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332481 No. 332481 ID: c811c4

I wonder how liches do it.
It's only been half a day, and I'm already lonely. I don't think I could be one of those lone tower-dwelling liches forever, but I want to fight with everything I can. They say to fight fire with fire, some say to fight fire with water, but with my healing, I have fire and water.

Keeping souls in constructs is actually pretty hard, it's no wonder most necromancers aren't capable of this and just settle for animated remains! So, I just keep regular animated remains for the time being, but I think I can put souls into constructs with a little more practice. I don't really like all the creepy looking tapestries and wall engravings, so I'm having my undead minions rework the place to make it more homely. It's in my power to hold around 100 minions at once so far, but they're a bit weak. And the tower is so huge, it may take awhile!

Oh, and I let Shabin and Tae know I was alright, but I should talk to them more and settle on a meeting point.
216 posts omitted. Last 50 shown. Expand all images
>>
No. 333241 ID: bd2a40

New spell.
Perhaps something that rains heals down upon you enemies and you allies.
>>
No. 333242 ID: 30f9cf

>>333229
hmmm... yeah, lets set totems to ress their dead for us on their lands.

they dont want it? too bad, lets hide that shit or give them as a welcoming gift.
>>
No. 333244 ID: c2c011

>>333236
New spells. Moving a phylactry isn't going to be useful to you right now. Undead hordes will still be bearing down on your tower, lots of people will still die. It will be a good thing to know later on, but right now it's not that important.

New spells that can be applied to the current situation and destroy the enemy is useful though, very useful.
>>
No. 333248 ID: 71baf1

The dude has a spell or item that makes things that die in anyway within' it's area come back as zombies. What we need is a constant heal shit within an area spell or enchantment. Undead will take constant damage, and our living allies don't die as easily. Sounds win-win.
>>
No. 333249 ID: 696710

spell, yo. anything. a personal barrier would be nice, as would flying.
>>
No. 333253 ID: 1854db

>>333236
I'll break that tie. Read up on a new spell first. We could use just a bit more oomph, and I feel that we won't be moving the phylactery until the undead army is defeated.
>>
No. 333258 ID: 07416a

>>333236
...Yeah, new spell. Maybe research the shield thingies the undead had?
>>
No. 333272 ID: c811c4
File 131190616471.png - (119.35KB , 600x600 , 473.png )
333272

>"New spell, then. I'll be sending you all off to Ears to see how it's going!

Oh. Hello, everyone. Life treating you well? Erk, wait. Well, you know what I mean.
>>
No. 333274 ID: 8894bf

Have you become the world's greatest magician yet
>>
No. 333276 ID: 1854db

Stressful. Oh, you might want to tell everyone that a tribe of gnolls is moving down here to help with the defense. Wait, I'm not sure anyone told you guys yet. There's a giant undead army rampaging out there.

Also how are all the villages looking? Or do you only have one?
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No. 333278 ID: c811c4
File 131190648103.png - (119.14KB , 600x600 , 474.png )
333278

Haha, very funny. I'm not some monster like Chee, I get tired quick. I'm better than any mage I've seen, like that's saying a damn. Yeah, Chee mentioned an undead army marching down. Could be every last soul outside of a mile radius from the sounds of it, but that doesn't mean we don't need rest. Our one village is looking swell.

I'm wondering if we should cover it from one side of this peninsula to the other. We would be spread very thin, but then the army wouldn't be able to just, ya know, walk around.
>>
No. 333279 ID: 07416a

>>333278
How is the prep doing?
>>
No. 333284 ID: cd63e9

I don't think that be a good idea. the army is not after land, its after living things to turn into more troops and chee. gather your forces into a single area and then make geting to them harder than walking barefoot though hell
>>
No. 333285 ID: 8894bf

Let Chee have your soul
>>
No. 333287 ID: 71a519
File 131190705308.jpg - (43.99KB , 890x576 , theoriesandcountermethodsalldownthedrain.jpg )
333287

Oh wow, fucking greedy land-hogs, I say we let 'em be until the zombies start ripping them apart, then when they retreat to us they'll be all like "Boo hoo we're sorry" and we'll be like "ahahahahahaah" and stuff.

>>333248
Indeed this is one of the more important matters, we need to find out how to negate this "soul ripping spell".

And ears, you need to stick together, if they get you, they get stronger and it's real easy if they can just pick you off little pairs at a time.
>>
No. 333291 ID: 1854db

I'm not sure. You could make a wall or something but in the end your main priority is to keep yourselves and the incoming gnolls alive. If they reach the lich tower then Chee can just give them the smackdown in person. Though... you know she'll probably be on the frontlines anyway.

The lich tower isn't important, is what I'm saying. Though thinking about it, maybe it is. I mean, there's a fuckhuge crystal on top of it, maybe the necromancers could take that over and use it to fuck us over.

Go ahead and build that wall. We can put gnolls and orcs and harpies behind it, if the latter two races wise up and run back here after the zombies arrive.
>>
No. 333293 ID: c811c4
File 131190750304.png - (106.52KB , 600x600 , 475.png )
333293

The preparation for defending out town is going as could be expected after having Chee's power lent to us. Which is to say, mind numbingly unbelievable. Our village is unrecognizable. Almost looks like a proper outpost for a lich's tower.

