.

I'm not sure how I could engineer a flame-producing organ.

The word 'jet' has many meanings... Which one do you mean?

IRL, the 'gemstone' called jet has its origins in wood decomposition- the protagonist doesn't know what it is.
>>
No. 346051 ID: 31fa5e

forget about the moss, a omnivore Skull is all we need to get rid of the corpses
>>
No. 346055 ID: 6e44d2

>>346048
Then make it out of black onyx instead of jet. Otherwise, same properties the other poster suggested.
>>
No. 346061 ID: 1854db

>>346048
I think the gray wrinkly stuff he's referring to would be a brain. Got a brain in there? Do you USE the brain, if so? Be careful, you want to be able to continue thinking.

Alright, so, if dessication doesn't involve 'negative' energy... What's the difference, element-wise, of saltwater and freshwater? Make some wood and burn it- does the ash have anything new in it? ...does gravity have an energy type?
>>
No. 346064 ID: 30e391
File 131534622523.jpg - (84.87KB , 600x600 , 0101.jpg )
346064

>>346051

Skull won't be implemented until people agree on its specifics. We have people who want it an omnivore and a scavenger, others as a carnivore, one guy with iron scales, and so on.

I'd also make me happy if we gave it a name that distinguishes it from the bone structure of the same name- we can still call it skull for short.

>>346055

Black lotus has been designed. (No visual input was given, so I pulled its appearance out of my ass.) I didn't give it any leaves to avoid having it grow around too much, but it'll still be a fast one. It will be too tough to be overgrown by marble moss, will be edible, and will produce multiple seeds in its center suspended in a capsule of delicious nectar. Since none of its current potential predators have excretory function, the seeds would hatch either after the carrier has died, or before, which would kill the host. Or I could give the animals anuses out of which they'd crap the seeds.

I also need its size to be specified.
>>
No. 346069 ID: 30e391
File 131534687426.jpg - (42.59KB , 600x600 , 0102.jpg )
346069

>>346061

Gravity is just something I cause the universe to do.

I do have a brain in here. Like all the other organs in here, they're functioning, but rudimentary- I don't have to have it.

The difference between saltwater and freshwater is that one is full of salt! The elemental composition of salt, since it's a mineral, is...

Water? And what's that other element?
>>
No. 346070 ID: 30e391
File 131534713676.jpg - (52.34KB , 600x600 , 0103.jpg )
346070

This new element pretty much feels like the opposite of life. So yeah, I guess it's negative energy.

Ash contains it too, along with fire essence. Don't ask me why, however, you get something made of fire and death when you burn something made of water and earth.
>>
No. 346072 ID: 4bdd79

>>346064
Size should be a little shorter than a swirg.

Also, implement bungholes.
>>
No. 346075 ID: 5f3831

Okay, for dealing with the coppertop corpses:
Maybe a slow moving meat creature with a hard shell covering made of obsidian or some other strong material. It should feed off dead coppertops exclusively, using some sort of acid to dissolve it? Though making an acid might be beyond our current capabilities.

I'll make an image of it in about an hour or two.

Oh, yeah, and who wants to teach the naive omnipresent god-ball about the birds and the bees so we don't make all of our creatures reproduce asexually?
>>
No. 346081 ID: 31fa5e

make a bone creature and try to animate it using negative energy
>>
No. 346083 ID: d97c6d

>>346070
Don't imagine the death essence gaining self awareness. And while you're busy not imagining that, also don't imagine it having a charming personality that's more interested in creating and guiding than destroying. Yes, I'm trying to make a nice death god before one of us inevitably creates a bad one.
>>
No. 346084 ID: 1854db

>>346070
Awesome! MIX IT WITH EVERYTHING! Uh, except for positive. That'd be bad.
>>
No. 346085 ID: 5f3831

NONONO BAD IDEA
I DONT WANT THE SWIRGS TO DIE

If you absolutely, positively, MUST do something with the death essence, TEST IT ON THE BETATESTING PLANET FIRST!
>>
No. 346087 ID: 30e391
File 131534979612.jpg - (96.85KB , 600x600 , 0104.jpg )
346087

>>346072

Unless someone has a different idea, the black lotus is ready for deployment.

>>346075

I'll be waiting!

>>346083

Okay.

>>346081

I took that bone creature from earlier and put some death in it, imitating the way I did it with life for the first swirg. It's animating the bone, despite the fact that it lacks ligaments! It's slightly defying gravity, and it's barely running out of the energy animating it, aggressively defying the laws of physics. It's also aggressive in its behaviour. I'm not sure if I want to put this on my planet.
>>
No. 346088 ID: 35e1a0

right, so it makes undead that do their best to defy you.
>>
No. 346089 ID: 31fa5e

put in your test site planet, and have it fight with a living version of it, also make a undead version of the swirg
>>
No. 346092 ID: d97c6d

Alright, so it might be best to hold off on the death god thing until we get a bit more experimentation in. A death god who wants to be a god of the dead is a good thing; a death god who wants to be a psychotic god of death is a horrible idea. Can you influence the skeleton's personality by giving it a purpose when you create it? Scatter a bunch of bones on a small portion of the test planet and create a skeleton that's supposed to gather or bury them.
>>
No. 346097 ID: f70e5e

hey you know what would be a cool idea? make a second planet and have its ecosystem rely on death energy instead of life energy. that way you can compere the two approaches. also at some point make a life and death powered version of the same thing so you can compare how they act.
>>
No. 346100 ID: 30e391
File 131535218493.jpg - (104.78KB , 600x600 , 0105.jpg )
346100

>>346084

Fire + Negative = Ash
Water + Negative = Salt
Earth + Negative = Dust
Air + Negative = Vacuum (or near-vacuum, to be precise.) don't fucking dwell on it

>>346089

It proceeded to beat the shit out of the skull until it died. Wasn't too hard for it- the skull just stood there and took the damage like the mindless freak it is. I don't even feel bad for it.

>>346088

Hah, let 'em try.

>>346092

Things without an organ functioning as a brain will be always mindless by default, and I don't think negative energy can animate organs the way positive energy does... Though negative energy did exhibit physics-defying properties. Welp, if it's possible, I don't know how yet.

I'm not gonna accidentally create a god! I'm assuming that by "god", you're referring to a being that can influence reality in some ways using its divinity.

>>346097

That does sound like a fascinating idea!
>>
No. 346101 ID: 50fde4

>>346099
this sounds cool, let's do it, also the name of the undead planet should be Apokolips
>>
No. 346112 ID: c7b6c2
File 131535460234.jpg - (210.33KB , 600x600 , rockturtle.jpg )
346112

Alright! Forgive the time it took, I got caught up in some things.
And ignore the ID change from >>346075 I was posting from a phone at the time. I can make a post confirming this from the phone if anyone feels skeptical.

Now that I think about it, this creature seems like it'd get pretty hot in the desert areas.

Also, why don't we reintroduce the extinct plants that the Marble Moss so viciously cancer'd to death? We can never have enough plants.
>>
No. 346130 ID: 50fde4

let's go see how the swirgs are doing
>>
No. 346132 ID: 30e391
File 131535720765.jpg - (105.80KB , 600x600 , 0106.jpg )
346132

>>346112

True, the obsidian would heat it up a lot, and coppertops get pretty hot under the sun as well. Some heat-resistant properties would be in order.

The plants overgrown by marble moss are its larger, slower-growing, non-moisture-dependant cousins of various sizes. Oh, and also the aquatic stalks of rock. I can reintroduce them, but the issues of continental infestation and marble moss-vulnerability, respectively, remain.

>>346101

seriously, dude? Apokolips?

Meanwhile, marble moss is under the threat of extinction from having too many animals depending solely on it for sustainment. It grows fast, sure, but it is being eaten even faster, due to its low nutritional value.

>>346130

They're doing well. Perhaps a bit too well- their numbers are high, their death rates are low, and their only source of nourishment has become quite scarce, as I said.
>>
No. 346134 ID: 1854db

>>346132
Introduce our predator.
>>
No. 346138 ID: 50fde4

let's put our skulls to work
>>
No. 346165 ID: 30e391
File 131536010695.jpg - (124.29KB , 600x600 , 0107.jpg )
346165

Unless you suggest otherwise, I will implement the skull the way it currently is, as soon as we decide on its size, diet, senory organs, and reproductive mechanism- those are the minimal requirements.

It would also be nice of you to clarify why it has those six portrusions on its back.
>>
No. 346173 ID: 50fde4

>>346165
it would have the size of six swirgs on top of each other, it would primarily eat swirgs and maybe the dead coper plants,it's sensory organs would be two eyes in the head and heath sensor in the protrusions on its back it reproduction would be the same as the swirgs
>>
No. 346175 ID: 4bdd79

>>346165
The six protrusions are presumably to defend its blind spots from other predators.

Give it eyes, make it a carnivore, and make it asexually reproduce for now, then introduce it immediately.
>>
No. 346182 ID: c7b6c2

Hmmm... Two eyes on either side of it's head. Maybe the spikes could be a defense mechanism? It could also be used to keep itself cool by pumping bodily fluids through it, out of the heat of it's body. Two swirgs tall, definately. Oh, yeah, and we need to find another method of reproduction. We can't have EVERYTHING reproduce asexually, or there'd be some serious overcrowding going on in the higher-tier predators, leading to some pretty bad effects across the planet.

Maybe we can make >>346112 have a lighter-colored shell? That way it won't absorb as much heat and might blend in with the desert sand better. It can have a number of behaviors, too, like stopping to lift itself off the sand repeatedly (like a lizard) or instinctively seeking shade under the Coppertops. We can program things like that, right?
>>
No. 346183 ID: b1f0e2

>Meanwhile, marble moss is under the threat of extinction from having too many animals depending solely on it for sustainment. It grows fast, sure, but it is being eaten even faster, due to its low nutritional value.
Ah, the circle of life... now we introduce predators.

Here is how it works.
1. Moss population increases
2. Moss eater population increases, which decreases moss population.
3. Predator population increases, which decreases moss eater population, which increase moss population
4. Reduced moss eater population causes predator population do decrease (starve), with fewer predators and more food moss eater population increases, which decreasess moss population.

3 & 4 repeat.

It will be a self sustaining balancing act.

>I discovered bark and some plant matter extremely efficient in absorbing light energy
Let us try some of that.

>If I introduce more successful things, they will cover the planet.
That is the idea, the idea is to have many successful species completely covering the planet. Balanced to some degree by both predators and limited space competed for by other successful beings such that all eventually survive, those that don't were just of poor design to begin with.
>>
No. 346188 ID: 50fde4

>>346112
let's give them a heat-reflecting shell
>>
No. 346201 ID: bd7cc2

Instead of trying to avoid heat, could you give them an organ that stores the heat? And maybe a metal shell that they can use the stored heat to make really hot as a defensive measure?
>>
No. 346207 ID: 2c450d
File 131536597070.jpg - (169.35KB , 600x600 , 0108.jpg )
346207

>>346201

Yes.

>>346183

I sure hope that's how things turn out. I think. Sure sounds like a vicious world when you put it like that!

>>346182

There is an organ that can be set up to make animals behave a certain way, among other things. It's called a brain. Currently, none of the beings on the planet have one, and thus don't do anything else than eat and reproduce. They don't even have memories, the poor bastards...

>>346182
>>346175
>>346173

Design modified.

There seems to be some disagreement about its size and reproduction... For now, I can make it clone itself for now- it can always be changed later on, if you want. The size is a pretty important factor, however- As it gets larger, it gets hungrier, fewer in numbers, physically more capable, more susceptible to heat...

it doesn't have super short legs, it just has a super shitty artist
>>
No. 346212 ID: 50fde4

>>346207
make it have the size of six swirgs on top of each other,also give it a brain
>>
No. 346213 ID: 4531bc

[Oh, c'mon, you guys!
I leave for a day and you go back to trying to simulate Earth's ecology model!]

Our spherical white friend is right: creatures eating other creatures *does* sound pretty cruel.

Maybe there's another, better method of moving essence around?

I propose we design a pair of symbiotic species. One is a low, grass-like plant that absorbs and accumulates the sun's energy. The other is a larger, mobile species that feeds on the grass's energy reserves and spreads said grass around.

Here's the best part:
If they stay away from the grass too long, they don't die right away! They become dormant, and can be revived by a hug from one of their species. Doesn't that sound awesome?

We should give them brains, think up a method of reproduction, and let them loose on the testing planet. :D
>>
No. 346215 ID: 4531bc

err, regarding the current topic:

We could have the predator's back-protrusion-things fall off when the get big enough and grow into a mini predator!
>>
No. 346217 ID: c7b6c2

>>346213
Moving away from the predator-prey relationship philosophy now would require a redesign of everything on the Planet. The marble moss would grow out of control, the desert would be littered with Coppertops, starved corpses would stack a mile high. There's no going back, now.

Also: We totes need to give something a brain. This is SCIENCE after all.
>>
No. 346219 ID: c7b6c2

Oh, yeah, and having it be so much larger than a Swirg would be a very bad idea. They'd have to eat so many Swirgs and worms that both species would be hunted into extinction. Twice the size of a swirg would be the best way to go.
>>
No. 346227 ID: 4531bc

>>346217
That's why I suggested we use the testing planet!
If the alternate ecology works out well, we could stick it on its own world, and see how it competes with the one we ave right now! :D

Also let's try sticking a brain in a plant :3
>>
No. 346235 ID: f29f63

Hmmm, the brain will be quite handy, but why don't we try it with some of our not so smart creatures? For example. Let's give Tophat slime a chance to produce one with a 'brain' in it. Make it a relatively slim chance, but the ones with brains would be a bit bigger, longer tendrils, maybe a bigger, thicker top hat if possible and a little special something: Pheromones.

Simply put, give it the ability to produce liquids or scents that will cause it's lesser slimes to react. Such as a certain smell will have them rally to it while another could be 'thrown' to have other top hat slimes go after the target. Maybe even defend it? These greater tophat slimes I'd like to call, Gentleslime.

For the lotus, perhaps have it lower to the ground, but have the seeds be an agitator. When eaten with the nectar, the seeds' texture, shape or what have you would cause them to cough up the seeds a bit later once the nectar has been absorbed allow the plant to spread out that way.

My next creature idea is using aluminum plating on a four legged flesh creature. Give it a long tail with a spike, quick limbs for agility and speed, some sharp claws, eyes with some dark vision, and a brain.

Add in some pack instincts with this one(hunt together with others of it's type) and name it a spearling.
>>
No. 346242 ID: 4531bc

>>346235
Gentlejellies sound cool!
>>
No. 346268 ID: 4d8960

Calling back to something AGES ago...



... what was that watch made of? Can you somehow access its essence? Is this the essence we're missing?
>>
No. 346275 ID: 510737

>>346207
OH GOD THAT THING IS AWESOME.
WE MUST ENDEAVOR TO MAKE MORE AWESOME THINGS
also try adding life to bark to make plant people.
>>
No. 346300 ID: 0f8377
File 131541457837.jpg - (117.75KB , 600x600 , 0109.jpg )
346300

I am implementing the skull as a medium-sized species for now- I can always change it later. It's reducing swirg population. However, marble moss is still the only source of food for swirgs, bowlerhat slimes and tophat slimes, so the danger isn't gone completely.

>>346268

It's made of gold and iron, mainly, and has nothing to do with the missing essence, which we already discovered.

>>346235
>>346242

I can do that, and give the other tophat slimes a diminutive brain and other appropriate organs to follow those orders.
>>
No. 346313 ID: 50fde4

give a brain to the skulls
>>
No. 346324 ID: f29f63

Very nice. Very dapper. Let's implement them and the black lotus(with the modified seeds) right away.

For some more plants, that blood mushroom from before could work as well. The blood could function as a sort of circulation system to transport nutrients all over it much quicker and allow them to grow larger. Have it reproduce via spores.
>>
No. 346330 ID: 7bfeb5

Okay well let's reimplement the rest of the plants. Marble moss should be pretty contained now it can basically only live on the shoreline.

>>346300
Okay, go for the gentleslimes. Give 'em a monocle too :3

And can we revisit my brainshells?
>>346039
I did indeed mean a brain; it doesn't need to be gray and wrinkly that's just how I associate brains. Oh and the tendrils were intended for locomotive use. So any chance we can get that going?
>>
No. 346334 ID: fb5ef2

could we make a living creature with the size of a planet?
>>
No. 346335 ID: b1f0e2

Why don't we fill the seas with life? Make microscopic, tiny, and medium sized a meat & plant hybrid creatures that live in sea-water. They should be composed of tubes of meat wrapped in light absorbing plant matter. Their insides should contain an organ for storing gas to control floating depth. They should come as either a plain tube, or branching tubes (snowflake like in appearance). Place them in ocean and let them fill it up. Then introduce things that feed on it, and things that feed on them to get a balanced population
>>
No. 346356 ID: 5f3831

So, we've got landlife pretty much balanced, now we need some sort of sea predator. I'm thinking of a flesh creature with an iron infused head, kind of like a battering ram. It should have a number of spiny ridges along it's length used as fins. Maybe we can install a rudimentary brain just powerful enough to hunt in packs. And, uh... I'm no expert on how fish reproduce but that's how they should.

Oh, and if excess heat is a problem for the Coppertops, maybe we can install some sort of tube network inside of it used to move air through itself in a sort of air-cooling mechanism.
>>
No. 346364 ID: 6c90d5
File 131543265834.jpg - (47.33KB , 600x600 , 0110.jpg )
346364

>>346313

What shall the brain's capabilities be? Note that the more complicated its brain becomes, the hungrier it will become.

>>346330

Certainly, but a mobile creature with a brain always uses up more energy than it could possibly gain from the sun. It'll require additional methods of sustaining itself- how much depends on the creature's size, brain, and overall complexity.

>>346324

The slimy buds laid by tophats now have a tiny chance to grow into a dapper slime. The increased complexity and dominance of the creatures have increased the number of creatures they prey on dramatically, especially bowlercap slimes and their buds, who are steadily decreasing in numbers.

I have implemented the black lotus and have modified every throat (or slimy shell) on the planet to be irritated by lotus seeds. They're less moisture-dependant than marble moss, thanks to their deeper-digging roots, so they can grow a bit further out than the shores. On shores, they grow too, but not inside water, as they weren't made for that.

Other than dryness and predators, the largest cause of lotus death are animals who step on them and break them- a swirg who's been on a field of lotus typically has its feet riddled full of broken lotus shards.

The presence of the comparatively nutritious black lotuses has caused an increase in the number of all animals.

>>346356

Coppertop bodies adapt well to heat, even when occasionally during daytime, they become too hot for anything with a sense of pain to touch. (Not that there is anything like that around.) Speaking of coppertops, the desert is full of them and their ungrown nuts.

>>346334

I suppose.

The other ideas have been noted as well, but I'm not going to go for any of them unless multiple people agree on one.
>>
No. 346366 ID: fb5ef2

>>346364
the skull brain should be of high quality such that it could understand complex concepts
>>
No. 346370 ID: 5f3831

>>346366
I don't think we should make the Skulls too smart. They're simple predators, after all, and giving them intelligence might give them the ability to intelligently hunt the Swirgs into extinction. We still have a biosphere to fill, we should focus on doing that before we make more intelligent creatures, let alone sentients.

By the way, can we get a size comparison chart of all the current creatures and maybe a map of the Planet?
>>
No. 346385 ID: 4bdd79

>>346364
We should create something to consume the dead plants and animals. I'm not sure if it could survive on carrion alone though.
>>
No. 346403 ID: f29f63

For the desert, we should make some small critters to deal with the vast fruit the copper tops produce. Perhaps some tin covered critters? Give them some long ears and strong legs with teeth strong enough to eat the nuts. Call them Tinnies.

I think it's time to create some airborn critters too. For our marshy areas, perhaps a creature of flesh with a very large 'bladder' used to contain air. Perhaps coat them with a light layer of jet so that it can heat up the air in the bladder so that it may rise. For it to rise and fall, have it suck in or blow out air. Make it eat the black lotus and the remains of them. I call them Zeppards. They can produce via splitting.

For the desert, lets try one with wings. Make it feast on both copper top corpses and tinnies. To get past their tough exteriors, perhaps we can give them very strong beaks and claws made of a harder substance than either of it's prey. Let's call them, bronze beaks and let them be the first to reproduce by making eggs that will create more bronze beaks. 1 per egg.
>>
No. 346408 ID: 6c90d5
File 131544026938.jpg - (161.05KB , 2200x1000 , 0111.jpg )
346408

>>346385

Creatures small enough in size certainly can, especially if they're mindless and/or immobile. Larger, smarter scavengers will need more frequent and fresh dead to prey upon.

>>346370

Here's a size comparison chart.

Think in terms of D&D: a bee is fine, a frog is diminutive, a ferret is tiny, a gnome is small, a dorf is medium, an ogre is large, an elephant is huge, a sperm whale is gargantuan, and the very oldest of red, silver and gold dragons are colossal.

a map of the planet will take a long, long time for me to prepare, but I'll start working on it.

>>
No. 346414 ID: 6c90d5
File 131544140223.jpg - (106.13KB , 600x600 , 0112.jpg )
346414

Reaper admires the undead skull.
>>
No. 346415 ID: fb5ef2

make a plant like the coppertop but have it be made of aluminium
>>
No. 346417 ID: 4bdd79

>>346408
Create a simple decomposer/scavenger similar to the worms we showed you earlier. Make it about the length of a lotus. Make sure it's equipped to eat copper and other tough materials. Ideally it'd convert the majority of the food into dirt to keep it from reproducing out of control, but I'm not sure we've got the capabilities for that. If we can't do that then we may have to implement a predator for it.
>>
No. 346420 ID: f70e5e

you know what would be an interesting test? make a skull that is just fused bone, no joints or separate pieces and animate it with unlife. if it can't move try separating it into the separate bones but leave them unconnected. finding the limits of how much an undead can ignore the laws of physics would be useful.
>>
No. 346421 ID: 6e44d2

Let's give simple brains and sensory organs to everything that doesn't have them. Capacity to feel pain is pretty important, for example. Also, sexual reproduction to the non-slime, non-plant beings. Give them genitals and egg-laying capabilities. Make the eggs out of granite and give the animals simple parental instincts. Just implement it, do we really need to vote?
>>
No. 346422 ID: 6e44d2

Oh, also, buttholes.
>>
No. 346424 ID: e95c18

the tinnies need a method of regulating their temperature in the desert; as such, i sugest their tin carapace should have thin plates of tin and copper layered on. one side is copper, the other tin, so that when they heat up, the metals expand diferently, raising the plates away from the tinnies bodies, radiating heat away from their bodies.

also, i suggest some kind of creature that has an organ that turns heat, not light, into life force, allowing it to take advantage of the dessert environment, as well as suck exess heat away from coppertops. This animal would provide an exelent food source.
>>
No. 346430 ID: 6c90d5

/questdis/>>352362
>>
No. 346431 ID: 4bdd79

>>346430
It's >>/questdis/352362
>>
No. 346434 ID: 6c90d5

>>346431

ahem yes thank you

anyway go read it
>>
No. 346450 ID: c7b6c2

>This is an ☼Skeletal Skull☼. It menaces with spikes of bone. It is studded with bone.

Alright. What are our most pressing concerns as of right now? I believe we have an overpopulation of Gentlemanly Slimes, a lack of food diversity for the land creatures, and an entire world outside of the freshwater crater lake we have to populate.
>>
No. 346457 ID: bd7cc2

We don't need to make creatures that are limited by the limits of real life. I like the idea someone had above for creatures that ate heat in the desert instead of light. I'm also pointing out again my idea for a creature that absorbs the heat to stay cool and can release the stored heat all at once for defense. Let's get some stuff that laughs at physics as we know it.
>>
No. 346531 ID: f29f63

I agree with the upgrades to the tinnies and the base idea of adding some more special stuff to some creatures.

As for preventing the bowler caps from going extinct, why don't we give them something to defend against their dapper foe. One way is to make their body a bit more maliable. With the air bubble it has, it could contract it's body to sink faster or counter it's flotation, or expand itself so it would use the increased surface mass to float up quicker. Give them some brain power to allow this.

Another way is bio electricity through some sort of organ. Would at least stop the other slimes from going at them so fast.

Maybe create some river bed plants that use the thermal heat to convert it into life energy instead of sunlight? would give the bowlers a better food source allow with other water life.

Anyways, I'd like to see how that armored brain, the heat critter and the other creatures turn out. Got to diversify our wildlife.
>>
No. 346533 ID: b77699

... Does the planet have weather yet?
>>
No. 346546 ID: 1cc49b
File 131547155825.jpg - (107.14KB , 600x600 , 0113.jpg )
346546

>>346420

When animated with negative energy, the fused bone rattled around, trying to move. When I used positive energy to animate the same thing, it wasn't able to move the single piece of bone at all.

Disconnected bones, when arranged as a random pile, can't be animated as a whole. Arranged properly into a skeleton, it can be animated as a whole, in which case it works. When I animated each bone seperately, they just rattled around like in the first case, regardless of whether I arranged them into a skeleton or piled them up.

>>346421

Yes, we do really need to vote.

>>346422

Slimes and swirgs function by absorbing both the mass and life of what they've eaten to boost their own size, and drinking water proportional to the amount of solids they've consumed. As for skulls, they already have anuses out of which they release lifeless clay leftovers they've eaten and digested.

>>346424

Though there sadly are no dessert environments around here, there is a desert environment in which a mechanism like that could work...

With all these ideas for fire-based creatures coming, I've been trying to craft an organ that would convert positive energy into fire essence or vice versa. I haven't managed to make a functional one yet, but I'm pretty sure it's possible!

>>346424
>>346457

This is a lot harder for me to do, since splitting light into life and fire is much simpler than turning fire into life! As I said though, I'm working on it. Perhaps I'll figure it out after I've had experience with bioengineering and the elements?

>>346450

It's not just the freshwater lake that has life, it's the entire continent that houses the freshwater lake. There are other continents than this one that currently lack life, however.

>>346533

Aye. The winds are quite mild in general, except around the two coldest points of the planet and one other place- dust-, thunder-, and sandstorms, blizzards, and similar weather conditions are rare, though rainfall happens regularly in areas that aren't particularly arid.

We don't have seasons though.

>>346531

Good thinking with the gasbladder upgrade! I've implemented them, and the bowlerhats have become better swimmers as well as smart enough to shy away from dapperslime-led groups. The clumsy tophats can rarely catch them now, except when they ambush the bowlerhats while they're eating marble moss. Their appetite has gone up, however, and the moss has begun decreasing in numbers again.

Here's a basic, initial design for the tinny. Thoughts?
>>
No. 346588 ID: fb5ef2

what happens if you try to animate a creature using elemental energy rather than life energy?
>>
No. 346595 ID: f29f63

The tinnies look good so far. Lets send them out followed by the Bronze Beaks.

As for the sea and lake, let's implement MrTT's idea for the tube base plankton and the aqua tubers I came up with.

We could also modify the rock nut mound from before for the lake and sea floor. With it's deeper roots, it would be easy to adapt it to absorb the heat from the close veins of lava.
>>
No. 346632 ID: 5f9433
File 131551055124.jpg - (123.91KB , 600x600 , 0114.jpg )
346632

>>346588

Good thinking! Just shoving some essence into a ball of clay doesn't work, but maybe I could make it work somehow. I don't know how, however... yet. Energies a bit different than essences.

>>346595

I still haven't figured out how to make a creature "eat heat".

I made a bunch of tinnies... They mainly hang out under the shades of coppertops, especially those not far from oases. I made their size tiny, since you called them "critters" but haven't specified a size, and they curently lack a reproductive mechanism or any other special qualities.

I prepared a bronze beak... Their beaks and talons would be made of phosphor bronze, so they'd have to eat more coppertops than tinnies to maintain the copper:tin ratio. The reason their wings are proportionally huge is due to the bird's weight, and their beaks are so large to give their head enough momentum to crack open tinnies with a 'headbutt peck'. I gave them a tail as a counterbalance. Of course they'd have to be larger than tinnies to function properly.

Shall they build nests or just dump their eggs somewhere? How many eggs per clutch? Do they reproduce sexually or asexually?
>>
No. 346636 ID: fb5ef2

>>346632
try shoving the essence in a skull or a swirg
>>
No. 346644 ID: 7bfeb5

>>346632
Wait, we're trying to make birds out of metal? At least make them of lithium or something (aluminum might work too), cause I would think that bronze would be way too heavy for it to fly.

'Course I don't know where it would get the aluminum/lithium, so that's all kind of moot.

...Could you make a creature that mixes essences internally? Like, stores earth and fire essence and mixes them to make lava? Or in this case, mixes earth and life to make aluminum? Obviously you'd have to be careful to not get any air in there. Try it out on the test planet. (It wouldn't need to make too much of it at once, so it barely even needs essence storage organs.)
Yeah, let's go with aluminum. Lithium is too soft. An aluminum-copper alloy though (like 90+% aluminum) is nice and hard.

Anyway make the eggs such that when laid they're capable of hatching but another bronze beak can add its genetics to it. If that can work. Have them make nests and guard them, both from predators and inferior suitors.
>>
No. 346655 ID: 4bdd79

Wait, what materials did we use for the bronze-beak's body? I think the original idea was to use flesh for everything except the beak/claws. I suppose aluminum would work too though.
>>
No. 346657 ID: f29f63

Hmmmmmm, give the tinnies to reproduce via the standard method (when a boy and a girl want to propagate their species very much..) The size should work for them so we have some variety.

As for the bronze beaks, only their beaks and talons would be bronze of course. Would be a bad idea to be pure bronze for now. Genesis managed to figure out how to make them work so we should test them out to see how they will do.

Might want to make them medium and allow them to make nests.
>>
No. 346669 ID: 5f3831

Let's do something different and make them reproduce sexually. Maybe we can have them dig nests underground, because the tops of coppertops would be too hot and they'd be too exposed on the ground.
>>
No. 346671 ID: 786281
File 131551983421.jpg - (151.32KB , 600x600 , 0115.jpg )
346671

>>346636

I put some water essence into an empty shell of one, it didn't work at all- the essence failed to animate it as the energy would. When I shoved it into a skull already animated with positive, however, the elements mixed, and the skull actually became animated by the quasielemental of steam for a split second. Then the elements unbound, and it returned to being a skull normally animated by positive- and promptly drowned as the now-idle water essences converted into physical water, pumping the poor creature full of it.

I tried it with fire, air and earth, and the same thing happened: the skulls became animated by the pure quasielementals of light, electricity and mineral, and then burned, choked and petrified to death, respectively.

At this time, I don't have a way for quasielementals to animate creatures in a stable fashion.

>>346644

The bird isn't made of bronze entirely- only its beak and talons. But you're right, they are heavy, and it will be able to fly rather clumsily and slowly, especially when compared to its small, fast-moving prey.

There is no way a beak of lithium can crack open shells of tin-plated copper, and I believe it would rust too rapidly even in the dryest environment present on the planet.

