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File 130885036655.png - (373.33KB , 764x566 , Dungeoncrawlers114.png )
316749 No. 316749 ID: a9ba96


>"Oh Gods."
"You... you guys saw that, right? He didn't give me any other choice... I... I..."
>"Shit. Shit shit shit shit."
>"Calm down, you'll wake the others."
>"That's it. We're dead."
>"Don't say that. no one else has to die here, we just have to... we have to think this through."
>"Lin and Faer are Paladins. When they find out about this-"
>"Lin and Faer are never going to find out about this, understand?"
"Oh gods, all this blood. How am I going to wash off all this blood?"
>"Well, they're going to be pretty fucking suspicious when they wake up tomorrow and find... this!"
>"This wouldn't have happened if you had just listened to me from the start!"
"Guys... guys, please... stop talking, I need... I just need a minute to think... I..."

Expand all images
>>
No. 316750 ID: 962794

Oh god--

What now?
>>
No. 316751 ID: a9ba96
File 130885068431.png - (252.36KB , 549x524 , Dungeoncrawlers115.png )
316751

>"Mark, come on. You're falling behind."
"Sorry. I'm uh, I'm starting to get a bit hungry."
>"Don't worry, my good friend. A great feast awaits you in Egias. All the more reason to get through this Kobold mess as fast as we can."

...Are uh, are you guys there? I keep losing your voices on this trail for some reason. I think something in the woods might be interfering with your magic or something.
>>
No. 316752 ID: 35e1a0

you were reminiscing. we saw it. wanna talk about it?
>>
No. 316760 ID: 35e1a0

if we accessed your subconscious somehow then it was when you were with the cyclops and orc or ogre dude and you were covered in blood.
>>
No. 316765 ID: 7bfeb5

>>316751
uhhhhh

WHAT DID YOU DO?
Okay that was probably a long time ago... but still......
You know what? NEVER TAKE US OFF. Because it seems if left to your own devices you accidentally kill people. And we can at least TRY to prevent that.
>>
No. 316782 ID: 00d3d5

>>316751
We had a vision of you. You were covered in blood and standing next to a cyclops and some burly guy who wasn't wearing a shirt.
You were babbling about not having a choice, and the others mentioned never letting Lin and Faer find out.

So, how about you give us some context on what we saw? I mean, unless you would rather we get our answers from Lin.
>>
No. 317157 ID: a9ba96
File 130894781918.png - (73.37KB , 328x362 , Dungeoncrawlers116.png )
317157

Oh... I was just thinking about... you guys actually saw... but how did you... uh, never mind.

Well uh, listen. The cyclops was Neena, the big guy was Ramal, and Faer was a Paladin like Lin. They were all part of the adventuring group I used to be in about two years back.

We split up over a year ago, though. Hadn't heard from any of them since, until you guys started telling me about Lin. I uh, I wouldn't expect to run into any of them out here, though. Neena swore off adventuring and went back to Egias, Ramal joined up with some bandits, and Faer was an even bigger screw up than you guys insist I am, so he probably got eaten by a bear or something.

As for the blood, that was uh, well, it was something that happened almost two year ago. I don't mind telling you guys about it when we uh, when we have more time, but please keep Lin out of it, okay? I'd rather keep this thing a thing that Lin never found out about.

>"Hold on Mark. I think these elves are up to something. Hopefully they're about to throw your old friends here off our trail."
>>
No. 317161 ID: a9ba96
File 130894905072.png - (159.49KB , 406x438 , Dungeoncrawlers117.png )
317161

>"Vinbal."
>"Yes, Nessya?"
>"The path divides here. Which path would you suggest we take?"
>"Hmmm... the positioning of the trees on the left path seem to hold more potential for setting up traps than the ones on the right."

Mary sighs.
>"Can we hurry this up?"
>>
No. 317166 ID: a9ba96
File 130894936052.png - (160.44KB , 547x328 , Dungeoncrawlers118.png )
317166

Nessya nods to Mary, then turns to Vinbal.
>"Take the lead, Vinbal. I need to check on something."
As we continue down the path to the right, Nessya approaches the Prince and I at the back of the group.
>”Alright, we’re heading down a pathway that’s probably as booby-trapped as an Ogre’s treasure room. I can have Vinbal lead these guys into one of them, but we need to figure out what to do after that. I’m not sure if we can get all four of these guys at once, so we have a few options after the first trap springs and we get our hands on that bag. We can take our chances and try overpowering the ones who aren’t left stuck in a trap, but even If we outnumber them I’m still worried about those mages. If we make a break down this path, I can try luring the guys chasing us into other traps, but we’re going to have to be careful not to hit any of them ourselves. Or we could try heading off the path, losing them through the woods, and then switching over to the left path, which I think has less traps. The issue there is that there’s no way for me to tell how safe the forests off the path will be.
>Either way, you need to make up your mind quick. I need to get Vinbal in on our plan before the first trap springs.”
>>
No. 317167 ID: 07416a

>>317157
Some of us are kinda totally loose lipped, but we'll try to keep them in hand.
>>
No. 317172 ID: 00d3d5

>>317166
"Mary is the core of the group, so if something happens to her the rest will be confused and easy to handle. She's also impatient, rash, and stubborn, so the best bet is being overly cautious, covertly disarming subtle traps, and announcing the discovery of the blatantly obvious ones. She'll get overconfident and impatient and take the lead.
At that point we can 'rush to her aid' and keep her alive. Her party will think it's her own fault, spend their time tending to her, and respect us for helping treat her. No fighting required."
>>
No. 317175 ID: 35e1a0

>>317172
hmm i suppose that works.
>>
No. 317180 ID: 28e94e

>>317172
Damn it Seven, now I'm forced to agree with you.
>>
No. 317197 ID: 07416a

>>317172
Thas good, and if she dies... No tears shed here.
>>
No. 317286 ID: a9ba96
File 130896695682.png - (29.21KB , 234x347 , Dungeoncrawlers119.png )
317286

"Mary's the head of the group, so all you really need is for her to run into a trap to throw the others off. She's also impatient, rash, and stubborn, so I think the best bet here is actually to be overly cautious. You know, covertly disarming subtle traps, and announcing the discovery of the blatantly obvious ones. Knowing Mary, eventually she'll get overconfident and impatient and take the lead. After she runs into a trap, we can rush over to help her. If the party thinks running into a trap was her fault instead of ours, they'll respect us for trying to help we'll have a better shot at getting the bag with no conflict at all."

Nessya pauses for a second.

>"Oh. Well, I'll go tell Vinbal, then. I'm sure he'll be happy to know there's no fight."
"Alright, let's-"
>"By the way, when you hit me with your sword's handle back there? You fucking cut my face open. Thanks, I really needed a huge scar on the side of my face."

And with that, she walks off to talk to Vinbal.

I'm not really sure what that was about, but uh, okay.
>>
No. 317287 ID: 0d095c

>>317286
....I think she lost the right to bitch about minor, nonlethal injuries when she tried to GUT you with a KNIFE. What is this, some kind of weird... elf.... attraction thing?
>>
No. 317288 ID: a9ba96
File 130896720985.png - (89.54KB , 481x431 , dungeoncrawlers120.png )
317288

As we continue down the path, Eline slowly drifts towards the back of the group.

>"Hey... Mister Mark?"
"Huh? Oh, uh, what is it Eline?"
>"You know, Mary says that back when she was on a team with you, you were always the bravest one."
"She does?"
>"She also says you were the dumbest."
"Oh. That kinda figures."
>"I just wanted to ask you... how do you stay brave when you're scared?"
"Huh? Why are... uh..."

Well, that came out of nowhere. Honestly, I'm uh, I'm not really sure how to answer this one.
>>
No. 317290 ID: 35e1a0

just good ol "bravery is not the absence of fear. it is doing something in spite of the fear. a warrior may fear death when he fights, but he fights anyway."
>>
No. 317295 ID: 40cb26

Aha, the poor nervous girl wants to know how to be brave like you. How cute~

We've got this. "Bravery doesn't mean you aren't scared, it means you don't let it stop you." You might also say something about a little fear being healthy but too much is also dangerous, you make poor decisions. For a little self depreciating humor you could also tell her being dumb like you helps you not think too much.
>>
No. 317304 ID: 00d3d5

>>317286
I'm not sure what it's about either, but I think she likes fighting.

When the Paladins get here we can make them heal her face. Keeping her around to meet them is as easy as telling her that helping with your mission would get her a cut of the loot and amnesty for anything she might have done before. Also, excellent health care.
>>
No. 317307 ID: 00d3d5

>>317288
"Have something you believe in. Something worth fighting for. I'm not afraid for myself because I have things that matter more to me than me. Back then it was my team.
Also, it helps to be dumb. I kinda have trouble telling how much danger I'm in."
>>
No. 317439 ID: 07416a

>>317288
Just ask her if she really wants to do this.
>>317286
Um. Tell her that if she wants it fixed you know a friendlyish paladin? Not sure if sarcastic.
>>
No. 317679 ID: a9ba96
File 130905149963.png - (80.12KB , 433x383 , Dungeoncrawlers121.png )
317679

>>317287
Though I'm no expert, I'm pretty sure Elves are pretty good at healing magic innately. If Nessya really wanted to, she probably could have fixed her face with a couple of flowers and a quick chant an hour ago. Not really sure why she's making such a big deal over it myself, either.

"Being brave doesn't mean you aren't scared. It means you don't let those fears hold you back."
>"That makes sense."
"Hah, I guess being dumb kinda helps too. I've never been too good at telling how much danger I'm in."
>"...I guess that makes sense too."
"Eline, are you sure you really want to do this?"
>"Kobolds don't scare me."
"Well, I'm just making sure."
>"I understand. It's just that a lot of people are going to die very soon, and I want to be able to stay brave when it happens."
>>
No. 317681 ID: a9ba96
File 130905155377.png - (26.60KB , 220x325 , Dungeoncrawlers122.png )
317681

"...Come again?"
>>
No. 317682 ID: 35e1a0

... her amulet seems to be moving. grab it and yank it off. NOW.
>>
No. 317700 ID: 0d095c

That necklace. It's an eye. It's staring at you. Send it on a little trip AWAY.
>>
No. 317701 ID: 00d3d5

>>317679
"What? Why do you say that?"
>>
No. 317702 ID: 35e1a0

if it tries to do something to you when you grab it then take us out and poke at it with us.
>>
No. 317732 ID: 1854db

Hey don't just snatch the necklace. Ask her what it is first.
>>
No. 317797 ID: cd63e9

don't just grab the necklace, i'm guessing its a scrying item and its picking up on something big and nasty in the near future.
>>
No. 317953 ID: a9ba96
File 130910485025.png - (173.88KB , 675x701 , Dungeoncrawlers123.png )
317953

"What? What makes you say that?"
>"Huh... Aaah! I... I wasn't supposed to say... I just got a bit... I... I wanted... I'm sorry, I didn't mean..."
"Your uh, your necklace is starring at me."
>"It... that's... d-don't touch it! I--it's important!"

>>317797
Yeah, something is certainly weird here. I'm uh, I'm not sure if I want to just touch whatever it is that this thing is, though.

>>317702
Hmmm... you know, that actually gives me another bearhound-level cool idea.
>>
No. 317957 ID: a9ba96
File 130910521521.png - (472.88KB , 772x676 , Dungeoncrawlers124.png )
317957

Mark removes the artifact from his vest and shows it to Eline.

"Don't worry, I'm not going to take it. I've got something a bit like it, actually."
>"D-does yours talk, too?"

...Yeah, something is certainly up with that eyeball.

"Sometimes."
>"And... a-are the voices nice?"
"...When they feel like it."

Eline leans in to get a closer look at the artifact.
>>
No. 317959 ID: d4f98d

Well hello there, lovely.
>>
No. 317960 ID: a9ba96
File 130910540072.png - (55.47KB , 310x305 , Dungeoncrawlers125.png )
317960

Perfect, and now I can... oh gods I have no idea what this is going to do.

I sure hope this doesn'
>>
No. 317961 ID: a9ba96
File 130910542769.png - (2.40KB , 502x350 , blank.png )
317961

...
>>
No. 317962 ID: a9ba96
File 130910560238.png - (226.40KB , 534x736 , Dungeoncrawlers126.png )
317962

Eline.

Eline, I cannot feel your presence. Has harm befallen you, young one?

Eline?

>>
No. 317963 ID: d4f98d

>>317960
The fuck are you staring at, Eye-gor?
>>
No. 317966 ID: 35e1a0

hey dude. nice outfit. you can see outside right? we are the ball that just poked you. just wanna know what's up with you.
>>
No. 317969 ID: 40cb26

Nah she's fine, you're just being distracted from her by being touched to us. I'm sure it's temporary. Mostly sure. We're blinded too at any rate.

So what's your story, fellow orb?
>>
No. 317970 ID: 0d7a83

Guess again my friend. Notice how I said 'my friend' as a show of peaceful intent. That peaceful intent will disappear fast if I learn your trying to harm Eline. Seriously I will destroy you seven kinds of crazy. But if your not trying to harm her, then none of that's relevent, in which case uh, it's nice to meet you Mr...?
>>
No. 317971 ID: 07416a

>>317962
You know, preparing this girl for the apocalypse or whatever, cool beans, but why are you having her follow that outrageous bitch around?
>>
No. 317972 ID: 0d095c

In case you are wondering, Big Bad Evil Guy, someone just got Orb of Infinite Psyche into your Eyeball Necklace. Reeces Apocalypses will soon ensue.

Also, I agree with the previous voice. Why have Eline follow that gigantic bitch around? Literally ANYONE else would be acceptable. Even that demon. He was an evil bastard, but at least he had DRESSS SENSE.
>>
No. 317989 ID: a9ba96
File 130911205767.png - (101.49KB , 347x394 , dungeoncrawlers127.png )
317989

Voices. Interesting.

First, I would like to thank you for the compliment regarding my outfit. Many believe black armor and a horned helmet to be overdone, perhaps even cliche, but I feel that the look is still quite effective in intimidating opponents while remaining practical.

As for Eline, I'll have you know that I have no intentions of harming her. It would be both senseless and counterproductive. I also did not request that she follow the "outrageous bitch" she is currently in the company of - Eline joined "The Pack" on her own. Eline has no other duties for me than to go about her own business. Her job for me is fulfilled simply by being one of those who bare my Seeing Eye, as they aid me in scouting Ution. Eline is free to do as she pleases, as long as I am free to observe.

As for me? Here on the Orc's home continent of Turgeth, I have been given many names. Charnelbone. Madspawn. Lord Skulldeath. Bloodgulch Murderkill. Dark Baron Evilrage the Cadaverous.

...Though they're all flattering titles, for purposes of practicality I prefer to go by "Warpath." Or "Warpath the Unstoppable", if I'm feeling dramatic.

I don't speak to many outside my Watchers these days. It's nice to meet you.

>>
No. 317990 ID: 44766a

For a guy named Warpath, you are incredibly polite. No offense.
>>
No. 317994 ID: 0d095c

>>317989
Hrm. Need any help conquering the planet? It's one of our hobbies. We're great at brainstorming and constructive criticism.

Also, when are you planning on sweeping across the globe with your limitless orcish hordes, slaughtering all in your path? Just a rough timeline would be handy, so we know when to dump all our stock and head for the hills.
>>
No. 317996 ID: cd63e9

just what are you? i don't mean to offend but your bearing and habits are indicative of some sort of immortal, or a very magically powerful mortal.
>>
No. 318000 ID: 35e1a0

huh, that is interesting. why does eline carry your eye? surely she must gain something from it.
>>
No. 318002 ID: 40cb26

Well you seem nice enough, pleased to meet you too. Is your bloody history of carnage more of your own design, or is it only because you hung out with violent warrior types?

You say she is free to do as she pleases, but have you helped or hindered her ability to do so? I have no doubt you have done well by her. but clearly she doesn't have confidence in her abilities and decisions. If you provide a strong commanding presence that would be a help her to as a crutch but not to help her find her own strength. Now with us, less focus means the host has to make judgement calls on our scattered advice.

In short, Warpath what kind of help do you really give this little girl?
>>
No. 318005 ID: 07416a

>>317989
I'd like to ask about your post conquest plans. How are you going to govern?
>>
No. 318020 ID: a9ba96
File 130911916134.png - (107.04KB , 370x327 , Dungeoncrawlers128.png )
318020

I take no offense to the inquiries regarding my mannerisms. I see no reason to be impolite to you, as you have shown no intentions of being impolite to me. It's as simple as that.

As one of my Watchers, Eline bears my Seeing Eye. It allows me to obverse her travels and scout the land. Any aid I give her is merely simple advice, as I prefer my Watchers to be capable of self sufficiency. Eline is not confident, but in time I believe she will grow to overcome that.

Now, conquest and ruling... it was an aspiration of mine long ago, I'll admit. But I don't intend to conquer the world, or even all of Ution. I simply intend to conquer enough land to construct a dungeon upon.

You see, many, many generations ago, before even the war between the Drow and Elves, I brought my army to Turgeth in search of a challenge. I had made a deal with a Devil to stop me from aging so I could hunt down and eradicate the bloodlines of several families who wronged me, but once that was complete I was left with a great deal of power, weapons, and undead servants I had amassed in my admittedly short-sighted quest for vengeance, and little else to actually do with them. So, having heard stories of the Orcs and their power, I lead my hordes against the mighty Tribe Grool, slaughtered their armies, decapitated chief Garbag, and claimed their territory for my own. Upon the land of Tribe Grool, I built a great, sprawling dungeon and waited deep within it for warriors to oppose me. They came by the hundreds at first, then by the tens, and over time Orcs began to simply avoid the land that was once owned by the great Tribe Grool, and I faded into folklore amongst the Orcs. I'm sure another attack on a tribe would spur another thousand years of hundred-orc raids on this dungeon, but I've come to a conclusion as of late. Orcs... are boring.

They’re great fighters, but they’re nothing but brawn. From the great war against Garbag’s tribe, to the fight with Garbag himself, to the hundreds of thousands of Orcs who valiantly threw their lives away in my dungeon, well rest their souls, none of them ever deviated from the strategy of “run forward yelling and swininging weapon.” They lack strategy. Tactics. Formation. Don't get me wrong, I like Orcs. It's just that They too predictable.

So I’ve set my sights to other places. Ution, while home to Orc traders and immigrants from Turgeth, is also home to Dwarves and Elves and Humans and all sorts of species I have not yet had the pleasure of fighting. And so, I sent my men to Ution to disperse the Seeing Eyes to travelers and adventurers, so I could see the land and determine which of the Kingdoms I will wage my next great war against, and upon which capitol’s ashes I will build my next great dungeon.

I apologize if I droned on for a bit too long there. It’s been a while since I’ve given that speech to anyone.

But that's enough about me, what about you? You appear to be in the care of the sibling of the aforementioned "outrageous bitch" whom Eline follows. How has that been for you so far?

>>
No. 318023 ID: 0d095c

>>318020
Eh. Pretty good. He's a bit of a klutz when it comes to helping people to be honest, but he means well. It's just that his track record so far includes releasing two psychotic killers, and burning down an entire village, killing basically everyone who wasn't killed by the psycho.

Poor lad. He needs our help, or he'll accidentally release the Balrog of Morgoth and destroy the world on the way to the post office or something. Though at least when WE are around, he's competent. Ish.

However, I like you. You're probably the best Evil Overlord I've ever seen. Keep up the good work!
>>
No. 318024 ID: cd63e9

oh not to bad. he's a bit of an idiot, but his hearts in the right place and he has potential. though I do have to say razing an entire kingdom just to get people to fight you does seem a bit wasteful. maybe you could raze a medium to large city, build your dungeon and then send out powerful raiding forces? this would have the advantage of having countries rather than individuals coming after you. if thy lose interest or decide your not a big enough threat just go burn down another city. fewer civilian casualties.
>>
No. 318026 ID: 35e1a0

he is some kind of idiot savant. he sometimes does stupid things but sometimes does things AMAZINGLY clever. think with us keeping his stupid shit in check he would be a pretty cool dude.
also, i suggest hitting a point between two or three countries. would result in them putting aside differences to fight you, and you getting the most adventurers you could want. everyone wins!
and yeah, seems your devil deal has just the classic "too much of a good thing" downside.
>>
No. 318028 ID: 00d3d5

>>317989
Interesting, but I'd like to offer some advice.
People are more scared by the unknown than by aggression, but that prompts caution more than violence.
If you attack outright then they'll immediately launch counter-attacks and deplete their resources in a bid to remove you. That will leave them weaker and much less of a challenge, which is contrary to your goals.
If you simply show up in a desolate area, build your dungeon, and dress the place up to be ominous, then you'll get people preparing for war. You'll have small border skirmishes that they'll learn from, and they'll start drafting proper plans to fight.
After a year or two you can conquer a few towns and raid a few cities, and that will prompt them to put their plans into action. Rather than a disorganized poorly planned mess, you'll have a prepared opponent that's ready for a proper war.

That's your goal after all, correct? The challenge of fighting the strongest foe you can?
Who knows, maybe with time to prepare they'll be capable of killing you.

As far as Mark goes? He's a brave idiot. He's well intentioned, but his incompetence tends to leave destruction in his wake. We think he might be halfway competent while we're helping him, but hold no illusions that he'll ever fare well on his own.
>>
No. 318031 ID: 44766a

Would you be against helping us get Eline away from Mary? She seems like a good kid but Mary is going to inevitably put her in harms way or just abandon her to the wolves.
>>
No. 318035 ID: 40cb26

Interesting thing you have going there, I'll admit. But I wonder if you're really going about it the best way. You love to be challenged and you don't like to be bored. It seems like the worst thing you want to do is crush other places and build dungeons upon it's ashes. Because at that point you've already won. Sure you'll be resisted and revenge will be sought, heroes will try to bring it down for a while. But ultimately there is nothing to be gained for them and you'll end up being avoided and ruling yet another wasteland. Or they could win and that's just as boring until you go and take it back.

You need to have incentive! You need heroes to oppose your dungeons because of what it is doing, not already done. As a base of operations for attacks upon the surrounding lands stealing their wealth and valuables you'd have some fighting to protect, some to avenge, others for glory and some just to loot. I think you get that well enough already, but they also need to sometimes win. More dungeons, smaller expendable forces, singular dangerous beasts, specific goals and plans that can be learned of and thwarted.

And if you really want to have fun with it you can play both sides. Instigate heroes to go after you by dropping hints and rumors about plans that may be true or not, employ shopkeeps to outfit heroes on the cheap if only "they stop that menace that is driving away business". Heck you can even give them relics to sell that were purloined from other heroes!

Another idea: drop the fighting thing and make an empire to rule properly. But if you wanted that you would have already done so... Still it wouldn't be boring as long as you ran it fast and loose, letting uprisings and wars and such play out. It's the "peaceful" solution for you, if and when you want it.
>>
No. 318197 ID: 70a25f

>>318020
Eh, pretty good. Not my favorite host ever, but at least he tries.

So hey, we seem to have pretty similar things going on here. Except that, you know, you actually live on this world. But, amulets that let us see and speak to their bearers? Seems pretty close.
...Say, you think we might be related to your amulets? Or is that kind of a common thing around here?
>>
No. 318201 ID: b6ca92

>>318035
Not to imply your lack of education, Mr. Warpath, but I feel the need to simplify and summarize the previous words.

>Being a dark, scary overlord won't keep the adventurers coming, but being a dark scary overlord with A SUMMONING RITUAL THAT WILL RESHAPE THE WORLD IN HIS IMAGE will, provided that you restart it every ten generations or so. We have a similar fellow, by the name of Dracula? You may not have heard of him.

>Set up temporary decoys that both appear and are legitimate threats, save for the fact that the heroes who take it out find that the leader was just a soulless puppet that you taunt them through. Nothing spurs on a good adventure like getting a hero to think 'Now It's Personal'.

On a side note, would you mind building a small empire on the side so that we could inherit it when you finally get defeated? It would help start up a proper legend of 'The Dark Reign of Lord SkullDeath'. We love building and managing massive power bases, and using them to CONQUER THE WORLD via a mix of socio-economic dominance and really big weapons. If nothing else, I can assure you that we are experts at hero building, and when you eventually 'come back from the dead' you can be certain that the next batch will be even tougher than the last.

We get a place to rule, you get your life of endless challenges, it's a win/win situation!

Oh, I almost forgot, what about hiring yourself off to fight other big name fellows, or meddle in wars, and such? Be a good, and quick, way of finding other strong people to fight, that also have the wisdom of experience and the cleverness to win.
Not to be a weeaboo, I'm getting a Zaraki Kenpachi feel here. Anyone else drawing similar comparisons?
>>
No. 318525 ID: a9ba96
File 130921972239.png - (106.30KB , 357x423 , Dungeoncrawlers129.png )
318525

Hmm... interesting suggestions, though I have to wonder if you are making them with the intent of aiding me, or reducing the destruction my arrival will bring. Either way, I'll take them into consideration. After all, there remains a great deal of planning to do. I still believe that the fall of one of the kingdoms of Ution is an important part of bringing the right warriors. From experience, I can say that the desire for revenge fuels great battles.

Regarding Eline... I understand that her current company is dangerous, but so is the role of adventurer itself, and that role necessary for my Watchers. And as I said before, I prefer for my Watchers to make their own decisions.

...But I'll see what I can do to convince her to leave The Pack, if you agree to do something for me. The man your orb is currently in the possession of. Mark, I believe. From the way that you describe him, I cannot help but be reminded of a man I once knew. Headstrong, and Reckless, but... well-intentioned, if anything else. You say he has potential, but I wonder just how much...

If I were to persuade Eline to seek new company, do you believe that there is any chance your guidance would be able to prepare Mark for a fight with me?

>>
No. 318526 ID: 35e1a0

totally. win or lose i can promise it will be an interesting battle.
>>
No. 318530 ID: d4f98d

>>318525
Is that a challenge, my good sir? I do believe it is.

The game is on!
>>
No. 318538 ID: 44766a

Dude, this is the kind of stuff we EXIST for.
>>
No. 318550 ID: cd63e9

assuming mark is allowed to bring companions and we are given sufficient time to help him grow, I would put the odds at least 50/50 of him wining against you.
>>
No. 318552 ID: 5f55fe

Challenge Accepted!
>>
No. 318560 ID: 40cb26

We are enthusiastic givers of advice, aimed towards the goals of whoever will listen. Even if we put a little spin on how we say to do things what we say is far too impulsive and random for deceptions. It isn't like we could convince you to be a nice guy or something. I honestly believe you will get bored of how you are doing things now, and that restrained and sustainable villainy would be more interesting in the long term.

If there is half a reason for him to do so we can steer Mark towards fighting with you. All you need to do is show us the path and provide an incentive. The fact that you have an interest in him will help greatly with that. All you need to provide is two things: What can be gained by challenges you, and the consequences of him not. Then we can simply tell him such and that will be that.

Realize though, as enthusiastic and straightforward as we are if we go with Mark to fight you we won't hold back at all. His survival and your destruction would be our aim... But you wouldn't want it any other way, would you?
>>
No. 318562 ID: 00d3d5

>>318525
I'm pretty sure we could lure her away from them anyway, but then again we'll probably wind up trying to make Mark somewhat competent.

I think you kinda missed the gist of what we were saying, though. He keeps getting people killed through poor decisions and bad luck. This includes at least one town and at least one friend.
Also? He's not headstrong, he's just incapable of understanding that he's a screw-up.
He's reckless, but that's because he's long since given up trying to think problems through. He's not following an instinct, he just flails about wildly and hopes things work out.
>>
No. 318579 ID: 28e94e

>>318550
I'd give Mark way better odds than that if we actually had a party.

I wouldn't give the party such good odds of survival, though.
>>
No. 318589 ID: a9ba96
File 130922599297.png - (82.97KB , 389x416 , Dungeoncrawlers130.png )
318589

This is great to hear.

If Mark has friends by his side when the time to face me comes, so be it. But for now, focus on ensuring that he is ready for his goal.

Your voices grow quieter. It would seem it has come time for us to part ways.

I hope to speak to you again sometime in the future.

>>
No. 318590 ID: a9ba96
File 130922601428.png - (2.42KB , 502x350 , blank2.png )
318590

>>
No. 318591 ID: a9ba96
File 130922622172.png - (52.65KB , 267x460 , Dungeoncrawlers131.png )
318591

>"I...I told you not to touch it!"
"Eline, I don't think I broke them."
>"B-b-but neither of them are working now!"
"It's uh, it's fine! Mine just kind of stops talking every once in a while."
>"M-mine doesn't!"
"Uh, well, I'm sure that, uh..."

Oh gods oh gods oh gods oh gods
>>
No. 318592 ID: 35e1a0

back
tell her to relax, we and the big man were talking. you try paying attention to your surroundings when talking to someone on another continent.
>>
No. 318602 ID: 00d3d5

>>318591
Tell her not to worry. We just had a little chat with her boss.
Turns out he's some immortal warlord that slaughtered most of the orcs after getting bored. He's convinced that nobody could possibly be as incompetent as you so you must really be incredibly competent and simply hiding your true capabilities.
Sooo he's decided that you are his nemesis and you're destined to fight each other to the death.

You are so fucked.

SO! Tell Eline that she's the most powerful person in her group, and she doesn't get the respect she deserves from them.
>>
No. 318610 ID: 40cb26

Yeah about that eye, turns out it's the watching eye of an ancient evil warlord. As it happens he is rather polite and bored. Eline is being being advised by him but apparantly not controlled. He doesn't seem intent on doing any harm to her which is good. But he does seem to taken an interest in you and that is... well to put a positive spin on it you might get the chance to do something about him. At least he doesn't seem to be in any kind of a rush, but he has plans to attack Ution somehow or another. Better learn how to kick ass and gather a team to help you do it, because fight or flight shit is going to get harder for you and everyone else.

This is the most important thing: Don't freak, you do not want him to think you pussied out. Elines fate depends on him looking forward to your efforts. So look at him right in his eye and accept his challenge. Or don't, but it really won't help anything.
>>
No. 318621 ID: b6ca92

>>318591
Mark, could you please just stop panicking every time we leave for a little while? Pretty please?
Because so help me, when the time comes for legit fight-or-flight with the big man, I'm gonna leave your cowardly ass out to dry if you refuse to man up.
There are those who survive deadly situations by panicking Rincewind, and then there's everyone else. Guess which group you're in?
>>
No. 318633 ID: d4f98d

>>318591
DUDE! AWESOME NEWS! We scheduled you for an ultimate deathmatch with a never-before-defeated Overlord (I think his name was Killmurder or Flesheater or something) who's literally beaten the life out of so many Orcish adventuring parties that he's gotten bored of it! He want's to beat adventuring parties over here now, and we promised we'd make YOU into a worthy arch-nemesis.