Haha, I'd let Chee have my soul if it meant saving everyone. But I don't have much in my own natural talent, I don't think I would be very good.

Yeah, we're going to stick together of course. Only a few people are let out of the town at a time.

A wall isn't a bad idea, it might slow them down a little bit? Nice to know we don't have to keep the tower up, either, but it seems to hold all the lich's belongings. It's probably best to keep such treasures in our hands, we should fall back to the tower before the tower falls back to us.
>>
No. 333296 ID: 8894bf

hope you have the proper firepower to sustain those walls
>>
No. 333297 ID: 476456

well maybe we could de-evil the tower and use it for housing or w/e its pretty big.
>>
No. 333298 ID: 07416a

>>333293
Make some walls and dig some holes. Deep, deep holes. You're going to be facing hordes and hordes of zombies. You want some place to put the bodies for burning so they don't just pile up and climb a mountain of corpses over the wall.

Worst case scenario, of course. I really hope it doesn't come to that.

In any case, a wall from shore to shore, as high and thick as possible. Then start harvesting that forest and putting it behind the wall. Wood is useful stuff, you don't want them to have it.
>>
No. 333299 ID: 1854db

>>333293
How about, instead of building a wall, you make it really hard for people to go around the fort? Like, you can make ditches that funnel the enemy to you, and spikes all up in the ditches. Or just put spikes everywhere except in one route that leads up to the fort.
>>
No. 333300 ID: cd63e9

you know what might be a clever trick? make some large caverns underground around your town. once the undead army shows up you can collapse them taking some of the undead with them. it would also close off an avenue of attack.
>>
No. 333305 ID: eba49f

Yes, lots and lots of trenches are helpful to have. Also, would it be possible to make the peninsula narrower with earth magic so it would be harder for the undead to just move around?
>>
No. 333306 ID: 44766a

going along with the trench idea, can you make spikes in the trenches?
>>
No. 333314 ID: c811c4
File 131190975412.png - (145.65KB , 600x600 , 476.png )
333314

Good point. We have decent firepower considering our low numbers, but this isn't the time to get economical. We'll probably double the width of the walls. But absolutely, our housing is currently underground, but if this settles down then we'll make things a bit more.. liveable.

Good idea about the holes. We'll trap up the slope upward to lead into pits, and keep some fire mages blasting them.

It sounds there's a chance orcs and harpies might come, with gnolls. We'll definitely build that wall, then, and make it defendable. Funnels as well, to try and focus the enemy down certain paths with spikes and traps and the whole lot. We might be able to make the peninsula as a whole a bit thinner.. hey, yeah, maybe we really can. It would certainly take while, but at the very least we could at least make a huge chasm!

Underground paths are also good. I think we'll make them just as much for offense as much as so we have a safe passage back to the tower if we lose position.

Well, I shouldn't sit around staring at the long horizon for too long, lest I not live long enough to go over it.
>>
No. 333315 ID: c811c4
File 131190977516.png - (152.00KB , 600x600 , 477.png )
333315

Hello again. It seems everything is going as well as it could be. I've gotten the hang of a healing ward. It doesn't last forever, and even less time if it's overwhelmed with undead in the area, but it will definitely hurt.

Also, my messenger to the western human kingdom was just shot down, it seems.

To install the wards, I need someone to sneak into the harpy and maybe orc lands to put them in. I feel that if we mess this up, they'll feel we're betraying them. They're so hard to work with, I don't think they would believe it if I said these were healing wards. Ugh.
>>
No. 333317 ID: c811c4
File 131190996744.png - (139.31KB , 600x600 , 478.png )
333317

08:45 - Eastern Mountain Range: Communication with the Lich King

"Hello...?"

>"Lich King speaking. Is that you, Chee?"
>>
No. 333319 ID: cd63e9

a litch has gone mad is is planing on burning the world to the ground. if he succeeds there will be no new life, and after some time no death. will you help us curb his excess?
>>
No. 333320 ID: 1854db

>>333317
May as well confirm it. Ask if this kind of mass undead raising is acceptable. Also, ask for an explanation as far as you're concerned. What'd he expect to happen, giving a phylactery free will of its own and so much power?
>>
No. 333329 ID: 07416a

>>333317
Yes. We sorta need help because this dude is going crazy and upsetting the balance of things.

Also, Chee you need to sleep. You're no help to anyone if you get this tired.
>>
No. 333337 ID: c811c4
File 131191138445.png - (126.34KB , 600x600 , 480.png )
333337

>"What was two Liches is now one, you've taken out the other, and him under your power. Caught with your pants down by this other lich, now? I think not. I'm afraid I won't baby walk you through this. I gave you such power to have such power. Enough to eventually almost rival me. Almost, being the key word. Obliterate the other lich, Chee, and to me when you are ready, not a moment sooner."
>>
No. 333340 ID: 1854db

>>333337
He planned this? I'm honestly not surprised. The power you have didn't look accidental at all, Chee. You just have to keep improving, keep studying. Well, not right now- you need sleep... how long until the undead army arrives?