The aluminum-copper alloy you described does indeed have a suitable properties for the job- resistant to weathering, corrosion, good weight-to-strength ratio, and I think it'd even be better with a pitch of magnesium. However, it has no aluminum to eat, and while I can build tissues that can synthesize the earth and life-containing materials it eats into aluminum, I can't build a tissue that can do this efficiently enough to provide for a heavy-duty, 90% aluminum beak. Not yet, anyway.

If I understand you correctly: Female bronze beaks lay eggs, and male bronze beaks can stick their penises into a vagina (or multiple vaginas?) located on the egg. Or did you want me to make them all hermaphrodites?

>>346655

My apologies for the confusion- I should have clarified. Their bodies are indeed made of flesh, and their wings are feathered. The brown hue is the color I gave their skin. I can change it to anything else you want- the shadows they cast would make any camouflaging attempts quite futile, anyway.

>>346657

A pure bronze bird would never be able to fly! I bet feathers of metal would make handy natural weapons though...

I've deployed bronze beaks with these mechanisms for now- chages can always be made.

see dis thread for flavor text
>>
No. 346679 ID: fb5ef2

>>346671
try the essence pumping in the undead, they may bring better results
>>
No. 346687 ID: bd7cc2

I have an idea for another kind of plant: see if you can animate steam, and make living clouds. Then we could have more flyers that eat the clouds. We could also make mist slimes (possibly with aviator caps) that live in the sky and feed off the clouds.
>>
No. 346688 ID: 786281
File 131552235312.jpg - (141.84KB , 600x600 , 0116.jpg )
346688

>>346679

Nope, same results: A split-second animation by the quasielementals dust, ash, salt and void. The only difference was that it survived being petrified, immolated, drowned and choked, thanks to being made of bone.

By the way, when I said "drowned", I meant "had its eyes popped out of its skull due to water pressure", and by "choked", I meant "had its throat and lungs burst open by rapidly expanding air".
>>
No. 346693 ID: 5f3831

Okay! Our current objective is animating something with essences, right? How about we make a watertight shell out of a flexible material and fill it with water and life? Make it get life energy from the sun, and there we have it: a self-perpetuating creature animated with an essence.
>>
No. 346699 ID: 02d4c0
File 131552469889.jpg - (141.05KB , 600x600 , 0117.jpg )
346699

>>346687

Animate a cloud? But how would it keep its body together, stay afloat, and nourish itself?

>>346693

Imbuing physical water with elemental life is a lot different than imbuing something with both elemental water and life. For one, we already did the former one with our slimes. Which, by the way, are animated by life, not steam.

If you're telling me to fill the shell with steam essence, it would just become a shell filled with steam as the idle elements become physical. If you're telling me to imbue the shell with steam, the same thing would happen that happened to the skull.
>>
No. 346706 ID: 5f3831

So the supposed steam elemental could only exist in an area hot enough to prevent steam from cooling back down to water? Meaning they can theoretically only exist on, say, a planet so close to the sun that the water is well above boiling level?

Might be a nice surprise for the eventual space-faring members of whatever civilization we're going to inevitably create.
>>
No. 346708 ID: 5f3831

Wait shit I misunderstood. Disregard that I suck cocks
>>
No. 346719 ID: fb5ef2

make a creature made of wood and try the essence of water
>>
No. 346729 ID: f29f63

Hmmmmm... that gives me an idea. Would it be possible to use the zeppard idea I had before, but instead of a bladder full of air, how about one full of steam? Just make the the flesh heat resistant enough to not get scalded by the steam inside it. WE can even use the compressing/decompressing of the bladder to help it float as well!
>>
No. 346768 ID: f29f63

Annnd one last idea for the night. Let's make a large rock based reptile with an added kick: Give it a large shell with a huge indent in it.

Reason: The indent has two real uses in my eyes. One: When it rains or it submerges itself temporarily, the basin will be filled with water which could function as a sort of reservoir.

The second one is a bit more creative: Have the reservoir act as a small ecosystem for various things like marble moss. It would allow all sorts of herbivores to use it as a sort of mobile pit stop. Heck, we send these into the desert and they may very well serve as mobile oasis and expand the range of our desert creatures.

Still, it's a work in progress and any suggestions for these reservoir turtles would be handy along with for the Zeppards.
>>
No. 346828 ID: be1d1c
File 131558195821.jpg - (122.09KB , 600x600 , 0118.jpg )
346828

>>346719

It didn't work :(

>>346706
>>346729

Note that the physicial manifestations of quasielemental steam include clouds, rain, mist, fog, and the like. Yeah, heat physical water enough and it turns into a gas that innately contains positive energy.

>>346768

I have so many ideas for creatures now! Not all of them are refined enough to function properly, but still.
>>
No. 346833 ID: c57663

can we get an update on what is and is not named?
including you?
>>
No. 346837 ID: fb5ef2

i want to try the earth giant and the giant worm
>>
No. 346846 ID: be1d1c
File 131558402294.jpg - (132.66KB , 600x600 , 0119.jpg )
346846

>>346833

I do not have a name. The planets don't have names either, and neither do continents.

Every creature and plant species on the planet has a name, and some that don't exist yet have names too.

The universe is also nameless.

>>346837

I'll say it again: I need more details. Though as a sidenote: The image you gave me of the giant worm had it towering even over the geographical features of the planet. Currently, a creature like that could never sustain itself. I don't know how giant you wish to make the giant, but it it's going to be a "living mountain" as it was initially described, it will quickly starve too.
>>
No. 346854 ID: fb5ef2

how about Avalon for the planet
>>
No. 346860 ID: a812f0

What gender are you?
>>
No. 346881 ID: c7b6c2

My vote for naming the universe would be "Izcelsmes". It's "origin" in Latvian.
How close are we to having a filled biosphere? Everything's balanced and there's no food shortages, right? Because it seems that we're lacking in plant types for the herbivores, but then again I'm not the all-powerful universe-making god, here.
Oh, and a quick idea: we should keep one member of each species we create frozen in time (maybe in a box in orbit around the Supergiant) in case of catastrophe.

Could you give a quick estimate on when you think the world map will be completed? I've been tossing around a few ideas that include the geography.
>>
No. 346888 ID: fc5f2a
File 131559856992.jpg - (102.61KB , 600x600 , 0120.jpg )
346888

>>346854

It's a tie between that and leaving it unnamed for now.

>>346860

Good question! My gender is also for me to decide.

>>346881

We do indeed have a shortage in food variety, and an even more urgent shortage in decomposers. But I'm manually preventing marble moss overgrazing for now and recycling dead bodies back into the soil.

I don't really see the point of sampling every species when I can just create as many of them as I want, but okay.

I'm still working on defining the shorelines. afterwards, I'll have to do hills and mountains, differentiate between oceans and shallows, make some lakes and seas and lagoons and canyons and fjords and deserts and plateaus and tundras and active volcanoes and swamps and wetlands and other unorthodox wonders of nature and make sure to leave some plains around and go over it again to refine it into something that doesn't look like something which ends up in your toilet after you've had one burrito too many. and then it will be ready... maybe.

Meanwhile, a weakpoint in the wall of the universe has almost synchronized its movement with the planet's orbit.
>>
No. 346897 ID: 4bdd79

>>346888
Pick up and move the planet and sun to another location. See if the anomaly follows.

Just generate a map in DF or similar and make adjustments as needed. Nobody will ever notice I swear
>>
No. 346898 ID: 35e1a0

see if you can fix it.
>>
No. 346905 ID: 7bfeb5

>>346888
Is it just me, or does that look like a horseman? Possibly "of the Apocalypse"?

Anyway have you implemented genetics/evolution yet? I forget. I'm not even sure if we'd want to anyway.

...Say, would it be possible to make a creature that undergoes metamorphosis?

Ooh, that just gave me an idea for the reservoir turtles. Okay so they they lay eggs and bury them, right? Or maybe I should say seeds, because they then grow into plants. The plants grow until they're about turtle-sized (perhaps also sprouting seedless fruits purely for consumption purposes?) and build up a store of energy. Then the plants shift into a cocoon (or maybe the plants are just cocoons in the first place?), and the cocoon makes a turtle, which then leaves to start its wanderings.
>>
No. 346912 ID: f29f63

Say, didn't the professor say he was going to pop by when the place is a bit nicer? I think you are getting a room inspection my good deity.

Anyways, lets see how I can fix up some of the creatures so they can be ready...

The spiny worms: Have them reproduce two ways, little worms if they get enough nutrients or if they are cut, have the two halves function as different individual worms. Giving them a way to digest the left over life energy in decomposing things could be helpful.

The blood shrooms can work a similar way. They can gather energy from sun light, but decomposing creatures can also be a form of various nutrients and life energy for it. Let it produce spores to reproduce.

The Basin Turtle may need to be huge to be a proper reservoir, but perhaps it can gain some life energy from siphoning a bit from the plants in the basin? We can easily make it eat plants and slimes since I'm sure the slimes would come to it to use their built in water pool. Maybe allow them to pull their heads and limbs into their shells as camouflage and as a defense mechanism? Finally, have them reproduce via eggs.

Spearlings could reproduce like tinnies using males and females, but give them some meat eating tendencies when plant life is scarce. A small brain can work for them.

The Big Worms could likely live in the desert due to their size, but maybe turn them into large creatures so they don't eat out the entire desert. Reproduction via eggs should do, perhaps have Tinnies and Spearlings have a taste for them?

Zeppards could use a simple brain as well so they don't get smushed the first time they come down for food. Reproduction by male and female is the only real choice for them, herbivorous, but give them a pair of good arms so that when push comes to shove, they can simply pick up and drop the creature. It should be medium, but the size of the bladder to properly hold it up would most likely make it a large.

Well, that's my think tank for most of them right now, but for the piece of resistance, lets create a big stone sphere in orbit around Avalon(I LOVE that name!) to create tides, improve the weather so it's a bit more dynamic, among other things. Just for kicks though, engrave a big grinning face that looks towards the planet at all times. Name the moon Majora.
>>
No. 346916 ID: b6edd6

Decomposition usually works with microscopic life forms, but to make that work we need to make them only be able to eat dead things.

I propose we solve this with two steps:
*We make tiny, animated particles of dust which consume other organisms and excrete dirt.
*To prevent the dust from eating things that are still alive, we give all larger organisms an immune system consisting of the ability to drain a tiny amount of life force from other organisms they touch. The amount of life force drained should be small enough to not effect larger organisms while still killing the dust.

Also we should check out the dimensional abnormality.
>>
No. 346963 ID: 22f7ec
File 131561281161.jpg - (798.57KB , 1000x3000 , 0121.jpg )
346963

>>346897

Sure, I'll just transport the planet into a different place...

The anomaly isn't following the planet. But a new, second anomaly has appeared after a few minutes, and also on course for orbital sync at the exact spot. Considering the universe is infinitely large, here's no way this is a coincidence.

>>346898

Done! I fixed the old one. Looking closely, I could just as easily tear it open further. I don't know what'd happen then, though.

>>346905

that's a map. the brown bits are land, the blue bits are sea.

I don't know what those two words mean, but I can definitely create a creature that has metamorphosis as part of its life cycle. Your idea with the basin turtle can definitely work. Assuming they're going to have a size of huge like someone else suggested, the plants would take 20 years each to grow into a cocoon, and then 5 additional years to hatch a full-grown turtle.

>>346912

If it is the Professor, I hope he's a nice person! I have a lot of questions for him.

The little worms could be made to eat carrion and even live on dead things alone if I make them to be in the size category of fine or less. I could also give them two brains on opposite ends of its body so that it can survive being cut in two, but only once every other day- each half would need that time to grow a new spare brain.

The basin turtle would have to burrow its lower body underground to fool anything that isn't utterly mindless.

The zeppard would only have to be large if it is given arms muscly enough to be capable of holding a medium or smaller creature. Otherwise, I can make its biomass soft and small enough to be easily lifted at any size.

>>346916

Or I could simply make them unable to digest living matter. Your choice, of course.

All other ideas have been noted. I am also naming the planet Avalon.

Shall I craft one of these organisms (be sure to have given its size category, diet, material, reproduction, senses, and other qualities), modify an existing species, do something with the anomaly (what exactly?), or something else?
>>
No. 346966 ID: 1854db

Tear open the first anomaly to see what's going on there. Whatever's on the other side will likely be paying attention to the second anomaly, so you'll have some element of surprise.
>>
No. 346973 ID: fb5ef2

could you give the bronze beak a organ that produces a gas lighter than the air?
also give the Skulls a brain, preferably a advanced one but i am ok with a simple one, also maybe we should give them a sexual reproduction
>>
No. 346976 ID: 6e44d2

>>346973
This this this!
>>
No. 346979 ID: b6edd6

I guess it simplifies things if we can just make them not able to eat living things. In that case we should make them need to eat a lot compared to their size so the demand for food will keep too many of them from piling up in one place.
>>
No. 347018 ID: bd7cc2

>>346699

Clouds are basically lots of little water droplets that float through the air. Can you make tiny drops of slime, small enough to float, that float in the upper atmosphere and split whenever they absorb enough light? That should give us a type of living cloud.
>>
No. 347035 ID: 019233
File 131562018892.jpg - (345.56KB , 1000x3000 , 0122.jpg )
347035

>>346966

I already sealed the first one. The second one is opening up steadily by itself as it approaches the skies above the island.

>>346973

I tested the gas bladder on a bronze beak. Unfortunately, it didn't help its airbourne speed or maneuverability at all.

>>346979

Can be done.

>>347018

Clouds aren't drops of water around here, clouds are made of gas. Whether something floats in the air or not is not a matter of size, it's a matter of density. And slime is quite a bit denser than air.

>>346973

I gave the skulls a very simple brain for now... We can upgrade it later on, but you'll have to tell me what specific capabilities it should have. You'll have to elaborate on the proposed method of reproduction as well.

The increased appetite and survival capacity of skulls has led to a decrease in swirg numbers. Marble moss is threatened somewhat less now, but it is still threatened significantly.
>>
No. 347047 ID: 1854db

>>347035
Peek into the anomaly as it opens, to see what's going on with it. You can just freeze time around it if you need to, right?
>>
No. 347049 ID: c7b6c2

>>347035
Honestly they should have just enough brainpower to have basic pack mentality. Some simple hunting tactics.
>>
No. 347064 ID: c57663

>>346846
>I do not have a name
Voting for 'Ruby' for no reason other than Ruby.
>>
No. 347066 ID: 019233
File 131562464575.jpg - (35.46KB , 600x600 , 0123.jpg )
347066

>>347049

Done. Skulls are now social animals that instinctively hunt in packs of four to twelve.

>>347047

I'm sure I can freeze time and do pretty much anything else around it if I want.
>>
No. 347067 ID: 019233
File 131562468425.jpg - (49.73KB , 600x600 , 0124.jpg )
347067

The anomaly takes 26 days to synchronize itself with Avalon's orbit, during which it grows deeper and deeper into the wall of the universe.
>>
No. 347068 ID: 019233
File 131562473763.jpg - (55.48KB , 600x600 , 0125.jpg )
347068

On day 26, it suddenly expands.
>>
No. 347070 ID: c57663

>>347068
Proceed.
>>
No. 347071 ID: c7b6c2

>And on the 26th day, SHIT GOT REAL.
>>
No. 347074 ID: fb5ef2

give the skulls the ability of achieving full sapience
>>
No. 347076 ID: c57663

>>347074
I think that can wait
>>
No. 347078 ID: 098e2b
File 131562591888.jpg - (161.45KB , 600x600 , 0126.jpg )
347078

>>347076

Indeed.

"Welcome, welcome! Why don't you come on through?"
>>
No. 347080 ID: c57663

>>347078
Good question. Let's. You know, since this is the professor, and all.
>>
No. 347083 ID: c7b6c2

Go on ahead. He won't hurt us; he DID create us (I think), anyway. Also, cool vault suit bro.
>>
No. 347089 ID: f70e5e

lets not, until we know more we should probably stay in our own universe. its probably safe but lets not take any chances.
>>
No. 347094 ID: b6edd6

>>347078
What's up, doc prof?
>>
No. 347102 ID: 2bc85c
File 131562765552.jpg - (141.55KB , 600x600 , 0127.jpg )
347102

Here goes... I hope it's safe.

Well, this doesn't seem too bad. It just seems to be a room set up to create portals such as this o-
>>
No. 347104 ID: f29f63

Well, let's not keep the good professor waiting. We can get the Basin Turtles, Spearlings, Worms and Blood Shrooms going after we meet him. I think we are going to see our Pantheon.
>>
No. 347107 ID: 35e1a0

think that's the point. it's neutral ground. roll.
>>
No. 347108 ID: 2bc85c
File 131562788705.jpg - (124.25KB , 600x600 , 0128.jpg )
347108

Aie! My powers! All gone! Dammit, I can't even shapeshift! I can't even fucking levitate!

"Why don't you follow me to the lounge? We can talk in a more relaxed environment there."
>>
No. 347112 ID: 2bc85c
File 131562820968.jpg - (65.66KB , 600x600 , 0129.jpg )
347112

>>347107

I don't think you appreciate the gravity of the situation here- I feel so vulnerable here. I'm a maker of worlds, not something that would die if it gets stepped on too hard and oh god the portal is gone.
>>
No. 347115 ID: 35e1a0

no ways to go but foreward.
>>
No. 347116 ID: c7b6c2

Damn it! We never took the opportunity to give ourselves a better form, and now we are reaping the consequences.

Uh. Roll, I guess. Very carefully. What consistency are you? Are you squishy or hard?
>>
No. 347117 ID: f29f63

Take it easy my good creator. Simply roll yourself to the lounge. We can't go back so we may as well go forward.
>>
No. 347132 ID: 2bc85c
File 131562980784.jpg - (102.36KB , 600x600 , 0130.jpg )
347132

>>347115
>>347117

How can you be so levelheaded about this I am mortal

>>347116

Yes! This is all your fault. Damn you, fragments of my shattered consciousness! Damn you to hell!

...I'm bouncy, by the way.

Sigh. Okay, I'm a bit calmer now.

Fine, I'll roll after him like the pathetic rubbery wisp of light I am.

He went on ahead of me, but it seems like the only exit out of the portal room is into the lounge.

As I approach the arch, a golem turns at me and... and growls.

"Let him through, Ezekiel" I hear the Professor say.

The walls of the lounge are lined with liquor cabinets, bookshelves, and some other shelves and cabinets. There are three more doorways leading out of it. To my left, there is a large round table with eight empty chairs around it. To my right are a bunch of comfortable couches, and Professor is sitting on one of them. He beckons me to rest on one.

"I'm sure you have a lot of questions, my dearest Subject 2."
>>
No. 347141 ID: fb5ef2

"just one, can you send me back?"
>>
No. 347142 ID: c7b6c2

FUCK YES WE DO.
Uh. Actually. Besides the obvious "wtf is dis shit", I'm drawing a blank. I was quite content with just building a universe.

I guess we should ask where this is and what our purpose in creating a universe is.
>>
No. 347144 ID: fb5ef2
File 131563065455.jpg - (41.50KB , 640x573 , 74dae18bf59bb15cdf77c2b7080a7f801253940434_full.jpg )
347144

first thing to do once we go back to our universe shall be a new form, like this one
>>
No. 347145 ID: 510737

ask if there's an easier, or at least less demeaning way of getting around then rolling.
>>
No. 347147 ID: c7b6c2

>>347144
That seems a little bit much for the author to repeatedly draw grandiose. We SHOULD have some sort of humanoid form, though, for when we need to walk around in here. Otherwise, being a little glowy ball has worked pretty well for us until recently.
>>
No. 347149 ID: f29f63

First thing that hits me is that we are subject TWO. There was a subject one somewhere.

Second, it's obvious he made us for a purpose. You are basically a universe and it's quite obvious this fellow is pretty high up. I think he's making a new place for him and his buddies.

Finally, how do they like the place? Criticism is always nice to hear especially from our 'boss' as it were.

Either way, I'll be sure to make a fabulous form for you when we get back.
>>
No. 347151 ID: f70e5e

if we get back. I really hope he will send us back since its less than half done at this point.
>>
No. 347152 ID: f29f63

Halfway? We pretty much did a few small ecosystems and some sustained life. We barely even touched things like plains, seas, frozen areas and mountains yet. We got a long ways to go.

I do hope there are some nice snowy NORTHERN mountains. That will be fun!
>>
No. 347154 ID: fb5ef2
File 131563149203.jpg - (331.01KB , 900x634 , Untitled_3_by_capprotti.jpg )
347154

or maybe this one
>>
No. 347157 ID: fb5ef2
File 131563160858.jpg - (14.87KB , 203x232 , 26133-1.jpg )
347157

also for when we get back,, let's give the coppertops a small chance of becoming this
>>
No. 347158 ID: c57663

i think most of the questions i want to know the answer to have been asked by other people, so i'm just going to second all the questions asked so far.
>>
No. 347159 ID: 1854db

>>347132
Ask who subject 1 is. Then ask why you were created. Also ask how he likes what you've been doing.
>>
No. 347169 ID: 2bc85c
File 131563406772.jpg - (113.89KB , 600x600 , 0131.jpg )
347169

>>347145

"Not right now! We didn't grant you any domain at all in Limbo, so you'll have to wait until you return to your own universe and change your form."

"Honestly, I'm somewhat disappointed you didn't assume a more fitting form a lot sooner... I thought you'd be more individualistic. One-eighth of your mind was designed after mine, after all."

>>347141

"Sure! But... You don't want to know your roots at all? Things like that can catch up with you and bite you in the ass, you know! Heheheheheh."

>>347142

"This is the plane of Limbo, the last safe haven in our broken universe. Unlike the only plane you have in your universe, it has a finite size... and a finite amount of time left before it runs out of juice to power its own existence."

>>347149

"Yes, you are not the first consciousness we gave a universe, but your predecessor ended up just tearing its universe apart out of boredom until it was completely destroyed. You see, Subject One, unlike you, was not given a personality, physical body, elemental and organic samples, or basic concepts of things from our worlds. I was charged with giving you full knowledge of the intricate workings of plants, monsters, planes, and magic from our world too, but I just forgot! Hee hee hee! Just kidding, I wanted your world to be unique. And how unique it is! Who thought you could make trees out of copper!?"

Boy, does he like to talk.

And then I see his grin disappear for the first time. "You took about 40% of Limbo's remaining lifetime to make, and almost cost Carla her life. So do not disappoint us." He quickly returns to his jovial mannerisms though, and says, "You've been doing excellent so far, though! I'm absolutely sure you will do good!"

"As for why you were made... You must have already guessed it by now... We want your universe to become a replacement of ours, so that we and the mortals left under our care may survive. At least that's the official reason- some of us can't possibly care about a bunch of mortals! All eight of us agreed and participated in making you, dearest Subject Two, so expect every one of us to have something planned for your realm. Oh, and don't tell the others I told you that, they'd be really angry at me! Haha."

"By the way I feel quite uncomfortable calling you Subject Two. You're as much a person as I am, after all! Do you have a name?"

Er. That is a good question. Do I have a name?
>>
No. 347170 ID: fb5ef2

your name is Aldaren
>>
No. 347171 ID: c57663

>>347169
Ruby, silly.

Anyway tell them they can hop over to our universe at any time if the deadline looms too close, we can just set up temporary housing on an alternate plane of our universe or something.
>>
No. 347173 ID: 35e1a0

renolds.

also ask why none of them can make new universes.
>>
No. 347174 ID: c7b6c2

The Orb of Infinite Psyche
Um. How about Tvorac? Translation engines are fun.
>>
No. 347180 ID: f29f63

I second Aldaren. It's a nice name. Got to admit, I do like the idea of making an entire universe for these guys. They seem more fun than your average Pantheon.

As for Aldaren's form... why not a compromise? It's obvious metal is one of our most useful tools, but we do use it with flesh or use the metal like flesh. In short, a humanoid body which seems to be made of metal. Perhaps platinum?

We should probably make you youngish. After all, you are a young universe and sometimes it is good to look the part. Besides, with half the things we have been doing we practically ARE kids in a sandbox.

Welp, one last question; Who are the other pantheon members? It's obvious Professor here is likely chaos and knowledge, but it's hard to tell the other member's rolls. It would make things alot easier to be sure.
>>
No. 347183 ID: bd7cc2

What happened to break this universe? Do we need to watch out to keep it from happening to ours?

Also, adding another vote to Aldaren.
>>
No. 347201 ID: 0d7a83

>>347180
Sure, you are Aldaren, and you are made of metal.
>>
No. 347203 ID: 2bc85c
File 131564118209.jpg - (62.86KB , 600x600 , 0132.jpg )
347203

"My name... is Aldaren."

"My, my. Well, it is a pleasure to meet you, Aldaren. My name is Dr. Harvey Professor Langley, but you may keep on calling me Professor! I hope we get along well. Did you wish to know anything else?"

>>347171

"Oh, how kind of you to offer! but no, it's no trouble for us at all. Limbo is still largely stable, and by all accounts will remain so for at least another hundred years... A hundred Limbo years, that is! Did I mention time on your plane flows ten times faster than here? You probably shouldn't leave it unattended for too long!"

Good thing he rejected, I don't really know how to create a plane. I'm sure I'll figure it out with your help.

>>347173

"Our predecessors all had to sacrifice their lives to even create this temporary plane within our universe after they messed things up so bad... Not to mention that by my approximations, all eight of us new gods put together barely as strong as one of the old, true gods to whom we owe Limbo. And even they probably couldn't have ever pulled off something like creating a brand new universe! Just reaching into another universe takes a ton of energy out of us- in fact, Harry and Rok are the ones who put their divine force into opening the portal that brought you here and the one that will bring you back, and they're going to have to recover for a week straight before they can do any amount of significant godly work."

I think he actually said all that without even stopping to breath once.

>>347180

"My apologies for the informal greeting! Normally we all would be here to welcome you, but Harry, Rok and I have brought you here without informing the others, so I could tell you all these things some of them wouldn't want you to know! Let me begin to tell you that none of us new gods have domains like Law, Chaos, Fire or Water... But the old gods did, and most of us were their champions."

"Your guess was still very excellent though! When the world started to break, the gods of Chaos and Knowledge were busy vying to make me their champion! Though Chaos, bless his soul, knew in his wisdom that I would be more useful to Limbo as someone who had been granted the championship of Knowledge, so he just gave me up without fuss."

"But look at me yapping about myself like that! You were asking about the other seven, right? Well, there's Harry, former champion of Strength, and overall nice guy; Carla, former champion of Good and a paladin through and through; Primus, god of Law from waaaay back before willingly gave up his godhood; Reaper, former champion of Death and a really quiet guy; Organa, former champion of Destruction and a huge bitch; Shiva, the queen of frost dragons and former champion of Water; Rok, former god of Strength and originally an exile from our universe; and finally, yours truly."

>>347183

"It's a long story and none of us know the details, but basically, someone somehow managed to destroy the portfolios of Fire and Evil. A portfolio, by the way, is the source of a god's power, and the ones from back then also signified an aspect of the universe. I still can't comprehend to this day how anyone would be able to destroy one, or why anyone would want to! Anyway, this started a chain reaction that destroyed every elemental and moral plane except Water and Good, and caused pretty much every living being except a very few we could save to die. The old gods then sacrificed their lives to make Limbo so that we could somehow find a way to restore the universe... But we ultimately couldn't. Oh well, making a new universe is a lot more fun than fixing an old one anyway!"

"Hopefully, you won't make the health of your universe depend on such a flimsy mechanism."
>>
No. 347205 ID: 35e1a0

right.
NO PORTFOLIOS.
got it.

ask if their are any particular needs of the followers that you have yet to address. cause the animals made of clay probably can't be eaten by meat people.
>>
No. 347206 ID: c57663

oh my goodness guys can we make a pantheon of creation gods when we get back please please please
>>
No. 347208 ID: 35e1a0

>>347206
yeah, subsidizing a bit may help. just need to law down the rules of not mixing opposites and to put things on the test planet and getting a go ahead before putting them on the normal world.
>>
No. 347210 ID: f29f63

Yikes. Did not know it was caused by that, though I never really liked Portfolios. They tend to cause all sorts of troubles. Hopefully we can avoid making such big red buttons when we get back to work.

Though we should probably get back to work. Don't want to stay too long and see our hard work in shambles. Besides, we can get to work on our shiny new body when we get back.

Well, be sure to inform the others to drop in whenever they feel like it. We will probably have a whole bunch of fun stuff to see when they drop by.
>>
No. 347211 ID: c7b6c2

But we're the only god our universe needs right now. No sense in letting our creative potential go to waste. Besides, we really should be focusing on making our universe livable for the people we're going to harbor, which would include slowing down time and making a niche in the biosphere for a large group of consumers. We've got 2,560 days on our side to do this. Plenty of time.

I apologize if this has been stated before, but how many non-gods will we be hosting? What species are they and what do they eat?
>>
No. 347213 ID: 1854db

>>347206
NO. These guys are enough, and we'll need to bring them in eventually. If we made gods, they might get into fights with our... employers.

I don't see any reason to create single items that could be destroyed and fuck up the universe. If we have to create any kind of structure to make planes, it should be redundant. No blowing up just one or two pieces to destroy the universe!
>>
No. 347214 ID: 2bc85c
File 131564437027.jpg - (66.49KB , 600x600 , 0133.jpg )
347214

>>347205

"You're right, they can't! But I'm not telling you anything else about our mortals. I think you should just forget about them and make the world you envision the way you want it. The others can tell you more when you meet them. Which you certainly will, before your universe could possibly become ready."

>>347206
>>347208
>>347211
>>347213

I'll figure this out later on, when I get back home.

>>347210

"I'm not telling the other five I invited you here, I'd get in trouble if I did that! By the way, you'd do me a big favour if you keep this meeting of ours a secret. Rok and Harry know, of course."

>>347211

I think you mean 256000 days. He already told me he isn't telling me about their mortals; I won't bother asking again.

Shall that be everything? Shall I ask him something else? Or shall I ask something of him?
>>
No. 347215 ID: 6e44d2

We could create new gods with the explicit stipulation that they work for our eight bosses when the time comes. Being a godly servant is still a really cushy job, and you could design them to be happy with that role. No issue.
>>
No. 347216 ID: a812f0

OOh! ask him if you're supposed to have us!
>>
No. 347220 ID: c57663

>>347211
>Focusing on making our universe livable
>While having to sweat all the small stuff
I think delegating power would be smart in enabling us to worry about the major things (like making our universe livable for the professor and his group) while the pantheon receiving power could worry about less important things, like geography and maintaining the status quo when we're not around. Plus, they'd actually have to work with each other and relate with each other – some could end up friends, others could try to destroy one another. Yay universe mythology!
Of course, it would also be important to make them with the stipulations in >>347215. We don't want any gods uprising against the gods. Let's leave that to our own mythology. Also, I think it should be stated that while in my conception, these gods have access to the various powers and essences and whatever, they are not inextricably linked with them. That is, if a god is destroyed, all the essences and whatnot will be just fine.

Actually, ask the professor for advice on this god discussion.
>>
No. 347221 ID: 6e44d2

Ask him for knowledge of technology (specifically, electronics).