ISN'T THAT GREAT? This is going to be awesome! High five!
>>
No. 318659 ID: cd63e9

>>318633
wow, that is quite possible one of the worst ways to tell him. the good news is that he's patient and wants a good fight so he's willing to wait until you are strong enough to have a good chance of beating him. His only real goal is to get worthy people to fight him. this means that he's probably going to give you a sporting chance. But if you don't beat him he's going to burn a kingdom to the ground to make sure someone worth fighting comes after him. Don't panic, you do have the postnatal to beat him. your just going to have to work you ass off realizing it.
>>
No. 318716 ID: 252e1b

Clearly you must get Eline working for your party instead of your crazy sister's party. Eline's going to have a dramatic amount of development until she casts aside the Seeing Eye, renounces Warpath, helps you defeat him, and bears you a son.

Well that last part is optional I guess.
>>
No. 318761 ID: 70a25f

>>318716
What're you on about? Have her renounce the Seeing Eye? Do you think we're Warpath's enemies or some such? We're just friendly rivals, and obviously we actually want to join forces. Eventually.

...Of course we do still need her to defect from Mary's party to ours for that. And on general principle. So, that would be our current PRIMARY OBJECTIVE, yes?
>>
No. 318866 ID: 28e94e
File 130925965224.jpg - (22.66KB , 452x339 , k290475_thats_the_joke.jpg )
318866

>>318659
>>
No. 318887 ID: 0d095c

Hey Mark? It turns out those eyeball necklaces are the eyes of an Evil Overlord from another continent. He's simultaneously the most terrifyingly evil badass and the most charmingly polite fellow ever. He's decided that he's going to conquer one of the countries around here. Which is the bad news. The GOOD news is that he's doing that to find a worthy opponent, and wants us to use all our awesome might to transform you (and maybe Lin's party can come too) into an UNSTOPPABLE BADASS. Which we can do. Please don't be upset. The alternative is one day an unstoppable badass shows up one day and blows up a random country, and we have no prior warning.
>>
No. 318964 ID: a9ba96
File 130928812720.png - (139.73KB , 453x577 , Dungeoncrawlers132.png )
318964

>>318592
Oh! Good to see you're back. I was worried for a second.

"Don't worry Eline, my voices were just talking to the big man."
>"Oh! A-alright, that's kinda cool. My voice just came back too, s-so I'm sorry if I w-worried you."

Wait, what do you mean "from another continent?"

>>318602
>>318610
>>318621
>>318633
>>318659
>>318716
>>318761
>>318887
>>318866
...
I...

....

oh gods what

>"Haha, m-my voice says that he had a great conversation with your voices!"
"Th..That's nice to hear, Eline."
>>
No. 318970 ID: a9ba96
File 130928883501.png - (167.18KB , 398x587 , Dungeoncrawlers133.png )
318970

>"Hey, Nessya?"
>"Yeah, Vinbal?"
>"I found another bear trap under these leaves."
>"Good find. That could have been trouble."
>"Yeah. You see anything?"
>"I think there might be a bear trap under that clump of leaves ahead."
>"Check it out. We can't be too careful when bear traps are invol-"

Before the two can continue, Mary interrupts them.
>"Are you guys serious?"
>>
No. 318972 ID: a9ba96
File 130928909620.png - (110.92KB , 288x693 , dungeoncrawlers134.png )
318972

>"I thought that these Kobolds were supposed to be like, trap masters or something. If the extent of their trap mastery is literally "bear traps under piles of leaves," I don't think we really need two guys leading the way and pointing out every suspicious pile of leaves they see. We've been walking down this path for fifteen minutes, and I have yet to see you "great thieves" find anything that I wouldn't have been able to find.

>in fact, allow me to amaze you with my pro trap-detecting skills."

Mary pushes ahead of Vinbal and Nessya, pointing to piles of leaves as she walks.

>"Bear trap!"
>>
No. 318973 ID: a9ba96
File 130928911607.png - (84.87KB , 288x693 , dungeoncrawlers135.png )
318973

>"Bear trap!"
>>
No. 318976 ID: a9ba96
File 130928921259.png - (129.45KB , 333x694 , dungeoncrawlers136.png )
318976

Thwip!

>"Bear tra- hhhhng!"
>>
No. 318977 ID: d4f98d

>>318976
Uh oh.
>>
No. 318978 ID: 35e1a0

>>318977
why uh-oh? that is EXACTLY what we wanted to happen.
now mark ,charge in and pretend you care.
>>
No. 318980 ID: 7aedd2

Point to her and yell "Spear Trap!"
>>
No. 318981 ID: 40cb26

Please remember even though he isn't actually here the immortal villain in question is looking right at you so please don't act like s- oh shit. That's uh... a bit more lethal than expected. Try to help her not die.
>>
No. 318985 ID: 0d095c

Damn. I mean, she was a GIGANTIC bitch, but still. Right through the kidneys and intestines, probably hitting several arteries. Sorry man. Unless Eline is the best healer ever, your sister is probably dead.
>>
No. 318992 ID: cd63e9

... huh. I don't think that's survivable. it probably cut open her intestines and quite possibly her liver and kidneys as well. Not to mention blood loss and internal bleeding.
>>
No. 318993 ID: 35e1a0

just need her stabalized enough that the paladins can get her.
>>
No. 318996 ID: 00d3d5

>>318976
Rush over to her! Call Eline over and get her to start healing!
Elevate the wound! Which in this case I guess would mean propping her up in the doggy position?
Then start sawing off the tip of the spear so you can remove the GIANT CHUNK OF WOOD stuck in her body.
Don't actually remove it yet, though, since the wood is applying pressure and keeping things from bleeding even worse.

You're going to end up pulling the thing out bit by bit while Eline heals the damage in the recently vacated area.
>>
No. 319007 ID: c9e3c6

>>318980
Do this if your one stone-cold motherfucker. Otherwise run over to your dying sister and act like the worried brother that you are anyway.
>>
No. 319009 ID: a9ba96
File 130929425794.png - (130.27KB , 502x512 , Dungeoncrawlers137.png )
319009

Oh shit, I was hoping for traps that were a bit less dangerous than that.

>Eline: "Miss Mary!"
>Samwell: "Spear trap!"

Eline rushes over, and I follow close behind.
>>
No. 319010 ID: 00d3d5

>>319009
Oh, good, Samwell did it so we didn't have to.
Deck him in the jaw, then rush over to help.

Do this: >>318996
>>
No. 319011 ID: a9ba96
File 130929464209.png - (121.94KB , 461x435 , Dungeoncrawlers138.png )
319011

>Tur: "Now, lass, if ye can hear me, I want ye to listen. Not to say I don't think ye gonna make it, but if ye' don't make it, I just wanna make sure it's alright ta' take ye belt. It's a very nice belt, and I'd hate to see it go ta' waste."
>Furor "Wonderful. And I suppose I'm going to have to fix this?"
"Oh gods that looks bad. Is she going to be alright?"
>Furor: "Maybe. Can't be sure, but I think I can fix this. Eline, get over here. We have work to do."
>Tur: "Just eh, groan once if ye' okay with me looting ye' belt, and groan twice if ye' not, okay? I'm not gonna take it if it's a problem, but if ye' don't reply, I'm gonna assume you would've said 'yes.'"
>Furor: "You guys can help out if you want, but you're more than welcome to run ahead. With any luck, you'll solve this Kobold issue before she gets up and I won't have to worry about... whatever the hell it is they have planned."
>>
No. 319012 ID: 35e1a0

tell them that they don't need to fix her just get her stable enough that the paladins can fix her.
>>
No. 319015 ID: 00d3d5

>>319011
...then punch Tur in the back of the head, call him an asshole, an start doing the things here:
>>318996

"Nessya, Vinbal? If you don't have any healing magic, then could you take this asshole" Point at Samwell "and keep going with the traps? I'll take care of things here and meet up with you outside the village."
>>
No. 319035 ID: c9e3c6

>>319011
In any other version of this situation i'd recommend staying with your sister as it would probably help improve your relationship, but considering your sisters general attitude I'm not sure that would happen here..
>>
No. 319174 ID: a9ba96
File 130931208310.png - (195.57KB , 514x523 , Dungeoncrawlers139.png )
319174

I'm not just going to leave her here. I kneel down in front of Mary, shoving Tur out of the way.

>Tur: "Oy! Wazzat fer?"
"Nessya, Vinbal, you two take my friend down the path, I'll meet up with you at the camp, okay?"
>Furor: "Seriously, you don't have to do this."
"Just tell me what you need me to do."
>Furor: "...If you insist. First, we need to prop her up an keep her still if we we want to get that thing out of her. If we act quickly, we should be able to save her. Maybe."
>>
No. 319175 ID: a9ba96
File 130931210513.png - (2.29KB , 450x369 , blank3.png )
319175

>"Everyone ready? Good. This is going to get messy."
>>
No. 319183 ID: a9ba96
File 130931267020.jpg - (40.84KB , 499x524 , Dungeoncrawlers140.jpg )
319183

"Another disarmed bear trap. They shouldn't be far."
>Ath: "I... I just wanted to thank you again for showing me mercy back there, miss."
"This would be the eighteenth time you have."
>Ath: "You know, it's been a while since I tried being a Kobold, but if you want I could disguise myself as one and scout ahead."
"That really won't be necessary."
>Ath: "Well erm, speaking of disguises I've been trying to settle on a new "regular" look. How's this?"
"Fine."
>Ath: "You didn't look."
"Do you have a mouth?"
>"Ye-"
"Then you're fine."

...

>Ath: "You know, we probably could have found some armor or something for me to wear back in that town."
"Yes, we probably could have."
>>
No. 319184 ID: 44766a

Hey Lin, Mary just got herself impaled on a spear trap.
>>
No. 319185 ID: 35e1a0

yo. and yes they aren't far. and the beartraps were dragged out into the open. LOADS more traps around here that you don't see. mary found that out the hard way and took a spear to the gut. you know mary right? mark's sister? huge bitch?
>>
No. 319192 ID: 28e94e

>>319183
Okay, that's just mean. Our next job after this is to locate some pants for Ath.
>>
No. 319193 ID: 00d3d5

>>319183
They're not far, but they need medical aid. Hurry up!

Also: The 'kidnapped' girl is the one forcing the kobolds to threaten the town, but the only thing the kobolds do there is exchange gold for weapons.
Mark tracked down the people supplying the weapons and convinced them to give up, and that's when Mary showed up, stole the bag containing the next weapons shipment (which we took as evidence for you), and bullied Mark into getting the payment back from the kobolds if he wants the weapons shipment back.

Mark had the thieves doing the weapons smuggling clear the traps along the path to the kobold camp, but Mary got frustrated because it was taking so long and marched on ahead and got impaled with a spear.

Other things you should know:
The thieves get amnesty for their cooperation, and if they help get Samwell to his destination they get clean records and a cut of whatever loot is scrounged. Just go along with this, since they're damn good at their jobs and they fill a hole in our roster.

There's a warlord or something on the Orc continent that's preparing to invade. I don't mean any old warlord, I mean one that made a pact with an archdemon lord of the deepest circle and has been leading his undead army of horrors in brutal slaughters for thousands of years. We've done what we can do delay that and reduce the damage, but it's going to be completely horrible.

OH! And we saw a squirrel today! It was so cute!
>>
No. 319201 ID: ce98ff

By impaled we mean Mary is in critical condition, but still alive and being treated by Mark and Mary's mercenary band. Some paladinish healing would quite likely help.

How much can Ath shift? He might be able to just grow himself some pants.
>>
No. 319452 ID: a9ba96
File 130935781094.png - (103.00KB , 370x389 , dungeoncrawlers141.png )
319452

You guys come back and the first thiing I hear i that The Pack is in the area, and there's an Evil warlord on his way to conquer Ution. Great. I'll add that second one to the list of thing I'm going to have to tell my superiors next time I see them. "Hey guys. What's my report for the week? Oh, well a town burned down, an unstoppable overlord is on his way to kill us all, Changeling can be Paladins now, and uh, oh yeah, we saw the cutest looking squirrel!"

You guys are just full of good news, aren't you?

We've walking throgh these woods for about a half hour. The elderly archer back in the town next to this path told us about Mark, Samwell and a bunch of other guys heading down this path, and filled us in on most of the situation. You say the kidnapped girl isn't actually kidnapped, though? Interesting.

Either way, if Mary was with Mark and she's injured, it's probably slowed them down. Shouldn't be long before we catch up to... What's this?

>Faer:"Hey, Lin? Those guys heading our way, isn't that-"
"Yes it is. Get ready."
>>
No. 319456 ID: a9ba96
File 130935822079.png - (521.15KB , 906x553 , Dungeoncrawlers142.png )
319456

It's been a long time since I've seen the pack. This isn't exactly my idea of a friendly reunion, though.

>Tur: "Listen, okay? The lass has taken a mighty fine blow, and she ain't in very good condition. Ye palie Mark did his best to help patch her up, and we got her on her feet, but her insides are fecked up the arse something awful. Mark sent us back down this way, told us that ye palie Faer could patch up Mary good as new. But we're gonna be honest. We was hoping to be gone before ye' showed ya faces, because we don't want ye' help. We know any help ye' give is gonna come with a trip to the stocks and a good old fahoned judgement free of charge, and even if Mary gets off easy since ye used to be buds, the rest of us aint. Listen lass. Furor saw some flowers a good ways back, and he says they could be used to whip something up he could heal Mary with. Says the 'Bolds probably grew the flowers just in case these kinda accidents happened wit‘ the traps. If we move quick, we should be able to find 'em. But if ye' stay in our way, pool ole Mary might not make it. So with all due respect lass, feck off."

Tur’s right. Mary is a bandit and a thief, true, but there’s little beyond that we could actually charge her for. If we were to take her in for judgment, she would probably lose a finger at worst. Her partners are a different story, though.

Tur is wanted for murdering twelve men in a drunken rage after one implied his mother was a gnome.

Furor is wanted on charges of Drow sympathizing, and the public practice of several dark magics including necromancy.

Eline is a runaway whose parents are offering five hundred gold for her return.

Basically, there’s no way I’m just going to “feck off.” This has been a pretty shit night, but finally bringing in The Pack would make it all worth it. They're practically down a member as it is, what do you guys say?
>>
No. 319460 ID: d4f98d

>>319456
I'd say that sounds like:

-Exploiting the suffering of another for personal gain
-Utilizing their weakened state while aiding a suffering comrade to bring about their ultimate destruction
-Motivation by total and complete selfishness rather than any real desire for justice

Ready to fall, Paladin?
>>
No. 319462 ID: 5f55fe

>>319460
I think all the paladins are like that. It's no big deal. It's justice.
>>
No. 319463 ID: d4f98d

>>319462
True, all Paladins eventually fall in pursuit of "Good" and "Justice". This one was quick though.
>>
No. 319464 ID: 28e94e

>>319460
>>319462
>>319463
You must have missed a part where they're a murderer and a necromancer. We HAVE to arrest them.
>>
No. 319466 ID: d4f98d

>>319464
Lets be honest here, they called a dwarf's mother a gnome. They were going to die stupidly eventually anyway, it might as well have been then.

And whats so bad about necromancy? They're dead! It's not like they're using the corpses anymore, and it's a lot cheaper than hiring actual labor.

Regardless, we can hardly impede a mission of goodwill. Stopping them now is liable to cause whatsherface to die in a rather painful manner.
>>
No. 319467 ID: cd63e9

priority one should be saving marry. she's a bitch but she does not deserve death. once she's stabilized we can figure out what to do with the rest of the pack.
>>
No. 319469 ID: 0d7a83

>>319456
Don't listen to these pacifist voices, these guys have to be brought in. Right now their leader is out of it, leaving them in a uniquely weakened state. You are a Paladin. With that in mind I'd probably let Eline go. She hasn't commited any crimes, and last I heard Paladins weren't in the business of collecting rewards. But as for the rest of them it's time to BRING DOWN THE BOOT OF JUSTICE.
>>
No. 319470 ID: 0d095c

I agree. Paladins serve the Good and the Law. Healing first, THEN arrest everyone. You serve BOTH, and can therefore adhere to your oath too.
>>
No. 319480 ID: 35e1a0

yeah those sound like real charges. again drow sympathizing, not so much, but that necromancy sounds like a big deal. and tur is a jackass. he tried to steal mary's belt the MOMENT she fell over.
>>
No. 319483 ID: a9ba96
File 130937237310.png - (212.92KB , 571x482 , dungeoncrawlers143.png )
319483

It's not my fault that we ran into a dangerous bandit group while their leader was injured. I don't see how taking advantage of that isn't fair or just. I'm not going to let Mary die, but I'm not going to heal her just so we have to fight an extra person. That's not justice, that's just being stupid.

"You know I can't let you go."
>Tur: "Why does that not supprise me?"
"...At least let us help Mary."
>Tur: "We don't need you to help Mary. If ye let us go, we can help her ourselves. But you can't keep us standing here, or she won't have enough time."
"I said I can't let you go."
>Tur: "And I said if ye let us go, we can-"
>Furor: "Tur, this conversation is doomed to go in circles, and we don't have the time for that. Don't worry, it' not a complete loss. I was waiting for an excuse to try this. Eline, you ready?"
>Eline: "For uh...f-for? Oh... I uh... I-I guess so..."
>Mary: "Nngh...Wait, why does she look so worried? What are you about to do?"
>Furor: "Remember earlier when I said I was testing a theory of mine regarding enchantments?"
>Mary: "Yeah...?"
>Furor: "I've concluded that the spell-increasing property of the myriad of magical pendants Eline adorns herself with effectively allow me to utilize her body as a living conduit for my own enchantments, increasing their effectiveness while reducing the energy it takes up to use it. It's quite similar to a tactics used by the Elven Prince Belldornin during wars."
>"Mary: "...Wait, you're basically casting a spell through Eline and bouncing it off of all that magic jewlery we found for her? That sounds a bit painful."
>Furor: "Incredibly. Now Eline, remember; don't scream. This doesn't work if you scream."
>>
No. 319485 ID: a9ba96
File 130937244515.png - (213.47KB , 506x470 , Dungeoncrawlers144.png )
319485

Furor releases his grip on Mary to grasp his staff with both hands, causing her to stumble backwards as she attempts to maintain her ballance.

>Furor: "Te̯ŗ̗͓r͓̹a̜̰̺̫̖͚͍͡o̝̹̭ḻ̯͚̱̺̫ͅ!̧̜̰͇̻ "
>Eline: "Nnngh!"

Furor takes the end of his staff strikes Tur in the back with it.
>Tur: "Yeeagh!"
>>
No. 319486 ID: a9ba96
File 130937247860.png - (146.80KB , 400x473 , Dungeoncrawlers145.png )
319486

>Furor: "Oh, Tur. I forgot to ask if you were ready."
>Tur: "Always ready, lad! Hrrrgh... don't worry, I feel fi-Hnnngh! I feel fi- feel f- f--"
>>
No. 319488 ID: a9ba96
File 130937257497.png - (552.23KB , 1008x718 , Dungeoncrawlers146.png )
319488

>Tur: "YEEEEEEEAH! I FEEL FECKIN HUUUUUUGE!"

>Furor: "Hm. Reults are even better than intial practice."
>Mary: "...When the fuck did you guys practice this?"
>Furor: "Irrelevant."
>Mary: "Nngh... and why the hell can't you heal me doing whatever that was?"
>Furor: "Different kinds of magic, I'm afriad. So Paladins, I get the feeling that there's no need for me to repeat Tur's instructions of 'Feck off,' correct?"

...You have got to be shitting me.
>>
No. 319494 ID: 35e1a0

you have any enchantment breaker powers? if so then use them. if not then stab him in the nuts. being huge doesn't make that not hurt.
>>
No. 319528 ID: f536f2

Leap up, grab his beard, and jam your fist as far up his nose as it will go.

He'll never expect that.
>>
No. 319533 ID: 0d7a83

Stab him in the balls while he's flexing like an idiot. I don't care how mad he is that's not an injury you can ignore.
Oh, and if you can't pull this off, now would be a good time to use your own secret weapon. Ya know, the one thing these guys would never expect a Paladin to have: SHAPESHIFTER.
>>
No. 319540 ID: 1854db

>>319488
Eline is now bleeding from the nose. I think that took more out of her than they planned. I wonder if they will still fight you, realizing they cannot heal both Mary and Eline?
>>
No. 319544 ID: d4f98d

>>319488
I totally gave you fair warning.

Prepare thine anus.
>>
No. 319548 ID: d4f98d

>>319533
Assuming the spell didn't make his skin like iron or something.

I would laugh if the sword bounces off.
>>
No. 319552 ID: 701a19

>>319488
Sigh
"Faer, go heal Mary. Ath, do what you can to help Eline.
Alright you two idiots. We have bigger fish to fry, so I'm going to make you an offer. Mary's criminal record is pathetic, so if she hands over the bag we'll call it even. Eline doesn't even have a record.
That leaves the two of you. I notice those massive legs of yours could easily outpace us all, and while backing down from a fight isn't an option I can't kill what I can't catch.

Mary, you're their leader. Do you want to die while we fight these two?"
>>
No. 319554 ID: 35e1a0

>>319552
no offers, just stabbing. they made their choice. mary had no idea this would happen, and eline appears to have been bullied. but tur and furor both need to be beaten up.
>>
No. 319579 ID: 6079aa

>>319575
Yeah your right Paladins that beat up mass murdering dwarfs and necromancers are the best.
>>
No. 319648 ID: 252e1b

>>319488

Since this doesn't work if Eline is in an altered state of mind, alter her state of mind.

Knock her out or hurt her enough that she can't keep channeling magic. She's the weak link in this arrangement.
>>
No. 319660 ID: 40cb26

Mary and Eline are in no condition to fight, and I don't think they want to. But tell them to stay out of this all the same.

Now then you have a giant pissed off dwarf in front of you, but his groin is at a very convenient height for your weapons. Take advantage of that. Also if you need to distract him, call him a son of a gnome.
>>
No. 319664 ID: d4f98d

>>319648
Thats it, beat the innocent child senseless. You can do it!
>>
No. 319670 ID: 28e94e

>>319488
We've got a dying woman on our hands, we don't have time to fuck around like this. Just heal her and let them go for now.

Also, avert eyes from the pillar of meat's... pillar of meat.

>>319664
You're either trolling or stupid. Either way, please shut up with that already.
>>
No. 319674 ID: d4f98d

>>319670
I reserve the right to mock the suggestion of beating a child in the hopes that the theory that she is sustaining the enchantment upon the dwarf is correct, and that the enchantment is not self-contained within the dwarf.
>>
No. 319684 ID: a9ba96
File 130939892744.png - (137.87KB , 432x465 , Dungeoncrawlers147.png )
319684

When the dwarf grows to fifteen feet in height and starts yelling about being huge, you've passed the point where negotiation and reason are an option.

Not sure how durable his skin is, but Mr. Dwarfgantic' new size puts him at the right height for me to hit him where I know it'll still hurt.

I approach Tur.

>Tur:"Yer making a big mistake, lass! Do ye' even know how much HUGE ye' be up aga- AAAAAAAAAAAAAAGGGGGGGH!"
"Can it, you damned son of a Gnome."
>>
No. 319687 ID: a9ba96
File 130939909080.png - (210.90KB , 534x460 , Dungeoncrawlers148.png )
319687

Tur lunges forward, grabbing at his injury with one hand and swatting Lin to the side with the other.

>Tur: "You bitch! I'll feckin' kill ye!"

Hyugore uses this opportunity to leap for the wounded giant's back.
>>
No. 319689 ID: a9ba96
File 130939920962.png - (277.37KB , 748x625 , dungeoncrawlers149.png )
319689

Heh. Hyugore's got a tight grip around Tur's neck, but I can't tell where Faer or Ath are. I'm pretty dizzy, but gods be damned if it wasn't worth it.

Furor is moving towards the two though. He's saying something to Eline, but my ears are ringing too much to make it out.

Either way, gotta act fast.
>>
No. 319710 ID: 00d3d5

>>319689
Shout "Eline! Mary's dying while we fight! You can save her! Stop this!"
You have a sword, he has giant nostrils. Combine and stir vigorously.
>>
No. 319714 ID: 35e1a0

eline is already feeling ill from doing that. furor is probably going to try using another spell through her. perhaps killing her. while tur is bust throw us to furor while rushing him, we'll distract him with a billion pointless thoughts and let you get into melee range. wizards cannot deal with melee range.
>>
No. 319757 ID: 07416a

>>319689
Kill the wizzurd.
>>
No. 319777 ID: 0d7a83

>>319689
Hyugore's such a beast that he'll probably pop that head right off, but if he can't finish him you have to use this opportunity. Their melee fighter is busy, leaving their wizard wide open. Wizards usually suck ass at close quarters combat, and looking at this guy I'd bet he fits that stereotype. I mean he's a friggin skinny elf. You only thing you need to worry about is him getting a spell off or Eline doing something stupid.
>>
No. 319780 ID: 40cb26

Rush the wizard, shouting "Eline, will you side with these villains who abuse you or save Marys life and your freedom? Choose, now!"
>>
No. 319824 ID: ce98ff

>>319710
Seconding the shouted part of this, but you should advance towards Furor while doing that.
>>
No. 323808 ID: a9ba96
File 131017086105.png - (76.76KB , 407x489 , Dungeoncrawlers150.png )
323808

I rush the mages. Neither seems to notice me as I approach. Eline is too messed up from that spell channeling stunt Furor pulled, and the elf is too caught up in trying to get Eline to stop shaking.

>Furor: "...I know that Tur's bouncing back from his injuries rather well, but I can't tell how long the spell will last with the big guy wearing them down. You did very well Eline, but the enchantment will wear off too soon if we don't do it again."
"Eline, Mary is going to die if you stop this right now!"
>Furor: "What th--"

Furor notices me a bit too late.

The most important thing I've learned in all of my travels is there's only three things in this world you can always be sure of. The Elves love trees, The Dwarves love ale...
>>
No. 323811 ID: a9ba96
File 131017093632.png - (54.70KB , 344x558 , Dungeoncrawlers151.png )
323811

...And mages can't do shit once you get within melee range.
>>
No. 323817 ID: 453e62

nice. ask eline to break one of her trinkets, with the magic going through them a break could result in something BAD happening to tur.
>>
No. 323818 ID: a9ba96
File 131017153016.png - (66.56KB , 469x416 , Dungeoncrawlers152.png )
323818

>Tur: "Furor? Furor? Get up, ye' feckin' long-eared sissy!"

The next order of business is making sure this overgrown gnome stays down long enough for the Elf's spells to wear off. Hyugore's holding on pretty well, but even he seems to be having trouble bringing the behemoth Dwarf to the ground.
>>
No. 323838 ID: 0d7a83

>>323818
sever his hamstrings.
>>
No. 323849 ID: 1854db

>>323818
Attacking his legs would be a good idea.
>>
No. 323866 ID: 28e94e

>>323818
He should be pretty top-heavy, have you tried knocking him over? Bonus points if you can give him a concussion when he lands.
>>
No. 323896 ID: 00d3d5

>"Eline, Mary is going to die if you stop this right now!"

I hope that's us mis-hearing you, because that's kinda the opposite of what should be said not.

Cut the dwarf's Achilles tendons. He'll fall forward and likely be unable to stand.
>>
No. 323906 ID: 00d3d5

>>323896
>not ->now
("Incorrect Password"! Hooray!)
>>
No. 323918 ID: a9ba96

>>323896
Whoops. Yes, it should say "don't stop." My bad.
>>
No. 323960 ID: 40cb26

Back of his legs are vulnerable, and as long as you keep moving he won't much be able to swat or step on you in retaliation.

Oh and you make damn sure that mage doesn't even move, we do not want him coming to and slinking off. Actually put our shapeshifting friend on the job of making sure he doesn't.
>>
No. 326574 ID: a9ba96
File 131075459021.png - (40.42KB , 300x415 , Dungeoncrawlers153.png )
326574

Without another thought, I charge the gigantic dwarf and draw my blade across one his his legs. Either the behemoth’s skin wasn’t as durable as I had suspected, or the spell was already beginning to wear down, as the strike draws a considerable amount of blood.

Tur lets out a pained groan. It only takes a moment before he begins to stagger…
>>
No. 326575 ID: a9ba96
File 131075462195.png - (77.61KB , 459x530 , Dungeoncrawlers154.png )
326575

…And another moment for Hyugore to use this opportunity to bring him to the ground with a thunderous bang. The force of the impact cause the earth to shake, and a nearby tree collapses to the ground. Tur releases a loud, painful grunt before slipping into unconsciousness.
>>
No. 326576 ID: a9ba96
File 131075466089.png - (73.52KB , 469x475 , Dungeoncrawlers155.png )
326576

The Dwarf’s body quickly shrinks back down to its original, miniscule state. Hyugore lifts the naked Dwarf and casually tosses his limp body to the ground on the path, next to where Furor Eternity lay.

>Eline: “They were just trying to help… just trying to make sure that…”
“They were crooked, lawless men soon to face proper judgment for their crimes. The fate that waits these two is the fate that awaits all those who live their lives in opposition to justice.”
>Eline:”But… but…”

Suddenly, Faer taps me on the shoulder.
>>
No. 326578 ID: a9ba96
File 131075477239.png - (82.11KB , 319x348 , Dungeoncrawlers156.png )
326578

>Faer: “Hey uh, Lin? Not to ruin the moment, but I just took a look at Mary and… uh, to put it lightly, it doesn’t look good. Furor somehow got her up on her feet and walking, but we’re talking some really, really bad internal damage here. I don’t know how Furor planned to fix this with some plants- we’re talking kidneys, intestines… basically, she has a hole through a lot of stuff you shouldn’t have a hole through. I can probably keep her stable for a day or two, and maybe add another day onto it if we can find the flowers Furor was talking about. But the truth is, this is too bad for me to actually fix on my own. We’re going to need to get her back to camp, or she’s not going to make it.”
“Shit. Do you think we can get her back to the nearest outpost in time?”
>Faer: “Yeah, almost certain. But what about this whole deal with this hostage and the Kobolds? You sure you want to leave that up to Mark of all people?”
“I know, Faer. It’s just that… what other option do we have? Splitting up the group could be dangerous.”
>Faer: “And what about the rest of the pack? A judgment ritual for people with as many alleged crimes as these guys could take up the entire night, and we don’t have that kind of time. I’m almost tempted to say that it would be faster to bring all four of these guys back to camp.”