Ask him what he wants from you.
>>
No. 333341 ID: eba49f

>>333340
Really, I hope he is just immortal-bored, because the other option is that he has some kind of kill switch stuck in you. (Though it is fairly likely he still does, and would try to activate it if he starts loosing badly when it comes to a fight.)
>>
No. 333345 ID: 71baf1

Damn Chee, you need some Zs. But you might not need someone to sneak the ward into the harpies. They seem a bit less warlike than the orcs, and you've already made a deal with them. You might be able to just hand the ward off to them. Present it as a gift, for when the Lich army does inevitably come, and let them know they're free to fall back to the area you control.

Instead of warding the orc lands, I say you put that effort into a ward for your own. or if you were already planning that, a stronger or second one.
>>
No. 333354 ID: c811c4
File 131191281212.png - (158.07KB , 600x600 , 479.png )
333354

"What do you want from me?!"
>"I don't spoil surprises. Tata for now, Chee!"
>>
No. 333355 ID: c811c4
File 131191282838.png - (51.20KB , 600x600 , 481.png )
333355

It's silent, now.
The messenger to the paladin was just destroyed, as well. They didn't do it themselves, it looks like they have something similar to what I just made, an anti undead field across the land.
You're right, I need to sleep, I'm about to pass out. Shabin and everyone and the gnolls are moving south. My construct will alert me if there's a problem, and I'll have a more sentient construct offer the wards to the harpies, or use Tae if they don't. But for now, I'm going to bed.

>"Master Chee. I beg profusely for your forgiveness for the timing, but we've just attained a message for your consideration."
>>
No. 333357 ID: c811c4
File 131191288396.png - (116.26KB , 600x600 , 482.png )
333357

>"Fool kobold! Did you think you could fortify yourself in those two days without me noticing your intentions?! I hope you've made use of today, because the offer to surrender is null. You'll appreciate the power of an unbroken lich soon, Chee!!"
>>
No. 333361 ID: 35e1a0

get some sleep.
>>
No. 333362 ID: ac5fa3

Chee, take a little nap, you don't look so good.
>>
No. 333368 ID: 0bd0b0

Fuck that guy. I am confident you'll have his soul soon.
>>
No. 333382 ID: e3f578

>>333357
When you get up and send a message back, specifically ask what the point of all this destruction is? Destroy the world for one lousy 'boldlactery in a desperate grab for power? What would he rule as the new King? He's pathetic, this plan is unworthy of a lich of any caliber.

He's backed into a corner the only idea he can come up with is genocide, heh.
>>
No. 333393 ID: 00d3d5

>>333357
Send actual messengers to the paladins, and have them contact the humans.
You can make NON-necromantic golems, right?
>>
No. 333417 ID: c811c4
File 131191806485.png - (351.64KB , 999x750 , 486.png )
333417

I should be up. I should be scrambling to prepare for a fight. Before the messengers were shot down, I got a lay of the land. The lich isn't bluffing. Sure, a zombie isn't a big deal. But over ten thousand at the least? Most are coming south. Most of the human kingdoms are fighting for their life with some strong necromancers. The elves are silent and waiting, as are the dwarves. The rest of the land, for as far as I can see, is turning black.

How could a single lich do this? Was the world always this fragile? I guess I can't worry about now. I'll take your advice for the next day. I'll attempt to contact the paladins again, but I don't know how to make actual golems yet.
>>
No. 333418 ID: c811c4
File 131191808259.png - (84.25KB , 469x467 , 483.png )
333418

I wonder how everyone is doing, back home? Oh, I can't worry too much about that, now. Just yesterday, this peninsula was shrouded in danger in my eyes. Now, it's worth everything of mine to defend.
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No. 333419 ID: c811c4
File 131191811770.png - (167.35KB , 600x600 , 484.png )
333419

I'm not the only one that thinks so either, it might be like a second home to me now, but it's the first home to many.
>>
No. 333422 ID: c811c4
File 131191818943.png - (133.06KB , 600x600 , 485.png )
333422

Nothing has changed, I think. We're still fighting for the same thing. The lich is simply coming to me, this time. It's actually convenient for my own wishes, when I stop to think about it.
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No. 333426 ID: c811c4
File 131191836230.png - (136.12KB , 600x600 , 487.png )
333426

I think the crystal at the top of the tower is just a source for all the lights inside, as well as outside. I can't be entirely sure, but I find it kind of nice. I can see why the bird lich made his throne underneath it. I won't change this part of the tower. Under it, I can sleep easily, even as the world suffocates around me.
>>
No. 333427 ID: ac5fa3

COLORZ.

*dies a happy mouse*
>>
No. 333432 ID: 2256da

Can you send us to the Winston? He seems like a capable dude. Either way send us to some one and get some shut eye.
>>
No. 333493 ID: 00d3d5

>>333422
The lich is probably staying home while his forces go to you. He doesn't seem the type to expose himself to danger.
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