Let's make a cyberpunk planet.
>>
No. 347222 ID: 6e44d2

>>347221
Basically, I'm imagining the fortress from Metroid Prime 2.

http://www.youtube.com/watch?v=Qu790pdFILY&feature=related
>>
No. 347223 ID: 2bc85c
File 131564633929.jpg - (50.33KB , 600x600 , 0134.jpg )
347223

>>347216

"Pardon me?"

>>347220

"Who knows? I've never seen a universe being made before. I don't know what the best way would be. You'll just have to accept that one as a gable, hehe!"

>>347221

"Here, have a book, and keep i- Oh, you don't have any arms to hold it, do you?" He giggles for a bit; I do not share his amusement. "I'll toss it through the portal after you."
>>
No. 347226 ID: a812f0

Ask for a book on jellyfish or marine biology so we can make the slimes swim faster
>>
No. 347227 ID: c57663

Ask if he can give us knowledge on animating paraelementals and/or keeping quasielementals from dying immediately after animation.
>>
No. 347230 ID: 201de6
File 131565611463.jpg - (59.39KB , 600x600 , 0135.jpg )
347230

>>347226

"Sure, I'll toss you some books on biology, too. I have a lot of those."

>>347227

The Professor makes a sad face.

"Unfortunately, the art of manipulating elements has been lost with the old gods... The eight of us don't know anything about that. Well, maybe except Shiva, but I doubt she knows more than you, and I doubt even more she'd just share that info with you if you asked her nicely."

"Anyway, I think it's time for you to go. A champion has entered the building, and I don't want him to find out about your little visit here."
>>
No. 347231 ID: 1f5815

Books of magic
>>
No. 347233 ID: a812f0

Ask for some porn before you go, understanding the reproductive process might help later
>>
No. 347235 ID: c57663

Oh hush, let's just go like he says, we'll figure stuff out later.
>>
No. 347236 ID: 510737

>>347230
Dawwww, sad professor...
I would say give him a hug but we have no arms.
>>
No. 347237 ID: 510737

>>347230
also ask him what its like to have eyes.
>>
No. 347238 ID: 201de6
File 131566061976.jpg - (148.21KB , 600x600 , 136.jpg )
347238

I think I can ask him a thing or two on the way back to the portal.

>>347231

"In your universe, the laws of magic will work the way you make them! Unless you decide not to let magic be used. I'd tell you about how ours works, but as I said, I don't want you copying our world. That'd be boring!"

>>347233

"Gahahahahaha! We don't have any porn in our estate. And why should we, when we can have private harems instead?"

"...No, you can't take our girls with you. No, not even just one."

>>347235

I'm looking into the portal back into my world now. Professor suddenly speaks up again. "Oh, I almost forgot to tell you: Do you mind if we keep this pathway between our worlds? That way, I'll be a lot easier for you or us to open up a portal between this room and the place above that island."
>>
No. 347239 ID: 1f5815

I dont mind
>>
No. 347240 ID: f70e5e

sure, just so long as you can seal it as if it was never open when your done. cause otherwise it will eventually be an imperfectly sealed door to a dead universe. right now we don't have any extra-dimensional horrors from beyond time and space in our universe and that's the way we would like to keep it.
>>
No. 347241 ID: 201de6
File 131566299968.jpg - (75.56KB , 600x600 , 137.jpg )
347241

>>347240

"Yes, of course."

"In that case, I don't mind."

And with those words, I bounce back into the portal to my own universe.
>>
No. 347242 ID: 201de6
File 131566352714.jpg - (129.36KB , 600x600 , 138.jpg )
347242

I've arrived safe and soundly.

Welp, first things first. What form shall I assume?
>>
No. 347244 ID: 1f5815

>>347144
This one
>>
No. 347246 ID: a812f0

Giant space jellyfish girl!
If not could you make whatever form you decide on female?
The whole male omnipotent God thing is a bit overdone.
>>
No. 347249 ID: f70e5e
File 131566586942.jpg - (242.29KB , 1280x1024 , robot god.jpg )
347249

how about something like this?
>>
No. 347250 ID: 0d095c
File 131566794556.jpg - (125.52KB , 600x600 , EMPRAHBALL.jpg )
347250

Bring, it, bitches. Hail the Ball Emperor!
>>
No. 347252 ID: 4bdd79

>>347242
Let's keep it simple. Keep yourself white and mostly featureless, but make yourself roughly humanoid and about as big as the professor.
>>
No. 347259 ID: 92fba1

You should definitely be female. A pretti schoolgirl if we're being specific.
>>
No. 347260 ID: c7b6c2

>>347252
Seconding this. Function over form!
>>
No. 347261 ID: 44766a

Whatever form you take make it female.
>>
No. 347262 ID: 35e1a0

i too agree with simple.
>>
No. 347265 ID: b6edd6

Why go for a humanoid? My not something like an abstract bird made of metal?
>>
No. 347266 ID: 35e1a0

>>347265
because if we ever go back to Limbo then being similar to the others would help.
>>
No. 347268 ID: bd7cc2

I agree with female humanoid. And give yourself a fancy hat. As the creator of the universe, you should have the best hat of all.
>>
No. 347271 ID: f29f63

My idea from before still stands, a young, humanoid form of platinum. We should likely make you endogenous since favoring one gender over the other tends to cause... fun once things become sentient.

Besides, a child-like form is much simpler to draw.

I don't agree with giving beings a bit of our creative ability. We saw what happened with Subject one, we wouldn't want a repeat. Guardians however, I agree with. Creatures smart enough and strong enough to watch over the land and give us a close up report of how things are.
>>
No. 347274 ID: b6edd6
File 131567511680.jpg - (50.90KB , 514x514 , 196261.jpg )
347274

Alternately we could choose this form, except with a top hat.
>>
No. 347276 ID: fb5ef2

whatever form you chose, be male
>>
No. 347277 ID: 6fa1ef

Simple is fine. Really, you were doing pretty much fine in your own universe as a white ball. You could just form whatever limbs you needed as you needed it.

A form for use in Limbo'd be useful, but something utilitarian like the featureless white humanoid should do for those purposes.

But, really, does anything occur to you as interesting? Maybe you could try taking something that strikes your fancy and incorporating it into your form.
>>
No. 347293 ID: 6e44d2

Let's go with a film noir/sci-fi mash up, with a suit, a fedora, and circuitry embedded in various parts of, say, your hands. Maybe one of your hands is a multitool, with a cane attachment. And you have a monocle that can perceive everything. Because of both magic and technology.

Man! Omnipotence is fantastic!
>>
No. 347298 ID: f70e5e

>>347274
forget my earlier suggestion. flying spaghetti monster for the win.
>>
No. 347299 ID: f29f63

Oh come now, we already neat name, we should be unique.

...Besides... I am already thinking of creating a race of flying spagetti monsters..
>>
No. 347300 ID: c57663

>>347277
Agreeing with this actually; I'm okay with featureless white ball, it's kind of grown on me as being somewhat cute.

But if you want to look like something, I'm throwing my weight in with >>347271 (but I think you mean 'androgynous'). I don't really care for the 'platinum' part, but I don't exactly have any other suggestions.

On the subject of gods/guardians:
Think of it like how powers are delegated with the executive. The treasury doesn't have anything to do with transportation, for example. The ED doesn't do anything with the USA's power grids. Similarly, if we were to create gods and give them power, it wouldn't be the power to do ANYTHING. We could have one in charge of the flow of lava, or one in charge of the weather, or one in charge of maintaining what lifeforms exist on the planet in acceptable quantities for survival. They would have some amount of power to be able to do their job, but (for example) the lava god would not be able to change wind speeds and the animal god would not be able to cause an earthquake and the weather god would not be able to change the dietary patterns of skulls. If any one god tried to do something destructive on our planet (say the lava god decided to get a bit trigger-happy with eruptions), there are at least two other gods there for damage control and restoration (e.g. weather god dumps torrential rain on the eruption hotspots to cool the lava, life god alters migration patterns to keep life away from said hotspots, etc). And if they choose to team up and start doing something completely disastrous (why would they even do that, that is just mean), it's not like we can't freeze everything and get rid of them before rebuilding. Finally, it was implied subject one did what it did because it had no personality or basic concept of 'things from our worlds' or various other stuff. If we made these guys, we'd include that stuff, right?

(Also the lava, weather, and life gods were just examples, not suggestions – we could totally come up with other, even more esoteric gods.)
>>
No. 347303 ID: f29f63

Hmmmm, a good point you have there. We can simply unwill them if needed, but I have a few ideas that could also make usurpation impossible:

For starters, make them immortal, but not unkillable. They will never age, but if they try something stupid or dangerous like going after our actual buddies, they wouldn't hold up too well.

Some control of elements would be fine to keep their enviroment stable, but let's not give them complete mastery of one thing. The problems that started the end of the last universe was due to a portfolio going 'poof' and starting a cascade effects. It would be much safer to have moderators than administrators.

Another way to control them is to give them a 'life link' to us. They would have an unlimited positive energy battery, but only just enough to keep them alive. They would be unable to reproduce and when they die, their energy goes straight back to us. No exceptions.

For our first guardian, I suggest a humanoid shape slime, medium size, a nice top hat, cane, blue body, black mustache, and a monocle. He'd be in charge of keeping an eye on the first area we created and making sure the ecosystem is stable.

I shall name him, Sir Reinbacht the First!
>>
No. 347305 ID: c57663

>>347303
>portfolio going 'poof'
>>347220
>"while in my conception, these gods have access to the various powers and essences and whatever, they are not inextricably linked with them. That is, if a god is destroyed, all the essences and whatnot will be just fine."

Seems to me that would prevent destruction of the universe, wouldn't it? If a god was somehow destroyed, it would be just that: the god was destroyed, not the powers it held or anything like that. I also think that fits in perfectly with the 'life line' thing. We're permitting them part of our powers as it is, so it shouldn't be too difficult that upon death, their power returns to us (if it ever really left) along with their energy.

I see the worst thing that could happen as being a situation where they had to exist. That would just end up with us being held hostage by our own creation. So we must think of everything we can to avoid that. Still, with what we've thought of so far, it should be pretty safe, shouldn't it?
>>
No. 347339 ID: 7c96ee

we should start working in the magic system of our universe,my idea is for non sapient creatures to have innate elemental magic, while sapients would be able to use rituals and artifacts, they would have some innate magic, but it would be different than what the beasts use, specifically it wouldn't come instinctively for them
>>
No. 347373 ID: 7bfeb5

We've been doing good as a white ball so far. Let's make our form just a white ball with legs and arms. And covered in some white metal (you know, platinum or silver or even maybe lithium, I'm not sure which would be the best one.)

I don't like the idea of being a flying spaghetti monster though. We want to be original here!

I'm good for implementing basin turtles with a 25-year growth cycle.

Also, it's occurred to me that we could have a setup such that, in addition to Avalon, we have a planet for each of the eight gods. Does this seem cool? With life on of course, it wouldn't be very interesting otherwise. And then we could make each of them a servant that will mess around with things for them on their planet.
>>
No. 347389 ID: 6e44d2

>>347373
Let them make their own servants. It'll be their first duties as new gods.
>>
No. 347390 ID: c7b6c2

Shit, let's just encase ourself in uranium. What could go wrong?
>>
No. 347396 ID: 7c96ee

I'm against being a flying spaghetti monster
>>
No. 347404 ID: 0d095c

>>347390
Seriously? Form of a Uranium sphere?

"HA! Foolish adventurers, your plutonium bullets are us-" *Thwoomf*
>>
No. 347405 ID: f29f63

Well, another idea for the guardians we make is a sort of one way life bond. They try to kill/impression/seal us, the bond snaps and the life energy goes back to us. Perhaps even reviving us. Since it's one way, we feel nothing when they die and just get that bit of us back. Other than that you raised valid points.

For the form, I do agree simple is best(hence what is basically a platinum androgynous human child is my idea.), but we don't want it too simple. After all, chances are we may need to check up on our sentiants eventually and being the shape of a ball isn't going to help.
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No. 347417 ID: 0d7a83
File 131570004049.jpg - (446.79KB , 1776x2636 , shinyassofgod.jpg )
347417

Keep it smooth, shiny and elegant. Your the god of creation, you really don't need to go overboard on yourself.
>>
No. 347421 ID: 7c96ee

>>347417
This One Looks Good
>>
No. 347430 ID: f29f63

Well, I think we pretty much got a good number towards shiny, elegant, and androgynous. I do like the wings Winston. Wish I thought of them myself. Really, all we need is a face and some hair and I'd be happy with this.

I still say he should look young, but hey, I'm ok with Winston's picture plus a face and some hair is good.
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No. 347431 ID: 0d095c
File 131570591916.jpg - (468.95KB , 1776x2636 , Angelthing.jpg )
347431

Since no one liked my one, here ya go... What you asked for.
>>
No. 347432 ID: b6edd6

I kind of like it without a specific face. Eyes are for mortals.

A tasteful halo (like the one in >>347249) would be nice though.
>>
No. 347434 ID: bd7cc2

How killable are we inside our universe, anyway? If we're completely immortal, then we don't really need to worry about assassination.
>>
No. 347447 ID: c7b6c2

I'm not liking the wings too much. They seem pretty much pointless given how we hover around on our own.
>>
No. 347449 ID: 0d7a83

>>347447
But wings make you 20% cooler :V
>>
No. 347453 ID: 43f180
File 131571203174.jpg - (92.10KB , 600x600 , 139.jpg )
347453

Featureless white humanoid it is! I'll be wingless and haloless for now- I can change this later.

Avalon seems to be doing rather well.

>>347434

I am utterly and completely immortal and invincible, with things being as they currently are.

What was next again? Gods? I must admit I'm a bit apprehensive about this...
>>
No. 347459 ID: 1854db

No gods. We will have gods moving in later, and having gods already here could piss them off and/or cause conflicts. At most we should make demigods, beings of great power but no ability to mix elements. They would watch over planets and alert us when things start to go wrong.

Hey, come to think of it, you could easily put a magic system in letting creatures apply elements but not mix them. We'd want to restrict it heavily of course. Also we'd want some smarter life forms beforehand!
>>
No. 347460 ID: f29f63

Well, we don't need to make them full on gods right away, but while we may be omnipotent, having baby sitters for our food chains and environments may help.

For now, let's try a small experiment. Remember how Professor said he was a Champion? Look at the Dapper Slime that we have and find the best leader/protector.

When you do, shift it's body ever so carefully until he is humanoid with the description I said before. Once that's done, improve it's mind so that he is able to respond to us and try that life link. Not a big one, just enough to keep him living comfortably. Sir Reinbacht the First shall be our first foray into intelligence and possibly other things.
>>
No. 347461 ID: 35e1a0

>>347459
we just need to make sure none of the gods we make have the same positions as the other ones.
>>
No. 347464 ID: b6edd6

Gods can get kind of needy though. Lets see how the ones we are already getting do first.
>>
No. 347467 ID: f70e5e

lets not make gods. though using demigods to watch over things sounds like a good idea.
>>
No. 347468 ID: f29f63

Indeed, though right now, I'm not suggesting a god, just a single champion. We won't give him any super abilities aside from immortality and intelligence and basically have him watch the wetlands. We do have more than wetlands to look after afterall.
>>
No. 347469 ID: bd7cc2

I also don't think we should be making gods yet. Let's get the ecosystem complex enough to need other people to watch it before we worry about that.
>>
No. 347470 ID: c7b6c2

Gods are a bad idea. We'll be doing everything on our own, the RIGHT way! And we'll finish it in time, by Jove! EUROPEAN EXTREME MODE should always be in effect!
>>
No. 347473 ID: 481cad

take a skull, give him super intelligence and whatever magical power you can, also give the bronze beaks the ability of manipulating gravity and/or air, this will help them with their flight problems
>>
No. 347474 ID: c57663

You know, I personally only ever called them 'gods' as being the first thing that came to mind to describe them. The things other people are describing as 'demigods' and 'guardians', from what I've seen, follow basically the same concept I had. A rose by any other name, guys. I'm fine with 'demigods' or 'guardians' or 'champions' instead of 'gods' if it's really that important.

So stop worrying about giving something too much power or disputed territory or whatever, because that was mostly discussed. Go respond to these points, don't just say "no it's a bad idea". >>347300 >>347303 >>347305

If the concern is with the 'gods' we're getting and the 'gods' we'd create being at odds, it's very easy to get rid of the ones we create. We're still omnipotent, and we're still completely invincible. I don't see the issue.

Also, as a compromise, I support making just the one to keep an eye out on things – maybe don't even give it any strict powers and just make it a kind of watchdog to report back to us. That could be a good first step to test the waters and see how things go. The Avalonian Overseer, or the Watcher of the Wetlands, or whatever is agreed to.
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No. 347475 ID: e75572
File 131571784659.jpg - (101.31KB , 600x600 , 140.jpg )
347475

Okay, no gods. What about some plants? I have three plant species that have to feed seven animal species... And I feel that this ratio should be the other way around if Avalon's ecosystem is going to be able to survive on its own indefinitely.

Anyway, before I give anything magic, I'll need to set some rules for it. First off, what will hake something able to cast magic? Will it be enabled by an individual's ancestry? Or will people with magical abilities just be born completely randomly among normal ones, like dapper slimes do? Or perhaps everything smart enough can use it, if they will it hard enough?

Then there is the issue of how magic is cast. Is it with words and gestures? Elemental manipulation? Pure willpower? Some combination thereof?

How will magic be powered? Is it something that just happens, like gravity? Or perhaps there will be some sort of dormant power in the environment mortals will channel? Or will that power exist in every individual? Perhaps magic is powered by one's own lifeforce? Divine force granted by deities (or me)? Maybe a combination of some of these things?

What will magic be a manifestation of every individual's imagination, or will there be distinct spells people will need to somehow develop to cast? Will these be arranged into schools?

There are so many possibilities...
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No. 347481 ID: f70e5e

I have some ideas for magic. I think it should be largely merit based, but as a safeguard to slow down any evil wizards maybe allow people to draw power from strong positive bonds they have with others. as for what it can do i'm thinking maybe make that a bit malleable. have some things that it consistanlty can or cannot do, but allow mass belief about what magic is be able to affect what magic can do as well. though to keep shifts in belief from being damaging to societys that use magic how about about anything created with magic uses the rules form when it was made?
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No. 347482 ID: bd7cc2

As for more plant species, I'm still trying to work out a way to have living clouds. Does animating steam directly work? If not, let's try making slime bubbles, a thin sphere of slime with air (or a lighter gas, if we can have the bubbles manufacture it) inside that will let them float. When the bubbles grow too large, they split into two smaller bubbles.
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No. 347484 ID: c7b6c2

Magic should be a combination of passed-down-from-parents and random chance. Imagine the origin stories! "Urist McWizard was the chosen one, born with nearly unlimited magical potential! What will he do now?"

It should be used through willpower, but with a few uses of "power words"; words and phrases that have a reaction for a magic-enabled individual.

Magic should draw power from the raw elements somehow. Having them be made of the elements themselves is a big NO. The world would be reduced to a smoldering crater the first time a water mage and fire mage would fight.

Magic SHOULD be arranged into schools. Maybe they could even be mutually exclusive to casters.
>>
No. 347485 ID: 481cad

>>347475
anything that is alive can use magic, most non-sentient creatures can only use some elemental magic said magic being of the element they are made of, sentient beings would be able to (trough research)aces higher levels of power, things like teleportation , enchantamens, wards ,etc
>>
No. 347486 ID: b6edd6

The magic system I vote for:
Magic being powered by energy from mortal beings and and affects them like physical activity (with the strain determined by the amount of power used).

All living things should probably be able to use it instinctively to some extent or another, as those which could not would be at a disadvantage to those who could. Knowledge and skill would help more intelligent beings be able to do more complicated things with it.

Personally I am partial to the types of magic that is free-form (within a set of rules) rather than having specifically defined spells.

The basic functions of magic would be to directly manipulate energy, matter, or other magic, with spells being a combination of those effects. (We might let them transmute substances, but we shouldn't give them direct elemental essence manipulation in order to prevent opposite-explosions.)

It is important magic's power not directly come from us because we don't want to be undone by too many wizards casting spells at the same time.
>>
No. 347487 ID: f70e5e

one thing we should avoid doing is making types of magic that are directly tied to morality. for example we should avoid spells that are inherently evil or corrupting to cast. generally speaking i think metaphysics should stay mostly out of morality.
>>
No. 347488 ID: c57663

so wait people don't want gods with no powers, but they do want to give powers to everyone





i fucking give up
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No. 347489 ID: 35e1a0

well if you dump water on fire nothing happens right? make sure the magics are just shaped forms of the elements not the pure essence. the non elemental spells area bit more difficult to figure. like magic missile. it's a bolt of Force. like a telescoping homing punch. and teleport moves you from one place to another.
hmmm... how about we try to make a plane? get away from the important stuff and just.. GRAB the fabric of the universe and make a bubble out of it.
>>
No. 347490 ID: f70e5e

>>347488
there's a diffidence between not making full blown gods(and that would be asking for trouble) and making mortal magic widespread.
>>
No. 347491 ID: 4531bc
 

I have a fairly complex idea.

Create a massive being of energy. You can place it in orbit, at Avalon's core, wherever. This being is the "Evaluator," and acts as the source of magic for all Avalonians.

The evaluator is basically a gigantic, very powerful, very logical thinking machine, and all unearthly (un-avalon-y?) power is granted through it (except for your own, of course).

To use this magic, one must be mentally advanced enough to form coherent arguments. Then, casting spells is, in effect, getting in touch with the Evaluator, requesting what you want in rigid terms, and defending your argument sufficiently.

This way, you don't have to deal with the specifics of magic, and you can't delegate without having to rely on annoying, finicky gods!

The video is related: it's the bestest Evaluator shape!
>>
No. 347492 ID: 4531bc

Ahem. You *can* delegate without having to deal with annoying, finicky gods.*
>>
No. 347493 ID: c7b6c2
File 131572073745.png - (29.13KB , 500x500 , rock spire.png )
347493

Here's a quick sketchup of a plant/creature hybrid. In its adult form, it is basically a humongous tree with a single eye. Its defense is its size and material; As of yet, no creature should be big or strong enough to even scratch its carapace of jet or other dark stone/metal. It is colored dark in order to gather enough sunlight to support it's more complex juvenile stage, detailed below.

The young are mobile, and the only point of time at which the species can be preyed upon. They grow for a while on an adult as a polyp before pulling itself off and walking away on a set of three tentacle-like appendages. It should be equipped with a brain just powerful enough to decide on a spot on which to take root, at which point it would grow into an adult and later release polyps of its own.

It is expected that the extremely vulnerable young should be largely slaughtered. This is to offset the near-invulnerability of the adults. Only a few individual specimens every few years should successfully make it to the adult stage. Additionally, an adult corpse should be a veritable feast for worms and other decomposers. Total life cycle should be in the three-digit range.

Adults should make convenient nest sites for birdlike creatures.
>>
No. 347494 ID: c7b6c2

>>347491
This is a very unique idea! I'm going to go ahead and vote for this. It's imperative that we find a suitable means of self-defense for the Evaluator, however.
>>
No. 347495 ID: 481cad

>>347491
i don't like the idea of creating something like this, it would be better to give the mortals their own magic
>>
No. 347496 ID: 35e1a0

>>347495
also it would take FOREVER to cast a spell as you w could spend HOURS arguing with a being of pure logic and sometimes it doesn't work. something so unreliable no one would ever try to be a mage.
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No. 347498 ID: c7b6c2

>>347496
I think you're supposed to request it BEFORE throwing yourself into a difficult situation. Kind of like how you have to prepare spells in some tabletops. And it's not like it'd TRY to obstruct you. You could probably just go "'sup Evaluator, I need some heals so I can heal these dudes." and it'd go "lol okay I don't see anything wrong with this."
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No. 347502 ID: 481cad

Mana - A root magical concept in which various fields of magical energy exist along side of the fundamental forces of physics like gravity and electromagnetism. Certain people, or races, or objects (or even technology) are capable of manipulating those fields in a variety of ways to produce a variety of effects. These fields may be elemental in nature (like fire, earth, air, water, life, and death), moral in nature (good or evil), it may just be that thought or consciousness is as fundamental a force as gravity (like the Force in Star Wars). The key is how the characters in your story manipulate them.

Chi - This is where the magic user calls upon his own spirit to power a spell. This is a good choice if you want magic to be a more subtle part of your world because you can easily limit the scope of magic by how much chi a person can draw on without causing themselves serious harm.

Astral - The spirit can interact with alternate realities that interrelate with our own. Magic is actually performed by an astral projection of the magic user's self

Derivative - This is where the magic user's powers are derived from other spiritual beings, usually gods. When you hear a spell-caster say, 'In the name of . . .', that's derivative magic. The magic user needs to have a connection with and some sort of authority granted by the divinity or spirit. Abuse of derivative magic can have some very nasty side effects. One of the attractions to this sort of magic is it always gives the bad guys a leg up. The good gods usually place all sorts of restrictions on their followers, while the bad god is totally willing to let his minions use all the power they like.

Proxy - This is where the actual magic is performed by a spirit or familiar under the command of the magic user, like the Genie of Aladdin's Lamp or Ariel, the sylph who served Prospero in Shakespeare's The Tempest. (Or Dr. Morbius' Robbie the Robot in the sci-fi version Forbidden Planet)

Keep in mind, that you can mix and match these different forces (and any you might make up). For example you could have a group of heroes that includes a priest character using a form of derivative magic, a druid who walks the astral planes, a shaman with proxy animal spirits, while a sorcerer who uses mana and a martial-arts monk who calls upon his chi. They may all argue a lot about who has the best powers, or who's theology is right, but your world doesn't have to be limited to one form of magic. You might even play with different forms of magic working in different areas, or have a series of parallel worlds each having different theologies and magic systems.

Once you've got an idea of the gears under the surface, you need to decide on the knobs that move them. These are fairly interchangeable and frequently you will see more than one in any given universe (such as different orders of sorcerers using different forms of magic). The names are not necessarily technical names but terms I use myself:

Mental - The magical forces of your world are controlled by nothing more than the will and concentration of the magician. Perhaps the magic user can see threads of the magical energies or visualizes the result.

Shaman - The shaman is closely connected to, communicates with, and often channels animal and nature spirits. As such he is part of an animistic world. He can ask or even force the nature spirits to perform services or give information. These interactions are often deals, which obligates the shaman to the spirits he calls upon. These obligations may be simple offerings left at a shrine, or small tasks, or epic quests.

Random/Tarot - This is based on the idea that there is no truly random event. The spiritual fields surrounding people, places, and events constantly interact. Therefore a deck of cards, dice, or bones properly attuned to those forces will not fall in random patterns, but in patterns that meaningfully reflect the patterns of all those interacting ethereal forces. They can even predict patterns of events. Powerful cards may even be able to reverse engineer those patterns causing events rather then just predicting them.

Alchemy - by properly manipulating and mixing ingredients one can manipulate other objects or people even at a chemical/atomic level. This is not to say that it is chemistry. The eye of the newt and the leg of spider don't react chemically to create a sleeping potion. The ingredients of a magic potion are based on the ingredient's association with a particular trait, like love, beauty, sleep, vitality, hatred, strength, truth, deception, etc. So a potion to slow an enemy down might include ground snail shell or a potion for wisdom might have owl's eyes.

Alchemist will usually be familiar with regular 'bathtub' chemistry as well, able to mix potions from natural drugs

Summoning - Magic based on summoning creatures from distant places, or from other spiritual planes of existence. These creatures may just be animals or they may be monsters, warriors, demons, angels, and demigods. You can have all kinds of fun with how controllable these beings may be (or how uncontrollable). Summoning is obviously built on a proxy magic foundation.

Necromancy - Magic based on manipulating death and the dead. This is akin to Summoning and usually must involve other forms of magical manipulation to control the spirits of the dead. Garth Nix's Abhorsen trilogy has one of the best-developed systems of necromancy I've every seen in a book.

Sacrifice - The magic user must offer some sort of sacrifice to seal an agreement with a spiritual being, or the energy released in the taking of a life (usually symbolized by the blood) is used to power a spell. This may involve something simple as leaving a small bowl of grain in a shrine or pouring a few ounces of wine on an altar. This may involve the ritual slaughter of a hundred people. Occasionally this is combined with ritualistic cannibalism, in which the sacrificial victim is consumed, imparting its spiritual energy to the sacrificer.

Erotic - Sometimes called Tantric. The idea that the energies released during seduction and intercourse can open one to altered states of consciousness or that one can funnel those energies to influence the world. Commonly this form of magic is associated with fortune telling. It is often vampiric in nature, sucking energy off the victim. It is also frequently used to seductively manipulate and mesmerize victims.

Physical - Physical discipline and precise forms of movement can control spiritual energies of the body and the world. This form of magic can appear as a simple hand gesture, or a series of karate moves, yoga poses, or a dance.

Vocal - Magical forces are manipulated by the spoken word. This can mean that the spoken word is simply a focus for the mind to manipulate the magic (as in the case of a magician that always says 'presto' no mater what spell she is trying to cast). Or it could mean that saying a certain string of syllables causes a specific effect. In this case what is important is the words and phrasing (and perhaps the language) of the incantation. Check out 'A Wizard of Earthsea' by Ursula LeGuin for an example of a magic system based on a 'true language' where things can be controlled by knowing their names in the true language.

Musical - This is a variation on 'vocal'. This is the idea that certain sound patterns can manipulate the magical forces of the world. They may need to be vocal, that is sung, or played on a musical instrument. This is based on the primal power of music and lyric on the human psyche. J.R.R. Tolkien was fond of this and you see it frequently in his writing. Indeed Middle Earth is the physical embodiment of the song of the Valar composed by Eru, the One.

Symbolic - This is magic controlled by written symbols, runes, or words. This is one of the most common magical methods historically employed. Ancient Roman and Greek sorcerers wrote spells on sheets of tin or lead, rolled them closed and threw them down a well. Oriental spell casters often use a spell precisely written on a strip of paper to seal a spirit or place blessing or a curse on a person or room. Often spells need to be performed in a precisely drawn diagram, or a box sealed with a precisely engraved symbol. Tattoos are another method employed using this type of magic.



Focus - The magic user needs an object, like a wand, staff, ring, gem, hoop, charm, doll, or ball to focus and control their power properly. The focus acts something like a magical antenna directing the magical energies. In some cases, especially wands, the object must be precisely moved to generate the desired effect.



Now the fun comes in when you start to mix and match things. For example you can have rival schools that use different types of magic. Frequently magic methods are combined, like when a magician has to scribe a precise symbol on the ground (symbolic), speak the incantation precisely (vocal), then precisely strike points on the symbol with a staff (focus).

http://www.elfwood.com/farp/thewriting/liljenbergworlds/day0.html
>>
No. 347503 ID: c57663

>>347490
On balance, it seemed to me that most people were okay with a powerless observer guy. That it was referred to as a 'god' is incidental. I really want to emphasize that it could be essentially powerless.