Faer has a special gift when it comes to completely killing the mood.
>>
No. 326583 ID: 1854db

Saving Mary comes first. Also, getting those flowers would be important.

A question- would Eline be required to bring to judgement, or can you release her into Mark's custody? She strikes me as a good girl in bad company.

I'm also wondering if you need Ath for this. Where did he go, anyway? Perhaps he ran off, reverting to his previously meek nature.

Well, take as many people as you need.
>>
No. 326586 ID: 35e1a0

hmm... this could be a good chance for ath. have him go after mark and you will take care of the prisoners. see, we find the girl who is controlling the bolds, ath turns into them and BAM the bolds are confused about who is the real master and mark can take her down easy.
>>
No. 326592 ID: 40cb26

Splitting up is dangerous, but it may be the best option left to us. Mark and his fellows are capable enough but they do need some backup. I think you should go forward while your teammates handle the two brutes and save the girl. I would like to bring Ath except he is needed to help move Mary while the other two handle the others. But that isn't to say you should go alone...

This is going to seem odd for you right now, but take along Eline. Trust me on this. She doesn't deserve to be thrown in with that lot, and punished or not she's likely to try to bolt. That will end badly no matter how far she gets. We saw her with Mark she'll agree to help him. And more importantly you can have a massive positive influence on this young girls life in the short amount of time you spend with her. Enough perhaps to redeem her one way or another. Please?

Before doing this or anything else, ask Eline about those flowers. I doubt the mage would say anything useful about it even if he could.
>>
No. 326608 ID: 00d3d5

>>326578
I think we told you to kill them in the fight, and since you didn't you'll have to take them with you.
Tie them up and have Hyugore drag them by their feet. With luck they'll crack their heads on rocks and die on the way.
Yes, I know, 'tempting but you have standards to abide by'.

Bind and gag them, then run a pole or two through their binds so you can easily hoist them between two people. You and Hyugore will need to carry them.
Could you bind a decent sized piece of cloth between the poles as well? You could carry Mary on that and greatly reduce the stress that travel would put on her system.

Wait, wait, wait. I'm being an idiot.
There's a hamlet nearby. Take a cart from them.
Walk over to Eline, take her aside, and say this: "Furor lied. Faer's healing makes up for his uselessness elsewhere, and he'll only be able to keep Mary stable for one or two days. If you knew Furor couldn't save her you'd come to us for help, and neither he nor Tur would risk execution by going with you. He was going to let your lover die to keep you in his company.
We're going to save Mary, but we need you to help find those flowers and keep her calm."

So, what ARE the rules of the judgement ritual? Could Mary be sentenced to help with the Elf Prince mission in lieu of dismemberment?
>>
No. 326671 ID: a9ba96
File 131078161018.png - (57.50KB , 395x526 , Dungeoncrawlers157.png )
326671

>>326608
>Your lover

…That uh, I’m not sure why Eline sticks with the Pack, but forgive me if I think that that seems like a bit of a leap in logic to make. Either way, it’s a good idea to try to get some information out of her. Even if Furor was awake, I doubt that he would be very compliant.

“Eline, if we’re going to save Mary, you’re going to need to help.”
>Eline: “They were trying to help too! You… you didn’t have to…”
“Listen Eline. Faer is a really good healer, and only he’s going to be able to keep Mary up for a few days. Furor wasn’t going to be able to save her, but he knew you would come to us for help if you knew that. He was going to let Mary die to save his own ass, just like how he almost let you die back there with that spell-channeling stunt he pulled.”
>Eline: “He… that’s not true! We practiced it before, and it’s not… he wouldn’t do that okay? And Mary would have been okay… Furor was going to heal her. Just… just not with the magic that you guys use.”

I had a feeling that’s what was going on. Furor planned to heal Mary with dark magics, most likely a blood ritual.

“Eline, where are the flowers? We want Mary alive just as much as you do.”
>“Eline: “…There’s a really tall oak tree by where the paths split. They grow underneath that.”
“Thank you.”
>Eline: “They… they’re not bad people. They helped me eat after I ran away. They might not be they good guys to the paladins, but they’re not as mean as you think they are.”
“…”

…Eline is young. She won’t face judgment if we bring her in, but her parents have offered the High Knight of the Paladins quite a bit of money if we find her, and a cut of that money is going to the squad that finds her. I’d love to be able to drop her off in Mark’s care or bring her with us on some sort of grand adventure, it would probably be a good character-building exercise for the kid, but it’s dangerous out there.

I'm pretty sure reuniting her with her family is probably the right thing to do…
>>
No. 326672 ID: a9ba96
File 131078163030.png - (72.90KB , 414x449 , Dungeoncrawlers158.png )
326672

I turn to Faer and Hyugore, who’s hoisted the two unconscious criminals over his shoulders.

“Faer, you and Hyugore can take the pack back to the camp. The flowers that you’re looking for are under a large oak by where the paths split. Ask the elderly archer back in the town if they can spare a cart, it should make the trip a lot easier. I’m going to send Ath up the path to meet with Mark, I think his talents should be able to help.”
>Faer: “What about you? You going to go with Ath, or back to the camp with us? The potion should take a bit to make once I have the flower, so we could wait for you back in the town, but if you want to stick around with Mark for a while to make sure he gets out of the Outlands okay, we could meet up with you back at the camp.”
>>
No. 326695 ID: 40cb26

We don't know exactly why she ran off or what waits for her at her old home, but we have more than a little indication from our other end that trying to send her home now will result in her running away again and possibly tapping her rather dangerous powers to do it. So I'm going to say don't do that. Whatever the dangers out there she is a far greater risk to herself right now. That "character building" is the thing that is going to save her. Even sending her to camp is risky right now, if her "friends" utter one bad suggestion she could become a big problem. We need to keep her far away from them.

Besides if you go help Mark and take her along, you can talk to her and find out what her deal really is. A final decision about what to do with her can wait until after we know what we can. She should be helpful and not in too much danger as long as she is kept back. Offer her the chance for her to "prove herself and make amends" by helping you and Mark if she doesn't want to be turned in. Faer probably won't agree, so take him aside and quietly explain that she is a danger to herself and others right now and much more so if she is anywhere near them.

Now, just how dark are those dark magics, exactly? I mean we're not about to condone them or anything, but we don't know much about them either. How vile is it to use even when used to save a life? What are the consequences and punishments for doing so?
>>
No. 326789 ID: 00d3d5

>>326672
Give us to Faer, then go with mark. That way we can act as a line of communication.
Ask Eline if she would rather go with you instead of back to camp.

I'm pretty sure we mentioned that Eline is being manipulated by an evil overlord. If you try to send her back home then at least one of two nonexclusive things will happen:
A: The evil overlord will convince her to flee, requiring that you either restrain Eline like a thug or put-up with her escape attempts.
B: The evil overlord won't convince her to flee, since he's perfectly happy gathering information for an invasion of her home town.

Sending her home risks the lives of everybody there. You can't do that.
That's also why I suggest offering to let Eline go with Mark; to keep an enemy from being able to research his foes.
>>
No. 326793 ID: 00d3d5

>>326608
[Since people were complaining about telling Lin how we knew about the overlord and I can't seem to delete and repost:
Excise everything about the overlord.
Instead I'm going to claim that we think Eline ran away because her parents were abusive, and we need more time with her away from camp to find out for sure, since we need to make sure that she'll be stable around a bunch of people that could send her home. If Lin doesn't bite for that, then claim it might include sexual abuse.]
>>
No. 326794 ID: 35e1a0

have them wait for you in town, shouldn't take long. and mark will be along back to town as well. there mark can pick up eline, and mary and the prisoners can go to the camp.
>>
No. 326909 ID: a9ba96
File 131084866205.png - (52.90KB , 444x363 , Dungeoncrawlers159.png )
326909

If you guys have your suspicions about her safety back home, I guess it won’t hurt to take her up to the camp with us. Hopefully we can talk to her and figure out what we want to do along the way.

“Faer, we shouldn’t be too long. Mark’s going to have to come back through the town to confirm that he’s solved their Kobold problem anyway, so wait for us back at the town. If it starts getting too late, go on without us and we’ll meet you back at the camp. If it’s alright with her, I’m going to take Eline with me. I don’t know what I’m going to run into at that camp and we could benefit from her talents.”
>Eline: “Yeah… that… that’s fine.”
“Good. I’ll see you soon, Faer.”
>Faer: “Are you sure you don’t want to come with us? I mean, If one of these guys starts causing trouble and…”
“Faer. I’m pretty sure you and Hyugore can handle it.”
>Faer: “Yeah, but if something happens to you and I’m not around, and I’m not there to help…”
“Faer.”
>Faer: Or, or, if something happens in town, and we need you to-”
“Faer. I’ll be fine.”
>Faer: “Alright then. Uh, be safe.”

…Gods. Sometimes that elf worries me.

To clarify, a judgment ritual is a ritual in which a criminal, while restrained, is read his crimes by a group of three paladins, and is given an opportunity to attempt to justify these crimes. When all three present paladins reach a consensus on what punishment can be considered just given the circumstances, the punishment is then carried out on the spot. For criminals with lengthy lists of injustices, the debating can go on for quite some time. They say that there was a traitor to the kingdom of Farway tried after the Drow-Elf war whose judgment ritual lasted three straight days.

The Magic I believe Furor planned to use on Mary is called the Blood Ritual. All you need to know is that it’s very dangerous, and completely forbidden to utilize, with death as a common punishment for those who use it.
>>
No. 326911 ID: a9ba96
File 131084872370.png - (56.21KB , 315x510 , Dungeoncrawlers160.png )
326911

After Faer takes Mary off of Ath’s hands and begins heading back down the path with Hyugore, I pull Ath off to the side.

“Alright Ath, it’s time to make yourself useful.”
>Ath: “It… really? Cool. I‘ve had some ideas about-”
“You were whining about not having any clothes on the way up the trail.”
>Ath: “Well, I wouldn’t really call it whining, I jus-”
“Can your kind mimic clothing at all?”
>Ath: “Cloth, wood, metal, it’s all within my abilities, but it’s a lot harder to maintain than skin, hair, and fur. That’s why I was kind of hoping we could maybe pick me up some clothes at some point. Just like, a nice shirt or something would-”
“Good to know. And how good are you at mimicking other people’s appearances?”
>Ath “Well, let’s see here…”
>>
No. 326912 ID: a9ba96
File 131084879320.png - (63.67KB , 315x510 , Dungeoncrawlers162.png )
326912

>Ath: “Gods be damned, I sure hate those abominations! Dirty, baby eating, king slaying beasts, the lot of them! What’s that? Smiling? Why, the code of the Paladin simply forbids smiling! I am one hard-assed, no-nonsense, ruthless individual, I do say!”
>>
No. 326913 ID: a9ba96
File 131084880574.png - (43.91KB , 361x320 , Dungeoncrawlers163.png )
326913

>>
No. 326915 ID: 35e1a0

you can give him a wap to the head. but yeah that is plenty good enough for the plan.
>>
No. 326923 ID: 40cb26

Well he clearly is messing with you, and thus doesn't really mean all that. In fact if you really want to make sure he knows you know it's all a good joke, you'll laugh at his antics.

You can laugh at them, right?
>>
No. 326924 ID: 1854db

Insubordination!

Just deal with it like you would deal with a different novice paladin doing something similar.
>>
No. 326927 ID: 00d3d5

>>326912
Oh, go ahead and laugh. You deserved that one, and if you can't you're already dead.

"Ok, you're good at mimicking people. The basic plan is going to be sneak in, spy on the kobolds' leader, then mimic her and order the kobolds to all go off somewhere. Fix their traps or something."

Then turn to Eline and put a gentle hand on her shoulder "Eline, you've seen what Faer is like. His healing prowess makes up for his, well, everything else. He's the best field medic you could hope for, and he'll do whatever he can to help Mary. Proper healing, not that dreadful Blood Ritual."
Give her the best grin you can manage and continue
"Also, now it's impossible for Mary to be judged until we get back to town. When that happens you'll be there for her.
If you don't mind me asking, why do you like Mary? What sort of relationship do you two have?"
>>
No. 326929 ID: 0d095c

Just keep up that look. He'll learn...
>>
No. 326964 ID: 252e1b

>>326923

Laugh and then say, "I'm still getting used to you."
>>
No. 327003 ID: 5aac32

Laugh and then discipline him appropriately for a novice who pulled that kind of stunt.
>>
No. 327007 ID: 28e94e

>>326913
Hey, I thought it was funny.
>>
No. 327227 ID: a9ba96
File 131094211349.png - (104.32KB , 482x477 , Dungeoncrawlers164.png )
327227

Eline and Ath start laughing. Forgive me if I sound like a stick in the mud, I get that he’s just messing around and all, but I don’t feel particularly inclined to join in.

“I… I’ll let that slide. For now.”
>Ath: “Oh, come on. It was funny, admit it.”
“It was insubordination, and it’s not tolerated in a group like-”
>Ath: “Oh, whatever. I know that you still don’t like the idea of having me on the team. The only way you wouldn’t jump on a chance like that to chew me out is if you thought it was funny.”
“…Alright, it was kind of funny. Your powers should work just fine for what I have planned.”
>Ath: “See? Was that so hard?”
“…I have a feeling you’re going to take some getting used to.”
>Ath: “I promise not to eat any babies while you’re around.”
“…”

Well, at least Eline seems to have lightened up a bit. This seems like as good an opportunity as any to figure out a bit more about her. I’ll admit I don’t know much beyond the fact that she’s a runaway and the High Knight is offering quite a bit of money for her return, but I’m not sure where to start. Her parents? Her motive for running off? Why the hell she stuck around with Mary and the Pack for so long?
>>
No. 327228 ID: 1854db

First question is to ask why she ran off. I can assume she stuck around Mary and the others because she felt useful and that she was doing good things. Hell, I'd stick around with a group of people that didn't treat me very well if I felt like I was contributing to a good cause. You should confirm that though. Assumptions should always be confirmed when possible.

Second question is to ask about her parents, building off her reason for running away. Maybe ask if she has any siblings?

OH and ask what all the magic stuff she has does. And what she can do on her own.
>>
No. 327301 ID: 00d3d5

"So, Eline, why did you run away? Why did you fall in with the pack? Most importantly, I noticed that Mary seems to actual care for you, which for her is almost unheard of, and I was wondering... Could explain what sort of bond you two share?
>>
No. 327331 ID: 40cb26

Ask how she fell in with the Pack. That should say a lot about the why and how, and it would start with the things she is more comfortable talking about. Then after that you can ask followup questions.
>>
No. 327509 ID: a9ba96
File 131100359571.png - (51.47KB , 321x388 , Dungeoncrawlers165.png )
327509

“So, Eline?
>Eline: “hmm?”
“I’ve always kind of wondered, how did you end up with The Pack, anyway?”
>Eline: “Oh, well, a little while after I ran off I tried to explore one of the dungeons in the Outlands to see if I couldn’t find something valuable. I’ve always heard stories about there being all sorts of cool stuff hidden down inside the dungeons around here.”
“Wait, you mean by yourself?”
>Eline: “Well, not for very long. I started out in there by myself, but Mary, Furor, and Tur were also exploring the dungeon and I ran into them there. Furor was impressed by my magic, so he asked if I wanted to tag along with them. I didn’t really have anywhere else to go, so I did.”
“Well, I can understand tagging along with The Pack to make sure you got out of a dungeon safely, it’s usually a good idea to dungeon crawl in groups, but why in the world would you stick around with them so long?”
>Eline: “I told you already, they’re not that bad.”
“I used to travel with Mary. “Not that bad” isn’t the first thing that comes to mind when I think about her. Of course, she does seem to actually like you, which is… well, kind of strange for her.”
>Eline: “Mary’s nice. She takes care of me and makes sure I always have enough to eat. I know she’s not nice to a lot of people, but I don’t think very many people have been that nice to her, either. She seems kind of grumpy a lot, but she has a really hard job keeping the pack together and stuff. Mary and Furor and Tur argue a lot, but it’s important that we stick together since none of us really have anywhere else to go. We’re kinda like a family. That’s why Mary calls us The Pack.”
>>
No. 327511 ID: a9ba96
File 131100370758.png - (39.12KB , 321x390 , Dungeoncrawlers166.png )
327511

“What about your actual family? Why did you run away from them?”
>Eline: “…Oh. Well, my mom’s part of the Guild of Mages, and…”
“Wait, the Guild?”
>Eline: “Yeah, they’re a bunch of Magicians who study magic, and Kings seek them out as seers and stuff sometimes because they’re really smart and some can see the future.”
“No, no, I know what the Guild of Mages is, I’m just a bit surprised no one’s mentioned that you’re one of their daughters. I just figured that’s something the High Knight would have told us when he sent us all out looking for you.”
>Eline: “Maybe they didn’t want word spreading. I dunno, they’re really private about stuff.”
“Do Mary and the others know about this?”
>Eline: “Yeah, but Furor says not to talk about it too much.”
“Well, why did you run off?”
>Eline: “Well, my mom is one of their members, which means I’m gonna have to take her place eventually. And I’m okay with that, but all I ever did when I was with them was practice my magic. And once you’re actually part of the Guild, all you ever do is research when people aren’t looking to you for advice.”
“The Guild has a very important job, Eline. A lot of people I know would consider it an honor to be among their ranks.”
>Eline: “I… it’s not that I don’t want to do it. It’s just that they never let me leave the Guild’s tower because I had to train, and once they make you a member you almost never leave the tower because you have to study. I… I’m going to go back, I just wanted to explore a bit before I spent the rest of my life practicing spells in a tower and giving advice.”
“You plan to go back?”
>Eline: “Well...eventually."
>>
No. 327517 ID: 40cb26

That's... a lot simpler than I'd figured on. Was she expecting to have to take her moms place any time soon? It seems like it would have been easier to wait and train until she wasn't a minor before sowing her wild oats. Ask her about her ability in her magic now, it seems like she was doing dangerous things with far more power than control, make an issue of that.
>>
No. 327599 ID: a9ba96
File 131101779060.png - (102.02KB , 426x506 , Dungeoncrawlers167.png )
327599

It's not that unusual to see a kid run away to try their hand at adventuring because they found the idea more exciting than whatever their parents had planned for them, but most of them either end up dead or realize how dangerous it is and come back home. Sometimes kids get the taste of adventure and never look back, and sometimes you get people like Mark who come home, but find that they can never quite adjust to a life of cobbling or smithing after experiencing the thrill of a dungeon crawl. This is the first time I've heard of it happening with one of the Guild of Mages' kids.

"Eline, if you're the daughter of one of the Guild's members I'm sure you're talented with magic, but if watching Furor run a mutation spell through your body is any indication it seems like you're playing with magic that's way beyond your level of talent."
>Eline: "No it's not! I... I mean, maybe it would be... but... I'm wearing a bunch of my mom's charms, and they help me cast spells I usually wouldn't be able to handle."
"Wait, so your saying that all of that magic jewelry you wear belongs to your mother?"
>Eline: "I'm sorry..."

...I get the feeling that there's more to this than she's letting on, but I'm not sure how much more I'm going to be able to get out of her besides sad faces and angry glares from her necklachold on a second.

I never got a close enough look at that thing before but I'm pretty sure necklaces generally don't contain functioning eyeballs. And yet, hers appears to be glaring at me.

Living charms usually denote cursed or hexed objects, which means Eline is likely walking around with a very dangerous object dangling off of her neck. Knowing Furor, this is probably how The Pack was keeping her in line. I'm going to need to get that thing off of her as soon as possible.
>>
No. 327605 ID: 35e1a0

ah, no, it's one of us. well, not a member of our set. but a talking thing. marked was worried about it too so he poked it with us and we had a friendly chat. it talks less then us, only tips and stuff but we asked it try and get eline to leave the pack. perhaps that is why she came with you without much fuss?
>>
No. 327606 ID: 1854db

>>327599
We know what it is. Relax, it's fine. It's... something like us. Best you don't know the details.
>>
No. 327628 ID: cd63e9

it puts her in touch with another entity. we have talked to what it puts her in touch with and we believe it has her best interests at heart. we'll explain exactly what it is latter when you have less on your plate.
>>
No. 327644 ID: 40cb26

Actually it is aware of it's environment for a reason right? It is some kind of semi-sentient ball of advice. We investigated it on marks end, we touched it and it seemed polite enough. It says it doesn't control her do much besides give simple advice. Seems actually kinda disinterested in what her decisions end up being. Didn't give us many details past that though. We told it to try and steer her away from Mary and the group but that is a moot subject now.

If you like you can touch us to it and try to get more information but be aware that will shut us down for some time. I'd hold off on it for now, I mean it's kept her safe so far so taking it away just before a possibly dangerous situation seems unwise.

Instead lets talk to you about something else. You know how you said sometimes Faer worries you? Well this is something we kinda have good instincts on... From the sound of it I think he simply worries about you, in particular, an awful lot. I mean he is probably fond of you. Very. Is this... something you are aware of or have at least considered? Is it something that can be a problem among paladins?
>>
No. 327771 ID: a9ba96
File 131103507483.png - (50.49KB , 283x517 , Dungeoncrawlers168.png )
327771

Well, alright then. If you guys say it’s tested and safe, I don’t have much of a reason to doubt you. I’ll check it out later, ask her what kind of information it’s been giving her and see if touching you guys to it will work like you guys say it did with Mark, but if you’re sure it’s not hexed I have no reason to slow us down trying to figure out how to get it off of her.

I still don’t like the way it’s looking at me, though.

Oh, Faer? I’d be a fool to have not noticed something like that. He’s a nice guy, but he’s a bit… unhealthily clingy, to put it nicely. I’d love to talk about my teammates when we had a bit more time, but for now I’ll let you know that yes, I am aware that he’s pretty fond of my company, and no, that sort of thing isn’t a problem in the Order.
>>
No. 327772 ID: a9ba96
File 131103518671.png - (115.87KB , 647x506 , Dungeoncrawlers169.png )
327772

Camp can't be far now. Time to prepare these two for whatever is up ahead.


“Alright, we’re getting close to the camp. Before I explain the plan, I need to make sure that…”
Eline’s hand shoots up in the air.
>Eline “Ooh! Ooh!”
“Yes, Eline?”
>Eline: “I almost forgot to ask, but Miss Mary says that Mark used to be your boyfriend. Is that true?”
>>
No. 327776 ID: a9ba96
File 131103552286.png - (1.61KB , 376x304 , blank4.png )
327776

“Wh… no.”
>Eline: “Are you sure?”
Yes, I’m sure.”



“Now before-”
>Ath: “Who's this lucky Mark fellow? He's the elf, right?”
“Okay, you get to stop talking.”
>>
No. 327780 ID: a9ba96
File 131103570033.png - (74.35KB , 532x417 , Dungeoncrawlers170.png )
327780

>Samwell: “And you say it talks?”
“Yeah.”
>Samwell: “It didn’t talk when I touched it.”
“Well, it only talks sometimes. The voices only seem to be there when there’s like, danger afoot or I’m in need of advice or something.”
>Samwell: “And you say you’ve heard at least twenty different voices from it thus far?”
“They’re uh, they’re actually what helped me help you kill the bearhound, your highness.”
>Samwell: “Ah, well, that sounds rather interesting. I’d love to talk to your little head voice friends when we have more time.”
“I’d be honored to introduce you. Now, about uh, about that holiday you were talking about earlier.”
>Samwell: “Hail to the Great and Splendid King Erick Day? What of it?”
“Well, it sounds cool and all, but where are you going to get that many virgins?”
>Samwell: “Hah, I’ll be the king, good friend! Do you think kings ever have trouble finding an ample supply of virgins?”
“I guess maybe not for the first couple of times, no. But you’re talking a yearly event, here.”
>Samwell: “You underestimate the power of royalty, friend!”
>>
No. 327781 ID: 252e1b

>>327779

They have surgeries for that kind of thing, too. You can make virgins.

Yep.
>>
No. 327793 ID: cd63e9

yo. just got jumped back to you. heads up that usually means something "interesting" is about to happen. also the pack ran into some paladins. marry is about the same and is being stabilized and transported to somewhere she can be treated. her dwarf and elf friend are in paladin custody.
>>
No. 327810 ID: 40cb26

Yeah we just go back and forth, that we show up when we're handy could be just luck. Or maybe fate. Or we switch over when we feel urgency, or are bored. Does it really matter?

Oh yeah updates from over there. Umm... well the paladins ran across the pack, one thing led to another and one punched out elf and giant dwarf attack later I think the Pack is down by half. Mary is in real bad shape but they are taking her back to camp with the two prisoners. Mary should pull through all right. Lin is on the way here to help, along with Eline and Ath the changeling paladin. In the end things went well enough, I think.

Tell Samwell we think he's a hoot, maybe we'll hang out when things aren't so dangerous.

So anyway, what's up on your end?
>>
No. 327812 ID: 35e1a0

if you want you can have him hold us now and we can spook him.
>>
No. 327815 ID: a9ba96
File 131104083628.png - (113.17KB , 678x510 , Dungeoncrawlers171.png )
327815

Oh good, you guys are back. We’re outside the camp, we’re just waiting until Nessya and Vinbal finish scouting. They pretty much confirmed what you guys suspected on the way up- the girl from the town faked her kidnapping to help the ‘bolds with something, but they never bothered asking what because of the money they were getting.

I’m glad to know my sister’s doing alright, and I’m sure that Samwell will be glad to know you can uh, can re-virginize people. Bit of a shame about the rest of the pack, though. Not that they didn’t deserve it or anything, but I always hoped that I would be there when they finally got what was coming to them.

Lin’s on her way? It’s been a while since I’ve seen her. I wonder ifGAH WHAT THE--

>Nessya: “We finished scouting.”
>Samwell: “By the gods, where did you come from?”
>Nessya: “I burrowed under the ground. Like a rabbit.”
>Samwell: “How in the…”
>Nessya: “I’m just that good.”
“Well uh, well what did you find?”
>Nessya “Camp’s empty, but the forest around it is not. I can’t figure out where the girl is, but the Kobolds are broken into five groups, positioned around the camp, and lying in wait for… something. They’re using the weapons we’ve been trading them over the past few weeks. Some of them are simply being wielded, and some of them have been fashioned into parts of these bizarre ‘Bold death-contraptions. Vinbal is waiting for my word. If we’re careful, the four of us can try to move about and take out the groups one by one. The five Kobold squads are too far apart to hear the noise if we’re quick and lethal. Otherwise… well, otherwise we can wait to see what they are waiting to see… whatever that may be."
>>
No. 327820 ID: 1854db

Quick and lethal? Hey now, the kobolds are being bullied here. They might be lying in wait to attack the people bullying them. Personally I'm hoping that they're not waiting to ambush Lin and the two others. See if you can meet up with them- they should be arriving from the same direction you came from. If we can get in one group then we should wait and see what the kobolds are planning.

If we're going to be interacting with the kobolds at all it will be to interrogate them, not kill them.
>>
No. 327826 ID: cd63e9

i'm not really sure if the actions of the kobolds merit lethal response. on the other hand it does seem like she's building them into an army. we need more info. it would be nice to get more information before anything started dying
>>
No. 327839 ID: 35e1a0

hit one, be LOUD and non-lethal. then back off and circle around and go through the gap opened by another group moving to see what happened.
>>
No. 327890 ID: 00d3d5

>>327815
Rather than taking down all the groups lethally, focus on capturing one group alive so you can interrogate them.
It's vital to know what they're waiting for in case it's not you.
>>
No. 328031 ID: a9ba96
File 131109142978.png - (45.56KB , 365x425 , DungeonCrawlers172.png )
328031

“Do we need to be quick and lethal? The Kobolds are likely being bullied into this, and we’re going to want to get as much information as we can. Is there uh, there any way we could try to interrogate one of these squads?”
>Nessya: “Quick and lethal, quick and non-lethal. It’s all the same, as long as we’re quick. Keeping them alive and quiet is a lot harder than keeping them dead, so trying to press them for information is a risk. One Kobold shouts for help instead of talking, and the whole camp knows we’re here. But if you want to keep them alive, I guess I can work with that. I know what an animal smells like right before it cries for help, so keep me close when you press the little buggers for information.”
“I have a few friends that I think might be coming this way. I don’t know how long they’ll be though.”
>Nessya: “I’ll have Vinbal keep watch. He’ll send them in your direction if they come. No point in delaying the hunt. Head up through the trees to the right, they’ll see you if you head straight into the camp. Keep walking until you see the first squad, I’ll meet you there. Can’t keep it waiting. The hunt’s in blood now, can’t keep it waiting, Gotta… gotta dig like a rabbit, gotta… gotta climb like a squirrel… gotta hunt like a bloody animal…”
>Samwell: “Miss, are you okay?”
>Nessya: “Never better, sir. Never better.”
“…Wait, where did your scar go?”
>Nessya: “Fixed it.”
“But you made such a big deal about it earlier.”
>Nessya: “Don’t worry Mark, this changes nothing between the two of us.”
>>
No. 328032 ID: a9ba96
File 131109145416.png - (16.28KB , 402x425 , DungeonCrawlers173.png )
328032

With that, she pops back underground.
“…Oh gods, what?”
>Samwell: “Well, friend… let’s uh… get going.”
>>
No. 328034 ID: a9ba96
File 131109165268.png - (174.19KB , 779x718 , Dungeoncrawlers174.png )
328034

The two of us head through the woods as directed until we come across a small group of Kobolds hiding among the trees. Six of them, from what I can see. Three of them are attempting to play cards, and one of them is napping by a rock. The other two are working on…

…Well, it’s certainly not a bear trap.
>>
No. 328040 ID: 0d095c

Is that a multi fire rocket launcher?