I honestly think widespread magic, especially if they actually had the ability to manipulate elements, is a terrible idea. Even if they were powered by their own energy instead of ours (preventing our power being sapped) and even if they had access only to the forms the elements take rather than the pure essences (preventing a reality-sposion), they would still fundamentally be harnessing the elements and altering the world in a way that could be extremely destructive; even moreso than 'natural' methods like building weaponry and removing wildlife for colonisation. I could imagine religious groups of magi banding together and taking over the world, or warring and destroying themselves and others. Magic seems to me akin to giving everyone nuclear weapons to ensure MAD from the very start of civilization.
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No. 347504 ID: a812f0

Can clay creatures eat meat?
Can you make a metal plant that grows meat fruit?
>>
No. 347505 ID: 4531bc

>>347498
This.

Also, Evaluator takes precedent into account (just like judges and compilers!).
If it's approved a ton of fireball spells to kill swirgs or w/e, it's not going to harass you about doing that.

...Now that doesn't mean you can slip nasty things through by using precedent; remember that the thing's nearly infinitely precise.
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No. 347507 ID: 1854db

YOU WANT PLANTS?! I'LL GIVE YOU PLANTS!

A floating vegetable-based plant, to take up space in the middle of bodies of water. It should need a lot of room to live, as its flower is goddamn huge. It should just use photosynthesis. Its method of reproduction... the flower petals should be blown off by the wind, and combine with other petals floating on the water to start a new plant. The unbloomed flower should look like a spiked ball. The spikes are actually groups of tightly-wrapped petals... when the flower blooms, they unfurl upwards into a 5-petaled cone for each spike. Let's call it a Morning Star, and it should be a silvery blue, and its roots dangle really far down, which creatures then nibble upon.

Have another desert plant- the desert fungus. It only grows on dead coppertops. It will reproduce by spores carried on the wind. The desert fungus roots itself on the dead coppertop, and eats the oxidized copper upon it.
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No. 347509 ID: 510737

>>347491
I like this idea,
also give the plant animal hybrid arms.
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No. 347510 ID: e75572
File 131572297371.jpg - (109.32KB , 600x600 , 141.jpg )
347510

>>347482

What would they eat, and be eaten by?

>>347493

Boron might be suitable. Black opal too, but it would be be really really shiny, then.

>>347509

Which plant?

>>347504

They could, if I gave them the organs to do it.

>>347489

I made a finite demiplane!

>>347502

thank you so much. do read it, people.
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No. 347512 ID: c57663

>>347510
>what would they eat, and be eaten by
I actually see the potential for another way of it working here, rather than simple eat/eaten. What if we created a plant material or something akin that would grow on the slime? The plant material would function much like... well, plants, and would acquire energy by absorbing the sun. The slime clouds would have the dual benefit of protection from the sun and a basically constant supply of energy. This would work by the slime clouds 'eating' and so absorbing nutrients from plant matter that had been grown over and was thus no longer able to draw energy from the sun. Basically, the dead stuff. The chemical energy stored in the plant matter would remain even when dead, so that could be a good source of energy. Thus, the slime clouds would give the plant matter the dual benefit of a sustainable environment to live on, and the ability to be spread around with the movement of the slime clouds.

The plants would likely reproduce through spores that are light enough to travel up with the slime clouds.
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No. 347513 ID: c57663

>>347512
and i don't actually see 'eaten by' as a problem unless we want to introduce more kinds of animals up there: if there were too many, there won't be enough water vapor to go around to sustain them, and they'd basically dehydrate.
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No. 347515 ID: 1854db

Speaking of the sun, have you figured out how to start a fusion reaction inside it so that it keeps going after you stop dumping Positive into it? We should really figure out a way to not need to constantly muscle it into working how we want it, in preparation for the possibility of some naughty being hijacking that stream of power.
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No. 347516 ID: bd7cc2

We could have flying slimes. The slime bubbles could also be washed out of the air by rainstorms, where they could be eaten by ground animals.
>>
No. 347517 ID: 6fa1ef

>>347513

Wouldn't the shortage of water vapor create its own problems? As in cutting into the water available to everything else? Not to mention blotting out the sun if there're enough of them.
>>
No. 347518 ID: 6fa1ef

>>347516

Voting on those as predators for the aerial plant-thingies. I imagine some of our birds (our current ones and any future ones) could feed upon them too.
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No. 347519 ID: 35e1a0

well, since gods will be a thing then we WILL have Derivative means. as i doubt they will be content to just sit there and watch.

think a combo chi/mana system would be nice. magic users have a pool of energy they can use and the more spells they cast the larger their pool gets like magic muscle. they can also access the energy field around them and combine it with their chi to much greater effect. but at the cost of a reduced amount of chi available for a time. like imagine a pond. a spellcaster can scoop some up and throw it in order to cast a spell. or they can get a BIG magic rock and throw it it. causing a big splash of energy to get released at once. but the magic user then needs to fish the rock out as it reduces the ponds volume. bigger rock=bigger splash=bigger output. or more mana harnessed more output but longer downtime.

now that i think about it, the chi can be combined with Derivative as well. their chi/soul acts as a conduit through which the god's will is done. since they work a different way their chi develops differently, while a mage's chi simply grows larger overall a divine caster's chi will grow wider but not as deep. and the divine casting process is like a giant hand slaps the water letting out the energy. but because it is simply wider with power it needs short break between each casting to recharge. meaning they can perform a miracle a minute while a wizard can spam magic missiles.
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No. 347521 ID: c57663

>>347517
Isn't that the case anyway, for anything that needs water to survive, ever? The more things that need water, the less water that's available. That should be a given, shouldn't it?

But if it's really that terrible a prospect, why not make it such that they actually have somewhat of a digestive system based on dissolving necessary nutrients into the 'slime' part, with the excess and unimportant nutrients expelled as basically 'rain' that would consequently be rich in nutrients that would enable other plants and animals with different nutrient requirements to derive further energy.

I don't know how much blotting out the sun would be a problem, but if it would be, the only reason slimes would need protection from the sun is evaporation. A possible solution is thus that the plants could be a heat protection rather than a light protection - both the slime clouds and plants could be, well, like clouds. Even on cloudy days, you can still see – it's not opaque enough to actually blot out the sun. That's more ash and smoke's domain.
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No. 347524 ID: c57663
File 131572706253.png - (27.38KB , 399x399 , SlimeCloud.png )
347524

>>347521
Shitty five-minute illustration of what I'm thinking.
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No. 347525 ID: e75572
File 131572722498.jpg - (108.84KB , 600x600 , 142.jpg )
347525

>>347519

I strongly doubt they'd have any divine domain whatsoever in my universe unless I make them.

So. An organism with an extremely thin shell of slime surrounding a bubble of air it slightly heats up to stay very high up in the air. It has a very very small patch of organs on the bottom, to regulate this organism, with some microscopic veins that reach everywhere on the shell to regulate its thickness and drain positive energy from the lightweight plants that grow exclusively on its shell. It would reproduce by splitting. Its slime would have to be non-caustic. It would not have a brain or a brain-analogue, or be able to control where it floats- that takes too much energy to be powered by a thin layer of plants. It would therefore be a plant itself, not an animal. It wouldn't need any predators, since rough weather or high temperatures would make them pop by the hundreds at a time.

Its size is not determined yet, but it couldn't be too big.
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No. 347527 ID: e75572

>>347524

...Or something like that.
>>
No. 347531 ID: c57663

>>347525
I'm cool with either! I quickly grew attached to the whole 'nutrient rain' idea, but I just kind of like the idea of floating slime-plant-animal-whatever-things in general, and if that garners more support I'm all for it.
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No. 347536 ID: f29f63

Alright, time for me to make a few plants then.

Bomb Buds: Spherical plants that have segments in them. Flesh/Plant matter can work easily for this, but the premise is it's way of reproduction. Simply put, it grows to the point where they quite literally burst, spreading their seeds over a good distance. The material would make them not so damaging if a creature gets smacked by them, but the flesh should be able to keep well for a bit after it's explosion. Could explode when disturbed prematurely.

Golden rods: The first of a few plants for the desert. Simply put, rods of thin gold that use the material to soak up energy from the sun. They reproduce via spore like gold dust that is carried on the wind(thank you allergy season for giving me this idea)

Canteen cactus: A very sturdy plant with a very bitter and tough flesh, but an excellent source of water for desert creatures. It gets water in three ways; Moisture in the air collected through flowers on the plant, rain which could be collected through it's entire flesh, or if they are above underground sources of water, long spindly roots will go down and suck it up. They can reproduce by seeds, but their size depends on the amount of water they can collect. If they can only get water from the air, they would be tiny-small. Some rain and humidity can bump them up to medium, and if they find a underground river, they can get to large to huge. Creatures can drink from the cactus(which is relatively hollow on the inside) by sucking on one of it's needle like growths. Of course, to do so that means swallow a seed which meals tinnies would pass the seed somewhere else.

Balloon bulbs: A different type of plant that functions like, but not like the bomb bulbs. They too grow spherical though they would be small, but when they flower, the rather light flowers(which would be a hollow sphere filled with steam) will lift up from the main plant and drift in the air with the seeds of this fruit. This can also work for the desert, and the main plant can be made of nickle.

And finally, for our big, big BIG trees, the Silver wood! With a silvery bark protecting it's core, the silver wood can grow incredibly tall, perhaps gargantuan in height. With many large branches covered in leaves mixed of both silver flakes and plant material, it should be be able to gather plenty of sunlight. We can have the trees reproduce via nuts.
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No. 347544 ID: c57663

>>347536
I misread balloon bulbs as bacon bulbs, somehow.

I really love the silverwood and golden rod (i assume the name is a reference to goldenrod but maybe we should have a different name just so we don't get confused ourselves) ideas. The others I'm ambivalent on, they have parts I like and dislike, but I'm really keen on the two metal plant ideas there.

I think as a means of regulating silverwood and preventing it from growing out of hand, we could introduce a parasitic plant made of flesh that grows best in high-humidity areas. Obviously it would slowly kill the silverwood in areas like wetlands and the tropics (the flesh is not reflective like silver, so the amount of light getting to the plant would be reduced dramatically, and its status as a parasitic plant would mean it's taking its nutrients from the plant anyway). I think it would be at least partially dependent on getting additional moisture from the air (perhaps it needs more water than the silverwood can provide). Also, I think its means of reproduction should be seeds that are carried by the wind and deposited upon other silverwoods. In order to prevent silverwood from being completely overrun by the flesh plant, some of our creatures could be made to feed on it as another option. Obviously the creatures aren't be able to get to the upper reaches as it stands, so it wouldn't result in extinction of the flesh plant either.

So: silverwood would be common in temperate climates, relatively uncommon in coastal and subtropical climates, and rare in true tropical climates. Conversely, the flesh plant would be almost a guaranteed sight on tropical silverwood, common in coastal and subtropical climates, and relatively rare in temperate climates. Obviously, nonexistent in semiarid and arid climates.

Would silverwood be able to grow in semiarid and arid climates? How would it interact with coppertops?
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No. 347549 ID: f29f63

Glad you enjoy them, though now I want to try and make bacon bulbs. Mmmm, bacon bulbs...

I picked golden rods mainly as a pun and the simple fact I want to see that weed serve a purpose other than causing early fall to be pain.

As for the Silver Wood, Due to it's size, it would be relatively hard to get large clusters of them. Think of it like your standard forest; they may be big, but would be competing for sunlight so they can't become overly dense. Besides, while the bark is silver, the inside is wood so it can decompose. I do like the moss idea for when they try to go outside their climbs, but I designed the silver wood to be a forest base tree. Maybe for warm-chilly climes. Though due to their size, they would likely never get enough water in a desert so copper tops would be fine for now.
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No. 347551 ID: f72231
File 131573331501.jpg - (157.72KB , 600x600 , 143.jpg )
347551

>>347536

I don't think gold alone can form thin rods- it's too soft and would bend under its own weight. Not that it'd kill the plant or anything- I'm just saying.

The canteen cactus needs a way to keep water from evaporating through its skin and hollow needles.

I'm rather proud of the way I made the silvertree plant! I learned a lot about how trees are supposed to work in Professor's books about biology. I could have learned more if he hadn't cut out every schematic clearly depicting organisms from his world, though...

I also learned how to make things be able to live in saltwater, by the way.

>>347544

Silverwood, as well as every other plant you described, would grow in environments most suitable to its specific qualities- substance, moisture requirement, root shape, body shape, size, lifetime... If you want something to grow in a specific environment, tell me and I can just micromanage that stuff to make it suitable to grow there, if its basic concept allows it.

Silvertree could grow in semi-arid regions up to size medium, and in arid regions (deserts, that is. I can't imagine it would grow in mountainous terrain) up to size small- if it's going to be already bearing fruit by that time.
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No. 347554 ID: f29f63

Well, it will be fine if they bend a bit. Never expected them to be super sturdy.

The Canteen cactus could contain the water via a naturally produced waxy film. The film will coat the out parts and needles(but not the flowers so they can still get moisture out of the air), but when enough moisture, such as rain or in the case of the needles, saliva touches it, it will disolve. The weakness of the film should make it easy enough to regrow relatively quick. Maybe have the seeds of the plant function as stoppers for the needles.
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No. 347555 ID: c57663
File 131573454162.jpg - (29.78KB , 297x275 , a49.jpg )
347555

Hey, what if the gold plant was not a 'standing' plant but one that kind of criss-crosses and mats across the surface? Kind of like carpetweed (pic related).
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No. 347556 ID: f29f63

And just because I have been thinking of them for the last bit:

BACON BUDS! The premise is fairly simple. There is two parts of the plant: The main stalk which should be of a metal or rock that attracts heat really well, and the meaty, bacony bulb 'bait'. When the plant gets older, the bacony bits start to grow and get cooked by the material. The smell, and general look would make those nice big carnivores come after it and eat the bacon, smashing the main stem and the seeds inside it. The drool and other bacteria in the saliva will be the nourishment the plant needs to start growing in soil.

Go right ahead and modify it so it can work better, I'm going to cook up some bacon.
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No. 347557 ID: c57663

>>347556
i'm not sure if my appetite should be lost or inflamed by that
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No. 347560 ID: f72231
File 131573561866.jpg - (147.18KB , 600x600 , 144.jpg )
347560

>>347554

Good thinking! I can do that.

I'm implementing golden rods and silverwood. Unless I'm misunderstanding something here, golden rods will grow in the desert and will be about the size of a black lotus, and silverwood will grow in areas with moderate temperature and moisture, and will be able to grow up to gargantuan in size (though that'd take 50 years or so).

>>347555

Possible. I'll change them to this if the Council of My Shattered Psyche favours this idea instead. I don't think there are any surfaces on the desert it could grow on, though, except for coppertops.

>>347556

There are no bacteria on Avalon! I should probably make some.
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No. 347561 ID: f29f63

Well, if we design it right, they would basically be naturally grown bacon skewers. Think my friends; Growable bacon vegetarians can't complain about. Its PERFECT!
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No. 347565 ID: f29f63

WEll, now that we got a few more plants, lets implement a few more of our creatures. I think the basin turtle is ready along with the Zepplars and Spearlings.

For the crawling plant, why not make it out of quartz and put it in the marsh lands and plains?
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No. 347580 ID: 0d095c

First priority? Bacteria. We don't really need to design each specific species, but we DO need to activate Mutation in reproduction, otherwise we'll simply get the same bacteria times a billion. And that means we need to activate DNA, which means we need to come up with some kind of coding mechanism for all the unfleshy creatures... Sod it. We'll just call it Metal DNA and Flesh DNA, even though it makes no sense.

Okay. Try for creating a substance that determines how a creature turns out via small fragments of substance being different. I.E. If a Tophat Slime is normal, it reproduces Tophats. If it has a mutated code fragment, it reproduces Dapper Slimes. With this sort of thing, we could eliminate pure randomness and get the ecosystem started on it's own after we make more plants.
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No. 347588 ID: 38809a
File 131575017293.jpg - (546.07KB , 1000x3000 , 145.jpg )
347588

>>347580

Little fragments that contain some sort of code, which determines the creatures being... That sounds incredibly, incredibly difficult... And I don't mean to brag, but I can do that. You mentioned mutation in reproduction... If I didn't misuunderstand you, you want there to be a small margin of error in the production of these fragments, right? So that a creature has a chance of passing on a mutated fragment instead of a regular one to its offspring... But then there would be many stillbirths and mutants and every dapper slime bud would become a dapper slime itself and there would be an overabundence of them and and and...

Actually, I'm not so sure this would work at all, at least without pumping the universe full of giant, mutated, tentacled flesh horror trees with three mouths and seven eyes that float around in the void and eat planets... Unless that's a thing we want? Maybe I'm just misunderstanding you, or maybe you just didn't explain it right to me.

>>347565

Possible. Quartz is too tough and sharp to be bitten into, but brittle enough to be shattered- even if it composes a relatively thick tree, a particularly large fleet of bronze beaks could probably smash it.

We still don't have "many" plants, by the way... From what I can tell by reading his books, there seems to be at least a few hundred species on Professor's world.
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No. 347589 ID: c57663

I'm having a really hard time dealing with nutrients and how things are eating other things, especially with what they're made of.

The basics are 'things eat what we tell them to eat to pass positive energy around', right?

But I'm still a bit confused with what things are made of and how animation works. Aren't plants animated? I thought we couldn't animate quasielementals, but wouldn't, say, a copper top count as a quasielemental, since minerals are earth+positive?

I have an idea for a system of 'nutrients' that would help us determine what-could-eat-what without it being completely arbitrary (only a little bit). And having a system like that would be paramount in the development of successful strains of bacteria, especially for us to make sure they wouldn't encroach upon each other. The only problem is that I'd need to be totally sure of what things are made out of. I can guess, but I have no idea (and can't guess for the life of me) what 'flesh' is made up of, for example.

And can we get this and other such reference material in the dis thread? It's starting to get really hard to navigate this thread for information. Well, for me, at least.
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No. 347594 ID: bd7cc2

>>347525

I'm thinking diminuitive or smaller. Small enough that it forms clouds instead of a few linked bubbles.
>>
No. 347597 ID: c7b6c2

>>347588
You can just make the Dappers be sterile. All of the benefits with none of the problems.
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No. 347601 ID: b6edd6

We don't actually need code for mutation/evolution. We would just need each reproduction to include a tiny amount of random variation.
The 'stillbirth' thing sort of happens, but most non-viable mutations cause the organism to die when it is still very early in its growth (just a few cells, or the equivalent of that).

With the dapper slimes, we could make the gentleslimes maintain their rarity by having each gentleslime dependent in some way on having underling dapper slimes. For example, being larger and having a larger brain would make it require more food, so if we make them territorial and unwilling to hunt together with other gentleslimes, it wound need the lesser slimes in order to catch enough food.

With the bacteria, there was the idea for living 'dust' that I had which consumes dead things and excretes dirt. (At some point we may have to give other things immune systems if it mutates to attempt to eat them while still alive.)
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No. 347604 ID: 38809a
File 131576123293.jpg - (111.14KB , 600x600 , 146.jpg )
347604

>>347594

Oh, I didn't think you'd want to link multiple bubbles up to form 'clouds'! I can set them up that way too. I guess by staying attached to its offspring?

>>347597

True! And now that I think about it, I could probably micromanage all those details myself without consulting to you for every single feature of mutation.

this means that everything will resemble its parent(s) but never be identical to it/them, and everything will have an extremely meager chance to have a feature otherwise never seen in its species... just like IRL in regards to how often mutations occur and how severe they tend to be. is that acceptable?
>>
No. 347606 ID: 0d095c

>>347604
Good yes. Go for it. Otherwise the heatdeath of the universe will occur before we're done, and that doesn't even make sense!
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No. 347614 ID: 6e44d2

I have an idea for a magic system, and it would work in tandem with mana. In sufficiently intelligent species of animals, there'd be a very small chance to gain the power of magic, which would also come with an additional boost in intellect. Such beings can tap into the mana field, but at the cost of heat. Spells would be broken up into body parts, and any spell cast from that part would drain heat from it: eg, (assuming the subject is humanoid) eye lasers is a head spell, electric touch is a left hand spell, etc. The strongest spells would be core spells, which would draw from the user's core body heat in order to call upon the required mana. These would be area-of-effect spells like immolate or powerful buffs like invisibility, etc. Any overly-enthusiastic spell slinger would get frostbite. We could also make it draw on chi, if you'd like, to the effect that excessive spell-casting leaves the user exhausted as well as shivering.

As for how spells themselves work, I suppose they could just be mentally invoked. No need to create a restrictive system; instead, the mage can do basically anything he wants, as long as the body part he's selected for casting the spell makes sense with regard to the spell's effect (sprint would be a leg spell etc).
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No. 347618 ID: b6edd6

>>347614
The heat thing is an interesting concept. Would it lead to mages using giant ovens as ritual chambers (if they can spend heat at the same rate that they heat up) or setting themselves on fire for a temporary but massive power boost?

In other words, it is bizzare and I love it.
A world where walking up to a pool of magma and diving in is a legitimate (if risky) spellcasting strategy is an awesome world.
sage for repost
>>
No. 347619 ID: f29f63

If the bomb buds, balloon bulbs and canteen cacti are ready, implement them. Along with the slime clouds if possible.

For magic, I do like the idea of mana and chi mixed a bit, but a few stipulations. 1: Certain spells need certain conditions to be used at their peak. for example; to cast a fire ball the main outside factor is 'heat' and 'dryness'. If a person is in a desert, a fireball would easily be at it's highest same if they are in a volcanic area. If they are in a swamp, where neither of those are there, it would be weak. It would prevent someone from just casting fireballs to try and melt the ice caps for laughs.

Another thing we can implement is a physical limit. Remember Tellah from Final Fantasy 4? Remember how he could cast all this magic? Remember when he tried to cast that super spell Meteo it basically killed him? Yeah, that. The average mortal could cast magic missle willy nilly, the moment it reaches zero mana, it simply cannot. When someone uses a bigger spell than normal, it eats into their health, their chi. But when someone tries to force something they can't possibly handle, it would either make a much weaker version(or none at all) or down right ends them due to the strain.

This way, even if we do have high level wizards who can do scary stuff, they wouldn't do it unless they WANT to die. Depending on how long it takes to learn stuff, I'm pretty sure most would not take the plunge.
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No. 347625 ID: 4bdd79

>>347604
This is perfect.

Also, on the topic of magic: >>347519 has a pretty solid system so let's go with that.
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No. 347629 ID: bd7cc2

>>347604

Yeah, let's have them stay weakly attached. Strong enough to form clouds, but weak enough that a strong wind enough can split them into several different clouds, spreading them out.
>>
No. 347660 ID: 6e44d2

>>347604
Good stuff.
>>
No. 347673 ID: f29f63

Well, since we got a good collection of plants for the marsh and desert, why not have some plants for the sea, very cold areas, and for volcanic/mountainous areas?

Sea: Bubble Weed. Long strands of plant matter with pockets of air/oxygen to keep it afloat. When it begins to produce seeds, the air in the plant will mostly transfer to the pod. This will allow the old/dying strands to sink so they do not obscure the surface.

Cold/Freezing areas: Frost vines. A mix of our previous rock plants with the local environment for something different. The seeds are quite simply quartz strands/shards that stick to a surface. When a bit of water or snow falls on it, the seed 'binds' itself to the water by using small slivers of itself for the water to cling on. When it gets cold enough to freeze, the ice will act like a amplifier for the sunlight so that the plant could technically survive even if there if there are not a lot of areas a normal plant can grow. It can continue growing simply by increasing the strands every time the ice surrounding it starts to melt. The seeds would be big enough quartz strands that can survive on their own.

Mountainous/Volcanic areas: Bauxite Bush. A improved idea of our rock plants designed to withstand the harsh heat. Bauxite is a bit more resistant to heat than most rock types so it should be ok near magma and such. However, unlike our previous rock/metal plants, this one will be a bit hardier. Instead of one plant part making up the entire thing, this plant will basically be a medium sized 'clump' of bauxite spikes connected and rooted to a single point. It could produce simple berries to reproduce.

Swampy area "Fun" plant: Dionysus' Pitcher plant. A long sturdy stalk of up to medium size with various hallow sacks of plant matter on it. The plant will absorb sunlight like most others, but when these fellows get ripe, they produce an abnormal amount of nectar. Very sweet smelling nectar. The nectar will smell nice enough and taste good enough that various creatures would prefer to come to it, but here is where the fun comes; the ripe nectar is slightly intoxicating. If a certain creature drinks too much, they would be easy prey to the first predator to come across them.

The plant can produce two ways; the seeds in the nectar will simply pass through the digestive track, but not very many will grow, OR when a creature dies when filled with the seeds, the seeds will simply use the rotting corpse as a way to kickstart it's growth. Thus allowing more to grow.
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No. 347692 ID: c7b6c2

More thoughts on: >>347493
The main body is made out of Schorl. A juvenile's legs consist of flexible asbestos-like strands of granite, allowing for rudimentary movement. When it enters it's adult stage, legs become a root system, using the fibers to find common minerals in the earth for a secondary food supply. Ideally they would thrive in dryer environments such as deserts and prairies. Also, they should be able to be eaten by herbivores, if I didn't already directly state that. After all, they're pretty much a cross between a plant and an animal anyway.

Also: Is there an island nearby that's at least 100 square... uh... gargantuan-size creatures large? If so, then we need to fill dat shit with undead creatures and call it the island of the dead or something.

We also need some kind of system of measurement system that isn't just "x swirgs long/tall". Anyone have any ideas?
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No. 347695 ID: b6edd6

>>347493
Why does it keep the eye after it has rooted? That would seem to be a vulnerability, unless it has an eye on either side and can do something to defend itself (like use magic).
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No. 347698 ID: b2d5eb
File 131579435090.jpg - (120.54KB , 600x600 , 147.jpg )
347698

Heredity and mutations are a thing now.

The slimy bubble clouds have also been implemented... They're a fascinating sight. too bad the author sucks at drawing it. The organism needs a name, and the plants that grow on it do so as well.

The other plants from before need sizes and perhaps designated environments. I don't think bauxite can grow as spikes... It's not even a single ore.

Your suggestions on magic are all very interesting! I am still waiting for you all to reach a consensus... By the way, a combination of some of your ideas would work perfectly as well.
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No. 347699 ID: c7b6c2

>>347695
Uh... because? Maybe to "keep an eye on" any potential threats? It's fantasy, I ain't gotta explain shit.

Actually that magical defense sounds pretty awesome, now that I think about it. Once we get magic nailed down I'll definitely endorse that. Flamethrower eyes!
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No. 347702 ID: 6e44d2

>>347699
If we go with the heat-fueled magic system, we can call it frostroot.
>>
No. 347703 ID: 6e44d2

>>347702
Which would actually be kind of confusing, given that the presence of an eye is probably more striking than the coldness of its roots. Whatever.
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No. 347712 ID: f29f63

Cloud Cells sound like it would fit them pretty well.

Well, if Bauxite won't work, is there any other material that can?

For the plants that do not have sizes, I could easily supply those.
Bomb Buds: Medium
Bubble Weed: Tiny, but long.
Balloon Bulb: Small
Canteen Cactus: Small-huge depending on the amount of moisture it can get.
Frost vines: thin, but very long. Could cover a rock face in tendril like icicles if lucky enough.
Dionysus' Pitcher: Medium so the plant can hold enough nectar in it's pouches.

...Bacon buds: Small.

Anywho, I'd be fine with the mana/chi mix though I would like to see if my previous on how to improve it stick. Really don't want to see some random mage throwing fireballs willy nilly in the Artic for the laughs.
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No. 347730 ID: b6edd6

I rather like the heat-based system, for its delightful bizarreness.
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No. 347739 ID: 420e7b
File 131579982321.jpg - (497.26KB , 3200x1600 , cataclysm-deathwing.jpg )
347739

i just had this idea, let's make this guy, but not as a species, just a individual, animate him with negative energy, an lock him in a demi-plane, when we are finished creating our universe, we let him out as a space-faring giant undead dragon
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No. 347743 ID: c7b6c2

>>347739
You know, Subject 2 got removed for intentionally destroying things. I think following in his footsteps would be a bad idea.
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No. 347747 ID: f29f63

If we are ever going to try to make Deathwing, it will be tiny size, given to Reaper as a pet and name Fluffy. No destroying our universe.

Also, aren't subject 2? Subject one was our blowy uppy older brother.
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No. 347749 ID: 7bfeb5

I like the heat-based magic system. It seems fun.
A thing that should be reserved for advanced mages is siphoning heat out of their surroundings (well, actively) for use in the spells. Therefore, anyone who can make cold is a very powerful mage.
And a feat of magic that is nearly (but not quite) impossible: to use heat in your surroundings to fuel spells WITHOUT pushing it through yourself first! This of course removes an upper limit on your spell power (your own body's heat tolerance).

I'm not sure how that shifted to second person. Oh well.

Say, can we get a list of creatures and plants that have been partially thought up but not yet implemented? That would be nice.
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No. 347750 ID: b6edd6

>>347747
Yes. I support making a near-immortal undead space dragon, but tiny and ineffectual.
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No. 347751 ID: b2d5eb
File 131580108453.jpg - (92.76KB , 600x600 , 148.jpg )
347751

>>347712

Very well. The organism will be known as a cloud cell, and their colonies will be known as cell clouds.

As for replacements of the bauxite... If you want the spikes to be sharp: titanite, peridot, calcite, rutile, and particularly corundum work well.

>>347743

What are you talking about? I didn't get removed!

>>347749

That would be a very long list!
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No. 347755 ID: b6edd6

Obsidian also can make spines that are very sharp, if brittle.
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No. 347756 ID: 420e7b

i am against the heat-based magic system, i dont like limits when it comes to magic, anything should be attainable with enough effort
>>
No. 347759 ID: b6edd6

>>347756
I don't see how magic that uses heat is more limiting than magic that uses fatigue, particularly when you can use various tricks to increase your body temperature (like heated ritual chambers).
>>
No. 347761 ID: c7b6c2

>>347743
Hurpaderp I meant subject one
>>
No. 347762 ID: 7bfeb5

>>347751
Cloud cells are good, but we should name them, like, bubble clouds or something. Cell clouds doesn't have the right ring to it, to me.

Also, they pop in the heat? I hope that doesn't mean a bad heat wave could extinguish them. extinguish as in the verb form of extinct, I looked it up

And, yeah, that list would be ridiculously long... but there would probably be some cool ideas on it. I guess you could pick some of your favorite ones that didn't make it yet?
>>
No. 347774 ID: f29f63

I dunno, bubble clouds seem kind of redundant to me. I mean, they technically are cells and it kind of gives them a sleeker sounding name. But that aside:

I can see heat being both abused and yet, unabused depending on how heat resistant our sentients are. Get a bunch of heat resistant mages right next to a active volcano and we would have some scary stuff right there. With a inner source, at least they can't exactly modify their surroundings to get a huge boost. Remember, we want to make sure this planet is stable and avoid any nasty red buttons.

Though, it doesn't mean we can't utilize it a bit. I can easily see casting a fire ball in a hot environment being easier and casting ice in a frozen wasteland easier as well. It would certainly make casting those spells in their proper climates more mana/chi efficent even if the creatures would be immune to a good extent.

Titanite sounds pretty cool for the bauxite bush. Titan Bush if you will. Besides, obsidian and various dark rocks are getting a bit over used. Let's spice it up a bit. Biodiversity and all.

Also, I can try and make a list of the plants and animals that need approval and put it in the discussion, but really, any plant you think is ready and can help, put it in. We gave you plenty of ideas and we still will.
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No. 347780 ID: b2d5eb
File 131580534162.jpg - (104.13KB , 600x600 , 149.jpg )
347780

>>347762

Some of them are bloodshrooms, worms of different sizes and purposes, acidic snails, twelve-legged turtles that can store heat, meaty photosynthetic planktons, spearlings, zeppards, basin turtles, >>347536 >>347673 and others. Oh, and tiny undead space dragon.

Okay, here's a sample bush made of sphene.
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No. 347785 ID: b6edd6

An idea for the bauxite bushes:
The spines are long and some of them have fruit growing on their tips (fruit mostly growing on the spines near the edge of the plant).
When the fruit ripens and grows, the spine it is on bends downwards under the weight and deposits the fruit a short distance away from the bush rather than directly beneath it.

Also the bauxite bush seems like it would make a fairly good shelter for some small creature which is tough enough not to be bothered by the spines.
>>
No. 347905 ID: c57663

>Bunch of posts on what to name the slime cloud-type things
What? To have the singular be "cloud cell" and the plural be "cell clouds" is really damn confusing (hell, I just had them around the wrong way before I checked to make sure). And I'm getting bored of all the English-derived names anyway. Before long we'll be able to mash a few key words together in any combination and there will probably be something with that name. We already have at least three plants where the basis of the name is "(metal)+(noun)". Copper Top. Golden Rod. Silver Wood. While I actually somewhat like these names (when written as compound words), I think we should stop the pattern sometime soon, heaven forbid we create "Lead Gourd" or "Chromium Rancour" (actually I suddenly have an idea for the 'lead gourd' thing that I'll detail later but I still would want to call it something else).

To remedy both situations in one fell swoop I'm going to Google Translate like mad, think for a few minutes, and come up with something that sounds like it's derived or borrowed from a Romance language to name the slime cloud things.

Yeah, we could probably just create names off the top of our heads, but it's easier to remember if they almost sound like real words. So while you might like the sound of Guliekkyd or Hoerrifash (both of which I keyboard smashed for repeatedly until something that appeared almost pronounceable came up), I still think it's a better idea to take cues from other languages for inspiration.

[insert colossal waste of time here]

I suggest Nuben Cumulare, or of course just Nubens. "Nuben" is very similar to the word for 'cloud' in a bunch of Romance languages, and 'Cumulare' which is just lifted directly from Latin with no comparison or change at all. It's a verb, but names have always been exempt from grammar and nobody's going to bother saying "Nuben Cumulare" every time anyway.

Like? Dislike? Either way I have wasted close to an hour of my life on this post. And I don't regret it; I love words and languages.

The idea I got from 'lead gourd' is thus:
A thick low-lying/climbing/both-why-not vine, made of lead. It would be low-lying because of course, lead is incredibly heavy, but it grows in such a way that I wouldn't rule out it being a climbing vine. The lead would kind of grow out in thin tendrils and wrap around itself slowly, both enabling free movement in newer growth while slowly gnarling and reinforcing older growth. Imagine if wire ropes grew and wove themselves naturally, if you want a (not bad, not good) analogue.

It would grow in both 'directions' – that is, while coiling and expanding above the surface, it is simultaneously laying extremely deep roots so that it may acquire a large amount of energy. Since these roots basically go straight down, the plant wouldn't choke out other things underground - it would only have a little chance of doing so on the surface (being a vine). To grow vines expends very little energy, and it has access to copious amounts of nutrients from its deep roots – which brings me to the important part of how it spreads. The copious amounts of energy it has access to is eventually put into growing very, very large fruits (by comparison). Most of the energy is put into the flesh of the fruit to make it desirable to eat. The seeds inside the fruit have only got a small amount of energy – because, after all, it doesn't take very much energy to grow vines. In this way, it makes itself very appealing for creatures to eat (and gives us a conveniently nutritious source of food), and the creatures then spread the seeds in their waste. I see the plant ultimately taking two years to grow to a point where it can fruit, and from there on out until death, producing fruit biennially (so it takes two years to fruit, even with the available energy – I mean, it's freaking lead).
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No. 347914 ID: b2d5eb
File 131583964543.jpg - (151.03KB , 600x600 , 150.jpg )
347914

>>347905

That can certainly happen, and it can happen just as you described. Here's the way I imagine it to look like, in comparison to a tiny-sized undead space dragon.

Any thoughts on the other plants?
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No. 347917 ID: c57663

Have we gone anywhere with the idea of the flesh parasite plant, or was that dropped?

I could probably come up with some more stuff, especially if it was dumped, but I dunno – "flesh parasite plant" is a pretty vague concept. It could always be re-purposed.
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No. 347938 ID: f29f63

Well, I mainly pick simple names due to them being just that: Simple, easy to remember and easy to make. Sure they aren't culturally stimulating, but I can focus on the actual thing over the name itself. Besides, special names should be saved for the special creatures. Our star creations that we will likely give sentience to. Though I see no problem with there being a common name and a scientific name. We do that all the time anyways.

I do like the lead gourd though. Simple, but effective and a use for lead I didn't think of. Heck, the improvements to the bush idea I also approve on. Same with the Basin turtle.
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No. 347945 ID: e236d5
File 131585976611.jpg - (172.37KB , 580x797 , Piranha-plant.jpg )
347945

how about this plant
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No. 347947 ID: b2d5eb
File 131586016344.jpg - (76.01KB , 600x600 , 151.jpg )
347947

I modified the spine bush to be less dense so creatures can use it for cover, and gave it long spines from which its berries will grow. It is implemented, along with the lead gourd. I'll plant the lead gourd seeds into the silverwood forest.

We have seven plant species now.
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No. 347951 ID: eaa70c

That's not many at all. What hasn't been implemented yet?
>>
No. 347972 ID: 7bfeb5

Okay basin turtles gogogo

They still need something to eat don't they? And the only plants in the desert are coppertops. Hmm. I don't suppose they could just, like, eat the coppertops whole or something?

Or wait did we ever make something to eat coppertop corpses? Because if not that would totally work.
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No. 347988 ID: 8c5153

>>347951
Assuming you only meant unimplemented plants:

We have that unnamed extinct plant that was taken over by the Marble Moss – we could probably rework that and reintroduce it.
Bomb Buds – plants that spread their seeds by 'exploding'.
Canteen Cacti – plants that seem to act like a natural rainwater tank, if you will
Balloon Bulbs – plants that have steam-filled fruits that float around and shit
Bacon Buds – plants that have a baconlike 'lure' that animals eat and crush the seed-holders or something? I don't completely understand this one.
Bubble Weed – A kind of seaweed that floats on the surface using a kind of gas bladder system. Gas is transferred to new plants, so old plants sink to the bottom and do not obscure the surface of the water.
Frost Vine – Not totally clear on how this works, but hey, it includes quartz and I think quartz is pretty.
Dionysus' Pitcher Plant – relatively 'normal' plant, grows a fruit with copious amounts of an intensely sweet-smelling and well-tasting nectar that is intoxicating.

I think that's all of them. Funnily enough, besides the extinct plant they all turned out to be Juroko's ideas, so if my summaries are wrong or if you want clarification, Juroko could probably say more about them.
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No. 347991 ID: 8c5153

>>347972
I think goldenrods are in the desert too, but maybe we should include a couple other plants before implementing any more desert-based creatures.
>>
No. 347993 ID: f29f63

The Basin Turtle was designed more for marshes and plains than the desert. Sure the basin would hold water, but the heat would evaporate it easy. That's why I devised the canteen cactus for the desert which should also be implemented along with that living shale plant with the eyeball.

Of course, I have an idea for a high creature for the desert; The Hemortar(the hem from hematite combined with mortar)A large, four legged, iron beast with a large, hollow horn on it's back or head(whichever works better). The creature is not fast, it's claws are not sharp, but it can easily be one of the more dangerous creatures right now.

See, the Hemortar has two stomachs. One for food, one for sand. The Hemortar's sand stomach coats it in a sort of mucus that won't stick to the horn's inner layer, but will stick to anything else relatively well. When prey is in range, the creature will move some of this substance into a small chamber, pressurizing it(perhaps using gas or some other means) and then releasing it through the hollow horn at the prey. IT wouldn't be as deadly as a bronze beak's peck, but the sticky sand would make it hard for bronze beaks to fly and make tinnies stuck under it. Making them easy pickings.

Hence, Hemortar. A iron based beast that uses it's mortar like horn to shoot mortar at it's targets.
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No. 348099 ID: 12bd95

>>347945
This
>>
No. 348134 ID: fe770c

Messhull (pr: mess-hull) would be a fine-size plant primarily designed as a weed or a ground-covering, offering little nutrition to animals. They are hardy and resilient, but take so little (seeds will even grow on decomposing biological waste such as dead animals or feces) that nothing we have at the moment would have its energy sources infringed upon.

It requires little water, but still enough that it will not grow in deset locations and is often seen slowly dying in semiarid locations as whatever liquid was in the soil dries up (unless regularly watered manually – they're resilient enough that heat itself would not be a problem).

Its reproduction is both sexual and asexual. It occurs annually and is as thus:
Each plant will produce at least one combined male and female head (appearing as a simple four-petal white flower, but really too small to see in any detail; it would just look like a 'white bit' or something). The 'male' part of the head releases pollen yearly (I'd say in 'spring' but without an axial tilt seasons don't exist, so just arbitrarily once a year) and from then is useless. The 'female' part cannot be pollinated by its own male part - it requires pollen from another plant’s male part to float over and land in the female part by chance (as we have no insects or other creatures to serve this purpose presently). If that happens, it grows a red fruit that is slightly larger than the flower was. Simple. However, if it doesn't happen, instead of growing a fruit, it grows a 'seed head', which is made up of a bunch of light, easily-detachable seeds that can catch either on the skin/fur/whatever of animals or on the wind. They are completely dormant until they receive enough water to germinate. They will survive almost indefinitely without water until it is introduced - at which point they become dependent upon it, of course. The seeds in the fruit theoretically act in the same way, but in practice it's moot as the juices of the fruit (which would often be stepped on and crushed by mistake, but this wouldn’t matter as the seeds would remain undamaged – they're hardy remember) would present enough water to germinate or alternatively after passing through the digestive system, the seed would DEFINITELY have enough water to germinate.

Its root system is merely for support and to draw water, as the plant does not have a system that can take advantage of actual nutrients in the ground (so nutrients almost all remain, hence Messhull not being damaging to other plants). To get its energy, it's made of that herbaceous material you mentioned having created earlier, and it derives its energy exclusively through light and water. Any nutrients dissolved in the water are not used by the plant, and so they go wherever the water goes. This means that nutrient residue slowly builds up inside the plant, giving it all the nutrients it has. Which isn't very much. Since it's just from the nutrient residue.

Its leaves are somewhat broad and flat, but the plants tend to grow in such close proximity in such volume (repeat: they don't need very much energy at all) that the plants are 'pushed up' by each other and form a herbaceous carpet (yes, basically I am creating a weird form of grass that flowers and is thus innately pretty).

Yes? No? Changes or fixes? Come on, I know we can make our plants to be anything, but why not get some green going?

I know I think way too much about these but I guess I love making things 'work'.
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No. 348140 ID: 895fe6

Let's make an ambulatory plant. It has one central body and two roots, which are mobile, very strong, and bronze-tipped. It climbs atop other plants and drills itself into them with its roots and starts sucking nutrients out of them. When the host plant dies, it plucks itself out and moves to another plant.

Better give it two mobile stalks and some sort of sensory organ to assist with climbing, and also to fend off predators while it's embedded in a plant.
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No. 348151 ID: fe770c

>>348140
How could it be ambulatory without a brain and musculature and how could it sense things without a brain to interpret what it's sensing? How would it know what it's leeching off - theoretically one could be a parasite to another parasite! It seems it would have to be a creature -- and there's nothing against creating a creature out of plant matter. We have the power.

I'm with you, I'm totally keen on creating something that gets energy out of photosynthesis as well as being a parasite, but it would need somewhat of a proto-brain (at least) that enables it movement, defense, and use of its other organs.

If we have this plant-creature, I totally suggest externally fertilised 'seeds' for reproduction.
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No. 348175 ID: f29f63

Well, we do need grass, and it is pretty grass... don't see why not. Make the plains less bleak.
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No. 348193 ID: eee8d8
File 131589952475.jpg - (47.99KB , 600x600 , 152.jpg )
348193

>>348151

Creatures animated by positive energy that have the means to replenish it are instinctively driven to do so- swirgs do it despite their lack of a brain. It will indeed need some sort of sense, such as an ability to perceive sources of positive energy or something similar that is likewise energy-efficient.

>>347991

Golden rods are too small to feed a huge-sized creature, as are coppertop fruits.

>>348134
>>348175

Messhulls now have been implemented. Plains and hills covered with soil are quickly becoming carpeted with it, and it also grows in much lower numbers in semi-arid regions and forest floors. It does not have strong roots that allow it to grow on other plants or in regions that lack dirt. It is soft but hardy, and thus resistant to being trampled.

The only plant it competes with for moisture is the black lotus, which is now limited to shores and oases. Many tinnies have also migrated out of the desert onto the plains and steppes. They are both detrimental to the messhull population as they are beneficial due to their help with pollinating the grass. Overgrazing may become a problem due to the lack of predators- skulls, though present in plains, are unable to penetrate the tinnies' tough hides.

By the way, you were correct in saying that Avalon lacks seasons.
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No. 348201 ID: 1854db

No seasons? Shove its orbit into a slight ellipse, that'll fix that.

Do we have any more lakes around? We could shove some terrain around to make some more freshwater areas.
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No. 348216 ID: f29f63

Hmmmm... Tinnies are pretty versatile. Did not expect that. Well, guess we could modify the Hemortar to be able to use soil as well as sand for it's mortar barrage. Perhaps enable it to shed it's iron skin so that it doesn't rust completely and be reduced to an immobile beast. Also, reproduction via eggs for these, large size, not huge, and can eat plants and meat. Though have them focus on meat since the stick mortar of soil or sand can easily immobilize tinnies for easy eating. Of course, brains so they can properly use them too.

We can likely give a snake some diamond teeth and relatively strong acid to bite through the tinny's hide too, but I am not sure how wise it would be.

Other than that, Basin turtles for the marsh and plains, Spearlings as well, and whatever else we can think of.
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No. 348220 ID: d97c6d

>>348201
Actually, it's not the ellipse that causes seasons but rather how directly light hits the planet. Tilt the orbit a bit, instead.
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No. 348263 ID: eee8d8
File 131590845859.jpg - (97.04KB , 600x600 , 153.jpg )
348263

>>348201
>>348220

I could certainly tilt the planet a bit to cause its lower and higher halves to have opposite seasons. However, that could have catastrophic consequences on the current ecosystem. It might also work out fine. I don't know. I'll do it if you really really want to have seasons though.

On this continent, there are three more lakes far to the south, seperated from the huge crater lake by the desert. The largest of these lakes has a surface area about one-sixth as large as that of the crater lake. However, I can certainly change the landscape however I want.

>>348216

I've implemented the basin turtles. The basin on their back has failed to attract prey due to a few factors: Its shell is too high to be climbed upon by the other creatures. The turtle is poor at disguising itself due to the unconvincing picture painted by plants growing on top of a huge rock towering over the landscape. The land is too fertile for the other creatures to come to it seeking meals. Furthermore, is slow and undextrous, unable to catch any prey it finds and needs a lot of food to stay alive. The few of them I created were relatively quick to die off.

I put some hemortars onto the continent as well. They mainly hang out around oases and lakes, occasionally attacking the groups of tinnies that come to drink, managing to immobilize a few at a time. Plain hemortars prefer to eat the skulls that approach instead, however. They leave the swirgs alone- hemortars can't eat clay.

Hemortars in the desert are highly competitive- usually, there are not enough tinny corpses to feed all of them, so they fight each other fiercly for their right to eat, sometimes to the death. Life for desert tinnes has gotten a lot more intense as well- they spend their days running from bronze beaks that chase them tirelessly, and the ones that survive the daily hunt are left exhausted and dehydrated, so they have to rush to an oasis, fill themselves with enogh water for the rest of the day, and quickly abscond- if they're one of the few who have survived the inevitable hemortar attack, that is. Luckily, they breed quite fast.

Hemortars occupy pretty much every oasis and riverside now- they shy away from lakes, as those are occupied by dapper slimes, who can organize groups of tophat slimes to gang up on one of the beasts at a time, using their caustic bodies to melt through the iron skin.

To the south of the continent, there is a massive system of caverns carved under the ground by a sediment-rich major river that still runs through but has ceased to flood them. I've put the spearlings here, where they'll feel home with their darkvision. Their bulk lives here in a very large colony and go upstream in much smaller packs to hunt for smaller animals. They shy away from slimes and hemortars, and are extremely aggressive against skulls, which now are all but nonexistant to the south of the desert.
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No. 348289 ID: c8687a

could you increase the skulls intelligence to the point of gaining sentience
>>
No. 348294 ID: c57663

Well, the list of implemented things I did was outdated really really quickly huh.

Anyway, >>/questdis/352657 has a list of either unimplemented or extinct things.

Who wants to play around in the demiplane of reality we have? I kind of want to see what it actually does.
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No. 348295 ID: 6af537

>>348289
First of all, the right word is sapience.

Second, I'm not sure that's such a good idea. We might want to either wait for sapience to emerge naturally - that would be quite cool, or to design our sapient creatures from scratch for whatever purpose. Skulls are apex predators in our ecosystem; given such an intelligence boost, they will wipe out all edible life in no time.
>>
No. 348297 ID: c57663

>>348295
Agreed.

Also, we don't have very many creatures or plants. I think we should have many, many more of both before we start thinking about sapience.
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No. 348299 ID: 6af537

>>348294
On the idea of playing in the demiplane: we might want to implement a somewhat stable ecosystem first, on the off chance that time flows slower in the DP, or we become distracted, or whatever. Don't leave unfinished business if you can, is what I want to say.
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No. 348300 ID: c57663

>>348299
Okay, fine by me~

's not like it's going anywhere
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No. 348301 ID: eee8d8
File 131591849215.jpg - (54.94KB , 600x600 , 154.jpg )
348301

>>348295

Skulls are not apex predators- river hemortars eat them.

>>348289

I can only modify brains to give them specific abilities- pack hunting, camouflaging, sneaking, tool use, and similar instincts. I don't really know what exactly it is that makes the difference between a sentient and non-sentient creature. Besides, it's a pretty big decision so I wouldn't do it unless many people agreed on it.

>>348294

Ooh! Me! Me!

>>348299

I believe I can set the speed of time on the demiplane relative to this plane however I wish.
>>
No. 348302 ID: c57663

>>348301
Well then let's pause time for the 'normal' universe so nothing goes awry while we're gone and check it out!
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No. 348303 ID: eee8d8
File 131591926861.jpg - (100.40KB , 600x600 , 155.jpg )
348303

>>348302

There's not much to check out, really. It's just an empty black void like the one I woke up to. The only difference is that it isn't infinitely large.
>>
No. 348304 ID: 6af537

>>348303
Walls of the universe? Cthulhu? Where did they come from? How long have you known about them?
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No. 348306 ID: eee8d8
File 131591953691.jpg - (96.92KB , 600x600 , 156 fhtagn.jpg )
348306

>>348304

Cthulhu? What Cthulhu?
>>
No. 348308 ID: c57663

>>348303
So how much can we do here without influencing the infinite plane? Do you think we could pretty much do anything?

Supporting this being a testing ground for possible reality-breaking things like gods and magic.
>>
No. 348310 ID: 6af537

>>348308
Seconding the idea of testing bed, provided that the walls of universe are strong enough.
>>
No. 348312 ID: 6af537

By the way, I just had an idea. When we met with Professor, he didn't mention our closing the 1st portal, did he? That might mean that the 1st portal was not his doing.
Just saying.
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No. 348315 ID: eee8d8
File 131592125934.jpg - (87.01KB , 600x600 , 157.jpg )
348315

>>348312

True. He might've been just trying to be polite, though.

>>348310
>>348308

I believe that is entirely possible, provided I don't give things the ability to manipulate the walls of the universe I do, or something happens that has an extremely destructive, 6-dimensional effect. Not that I know anything like that- even the mixing of opposing elements doesn't do anything that comes close to something like that.

Things I caused to happen on the other plane with my divine will, like gravity and Rao, don't apply here- it's a completely clean slate.
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No. 348319 ID: c57663

>>348315
Okay. I have an idea about the 'sun' thing because we haven't actually made a functioning sun that powers itself yet – Rao still only works because we're channeling positive energy into it.

Try starting out like we started out over on the infinite plane - massive ball of gas that stays together – and try to fill it out, or ignite it, or whatever, with fire+positive. Maybe.

Basically what we want to do is achieve what happens when you mix fire and positive, but we want it to be continuous over an extremely long amount of time.

(There's no reason why we have to do this here or something, it just occurred to me and I want to get Rao working independent of us sometime.)
>>
No. 348322 ID: 6af537

Guys and gals, I suggest we move creature and plant design discussion to the dis thread. This one is quite long already, and if we're going to conduct experiments, it'll get even longer fast enough.
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No. 348323 ID: eee8d8
File 131592309353.jpg - (48.12KB , 600x600 , 158.jpg )
348323

>>348319

I made a ball of gass. Then I put radiance in it. It stopped being shiny after a second.

I don't know why you guys keep in insisting I do this, suns obviously don't work that way.

At least I gave a new meaning to the term "gas lamp".
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No. 348325 ID: 6af537

>>348323
Well, actually, in our world suns work as follows: take a shitload of gas, so much of it that it attracts itself, and just leave it alone in space. The gravity will compress the gas atoms, that will bump into each other and start a fusion reaction that gives off all the heat and radiance.

Our problem is that, if I remember correctly, we don't have atoms in our universe.
>>
No. 348330 ID: c57663

>>348323
Well we do need to get radiance to be sustained, somehow. Any ideas?
>>
No. 348332 ID: 35e1a0

rig it up so that it's a SOLID ball of radience and only the very out edge gets released. should last a good while.
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No. 348334 ID: eee8d8
File 131592454785.jpg - (98.74KB , 600x600 , 159.jpg )
348334

>>348325

Why are you gibbering? Have you hit your head somewhere?

>>348330

Any ideas for something to shine forever without running out of light? Without divine interference? None. Well, maybe magic... Wait, since magic is also only going to exist because I will it to in the first place, I guess it wouldn't make a difference.

>>348332

Light can't be solid, stupid.
>>
No. 348336 ID: 35e1a0

you control physics, you can tell it to be solid if you want it to be.
>>
No. 348337 ID: 6af537

Maybe we could try dripping opposite essences so as to maintain a perpetual explosion? That way we could at least make big piles of essences and then leave them alone until they run out.
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No. 348341 ID: eee8d8
File 131592618862.jpg - (111.83KB , 600x600 , 160.jpg )
348341

>>348336

Sure, if I can wrap my head around it. Which I can't. And if the conscious mind of an infinitely large universe can't even begin to imagine how that would work, I'm pretty sure it's not gonna happen.

I could totally make a solid ball of anything and will it to shine forever though. Which I already did, and called it Rao.

>>348337

That sun would burn out the eyes of everything that sees it- those reactions come in colors mortals were not meant to see.

Besides, the amount of essence I use only seems to change the size of the explosion, not its duration.

See? It's already pushing violently against the interplanar wall.
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No. 348348 ID: 6af537

>>348341
Ok, colors=bad, got it. Although maybe we could use the power of the explosions to... do something.

Ok, can you just make a big deposit of radiance somewhere and let it trickle out a little, just so that the sun will continue working?
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No. 348365 ID: 4afe24

can you make the skulls stronger, maybe by enhancing their bones with diamond
>>
No. 348375 ID: 4bdd79

>>348341
OH FUCK

SEAL THAT FUCKER OFF IT'S GOING TO BREAK THROUGH
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No. 348379 ID: f29f63

NO. BAD IDEA. We do NOT seal the large amount of force which is between plains. This is the sort of thing that tends to cause bad ends.

We make sure everything valuable is away from it, and we safely diffuse it ourselves. WE can take the hit, but we have no idea how strong our dimension is.
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No. 348400 ID: b49d2c
File 131594534586.jpg - (55.28KB , 600x600 , 161.jpg )
348400

>>348348

Light doesn't "trickle"! Honestly, I'm beginning to doubt a sun can exist without divine will. Maybe that's how it's meant to be.

>>348375
>>348379

Calm down, I already said this doesn't even come close to breaking through the wall.
>>
No. 348412 ID: b6edd6

You can make a sun that runs on its own, but it involves lots of fiddly little details and balances. If the sun isn't that expensive as it is me might just keep it that way.
>>
No. 348434 ID: c86ae3

Can't you make the sun act as sort of a battery? That way, we can dump enough Positive into it to keep it running for a few million Avalon years.

Also: you were cuter as a god-ball :<
>>
No. 348435 ID: 7bfeb5

>>348412
Yeah I don't see why everyone's so set on making a self-sustaining sun anyway. I mean it's not like we're planning to leave the universe anytime soon.

...is it?
>>
No. 348440 ID: cf7206
File 131595362119.jpg - (31.97KB , 600x600 , 162.jpg )
348440

>>348434

I can stay as a god-ball when I'm in my universe if you want.

>>348435

You tell me.

>>348412

The amount of raw divine power I control is infinite, so you could say it is infinitely cheap for me.
>>
No. 348447 ID: c7b6c2

Design changes to >>347493
The creature now has two eyes in sockets, placed as to provide nearly 360• of vision.
The adult should have enough brainpower to use very basic magic as a means of defense. Any magic would be channeled through one of it's eyes toward it's assailant. Ideally, it would take the form of a gout of flame.
Given enough time (1-2 weeks) and energy, an adult may attempt to uproot itself and move to a better area. During this time, the adult is vulnerable to eye damage and being tipped over, from rough terrain or otherwise. Their movement speed is very slow and it may starve to death depending on the length of its journey.
>>
No. 348513 ID: 6af537

Oh, I've totally got an idea.
The problem with self-sustaining sun (and yes, as >>348435 said, we don't actually have to make an infinite sun, just a long-lasting one) is where to get essence for it. As far as we know, the only source of essences in this universe is our divine will... right?

Wrong!

All living creatures and plants on Avalon need some life essence in them. Since there is a lower bound on the amount of life essence in each creature, and the amount of creatures is increasing, and the sun does not radiate life, and there's no source of it on the planet... we can conclude that living beings can generate life.

And there's nothing to stop us from leeching it.
>>
No. 348516 ID: 6af537

(previous post cont'd)
Experiment time.

>>348341
> the amount of essence I use only seems to change the size of the explosion, not its duration
1: try downsizing the amount of reacting essences so that the explosion is the size of a planet.
2: if 1 is successful, try building a blast chamber out of tinted glass or something. The walls must be transparent, colored so that the only light coming through is not harmful for mortals' eyes, and strong enough to be able to contain whatever of the encased blast reaches it. Of course, the size of the chamber will have to be larger than the little explosion you learned to create in experiment 1, there's no hope of containing such blasts with materium alone.
>>
No. 348520 ID: 561777

Okay. Demiplane stuff. Hmm.

Actually, I have an idea – let's make this a kind of neutral meeting ground thing. This can be like the water cooler of the gods or something. When the other gods come through they can like hang out and shoot pool or something.

Make a flat floor across the entirety of the demiplane, and make 'gravity' such that everything is pulled down to the floor (not too hard of course). If that works, then we can fill it out with whatever we want. Like a pool table. Then we can play pool.
>>
No. 348532 ID: c7b6c2

What gods are you referring to? The incoming gods or the gods that we most likely will spend most of the quest bickering on wether or not to create?
>>
No. 348563 ID: fe770c

>>348532
The incoming ones! If we make gods I'm sure it'll be for them too, but at the very least we can be certain about the incoming ones.
>>
No. 348575 ID: c7b6c2

Honestly, I think they'd be kind of sick of such an area, considering Limbo is one big "neutral meeting room" anyway. We've seen that at least the Professor and Harry (and maybe Reaper and Primus) are pretty interested in the goings-on on Avalon so they'll probably spend their time there.

If we use the demi-plane for anything, it should be for testing reality breaking stuff before we shove it in our own universe, like someone suggested earlier. Gods and the like.

Also, we should totes make some kind of planet-sized superbrain. Can we simulate a brain out of some other material, like iron or some other conductive metal? Or would fleshy brains only work?
>>
No. 348581 ID: bd7cc2

>>348435

I'm actually against making a self-sustaining sun. Remember, outside this universe we're mortal. Remember, the Professor and his friends destroyed the last one of us they made. I'm perfectly happy to make a universe for them to live in, but we might want to leave it so the universe would fall apart without us, so they don't get the urge to dispose of us too once they've got a place to live in. Don't sabotage anything, but let's make sure that our continued existence is required for our universe to keep working.
>>
No. 348643 ID: e81abe
File 131598429919.jpg - (27.46KB , 600x600 , 163.jpg )
348643

>>348516

The reaction utterly disintegrates everything it touches. Be it raw essence or physical matter, it is all completely undone and absorbed into the explosion, making it last a bit longer than it otherwise would.

>>348575

It can be made out of most things, but it won't be significantly more resiliant than a flesh brain due to its structure.

>>348581

That's a very valid line of thought. If I cease to exist (though I can't imagine that happening without me allowing it), gravity, magic, Rao, and other divine phenomena will cease to exist, rendering the universe uninhabitable.

>>348520

It works.
>>
No. 348653 ID: f70e5e

>>348581
not a bad idea but a deterrent that no one knows about is worthless. at some point when talking to the other gods mention how you never figured out how to make your universe self sustaining and a few of the important physical laws are being maintained directly by your will. don't come out and say its a safe guard against them trying to kill you but make sure they know your universe will not outlive you by very long.
>>
No. 348691 ID: c57663

>>348575
>someone
Yep, that was me. I move about a bit, so my ID changes. That's why I picked up the trip.

And hey, since you brought it up, why not? We have a big empty playing field with gravity. Shall we make a god to play around in here? One with the following caveats and additions:
• Cannot alter the fabric of reality. Ensures it can't leave the demiplane, nor create a demiplane within the demiplane, nor change the flow of time for itself (only for its creations).
• Cannot die by any cause except for being removed from existence. (Thus, we can 'kill' it if we need to – and only we can; heaven forbid it commits suicide or does something stupid and dies in an explosion.)
• Cannot perform any godly action that has repercussions for us and/or our abilities and/or our influence, whether to our benefit or detriment at all. (Ensures it cannot will us to not exist, create something that we cannot destroy, destroy something it did not create, etc. – nor can it will us to be more powerful somehow, change our appearance, modify something we create, etc.)
• Has a metaphorical, metaphysical 'baby monitor' so we're always aware of what it's up to and it can address us if it wants to.
• We should provide a bunch of information (in order to avoid it making stupid and dangerous mistakes as well as give it a bit of a 'head start'):
º Mixing opposite essences causes a realitysplosion.
º Realitysplosions suck, don't do them.
º Animating something is basically done by imbuing something with positive energy.
º Things will die as they run out if they don't get a source of positive energy.
º Things can be given the ability to replenish their positive energy through various means.
º You are invincible (do not tell it we can will it out of existence).
º Besides anything to do with us, you are omnipotent (so it knows it can't change the fact it is in a finite place with gravity and ground, but it can create and generally do whatever it wants).
º We can be contacted very easily through this handy [babymonitor function thing]. Don't hesitate to call mommy.
º Have fun creating! (Note that though that's a lot of information, it's nowhere near as much or as intricate as what we know. Assuming it develops at the same pace as us, we'll always know more than it.)
• We should provide it with a general personality (the professor seemed to imply that helps prevent Subject One Syndrome)! Base it on what we know of the professor, he seems fun.
• Naturally anything it creates will follow the same rules of influence – cannot alter the fabric of reality, cannot influence us or destroy our creations, etc etc.