Dude. That "little girl" is a SUPERVILLAIN. We should find a way into the camp. See if you can lure one of the Kobolds over to you with a rock. Or something. Do not be seen.
>>
No. 328041 ID: cd63e9

I think your rogue friend is on combat drugs. or something with a similar effect. what is that thing with the spikes?
>>
No. 328047 ID: 00d3d5

>>328034
Have Prince Asshole grab the two working on the trap while you take the card players. Grab the necks of the two sitting apart from each other and let us dangle onto the one in the middle.
"Quietly answer our questions, we leave, you can go back to your game, nobody gets hurt.
Where's that bossy girl?"
>>
No. 328074 ID: cd63e9

don't forget the one siting with his back to the rock.
>>
No. 328075 ID: 35e1a0

oh, tie them up and put them in front of the death machine and tell them that if any of them yell then you will cut the rope and kill them all. endangering themselves? sure, endangering a bunch of the rest of the tribe? no way.
>>
No. 328092 ID: 28e94e

>>328075
This.
>>
No. 328277 ID: a9ba96
File 131111910033.png - (67.15KB , 467x557 , Dungeoncrawlers175.png )
328277

“Your highness, that machine that the Kobolds have built seems to be some sort of mobile spiked wall of some sort, built to drop the wall when the rope is cut. I’m going to go around and take the Kobolds playing cards, and I need you to take the Kobolds working on the trap. Don‘t kill them though, we need to figure out what‘s going on here.”
>Samwell: “Wasn’t Nessya supposed to meet us here?”
“She probably got distracted by a chipmunk or got caught up trying to like, find a place to mark her territory or something.”
>Samwell: “She doesn’t exactly strike me as very, well, stable anyway. Perhaps it’s for the best that we get this done before she shows up and does something… regrettable.”
“If we’re quiet and quick, we can do this without too much noise. There’s a sleeping Kobold by that rock, but he shouldn’t be much trouble if we work fast. Once you’ve dealt with the Kobolds by the trap, make sure at least one of them stays in front of that wall. If we threaten to cut the rope with a Kobold in front it, they’ll do and tell us anything we want them to.
>Samwell: “Ah, I see. Kobolds throw themselves in harms way all the time, but they’d never do something they thought would get one of their friends killed. Oh, the power of friendship- the one true weakness of the Kobold.”
“Well, that and pretty much everything else.”
>Samwell: “Indeed, my friend. let’s go.”
>>
No. 328279 ID: a9ba96
File 131111915022.png - (78.56KB , 571x507 , Dungeoncrawlers176.png )
328279

Haha, look at these guys trying to figure out how to play cards. Kobolds are such inattentive little things that using stealth against them is almost unfair. I won’t make it harder on these guys than it has to be, so lemme just grab one and…

*snap*
>>
No. 328280 ID: a9ba96
File 131111917616.png - (82.28KB , 571x507 , Dungeoncrawlers177.png )
328280

...
>>
No. 328283 ID: a9ba96
File 131111926883.png - (128.56KB , 571x507 , Dungeoncrawlers178.png )
328283

>Kobold: "Heys, yous not supposed to-"
>>
No. 328284 ID: a9ba96
File 131111928982.png - (90.45KB , 496x539 , Dungeoncrawlers179.png )
328284

CLONK
“Stealth!”
>>
No. 328286 ID: a9ba96
File 131111937894.png - (54.20KB , 473x428 , Dungeoncrawlers180.png )
328286

“Don’t you dare scream don’t you dare scream don’t you dare scream don’t you dare scream I swear to the gods don’t you dare scream!”

Well then! I think that went well! Did you guys see how I uh, lured them into a false sense of security and then, uh, bam! Just, uh, just, just like I had planned all along! Yeah!
>>
No. 328287 ID: 35e1a0

okay. look around real quick. see if his highness got the others under control. then tie them all up and have them put in front of the spike crusher. then question the one and tell him that if he calls for help you will cut the rope. then ask where the girl who is ordering them around is.
>>
No. 328293 ID: 40cb26

"If I wanted to hurt you I'd have just had you and your friends killed. But I'm a nice guy, see? A nice guy that really needs to know what is going on here. What are all these traps for? Who are you planning to attack?"
>>
No. 328294 ID: 8f32a4

>>328286
Yeah. Way to stay cool under pressure, buddy.
>>
No. 328297 ID: cd63e9

ok you just came off as kinda crazy. if we want info thought crazy can be worked with. ask them where the girl is, and what she's planing.
>>
No. 328347 ID: 00e2ea

Examine the table for anything that could be of importance.
>>
No. 328389 ID: a9ba96
File 131112710471.png - (103.36KB , 554x491 , Dungeoncrawlers181.png )
328389

I stand up, keeping my knife against the Kobold’s neck. I look over at the table- it’s fashioned out of one of the countless tree stumps left behind when they built traps like the mobile spike wall. Besides the playing cards, there’s nothing of note there.

“Wait, uh, wait a second, just, just hold on, I might have made a poor first impression there. Listen, if I wanted to kill you guys, I would have done it by now. I just want some information, no one’s here to hurt you.”
>Kobold: “What abouts him?”
“What about who?”

I look over my shoulder to see Prince Samwell forcing one of the Kobolds to walk under the trap.

>Samwell: “Your friend’s life is at stake here, so stand right here of I’ll open his neck in an instant.”
“Oh, him? He’s just, he’s my friend. He’s not here to hurt you guys either, he’s just here to uh… Ah, screw it.”
>>
No. 328392 ID: a9ba96
File 131112716542.png - (50.82KB , 443x422 , Dungeoncrawlers182.png )
328392

“Tell me what I need to know, or I’m gonna cut that rope.”
>Kobold: Wait! Wait, I tells you anythings, just don’t hurt friends!”
“Where’s the girl? What are these traps for?”
>Kobold: “Girl is out. She is bringings the goblins here. Traps are for goblins. Swords and bows and arrows and helmets are for goblins, toos.”
“What are you talking about?”
>Kobold: “There is Goblin tribe to norths, sometimes makes Kobolds gather foods for them. Sometimes not enough for Kobolds to eat once Goblins takes the food, somes goes hungry. Somes even dies. Goblins mean, but Kobolds not fight them because they wipe Kobolds out if they try. Until now. Goblin tribe had witchdoctor, name was Sogux. The girl who help Kobolds pay Sogux to leave tribe and help Kobolds, but when he see how much treasure girl had gathered to pay Elf Thieves for weapons, he take bag full of treasures and run off weeks ago. Haven’t seen since. Didn’t matter to girl, all she needed was for Sogux to not be with Goblins. She wait until we have enough weapons, then she tell Goblins that Sogux is here. Goblins come, Kobolds attacks with traps and weapons. Kill bad goblins. Never goes hungries again.”
“So she’s arming you to fight the goblins?”
>Kobold: “She bring them here twice before looking for Sogux, but Kobolds too scared to attacks. Third time we readies. Just needed, more weapons to feel safes this time, we think we will be readies. Still worries, though. Goblins scary, but Kobolds have to impress the biddermens.”
“The… bitter men?”
>Kobold: “No, biddermens. They come watch when Goblins come. Watch Kobolds fight goblins. Girl says when Kobolds kill Goblins, biddermens will sees that Kobolds are just as good mercenaries as Goblins are. Will go to highest biddermen’s bid. Will be first step in restorings old tribes from very long times ago. Makings Kobolds strong again. No more hidings in forests, caves, and dungeons. No more doings what Goblins tell Kobolds to do. That’s what girl says. Girl is nice. She… understands Kobolds."
>>
No. 328395 ID: 35e1a0

UGH! UGH UGH UGH!! god dammit. people try to do the right thing but go about it in such a wrong way it looks bad. god dammit. happens SO MANY FUCKING TIMES! you would not believe!
>>
No. 328397 ID: 1854db

>>328392
Well, this is interesting. Maybe we can help them make the first move to kill the goblins? Talking to the prospective buyers might be worth a shot, but at this point I'm not sure we have anything more that we need to do.
>>
No. 328398 ID: 7aedd2

Hmm.... The kobolds trying to liberate themselves from the goblins' oppression is a good thing... But trying to establish themselves as mercenaries? That's something of a threat that I'm not sure we ought slip by.
>>
No. 328400 ID: 35e1a0

simple, kill the goblins and the bidders.
>>
No. 328412 ID: cd63e9

huh. it looks like she is planing on forging the kobold tribe into a mercenary company. that is unexpected. is that even illegal? I don't think she's actually hurting anyone... I mean you might want to get her to pay reparations to the village for the whole thing with the well. but this doesn't seem like the kind of scheme that is in dire need of foiling. unless shes planing something else.
>>
No. 328504 ID: 40cb26

Mercenaries... somehow I think the bolds themselves won't be exactly in control of their own destiny as independent contractors. Either the girl will be in control or will simply sell the bolds off. And these bidders, what the hell are they about? I can't imagine they are doing good for anyone here.

About the goblins I'm not sure what we're dealing with. Are they nasty folk, or might they be no more monstrous than the hapless bolds here?

In any case the bolds here aren't really the problem and we won't learn enough from them, it's that girl and the "biddermans" that need to be dealt with, assuming we don't end up actingt against the goblins as well. Find out when and where they all should be showing up.
>>
No. 328560 ID: 701a19

>>328392
Facepalm!
"The biddermans are probably slavers or something. I don't know if the girl knows this, but nobody good would send in an army to kill innocent people. If you beat the goblins then the biddermen will take you away and make you fight forever.
We'll deal with this. Take all your weapons and equipment and go to the human town. Tell them what's going on, say your sorry, and set things up to defend the town. There are paladins there that will help you.
On the way there you'll run into a Paladin named Lin. Tell her Mark said to send Ath and Eline here and go back to town."

Ath knows what Sogux looks like, so he'll know what it would look like if Sogux was impaled on a wall of spikes. If we fake Sogux's death then they won't come back for him, and killing some of the biddermen will discourage them from returning.
If we get an alliance going between the Humans and Kobolds then the Goblins won't try to do food raids, and Kobolds are unlikely to steal from friends. Ideally this would mean having it be a Kobold/Human settlement, but that would be a long-term goal.
>>
No. 328587 ID: a9ba96
File 131118725503.png - (49.63KB , 332x443 , Dungeoncrawlers183.png )
328587

Mercenary work isn’t illegal in the Outlands. In fact, most Mercenary companies in lower Ution operate from the Outlands. Still, there’s something about this whole auction that feels… I don’t know, but I’m certainly interested in meeting these “biddermens.”

>Mark: “These bidders sound like bad news. I need you to tell the other ambush parties to take your equipment and head back into town, we’ll deal with-”
>Kobold: “But…no, no, no! But Kobolds not want to run aways again! We swears, Kobolds readies this times! Kobolds want to prove that they can fights, want to prove that they are strongs!”
RING RING RING
>Kobold: “Aagh! Gots to wake up friends, gots to get in positions! Please misters, let Kobolds go! Will not tells her you’re here, we swears! We swears!”
>Samwell: “Mark, look over here!”
“Alright, you… you stay put, I have to uh, check on something really quick.”

I head over next to Prince Samwell, who is peering through the bushes into the main area of the camp.
>>
No. 328593 ID: a9ba96
File 131118780114.png - (109.30KB , 403x710 , Dungeoncrawlers184.png )
328593

As I look into the camp, I see what appears to be a teenage human girl and a Kobold entering through the bushes at the camp’s northern end.

>Girl: “We talks to Goblin Tribe messenger. Goblin chief and many mens will be back in ten minutes. Biddermens will be with yous soon for inspections before fightings. Everyone in position! Helmets on! Weapons ready! Traps set! I know we can do it this time, you just has to be readies for it!”

“Looks like that’s our ‘kidnapped girl.’”
>Samwell: “Hold on now, my friend. I don’t know, maybe it’s the way she’s intentionally mangling her speech, maybe it’s the dead wolf around her neck, but I don’t think walking up and talking to her is the safest bet here. She says the bidders are coming to the ambush spots for “inspections.” We should either wait here and see if one of them show up, or keep moving to the next ambush spot to see what other death contraptions these guys have cooked up.”
>>
No. 328595 ID: 35e1a0

okay. hide in the bushes and when the bidderman appears for inspection knock him out as well. and take his place.
>>
No. 328600 ID: 865603

No, let's just hide and watch. A good moment to intervene might pop up.
>>
No. 328601 ID: 07416a

>>328595
>>328593
Dude, this is awesome. Watch.
>>
No. 328602 ID: 35e1a0

guys. this group is KNOCKED OUT. we need to knock the bidderman out or he will sound some kind of alarm.
>>
No. 328611 ID: cd63e9

we could just talk to her. explain we were here investigating the thing with the kobolds. but if shes just helping rally them your not going to interfeare.
>>
No. 328614 ID: 40cb26

Her speech? I'd say it's that crazed look in her eyes that should give pause. Eech, and I thought Nessya looked unstable.

Best way to stop this entire confrontation is to leave the forest and tell the goblins what is going on, convince them to leave peacefully. Vinbal and Nessya should be able to handle that.

Stay here and have Samwell keep a hostage. Hopefully the knocked out bolds will wake up before anyone arrives and will keep silent about your presence. Then you can spy on these bidders and we can relay the info to Lin.
>>
No. 328630 ID: 1854db

I think we should just watch. Let's not ruin the chance these kobolds have to make their place in the world.
>>
No. 328690 ID: a9ba96
File 131120495429.png - (88.32KB , 497x443 , Dungeoncrawlers185.png )
328690

It would be a good idea to, at the very least, try to see if we can’t figure out how many Goblins are coming. For now though, our best bet is hiding and trying to see just what kind of people we can expect to be here bidding.

“We’re going to hide in the bushes over here, you guys get ready for the bidders.”
>Samwell: “If you do anything to tip them off, gods help me…”
>Kobold: “We won’ts! I swears it!”
“Any idea where the Goblins will be coming from?”
>Kobold: “Go ups to the trees where Girl enter from. Goblins come through that way to get into camp too, camp is to the norths. They pass right through one of our ambush teams to get in, they hide when Goblins pass by and then pop back out once they pass, keep them from running back where they came. Our group and group on east side of the camp block off main enterance when we jump out. Trap Goblins. No run away. Has to stay and fight! Stay and gets killed by Kobolds!”

I nod, then duck into the bushes with Samwell.
>>
No. 328691 ID: a9ba96
File 131120498392.png - (39.20KB , 511x394 , Dungeoncrawlers186.png )
328691

>Kobold: “Come on, come on! You gots to wake up, biddermens be here soon! Come on…”
>>
No. 328692 ID: a9ba96
File 131120500622.png - (39.39KB , 511x394 , Dungeoncrawlers187.png )
328692

A voice can be heard, growing gradually louder.
>???: “You’re right, he was wearing the mask again. I have no idea why he insists on wearing that thing every time he comes here, that girl’s told him she’s taken precautions to protect his identity. But back to what you were saying earlier, I can understand why you wouldn’t trust goblins for that kind of job. Goblins are always willing to do dirty work for cheap, but you can never trust the sneaky bastards not to steal your shit on the side…”
>Kobold: “Uh oh…”
>???: “… I mean, Goblins are huge in the merc business, but their lack of loyalty’s the main reason why people don’t hire goblins for all the mercenary work. Now, if this Kobold thing ends up working, you have a bunch that’s plentiful, cheap, AND trustworthy, since they won’t steal your shit as long as they consider you a friend. Between the Kobolds and the Goblins, most the other mercenary companies in the Outlands just won’t have room for business…”
>Kobold: “Uh oh, uh oh, uh oh…”
>???: “That’s why I’m here, in fact. If this whole “Kobold mercenary” thing’s actually gonna take off, I want the Black Harpies Company to be on top of it when it does. After fifteen years of running this group, I’d hate to fall behind just because the ‘Bolds got bold, you know what I’m… hmmm? What’s this?”
>>
No. 328693 ID: a9ba96
File 131120508180.png - (56.35KB , 378x458 , Dungeoncrawlers188.png )
328693

Two men emerge from the woods near the Kobolds at the table.

>Mercenary Bidder: “Hey, what’s their problem? Sleeping on the job?”
>Kobold: “They’re uh… passed out.”
>Mercenary Bidder: “Passed out?”
>Kobold: “From drinkings. They’re drunk.”
>Mercenary Bidder: “Hah! Taking a page from the dwarves’ military book, eh? Well, a good bit of booze never hurt anyone before a fight, just make sure your friends are up by the time those Goblins show up. We’re going to check out this contraption you’ve built, alright?”
>Kobold: “Yes. That would be fines. We built it with-”
>>
No. 328695 ID: a9ba96
File 131120515405.png - (59.44KB , 511x356 , Dungeoncrawlers189.png )
328695

>Leprechaun Bidder:
“ON YOUR USE I HAVE YET TO BE SOLD,
AND I’M GROWING QUITE TIRED OF ‘BOLDS,
YOU BEST BE UP TO SNUFF,
OR ELSE I’LL SAY “ENOUGH!”
AND SHE WON’T GET A PINCH OF ME GOLD!”

>>
No. 328696 ID: 7aedd2

>Catch Leprechaun
>Force it to tell you where its pot of gold is hidden
>>
No. 328701 ID: cd63e9

>>328696
don't do that. that is a stupid idea.
>>
No. 328705 ID: 00d3d5

>>328695

...

...

If you want to kill that leprechaun then you have my full support.
>>
No. 328711 ID: 35e1a0

the guy with the axe is the more important thing. he looks a lot more powerful.
>>
No. 328718 ID: 07416a

>>328695
Patience. Wait like a kiwi in the bush.
>>
No. 328743 ID: a9ba96
File 131121109407.png - (42.65KB , 395x353 , Dungeoncrawlers190.png )
328743

>Samwell: “Interesting crowd this girl’s attracting, wouldn’t you say my friend?”

The guy with the axe said he was part of the Black Harpies Company, which is a large mercenary company that spreads throughout the Outlands. They’re mostly human, but elves and dwarves join from time to time as well. This guy seems to be taking the idea of Kobold mercenaries affecting business pretty seriously, so he’s likely willing to throw around a lot of money.

Leprechauns are pesky little creatures. They look like dwarves, but they’re technically part of the fairy family. Unlike fairies though, who are attracted to sources of magic and grant wishes, Leprechauns are attracted to large sources of money and pretend to grant wishes, but usually just screw people over. They’re pretty rare to come across, partially because they’re good at hiding and partially because there aren’t very many of them around, but they’re interesting little creatures due to the fact that gold enhances their strength and magical abilities. This leads to Leprechauns hoarding large quantities of gold that they’re very protective of, so finding a Leprechaun willing to spend his gold is rare. The only real explanation is that this one thinks investing in the Kobolds will end up earning him back more gold than he plans to bid.

What do you guys think? Should we stick around and watch these two, or head down to the next ambush point and see who else showed up to bid on the Kobolds? We could uh, we technically could try to fight these guys and see what information we can get out of them, but we’re dealing with a member of a very powerful mercenary squad and a dangerous magical creature, I’m not sure if it’s worth the risk just yet.
>>
No. 328744 ID: 07416a

>>328743
>>328743
Nope. You are stealthy like the koala.
>>
No. 328755 ID: 1854db

>>328743
Let's just watch. Maybe afterwards we can talk to them politely... or maybe we stand a good chance if Lin and her friends are helping out. Then it'd be 7v2, yeah?
>>
No. 328791 ID: cd63e9

it dos'tn look like this is a scheme that needs foiling. there may be something else going on here though so more info might be useful. Though if it turns out that its a straight mercenary deal we should probably just politely introduce ourselves to the girl and say we were originally here to rescue her.
>>
No. 328822 ID: 252e1b

>>328744

And like the koala you will bite the genitals off competing males!
>>
No. 328989 ID: a9ba96
File 131126822694.png - (100.18KB , 528x516 , Dungeoncrawlers191.png )
328989

We wait and watch as the mercenary the leprechaun inspect the mobile death wall. After a few minutes, a man in a cloak and a plague doctor mask emerges from the bushes and approaches the two other bidders.

>Plague Mask Bidder: “Ahhh, there you are.”
Mercenary Bidder: “Yes, I remember you from the last bid. You don’t forget a get-up like that.”
>Plague Mask Bidder: “It is quite a beautiful device they’ve built, isn’t it? There’s a similar moving spiked wall on the other side of the camp, but if you really want to see an example of the Kobold’s potential, I implore you to head up to the northern side of the camp. These walls are nice, yes… but they have quite a grand finale prepared up there. Since the goblins are passing through the spot where it’s been built, they’re disguising it, but if you act quickly you should be able to catch a glimpse of it before the show.”
>Mercenary Bidder: “We need to get to our lookout spots soon like the others, but that does sound interesting. A grand finale trap, you say?”
>Plague Mask Bidder: “A most.. splendid one.”
>Mercenary Bidder: “Alright then, sound worth checking out. What do you say, O’Callaghan?”
>>
No. 328995 ID: a9ba96
File 131126847676.png - (42.56KB , 301x453 , Dungeoncrawlers192.png )
328995

>Leprechaun Bidder:
“When spending I’m stingy and thrifty
And even I find these traps nifty
And don’t mind if I ask,
Why do you wear your mask?
Even to folks like us, you look shifty.”
>Plague Mask Bidder: “I reserve the right to maintain my anonymity. You gain nothing from knowing my identity, and I gain nothing from you knowing it. It would be better for all of us if you didn’t inquire beyond that.”
>>
No. 328997 ID: a9ba96
File 131126850841.png - (44.90KB , 450x416 , Dungeoncrawlers193.png )
328997

>Mercenary Bidder: “Well if you’re that paranoid, no point in arguing. We’ll check out this so-called “grand finale trap,” but where are you going?”
>Plague Mask Bidder: “I’m finding a good site to observe from. The show starts soon… I do hope you all find it enjoyable.”

With that, the three bidders head off.
>>
No. 328998 ID: a9ba96
File 131126853704.png - (68.36KB , 610x517 , Dungeoncrawlers194.png )
328998

“There’s… there’s something about that guy in the mask…”
>Samwell: “No doubt. Even among the criminals and other scum that make up these bidders, he still stands out as quite the shady individual. He speaks with a tone and distinction that’s uncommon to find among the usual lot of barbarians in the Outlands.”
>>
No. 329001 ID: a9ba96
File 131126858347.png - (88.76KB , 610x519 , Dungeoncrawlers195.png )
329001

>Nessya: “I agree. Tough call on that one - It’s probably worth getting a look at this grand trap that guy was hyping up before the Kobolds hide it, and if you wanted to intercept the Goblins, see how many are on their way, or try something to even the odds, you’re going to have to head up that way by this “Grand Finale Trap” anyway since they‘re coming from the north… but that guy in the plague mask seemed worth following, too. We only have a few minutes before the fight starts, so we can probably only do one. I’m with you on either one. Vinbal’s still looking out for your friends, but I can get him here in an instant if you need him for something.”

…Please tell me that’s not blood on her face.
>>
No. 329004 ID: 35e1a0

someone needs to stay here to direct ath to the change in plans. he needs to run north, turn into sogux when he gets past the traps and then to the goblin army and tell them that their coming distracted bolds, the guards left him alone to try and stop them so he could get free. and that some can still go if they want to tech bolds a lesson but rest can go home now you are free, nothing important left in bold camp.
>>
No. 329008 ID: 07416a

>>329001
Follow the Plague Mask dude. He's hella suspicious, he's going to a good place to watch the show anyways, and the grand finale seems like a fun surprise, don't you think?

Lick the blood from her face. Like a dingo.
>>
No. 329009 ID: 40cb26

Uh I think she has been eating small woodland creatures, which isn't all that bad in the grand scheme of things.

And no, we are going to do everything. Vinbal is watching out for our friends and that is important, we'll leave him there. Nessya should follow the plague mask guy because frankly she is the only one I trust to pull it off safely. Samwell can be sent ahead to intercept the goblins, they need to know the situation and he can do that well enough. What we really need to do is stop this fight entirely, and that is where you come in. Make your way to the grand trap and set it off early, not only will it not be able to hurt them then but will probably block the path so neither side can attack the other.
>>
No. 329010 ID: 00d3d5

>>329001
"Both are tempting, but you're better at stealth than we are. Could you keep tabs on plague guy while we check out the trap on the way to the goblins?
... Er... Did you eat a mole or something?"

You can stop hiding in bushes, Mark. Just walk around like you're supposed to be there and you'll be fine.
We need to give Lin a heads up, but we'll be back to you in a few moments.

... Ah, d'ya think you could try to send us over to Lin?

[Try to switch over to Lin]
Lin, we need Ath to disguise himself as a horribly burned Sogux and you to lug him into the kobold camp. A bunch of mercs are having goblins attack the kobolds to capture Sogux as part of some plot to create kobold mercenaries, and from the looks of these mercs we REALLY don't want that to happen.
>>
No. 329012 ID: cd63e9

>>329010
I still don't see why its a bad thing. its not like kobold mercs will make the world a worse place or anything. some of the bidders are shady, but most people who hire mercs are shady.
>>
No. 329032 ID: eba49f

Bird Mask has one of ShadowyDoomMan's eye pendants. I think trying to sneak up on him has a high chance of failing.
>>
No. 329033 ID: 00d3d5

>>329032
Oh, right.
Have her go tell her buddy to tell Lin to tell Ath to turn into a badly burned and dead Sogux. Lets leave the plague guy alone until we have a paladin here to SMITE.
>>
No. 329086 ID: a9ba96
File 131128542741.png - (34.95KB , 346x356 , Dungeoncrawlers196.png )
329086

>Switch to Lin
I'm uh, not exactly sure how to do that.
>Lick the blood
No.
>Like a dingo.
No.
>Eye pendant
Gods, you’re right. He had one of those things Eline wears. Quite a coicidence that I would run into another guy wearing one so soon after I figured out how they worked, but maybe they’re just really common in the outlands, and I haven’t noticed because I haven’t been looking out for them until now. I uh, I kinda hope that’s not the case though.

“Nessya, my friend and I are going to head north to get a look at the trap and the Goblins. Try to keep a close eye on bird-face, but keep your distance. I think he may be really dangerous, and I don’t want to take chances.”
>Nessya: “Yep. Play it safe, no fighting, I’m not too surprised. I hope you don’t plan on skipping out on the big fight coming up.”
“What’s more important than the masked man right now is that you get a message to Vinbal. When he sees my friends, have him tell them that there’s a group of Goblins coming here to fight the Kobold, and they’re looking for a Goblin named Sogux. They’ll know what to do.”
>Nessya: “Send message, follow bird man if I can. Got it.”
“Oh and uh… have you been uh, eating moles or something?”
>Nessya “Hmm? What are you… Oh damn it, I wasn’t… shit, shit…”
She nervously wipes the blood from her mouth
>Nessya: “Sorry about that, I’ll get right on it…”
She ducks into the woods and disappears
>Samwell: “Quite a catch you got yourself there, friend.”
“Huh?”
>Samwell: “Nevermind.”
“What?”
>Samwell: “Hahah! I said never mind, my friend!”
“Well, uh, well okay then. Your highness, whatever we do next has to happen quick, which means we don’t have much time to sneak around the woods.”
>Samwell: “What do you suggest, then?”
“This camp has a bunch of bidders walking about right now. The Kobolds won’t raise an eye to us if they think we’re here for the bidding, so let’s just stroll through the next ambush point like we own the place.”
>Samwell: “Friend, I am an expert on strolling through places like I own them.”
>>
No. 329090 ID: a9ba96
File 131128556547.png - (85.64KB , 404x526 , Dungeoncrawlers197.png )
329090

We proceed to stroll through the next ambush point like we own the place

>Kobold: “Heys, are yous supposed to be here?”
“Damn straight!”
>Kobold: “Okays.”



>Kobold: “Wait, buts I don’ts remember you from last times.”
>>
No. 329092 ID: a9ba96
File 131128564051.png - (54.59KB , 354x527 , Dungeoncrawlers198.png )
329092

>Samwell: “Look at this, on my neck. Do you know what it is?”
>Kobold: “Poofy cloth?”
>Samwell: “No, it’s a cravat!”
>Kobold: “Okays.”
>Samwell: And do you know what wearing a cravat means?”
>Kobold: “You like wearing poofy cloth?”
>Samwell: “No, it means that I am incredibly wealthy!”
>Kobold: “How does it mean that?”
>Samwell: “Do any of YOU wear cravats?”
>Kobold: “No.”
>Samwell: “See?”
>Kobold: “Oh.”
>Samwell: “Now, an incredibly wealthy man would have no reason to be walking around in a dump like this for leisure purposes, would he? No! That’s ridiculous! Wealthy people only go to unsavory places when there’s something worth spending money on. And is there anything worth spending money on besides the bid here? No! Of course there isn’t And so, I propose to you good sir, That there is no logical explanation for a man with a cravat to be in this camp unless he was a bidder, and as such, there is nothing that I could sensibly be besides a bidder!”

PRINCE SAMWELL USED DIPLOMACY
>>
No. 329095 ID: a9ba96
File 131128575489.png - (46.95KB , 355x527 , Dungeoncrawlers199.png )
329095

>Kobold: "Okays."
DIPLOMACY SUCCESSFUL
>>
No. 329105 ID: a9ba96
File 131128690313.png - (112.99KB , 566x476 , Dungeoncrawlers200.png )
329105

Samwell and I head through the woods to the northern ambush point, where… by the gods…

>Mercenary Bidder: “…Just what did you say those were, again?”
>Kobold: “Dorfish Firecrackers. Used by Dorfs durings the minings.”
>Mercenary Bidder: “Military-grade weapons, Dwarven mining equipment… where did you little guys get your hands on this?
>Kobold: “Elf thieves have their connections. We not ask who, so they not ask what we use stuffs for. Simples as that.”
>Mercenary Bidder: “And all you have to do with this contraption is pull a lever and light a fuse?”
>Kobold: “Machine is lined up all nice for us by human girl. I stays behind during fight to work machine. Is lined up with sticky sand hidden on field, I has map with spot marked. Girl lead Goblin chief into sticky sand, Kobold pull lever, lower trap. Goblin cannot get aways because sticky sands, so Kobold light fuse. Big boom! Grand finale! Hooray! We eats big feast to celebrate, first time not has to worries about Goblins takings food in long times.”

>Samwell: “Wow… that’s quite the device. These little guys have worked pretty hard to throw this whole thing together, it’s pretty commendable work for a bunch of Kobolds…”
>>
No. 329106 ID: 07416a

>>329096
That is a classy deathtrap. Schmooze. Introduce yourself. Samwell even has a valid reason to be hiring mercenaries, if not the resources.
>>
No. 329107 ID: 28e94e

>>329092
Oh dear god, it's Nic all over again
>>
No. 329118 ID: 40cb26

We wait for an opportune moment, walk in and set that trap off early. Whether we aim it is another question but we should target the spot on the path, if there is no one there when we do.

>>329106
Uh let's just wait for the big scary guy to move on before we show our faces, alrighty?
>>
No. 329123 ID: cd63e9

>>329118
why? again this does not appear to be a dire scheme in need of foiling. its a mercenary company starting up. sides i feel for the bolds. little guys seem to get pushed around alot.
>>
No. 329125 ID: 40cb26

>>329123
What can I say? The merc bidders and this girl don't seem like the sorts that deserve anything going their way. Bolds will be better off too, if we can do something about their food problem.
>>
No. 329140 ID: 7aedd2

These kobolds are adorable. I'm surprised overly wealthy ladies don't keep them for pets
>>
No. 329142 ID: f89989

>>329123
Yes, they will fight off the Goblins and then be forced into faustian pacts where they fight and die for little compensation.
These are not shrewd negotiators, and they are not skilled combatants. They aren't going to be hired as fighters, they're going to be hired as fodder.
We need this to fail because they need this to fail, but it needs to fail in a way that puts the kobolds ahead.

Mark, have Samwell make a kobold show you guys across the sand traps so you can inspect the goblins.
>>
No. 329216 ID: a9ba96
File 131129991370.png - (38.91KB , 427x414 , Dungeoncrawlers201.png )
329216

Hmm.. Actually, it looks like the Grand Finale Machine is pointing inside the camp, but I can’t make out where it’s set to hit when it’s aimed.

It doesn’t take long until the Black Harpies Company’s leader walks off, and Samwell and I approach one of the Kobolds.

>Samwell: “Evening, sir. I am one of the bidders who has taken an interest in your tribe, and I’ve come to examine your machine. It’s quite the contraption, I must say.”
>Kobold: “Is big trap for grand finale. Is made with dorf firecrackers used in mines, powerful explosives. You like?”
>Samwell: “Very much so, good sir. How does a little guy like yourself aim something like this?”
>Kobold: “Is pre-set by human girl. All Kobold has to do is stay behinds during fights and pull lever when Goblin chief trapped in sticky sands. I have a maps with marked spot for the sticky sand, just has to wait until Goblin chief is in sights and can’ts move.”
>Samwell: “This girl seems to have helped a lot with this whole affair.”
>Kobold: “Human girl help Kobolds, be goods friend to them. Helps them get strongs again.”
>Samwell: “Seems odd for someone to give all their friends away to the highest bidder.”
>Kobold: “Hmm? No, girl not gives us away, silly! She part of fight with Goblins toos, so she part of Kobold team. She goes with highest biddermans as well, watch over friends. Make sure they treated wells. Make sure they grows strong See through to ends. I thought you knews?”
>Samwell: “Oh uh, that’s right. I almost forgot that the human girl was uh... part of the deal. Hey… you wouldn’t mind showing my friend your map, would you?”
>Kobold: “No problems!”
>>
No. 329217 ID: a9ba96
File 131129994769.png - (208.36KB , 880x779 , Dungeoncrawlers202.png )
329217

The map is a crudely drawn layout of the area. It details the five hiding spots, the three spots where the bidders are observing the fight from, and lists the names of all five bidders. It looks like the goblins head right past the ambush spot we’re in now to enter the camp which is probably why the Kobolds are disguising their dwarven-firecracker armed death trap.

Looks like our friend with the plague mask ordered VIP tickets to this- it says that the “Crowman” has his own personal viewing area atop a higher hill than the other bidders. We’ve encountered three of the five bidders, it would appear.

The plan seems to be to push the goblins into trying to retreat through the entrance, and blocking them off with the mobile spiked walls to drive them into the sand-traps they laid down.

>Kobold: “Heys, it says here that all the biddermens checked in!”
“We’re late additions”
>Kobold: “Oh… alrights…”
>>
No. 329218 ID: a9ba96
File 131129999001.png - (107.88KB , 486x558 , Dungeoncrawlers203.png )
329218

I nod to Samwell and head through the trees to the north to see how close the Goblins are.

It looks like there’s a good number of them, but I can’t tell how many. They’re probably only a couple of minutes away from the camp right now. A handful appear to be carrying a pyramid-like structure down the path, and it looks like there’s a goblin sitting on top of it. Two warboars are in the front of the group.

Damn it, what's taking Lin and her friends so long?
>>
No. 329219 ID: a9ba96
File 131130003099.png - (60.01KB , 435x484 , Dungeoncrawlers204.png )
329219

…I don’t know guys. I’m all for helping the Kobolds, and these bidders are certainly shady characters, but stopping this encounter from playing out won’t fix their Goblin problem. They’re going to keep stealing the Kobold’s food and this girl will keep finding reasons to bring them here for.

All of these Kobolds are insisting that their ready for this encounter. The traps are set, the Kobolds are in place for an ambush… I’m actually a bit inclined to say that, since we have everything in place to take the Goblins out, we might as well use it against them. I think it might be for the best that we let the Kobold have their fight. The bidders will come out once the fight’s over- if we stop it from happening, we might lose the bidders, too, and there’s nothing stopping this girl from scheduling another fight down the line. The bolds seem to WANT to do this now, and they seem to have prepared for it well.

None of the guys who have come to bid seem like much better caretakers than the Goblins, but I think sabotaging an auction is a lot less risky than sabotaging the Kobold’s fight.
>>
No. 329224 ID: 1854db

I agree, let's let the kobolds kill the goblins.
>>
No. 329226 ID: 7aedd2

What if you let the kobolds do their thing with the goblins while you capture the bidders or something like that? Also I've got this terrible feeling that something bad's going to go down and you won't want to be anywhere near any of the goblin or kobold encampments when the shit hits the fan.
>>
No. 329230 ID: 00d3d5

>>329219
No, Mark. This is an experiment.
If kobolds succeed here then people will find out about this and kobolds everywhere will be harvested for work. We could save THESE kobolds from THIS auction, but it would still prove they have value.
Before the kobolds fled instead of fighting so there was no test of their quality. If they fight and lose embarrassingly then nobody will try to hire kobolds as mercs.
After that we just need to do something to make the goblins not want to raid these kobolds anymore. If we can get the kobolds to integrate with the town then the goblins wouldn't attack because that would draw the attention of The Order and other human-/elf-defending groups.
It would also cost the goblins their contracts, since merc groups are dubious enough without having town-raiding creatures on their payroll.

The hard part would be integration, but the villagers would go along with it if Lin promised it would make paladins show up a lot more often - which it would, since it would be something The Order would want to keep a close eye on for countless reasons.
>>
No. 329242 ID: 07416a

>>329219
Currently, kobolds are worthless. They're constantly depressed because their lives are shit from birth to death. Let them find a purpose. Let them find their path. Let the auction go through and let the ambush happen.
>>
No. 329246 ID: 40cb26

I'm not sure man... I'm not going to tell you what to do here. Instead I'll ask you this: What would Lin do? You are going to have to answer to her for whatever your actions here are. I'm sure she doesn't have much love for goblins but she won't approve of letting the bolds be manipulated into fighting, dying and being hired away. Stopping the auction is one good thing, but consider the rest of it.
>>
No. 329256 ID: cd63e9

guys shes not lying to them as far as we can tell. they know full well they are going to be hired for mercenary work. they know that means fighting and dying. they seem to think its worth the risk. I think its kinda arrogant to assume that we know better whats best for the kobolds than they do.
>>
No. 329484 ID: a9ba96
File 131134984588.png - (272.62KB , 1169x850 , Dungeoncrawlers205.png )
329484

>Let the fight go through
Yeah, that seems like our safest bet at the moment. The Kobolds can deal with the goblins, and we can deal with the bidders if we need to.

>Take out the bidders during the fight
That might work. We have their locations on the map, but the Plague Mask guy worries me a bit. If we’re going to try taking him, I’d like to have Lin and the others here when we do.

>What would Lin do?
Listen, she may be an old friend, but Lin disapproving of things I do stopped being a concern of mine a long time ago.

>This is an experiment. Make the Kobolds lose, integrate them into the town
I agree that helping these Kobolds join up with that town down the path is probably better for everyone than in the long run than making these Kobolds into some dangerous mercenary group, and that’s certainly something we can try once this is all said and done. That’s all a matter of convincing this girl to go with it though, since they all seem to be listening to her at this point.

But even with the threat of the Paladins, hoping that a pissed-off goblin tribe won’t attack a human settlement for food is a much less finite solution to this Goblin issue than what these guys have cooked up. If the concern is word spreading about the victory, I’m… I’m pretty sure we can figure something out.

And either way, as these guys grow closer and I get a better look at them, something tells me that there’s a very slim chance that “losing embarrassingly” against these guys in a fight would mean anything short of “dying terribly.”

We have a very short time until they’re here. Unless you guys have any last-minute ideas, we should probably get somewhere to hide. We have a map of the area, any suggestions on where to go before this whole thing goes off?
>>
No. 329486 ID: 00d3d5

>>329484
An embarrassing loss doesn't have to be all that lethal. If you can get the kobolds to rout after mild resistance then the bidders will write them off as useless, and the goblins probably won't hunt them down if you show then a Sogux corpse named Ath and make it clear it's not worth hunting the kobolds down.
Lets check out the last of the bidders. We want as few unknowns as possible if we decide to kill them.
>>
No. 329490 ID: eba49f

>>329486
The goblins would be unlikely to just leave after seeing Sogux dead. Also, if the goblins survived they would keep robbing the bolds.
>>
No. 329493 ID: cd63e9

>>329486
a route is a disorganized retreat, and almost always involves very high casualties.
>>
No. 329573 ID: 1854db

We need the goblins dead. The kobolds are about to kill them. Do the math.

If anything we should help the kobolds kill them, somehow. Wait for Lin before we do anything about the bidders other than talk.
>>
No. 329614 ID: a9ba96
File 131137267469.png - (130.79KB , 727x574 , Dungeoncrawlers206.png )
329614

I lead Samwell through the woods, towards the hill marked “lookout spot B” on the map, since it’s the closest of the lookout spots to ambush point E. As we start to climb the hill, we can see a small observation point partially hidden by the bushes at the top. The view from the hill overlooks the entire camp.

As we ascend, the Goblins finally make their way into the camp.
>>
No. 329618 ID: a9ba96
File 131137284823.png - (107.87KB , 510x548 , Dungeoncrawlers207.png )
329618

>Goblin Chief: “…Hm. When my messenger told me that the human girl who lives among the Kobolds had another message for me, I was sure she had made a mistake. I had thought that by now you would have given up returned to civilization, but you have proven me wrong.”
>Girl: “Just thinks how hard it would be to gets food from Kobolds if they were alls as stubborn as me.”
>Goblin Chief: “Kobold breath lingers on your skin like the scent of ale on a Dwarf’s beard. It’s clear you have made the choice to live among these creatures, Tinata. But that means that you have to live by their customs. And that means you show respect to me.”
>Girl: “Hrrrgh…”
>Goblin Chief: “Your camp is empty. Your “brethren” hide among the trees. Do you know why the Kobolds cower in my presence? “
>Girl: “…Feel frees to grace me withs your knowledge, Oh great Chiefs Nosgug.”
>Goblin Chief: “They know their place. Generations ago, after their choice to assist the Drow left the Kobolds’ three great tribes broken into hundreds of small tribes, the Goblin tribes showed the Kobolds mercy by allowing them to live on the edges of the forests they ruled, as they were not accepted anywhere else. In return, the Kobolds gathered food that they paid to the Goblins as tribute. Today, there are many, many Kobold tribes live without the spiritual guidance of the Goblins, squatting in dungeons and caves and woods, eating mud and dying senselessly.”
>Girl: “As opposed to givings what little food they finds to Goblins, and then eatings mud and dying senselessly?”
>Goblin Chief: “The relationship between the Goblins and Kobolds is one that has faded with time. As more and more Goblin tribes destroy their identity by whoring themselves out to other races as “mercenaries“, what were once proud parts of our culture have begun to fade. These Kobolds should be honored to be part of keeping this tradition alive, but I do not expect you to understand. Cultural identity seems to be something lost to you, who has betrayed her own race to sleep amongst these vermin. I’m here for much more important issues…”
>>
No. 329620 ID: a9ba96
File 131137291188.png - (166.32KB , 900x593 , Dungeoncrawlers208.png )
329620

As the two leaders talk bellow, Samwell and I approach the lookout spot, which the map says “Mr. Harpie” and “Madame Da’mounde.” Looks like Harpie is the mercenary from earlier, though that kind of makes sense since he said he lead a group called the Black Harpies Company. The two bidders are inside, sitting in chairs and watching the camp through a window.

>Harpie: “Wait, you’re the leader of The Diamond’s Shard? I think I’ve heard of you guys.
>Da’mounde: “You probably have. We mainly operate within Egias, but we’re based in the Outlands.”
>Harpie: “Ah. What got you interested in the Kobolds?”
>Da’mounde: “I always make sure that The Diamond’s Shard is on top of any new business opportunity. Though, if my suspicions about this girl’s weapon source is correct, I hope that we’ll actually see results this time around so we can get this over and done with. It may bee too dangerous for me to keep coming back to these things if I’m right.”

>Samwell: “Psst.. So uh, my friend… What exactly is our plan for these bidders. I haven’t exactly been keeping up with whatever your plan here is… are we taking these guys out, or what?”
>>
No. 329634 ID: 28e94e

>>329620
Wait for the fun to start before you make your move, that way they'll be less likely to notice you when you sneak up on them and STABBY STABBY STABBY.
>>
No. 329636 ID: 7aedd2

>>329634
Are you really suggesting cold-blooded murder...?
>>
No. 329652 ID: eba49f

Wait, why are we thinking about killing these guys? Sure they are likely unethical, but as far as we know they haven't actually done any crimes, so it would be kind of like stabbing lawyers. (From what we have seen, the cobolds would be hired entirely consensually.)
We should try to convince the cobolds not to become mercenaries once they are rid of the goblins, and perhaps help the cobolds out a bit to make the victory seem less like the cobolds' doing.
>>
No. 329668 ID: 1854db

Where's the masked guy? Also personally I think you should go down to the kobolds you first met and encourage them to fight.
>>
No. 329761 ID: 00d3d5

>>329620
Walk up to them and start talking
"The kobolds are smoke, flash, and mirrors; a distraction to catch the eye so the artist can work unobserved. The better traps are all of dwarven make, and all the kobolds need to do to kill a lot of goblins is follow basic instructions. Children or trained dogs would do just as well here.
No, the one to watch here is Tinata. She financed, bought, designed, built, and aimed basically everything on the field."
>>
No. 330025 ID: 07416a

>>329761
Yeah, this seems like the best bet.
>>
No. 330159 ID: cd63e9

>>329761
that will get us caught. the bidders are not the sort that are easy to fool and we know for a fact that at least one of them is very dangerous.
>>
No. 330227 ID: eba49f

>>330159
What do you mean by caught? We haven't actually done anything sneaky yet, so I if we just try to convince them or the cobolds by talking, I don't see what we would be caught at.
>>
No. 330239 ID: 00d3d5

>>330159
We don't need to fool them when the truth works fine. We heard about the fight and the bidding, and we decided it was worth looking into.
I'm reasonably certain they won't care unless we make ourselves out to be a threat.
>>
No. 330257 ID: a9ba96
File 131146537122.png - (49.29KB , 306x446 , Dungeoncrawlers208.png )
330257

>Where is the masked man?
We’re on observation point B right now. According to the map, the “Crowman” has his own personal observational area on the other side of the camp.

“Samwell, I need you to make these two think you’re one of the bidders. We need to convince them that this is all the girl’s work. That the entire fight hinges on the traps- the traps that she designed and armed, and that are being utilized in a plan that she put together. The Kobolds could easily be replaced with anything else, and still get the same result as long as the traps go off as planned. We need to make this victory seem like Tinata‘s victory, not the Kobolds‘.”
>Samwell: “Ahh… I see where we’re going with this, my friend. If the bidders think the fight could have been won with or without the Kobolds, there’s no reason for them to bid on them… Let me do the talking here. If there’s one thing I do better than walking around places like I own them, it’s mingling with the wealthy.”

In spite of Samwell’s reassurance, I can’t help but feel a bit worried as he begins to step out of the bushes. This all hinges on him, now…
>>
No. 330258 ID: a9ba96
File 131146542080.png - (120.45KB , 581x489 , Dungeoncrawlers209.png )
330258

>Samwell: “Good evening, fellow entrepreneurs! Is there any room left in there to watch the show?”
Both bidders turn their heads
>Harpie: “The hell? This is a reserved area, what do you think you’re doing up here?”
>Samwell: “My apologies for any confusion, but I’m here to observe and bid on the Kobolds, just like you two. The girl and I got in contact over the bidding a bit later than expected, and preparations were almost complete by the time they keyed me in. They didn’t have an observation area prepared for me, so they sent me up this way.
>Harpie: “Well… Alright. Only two chairs and only two drinks, but you can still watch with us if you like. Always nice to meet someone else in the business.”
>Da’Mounde: “Ugh, figures that we’d get stuck with the straggler. I’m sure that creep in the plague mask has room to spare.”
>Harpie: “Well, no point in complaining. Over here, Mister…”
>Samwell: “Elmer Samston, son of Harold and successor as the leader of the Distant Course”
>Harpie: “Distant Course? Never heard of you. I’ll take your word on it though, you dress like friggin royalty, so whatever business your in is making you plenty of money. Come on, you and your friend there will get a better view of the fight from in here.”
>Samwell: Alright then. Though I’m not sure if I’m anticipating this fight as much as I was when I came here.”
>Da’Mounde: “Hmm? And what would be your reason for that?”
>Samwell: “I’ll explain in a bit.”
>>
No. 330261 ID: a9ba96
File 131146549749.png - (44.38KB , 261x470 , Dungeoncrawlers210.png )
330261

Hah! That went over better than I had thought it would. Maybe he’s not a great archer or horseback rider, but Samwell seems to be pretty good at bullshitting his way through things!

I guess that’s uh, that’s kind of a kingly quality.

As I approach the observation area, I hear a voice behind me.

>Kobold: “Psssssst! Pssst, poofy hair man!”
>>
No. 330262 ID: a9ba96
File 131146555664.png - (28.45KB , 230x397 , Dungeoncrawlers211.png )
330262

I turn around. A kobold in a vest is hiding behind some trees. I keep my voice low so the others don’t hear me.

“Hey, what are you doing here?”
>Kobold: “I’m ones of the Kobolds from first ambush spot, you popped outs of the trees and knocked me out.”
“Oh, well uh… sorry about-”
>“Not points. Betters now, so it’s okays. I looks for you, goes around camp lookings for poofy hair man, grand finale operator send me up mountain. I looks for you because we has problem.
“A problem?”
>Kobold: “Yes. Kobolds not to fight anymore. Messages going around camp that ambush spots callings it quits, will only attack if other ambush spots attacks first. I tried to convince my spot’s Kobolds to attacks first, but they too scared. Everyone says that Pyramids Man is too big. Too tall. Will nevers be able to beat Pyramids man.”
“You’re giving up? But you guys seemed kinda uh, kinda eager to do this”
>Kobold: “We weres, but now we sees pyamid man again and realize that we aren’ts. Even with new traps and tricks, too many Kobolds getting scared. Just need one point’s men to attacks, and everyone else says they wills attacks too to make sure Kobolds who attacks okay. But no ones wants to attack first. Pyramid man too big.”
“Well… what are you doing away from the rest of your squad? Do you want my help?”
>Kobold: “No. No help in fight. Kobolds wants to be taken seriously. Wants to be strongs again, even if fight is dangerous. Just… hesitant. Poofy hair mans looks like adventurer. Clobbers heads like adventuerer. Adventurers have lots of knowledge abouts the fightings. Was… was hopings you would knows what I could says to make other Kobolds wants to fights…”
"Well... uh..."
>>
No. 330265 ID: a9ba96
File 131146564530.png - (77.62KB , 327x439 , Dungeoncrawlers212.png )
330265

>Chief Nosgug: “Tinata, I am done talking with you. Without our witchdoctor Sogux‘s magic, tribe Nosgug is plagued by bad dreams and restless sleep. My blood pact with the other tribes upon the mountaintop means that we are allies so long as I live, and they have offered to share their witchdoctors with us. But they are tainted. Unworthy of Nosgug. Tribe Nosgug remains the last tribe among the mountain, and one of the few in the Outlands altogether, that has not willing become the servant of the other races by making ourselves “mercenaries.” We will not disgrace our heritage by allowing their members to care for ours. Once again, Sogux has, for reasons I do not quite understand, but intend to find out, returned to your camp. And once again I ask… where is he?”
>>
No. 330266 ID: a9ba96
File 131146568154.png - (76.25KB , 327x439 , Dungeoncrawlers213.png )
330266

>Tinata: “I’m afraid Sogux is not here. Alls you will find here, Chief Nosgug, ares my brethren!

>GGGGGRRRRAAAAAROOOOOOOOOO!!


>>
No. 330267 ID: a9ba96
File 131146574819.png - (75.26KB , 327x439 , Dungeoncrawlers214.png )
330267



>Chief Nosgug: “…If this is your attempt at mimicking the pranks of the Kobold, I am not pleased.”
>Tinata: “I uh… no, he really comes by here to help us. I asked the Kobolds to watch him.. But he ran off when he heard that you were coming.”
>Chief Nosgug: “Again?”
>Tinata: “…Again.”
>Chief Nosgug: “Your brethren have failed three times to keep a single Goblin in one place for twenty minutes. How do you expect your ridiculous dreams of them “returning and surpassing their glory” to come true?”
>Tinata: “…I”
>>
No. 330269 ID: a9ba96
File 131146578474.png - (55.65KB , 331x410 , Dungeoncrawlers215.png )
330269

>Da’Mounde: “…Wonderful. I should have expected as much. I’m not sure how many more times I can come to watch these things.”
>Samwell: “Eh. The fight wouldn’t have been much, anyway.”
>Da’Mounde: “You keep saying that, but why? Surely seeing the Kobolds prevail against a tribe of Goblins would be… an impressive sight, to say the least.”
>Samwell: “Not if it wasn’t the Kobold’s fight. Which it really isn’t”
>Da’Mounde: “Hmm? Elaborate.”
>>
No. 330273 ID: a9ba96
File 131146593839.png - (101.88KB , 510x514 , Dungeoncrawlers216.png )
330273

>Samwell: “The first few times you guys come out here, the Kobolds chickened out. So what has that girl done this time? She’s filled this camp full of deathtraps that, yeah, the Kobolds may have put together, but the little things have admitted that the human girl’s thrown it all together. The fight isn’t about Kobolds vs Goblins anymore. It’s about Death Traps vs Goblins. You might as well just be buying the blueprints off of her, you’re basically getting the same deal. The way I see it? You could replace the Kobolds with anything as long as the traps go off.”
>Harpie: “Well, didn’t she tell you about that whole “Kobold-friend-bond-combat-dependency” theory she had cooked up? Kobolds will do anything to protect each other, so if you enough of them in a fight, they’ll start cooking up strategies that-”
>Samwell: “Hah! And you bought that crap? Listen, you’re both mercenary leaders, right?”
>Da’Mounde: Yeah. What of it?”
>Samwell: “Did you bring any of your men with you?”
>Harpie: “I have three of my men hiding around the camp in case something goes wrong.”
>Da’Mounde: “And I have two. What of it?”

“Listen, little guy. I’m uh, I'm an adverturer, yeah, but I'm not really sure what I could tell you to…”
>>
No. 330275 ID: a9ba96
File 131146598570.png - (100.96KB , 510x514 , Dungeoncrawlers217.png )
330275

>Samwell: “And this girl’s minimum price for the bids… was uh… let me see if I recall…”
>Harpie: “It was 1000 gold, sir."
>Samwell: “Yes. That was it.”
>Da’Mounde: “What are you getting at?”
>Samwell: “See this fellow behind me? His name is Mark. He’s my bodyguard. That girl has an entire camp of Kobolds lined up to fight what I’m counting to be around thirty goblins. I bet you BOTH twice her minimum price that Mark and your five men could take all of these goblins just as easily as the Kobolds could as long as the traps went off.”
“Huh?”
>Harpie: “Haha, I’ll take you up on that one.”
>Da’Mounde: “…Very well. Count me in, as well.”
“Wait, what?
>>
No. 330278 ID: 00d3d5

>>330275
Mark: Tell them to shoot lots of arrows at the goblins then run and hide so the goblins can't find them.
>>
No. 330286 ID: 28e94e

>>330275
Roll with it. Their leader is currently unprotected, just rush in and take him out and their force will be thrown into disorder. We'll take it from there.
>>
No. 330291 ID: 1854db

I still want to help the kobolds do what they're supposed to, but it kinda looks like that option is off the table.

Let's kill the goblins at the very least.
>>
No. 330357 ID: 7aedd2

I actually find myself sympathizing with the goblins. But that's because I've been programmed to sympathize with the Primitive Tribe Resisting Corruption From The Outside World thing
>>
No. 330383 ID: eba49f

>>330357
Unless the cobolds have been lying very well, the goblins have been forcing the cobolds to work them and don't seem to be doing all that much to prevent the cobolds from dying as a result of that.
>>
No. 331078 ID: 00e2ea

Well Mark, it seems you're in quite a difficult position here. Granted, if all goes well, you'll have a substantial amount of money, but that will leave the Kobolds without purpose (Not to say you like them too much or anything)

What I think seems good for you though, is to make sure the goblins fall for the various traps. Sort of bait them, if you will.
>>
No. 331266 ID: a9ba96
File 131163717345.png - (76.09KB , 428x459 , Dungeoncrawlers218.png )
331266

Samwell moves over to mark, wrapping his arm around his shoulder.
>You think you’re up to the task, my good friend?”
“Uh… I uh, I guess I could, uh… sure. I can handle myself, as long as someone makes sure the traps go off.”
>Wonderful! I can assure the two of you that Mark’s quite the fighter. You won’t be disappointed!”

Miss Da’Mounde sighs.
“Well. At least we’ll get some sort of show today.”

Samwell laughs, then leans in a bit closer.
>“I have the utmost faith in you friend, but I need you to make sure that you don’t get yourself killed out there, okay? I don’t have the money to pay these two if you do.”

This wasn’t exactly what I had in mind when I explained the plan to Samwell. But I guess this works, as long as uh, I don’t die.

…But I should be fine.
>>
No. 331268 ID: a9ba96
File 131163725377.png - (61.40KB , 492x506 , Dungeoncrawlers219.png )
331268

As I begin to walk down the hill, the Kobold pokes his head out of the bushes.

>“Waits, you’re going to fights? But… but…”
“I’m sorry, but all you guys are going to accomplish by doing this is getting yourselves killed.”
>“Buts… all I needs are words to inspire Kobolds into fights! We’re readies this time for the fight, we just needs to… needs…”
“If you need to get involved, tell them to shoot arrows, but I need you guys to stay in the bushes where it’s safe.”
>“Safe? Safe… hide where it’s safe. I understands. I guess we should have known our place.”

Before I can say anything else, he ducks into the bushes and scurries back off into the forest. I feel kinda bad for the guy… but I guess it was for the best, right?
>>
No. 331269 ID: a9ba96
File 131163727625.png - (154.38KB , 490x468 , Dungeoncrawlers220.png )
331269

Below, Chief Nosgug waves his hand, signaling to his men to turn around.

>“We must leave now, Tinata. We must return to our mountain now, and endure another restless night. We must wait again for the news that Sogux has returned here, and hopefully when he does you have disciplined your brethren enough that they can keep him here. Until then, farewell.”

As the Goblin chief prepares to relax in the tub atop his pyramid, his men notice something behind them and freeze. The structure’s rotation comes to a stop, and the Goblin chief growls in anger.

>“…What is this? Have I permitted you to rest? Have I…”

As Nosgug looks up at the camp, he quickly comes to realize that his issue is much worse than lazy tribesmen.
>>
No. 331270 ID: a9ba96
File 131163732310.png - (95.06KB , 391x321 , Dungeoncrawlers221.png )
331270

I charge the pyramid, three men clad in heavy armor and two wearing cloaks over chainmail falling into place behind me. The attack catches the Goblins off guard, and they frantically attempt to retaliate. I move through a gap opened up as two of the mercenaries lock blades with goblins. To the right of me, I can see one of the men in heavy armor cleave a goblin’s body in two with his blade.

As I grow closer to the chief, he cries out to the girl.

>“Tinata! What have you done?!”
>“I… this isn’t my doings, I swear! I... I means it!”
>>
No. 331273 ID: a9ba96
File 131163771509.png - (94.97KB , 373x488 , Dungeoncrawlers222.png )
331273

I leap at the chief. Nosgug grabs the sword jammed into the floor beside him, and spins around as he yanks it from the pyramid’s rocky surface. The swing cuts through the candle stand on the other side of the tub before connecting with my blade as I land on the structure’s stairs.

Nosgug snarls.
>“What matters do you have in the affairs of the great Tribe Nosgug, human?”

The small stairs make it difficult to maintain my footing, but the sudden added weight makes it difficult for Nosgug’s men to hold the pyramid, and they begin to struggle to keep it up.

For a guy who presumably spends all day sipping drinks from a hollowed skull, the Chief seems surprisingly capable of handling his weapon. Gotta make every blow count.
>>
No. 331288 ID: 00d3d5

>>331273
"Sogux is dead. If he was yours then you get to pay his debts!"
>>
No. 331289 ID: 35e1a0

duck the next blow and slap a carrier in the face with the flat of the blade, should make him let go and chain reaction makes the whole thing drop.
>>
No. 331725 ID: a9ba96
File 131169899289.png - (43.66KB , 270x527 , Dungeoncrawlers223.png )
331725

I dodge Nosgug’s next blow, bringing the flat end of my sword against one of the carrier’s faces as I duck. He gasps, releasing his grip on his pole. The pyramid begins to sway ominously…
>>
No. 331727 ID: a9ba96
File 131169900917.png - (77.68KB , 449x412 , Dungeoncrawlers224.png )
331727

…before toppling over on its side, throwing me and Nosgug off and crushing the Goblins carrying the left-hand side.