Anything else? I think our universe and us should be safe with those things... but is there anything I haven't thought of that might result in horrible terrible destruction? If we can give it with a 'desire' to create and be as good a god as we allow, we should do that too.

>>348653
>>348581
I also agree with these guys, but maybe if we mention it we should make it clear that we want to have the sun dependent on us – if we just say we "haven't figured it out" (though that is true), the professor might tell us how and then it would be pretty weird if we didn't.

I like it more as a natural consequence rather than a strict deterrent. I'm not sure how subservient to them these guys expect us to be, but saying, "hey you can't destroy me, neener neener neener" doesn't feel like a way of getting on their good side. What's really to stop them from making a subject three? Maybe we should find out these things the next time we talk with them. Tactfully, of course.
>>
No. 348717 ID: b1f0e2

>That's a very valid line of thought. If I cease to exist (though I can't imagine that happening without me allowing it), gravity, magic, Rao, and other divine phenomena will cease to exist, rendering the universe uninhabitable.

Which is how universes die. As far as I understand it you ARE this universe. Number 1 killed itself (it had no "body" like you do), and the professor comes from a universe that got destroyed via another manner (the universe itself made itself dependent on the existence of domains).

So lets just not die, and if we do... well there are other universes. It is important to remember that if you leave this universe to go into one of them you become mortal. So lets not.
Rather, create a body (silver as designed before) to have a link to your self, remotely operated. It shall be your avatar for dimensional travel. Try opening the gateway to limbo yourself and send it through while maintaining the gate on this end.
>>
No. 348721 ID: e81abe
File 131600402161.jpg - (54.27KB , 600x600 , 164.jpg )
348721

>>348717

A remote body for me to see and act through... That could work in two ways:

Divine will. However, since I have zero divine domain in Limbo, the body would not function there... Unless I find some kind of way to gain a sliver of divinity in Limbo.

-Magic. Of course, the magic of my universe is not the same (i.e. nonexistent) as the one in Limbo, so in order for it to function properly, it would have to be crafted in Limbo, by someone familiar with the magic of that place.

>>348691

I could create a being with full divine domain over the Demiplane, who can create and manipulate the elements, but cannot alter the shape of the demiplane or leave it. I don't know how I would implant information or a personality into it, however, other than just patiently teaching it personally.
>>
No. 348728 ID: c57663

>>348721
Yeah, sorry if that wasn't clear, I had assumed patiently teaching was the method to go in terms of information.

It's a shame we can't implant a personality, but maybe if we're lucky it'll develop one of its own.
>>
No. 348740 ID: c7b6c2

We should mention a remote body to Professor. He seems the most likely to help us with that.

By the way; do you think it'd be possible for you to assume direct control of a creature you've made?
>>
No. 348741 ID: e81abe
File 131601010903.jpg - (37.27KB , 600x600 , 165.jpg )
348741

>>348728

If it's smart enough, I'm sure it'll work out somehow. That being said, I have very little experience in creating smart beings...

>>348740

I've done it before, when experimenting with essence injection on the test planet.
>>
No. 348744 ID: c57663

>>348741
>very little experience
Well then, let's get some! This is the experimentation plane, after all.
>>
No. 348745 ID: e81abe

Okay. How? I need specifics.
>>
No. 348746 ID: c57663

We can create a brain to use various organs, right? I think we've got a brain in some of the creatures in the infinite plane, right?

But the brain itself is an organ. Let's try creating a brain that has the ability to 'use' itself. In the Weird Workings of our reality, maybe this metacognition is a good place to start.
>>
No. 348748 ID: e81abe
File 131601178555.jpg - (29.16KB , 600x600 , 166.jpg )
348748

You lost me.
>>
No. 348750 ID: c57663

>>348748
Yeah okay I guess not then. I think I should get some sleep before I make any more suggestions!
>>
No. 348819 ID: 7bfeb5

I think if we make something with the ability to communicate and a lot of extra brain-space, it's likely to figure out sapience on its own.

So let's try that.
>>
No. 348849 ID: bd7cc2

>>348721

Let's create a being with full divine dominion over the demiplane, but who can't see the edges or leave it. Leave it unaware of us, put it in a box, and give it boxes of all the other elements. Then let's see what it does!
>>
No. 348852 ID: 35e1a0

>>348849
oh god recursion!


DO IT!
>>
No. 348853 ID: 3fd4fb

>>348849
Brilliant.

We can make a whole bunch of demiplanes, each with their own god. Then we give them all some kind of connections to one another, maybe the means to communicate... we can have our own toy multiverse!

And be stuck forever wondering if we are in someone else's toy multiverse, of course.
>>
No. 348855 ID: f70e5e

lets put that idea in the once we have our universe up and running pile. besides we don't know how to make a new universe.
>>
No. 348864 ID: 1854db

If we create a god with full dominion, we would be unable to shut them down if we have to. So we should, at least, implement some sort of failsafe so we can erase them if needed. Perhaps we can simply collapse the plane on them? Make sure they can't alter the fabric of reality itself.
>>
No. 348865 ID: 0d7a83

>>348849
>Make a universe with a god
>inside a universe with a god
>made by other gods from another universe

We need to go deeper.
>>
No. 348875 ID: bd7cc2

>>348853

We don't have to wonder. We know we're someone else's toy multiverse. Remember the Professor?

>>348864

Full dominion over everything except anything we do, I should say. So we still have full control over them and anything they do.
>>
No. 348994 ID: b265bf
File 131607205214.jpg - (58.89KB , 600x600 , 167.jpg )
348994

Very well. I have crafted four boxes that will keep the four essences in their raw form, and a fifth box for the new godling. It will be able to perceive the elements and manipulate them as it wishes. It will be able to create as much of it as it wants. It will not have the ability to rewrite the laws of physics, or to perceive and manipulate interplanar boundaries. It will be immortal and invincible.
>>
No. 348995 ID: b265bf
File 131607207119.jpg - (49.27KB , 600x600 , 168.jpg )
348995

Here is the object that will give it divine domain over the demiplane. I made it by pulling my own divine domain over the demiplane out of myself. Note that once I grant this to the godling, I will not be able to take it back unless it gives it to me willingly or is destroyed. And yes, this means that I will lose all divine domain over the demiplane itself and won’t be able to manipulate the creature of anything lese in the demiplane.
>>
No. 348996 ID: b265bf
File 131607208849.jpg - (56.92KB , 600x600 , 169.jpg )
348996

Shall I do it?
>>
No. 348998 ID: 1854db

Are you saying you will be unable to revoke this power or destroy the godling? We want to be able to reverse this if needed, and maintain some sort of control over the situation. Never lose complete control, that is too much of a risk.
>>
No. 349001 ID: b265bf
File 131607304571.jpg - (58.18KB , 600x600 , 170.jpg )
349001

>>348998

Yes. It will be immortal in this plane, and I won't be- I can only destroy it if I lure it to a place outside of its domain.
>>
No. 349002 ID: b8fde1

Can you copy the thing that will give him his powers?
>>
No. 349003 ID: 1854db

Hey, hang on, you said the explosion was pushing against the boundaries. If you filled up the entire plane with material then triggered an explosion, would it break the boundaries? That's a risk I can see right now, though there may be something else.
>>
No. 349004 ID: 35e1a0

what happens if you split the power in two?
or change the wording a little. you have power over everything within the walls of the universe, it can do anything within that demiplane. and since the walls contain the demiplane you have power over it.
>>
No. 349014 ID: b265bf
File 131607479221.jpg - (59.86KB , 600x600 , 171.jpg )
349014

>>349004

Granting the domain I have over this portion of my universe to someone else will make me lose it. There is no other way I can see.

>>349003

No.

>>349002

No.
>>
No. 349017 ID: 786012

No, don't do that. We have too little experience to be able to handle anything the new godling might spring on us. Let's get our universe ready to accept refugees, and only after that create other ones, ok?
>>
No. 349018 ID: 1854db

Ok, so it can't get out on its own and if it ever does you can squish it.

So we can do this safely. The question is, should we? Isn't it sortof like creating a person just to put them in prison? A prison they can change at will, but ultimately a prison.
>>
No. 349019 ID: b8fde1

Do it! Name her Senior Carmilla Von Fluffypants!
>>
No. 349020 ID: c57663

Whoa whoa wait, what happened to the proposed restrictions in >>348691? Seriously, just give it control? Really? I mean, I totally think I suggested too many restrictions, but that was because everyone was so against having gods before so I wanted to make it more 'safe'. Now that we have a demiplane, everyone wants to just give up control of it to this god? Like, completely and utterly?

I feel almost hypocritical given I've been (one of) the guys who really wanted to make gods, but I actually have to downvote giving it divine power over the demiplane.
>>
No. 349024 ID: b8fde1

Can you destroy a demiplane from the outside?
>>
No. 349027 ID: c57663

>>349024
If so, I would change my vote to 'for', but I kind of doubt we could - seems that the demiplane walls and everything would go to our god creation.
>>
No. 349028 ID: b265bf
File 131607729427.jpg - (59.19KB , 600x600 , 172.jpg )
349028

Aww.

>>349024

You know, I bet I could.
>>
No. 349033 ID: b265bf
File 131607759343.jpg - (161.04KB , 600x600 , 173.jpg )
349033

...What the hell.
>>
No. 349034 ID: 1854db

>>349033
Ok now sneak off and giggle while it figures stuff out.
>>
No. 349035 ID: b265bf
File 131607789084.jpg - (170.67KB , 600x600 , 174.jpg )
349035

>>349034

Okay I'm off to my own plane-

Whoa.
>>
No. 349038 ID: b265bf
File 131607856106.jpg - (168.66KB , 600x600 , 175.jpg )
349038

It's alive.

It's alive!
>>
No. 349039 ID: b265bf
File 131607857465.jpg - (89.88KB , 600x600 , 176.jpg )
349039

>>
No. 349040 ID: b265bf
File 131607858736.jpg - (79.47KB , 600x600 , 177.jpg )
349040

>>
No. 349041 ID: c57663

Get the fuck outta there.
>>
No. 349042 ID: b265bf
File 131607867329.jpg - (157.79KB , 600x600 , 178.jpg )
349042

This is quite nostalgic.
>>
No. 349043 ID: b8fde1

>>349042
I was thinking the same thing
I wonder if she has head voices too?
>>
No. 349044 ID: b265bf
File 131607897595.jpg - (46.41KB , 600x600 , 179.jpg )
349044

>>349041

No worries, I'm just watching this all happen from an impassable "window" in the wall. It can't percieve the wall, so it should be okay.

Anything I should do? Interfere? Watch? Work on my own plane?
>>
No. 349045 ID: 786012

Subject One Syndrome is a GO. Because we haven't figured out how to add personality to the godling.

Only we have no way to destroy our offspring, as opposed to Professor and Subject One's case.

"I told you so" doesn't begin to cover it.
>>
No. 349046 ID: c57663

>>349044
Can we communicate without being there?

Well, maybe we should wait until it would be less of a mindfuck to do that. It looks kind of confused and maybe freaking out too. Better not insult to injury.
>>
No. 349048 ID: c57663

>>349045
>can't leave the demiplane
>can't do anything outside the demiplane in general, actually
>can be destroyed if lured out of the demiplane
>can maybe collapse the demiplane in on it

I don't totally like it, but I feel kind of safe. Still rings of Subject One Syndrome, but even Subject One didn't (directly) destroy Limbo or anything, just itself and the universe it created.
>>
No. 349049 ID: b8fde1

I think you should talk to your daughter and explain how basic god stuff works
Also, did you make sure to give her flesh and life?
>>
No. 349050 ID: b265bf
File 131607955143.jpg - (100.82KB , 600x600 , 180.jpg )
349050

>>349045

I don't know what you mean. It looks like it's just playing around a bit!

>>349046

Maybe. I don't know. I didn't teach it language or anything though- I don't know how I'd make myself understood even if I could make myself heard!
>>
No. 349052 ID: 786012

>>349048
Note the "maybe" in "can maybe collapse", and also note that nothing has been said about the godling starting some kind of process that will escape the demiplane and wreak havoc.

By the way, want to know why I thought about SOS?
Because of how she "opened" the fire box.
>>
No. 349053 ID: b8fde1

The first thing we did with fire was try to eat it.
Hey, what happened to the boxes anyways?
>>
No. 349054 ID: b265bf
File 131607989362.jpg - (82.95KB , 600x600 , 181.jpg )
349054

>>349049

>flesh and life

...Shit. No, I didn't.
>>
No. 349055 ID: b8fde1

Right, how do you give her flesh and life without letting her know we're here?
>>
No. 349057 ID: b265bf
File 131608049304.jpg - (97.52KB , 600x600 , 182.jpg )
349057

>>349055

I don't know! Maybe just make the portal I'm looking through penetrable and throw boxes of the stuff through?

>>349053

It... I mean, she just threw them away. Hard. They still didn't land anywhere.
>>
No. 349058 ID: d97c6d

Well, it has life mixed in with its own being, so it can probably work it out based off of that. We need a way to sneak it flesh, though. Maybe put some in a box and shove it through a hole too fast for it to see where it came from?
>>
No. 349059 ID: b8fde1

I meant our boxes actually, sorry I was unclear.
>>
No. 349060 ID: d97c6d

>>349059
We blew them up. Repeatedly.
>>
No. 349061 ID: 1854db

She doesn't really need flesh. We never used it for anything. And yes, if she has life in her body like you did everything is fine.
>>
No. 349064 ID: b265bf
File 131608135520.jpg - (44.38KB , 600x600 , 183.jpg )
349064

>>349058

She doesn't have life mixed with her own being! I crafted her original body out of yarn- nobody said what I should make her out of.

She would probably notice it regardless of how fast I do it- she's aware of everything than happens within her domain, just like me. However, if I keep the portal invisible like I am doing it now, she might not figure out where it came from.

>>349059

The first time I mixed water and fire blew them out of existence.
>>
No. 349067 ID: b8fde1

Aww, I liked those boxes.
>>
No. 349069 ID: 786012

On a totally unrelated note, how are you at multitasking? (For our yarn daughter, the correct term would be multithreading...)
>>
No. 349070 ID: c57663

>>349064
well, even if she figured out where it came from, i'd be okay with it as long as there was still no way for her to get out. besides, she can't perceive the walls, so if we were to make the portal through the wall (well that's pretty much what we need to do anyway), maybe the wall's imperceptible properties will hold true for the portal too.

i wonder, but i figure the answer is no, is there any way to modify her from here? she can modify herself (right?) so we can hope she gives herself the ability to speak, but still.
>>
No. 349072 ID: 786012

She'll give herself an ability to speak all right...

In LISP. Because why not. That would be hilarious.
>>
No. 349073 ID: b265bf
File 131608412882.jpg - (61.45KB , 600x600 , 184.jpg )
349073

>>349069

I have an infinite amount of arms, so... Decent, I'd say.

>>349070

A portal is pretty much a path through the wall- when you look through one side, you see the other... But the walls are my domain, so yes, I can make it imperceptible if I wish.

>>349070

I can't do anything to her, from here or otherwise... But she's been morphing her body all the time, in case you missed it.
>>
No. 349075 ID: 786012

Amount of arms does not equal amount of attention. But, whatever, I believe in you.

And I also believe Faden is about to do something interesting! Heh, this sure feels nostalgic...
>>
No. 349076 ID: b8fde1

Hehe, BOOM!
>>
No. 349077 ID: b265bf
File 131608505710.jpg - (185.96KB , 600x600 , 185.jpg )
349077

>>349075

Heh, I can pay plenty of attention to things! See, I'm making this boxes of stuff, and opening an invisible portal, while carefully observing what she's-
>>
No. 349078 ID: b265bf
File 131608507467.jpg - (610.65KB , 600x600 , 186.jpg )
349078

>>
No. 349081 ID: c57663

>>349078
Oh come on! Well close up that portal and let's get those boxes set up again.
>>
No. 349082 ID: b265bf
File 131608538699.jpg - (110.95KB , 600x600 , 187.jpg )
349082

Um...
>>
No. 349084 ID: b8fde1

Say hi?
>>
No. 349086 ID: 1854db

>>349082
Portal's not so invisible now is it?

Don't let her go much farther than that until you've had a talk. Explain who you are and what, exactly you just did.
>>
No. 349091 ID: c57663

>>349086
and let's hope to god she understands.

besides, she doesn't have divinity in our plane. right?
>>
No. 349092 ID: b8fde1

Wait, she doesnt know how to talk, does she?
>>
No. 349093 ID: c57663

>>349092
maybe, maybe not. best we can do is hope.
>>
No. 349107 ID: c8687a

"happy birthday", shove her and the boxes, close the portal
>>
No. 349109 ID: 786012

>>349107
The boxes have fallen victim to our attention span. Therefore, freeze time, recreate boxes, then "happy birthday".

Also, one of the boxes must contain cake. If she manages to extract the essence of cake... Think of the possibilities!
>>
No. 349125 ID: 35e1a0

what is it she is holding?
>>
No. 349126 ID: 786012

I think that's her eye. Burning with curiosity.
>>
No. 349129 ID: a26100
File 131609750231.jpg - (63.98KB , 600x600 , 188.jpg )
349129

Relax, she can't do anything while she's in here. And yes, that's her 'eye'.

:aldaren: "Uhh... Hi?"

:godling1: "..."

:aldaren: "Happy birthday!"

:godling1: "hrRRRwaAAAAAAaa."
>>
No. 349132 ID: ad8acc

>>349129
I guess now would be a good time to find out if we could teach her how to communicate.
>>
No. 349133 ID: b1f0e2

>>349129
1. Don't let her pull you into her domain.
2. You can pilot your "proxy" in other domains (say, when visiting the professor) the by reaching through a hole you maintain just like she is currently piloting her "eye" in your domain. Basically its not sending a proxy so much as reaching into another dimension while your bulk remains in your own dimension. The extensions are mortal but you as a whole aren't.
3. Say: "I am your father!"
>>
No. 349134 ID: b1f0e2

>>349132
why not just GIVE her the knowledge of language? Using your divine power that is.
>>
No. 349142 ID: 63f62c
File 131609978778.jpg - (68.67KB , 600x600 , 189.jpg )
349142

>>349132

Sure, let's do that! She doesn't seem to be stupid or anything; she instinctively knew her weakness here, 'grew into' instead of stepping through the portal, and tried to pull me into her domain. Not that she could move me a single inch. well Aldie doesn't know what an inch is, but you know what I mean

>>349133

Yup, I can certainly do all that.

:aldaren: "I am your father!"

:godling1: "Hhh... Hhaa umMm uoOR FVAAghhrRRRR."

>>349134

That's a very intricate change in reality... I don't even know the difference between something that can talk and something that can't. Sorry, I control more divine power than anything else I've seen so far, but don't know a thing about precision!
>>
No. 349146 ID: ad8acc

>>349142
It has dawned on me how difficult it would be to relay information to another entity that doesn't share the same language, without any common, definite gestures to rely upon, seeing as you are a white orb and your daughter's an dark blue semi-amorphous serpentine mass with a yellow eye.

She has tried to repeat what you said, so I guess that's a step forward in the right direction. Continue speaking to her. Hopefully, she's smart enough to figure out that your utterances have a sort of "thought" or meaning behind them, besides just being sounds, though it seems like a long shot.
>>
No. 349148 ID: b6edd6

Maybe you could start with teaching her the names of the elements. For example, say "earth" then create a small piece of earth essence.
>>
No. 349149 ID: 63f62c
File 131610279238.jpg - (83.95KB , 600x600 , 190.jpg )
349149

:aldaren: "Earth."

:godling1: "Hh... hwERr... ErrthH. ERth."
>>
No. 349150 ID: 63f62c
File 131610297893.jpg - (112.58KB , 600x600 , 191.jpg )
349150

:godling1: "ErrRth! EaRth! Earth! Earth! Earth!"
>>
No. 349151 ID: d4ffb6

Aww, she's learning. Name the other elements!
>>
No. 349153 ID: b1f0e2

aww, how cute. And so smart already.

Take on your humanoid shape.

Continue teaching your daughter language. Start by going through the various elements, that includes meat, life, and death btw which she was missing until now. Then the materials made when you mix elements. Then numbers, then geometric shapes, the trick is to use more then one word to describe something, and more then one object per word. For example, "earth sphere", "earth triangle", "fire sphere", "fire triangle" etc.

For more complex things, create and puppet some creatures (of the designs you made arleady) doing various things. That way you can get concept like "chase" or "eat" across.

Also, how about making another tiny gateway into her domain and into the limbo. Reach through each and shape the protrusion into a humanoid with the gateway inside it.
>>
No. 349155 ID: f70e5e

not to alarm you but she seems to be reaching into your plan fairly far. just something we should keep an eye on.
>>
No. 349156 ID: 63f62c
File 131610653562.jpg - (77.27KB , 600x600 , 192.jpg )
349156

:aldaren: "Fire."

:godling1: "FFihrE!"

:aldaren: "Water."

:godling1: "WahHta. Wh.. Watahh."

:aldaren: "Air."

:godling1: "EHyrR. AiH.. Aiyrr..."

She's adorable!

>>349155

Yeah, she seems to have taken an interest in Avalon.
>>
No. 349158 ID: ad8acc

>>349156
You do have a way to protect Avalon, right? I doubt your daughter would be fully aware of the consequences of running roughshod with the planet.
>>
No. 349161 ID: 63f62c
File 131610920884.jpg - (132.57KB , 600x600 , 193.jpg )
349161

>>349158

Yes. You're right, let me put up an invisible shield around Avalon.

:godling1: "HhhHRWAORRR! AAAAEEEEEEEEEEGGhhHHH! AEEEEEEIIIIIIIIIiiiIIIIuw!!"

She knows I'm doing it, and she's not happy about it.
>>
No. 349163 ID: e49a7c

create a new world and give it to her
>>
No. 349164 ID: 19bf63

>>349163
Make this world a copy of Avalon, and make the real Avalon invisible for her.
>>
No. 349166 ID: f70e5e

>>349164
yeah that sounds like a good idea. lets see what she does with it.
>>
No. 349168 ID: 63f62c
File 131611145189.jpg - (133.50KB , 600x600 , 194.jpg )
349168

You guys are pretty clever. Okay, there you go.
>>
No. 349170 ID: 19bf63

also give her meat and life, and maybe unlife
>>
No. 349172 ID: 63f62c
File 131611199708.jpg - (105.93KB , 600x600 , 195.jpg )
349172

>>
No. 349173 ID: b6edd6

First lets see what she does with the copied world.
>>
No. 349174 ID: 63f62c
File 131611207769.jpg - (119.31KB , 600x600 , 196.jpg )
349174

:godling1: "HhhWWWREEEEEEEEEEEEEEeeeeeeEEEEEEEeeeeeeEEEEEE!"

Looks like she just learned pain...
>>
No. 349176 ID: 19bf63

>>349174
the poor thing, can you relieve her pain?
>>
No. 349179 ID: 6af537

>>349176
Not all at once, though. She needs to learn.
>>
No. 349180 ID: 63f62c
File 131611267744.jpg - (319.91KB , 600x600 , 197.jpg )
349180

Sure I can relieve... her...

Oh my.
>>
No. 349181 ID: 19bf63

>>349180
this is bad, really really bad
>>
No. 349183 ID: 6af537

>>349181
Bad, but not unexpected.

Unfortunately, I suck at dealing with kids. Is anyone here who does not?
>>
No. 349184 ID: b6edd6

Would it be possible to put her in stasis for now? I think we might want to talk to someone who actually knows about how to teach a god to talk, like the Professor or whoever built in speech for us.
>>
No. 349185 ID: 63f62c
File 131611365147.jpg - (171.07KB , 600x600 , 198.jpg )
349185

>>349183

Maybe I should revoke her shapeshifting privileges or something. Especially because she seems to have initiated some sort of fake-spearling genocide.

I think she just thinks that spearlings are there to hurt her... She doesn't know what fear is, so she probably couldn't have known that it was just afraid of her.

>>349184

I can do whatever I wish with the part of her that is on this side of the portal, but the rest of her will remain animated.
>>
No. 349186 ID: 35e1a0

give her a bop. and say 'no' sternly.
>>
No. 349187 ID: f70e5e

not unexpected. shes Yong so she lashed out the first time she got hurt, still this is worrying. we need to figure out some way to communicate. if she starts trying to kill things that havn't hurt her gently stop her. in the future we might want to make her a child safe world to explore. nothing on it that's more dangerous than a swig for example.
>>
No. 349188 ID: f70e5e

oh one more thing. whatever we do we should not inflict any pain on her. she doesn't understand very much right now so even mild pain might have her react to us like sh did the the spearlings.
>>
No. 349189 ID: 1854db

>>349188
Agreed. Merely stop her by shielding the things she's attacking. Then demonstrate the concept of fear somehow.
>>
No. 349192 ID: 63f62c
File 131611547613.jpg - (315.34KB , 600x600 , 199.jpg )
349192

She's hurting plenty of things that haven't harmed her! She's slaughtering all the spearlings she can find.
>>
No. 349193 ID: 63f62c
File 131611550535.jpg - (321.54KB , 600x600 , 200.jpg )
349193

This has to stop.
>>
No. 349198 ID: 19bf63

we should ask the Professor how to give knowledge to a being
>>
No. 349202 ID: 6af537

>>349198
Before that, we must contain Faden. Using shields, like what you did when she tried to reach Avalon the 1st time, seems like a good idea. Also, sensory deprivation might be a good shocking tactic. Finally, if you want to completely remove her from the infinite part of the universe, consider either encasing her and her demiplane in another DP, then removing the inner (breached) wall; or just creating another open DP in the infinite universe around her, and merging the holes (like trapping her in two bags from opposite sides and sealing them together).
>>
No. 349203 ID: b6ae48

Or he could just push her back in and close the hole
>>
No. 349204 ID: f29f63

No, I don't think that would be a good idea. We messed up pretty bad here trying to do things quick. I think we should do things a bit 'slower'. Simply put, we increase the speed of time in the pocket and make a smallish planet. We fill it with several creatures we know form a habitat and put a race of creatures designed for sentience and sapience. Pack knowledge, use of tools, that sort of stuff and put them on that planet. Have them settle, learn how to survive, and slowly introduce things to them. Start a small fire near one and hope it learns how to use it. Something out of place that will make them ponder. Keep the wheels turning. Cause events, more creatures, ect until they are just advance enough that we can actually speak to them and they have basic knowledge.

Through this entire process, have one be given a unlimited life span. He will be just as strong as the others, but his age may give him wisdom. When they are ready, then we can see if he can be our first champion.

This way, they learn more about the how things work on a smaller field for a longer time. They will know life, they will know death. They will know their actions and consequences. Speeding up time just right, 1000 years can pass in a week for us.

Let me know what you think, but in the mean time, I'm going to work on our first prototype civilization.
>>
No. 349207 ID: 63f62c
File 131611917037.jpg - (166.59KB , 600x600 , 201.jpg )
349207

>>349204

Sure, but I don't have control over the pocket anymore- I'll assume you're talking about making a new demiplane.

By the way, aging does not occur on Avalon- things live until they are killed.

So...
>>
No. 349208 ID: 63f62c
File 131611919642.jpg - (254.58KB , 600x600 , 202.jpg )
349208

What should I do with her?
>>
No. 349211 ID: 19bf63

send her back?
>>
No. 349213 ID: 6af537

You can bend time and space to your will. Exile her in her demiplane and seal the exit.

On the inner wall of the DP, paint the picture of Avalon, with a bloody spot on it.

And then we're going to have a long talk, young man.
>>
No. 349215 ID: 4ec797
File 131612158621.jpg - (106.20KB , 600x600 , 203.jpg )
349215

...Fine.
>>
No. 349216 ID: 4ec797
File 131612187467.jpg - (73.84KB , 600x600 , 204.jpg )
349216

I'm closing the portal.

I can't "paint" anything on the interplanar wall- the sixth dimension doesn't work that way!
>>
No. 349219 ID: f70e5e

i think we should give her life to play with. let her make her own creatures and she will probably be more inclined to understand why we did not like her killing ours. also next time we want to talk to someone outside of our universe we should the extend a bit of yourself though it thing that she did.
>>
No. 349220 ID: 19bf63

I'm sad that our first meeting with our daughter ended so bad, but now that we have a extra Avalon, let's try that undead experiment, put some undead versions of the creatures that already are there and see what happens.
>>
No. 349223 ID: 6af537

All right.

First of all, that was completely and utterly irresponsible of you, Aldaren. You'd think all the warnings were clear enough, but you just had to go on and recklessly endanger all we've worked so hard to create. I hope you'll take this lesson to heart and won't repeat the same mistakes twice.

... Actually, I can't in good conscience put the entirety of the blame on you. You're, after all, not that experienced in the ways of responsible divinity, and since the task of preparing you for that seems to be entrusted to us by whoever did it, we have to take the blame too.

Well, too bad, this still doesn't mean that I have no right to scold you. :3

Anyway, I think one of the main points that need to be pointed out to you is balance. You may notice that we've invested a lot of time into trying to set up a balanced ecosystem on Avalon, so that no one would have too much of an advantage over the others. This whole balance thing seems to have deep roots in maths and whatnot, but I don't expect anyone here to be able to explain it satisfactorily, so we'll just have to assume that balance is good. And introducing Faden to Avalon was NOT balanced by anything, so yeah. We all saw what happened next.

A consequence of this all: the most powerful entity in the vicinity has the final responsibility. (And by entity I mean not only individuals, but also groups of such.) There's nothing to balance such an entity, so it can do anything it wants to all that surrounds it, usually to achieve some goal. You're the boss here, so your vision of the universe must be upheld by you, no matter what. And THAT means either a LOT of planning in advance, or sacrificing parts of your vision. And sacrifices are hard.

Now, enough from me. I'm sure the others will have something to say on the matter too.

So, to switch tracks, please explain how you did that... invisible shield thing. That didn't look like either essence or matter manipulation.
>>
No. 349231 ID: 0b98ca

Well that was both adorable and horrifying. And, as others have said, completely and utterly irresponsible of you. She still has quite a bit to learn, so for now we should let her focus on her own universe and keep improving Avalon. We lost a chunk of time with this little sidetrack! While I'm not saying we should give up on her entirely, we still have to do something about the lack of diversity, and we still have tropics, tundra/Antarctic areas, and one to three other continents to populate (not counting any islands). We should get busy!