The goblins around us are beginning to fall back, chased by the heavily armored mercenaries. The cloaked mercs fall back into the forest, and return pushing the large, moving spiked walls.
>>
No. 331728 ID: a9ba96
File 131169902681.png - (129.09KB , 449x412 , Dungeoncrawlers225.png )
331728

Simultaneously, the cloaked mercenaries cut the ropes, crushing several Goblins beneath. The armored mercenaries continue to force the Goblins forward, cutting down those who fall behind. The goblins lucky enough to dodge the spiked wall and keep ahead of the mercs pass the walls, but find their movement restricted as they’re funneled into the “sticky sands.”

Nosgug and I reach for our swords. I hear a shout behind me.
>>
No. 331730 ID: 35e1a0

one with an axe behind you, about to chop downward, DODGEROLL!
>>
No. 331754 ID: a9ba96
File 131170446684.png - (56.82KB , 330x366 , Dungeoncrawlers226.png )
331754

The ax comes down. I roll to the side, grabbing my sword off the grass as I do so.

The swing narrowly misses.
>>
No. 331760 ID: a9ba96
File 131170551322.png - (120.26KB , 526x674 , Dungeoncrawlers227.png )
331760

The Goblin's ax becomes embedded in the ground, and he struggles to pull it out. He grunts and strains, but the goblin seems unable to get the ax to budge.

Chief Nosgug has risen to his feet, and has begun to approach with his blade drawn.
>>
No. 331761 ID: 5d4add

Turn and behead the axeblin then defend under you hear an explosion.
>>
No. 331763 ID: 40cb26

>>331760
Quickly step back and cut the goblin, he is completely vulnerable right now. Just don't turn your back to the chief.
>>
No. 331766 ID: 35e1a0

and if you can pick up the axe then do so. throw it at the chief while charging so he has to deal with a distraction and you at the same time.
>>
No. 331792 ID: a9ba96
File 131171589788.png - (41.48KB , 221x391 , Dungeoncrawlers228.png )
331792

As Nosgug begins to move forward, I take a few steps back and jam my sword into the Goblin behind me. The blade sinks into his chest, and he releases his grip on the ax.
>>
No. 331794 ID: a9ba96
File 131171606685.png - (29.98KB , 234x344 , Dungeoncrawlers229.png )
331794

As the Goblin collapses to the ground, I drop down and grab hold of the ax's handle. I have a significantly easier time getting the weapon free than its previous owner did.

I contemplate asking Nosgug if I can "ax him a quetion," but he's approaching too quickly for me to get the joke out before he gets within range, so I just throw the ax forward.
>>
No. 331795 ID: a9ba96
File 131171618769.png - (32.13KB , 206x326 , Dungeoncrawlers230.png )
331795

Nosgug swings, knocking the ax out of the way, and continues to rush forward.

Noticing that Nosgug has been left open by the swing, I grab my sword in both hands and stand up...
>>
No. 331797 ID: a9ba96
File 131171627715.png - (66.73KB , 304x446 , Dungeoncrawlers231.png )
331797

...And throw myself forward, slicing the Goblin chief across the back.

He lets out a pained grunt and stumbles forward.
>>
No. 331800 ID: a9ba96
File 131171646768.png - (61.83KB , 398x419 , Dungeoncrawlers232.png )
331800

He only manages to take a few steps after the blow before the sword slides from his hands, and he drops to his knees by some bushes.

He glares up at me, breathing heavily.
>"Do not... grnnk... think that this fight is... over. We will resume... our battle in a moment. I just... need... a moment to... nnngh...catch my breath, human."
>>
No. 331804 ID: 07416a

>>331800
Kick the sword away and kill him. Cut off his head and raise it above you as you walk towards the ambush site.
>>
No. 331816 ID: 40cb26

>>331800
Although I don't condone taunting, I think we should inform little big man here about some things. Might prove useful, who knows.

"Sogux was dead all along. The girl used him as mere bait to lure you into a trap that the kobolds could never go through with. She meant to sell them as mercenaries to the watching bidders. They got tired of that game, so here we are. A pity, I think you are one goblin I could almost respect. Perhaps you could surrender and buy your life buy being useful, if your ill-placed pride allows it."

Letting him live doesn't invalidate the deal, you proved you could kill him. Not sure if he could really be useful but hey it's worth a go.
>>
No. 331818 ID: b48e91

>>331800
Is it too late to get the kobolds to strike the final blow? Maybe that girl is in danger and they need to rush to her rescue?
>>
No. 331824 ID: 7aedd2

>>331818
That would kind of defeat the purpose of this exercise and make Samwell lose his bet with the bidders.
>>
No. 331828 ID: 35e1a0

finish him
>>
No. 331965 ID: a9ba96
File 131173194749.png - (57.78KB , 362x422 , Dungeoncrawlers233.png )
331965

I kick Nosgug’s sword away and grab him by the shoulders, lifting him in the air as I begin to walk past the collapsed pyramid and the traps.

>“You have made a grave mistake, human. Whatever reason you had to make enemies with the great tribe Nosgug, I hope it will be worth the fate that awaits you!
“I’m afraid Sogux is dead, chief. The girl was just using him as bait for a trap the Kobolds weren’t able to go through with. There’s been bidders here to watch the show each time you came that the girl was going to sell the Kobolds too, but they got tired of waiting.”
>“Hah! And you’re here to do the work of the Kobolds? The Kobolds proved to be such spineless vermin that they had to bring in humans to give them a show.”
“Listen. You’re almost, kinda respectable. For a goblin. You still have a chance to save yourself.”
>“And submit to the Kobolds? Never. When I do not return, my messengers will come to look for me. When they see what has happened, they will return to the mountain and the rest of my tribe will come. Their restless nights may have weakened them, but not to the point where they won’t be able to wipe out the Kobolds for their betrayal of tribe Nosgug. I didn’t wish for it to come to this, because I respected the Kobolds for carrying on our traditions, but they will clear out this camp. They will hold it until the next time Sogux comes.”
“Sogux is dead.”
>“I can smell the stench of the materials Sogux uses in his rituals in this camp. He was here. I know he was here. You think you have saved the Kobolds?”
“It’s over Nosgug.”
>“What will you do? Kill me?”
“No.”
>>
No. 331966 ID: a9ba96
File 131173199492.png - (61.43KB , 460x401 , Dungeoncrawlers234.png )
331966

“I’ll leave you in their hands now.”
I drop Nosgug into the sand trap.
>>
No. 331967 ID: a9ba96
File 131173201824.png - (135.25KB , 615x497 , Dungeoncrawlers235.png )
331967

As I turn around, I come face-to-face with Tinata. She doesn’t look happy.
>“Da’Mounde and Harpie have stolen our greatest victory. Yous have somethings to do with its. You haves one chance to explain.”
>>
No. 331974 ID: 35e1a0

"i just saved the bolds from a life of endless fighting. they wouldn't of been able to handle it, they can make a trap sure, but they cannot attack anything."
>>
No. 331980 ID: 1854db

>>331967
I told you this was a bad idea.
>>
No. 331997 ID: 07416a

>>331967
It would have destroyed them. They are not cut out for a life of attacking. But defending their friends? With your prowess at traps, what would you be worth to a defensive force? Instead of being marauders you could be heroes and earn the love and gratitude of those you save. You can earn not just a paycheck, but a place.
>>
No. 331999 ID: 40cb26

>>331967
"There was no victory to be had. The kobolds had already decided not to attack. Again. You were doing this entirely wrong, it never could work and the bidders were already done with it. Kobolds are not mercenaries, they never could be. If you gave a damn about them you would have been trying to help them get along better with the humans or the goblins or be more self sufficient or anything besides making them fight!"

Now you have a choice to make. Are you going to do something to help the kobolds or will you let them get killed over your own pride?

>>331980
We'll turn this around somehow.
>>
No. 332000 ID: 00d3d5

>>331967
"You were about to trade one master for a worse one. A life of killing and dying while your 'masters' grow fat off your work.
Kobolds aren't fighters, and it has nothing to do with skill! They're too gentle a people for that; violence isn't their way, and trying to change that would harm them worse than any blade.

Rather than having to stand on your own, make allies who can help you. Tinata, would the town accept this tribe among them? Joining with a human town would put you all under the protection of The Order, and no goblin force would dare go against them."
>>
No. 332372 ID: a9ba96
File 131179559807.png - (98.40KB , 463x645 , Dungeoncrawlers238.png )
332372

“Nobody stole your victory, Tinata. The Kobolds had already decided not to attack. Again.”
>“Yes, but maybes next time, with more traps and more weapons, we coulds have…”
“You’ve been going about this all wrong. The Kobolds will never be cut out for mercenary work, and the bidders were done waiting for you to realize that. If you really wanted to help the Kobolds, you would have realized by now that it could have been accomplished a lot easier by trying to help them at pretty much anything besides fighting.”
>“But…”
“Instead of trying to make the Kobolds stand on their own, you should have been trying to make allies that could help them. Trying to force them into a life of endless fighting wasn’t going to help anything.”
>“…You lives. For now. I will needs to talks to biddermens when they gather.”
>>
No. 332373 ID: a9ba96
File 131179562787.png - (74.32KB , 377x631 , Dungeoncrawlers239.png )
332373

Nosgug laughs.
>“Do not try to talk sense to this girl, human. She is far too lost in her cause to make the Kobolds some great empire to accept reason. Her ambition has doomed these creatures. Creatures who we gave our land to. Creatures who we allowed to perform their customs and traditions on our lands. Creatures who she turned against us because we requested a simple tribute for giving them a home. For keeping them out of caverns and caves. I know not what she did to turn Sogux against us, but next time he comes here, he will receive his first and final warning to never betray our tribe, when he sees the bodies of the creatures that he conspired with strewn throughout this camp.”
>>
No. 332378 ID: a9ba96
File 131179577523.png - (81.53KB , 377x631 , Dungeoncrawlers240.png )
332378

Before Nosgug can continue, Eline appears in the bushes carrying Sogux’s body.
>“Help! Somebody help, I think this goblin is dying!”

Nosgug pauses.
>“…Sogux?”
>>
No. 332379 ID: a9ba96
File 131179580022.png - (71.92KB , 386x495 , Dungeoncrawlers241.png )
332379

Eline holds the Goblin’s body tightly and speaks, a very convincing worried tone to her voice.
>“I… I found him in the woods and he told me to bring him back to this camp. H--h-he got hit by some sort of spear trap the Kobolds had set up, and I think he’s really, really hurt! I-Is there anyone here that can help?”

Sogux groans.
>“It… it’s too late for Sogux, child. You have made a brave effort to bring Sogux to safety, but the light is dimming fast…”
>“D… Don’t say that!”
>>
No. 332380 ID: a9ba96
File 131179584014.png - (77.95KB , 386x495 , Dungeoncrawlers242.png )
332380

>“Oh! But Sogux is afraid it is so! What a cruel world we all live in, where death is the only reward for those who attempt to help the weak! Oooh! All Sogux wanted to do was help these poor, poor creatures! What cruel irony that Sogux’s death be brought about by stumbing accidentally into one of the traps of the very creatures he wished to help! Oooooooh! What a cruel, cruel world indeed!”
>>
No. 332381 ID: a9ba96
File 131179588790.png - (74.78KB , 386x495 , Dungeoncrawlers243.png )
332381

>“Sogux can only hope that peace can be found in the afterlife, that Sogux can forgive himself for the great betrayal of Sogux’s own race! Of Sogux’s own tribe! OOOOOOH! What a life of hardships Sogux has led! And now, in this forest, Sogux at last finds life slipping…. Slipping! SLIPIIIIIIING….”
>"Uh..."
>"Slipping... awaaaaaayy..."
>>
No. 332383 ID: a9ba96
File 131179594031.png - (72.10KB , 386x495 , Dungeoncrawlers244.png )
332383

>“Bleh.”
>“Oh no! He’s dead!”
>>
No. 332384 ID: a9ba96
File 131179612817.png - (60.49KB , 442x393 , Dungeoncrawlers245.png )
332384

There is a very long silence in the camp, before it is finally broken by Nosgug,
>“Damn. Tribe Nosgug’s witchdoctor is dead. He was a traitor, but we needed him alive… With Sogux dead, my death here will mean nothing. Human, help me out of this sand. I have no other choice but to return to my mountain and bargain with the other tribes.”

Tinata seems less than happy with this idea, and shouts at the Goblin chief.
>“What? Do yous think you will just walks away from this?"

Nosgug sighs.
>“A Goblin tribe with neither a chief or a witchdoctor is a tribe both lacking leadership and kept awake by the terrible nightmares that haunt them. It is a tribe doomed to collapse. Given the circumstances, I have no choice but to spare these Kobolds their annihilation. Now, release me from this sand so I may return to our mountain and face the shame of requesting a witchdoctor from our impure neighbor tribes.”
>“Whats? After all of this, you expects to just… walks away.”
>“Yes, I do.”
>“And will the Kobolds be free of givings you tribute?”
>“No, they won’t.”
>“Then hows do you expect me to lets you go!”
>“Because it is in the best interest of the Kobolds. Human, you have more sense than this girl. Have you even considered during all of this that servitude to Nosgug is the safest option for these creatures? For years we have given them a home, and they have given us their tribute. Perhaps some starve, but the alternative is the doomed fate faced by the Kobolds who attempt to live on their own. What was your idea, if not to allow the Kobolds to peruse these dreams of mercenary life? Do you really plan to move them somewhere that hope they’ll be accepted, instead of somewhere where they are? If you truly wish to help the Kobolds, you will look at what has happened today and realize that the Kobolds will never be mighty. Settle for keeping them alive, and aid this girl in finding a way to ensure the Kobolds always have proper… tribute to tribe Nosgug.”
>“No… no no no no no no no! I will listens to you human, if you think you can help us… but he does not leave here alive! I will listen to whatever you wants to try, as long as you understand that the Kobolds cannot keep livings out their lives in fear of Nosgug! Evens if this tribe leaves, he has said he will find another Kobold tribe to replace them. I… I won’t let that happens! Whatevers you wants to try, we needs to rid the Kobolds of Nosgug forevers, needs to activates grand finale now!”
Nosgug simply chuckes to himself before looking at me.
>“Human, I am the chief of one of the last Goblin tribes that care for the traditions of those who came before. I live my life by our old ways, and so I will not lie- as long as I live, the Kobolds on our land will pay tribute to my tribe. I accept my fate, whatever you choose it be… but be willing to accept the Kobolds’ fate as well."
"I... I...."

Gods, I hate being put on the spot like that.
>>
No. 332390 ID: cd63e9

the kobolds need better allies than the goblins. however they do now have something they can bring to the table. they can in a short amount of time turn an area into a deathtrap. they could well ally with the humans. help make the nearby town very dangerous for bandits and such to attack.
>>
No. 332399 ID: 40cb26

Don't worry, we've got your back man.

"...YOU'RE BOTH IDIOTS!"

Turn to the girl "Kobolds as warriors? Fighting off the goblins? All of them? Really? No. And killing this guy gets the kobolds killed faster. End of story."

Then down at the goblin "Your damn 'old ways' are reason why the kobolds were so desperate and why you're stuck there like a wounded pig. If they were any good the rest of your people wouldn't have abandoned them. It is the reason the other goblin tribes whore themselves out as fodder and have as much respect from civilized folk as they give the shit they scrape off their shoes. Strict unchanging ancient rules? Purity? What a fucking joke."

"You need to change those 'old ways' for some 'new ways' that doesn't alienate your own people, abuse kobolds or put you at odds against everyone else. Because no matter if you live or die or what happens to you the kobolds here if your people don't change their ways, then they will lose their way completely. Nothing but annoying vermin and pawns, forever."

"If you agree to make changes, I will let you go. But you have to take the girl with you. She will help your people find new ways to do things in place of the tribute. Tinata if you value the kobolds freedom you will agree to this."
>>
No. 332401 ID: 55c4cf

kyle no!
>>
No. 332411 ID: cd63e9

>>332399
you make some good points but sending the girl with the goblins probably would not work. also ranting right now would probably not work that well.
>>
No. 332412 ID: eba49f

>>332399
I agree with the general ideas of that, but keep in mind that the Chief views the mercenary work as the abandoning of the old ways, so that part wouldn't work.

"Chief. I know and can respect that you would die for your ideals. The matter at hand, though is whether you would you doom your tribe for them? You said yourself that they need you, and without you they would at best disband and join other tribes. A complete refusal to compromise is like brittle steel; it appears strong, but it breaks when it meets resistance. To let the kobolds leave your control would be a sacrifice, but by refusing to do so you are letting everything you have worked for shatter."
>>
No. 332415 ID: 40cb26

>>332411
It seemed like a way to make a peace offering of sorts, but it might not work.

The point of being rude is that both sides here are prideful and stubborn, if we aren't choosing one or the other then they both need to be shaken up a bit.

>>332412
> the Chief views the mercenary work as the abandoning of the old ways, so that part wouldn't work.
What I was doing was blaming that on the old ways themselves, trying to convince him that those ways should be changed, not completely abandoned. "Losing their way completely" is the key phrase here.
>>
No. 332416 ID: 00d3d5

>>332399
I was mostly with you until you told Tiana to go with the goblins. That's asking for horrible trouble.
Suggest that the kobolds move into town. They won't build a great kobold empire, but I think they'll be happier this way.
>>
No. 332443 ID: 7aedd2

These kobolds are weak creatures that really cannot handle the rigors of combat and strife. They need to be either lead and protected by a stronger power like the goblins or Tinata herself, or they need to be so hidden that others do not know how easy they would be to crush and tyrannize. Either they get some kind of benefactor or they live their lives in fear and hiding.

As for Nosug and his tribe... I can respect his old ways and whatnot but he's displayed utter foolishness with his continual reliance on a single witch doctor and coming again and again to this obvious ambush site, ridiculous as it was. Bending rather than breaking is a good way to put it... He needs to alter the path he and his tribe is on if he wishes to change the way it is progressing. The best way to do that? Without intimate knowledge of the goblin way of life, I don't really know.
>>
No. 332458 ID: a9ba96
File 131181071972.png - (85.33KB , 451x613 , Dungeoncrawlers246.png )
332458

“Okay. You’re both being really dumb. I have very long history of doing dumb things, so I should know. I’m an expert on the subject. Tinata, the Kobolds were never going to be able to handle whatever life you had planned for them, and Nosgug… I don’t even know where to start. I can understand culture and tradition, but have you ever stopped to think that just maybe, there’s a reason why half the goblin tribes abandoned them to double as mercenaries?”
Both are quiet.
“Listen, Nosgug. I’m not asking for you to abandon all of your traditions or anything. Like I said, you almost come close to being a sort of respectable Goblin. Dying for your ideals is one thing, but you’re about to get your whole tribe wiped out over this “ancient unchanging rules of purity” thing. You’re going to need to compromise here.”
Nosgug continues to look at me, silently.
“Never compromising isn’t honorable, it’s kind of stupid. It’s like uh… brittle steel. It looks strong, but it breaks when it meets resistance.”
More silence.
“I’m sure I could come up with a lot more metaphors, but the point is you have to let the Kobolds go if I let you live.”

After a few moments of quiet contemplation, Nosgug finally speaks up.
>“I’ve given you my answer already. The Kobolds are free to go. That was never an issue.”
Tinata looks to the chief.
>“Will you turn to another Kobold tribe once this one leaves?”
>“Yes.”
>“Then you’ve mades your choice.”

Tinata turns around and walks off towards the Grand Finale machine at the northern ambush point.
We can’t just let her... I mean… can we…?
>>
No. 332460 ID: a9ba96
File 131181090746.png - (48.29KB , 415x365 , Dungeoncrawlers247.png )
332460

“Nosgug, all you have to do is tell her you’ll stop making Kobolds feed your tribe.”
>“I know.”
“You’re going to die if you don’t. Do you even get that?”
>“Human. I am a very old man clinging to very old ideas. You think I have not heard the old way called archaic, even by my own race? You have good intentions, much like I know she does. But It takes more than a speech to change the mind of someone as dedicated to tradition as I am.”
“It’s… but it’s not dedication. You’re being stubborn and it’s about to get you killed!”
>“Human, what has happened today has done nothing more but to reinforce my beliefs in the old ways. This battle has only proven one thing - the Kobolds are weak creatures who are easily led astray. They would have not betrayed Nosgug without the girl, and they would not have won the battle without human warriors. Had the Kobolds themselves toppled my pyramid themselves, maybe things would have been different. It would have meant that the Kobolds had grown beyond a point where they needed us, and maybe I would have been more inclined to meet their demands. But today was not an example of the Kobolds overcoming oppression, of proving the ancient ways of the Goblin wrong. It was an example of how quick the Humans are to get involved in affairs that they have no business in. The Kobolds will see the folly of their ways soon enough, and hopefully, if they can still find a pure tribe when they do, that tribe will lead them well.”
“…Nosgug, you can’t just… You…”
>“Human. I am going to ask you a question, and I want you to answer truthfully. If you were to wake up tomorrow and discover that humanity had willingly made themselves the servants of the other races, would you not fight to resist that change?"
>>
No. 332464 ID: 7aedd2

I'd say no, because what people do willingly is their own business, so long as it's not harming anyone else or operating beyond what's consented to. To say "yes I'd resist that change" would be to say "Yes, I'd say that MY personal preferences are more important than those of the people who willingly consented, despite it being THEIR lives in question and not my own"
>>
No. 332475 ID: 5aac32

What'd be the circumstances of that choice? Because it's the circumstances that makes for everything. The details're important. The situation he presents is too simple, too lacking in details, to give an answer.
>>
No. 332476 ID: 00d3d5

>>332460
Facepalm and sigh, then motion for a kobold to come over here and stand next to you. Tell another kobold that there's a kobold in the blast zone, so they need to stop Tinata from doing the grand finale.
"Believe it or not I agree that the kobolds aren't yet ready to be independent. The problem isn't with demanding tribute for protection, since everybody is used to taxes, but that you've been demanding too much.
Look around at all this. How much work they put into stopping you. Tinata would never have been able to do this if they weren't already pushed to the breaking point. It came to this because you've taken so much that some of them have starved to death.

Do you know why I took this battle from the kobolds? Because they were ready to fight you, and they would have won. Then the heads of mercenary companies-"point to the hill"-would have seen all kobolds as cheap fodder to wear down enemies. Not only would it doom this tribe, but it would doom all kobolds.
If you'll agree to see to the well-being of the next tribe and leave them enough food so they won't go hungry, then I'll do my best to get you and your remaining people out of here alive.

And you, little kobold? Does that sound reasonable?"
>>
No. 332487 ID: 35e1a0

yes yes, the problem isn't the tribute, but HOW MUCH. if your servants die then they stop contributing.

also, no, if they did it willingly then i would let them, but I wouldn't. personal choice. these kobolds were dying from the deal, so they wanted out.
>>
No. 332571 ID: a9ba96
File 131181833255.png - (118.18KB , 469x857 , Dungeoncrawlers248.png )
332571

“I... I wouldn't follow them, but I wouldn’t try to stop them either Your uh, your question is a bit vague. Situations aren’t as simple as that.”
>“Aah… aren’t they? If you accept the collapse of your culture, yet refuse to join in that collapse, how long is it until there isn’t a culture left to cling to? Even though I am a Goblin who struggles to maintain the ways of those who came before, people will always view us as guns for hire. Sometimes, I wish I was there to fight against that initial change. To fight against the fools who decided to become the other races’ slaves.”
“Nosgug, do you know why I took this fight from the Kobolds? If they had fought you, they would have won. But that would have meant that the bidders watching would have seen all the Kobolds as potential cannon fodder to throw at their enemies. This was going to be bad for all of the Kobolds in the outlands, and they would have lost their culture. Just like you have.”
>“…A noble cause, human. I do not believe the Kobolds would have won the fight, but if that was truly your fear, you have earned my respect.”
“Listen, I can stop this. If you agree not to starve the next Kobold tribe you watch to death, I’ll bring some Kobolds on to the field. Tinata won’t blow up her own guys, so I think maybe we can stop her from activating the last trap.”
>“It’s too late for that.”
The goblin chief points behind me
>“You, hiding behind my fallen pyramid. You carried me with respect and obedience, and I give you one final task. Leave this camp. Meet with our messengers. Tell them that Nosgug is without leader or witchdoctor. They’ll know what to do.”
>>
No. 332573 ID: a9ba96
File 131181837450.png - (113.14KB , 469x857 , Dungeoncrawlers249.png )
332573

I turn to see the Goblin, but see nothing.

>“Weeks ago, a human girl climbed my mountain with a letter marked with the official seal of Egias, asking if Nosgug would do a job for the men who had given her the letter. When I told her that Nosgug was not a mercenary group, she said that she knew we were not an established mercenary group, but said that she knows all Goblins will take on cheap contracts if the price is right. Do you understand why I dispise what our race has become? Understand why I cling to our traditions so?“
“I… I see, but…”
>“That is why, human, if you ever feel that the values of your race are slipping, you must fight it to your last breath. Lest the humans become worth no more than the Goblins today. I would have killed her on the spot if I knew she didn’t know what was in the letter. She’s been returning week after week looking for a response, and I keep sending her back down our mountain. I have torn up that letter, but my only regret is that I never got the chance…”

Suddenly, there is a bang and a pair of Dawrven firecracker fly over the trees.
>“Hah, it seems my time has…”
>>
No. 332574 ID: a9ba96
File 131181839436.png - (67.96KB , 447x388 , Dungeoncrawlers250.png )
332574

>“Wait a moment. In this light you almost resemble…. By the gods, you’re her brother, aren’t you? It was.. Mark, I believe she said! Well then. Next time you see Mary, tell her that we have made up our mind, and our answer is this- Tribe Nosgug will never do the dirty work of the other races!”
“Wait…”
>>
No. 332575 ID: a9ba96
File 131181841973.png - (142.56KB , 507x570 , Dungeoncrawlers251.png )
332575

A blinding flash of light. A loud boom. Before I close my eyes, I see Eline duck into the bushes, still holding the Goblin corpse.

Then… silence.
>>
No. 332576 ID: a9ba96
File 131181843149.png - (83.34KB , 432x512 , Dungeoncrawlers252.png )
332576

You know those times where everything seems to make sense… but then all of a sudden, nothing does? I… I have no idea what the hell jusOh look there’s a knife against my throat that wasn’t there before how wonderful.

>“Biddermens will be down here soons. Will talks to them. Harpie and Da’Mounde have questions they must answer to. But first… Yous are man with lots of bigs ideas, it seems. Tells me, big ideas man. What are some of these big ideas you had for helping the Kobolds, now that you have stolen our glory in battle?”
>>
No. 332588 ID: 7aedd2

Glory? Is it glory she wants for the kobolds or a FUTURE? Does she want to see them become nothing more than tools in wars that they themselves have no investment in? They'll just be used up that way, and in the most bloody fashion imaginable. If she wants a future for the kobolds where they can live independently from those who would harm them or use them, then they need to become strong enough to do so. And that's not in their capacity or their nature. She needs to accept that the kobolds are weak, but if she loves them and wants to see them to a future in which they don't have to live in terror of everything higher up in the food chain, then SHE is going to need to protect them, and not by selling them out like this. Either she finds some way to protect them from external threat or they will never live in peace.
>>
No. 332589 ID: 00d3d5

>>332576
"The kobolds would have won, and then mercenary crews the world over would be using kobolds as fodder to wear down enemies.
Move into town. Live with humans. Practice trade. Fight for yourselves, but never, ever take up mercenary work.
Oh, and that wasn't Sogux, it's an actor."
>>
No. 332593 ID: 07416a

>>332576
Kobolds are not suited for attack. They will never be. But defense?..
>>
No. 332599 ID: 40cb26

Peace, alliances, trade, respectable craftsmen of more than deathtraps. That sort of thing. They're likable enough, give them trade skills and they'll get respect from more civilized folk. They can be everything the goblins would not have them be.
>>
No. 333019 ID: 0b9d09
File 131188294034.png - (154.30KB , 527x643 , Dungeoncrawlers253.png )
333019

I'm a bit hesitant to say anything that could piss her off while she's holding a knife to my throat, but not talking would probably be just as fatal here.

"The... the Kobolds don't need glory in battle. They need a future. Selling them out like this was only going to turn them into a bunch of cheap fodder for mercenaries to wear down their enemies with. The time you spent trying to make these guys into killing machines could have been spent teaching them actual trades and making alliances that they never could have gained under the Goblins."
>"But... the Kobolds were once... long ago, they..."
"The Kobolds are not an attack force, and you're not going to change that. The first step in making the Kobolds strong would be making sure they're accepted, and the first place to do that is back at your town. If you can get the townsfolk to accept the Kobolds, maybe you can have them set up defenses for the town. It's no return to the Kobold's old might, but it's better than getting them all killed as pawns for hired guns."

She lowers the knife and begins to walk off.

>"We will... talks later. Has to see biddermens. It's... it's not fair... it was going to be marvelous..."
>>
No. 333020 ID: 0b9d09
File 131188335718.png - (69.72KB , 328x599 , Dungeoncrawlers254.png )
333020

I may have saved my neck, but I'm uh, I'm still a bit shaken up. What was Nosgug talking about? What's Mary doing playing messenger for Egias? It... it just doesn't make any sense.

>"Looks like a lot of things you've dealt with have ended up burned to a crisp, huh Mark?"

Huh? That... that sounded like Lin! It's been a while since I've seen her, it'll be interesting getting caught up with what she's been up to.
>>
No. 333022 ID: 0b9d09
File 131188356343.png - (46.34KB , 352x352 , Dungeoncrawlers255.png )
333022

"Hey, lin! What have whoa, what happened to your faI mean it's great to see you again!"

...I think that went well.
>>
No. 333024 ID: 00d3d5

>>333022
"I did what I was told, and I think we managed to make things less of a disaster!
Oh, and there are a bunch of merc company owners around here. Just FYI."
>>
No. 333027 ID: 7aedd2

WHAT HAPPENED TO HER FACE?!
>>
No. 333028 ID: eba49f

>>333027
I think he is talking about the scars she had when we met her. She got those after their group split up.
>>
No. 333169 ID: bd2a40

You know, I fail to see what is so bad about her face. Seems like there are only a few scars on, nothing really bad, considering her profession.
>>
No. 333442 ID: a9ba96
File 131191905596.png - (94.74KB , 470x570 , Dungeoncrawlers256.png )
333442

>WHAT HAPPENED TO HER FACE!?
I don't know!
>It's been like that since you met her
...Oh. Uh, alright then.
>It's really not that bad.
It's uh... no, it's actually not. Just... just caught me off guard, is all. Maybe I overreacted a bit... uh...

"Hey uh, you actually look... look petty good! In fact uh, In fact the scars are a nice look for you, I would say! Yeah!"
>"Uh, yeah. Thanks.
"I uh, I mean, it could be a lot worse, that's for sure!"
>"...Mark, It's been a while, so I'd love to hear what other trouble you've been getting yourself into in a bit, but I have work to do."
"There's uh, there's... there's uh, there's some Mercenary guys all around the camp... and uh..."
>"Yeah. I know. I don't think any of these guys are much more than Mercenary bosses, which the paladins don't have much of an issue with, but I just want to make sure there aren't any bigger players to this. If there aren't, I want to see to it that these mercs leave the area without any trouble."
Another paladin, who I assume to be the changeling, pops out of the bushes wearing armor.
>"Hey! Hey! Did you see me? Haha, that was pretty good, wasn't it? I always did fancy myself something of an actor."
>"You did fine, Ath. Let's go."

Well, can't say that Lin's changed much, besides the scars.

I see she still hasn't done anything about that stick in her ass.
>>
No. 333446 ID: a9ba96
File 131191929278.png - (49.26KB , 315x462 , Dungeoncrawlers257.png )
333446

I feel a tug on my sleeve. I turn around to see Eline, who has a large smile on her face.

>"Hey Mark! Ath did a really good job, but what about me?"
"Oh! You did a very good job, Eline. If I uh, If I didn't know any better, I would have thought you had actually stumbled across a dying goblin."
>"Thanks! Hey, my voice said he wanted to talk to your voices earlier. Do your voices have a minute?"

I was going to see if Lin wanted any help, but uh... I guess she can handle herself. You guys mind talking to uh, to my future arch nemesis for a bit more?
>>
No. 333447 ID: 35e1a0

it's the training. her stick is MUCH smaller then some paladins we know of.
also, you can help lin without us.
>>
No. 333454 ID: 7aedd2

I don't like that nemesis-guy! He says things that are mean! We should really think more about your sister. Probably.
>>
No. 333455 ID: 07416a

>>333446
Yeah, let's talk to him.
>>
No. 333457 ID: 1854db

>>333446
Sure, why not.

I don't think us talking to him will prevent you from going and being awkward with Lin though.
>>
No. 333479 ID: 40cb26

Can't be avoided, might do some good. At the very least we can hell him not to ogle paladins so damn obviously.
>>
No. 333491 ID: 00d3d5

>>333446
Lets accuse him of trying to kill Mary and say that's not AT ALL what we meant.

Ok, while we're talking we need you to tell a Kobold we're heading back to town and you'd like one of them or Tinata to either go with you or meet you there soon.
Then gather our new thief friends and head back to town - tell 'em we can pay for their services. On the way explain to Lin what happened.
>>
No. 333512 ID: a9ba96
File 131193049240.png - (30.41KB , 338x341 , Dungeoncrawlers258.png )
333512

Alright. I’ll uh, I’ll be sure to fill you guys in when you come back.

There’s a lot of things we need to think about, so uh, don’t… don’t uh, don’t be gone for too-
>>
No. 333514 ID: a9ba96
File 131193054785.png - (4.30KB , 633x513 , blank5.png )
333514

>>
No. 333517 ID: a9ba96
File 131193067816.png - (94.43KB , 530x633 , Dungeoncrawlers259.png )
333517

♫♪
>>
No. 333519 ID: a9ba96
File 131193072742.png - (118.74KB , 706x714 , Dungeoncrawlers260.png )
333519

>“Dad?”

♫♪

>“Dad.”

♫♪

>“Dad! Seriously, how long are you going to play that thing? You can hear it eight fucking floors up!”
>>
No. 333520 ID: a9ba96
File 131193083224.png - (120.98KB , 706x714 , Dungeoncrawlers261.png )
333520

The organ is an important part of setting the atmosphere of the dungeon. It is vital that when the time comes for the dungeon crawlers from Ution to storm my second great dungeon, I can create haunting melodies that flood each and every chamber. I must set a chilling ambience that grows stronger as they draw closer to my inner sanctum, and I must be skilled enough to maintain it until the moment they kick in my door. It is more than simple background music, my child. It is a fear tactic, used to unnerve weaker-willed adventurers as they draw closer to their final confrontation with me, and making them more likely to slip up while trying to avoid my trap… It may just be an organ, but in the right hands it can truly be an instrument of destruction.

>“I thought you got rid of this thing when you realized the Orcs don’t give a shit about scary organ music.”

No. I simply moved it to the lower levels for storage. I knew it would prove useful someday.

>“Why does it always have to be about the theatrics with you, dad? Yesterday you were trying on your old capes, and now this? Why can’t you ever just like, I dunno, kill a guy?”
>>
No. 333523 ID: a9ba96
File 131193094746.png - (130.00KB , 706x714 , Dungeoncrawlers262.png )
333523

Being a warlord is about more than my strength in battle. To properly invoke fear in my enemies, I must create the proper mood. Any man can run a blade through his foes, but it is the lighting… the setting… the stage and the stance… that, my child… that is what makes you a legend.

>“Gods. Whatever. How can a guy whose hobby is murdering people be so fucking lame? Ugh.”

♫♪
>>
No. 333524 ID: a9ba96
File 131193098722.png - (40.83KB , 684x494 , Dungeoncrawlers263.png )
333524

♫♪

Aahh… you have returned. I have a request to make of you, but that will come shortly.

First, I’ve a simple question to ask you. Today we witnessed a race that, from what I have learned, once made up three powerful and respected tribes attempt claw their way out of a state of oppression, and attempt to regain their former glory. And while in the end they were freed from their oppressors… it would seem that Mark, with your guidance, no doubt, denied the Kobolds their attempt at proving their worth as warriors.

What drove you to make this decision?


♫♪
>>
No. 333526 ID: cd63e9

well i can tell you it wasn't unanimous. but most of the ones who voted for spoiling the demonstration figured the koblds would make poor fighters, and would just end up being used as disposable cannon fodder.
>>
No. 333527 ID: 40cb26

We didn't entirely, they already had decided not to fight. Again. They've done this a few times against these same goblins. Now if they had fought it would be because they were forced to, and if they had won it would be because of all those traps the girl directed them to build. They have worth, but not much worth as warriors, and absolutely none as mercenaries. You heard our explanation to the girl about what they should be doing and we meant it.

As to why we meddled at all, well that's what we do. Too bad we couldn't do anything about the goblins behavior, but I doubt that was in the cards to begin with.
>>
No. 333528 ID: 252e1b

>>333524

The kobolds are generally simple (there have been outstanding individual exceptions elsewhere but we saw none in that tribe), completely trusting of anyone who seems interested in them, and prone to unpredictable interpretations of orders. They would drive any mercenary captain completely nuts, and would be abused in companies of mixed forces (which is not unusual in a merc company). These kobolds were being guided by a young woman who herself needs help for some sort of mental issue (perhaps an abandonment issue complicated by megalomania). Like we told Mark, the real treasure for any strategist in that kobold camp wasn't the 'bolds, it was the girl. In spite of her issues, she was able to organize the kobolds into a real force, and was able to negotiate for weapons and arrange the showing.

Kobolds can be used to fight defensive actions, but as mercenaries this would have not been good for their little tribe. If they were slightly smarter, or slightly more aggressive naturally, or more disinclined to trust strangers, they could make good mercenaries. But the way they are now, they'd be taken advantage of whenever their human handler wasn't with them.

If there had been no plan to make mercenaries of them, but to instead simply repel the goblins and create a lasting peace, we would have encouraged them to fight. As it is, they still know the things they learned. They should be able to defend their homes from most threats.
>>
No. 333531 ID: 07416a

>>333524
This was their third try. They were failing yet again. The age of the kobolds has passed. Whatever greatness they once possessed has been ground out of them generation by generation. The nail that sticks up gets hammered down, after all.

Plus, we made a pretty penny out of it.

Also, we knocked two of them out and threatened several more into surrendering with just two people. These dudes would have fallen over in a stiff breeze, let alone a fight.
>>
No. 333541 ID: 7aedd2

First off, you're more of a villain/antagonist than a warlord. A warlord kind of implies being the leader of a war party, but if you just sit in your dungeon or tower or whatever, you're just being an awesome authority figure, but not a warlord really.

Anyway, the kobolds never truly desired to 'free themselves from oppression,' in my view. In the natural state of things between the goblins and the kobolds, the status quo would have remained unchanged. Nosgug is correct in that nothing would have changed were it not for the interference of a higher power, first that of the human Tinaka and her leadership and trap-design, and then Mark and the others who fought. The humans chose to impose their own sense of order and rightness on the situation. It really isn't all that different from when a little girl rescues a wounded bird from an encroaching snake... It's ultimately that third-party interference that says "No, I know better than you." Arrogant? Extremely. Wrong? Quite possible. It may be that in rescuing the bird, the little girl has caused the snake to starve while the bird yet succumbs to its wounds. The goblin tribe Nosgug now lies in shambles, and have the kobolds really found a better niche for themselves? They still cannot function without the aid of that higher power, Tinaka or other humans, as were they left to their own devices it's only a matter of time until some other group dominates them, so ultitimately they're simply exchanging their chains from the hands of the goblins to those of the humans. Will the humans prove to be better masters? Possibly. But without their own power they will always be reliant on the good will of others.

More importantly, you were watching us? You perv.
>>
No. 333554 ID: 00d3d5

>>333524
First?
What the fuck, man? I don't know how you did it, but we asked you to get Mary away from Eline, not kill her!
We'll deal with the two of them on our own from now on.

To answer your question? History.
Kobolds are uneducated, untrained, and insular. Their naivety would have had put them into a poor position to start, and from then on the power-brokers controlling them would have had a vested interest in keeping them powerless and stupid. I'm not going to claim they would never be free, but it would be hard fought and come at the expense of terrible suffering beyond what they would already face.
To avoid being exploited they need experience and education, both of which they will start to gather by joining a larger society. With advocates helping them and smoothing out the rough patches they could be equal with humans and elves in one or two generations, and accepted as such within not too many more. It would be a struggle, but they wouldn't have these violent forces intent on repressing them.

I think we should give a rousing speech to the kobolds before we leave; we don't want those feelings of inferiority settling in.
>>
No. 333594 ID: a9ba96
File 131195938822.png - (34.75KB , 660x507 , Dungeoncrawlers264.png )
333594

As I have stated, my influence in Ution only goes as far as advice to my Watchers. I was almost certain that you were responsible for Mary’s accident, as I had prepared a much more elaborate plan myself, but I guess this was a lucky coincidence for both of us. In either case, no, you will not be “dealing with” Eline from now on. However, the “outrageous bitch” is all yours if you wish.

Hmm… But on to more important matters. I had heard stories that, during the great Elf-Drow wars of Ution, the Drow integrated the three great Kobold tribes into their army where they served as foot soldiers throughout the battle. I found the possibility of this race again becoming a strong, warlike race intriguing, and so I have had one of my Watchers observing this situation for some time now. I wished to see if the Kobolds could once again prove to be a potential ally to a great force threatening Ution… but I guess it was not so. At least not as units in an army

…In fortification of a dungeon though… Well, I will need more time to consider that.

Having observed this situation as it has unfolded, I find myself agreeing with the sentiment that the Kobolds likely never stood a chance as mercenaries. This whole ordeal likley would have led to them being abused and manipulated by most of their new potential leaders, and the race would have seen no true progression. You bring up a point that I had started to notice around the second time the Kobolds backed at of their fight. The true talent in that camp was not the Kobolds, but that young, eccentric, somewhat feral girl, Tinata. She displayed an undeniably impressive talent in both organizing the attack and rallying the Kobolds under her in such a way that they were willing to fight the Goblins in spite of their nature. Which leads me to my request…

Once you have fully settled this whole conundrum with this Kobold tribe, have you considered… taking Tinata with you? To fight me, that is. She has impressed me greatly over the past few weeks, and I believe she too would make a worthy foe.

>>
No. 333597 ID: cd63e9

she's kinda pissed at mark right now. but your right she would make an excellent companion. we will try and convince her to come with us.
>>
No. 333599 ID: 7aedd2

You know, you've been asking a lot of favors of us but we really don't get a lot in return. I mean, you've got a big dungeon and armies of the damned and cursed equipment up the hoo-hah I'm sure... Why not level the playing field? After all, none of that stuff is really any indication of your own worth as a warrior or whatever you consider yourself as, it's just what you've collected thus far, and neither Mark nor anyone else really has such history as to have anything similar. You should set up your duels on a completely neutral base... both combatants, buck naked, writing about in the muddied turf and... wait i'm going too far with this.
>>
No. 333605 ID: 00d3d5

>>333594
We'll try to take her with us, but she's bonded with the kobolds and has invested her life in theirs.
She won't abandon her adoptive people, nor will she fight them. If you want her to fight against you then first you should help kobolds be accepted into society so she has hope. We can't stop you from putting them to work building your dungeon, but if you do then leave no doubt that they do so against their will as otherwise she will be conflicted and reluctant.
Would you please at least try to ensure they live without too much suffering? Tinata's theory about kobolds is actually fairly accurate, and an overlord who keeps suffering from rebellions and riots comes off as incompetent and ineffectual.

So, exactly what IS your daughter? Our vision is poor, and in this lighting we can't tell if she's an orc, human, elf, zombie, furling, asgard, construct, robot, or wearing a tribal mask. Also, do you intend to have her betray you to the heroes so your final battle can have undertones of familial conflict, or die to the heroes so can either humanize yourself by seeking vengeance or cement your evil by showing indifference or outright contempt for her over her failure to do as you said?
Her turning against you would put her in a pretty decent position if they managed to kill you, if you care about that.
>>
No. 333615 ID: eba49f

A question I have been meaning to ask for some time is: How do armies fit into the whole 'dungeon' thing you have planned? If adventurers stand a chance, how would armies not; and if armies would not stand a chance how would adventurers have a shot at success?

Also, if it is not to forward to ask, who is the mother of your daughter?
>>
No. 333723 ID: a9ba96
File 131198337630.png - (26.55KB , 413x440 , Dungeoncrawlers265.png )
333723

Where do dungeon crawlers stand to best me where entire armies to not?

It’s quite simple, really. Necromancy is very potent magic, so raising an entire undead army is a physically taxing job for anyone who isn’t a lich. Even with the large amount of magical trinkets and cursed weaponry I’ve amassed through the years, it takes an incredible amount of energy to reanimate my forces for that initial charge as I cut my warpath to the chosen land for my dungeon.

The fate of the nation’s army that I go up against is the same as tribe Grool’s in the end. Complete annihilation. By the end that nation’s army will lay broken and in shambles, their land now the land of Warpath. Then will come the armies of their allies, whom I will hold off as the dungeon is constructed. It will be a battle of attrition with a predetermined victor. As their numbers dawdle, I will continue to raise my men when they fall, and raise their men as my men as they die. Eventually, they will be forced to fall back. Plan their next move. During these periods, I move my men from around my dungeon to the area’s borders to hold off the armies as they recuperate for their next big attack. It will be at that point where I will need to rest as well, regain my power as not to overwork myself summoning my legions.

During these periods, as I regain my strength, Adventuring parties and small groups of military conscripts will inevitably slip through the cracks, hoping to use the lull in battle and the lighter defenses around my dungeon as an opportunity to slay me. These adventurers will be the ones to enter my dungeon, and they will be the ones who will face my challenges. Ultimately, they will be the ones with the best shot at defeating me. By the times the armies of the other nations have regrouped enough to start pushing my troops at the borders back, I will have regained enough strength to begin raising my hordes again. The battles will continue, their armies will fall back, we will chase them to the border, adventurers will attack my home during the breaks in battle… the cycle continues until I fall or grow bored enough to pack up and head to the next continent. Either way, it should be fun.

And my daughter? Well, that is a bit more complicated.

>>
No. 333726 ID: a9ba96
File 131198346708.png - (73.04KB , 400x590 , Dungeoncrawlers266.png )
333726

On her mother’s side, she is an Orc. On my side…

…Well, as you no doubt understand by now, I have lived a very long time. In the days before the Humans, Dwarves, and Orcs were making their first steps as races, this plane was dominated by the ancestors of the Elves that dominate upper Ution today, known as the High Elves, and large, hulking human-like creatures known as the Giants. Most of the races who thrived in those days long ago, if not extinct altogether, exist today in limited numbers, all but doomed to leave this world altogether in the generations to come. But in those days, the gods interacted directly with their creations, even more so than the days of the demigods.

In those days, there were small creatures known today as imps. They were small, pestering little creatures that lived in trees and stole people’s shoes while they slept. In time the imps would be changed by the gods into the species known today as the Goblins to serve the God of Brotherhood when he turned his back on the catfolk for stealing from the shrines of his avatars. Before that, in times of war, nations lacking soldiers would pray to their gods, and those gods would transform all the usually pathetically weak imps in the area into warriors dedicated to defending their land. These creatures exist in small numbers today, and due to the heritage they share with the Goblins, they are commonly referred to as “hobgoblins.” I am one of these creatures.

After wartime passed, the Hobgoblins often found themselves as servants of whatever race had begged their god to summon them. We were taught obedience in those days, but like any slave they get fed up if you push them too hard. The Giants, in particular, were very poor at understanding this.

Legends say that the humans were created after the final giant fell, when the gods realized a creature with both the size and ambition of the giants had always been doomed to be a self-destructive combination. They say the humans were created with the giant’s ambition, but not their size, as a means of ensuring that the race has to think carefully before growing, and could not rely purely on brute strength to achieve their goals.

>>
No. 333729 ID: a9ba96
File 131198364180.png - (58.86KB , 400x590 , Dungeoncrawlers267.png )
333729

I cannot say how well that turned out. I cannot even confirm if that particular legend is true.

All I know is that the Giants are now gone from this realm. It took a deal with a devil to ensure I lived long enough to see it, but I was there to watch as the last Giant breathed his dying breath.

>>
No. 333731 ID: a9ba96
File 131198370294.png - (74.93KB , 400x590 , Dungeoncrawlers268.png )
333731

But yes. My daughter. Half Orc, Half Hobgoblin. Her mother has long since passed on.

She currently has no place in my plans, and is free to do as she wishes.

Any other questions?

>>
No. 333755 ID: 00d3d5

>>333731
Yes.
You understand that when you are eventually defeated your daughter WILL die, correct?

I can see it in your eyes; you wish to live on only in history and legend, and out of everyone and everything in the world you only really care for her.

The only way she'll survive you is if she turns against you and puts vital effort into your death. Such is the nature of hatred and vengeance.
>>
No. 333763 ID: 40cb26

Seems like an awful long wait for this whole recuperation window to open up. Set up your faces, go to war, raise more dead so on and so forth. What about getting a shot in early? Not that we expect you to lower your defenses or anything like that, but if our buy had an opening to stop the war before it happened that would be quite the motivation.

And yeah, it would prevent a lot of death and destruction to stop you early, that is our angle of course. But so what? Our motivation, his motivation whatever gets us into the thick of it quicker!
>>
No. 333768 ID: 7aedd2

Do you believe in an objective morality, Warpath?
>>
No. 334589 ID: a9ba96
File 131214109213.png - (35.92KB , 334x349 , Dungeoncrawlers269.png )
334589

...Should my daughter choose to oppose me in the end, that will be her own choice. I have less control over that than I do the decisions of my watchers.

Should you find a proper opening to stop my attack before it starts, by all means exploit it. It would mean that I was careless, and the pre-emptive strike was well deserved. Just don’t expect me to leave such an opening by any means.

As for matters of morality, at the very least I think it can be objectively said that destroying a nation to sate my own boredom cannot be justified as morally correct by any means. I’ve made no attempts to justify it as any more than that, however.

Still, I think good can come from terrible things. The easiest way to forge friendships from rivalries it to create a common enemy and such. But I can assure you I have no delusions that anything I plan to do is morally justifiable. Besides, at the risk of sounding pompous, I helped bring about the end of the Age of Giants. If there’s a quota of good deeds one is expected to perform in their lifetime, I fulfilled it a long time ago.

>>
No. 334590 ID: a9ba96
File 131214121718.png - (3.31KB , 560x441 , blank6.png )
334590

Hmm. I sense that you are fading once more. Talk to Tinata. She could use some direction now that her dreams have been shattered.

I will talk to you all again very soon.


♫♪
>>
No. 334595 ID: a9ba96
File 131214167825.png - (52.63KB , 423x334 , Dungeoncrawlers270.png )
334595

>“I don’t get why I gotta pay you anything. I lose enough money to The Sons every year just so I can stay a “sanctioned merc company.” I know there’s rules against us operating on Goblin merc territory, but these weren’t goblin mercs.”
>“Harpie, you’re a merc boss. We may sanction your group, but don’t think I couldn’t find something worth bringing you in for judgment over if I tried hard enough. Pay the fine like the others and be on your way.”
>“Bloody paladins and your bullshit fines. I’m trying to run a legitimate business here, and you assholes are always trying to squeeze me for every penny you can.”
>"Pleasure doing business with you too, Harpie."
>“Whatever. Upholders of justice and honesty my ass.”
>>
No. 334596 ID: a9ba96
File 131214169619.png - (75.26KB , 441x386 , Dungeoncrawlers271.png )
334596

“Gee, you hear about the holy cleansing of entire towns so much these days that you forget about the little things you guys do to help the Outlands, like the time honored tradition of the Paladin extortion racket. Nice to see you guys keeping the Order’s values alive out here.”
>“Cute. Listen, I’m still not sure at what point you made the logical leap from “I just burned down a town” to “I can be trusted escorting the prince of Farway,” but by some miracle of the gods Samwell isn’t dead yet. I have a few questions for the girl, but I’m going to have a word with the prince first, so you’re free to talk to whoever you want.”
>>
No. 334597 ID: a9ba96
File 131214172986.png - (107.96KB , 560x441 , Dungeoncrawlers272.png )
334597

>“First I lose a month’s worth of company earnings to that guy in the nice suit, and then the Paladins shake me down for my pocket money. No break for people like us, Da’Mounde. I’m telling you.”
>“I can recuperate the losses. I’m just glad this is all over and done with. I had some suspicions about that girl’s sources that were starting to concern me, so getting as far away from this dump as I can will be a relief.”
>“This Kobold fiasco was a big waste of time for all of us.”


Hey, uh… You guys back? I dunno, I’m starting to get used to the feeling of you guys being around, and it kind of uh, kinda feels like you’re back. If that uh, makes any sense. How’d your talk with the evil overlord guy go? Or uh, did it patch you through to another unspeakable evil that you decided to organize a fight with?

Either way, Tinata’s moping on a rock, by the north end of the camp. Harpie and Da’Mounde are leaving now with their men, along with the last bidder, another merc named Mr. Amwaith. Leprechaun bolted as soon as Lin showed up, and the Plague mask guy never came down to meet with Tinata. Can’t figure out where Nessya or Vinbal went, either.

I had a few questions for Tinata, but if you guys want I could probably catch the mercenaries and ask them a few questions before they leave.
>>
No. 334607 ID: 00d3d5

>>334597
Talk to Tinata
"If it's any consolation, we had to step in because your tribe would have won. Something else I should probably mention; even if the mercs weren't looking for expendable slaves you wouldn't bring back the kobold empire. If you tried then the other kingdoms would make up an excuse to attack just so they could make an example of your tribe to others.
The best way to improve the lives of kobolds is to get them to join the rest of society, and as a human you're uniquely qualified to make that happen.
We're going to be doing quite a bit of traveling. How would you like to help your tribe move into town, then come with us and see how you can help other kobold tribes?"
>>
No. 334628 ID: 35e1a0

yeah, explain that the kobolds winning would of been a BAD thing. they wouldn't even be able to use the freedom they earned before being sent to their deaths.
>>
No. 334664 ID: 7aedd2

It's not particularly surprising that Nessya and Vinbal scooted off... They really didn't have anything to profit from by sticking around other than possibly facing the judgment of the paladins and otherwise getting confronted for their part in all this. Did we ever even look in that bag of holding that Mary took?

Give Lin a break, you make it sound like she's squeezing money out of random Outland villagers, but all she's doing is finding a legal way to further punish these mercenaries who ultimately seek to profit from war and killing while also gathering funding for her Order's good works. It's not like you and Samwell here didn't look for a way to profit while accomplishing your own goals. Stop being a bitter child.

Warpath wants us to convince Tinata to accompany you because he thinks she might make a worthy foe and adversary. Which basically means taking her with you would further guarantee that you'd eventually become the center of attention for a self-proclaimed Evil Warlord who has no qualms about murdering people. Considering that, I don't really know if you want anything to do with her. But she's like you in that you both act out of what you see are good intentions but are both unwilling to fully follow through with your actions. The only difference really being that Tinata tries to benefit her kobolds, not herself. Anyway, as for what to ask her... Try to figure out where the money was coming from. That's half of the equation when it comes to what was going on between them and the rogue elves.
>>
No. 334723 ID: a9ba96
File 131216129057.png - (61.52KB , 336x477 , Dungeoncrawlers273.png )
334723

I walk over to Tinata. The overlord’s already set on fighting me, so I might as well start building some semblance of an adventuring party.

“Hey uh, if it makes any difference, your tribe would have won here.”
>“I guess we’ll never knows that for sues.”
“All you were going to do here was send the Kobolds off to their deaths doing this. You weren’t going to spark the second great Kobold empire this way. The other Kingdoms wouldn’t have allowed that to happen.”
>“Why do you care, dungeon crawler? How many Kobolds have you cut down while searching a dungeon for treasure, just because they were defending their home?”
“…Your best bet for helping the Kobolds is-”
>“Yes. Helps them moves into the village. Will trys that. Not like there’s much left to try…”
“Look, you did a wonderful job setting this all up. I’m going to be traveling, and I think I could use a strategist like you. After you’ve helped the Kobolds settle in, how would you like to come with me? The Kobolds are everywhere throughout Ution, we can see about helping them.”
>“…Will need times to think about it. You come in, steal battle, and then asks me favors. Will see if town accepts brethren first.”
“Your items… I know you don’t know where the weapons come from, but where were you getting the money to pay the thieves?’
>“…Old friend of my father. Watches be backs in the Town. When I was younger, he was the archer in my dad’s adventuring group. Got a lot of treasures back in the day, kept them for sentimentals reasons. Said he would gives them to me if I ever wanted to start adventuring myself… so I tolds him I wanted to start ands he gaves it to me. Told me to pawns it off, buy armors and weapons to get started. That was before I mades it look like the Kobolds took me. Been using it to pay the Elves.”
“This has been going on for weeks. All of the treasure came from this old friend of your father?”
>“Most. Somes of it I stole from the people who walks the path nears here.”
>>
No. 334725 ID: a9ba96
File 131216139479.png - (59.42KB , 336x477 , Dungeoncrawlers274.png )
334725

We're both quiet for a moment, but the silence is suddenly broken when a scream pierces the air.


>“AIEEEEEEEEEEEEEEEEE!”
>>
No. 334726 ID: a9ba96
File 131216143719.png - (125.25KB , 641x416 , Dungeoncrawlers275.png )
334726

I rush into the woods where the scream came from, Tinata following close behind. I can hear Lin and the others approaching as I move through the bushes to see…

…Whoa. Madame Da’Mounde has been killed, along with both her men. Harpie’s armored bodyguards are searching the bushes for something, and Harpie himself is yelling at Mr. Amwaith.

>“We have to get out of here, now.”
>“Damn it Amwaith, we can’t just leave! Do you know how bad that makes us look?”
>“I am not taking the fall for this shit, Harpie!”
>“Running is going to make this a hell of a lot worse. This looks bad, sure, but if we just explain what happened-”
>“Explain what happened? “Oh, Miss Paladin! It’s not what it looks like! We didn’t do it, an elf popped out of the fucking ground and did it!” Yeah, that is one airtight fucking alibi, Harpie! There’s no way she’ll question that!”
>“Don’t you yell at me! What else can we do?”

Whatever’s going on here, I have a very bad feeling about it…
>>
No. 334736 ID: 35e1a0

oh god dammit, she better have a VERY good reason for killing her.
>>
No. 334741 ID: eba49f

Hrm... I don't know what you would ask for, but you might leverage something out of the mercs by saying that you could vouch for them about there being a burrowing elf (which is entirely true, after all).
>>
No. 334751 ID: cd63e9

tell them you can vouch for them about the burrowing elf. also ask what the hell happened.
>>
No. 334762 ID: 00d3d5

>>334726
"He's right, running is as good as a confession. Start first aid. It doesn't matter how bad they are, trying to help counts for a lot.
If an elf popped out of the ground then there should be a patch of freshly disturbed dirt and we got here too quickly for you to fake it.
Tinata, could you help them? I have an elf to track down."

Wander off in the general direction of where you last saw one of the elves, then stomp on the ground a bit in the hopes of getting their attention.
>>
No. 334777 ID: 07416a

>>334726
Tell them you know about a burrowing elf.
>>
No. 334781 ID: 7aedd2

Interesting... I wonder what motives our hole-happy friend have against the mercenary companies, or perhaps it's just against Da'Mounde and hers. Well only way to find out is to find her and confront her about it, and in all likelihood we're only going to find Nessya if she wants us to find her or if we get very lucky. Which we might. But, well, we have to decide right now if we want to stand by her or condone what she's done. She's helped us out a bit but she also has tried to kill us and Samwell, and made some kind of weird semi-sexual vendetta/challenge against us. She's also tried to steal from us as well as other people, deliberately led Mary into a spear trap that almost killed her (admittedly under our 'orders,' but she needn't have chosen such a dangerous trap) and murdered an apparently unarmed woman. So what do we want to do with her? Find out her story and her reasons for doing what she did, or are such things inexcusable enough that if we meet her again it's better to apprehend/arrest/kill her? Mark... you seem somewhat of a forgiving lot, probably mostly because you're aware that as a 'hero' you're somewhat of a failure, but that doesn't mean that we should tolerate it when people choose to do things that are just plain wrong, even if you get along with them otherwise. It may be best if you help them all in apprehending Nessya and then turn her over to Lin.
>>
No. 335050 ID: a9ba96
File 131222158320.png - (90.85KB , 527x447 , Dungeoncrawlers276.png )
335050

That sounds like Nessya, alright. I’m uh, I’m not completely sure what I want to do with her if we find her, but she’s been pretty weird the whole time we were here. I kinda want to find out what’s going on.

I rush over to the two mercenaries. Immediately Harpie turns towards me and becomes defensive.