Oh, and Aldy? Your yarndaughter is adorable. Just wanted to say that. Don't forget to update us on how she's doing every once in a while.
>>
No. 349238 ID: e5bdda
File 131612537053.jpg - (258.20KB , 600x600 , 205.jpg )
349238

>>349223
>>349231

I simply did what you decided on, dear psyche. The blame is all yours, because you are me.

As for the shield, I simply willed nothing to be able to pass through the surface of an imaginary sphere. Well, except light.

>>349220

Zombie apocalypse!
>>
No. 349240 ID: 19bf63

>>349198
also this
>>
No. 349247 ID: c57663

No matter how terribly that went, it was still pretty adorable.

If I were a godchild with no sense of scale and those things stabbed me with their tails I would probably have initiated mass genocide too. Seems to me more like she did it because she didn't understand and was afraid of them rather than anything else.
>>
No. 349249 ID: 6af537

Ok, experiment time.

First, please enact >>348516, with the following alteration: in the 2nd experiment, just make a colored semi-transparent wall at a significant distance from the explosions. So that there would be no danger of destroying the screen. The goal is to determine if we can filter non-harmful radiation from the explosions.

Next, please make a ball of something extremely hot — lava, for example — then surround it with cool matter, like rock (the lava and rock must be in touch), and then time-freeze the lava center. The goal is to see how, if at all, the time-frozen heat will disperse into the surroundings.

Finally, try willing a ball of cold rock to "gradually increase its temperature, even without your attention, until you will otherwise".
>>
No. 349253 ID: c7b6c2

Oh, come on. I know it's not your fault for Faden's (I support this name)actions. All I'm saying is that it wasn't a very good idea to let her in in the first place, or perhaps to make her at all. But we can learn from her and vice verses, so maybe our next meeting won't go as badly. Or, you know, you could have just turned your daughter into an enemy.

By the way, now's the time to sneak her some life energy. She can't understand life without it.

And as for the zombie apocalypse... Let's take a single live member of each species, give them intelligence, and put them in a defensible area. They must work together or die alone!
>>
No. 349255 ID: 6af537

>>349253
> sneak her some life energy
That shouldn't be bad... But first, monitor her for a bit. How is she coping with the first contact? Also, when communicating with Fadenplane, we might want (read "are strongly encouraged") to use some kind of lock chamber. Made of demiplanes.

>give them intelligence
We should probably figure it out first. While taking every possible precaution.
>>
No. 349263 ID: 19bf63

>>349253
this sounds fun, let's do it
>>
No. 349265 ID: c57663

>>349253
as fun as that would be, i think they'd all just die alone pretty quickly.
>>
No. 349266 ID: d97c6d

>>349253
If we're going to do that, we need to give them some approved anti-zombie weaponry. You know, stuff like shot-guns, crowbars, and cricket bats.
>>
No. 349267 ID: c57663

Hmm. So, can we make a demiplane 'surrounding' the walls of Faden's demiplane? Kind of like an airlock, if you will? That way, we could let her into the same area as us once in a while without her having access to everything in the infinite plane.

Also, how is she? Just have a look, I want to make sure she's settling down okay after that crazy experience.
>>
No. 349268 ID: b900e4

Sure, let's monitor her, and if she's relatively calm, try giving her some life and positive energy. I'ld suggest you obscure your world so she does not see it while the portal is open.
Zombie survival strikes me as a bad idea, wouldn't it make more sense to alter animals individually, and experiment with intelligence by practicing and testing what works for and what makes a sapient being?
>>
No. 349269 ID: 1854db

We don't even need to sneak her any life energy. She can get it by analyzing materials. So basically when she's smart enough to figure that out she should be smart enough to handle it.
>>
No. 349272 ID: c57663

>>349269
This is actually a pretty good point. Let's let her teach herself and find life energy in, say, steam.

We do still need to get her flesh somehow though, she's not gonna find that one by splitting apart things.
>>
No. 349284 ID: b6edd6

We could save the flesh element for when we can find a way to communicate, then give it to her as a gesture of good will.
>>
No. 349296 ID: f70e5e

if she can discover life on her own there is no harm in giving her a box of it, and it might make her more inclined to trust us.
>>
No. 349308 ID: c57663

>>349296
I'm actually a little worried of her making life and then being attacked by it similar to way the spearlings defended themselves. If that happened, I think she'd be even less likely to trust us. She's probably upset enough as it is. She might as well be a child, remember.
>>
No. 349311 ID: 5ffddd

>>349308
she can't be hurt in her universe
>>
No. 349340 ID: 895fe6

Look guys, we're just setting ourselves up to be the Yaweh to her Lucifer. I say we snuff her before this escalates.
>>
No. 349358 ID: f29f63

Well, it's likely a bad idea to keep her alive. She may be our child, but she will likely only cause pain to herself and to the universe. I'm sure the Professor felt the same watching subject one fall.

I've been working on the creature idea(with a little inspiration from one of my favorite series) that could work for that test bed of ours.

First off, start with a humanoid body. Standard fair, two legs, two arms, 4 fingers and thumb on each hand yadda yadda, BUT for the eye, instead of two eyes, have one compounded red eye(basically, I want to test if the compound eye can function better than a normal set of two eyes.) and have it so the eye can move left and right to improve it's range of sight.

Next is it's exoskeleton. It's pretty obvious metal creatures are the main threat right now, so the outer shell should be metal. My main thought is iron with a copper outer plate. Various creatures have copper so it would be easy to recover and protect the sturdier iron from rusting(heck, the veteran members of the species would show their age via the green copper). Of course we want the exoskeleton to be a bit thinner than the Hemortar's hide. We want them durable, not slow and bulky. Perhaps have the exoskeleton coat them like a suit of plate armor with one long slit in the front for the eye. Maybe a spike on the shoulder pad for defense.

Enhanced sight, dampened touch, smell, taste, dampened hearing. Reproduction via egg. Use of tools, pack instincts, perhaps mixing a bit of protecting the weaker members of the species as well. Recognization of patterns(if a ball bounces when it hits the ground, that same ball will react that way when the ball is thrown at the ground). Make them eat both meat and plants.

For our Leader, give him a single horn on his head and make him red with a green eye and make him stronger, but quite a bit more agile than the average creature. Call this race... the Zaki.

For the test planet for them, mostly desert and plains, multiple oasis for water and maybe a lake or two. 1000 years for about 1 year of our time, and give every meat eater a taste for zaki.

What do you think? This will give them plenty of time to grow and learn, but this time we interact with them ever so slighty, but drop hints of our existance... like a diamond statue of our humanoid form.
>>
No. 349364 ID: c7b6c2

>>349358
Nooooo don't kill Faden. She is our YARNDAUGHTER. We will TEACH HER

Also, good idea with that race, but we're pretty crap at sentients right now, I think. I'm endorsing this but only once we get better at making things smarter.

>>349255
Think of this as a trial run of our intelligence-granting ability.
>>
No. 349366 ID: b6edd6

We should at the very least contact the professor before just killing her off (unless she starts doing something dangerous).
She poses no immediate threat and there could easily be a way to resolve this without killing any children.

(Do we really want to be the kind of god who makes their child die because the child acted out of ignorance and instincts we created? We take that path and next thing you know we will be plotting the massacre of most of the world while our chosen watch from above.)
>>
No. 349389 ID: c57663

>>349366
Everything this guy says. People, come on, she was too inquisitive, got attacked, and retaliated. She killed a few cloned creatures, and you want to destroy her immediately? After one problem, no less?
>>
No. 349401 ID: 6fa1ef

Keep in mind the powers we gave her. They didn't include the ability to change physics at will, or the ability to mess around with planar boundaries, only the ability to manipulate elements.

In short, she's trapped there. Completely, utterly trapped. She's no threat. The worst thing she can do is constantly create opposing-element explosions, and that won't do anything except to her demiplane.

So there's no reason to kill her. And I agree that she did what she did out of ignorance. Also, we erred in creating her without language, but it's not like we knew how to create her with the knowledge of language. We need to remedy that. We need to teach her. But we should probably consult the Professor. He probably knows more about imparting knowledge.

In the meantime, let's get a more complete ecosystem in place before experimenting with sapience. And it's one thing to destroy failed non-sapient experiments. It's another entirely to destroy sapient experiments. If we create sapience, we better do it very, very carefully. Also, remember that those guys watching out outside're going to be importing their own mortals into our universe. We can figure out how to accomodate them when the time comes and we know more about them. Let's delay on creating sapience until them.

Overall, my votes: ask the Professor about this, and work more on our ecosystem.
>>
No. 349402 ID: c57663

The portal to their side is still openable, isn't it?

Let's talk to him now, actually.
>>
No. 349415 ID: 1854db

You know, the portal is open right now. We could go ask someone how to give another being knowledge. Just remember to shapeshift into our mobile form beforehand.

Maybe we can switch up the shape though. Godball with arms and legs? Multiple arms and legs?
>>
No. 349430 ID: f29f63

I don't mind talking to the professor, but I do think we should start from scratch.

It may not seem like much, but think of it like this: We created a creature with no real understanding of planets, how things live and breath, life, or death. We simply gave her tools and tried to have her learn. She learned, but the one key thing she learned is pain and then she felt anger. When a young anything imprints those things first, it causes a lot of trouble.

Yes it's a baby compared to us, but it's a baby with a rocket launcher, knows how to pull the trigger, got bitten by a ant and is now very mad at everything and we just caged it against it's will. It's not going to get better, it's going to get worse and all it will know is those small things caused pain and we stopped her from causing pain back.

I can understand she is our child since we created her, but we also created Rao and Avalon and all the creatures on it. They may be clones, but they are our children too and she was going to kill them all. Should we risk losing all of them just because we didn't want to lose one? Also, don't pull the 'we can make more'. we can also make another of her easily as well.
>>
No. 349434 ID: b1f0e2

why did we just manhandle our daughter over a misunderstanding? she just experienced pain for the first time and defended herself by exterminating a fake copy of a species we made just in order so that she doesn't destroy the original.

She wasn't exterminating creatures on the real Avalon but a copy we made for her. She wasn't exterminating sentients just dumb animals. We can EASILY recreate anything she does exterminate within our domain.

Instead we sealed her in a demi-plane connected to this one? Are we TRYING To make her rebellion/insane and an actual danger?

I say we reopen the gate, simply will for her extensions in your domain to harmlessly "phase" through matter and life.
>>
No. 349436 ID: 3e683b
File 131616634627.jpg - (29.10KB , 600x600 , 206.jpg )
349436

It is decided... I will not kill Faden. I've snuck a peek into her demiplane. She's just floating there, thinking. She is likely confused and doesn't know what to make of all this. Or perhaps she feels sad? Either way, she's been snapped out of her hysteria.

I've given her a few boxes of stuff through an invisible portal. She noticed me, of course, but it probably appeared to her as if the boxes came out of thin air. She was not interested in where it came from this time around.

As for the whole 'zombie survival' thing... You said to give the living ones intelligence. However, I do not know how to just make something smart, or even what a smart being is like- otherwise, I would have made Faden smart from the beginning. >>349358 has the right idea. I need to somehow develop one.

>>349249

The screen works fine in isolating the sight of primordial energies- a mortal looking at the outside of the screen would just see a really bright ball shining in whatever color the screen is tinted it. It would be bright enough to hurt the mortals eyes, like Rao does- but the mortal wouldn't just die from seeing it nevertheless.

Time-frozen heat doesn't disperse. Time-frozen lava does not radiate heat- you can just touch it, and it will feel temperatureless and solid.

The ball of rock is a really hot ball of lava now, and it's getting steadily hotter.

I can open the portal to Limbo right now. Shall I?
>>
No. 349437 ID: 6fa1ef

Wait a moment. I just remembered the Professor wasn't supposed to talk to us yet. If we aren't careful, we might get him in trouble.
>>
No. 349438 ID: 6af537

> I say we reopen the gate, simply will for her extensions in your domain to harmlessly "phase" through matter and life.
This I support. Additionally, we should severely limit her essence/matter creation rate in the main universe. And install some failsafe against her generating Realitysplosions.

Regarding the experiments:
So, the screen is a success. Time-frozen heat isn't, but I've expected it. About the ball of rock: you're not providing the energy for it to heat, it happens by itself, right? If this is the case, then we've got our sun: just let it grow hotter, and with time it'll start to emit excess heat energy as light/radiation. We might have to tweak the material composition of the rock and the rate of heating, but it should work.

Another idea for the Realitysplosion-based sun:
In the center of the solar system is the blast zone. It is a vast space surrounded by glass tinted white. The planet (Avalon) orbits it at even more distance.
Above and below the ecliptic plane, in the center of this system, are reservoirs with opposite essences. The reservoirs release small portions of essences at regular intervals of time and shoot them into the center of the system, where the explosions happen. The injections must be portioned and timed so that there is no danger that the reaction spreads either to the reservoirs or to the screen. Thus, we aim to get an almost constantly happening explosion that is filtered by the glass and provides light for the planet.

The reservoirs are then filled with identical amounts of essences and the injections are started. This requires no attention from us, apart from refilling the reservoirs.
Following a series of experiments on alternative essence sources, we might be able to build a stable system that doesn't require you providing the fuel. But that's for another time.

As for the portal to Limbo, no, don't open it yet. We must try to figure it out by ourselves. If we fail, the Outer Gods will help us as it was with the clock.
>>
No. 349441 ID: 3e683b
File 131616975962.jpg - (48.69KB , 600x600 , 207.jpg )
349441

Okay, no portal to Limbo.

>>349438

I'm providing the divine will for it to be heating, just the way I'm providing it for Rao to be shiny.

I can already tell that the idea with the injectors won't work. I could only control the size of the explosion inside the screen with divine will- 'realitysplosions', as you call them, are very unpredictable and volatile and pretty much impossible to control or contain without a very strong divine entity like me exerting its will over it- even if you mix the same amounts of opposing essences two times, you don't get the same amount of explosion both times. It's strange like that. And it's definitely not a force to be toyed around with.

Shall I invite Faden back inside now?
>>
No. 349442 ID: 6af537

>>349441
Damn. There go all the ideas. Oh well.

No, don't invite her yet. Let's see what she does with the new boxes first. It's got to be interesting.
>>
No. 349443 ID: 3e683b
File 131617049063.jpg - (32.45KB , 600x600 , 208.jpg )
349443

>>
No. 349444 ID: 3e683b
File 131617051348.jpg - (37.21KB , 600x600 , 209.jpg )
349444

:faden: "Fire."
>>
No. 349445 ID: 3e683b
File 131617056396.jpg - (209.30KB , 600x600 , 210.jpg )
349445

:faden: "OooooooOOOOOUUUuuuwaaaa."

She just made light.
>>
No. 349446 ID: 6af537

inb4 she creates spearlings and proceeds to joyously slaughter them en masse.
>>
No. 349448 ID: c57663

What about the demiplane-airlock-thing? Is that a possibility or not really?
>>
No. 349452 ID: 3e683b
File 131617257835.jpg - (127.92KB , 600x600 , 211.jpg )
349452

>>349448

A plane can border another plane, exist "on top" of another plane, or just be entirely seperated from it... I suppose I could make it so that this "airlock" plane is the only plane that borders Faden's plane.
>>
No. 349457 ID: c57663

>>349452
Well, we should probably do that, because as I said - we could let her in every now and then without her actually getting into the infinite plane where all our stuff is. We don't want her to get hurt like she did again. And our creations destroyed, that too.
>>
No. 349466 ID: 6af537

Actually, when I first suggested the airlock DP, I was thinking of surrounding the Fadenplane with an additional wall, then dissolving either inner or outer wall depending on the direction of transfer. But I guess this works too.

Although, when creating such an airlock, we should probably impose some restrictions on the middle ground in order to ensure safety, both for her and for us.
>>
No. 349468 ID: 3e683b
File 131618239861.jpg - (82.64KB , 600x600 , 212.jpg )
349468

>>349466

That's not how the wall works, I'm afraid. Don't trust the schematics too much- It's a poor representation at best. The good news is, while I can't do anything within her plane, the arrangement of the planes is within my domain, so I can make her place be adjacent to anything I want.

This middle ground would be entirely my domain, of course, and I could forbid her shapeshifting, elemental creating/manipulating, invincibility, and so on as I wish... To the part of her that is inside my domain, that is.

Anyway, the middle ground has been made. It is a finite gateway between my first plane and Faden's, and only one portal can be opened there at a time so she doesn't grow though it into my plane.
>>
No. 349470 ID: 6af537

>>349468
Cool. Now let's continue monitoring. What's Faden doing with the new elements?

Also, we probably should be simultaneously making plans and alterations to Avalon's biosphere. What's our goal in this now? Divinely granted sapience, evolved sapience, just increasing diversity - what?
>>
No. 349471 ID: 5ffddd

we really must decide on a magic system
>>
No. 349490 ID: 6af537

The magic system? Well, okay.

... Actually I quite liked the heat-based system proposed in >>347614.
>>
No. 349493 ID: b6edd6

I also vote for the heat system (with a bit of the tiredness system, so people can only abuse it a little bit), because spell-casting needs more MAGMA.
>>
No. 349495 ID: 5ffddd

i dislike the heat-based system, i would go for a mana/chi elemental based system
>>
No. 349500 ID: 6af537

We can actually alter the HB magic system to be more attuned to the existing elemental structure of the world. Like, spells become more effective not only depending on the temperature, but on the matching of school and environment: make fire spells more effective hear volcanos and fires, water spells - near lakes, rivers and wells, air spells - in open air as opposed to closed spaces, earth - in caves and the like, life magic benefits from nearby plant life, and death magic... something :3 Although that will require further tweaking to balance fire magic (that benefits twice - from fire alignment and temperature) and other kinds. Maybe mess with spell variety, difficulty, control requirements or something?
>>
No. 349501 ID: 5ffddd

how about if we do this, magic would be the manipulation of the energies that we use, it work by calling the energy into your body and releasing as the element, you could also call more than one type and combine them to for paraelements, but with the limitations that if you learn one type of energy you can't learn its opposite, if you learn to use fire you cannot use water, if you learn earth you cannot learn wind, if you learn life you cannot learn unlife
>>
No. 349503 ID: 6af537

>>349501
If you're talking about manipulation of essences, then HELL NO. Because that's a recipe for disaster: just imagine two mages, fire and water, doing something that results in combination of essences.
POOF! ... Where's Avalon?
>>
No. 349504 ID: 6fa1ef

>>349500

I actually like those suggestions. Ideally, environmental factors should augment--magic should be useful without them. Para/quasi elements, if we use them in this system, can be hard to acquire so the harder an element is to get the more benefit it should give. Tweaks can be made as necessary on the fly, most likely, without affecting things too much.
>>
No. 349505 ID: 5ffddd

>>349503
you really should read more carefully, i already explained that they won't fire essence, they would sumon it in their bodies and shot the element, if a water mage and a fire mage shot each other all it would happen is steam
>>
No. 349508 ID: 6af537

>>349505
Yes, I've seen that, but I think embedding mechanisms to generate essences in sapient beings is too dangerous. We'll have to debug it so thoroughly it's not even funny, and we'll still likely miss something, at which point Avalon vanishes in an explosion of pretty colors. All it will take is a couple of curious and inventive mages that get the idea to tinker with magic foundations.
>>
No. 349511 ID: 5ffddd

>>349508
if this somehow happens then we just recreate the world or turn back time
>>
No. 349512 ID: b6edd6

>>349511
A mechanism that requires the entire world to be rebuilt is probably not a good mechanism to implement.
>>
No. 349513 ID: 6fa1ef

Agreed on magic directly using essence in any form being a poor idea. It's better to not have to remake planets at all.
>>
No. 349515 ID: 6af537

Meanwhile, we have no sapient beings, so we should figure out how magic incorporates in our current biosphere. Any ideas? (The suggestions should probably be put indo dis thread.)
>>
No. 349517 ID: 3e683b
File 131619318295.jpg - (194.51KB , 600x600 , 213.jpg )
349517

Very well, magic it is. Let us first decide on the source of magic. You know, to set up an arcane groundwork to build up on. We can discuss specifics like environmental factors and limitations and how to cast spells later on.

Where does magic come from? Will there be areas of magic in the environment for beings to draw from, or will they use some sort of personal pool of mana? A bit of both? Which one should affect a mage’s capabilities more? Or should we go for more unusual ideas like the Evaluator, or spells using body temperature, or fatigue, or health? Perhaps different types of spellcasters for multiple of these?

please make your vote very clear. this is a difficult thing for me to do.
>>
No. 349520 ID: 35e1a0

think a combo chi/mana system would be nice. magic users have a pool of energy they can use and the more spells they cast the larger their pool gets like magic muscle. they can also access the energy field around them and combine it with their chi to much greater effect. but at the cost of a reduced amount of chi available for a time. like imagine a pond. a spellcaster can scoop some up and throw it in order to cast a spell. or they can get a BIG magic rock and throw it it. causing a big splash of energy to get released at once. but the magic user then needs to fish the rock out as it reduces the ponds volume. bigger rock=bigger splash=bigger output. or more mana harnessed more output but longer downtime.

now that i think about it, the chi can be combined with Derivative as well. their chi/soul acts as a conduit through which the god's will is done. since they work a different way their chi develops differently, while a mage's chi simply grows larger overall a divine caster's chi will grow wider but not as deep. and the divine casting process is like a giant hand slaps the water letting out the energy. but because it is simply wider with power it needs short break between each casting to recharge. meaning they can perform a miracle a minute while a wizard can spam magic missiles.

repost from earlier.

tl;dr
personal pool and field combo. the pool is more important but the field needs to be stable as well. casting from HP would let you access spells beyond your normal power, but you can cast 1, 2 of those tops before you knock yourself out.
>>
No. 349531 ID: 6af537

First of all, the magic system we are doing should be limited to Avalon. Just in case.

I'm going to suggest general guidelines for our magic system. We'll be able to choose from several options to build whatever we want, including several competing magic systems.

By your divine will, the following principles apply in the vicinity of Avalon. (This way there won't be surprises in other areas of the universe.)

The following rules employ the concept of an Evaluator. It might or might not have a physical maniestation; as a particular example of the latter case, the Evaluator may be just a useful concept for explanation, the underlying principles being executed in any other way.

Any being can attempt to Cast. The Casting happens as follows:
- first, the Caster must somehow Connect to the Evaluator. For non-sapient beings, such as magical animals and plants, the Connection happens at birth; for usual mages, the Connection will need to be reestablished for each use. It might include some ritualistic action, be that a prayer, a special thought, or whatever. We can install more prerequisites for the Connection, like DNA sequences or whatever.
- Then the Caster communicates its wish to the Evaluator. At this point the decision is made whether to allow casting. Thus, we can limit magical insects to hovering and not casting fireballs. Communication needs not to be strictly verbal. Arbitrarily complicated systems can be installed.
- If the Casting is granted, then the Evaluator claims the Sacrifice and the Penalty.

The Sacrifice is directly related to the desired effect, and takes form of a miniscule part of the nearest elementally attuned physical element. Thus, if you cast a fireball in a damp basement lit only by a candle in your hand, the candle's fire will be taken as sacrifice. If you do the same thing near a bonfire, a bit of it will be taken, but it won't be noticed. If you cast a Conjure Water in that same basement, some of the water in the air and walls will be taken.
The more powerful spells require a bigger Sacrifice. The effectiveness of the spell is affected by how far does the Evaluator have to reach for the Sacrifice: casting Immolation in the middle of a dark village is harder than after that same village has been set on fire.

The Penalty is imposed on the Caster regardless of the spell's elemental affinity and takes the form of the Caster's inner energy. For Casters with physical bodies, it's body heat. The Penalty magnitude depends on the spell's power. With a special spell, the Penalty may be shared with or redirected to another object (like the specially prepared furnace). Safeguards may or may not be installed, generally or on a spell-by-spell basis, to limit the Penalty claimed, aborting the spell. The effects of an aborted spell are likewise open to discussion.

- After this, the magic effect is enacted by the Evaluator.

Example use cases are to be posted soonish.
>>
No. 349532 ID: 35e1a0

>>349531
why is the evaluator there at all in your idea? sounds like you are suggesting alchemy but having a middleman. get rid of the evaluator and let them do it themselves and it will work just the same.
>>
No. 349534 ID: 4bdd79

>>349520
I vote for this.
>>
No. 349536 ID: 6af537

>>349532
The Evaluator is a concept that incapsulates the idea of the magic being limited. If we just say "whatever the mage imagines, goes", then we are inviting them to, say, invent/guess about the essences and gain direct access to them.

Of course, the Evaluator doesn't need to exist as an actual entity. If we so choose, its role may be taken by a predefined set of rules.
>>
No. 349539 ID: 6af537

Here go the examples.

Use case 1: simple magical beings.
A simple magical being is Connected to the Evaluator at birth. It can use magic instinctively, by subconsciously wishing the magic to happen: e.g., an otherwise earth-bound insect might wish to fly; an otherwise regular swirg can suddenly turn out to be a Hypnoswirg. The permission is granted based on the being's species.

Use case 2: human* mages in a non-ritualistic magic system.
*: we don't have any sapient beings in our universe, so for clarity I'll use an imaginary species.
The Connection happens by schooling one's mind in a specific way. In the instant of the Connection, the mage must envision the desired effect; the thought is sent to the Evaluator. According to whatever rules, it computes the Affinity, Sacrifice and Penalty of the requested effect, claims them, and the spell is cast.

Use case 3: human clerics.
The Connection is formed by saying out loud, "By the will of the almighty Aldaren," and the intent is communicated by naming one of the allowed effects (spells). For example, let "roast the balls of my foe!" correspond to a smallish fireball: the Affinity is Fire, the Sacrifice is a candle's flame, the Penalty is bordering on unnoticeable.
>>
No. 349540 ID: b6edd6

My official vote:
* Body heat as main source of energy
* Fatigue as a lesser source of energy (some of both is used with each spell)
* Any organism can use magic if it can provide the energy
* Magic governed by a set of rules rather than by some being (I am generally against the idea of a middle-man in spellcasting.)
>>
No. 349541 ID: 5ffddd

i am completely against the idea of The Evaluator, i say let to them do it themselves
>>
No. 349543 ID: 6af537

>>349540
I'm just going to support this, provided you elaborate on the specifics of the rules.
>>
No. 349545 ID: b6edd6

>>349543
(Moving discussion of Heat-Magic specifics to /questdis/, so I can change it without cluttering the thread if people agree to it except for a partiular part)
>>
No. 349550 ID: 5ffddd

it seams people don't understand what a heat based magical system would actually mean, in a normal mana/chi system a mage can increase his power through hard work and studies, in this one it would be impossible since it would depend in the natural temperature of the mage body and how cold resistant they are, it would also mean that creatures that are naturally hotter or cold resistant would be superior to the ones that aren't, now while in other settings is normal to have races which are better at magic than others, it still is possible to match the difference with hard work and dedication, so clearly this would be a system were a mage abilities would be entirely determined by his specie
>>
No. 349585 ID: c7b6c2

>>349540
Voting this. Wearing heavy clothing 24/7 is justified now!
>>
No. 349586 ID: 35e1a0

>>349585
good job, you died of heat stroke.
>>
No. 349595 ID: 6af537

Meanwhile, how's Faden doing?
>>
No. 349598 ID: b6edd6

>>349586
That is why you spend body heat rather than letting it build up. (Long, extended details of the system in /questdis/)
>>
No. 349604 ID: d9c6e8

>>349540
Seconding
>>
No. 349607 ID: 35e1a0

great, now all the creatures will commit suicide as they stupidly use their new powers and freeze to death.
>>
No. 349609 ID: 6af537

>>349607
They won't do it all at once, and they are going to have to figure the actual process out first. And after the first deaths the survivors will figure out that maybe attempting to erase too many of your herd-mates from existence with magic isn't such a good idea.
>>
No. 349610 ID: 35e1a0

>>349609
no, they wont. cause they are stupid.
>>
No. 349612 ID: b6edd6

>>349610
Survival instincts are a thing. Creatures that are stupid enough to cast themselves to death would be stupid enough to eat themselves to death or walk off cliffs.
Being at dangerously low temperatures hurts quite a bit before your nerves start to fail, and creatures know enough to avoid pain.
>>
No. 349613 ID: 35e1a0

the swergs tried to eat EACHOTHER. the only thing stopping them is the fact they can't fit in the other's mouth.
>>
No. 349615 ID: b6edd6

If they don't already avoid bodily harm, we should make them do that. (And we can, if we gave them a compulsion to eat.) If they don't have basic survival instincts they are suicidally stupid with or without magic.
>>
No. 349618 ID: a2cd11

this heat magic system is ridiculous,why can't we just make them tap in a force like energy field for the magic, it would be easier and better
>>
No. 349619 ID: 6fa1ef

>>349540
Voting for this. Also, remember we still don't have the hang of creating intelligence yet, so an Evaluator is right out anyway.
>>
No. 349620 ID: d59e8f

>>349618
This
>>
No. 349624 ID: 35e1a0

>>349618
>>349620
i direct you to my idea.
>>349520
which DOES that.
>>
No. 349625 ID: f29f63

Yeah, no heat magic. Alot of our creatures are metal.l Heat would be damn easy for them. Mana/Chi for my vote with the enviroment idea.

Regulator may be needed once we get sentients. Always wise to have rules or something to regulate how much is used.
>>
No. 349646 ID: c57663

I'm still not a fan of magic, but I got a god like I was rooting for so I can't complain.

I like >>349520's idea of a "magic muscle". The more fit we are in reality, the more advanced we are physically - weightlifters can lift larger and larger weights, runners go for longer distances, etc.

So while, like normal muscles, I feel it should take a while and a whole lot of practise to see any noticeable difference in magic ability, magic users would still be able to improve their use of magic. Even that practice would be fairly specialised - you don't expect a runner to be really strong or a weightlifter to have amazing endurance.

And of course, on the other hand, people who never use it will have trouble doing so because their 'magic muscle' would be incredibly weak.

Of course, this concept can be applied to any of the magic systems being proposed.
>>
No. 349698 ID: b8afcd
File 131624575499.jpg - (206.06KB , 600x600 , 214.jpg )
349698

..Looks like we are slightly leaning towards no heat-based magic. Very well then: Creatures will generate magical energy inside themselves and use it to cast spells, but also draw some from the environment.

How will people access these arcane forces and use magic? Are verbal/somatic/material components needed? Will they need some sort of focus item, or will such items help? Will people simply will magic to happen? Will they have to prepare spells in advance, or learn/design specific spells, or will they cast 'freeform', depending on the person?
>>
No. 349701 ID: 35e1a0

the low lvls of magic can be accessed with pure will. simple things like lighting a candle and such 'everyday' magic. middle magic needs a focus to begin learning how to exert your will upon the world to greater effect. this is also the stage where 'splashing' is first learned. then High magic, this is where the crazy stuff starts, wish, time stop, those really powerful things. they require a LONG time of training your mana pool to be very large as well as verbal and somatic components. people of this lvl can also use middle magic without their focus due to how much power they have, able to just brute force their will to spectacular effect. a spell can be anything really EXCEPT effect the walls of the universe, or effect the essence of elements.

now, IF clerics and such are wanted by the gods then a cleric's pool of power grows with how long and how much they enact their god's will. a cleric who's god demands to destroy undead would gain power the longer they worship and the more undead they kill. they can do anything their god says they can, except again effect the walls of the universe or the elemental essence.
>>
No. 349707 ID: f29f63

In all fairness, there should be two methods: Hard, and Soft.

Soft is passive. It takes the innate magic of the creature and uses it to power a ability they had since birth. This would hamper their normal magic alot, but the ability is always there. I.e. Skull is given regeneration. It can regrow limbs so long as it's skull is intact. Bronze beak uses it's to make it fly faster via making it's body feel lighter. Hemortar uses it's to increase the range of it's mortar. Simple, but always available. A subset would be Medium. Abilities like fire breath could be used naturally, but they can only use it so many times a day or it needs to recharge. They have to actively want to use it to use.

Hard type is what I consider a magic language. We give certain things a word and gesture and when they speak the word, or do the gesture when putting the proper level of mana in, the thing that the word or gesture classifies happens.

Example: Want to cast fire ball? Use the words for 'fire' and 'sphere' and use the proper mana. A bigger fireball would need 'big' 'fire' and 'sphere'. Depending on how much magic is used will determine how strong a spell is. I.e. two mages cast fire ball. One big, one small. Same ammount of mana. The Big component would weaken the overall flame in return for making it bigger. When they collide, the smaller one would simply pass through.

Divine spells would work similarly but would use an outside force and would use the Deity's name first. So if you want to use a fire ball powered by the professor, you use the words 'Professor' 'Fire' and 'Sphere' while focusing your prayer to him. He may respond, or he may not depending on how much he likes you but it would allow mana weak sentient to cast spells.
>>
No. 349749 ID: 4bdd79

>>349701
This.
>>
No. 349760 ID: b6edd6

>>349701
I vote for this, except for no wish spells or time travel spells, because those cause too much trouble.
>>
No. 349761 ID: a2cd11

>>349701
i'm voting for this one
>>
No. 349762 ID: 35e1a0

>>349760
no time travel, time stop. i suppose you could invert it and it makes the mage move at light speed so they THINK time is stopped.
>>
No. 349778 ID: fd50a6
File 131628619584.jpg - (193.58KB , 600x600 , 215.jpg )
349778

...I see. Magic will be cast at three stages of difficulty with increasing requirements, and if I didn't misunderstand you, will not be freeform- it will be arranged into distinct spells.

Now then, will these spells be arranged into 'schools' or some other sort of order, aside from arcane/divine and level 1/2/3? If so, will these schools limit what a mage can learn? For instance, will a mage only be good at spells he's been born with an affinity towards? Or maybe every magician can choose whichever school they want, but choosing one bars them from practicing another/all others? Or will there be no such restrictions?

Furthermore, will there be other sorts of limitations?
>>
No. 349780 ID: c7b6c2

So, a mage should be able to choose at the most two schools of magic; Earth magic, fire magic, ect. A mag can't learn two opposite schools. So if, say, Urist McWizard learns to be a fire mage, he can't be a water mage, but can still learn some Earth or Air magic.

Your magical power is strengthened if you have a beard. Larger beard, more raw power.
>>
No. 349784 ID: 35e1a0

a mage CAN be born with an affinity. spells from that group will be much easier for them to learn while other spells will be harder. most people will be neutral and can learn just about anything unless they specialize. the most powerful spells of each group are locked unless they specialize in it. you can only specilize in three non-opposing elements. such as fire light and earth.

new 7th set, the neutral group, will contain the magic missiles and teleports and such that have no elemental alignment. non of the spells in this group are ultimate power so regardless of specialization you can use these.
>>
No. 349792 ID: b6edd6

I think 'levels' was meant more as a gradient than distinct classes, and that distinct spells are only needed for spells that are above or at your skill level. (So as a mage gets better at using fire, a fireball spell takes less focus/casting time, and gets more customizable.)

Instead of schools, mages should be able to specialize in specific effects, with some overlap. (So a mage could get better at throwing a boulder using either skill at moving objects or skill at manipulating stone.)

A mage can specialize in multiple things if they spend the time to learn them. Mages will probably want to do this because the better they are at a specialization the more time and effort it takes to improve at it.

The more specific a specialization is, the more it benefits the spells that it applies to. (So focusing on using fire will benefit fireballs more than focusing on usng energy in general.)
>>
No. 349794 ID: 4bdd79

>>349792
This.
>>
No. 349801 ID: f29f63

Specialize areas would indeed be interesting Zig. It would be tough for a single person to make a super devastating spell if they have certain specializations, but simple spells could be much more effective.

Of course, I still believe a person can't have opposing specializations. I.e. you can be good at fire, not water. You can move things, but can't stop things. You can improve yourself, but not others, ect.
>>
No. 349808 ID: b6edd6

>>349801
I can see how fire and ice would counteract each-other, but isn't moving an object basically the same thing as stopping it (applying force)?
>>
No. 349812 ID: f29f63

Sort of. Force is used, but in two ways. With moving, you are causing something to go in a certain direction. With stopping you could basically be negating or halting their progress. Same base thing, two different ways of it being used. I guess a better example is you can sped something up, but you can't slow it down.

May not be the best example, but the base idea is still there.
>>
No. 349814 ID: b6edd6

Maybe being more skilled at something should make the inverse easier rather than harder? (So skill with fire would make extinguishing fires easier, skill with healing would make it easier to magically cause wounds, and skill with using light would make it easier to make darkness.)
>>
No. 349819 ID: a2cd11

if you mean that if you are born with potential for some type of magic you would have problems with its opposite, then it's OK, but if you mean that if you learn a type of magic you would have problems with opposite, then I'm against it
>>
No. 349824 ID: f29f63

I'd have to disagree. That would mean in most cases(such as with fire) that you get good enough that you can make water. We want to avoid that.

The way I see opposites is:
Fire opposes water.
Life opposes death.
Strengthen opposes weaken.
Speeding things up opposes slowing them down.

Besides, if they can use their opposite, there may be some cocky mage who would try to cast water and fire at the same time. REALLY don't want to risk that.

Though the more skilled you are, the better you are at your specialization. You can't extinguish a flame, but you can spread it out enough that a good breeze can.
>>
No. 349825 ID: 4bdd79

>>349814
That sounds like a great idea.
>>
No. 349832 ID: c2b072
File 131629648762.jpg - (258.63KB , 600x600 , 216.jpg )
349832

-Magic will be arranged into seven schools- one for every element, and a neutral, free-for-all one.

-Unspecialized mages can cast from all schools a bit.

-Specialized mages are much better in the schools they're specialized in. Mages can specialize in up to three non-opposing schools.

-Some mages are born with an affinity for a school, and are automatically good at its spells and bad at those of its opposing school.

-This one is somewhat confusing... Aside the school, mages can also practice specific aspects of spellcasting such as flinging power (throwing and catching), time manipulation (slowing and hasting), improving someone (buffing and debuffing) and so on. Maybe also things like accuracy, range, etcetera? Or maybe you were thinking about specializing in a single spell? I'm not sure. Please clarify.

This all would likely work a bit differently for a non-arcane spellcaster... For example, I doubt that a priest of death would be able to specialize in positive. Tell me, what would be the relationship between a deity, a religion, and its followers and the way this influences divine spellcasting?

Will a deity only be able to grant spells appropriate to that which it represents, or will this merely boost these spells or affect them at all? Will these spells be likewise cast with will, optionally focus and optionally words and gestures, or some sort of prayer or inner communication with the deity? Furthermore, are divine spells the same as arcane spells, or will priests and mages not have access to each other's repertoire? Maybe they're the same as each other except a few (or more) mage- and priest-exclusive spells? Or maybe every deity has its own unique spells it can grant its followers?
>>
No. 349834 ID: b6edd6

>Aside the school, mages can also practice specific aspects of spellcasting such as flinging power (throwing and catching), time manipulation (slowing and hasting), improving someone (buffing and debuffing) and so on. Maybe also things like accuracy, range, etcetera?

Yeah, that is more or less the general idea. So with study, a mage could be particularly good with projectiles, or be good at spells that are higher powered at a decreased range.
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No. 349842 ID: 35e1a0

a cleric will not need to get the focus and things for the higher lvl of magics, instead they get more power with prayer and doing their god's will. so only a few centuries of worship will grant access to the best spells, or you go out and do whatever the god demands actively. like blow up zombies.

also, the clerics will indeed have a few spells that only their god can grant. these are the top lvl spells so only the big shots can use them.
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No. 349846 ID: f29f63

Indeed. Divine magic I can see in having two perks; Divine augmentation and Miracles.

Divine augmentation is like using a passive prayer to improve a particular spell related to a god. Fire for the fire god, life for the life god, BLOOD FOR THE BLOOD GOD ect. So if you are a priest of a fire god and cast fire ball, it would gain a boost. This wouldn't really distract a god since it's just giving them a small boost.

Miracles are when a priest or worshiper asks for the gods to DO magic through them. They are ALWAYS related to that god and the god can deny the person his miracle. As such, the follower would have to actually be liked by the god for them to use a miracle. Also, since the god is basically casting magic through them, they don't necessarily need to know the spell. Just what they want out of it.
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No. 349852 ID: a2cd11

>>349846
this
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No. 349866 ID: 4bdd79

>>349842
>>349834
These.
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No. 349987 ID: 71c27a
File 131633245743.jpg - (320.78KB , 600x600 , 218.jpg )
349987

So priests are innately better at magics associated with their deity, but can cast all, like a mage. They need extended prayers instead of focuses or somatic components to cast more powerful spells, and instead of a growing mana pool they have a growing amount of approval from their deity that allows them to cast better. Unlike mages, they also have access to 'miracles', granted to them directly by their deity if the deity approves.

I can't think of anything else we need... Are there any other details I should add, or will that be all?
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No. 349989 ID: c7b6c2

>>349987
Damn it! Now we NEED deities! You guys fucked up!

This is going to be like the portfolios all over again. Some uppity band of mortals is gonna kill one of the gods, and then BAM. No more fire magic, EVER. We're fucked!
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No. 349990 ID: 1854db

>>349989
Uh, dude. We can just remake the deities if they get killed.
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No. 350004 ID: a2cd11

>>349987
i think that's all for now
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No. 350009 ID: 4bdd79

>>349989
No, not really. Even if somebody managed to kill every god, we'd still have a fairly stable magic system. Also, we can modify or replace this whenever the hell we want.
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No. 350010 ID: 385f21

>>349989
Actually, we don't need deities. If we don't make them, then clerical mages just don't exist. That doesn't affect all other mages.
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No. 350012 ID: 3ece60
File 131635464893.jpg - (434.51KB , 600x600 , 219.jpg )
350012

If a deity dies, the portfolio she bears won't just be destroyed... It will be left behind for her killer, or whoever else, to claim it for himself. This new aspect of reality I've crafted, this portfolio... It is as indestructable as I am.
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No. 350013 ID: 3ece60
File 131635479492.jpg - (48.31KB , 600x600 , 220.jpg )
350013

Although now that I think about it, Professor's universe likely had similarly indestructible portfolios- he wouldn't be so surprised otherwise.

It doesn't matter anyway. I will be the bearer of the portfolio of magic, and it's not like there's anything around that can kill me and take it, right?

...Right?
>>
No. 350014 ID: a2cd11

>>350013
No, unless you create something like that
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No. 350015 ID: b6edd6

Well, the universe is already dead several times over if you get killed, so it isn't really much added risk.
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No. 350018 ID: c57663

>>350013
Well in the interest of accuracy, yes.

Faden, if we lured her out of her demiplane, could be destroyed or have her divinity taken, right? So theoretically that would go both ways. She could kill us if we were lured into her demiplane. Same goes for Limbo, too. Whether our yarndaughter or the Limbo gods actually would kill us is another matter, but still, they definitely count as some things that are around that could do such things.

Anyway, speaking of Faden, can we check on her again-again? She's far too cute to leave for long. I wonder if she's done anything with the place while we were debating over magic.
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No. 350019 ID: b6ae48

Also, would it be possible to make Faden's demiplane infinite somehow?
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No. 350024 ID: 4bdd79

We should really work out a more robust system to replace portfolios. Either that or create a system of backups and failsafes to prevent the same kind of clusterfuck that broke Professor's world.
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No. 350025 ID: a2cd11

we should give each of our species a god
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No. 350026 ID: b6edd6

>>350025
But that way, when we have enough biodiversity we will have piles of little gods lying around everywhere.
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No. 350030 ID: a2cd11

make sure that a god power is proportional to the amount of worship he has
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No. 350043 ID: 3ece60
File 131636598948.jpg - (98.88KB , 600x600 , 221.jpg )
350043

Right now, the only gods (and by that, I refer to beings who possess divine power) are Faden and I. This does not need to thange if you don't want it to.

>>350019

It must be, but we haven't figured out how to make an infinite plane yet.

>>350018

She's animated a few creatures and she's playing with them! They look real shabby though- the creatures keep coming undone and she fixes them manually every time. This is probably because they're all purely made out of yarn.
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No. 350047 ID: f29f63

Bloody hell, not portfolios. This is what we want to avoid.

Never, NEVER make one aspect of reality reliant on a portfolio. In the case of a mortal or god getting the power to destroy it, we don't want a repeat.

Basically, the portfolio is just the interface for that element. It allows the person who holds control of the element far better control to the point of dominance, but that is it. If the portfolio breaks, it would be like breaking the keyboard. You can't give commands to the element, but given time you can remake the portfolio.

Also, do NOT give a portfolio to the killer of the god. BAD idea. When a portfolio owner is defeated, return the portfolio to yourself. Most god killers get their start by killing one god and working their way up.

Finally, make back ups. In case of a portfolio breaking, the system would be able to run that base part of the universe. So if the evil portfolio is destroyed, evil would still be there while the portfolio is being rebuilt.

We want our universe to be indestructible in case some angry little guy with two pointy metal rocks hooked together on a chain gets mad and wants to blame the gods.
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No. 350050 ID: 4bdd79

>>350047
This.
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No. 350051 ID: b6edd6

Can we modify portfolios so they are more a control over something than the source of that thing?

Also, dawww Faden made creatures and doesn't seem too traumatized about the spearlings.
(Where did you get yarn from, anyway?)
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No. 350054 ID: f29f63

Well, so long as Faden isn't causing trouble and is having fun, no worries for now.

As for what to do now in terms of gods and sentients, I would like to propose my old species the Zaki and idea for us to get a kick start.

To recap, we make a sub plane with one sun, one planet similar to Avalon but with more desert. We place all our species that can live there in good numbers and make them dislike the Zaki. If one species runs out, make a bunch more. We want the Zaki to face trials and see how they cope.

However, we should make a safe spot for them. A place where animals will avoid coming close to. Like a diamond statue of our human form. It would be a limited area, but it will help them start out.

Finally, it is time to test magic out on our leader. A red zaki with a horn and green eye. He should be naturally inclined to fire and self enhancement.(THIS FIST OF MINE GLOWS WITH AN AWESOME POWER!) When the time comes, tell him how to preform simple spells via showing him pictures in his head(carefully. We don't want his brain to go boom)

If they last 2000 years(which will be 2 weeks for us) and the leader does well, we will make him our first champion, maybe a god if he sets off no red flags. The 2000 years is basically the amount of time for them to hopefully move from cave men to at least bronze age.

Also, give the Zaki a sense to protect and help each other. This will be useful much later.
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No. 350055 ID: b6edd6

Remember, we want to learn more about speech and intelligence making before we make a sapient species.
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No. 350056 ID: 3ece60
File 131636876990.jpg - (162.52KB , 600x600 , 222.jpg )
350056

>>350051
>>350047

I can't not make portfolios, they're the aspects of reality itself! Besides, there's a whole bunch that have apparently existed inside of me for a while now. See, here I have the portfolio of fire, the portfolio of water, of earth, air, life, death, time, the planes... And a whole bunch of more.

What do you think it is that maintain gravity and the sun? That's right- I've been making portfolios instinctively this whole time.

Now, the bit about the portfolios returning to me once their owner dies, that I can do... Presuming both the owner and I are within this universe- otherwise, this effect will be "put on hold" until those conditions are all met. Backups are impossible... And the bit about making portfolios that aren't the aspects of reality itself... Well, I can make a portfolio of controlling fire to give to whoever I want to give control over fire to, but the original portfolio of fire would remain with me.

I don't see the big deal though- it's not like a portfolio is something that shatters when it slips and falls onto the floor.
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No. 350061 ID: a2cd11

could you make so that rather than giving the portfolio you are giving access to the portfolio, that way it would always be with you
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No. 350062 ID: f29f63

Fair enough, but it's better to be safe than sorry.

As for Zig my good man, that's why I want to do this. Right now we have little information on various aspects and few examples to base our experiences on. We know Dappers can control top hats strategically, and Spearlings somehow communicate enough to form packs, but not exactly how and they are primitive.

However, they lack something that seems that our little daughter has; Creativity. Homo sapien means man the thinker, so let's give it the ability of curiosity. How things act, how they react. Along with pack instincts, tool use, survival instincts, the dapper slimes tactics and a helping invisible hand when no one is looking, we should have the basics right there. All we need is time. In time, they would likely find ways to get commands done faster via words and given time, their curiosity will possibly make them think of the bigger picture.
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No. 350086 ID: 35e1a0

i dunno if making sentients is a good idea. the others are going to bring in a whole bunch.
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No. 350088 ID: 700bab
File 131637362761.jpg - (160.94KB , 600x600 , 223.jpg )
350088

>>350086

Oh... So you don't want this?
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No. 350089 ID: f29f63

They are most likely bringing in survivors. Small groups and such that are basically their followers. Aside from what their leaders tell them, they would have no knowledge of what happens.

In short, we want locals. People who know the animals, how the plants work and the good spots. At best, the refugees will have some skills, at worst, their skills will be useless here and having locals who can teach them alternative means will be important.

Remember, the professor said he never thought of making a copper tree. Imagine how Urist Mctreecutter is going to react that his favorite axe is not going to do much to it. He'd need Char McTreePuncher to teach him how to quickly fell the tree.
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No. 350090 ID: b6edd6

Maybe we could give them another pair of arms? Extra limbs are fun to have, and useful for spellcasting.
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No. 350091 ID: f29f63

Also to respond to genesis' new design.

Want

Want want want wantwantwantwantwantWANT SO HARRRRRD!
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No. 350095 ID: f29f63

The extra arms can be used for another beast. We never really experimented with creatures with more than two arms. Besides, this will work pretty well for baby's first sentient species.
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No. 350106 ID: 700bab
File 131637494629.jpg - (125.04KB , 600x600 , 224.jpg )
350106

>>350091

My name is Aldaren.

One desert planet, coming up! ...Wait, this might be way too hot for creatures of flesh encased in plates of copper and iron!
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No. 350109 ID: f29f63

Ok, move the sun away a bit Aldaren. It doesn't need to be completely desert. Add some planes, a couple of lakes and rivers. Basically, a place where all our current creatures can live.
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No. 350112 ID: b6edd6

Deserts don't necessarily have to be hot. To be a desert it just needs to be low on water.

>My name is Aldaren.
Whatever you say, Shazam.
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No. 350116 ID: f29f63

And before I go for a bit. Giving the flesh heat resistance so they don't cook would be a good idea for the Zaki.
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No. 350117 ID: 1854db

>>350106
You're right, make it temperate.
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No. 350121 ID: 700bab
File 131637672670.jpg - (149.42KB , 600x600 , 225.jpg )
350121

>>350109

I'll move the planet away instead. Moving Rao could mess up Avalon's ecology pretty bad!

Heat resistance has been added.

>>350112

I just assumed you didn't want a planet covered by tundra, Oggar. Anyway, I'm changing it to a generally semi-arid planet... Most things should be able to live here.
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No. 350127 ID: f29f63

Alright, now for that magic moment. First make that diamond statue safe zone. Next, assume your humanoid form.

Now, make our red leader first. He can't move, but can see us make the other zaki. When done doing that, pat him on the head 'waking' the other zaki and allowing him to move. This way, he knows there is a higher force without making it a grandiose thing.
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No. 350130 ID: a2cd11

let's give Faden a sister, do the same thing you did before, but make the body be of a different material

the list is in a decreasing level of preference

Light

Fire

Diamond

Water

Ice
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No. 350148 ID: 700bab
File 131637950507.jpg - (161.14KB , 600x600 , 226.jpg )
350148

>>350128

Perhaps I should focus on one thing at a time. Remember what happened the last time I tried to multitask?
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No. 350149 ID: 700bab
File 131637964097.jpg - (180.02KB , 600x600 , 227.jpg )
350149

The first zaki has been made. Shall it be able to reproduce, and shall it pass on its 'leader' properties onto its children? Furthermore, how many other zaki shall I create, and howw should they reproduce? If they have sexes, will sexual morphology be present in their species? How?
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No. 350156 ID: a2cd11

>>350148
i meant for you to do it after we're done here
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No. 350200 ID: a2cd11
File 131638314604.jpg - (93.45KB , 504x792 , Male-female-human.jpg )
350200

they would be divided in male and female, they would look somewhat like this
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No. 350205 ID: 700bab
File 131638451147.jpg - (342.92KB , 600x600 , 228.jpg )
350205

Sexual reproduction, two genders, one pair of mammary glands for the females, genitals behind the pelvic plate... Okay, I got it. How many more of these should I make?

Oh, and the leader... Will it be a male or female? Fertile or infertile?
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No. 350207 ID: a2cd11

male and fertile, his children would have a orange color
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No. 350212 ID: b50e2a

>>350207
This.

>>350205
Let's make 200 of them half being male and the other half being female.
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No. 350222 ID: 0d095c

I think we should make FIVE hundred, with half being male and the other half female.

Yknow, for long term survivability.

Also, to prevent an instant patriarchy, we should make him a wife at the same time. Make all of her children be purple.
This will go well...
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No. 350225 ID: c57663

>>350222
>at the same time
Whoops, too late for that.
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No. 350240 ID: f29f63

Male, but infertile. He's basically our zaki leader, future champion, and a very possible godling. Giving him a family means possible demi-gods or even causing a holy empire situation. Those tend to end badly especially if one ruler thinks they have divine rights.

Besides, this may allow for the competent to take roles rather than the red shells. Have him be the apex of what the regular Zaki dreams of even when he ascends.
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No. 350283 ID: c7b6c2

Oh god we're actually doing this? When did we learn how to make quality sentients?
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No. 350297 ID: f29f63

Like I said before, we have all the building blocks. We just need time and actual experience. The reason Faden's first encounter went bad now seems to be because we gave her too much in too little time.

Right now, the Zaki will likely be lowish intelligence. Stone Age in terms of skill in tool use and general knowledge. Now they just need to grow on their own with some light guidance.

Like you said, we have NO experience. You get experience by learning and via examples. As such once these guys advance, we'll have a blue print for OTHER intelligent races.

Unless you have other ways for us to learn how to make a fully intelligent creature(professor would likely let us try things on our own rather than help.), we need to get right on this.

Besides, we basically gave these guys the full package. Pack instinct, tool use, curiosity, survival instinct and all the things needed to try and become 100% intelligent. All we need to do is watch and wait and give them a little help in key times.

We are on a time limit and a welcoming party to help protect and aid the refugees to grow accustom would be a major point for us.
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No. 350325 ID: b6edd6

I agree with having our demigod infertile, because descendents of a demigod would lead towards a more entrenched aristocracy which in turn are more likely to become inbred and corrupt.
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No. 350358 ID: e2eea9

>>350283
>>350297
tl;dr: we didn't learn how to make quality sapient creatures; we're learning now.


Once we're done making sapient creatures here, can we go invite Faden into the airlock and teach her a couple things safely? We could probably get her to like and respect us better if we showed her how to make simple (harmless) creatures and plants out of, say, stone or ice. Plus it would encourage her to be a little more creative than just making things out of yarn.
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No. 350359 ID: bb1da0
File 131642511713.jpg - (351.90KB , 600x600 , 229.jpg )
350359

I can't seem to decide whether he should have children and a wife or not... I'll make him infertile for now.
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No. 350360 ID: bb1da0
File 131642516216.jpg - (415.39KB , 600x600 , 230.jpg )
350360

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No. 350361 ID: bb1da0
File 131642518946.jpg - (437.19KB , 600x600 , 231.jpg )
350361

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No. 350362 ID: bb1da0
File 131642522534.jpg - (349.56KB , 600x600 , 232.jpg )
350362

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No. 350363 ID: bb1da0
File 131642525124.jpg - (347.33KB , 600x600 , 233.jpg )
350363

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No. 350365 ID: e2eea9

Wow okay I actually found that kind of creepy.

Anyway now that's done, let's see what their reactions to everything are and then go give Faden some life-building lessons? Unless she's figured out how to make more things than just yarn creatures since we've last seen her.
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No. 350366 ID: bb1da0
File 131642791095.jpg - (372.06KB , 600x600 , 234.jpg )
350366

>>350365

I believe "panic" describes their initial reaction quite accurately.

Meanwhile, Faden is starting to figure out the art of weaving.
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No. 350367 ID: e2eea9

>>350366
Hahaha! Do they look like they'll be able to scratch out a survival? We should probably change a few things if they are to die so easily.
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No. 350370 ID: bb1da0
File 131643184966.jpg - (52.35KB , 600x600 , 235.jpg )
350370

The zaki have figured out the statue's beast-repelling effects. There's 163 survivors now. They're trying to figure out a way to get food. Meanwhile, the leader has noticed his exceptional speed and strength... As did the other zaki.
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No. 350371 ID: 2ce97a
File 131643464915.jpg - (39.77KB , 300x200 , Czech_Bead_Mix_Stone_30g.jpg )
350371

Hmm... there doesn't seem to be much materials other than stone around the statue, Maybe you should try letting some seeds of tree-like plants land around and inside the boundary of the repel-radius?

And maybe you should give Faden some stone beads? We might as well wait for her to finish whatever she is doing first, though. She might be able to find uses for different shapes and materials when she's creating creatures. She should at least be able to work out how to make them herself after a while.
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No. 350373 ID: bb1da0
File 131643573922.jpg - (82.47KB , 600x600 , 236.jpg )
350373

>>350371

It's not a suitable location for silverwood or coppertop to grow.

What would Faden even do with stone beads?
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No. 350374 ID: 786012

Why, beadwork, of course! She's made of yarn, and beads will make perfect ornaments for her to wear.

Just imagine: your daughter comes home for the first time with a fire-and-water-essence necklace on her neck... ;-)
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No. 350378 ID: c7b6c2

>>350374
And then the beads accidentally click together and end all of Creation.

Okay, so now that we've got intelligent life, what do we do? We can't just give them everything on a silver platter, or they'll never learn.
>>
No. 350379 ID: e2eea9

I was thinking more along the lines of showing her how to make a little four-legged rock/metal guy, or a climbing ice vine, or a slime squid, or a herbaceous tree that makes a dense, pitted fruit. Give her a few ideas and templates like that.

>>350371
She has all the essences and energies, she just doesn't appear to be using anything but... yarn. Or something. She might have a reason, but I thought we could kind of nudge her, too.

We should probably also show her how to make pools and mountains and stuff, since her plane works fundamentally different and she actually has to create her own geography.

You know, just in case she hasn't figured it out yet. Let's go to the airlock.
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No. 350381 ID: bb1da0
File 131644229484.jpg - (85.59KB , 600x600 , 237.jpg )
350381

Okay... What now?
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No. 350382 ID: e2eea9

Um... actually, let's just make it look a bit less airlock-y first. Still function the same way, but let's not make it too jarring compared to Faden's plane.

Then let's close the portal to the infinite plane and open the portal to Faden's plane! If she doesn't feel like coming through, stick a hand through and wave and see if you can't draw enough attention to yourself for her to stick an eye in.
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No. 350417 ID: f29f63

Damn, I seem to have made Spearlings our version of the honey badger. They just don't give a fuck.

Well, I think it's time we test out magic for our leader. Spearlings seem to be dangerous, but they are melee creatures. Gently teach him how to use a fire ball spell, and maybe a speed enchantment spell. You can possibly do that by having the words or movements entering his head like a memory. Preferably when spearlings show up.

When we get back from Faden, try implementing some hearty herbs for the Zaki. A few ideas to help.

Mountain Mint. A refreshing herb that grows in clusters. They reproduce via seeds. Their roots do not go deep, but they are strong enough to anchor into very rocky areas. They absorb some minerals and plenty of nutrients from the ground making them relatively filling and good for the body.

Aldrian Lily: Our first magical flower. A flower with pure white petals. They grow around our statue and the petals have the ability to heal wounds when eaten. They grow naturally around the statue, but to grow outside they need magic to be poured into the seed.

These should help them out enough. The mint should be able to keep our current zaki pop sustained, but they would need meat to flourish. The lily will also help insuring mortality from wounds isn't depressingly high once they figure out what the petals do., but that can wait until you get back.
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No. 350434 ID: bb1da0
File 131645745415.jpg - (91.43KB , 600x600 , 0238.jpg )
350434

>>350382

I build a door into the room with the two portals- it leads out of the building and onto a large empty space.

>>350417

I'm not so sure about that. They didn't even figure out general organization, hunting tactics, farming, building, language, or a decent way to survive in general... yet. They have a long way to go... In fact, it could take millenia until they can truly be called sapient.

And you're right about spearlings- they have sharp fangs, large claws, a giant scary stinger, an armored but lightweight hide, high speed and endurance, resistance to many environmental hazards and hunt in tightly-knit packs... They just don't have to give a fuck.
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No. 350435 ID: bb1da0
File 131645750023.jpg - (96.07KB , 600x600 , 0239.jpg )
350435

Look who's here!
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No. 350436 ID: 35e1a0

show her how to make a swerg. should let her understand that they don't need to be yarn.
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No. 350437 ID: 6af537

First, say hello.
Next, be sure not to let her hug you and drag into her realm.
Then, make a swirg, commenting aloud on each step. We want her to learn Aldarenian, right?
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No. 350439 ID: f29f63

Hey there Faden, lets see how her latest attempt at a creature turned out.

Hmmm.. was afraid of the thousand year long brain growth. Good thing we started early. We could likely speed them up a bit via a nudge here and there. Maybe allow some swirgs to go into the area of the statue and see what they will do to them. Tinnies as well since their hides would give them some stuff to work with.

A time/space bubble for the second planet so time progresses faster could also help.
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No. 350440 ID: bb1da0
File 131646027213.jpg - (98.82KB , 600x600 , 0240.jpg )
350440

Speaking of time bubbles, I just figured out this neat trick.
>>
No. 350441 ID: bb1da0
File 131646030531.jpg - (364.01KB , 600x600 , 0241.jpg )
350441

Let me show you... It's called a
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No. 350442 ID: bb1da0
File 131646032367.jpg - (61.38KB , 600x600 , 0242.jpg )
350442

>>
No. 350444 ID: f29f63

...Clever god.
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