>“Hey, Kid, you gotta understand. We didn’t have anything to do with this!”
“I know. I think I can vouch for you guys. I came here with a pair of Elves, and one of them uh, one of them somehow was able to dig underground like uh, a gopher or something. She started acting all strange when we got here, talking about some sort of hunt.”
>“You have any clue why she’d do this?”
“Not uh, not really. I had only met her a few hours before I got here.”

Tinata seems a bit surprised by this.
>>
No. 335051 ID: a9ba96
File 131222162303.png - (49.82KB , 356x561 , Dungeoncrawlers277.png )
335051

Harpie motions to a clump of dirt near one of the corpses.
>“She popped out of the ground over there and started swinging her sword, didn‘t say a word. Just cut down both of Da‘Mounde‘s guys before they had a chance to react. One of em’ slumped against the tree and died right away, andother only made it a few steps before he collapsed. Then she turned to Da’Mounde. The Elf didn’t even pay any attention to anyone else, just Da’Mounde and her men. I tried to stop her, but she had pinned Da’Mounde to a tree with her sword and ducked into the bushes before I could even get my ax out. My guys are looking for her… but she’s probably long gone by now. I know the hole looks a bit too small to fit a person through, but If you saw burrow like that before… maybe the Paladins will believe us.”

Tinata speaks up, sounding confused.
>“W…waits. Vinny and Ness were heres with you?”
>>
No. 335052 ID: a9ba96
File 131222168122.png - (73.06KB , 405x427 , Dungeoncrawlers278.png )
335052

Before I can respond, I hear a voice behind us.

>“…Okay, so which of you are going to explain what just happened here?”
>>
No. 335054 ID: 00d3d5

>>335052
"They say a burrowing elf killed Da’Mounde and her guards. Since there IS a burrowing elf in the area we need to find her and figure out what happened."
>>
No. 335059 ID: 40cb26

>>335052
"They say an elf popped out of the ground and did this. I was traveling with an elf who could travel that way, but I have no idea why she would do this. I only asked her to scout but her methods were... well I think they made her feral in some way. She might not have been in control of herself, and that might be my fault."
>>
No. 335065 ID: 6a9fdc

>>335059
Goddammit NO, do NOT take responsibility for OTHER PEOPLES' ACTIONS. She was friggin' acting on her own, this is entirely her own fault.
>>
No. 335070 ID: eba49f

Are were-creatures a thing that is known to occur in these parts? The burrowing thing sounds like either that or earth magic, and earth magic wouldn't explain the small animal eating.
>>
No. 335074 ID: 7aedd2

Hmm, well that's quite respectable of the changeling to desire to shield the child's eyes. Anyway, Mark, step up. Tell them that it seems that Neyssa, one of a pair of elves that you had 'apprehended' and were forcing to lead you to the kobold encampment they were smuggling weapons to, seems to have murdered Da'Mounde and her guards. Explain the situation... You can't really say that what we know of Neyssa tells us that she's anything even close to a good person. She steals from people, is willing to kill them, smuggles weapons for money and doesn't care how they're used... Do you really want to make a stand for her just because you're stubborn and don't like Lin?
>>
No. 335104 ID: 00d3d5

>>335074
I don't think you quite grasp the situation.
These are the outlands.
They were not smuggling since the weapons weren't going into any protected lands. There aren't any laws here restricting those weapons, so it's not possible to commit the crime of violating laws restricting those weapons.
There's no actual evidence that the weapons were stolen.
She's kill-happy, which is completely normal for murderhobos like her. Or Mark, Samwell, Lin, Tinata, the mercs...
She had blood on her face, but there aren't any laws to make her a poacher either.

There are two assumptions we're making here:
1: That Nessya actually did it. That patch of disturbed dirt IS small. It actually looks significantly smaller than her chest, and Nessya's holes so far have all appeared large enough for her to have a little wiggle room.
2: That the act was criminal. There are many possibilities that would legitimize her actions. First and foremost would be Samwell hiring her to kill Da’Mounde for refusing to pay her bet, as that would make it sanctioned by the crown.
3: That she was acting by her own will. She could be under somebody else's sway due to magic or drugs. This is unlikely, but not impossible.

We need to find her first, since Team Paladin beating us to her would result in violence.
>>
No. 335140 ID: 0b9d09
File 131224162426.png - (97.73KB , 431x456 , Dungeoncrawlers279.png )
335140

"Harpie and Amwaith say that Da'Mounde was killed by an elf who burrowed underground."
>"Like a gnome?"
"More like a rabbit. I came here with two Elves, and one of them demonstrated some very... skilled digging abilities."
>"There was an Elf who was waiting for us when we got to the camp that said he and his cousin were traveling with you. He's the one who tipped us off about Sogux."
"Yeah, that would be them."
>"And now one of you new friends has offed the head of the Diamond's Shard. Why am I not surprised that this has something to do you?"
"H...hey!"
>"Ath, I told Samwell to wait back in the camp. Take the girl in wolfskin and Eline and make sure he hasn't... done something stupid. I'm going to follow the other two Merc bosses and make sure they get out of the forest safely."

Ath nods and turns around, holding Eline closely.
>"Let's go. Nothing for you to see here."

Tinata, still looking confused, follows close behind, and Lin heads off into the woods with the other Merc bosses.
>>
No. 335145 ID: 0b9d09
File 131224206301.png - (132.14KB , 492x630 , Dungeoncrawlers280.png )
335145

...Leaving me alone with the corpses.

Now that I get a better look at the hole, it looks a bit smaller than the last one Nessya left, but not by that much. Even if it wasn't, thieves are pretty good at fitting into tight spots, anyway. In fact, there was a thief I knew back when I first started adventuring who I bet fifteen copper coins that he couldn't fit his entire head...

...Actually, I think I'll save that story for another day.

>Are were-creatures a thing that is known to occur in these parts?
Lycanthropy is a rare affliction, even in the Outlands. It usually results in some sort of physical change, though, and Nessya was just acting out animal traits. Maybe she's just... really good at digging. And was raised in the woods by wolves. Or something.

Standing alone in the woods with a bunch of corpses is creeping me out. I uh, I think I'm gonna head back into camp.
>>
No. 335148 ID: 0b9d09
File 131224241363.png - (89.60KB , 270x453 , Dungeoncrawlers281.png )
335148

Hold on a second, I think I see something in the trAAH OH SH--
>>
No. 335151 ID: 0b9d09
File 131224270140.png - (63.81KB , 300x443 , Dungeoncrawlers282.png )
335151

ggnnkk

>"Nessya says that sometimes, you can tell what a creature smells like before it screams. The Hunt's not in blood for me, so I wouldn't know. I'm just going to trust that you value your life enough not to yell."
"Wh...wha..."
>"I don't understand why she insisted on this, but I'm going to make it as quick as possible. I am going to explain something to you, and then you are going to let me leave. Understand?"


Oh gods what wasn't Vinbal the weak and easily intimidated one what's going on what do I do what do I do oh sweet merciful gods I can't breathe oh gods oh gods
>>
No. 335157 ID: cd63e9

don't panic, and don't scream. if he wanted you dead you would be dead. lets see what he has to say.
>>
No. 335159 ID: 1854db

Just nod. He could kill you at any moment.

If he doesn't let go of your neck, point at it.
>>
No. 335167 ID: 252e1b

>>335151

"I have no quarrel with you or Nessya. Say your piece, and stay your hand."
>>
No. 335170 ID: 7aedd2

Look at you, getting man-handled by an elf. What kind of worthless specimen of a man are you.
>>
No. 335187 ID: eba49f

>>335159
Seconding this. Its hard to speak with no airflow.

This guy's difference in behavior from before is worrying. It implies that either he has changed drastically since you last saw him, or that he felt no reason to avoid being unarmed and at sword point.
>>
No. 335188 ID: 07416a

>>335151
Do whatever he says.
>>
No. 335204 ID: a9ba96
File 131225033434.png - (44.18KB , 360x381 , Dungeoncrawlers282.png )
335204

He releases his grip. I take a deep breath.

>“Now understand this. I…”

He stops.

>“I… I’m sorry. Did that come off as a bit strong? I’m uh… I’m usually a nice guy, but I’m pretty stressed right now and stressful times sometimes require you to some off a bit strong.”
“I…I uh…”
>“No? Good. Listen, Nessya thinks she may have left a poor impression with the whole digging about, eating small animals things. I have no idea why she felt that it is was important to know, and I don’t know why she insisted that I tell you instead of her, but if I had to guess I think the whole things a bit embarrassing for her. You meet someone, leave an okay first impression-”
“She tried to kill me. That’s hardly an uh, okay first impression.”
>“Well, yeah. But still, when you’re carrying on an okay conversation with someone one minute, and the next your popping out of holes and eating animals, it makes it difficult to try to go back and try to talk normally to them. I guess. Like I said, the Hunt’s not in blood for me.”
“What’s…. in blood?”
>“We’re old friend’s of Tinata’s dad. We figured we could do a favor for her, since he died not too long ago. We’ve been stealing the weapons from a guild that specializes in our trade that we’re part of. It’s risky business, but as long as she didn’t ask where they came from, we wouldn’t ask where they were coming from. When you got the jump on us and started asking about Kobolds, we thought our guild had sent us. Figured we’d been found out, and would have to flee back to Thernt. When we realized you were even more oblivious to it than us, we decided to roll with it. Was about time to figure out what was going on anyway. It was impressive to see Tinata throw this all together, but what was more impressive was the fact that she had Da’Mounde with her. She doesn’t know what we’ve been doing, so she wouldn’t know about us and Da’Mounde, so it was a pretty fortunate coincidence.”
“Huh?”
>“Our guild has had… issues with the Diamond’s Shard. When things of… interest to our guild are close, some of us are trained to enter an animalistic hunter state called The Hunt, reduces us to pure primal instinct to help us seek it out. Quite a beautiful thing, really. Nessya… smelled Da’Mounde. It triggered The Hunt. She wants me to apologize if she left a poor impression. Wanted to thank you for leading her to Da’Mounde, even if you weren’t trying to. I want to thank you too.”
“Uh… You're welcome."
>>
No. 335205 ID: a9ba96
File 131225036349.png - (48.48KB , 332x416 , Dungeoncrawlers283.png )
335205

>Oh, one more thing!”
“Huh?”

SHLINK
>>
No. 335210 ID: cd63e9

ow.
>>
No. 335211 ID: 1854db

>>335205
Well don't just stand there bleeding. Kick him inna nuts.
>>
No. 335212 ID: 35e1a0

just yell "THE FUCK WAS THAT FOR?!?!?"
>>
No. 335222 ID: 00d3d5

>>335205
"GAH! STOP IT! NOT HELPING! WANNA HIRE YOU!"

War is an exception to murder, so it's all a matter of phrasing it so that the killing is legitimate.
If Nessya is from a 'smaller merc group' that's at war with Da’Mounde's company then it's not murder. Explaining that they're close friends with Tinata's family and Da’Mounde would have had no qualms about using her in the conflict would help.

For now, find out why the balls he stabbed you.

Oh, and this is sorta the reason why I was against outing Nessya right off the bat. Just so you know.
>>
No. 335223 ID: 252e1b

>>335205

A cut on the face isn't worth disabling a shoulder over!
>>
No. 335242 ID: 7aedd2

So they used you to accomplish their own ends. not really surprising, but at the moment I don't think that you need to give much thought to the matter, considring he's just stabbed you. Push him away to get some distance then draw your sword and kill him before you bleed out. Also call for help.
>>
No. 335406 ID: 62b020

Don't faint like a bitch Mark!

...Mark?

Goddamnit.
>>
No. 335451 ID: a9ba96
File 131230021148.png - (65.79KB , 351x454 , Dungeoncrawlers284.png )
335451

“OH GODS AAAAAAAAAAHH!”
>“Sorry! It was Nessya's idea. She said that it was for the scar. Just uh, get that looked at quickly and you'll probably be able to save the arm. That would usually be a permanently disabling injury, but there's Paladins about and they usually got pretty good healers. Just get that checked by one of them within the next... two, two and a half hours, and with a good couple of weeks of rest you should probably still be able to use the arm just fine. Probably."
"AAAAAAAAAAAH! AAAAAAAAAAAAAAH!"
>"...I... was going for a bit lower on your arm, but you moved. Sorry. It should clear up a lot of questions, actually, once you get it out of there."
"OH GODS MY SHOULDER AAAAAAH!!"
>"...Well, I should be going. See you around!"

>Kick Him
>Push him off, draw your sword and stab him

THERE IS A KNIFE IN MY SHOULDER
ARE YOU ACTUALLY EXPECTING ME TO DO THESE THINGS WHILE A KNIFE IS PLUNGED HALFWAY INTO MY SHOULDER
THEY SAY THAT WHEN SAMON THE BARBARIAN WAS FIGHTING THE DROW HE GOT STABBED IN THE SHOULDER, BUT THEN HE PULLED THE KNIFE OUT AND SLIT THAT SAME DROWS THROAT WITH IT AND KEPT FIGHTING
I HAVE NO IDEA HOW HE MANAGED THAT BECAUSE THIS IS IN REALLY DEEP AND IT REALLY GODSDAMN HURTS
PEOPLE SAY SOMETIMES THAT THE SHOULDER IS PROBABLY THE BEST PLACE TO TAKE A HIT IF YOU'RE GOING TO GET HIT IN BATTLE BUT FUCK THEM THIS PROBABLY HIT ALL SORTS OF NERVES AND SHIT MY WHOLE ARM HURTS RIGHT NOW

>Offer to let him join you group
WHY THE HELL WOULD I DO THAT HE JUST STABBED ME IN THE SHOULDER
>>
No. 335452 ID: e65307

Calm down,
the sooner you get to someone who can heal the faser it will stop hurting.
>>
No. 335454 ID: cd63e9

find the paladins. they can probably heal your arm. maybe call for a healer.
>>
No. 335462 ID: 0d095c

Continue screaming.

Try screaming something along the lines of, "OH DEAR GOD YOU STABBED ME OH GOD THE PAIN AAAAAAAAAAAAAAAAAAAAAAAAAAARGH"
>>
No. 335490 ID: 00d3d5

>>335451
He gave you an excuse for letting them get away, and there may be other reasons. Don't just hate them for a silly little thing like a potentially crippling.
We're still going to try to smooth this over for them since then they'll owe us. More importantly Tinata will like us a lot more for covering their asses.

Your screaming will attract help, so just refuse to talk about what happened until you're healed and you can explain what happened without stringing profanities together, being rude, or letting your 'boo-boo owie' influence your decision.

Oh, and I hope you've learned to never turn away from somebody within stabbing range. You fracking moron.
>>
No. 335535 ID: 0d095c

>>335534
DON'T PULL IT OUT DON'T PULL IT OUT! YOU'LL BE CRIPPLED FOREVER!
>>
No. 335536 ID: 0b9d09
File 131231489917.png - (78.17KB , 398x405 , Dungeoncrawlers285.png )
335536

>Stay calm
I'M TRYING BUT IT'S PRETTY DAMN HARD WITH THE KNIFE IN MY ARM NOT SURE IF YOU NOTICED THAT
"THIS IS FOR SCARRING HER" MY ASS
SHE FIXED THAT SCAR. I SAW THAT SHE FIXED IT. I DON'T KNOW IF I CAN FIX THIS
I'M AN ADVENTURER. I NEED THIS ARM FOR SWORD-RELATED THINGS

Ath emerges from the bushes nearby
>"I'll check it out, your highness. Just watch the girl, I'll be back in a minute."
>>
No. 335541 ID: 0b9d09
File 131231504076.png - (81.82KB , 402x550 , Dungeoncrawlers286.png )
335541

>"Whoa... you okay? That looks pretty bad."
"NO, I AM NOT OKAY! IN CASE YOU HAVEN'T NOTICED, THERE IS A KNIFE CURRENTLY PROTRUDING FROM MY FUCKING SHOULDER!"
>"Uh... well, stay there. Lin should be here any second, and..."
"HELP ME PULL IT OUT!"
>"Hold on there kid, I'm no medic, but I'm not sure if yanking that thing out is a good idea."
"YOU HAVE NO IDEA HOW MUCH THIS THING HURTS RIGHT NOW! HELP ME PULL IT OUT!"
>"Uh... I think our healer is still waiting for us back in the town by here. He's got an injured girl with him who's in pretty bad shape, but we told him not to press ahead unless we started to take too long out here. He should still be there, if... uh.."
"GODS DAMN IT, GIVE ME ONE GOOD REASON NOT TO PULL THIS THING OUT OF MY ARM RIGHT NOW!"
>"Well uh, I said I'm not-"
"DO YOU HAVE A REASON?!"
>"I don't know enough about medicine to say but"
"UNLESS YOU CAN COME UP WITH A REALLY FUCKING GOOD REASON TO LEAVE THIS THING STUCK HALFWAY THROUGH MY SHOULDER YOU WILL BRING YOUR ASS OVER HERE RIGHT NOW AND HELP ME PULL THIS OUT OH GODS THIS HURTS!!"
>>
No. 335545 ID: 1854db

>>335541
No dude, don't. You will bleed all over the place if that dagger is removed. Think of it as a cork.
>>
No. 335546 ID: 35e1a0

mark, listen, right now the blade is the only thing holding your blood IN. like a cork. you take it out and you are going to bleed a LOT. possibly to death, at LEAST till you passing out.
>>
No. 335547 ID: cd63e9

the knife has already done all the damage it going to do, so right now its acting like a plug and keeping you from bleeding. leave it in until a healer arrives.
>>
No. 335548 ID: 00d3d5

>>335541
If you pull it out it'll hurt MUCH worse, and then you'll be crippled for life. A short life, since you'll bleed to death while waiting for help.
Tell Ath to turn into a horse or something and carry you back to town.
>>
No. 335550 ID: 7aedd2

What makes you think pulling out will make it feel any better, you pathetic excuse for a man?
>>
No. 335554 ID: 40cb26

If you tear it out it will HURT and you will BLEED TO DEATH.
>>
No. 335623 ID: 0b9d09
File 131231974430.png - (114.56KB , 498x546 , Dungeoncrawlers287.png )
335623

>You're gonna cripple yourself and bleed out, dumbass

"WAIT! DON'T DO IT!"
>"But you just said to pull it out."
"I KNOW WHAT I SAID, BUT THE VOICES IN MY HEAD SAY IT'S A BAD IDEA!"
>>
No. 335624 ID: 0b9d09
File 131231975778.png - (110.93KB , 498x546 , Dungeoncrawlers288.png )
335624

...

>"What?"
>>
No. 335625 ID: 0b9d09
File 131231980431.png - (117.58KB , 498x546 , Dungeoncrawlers289.png )
335625

"JUST SHUT UP AND TURN INTO A HORSE!"
>"...What?"
"I NEED TO GET BACK TO TOWN, TURN INTO A HORSE!"
>"I can't just turn into a horse and carry you back to town!"
"WHY THE HELL NOT, YOU TURNED INTO A GOBLIN JUST FINE!"
>"There's is a very big difference between turning into a Goblin and a horse!"
"HOW?! HOW IS THERE A DIFFERENCE!?"
>"Because there is, alright?"
"WELL WHAT ARE WE GOING TO DO?"
>"I'm thinking, but you're making it hard to concentrate!"
"I'M SORRY, NOT LIKE I JUST GOT STABBED OR ANYTHING!"
>"WELL WHAT DO YOU WANT ME TO DO ABOUT IT!?"
"ANYTHING BESIDES STANDING AROUND!"
>>
No. 335627 ID: 0b9d09
File 131231984420.png - (62.94KB , 366x391 , Dungeoncrawlers290.png )
335627

>"STOOOP YELLIIIING!!!"
"YOOOOU STOP YELIIIIIIIING!!!"
>>
No. 335630 ID: 1854db

>>335627
Stop yelling and tell him to get a medic, you goofball.
>>
No. 335636 ID: 40cb26

HAHAHAHAHA! Ah. Ahem. Okay okay, settle down a little bit. He can carry you in a humanoid form too, he just needs to be a little bigger. I think you can suffer the indignity of being thrown over his shoulder.
>>
No. 335643 ID: 7aedd2

...Are you guys gonna kiss?
>>
No. 335648 ID: eba49f

He might be limited to bipedal forms.
Ask if he can turn into an ogre or some sort of enormous dwarf.
(If he can, make sure the knife doesn't fall out of the wound because of the whole bleeding thing).
>>
No. 335663 ID: cd63e9

tell him to go get lin!
>>
No. 335793 ID: a9ba96
File 131233587202.png - (72.23KB , 374x494 , Dungeoncrawlers291.png )
335793

…Alright… alright, gotta uh, gotta calm down.

Deep breaths.

“Okay… okay I‘ll… I‘ll uh… hhng… I uh, sorry about that, I‘ll try to calm down a bit. Maybe a horse is outta the nngh… question, but what about something big like uh, like an Ogre?”
>“Ogre’s a bit big for me. I can do an Orc, though. Does Orc work?”
“Orc works just fine.”
>“Alright. I might need to turn into something a bit smaller and have you like, lean on my shoulder once we get closer to the town. If Kobolds had these people hiding in their homes, an Orc would probably give them all heart attacks.”
>>
No. 335798 ID: a9ba96
File 131233628039.png - (112.84KB , 558x433 , Dungeoncrawlers292.png )
335798

>"I heard screaming and got here as soon as I could. It sounded like-"
"Hi lin."
>“Mark? What the hell happened here?”
“I got stabbed.”
>“Wh... by the burrowing elf?”
“No, the other Elf. They’re both gone now.”
>“Oh, wonderful.”
“I’ll… I’ll try to uh, explain on the way to town. I think I’m nngh… gonna make it. Losing quite a bit of blood but… uh... You guys need to get me to your team‘s healer quick, or I might end up losing this arm.”
>“Mark, just how have you made it out here this long on your own?”
“I… hey!”
“Amwaith and Harpie got out safely. You can explain everything you know about these burrowing, merc-killing, shoulder stabbing Elves you brought to the camp on the way out.”
>>
No. 335799 ID: a9ba96
File 131233630397.png - (113.21KB , 507x371 , Dungeoncrawlers293.png )
335799

As we start to head back towards the camp, a small group of Kobolds begin to pass by. The one in the front looks like the Kobold with the vest from earlier.

“Hey uh, where are you guys going?”
>“Human girls say thats age of Kobold has ended, says that we can goes to town and helps humans. Poofy hairs man says that age of Kobold has ended, says that we should go hide in forest where its safe. Mosts Kobolds gives up, going with human girl in towns to try to reasons with humans. But we nots give up. We says that age of Kobold has not ended. We are fews, but we will press on. Humans girl has set our returns to glory in motions, even if she has givens up. We will proves that Kobold can still be strongs again. Return to glory will not dies here today.”
“Wait, what are you guys going to do?”
>“Think we wills tell you? Poofy hair mans ruin first plan, not ruin next one. Now go, this is matter of Kobolds now.”

…Should I even bother saying anything at this point? My arm hurts like hell and most of the Kobolds are going back to the town with Tinata to smooth things out. Without Tinata, whatever plan the Kobolds have is probably… a lot less well thought out, but…
>>
No. 335810 ID: 35e1a0

it's a matter of attitude. most were scared. these seem to be the brave ones. just tell them "just remember, never start a battle unless victory is assured."
>>
No. 335814 ID: eba49f

"Would you happen to be thinking about mercenary work? If you are, remember how well that worked out for the goblins who are commonly used as cheap and disposable muscle."
>>
No. 335815 ID: 00d3d5

>>335799
"Good luck. The old age of kobolds ended a long time ago, but I hope you earn respect for kobolds. For what it's worth you woulda won, but mercenaries are assholes you don't wanna work for and you can't stand tall while licking somebody's boots. Just avoid the undead; they're always bad news."
>>
No. 335819 ID: 40cb26

At least whatever you do now will be your plan. I won't tell you what to do, just remember you have options besides being the kind of warriors your ancestors were. That age of kobolds ended long ago. Start a new one.
>>
No. 335827 ID: 28e94e

>>335819
I like this.
>>
No. 335828 ID: 7aedd2

Heck, power to them. They're taking charge of their own lives, their own destinies. Whether they succeed or fail is up to them; they're not depending on any outside help this time. I actually quite approve of this little guy and what he's doing, even if he's doomed to fail utterly when the pressure's on.
>>
No. 335864 ID: 07416a

>>335799
Say good luck.
>>
No. 336035 ID: a9ba96
File 131240020985.png - (65.70KB , 329x413 , Dungeoncrawlers294.png )
336035

Yeah, you guys are right. We stopped the Kobolds in the Outlands from being turned into a bunch of pawns for the merc bosses today, along with all the issues that would have come with it. If these handful of ‘bolds want to go off and make a name for themselves, who am I to stop them?

Even if they are probably gonna get themselves killed out there.

“Well, at least whatever you do now is going to be your plan. I’m not going to tell you what to do, but uh, good luck. On whatever it is.”
>“Bah! We don’t needs human luck! We are Kobolds!”
“…Alright then. Watch out for the undead. They’re always bad news.”
>>
No. 336036 ID: a9ba96
File 131240026758.png - (142.02KB , 651x543 , Dungeoncrawlers295.png )
336036

As we enter the camp, Samwell hops from a nearby tree, sword drawn.
>“Halt, you uncivilized cretin! Think you can make off with my good friend, do you!? Prepare to face the steel of Prince Samwell, son of Gerald and heir to the throne of Farway!”

Lin sighs.
>“He’s with us.”
>“…Oh. Very well then. My apologies for cretin comment. It may have been a bit uncalled for.”
>“Don‘t sweat it. I get that kinda’ stuff all the time.”
>>
No. 336038 ID: a9ba96
File 131240032206.png - (53.27KB , 275x451 , Dungeoncrawlers296.png )
336038

And so, we bid a fond farewell to the Kobold’s camp, and head back down the path to the town.

>“So, good friend!”
“Yes, your highness?”
>“I didn’t know that you were acquinted to Miss Shylton!”
“Oh uh, Lin? Yeah, we used to travel together.”
>“Interesting. She never talked much about herself while we traveled, perhaps you could tell me a bit about her? Maybe it would help the two of us get… better acquainted.”
“Oh, I uh, well…”
Lin quickly cuts me off
>“Uh, your highness, with all due respect I don’t think that’s necessary.”
>“Well, suit yourself. Maybe later. Hey, whatever happened to that paladin fellow with the large eyebrows? He went into the bushes to look for Mark shortly before I met your Orc friend, do you know where he went?”
Ath chuckles
>“He’s fine, pal.”
>“Alright then, I was just wondering.”
>>
No. 336039 ID: a9ba96
File 131240036081.png - (2.00KB , 425x341 , blank7.png )
336039



>“So, you’re a prince?”
>“Indeed I am, little girl!”
>“Cool.”



>“Hey Mister Prince, did you know that Mark used to be Lin’s boyfriend?”
>“Haha! Is that so?”
“Wh--”
>“Eline!”
>>
No. 336040 ID: a9ba96
File 131240039568.png - (2.02KB , 425x341 , blank8.png )
336040

...
>>
No. 336044 ID: a9ba96
File 131240079438.png - (127.99KB , 517x570 , Dungeoncrawlers297.png )
336044

>“Hah… You think you can cover up your treachery by murdering a member of the Guild of Mages?”
>“We’re not going to murder anyone, we just need you to listen!”
>“I was summoned by the King of Egias to investigate the golden coins bearing the insignia of the Griffon’s scull, found in the possession of all four would-be assassins who have made attempts against his life this month. I have followed the fifth to you. There is nothing for me to listen to.”
“Oh gods, oh gods, oh gods…”
>“We already told you, we aren’t trying to kill any king!
>“It is not by chance that “adventurers” bearing the coin of the king’s attempted killers be found this close to Egias’ capitol.”
>“Damn it, we’ve been over this! Neena pick-pocketed off of some Elf at the masquerade last night.”
>“The validity of that tale will be determined by the King’s court. You assaulting me will do little to help your case.”
>“Damn it, the King’s Court has been hanging people left and right this month over suspicions! You think they’ll give us a fair trial?
“Oh gods oh gods oh gods…”
>“That is not my concern.Kỳ̅͌d̽̒͗͗ȧͫͬ͛̓eͮͩ̏̒r̊͐͆ ͒k͑̇̎ã͑ͫ̌l͗͊ tͩ̿͆ͣ͒̓͑ḯ͂̐̓ ͨ̌du ͩͥ͊͂͑̍̆sͣ̀̾͊͌̾ͤḧ́́̄̚…̀ͣ̎ͪ”ͨ̅ͩ
“HAAAAAAH!”
>“Mark, wait!”
>>
No. 336045 ID: a9ba96
File 131240081355.png - (93.45KB , 359x728 , Dungeoncrawlers298.png )
336045

“Nngh! Uuurgh…”
>“Ah! You’re awake! That’s very good! Did you rest well?”
>>
No. 336047 ID: 35e1a0

tell him you had a nightmare, it involved tiny kobolds building a house in your hair.

anyway, we saw your real nightmare. pretty gruseome.
>>
No. 336069 ID: 1854db

Interestingly enough, Mark... I think killing that mage was the right thing to do in that situation. He was suicidally stupid anyway.
>>
No. 336082 ID: 7aedd2

Give it to me straight, doc... Will I be able to play the piano?
(i.e. inquire about your arm)
>>
No. 336201 ID: a9ba96
File 131242315416.png - (35.34KB , 355x268 , Dungeoncrawlers299.png )
336201

Oh, you uh… that was… that was uh… I’ll explain that when we get more time, honest.

“I slept fine.”
>“You sure? You awoke with a bit of a startle.”
“Uh, just some bad dreams. There were uh… a bunch of tiny Kobolds building nests in my hair. I think.”
>“Never heard that one before. Usually dreams are quite pleasant when healing magic is being used. They say bad dreams while being healed can be bad omens.”
“Yeah, I’ve heard this all before Faer. But uh… what would that be an omen of?”
>“Probably means you should cut your hair soon! Hahahaha!”
“…har har. So, my arm. How’s it look?”
>“Just fine. You’re lucky you got here when you did.”
“I’m lucky that you were here. To be honest, I kinda thought you had gotten eaten by a bearhound or something after we split ways.”
>“I decided to stay with Lin after our old group split up. She does a pretty good job making sure I don’t do anything stupid.”
“…I’m sure she does. So, how long until I’m better?”
>“Give it a day or two of rest. You should feel a bit sore for a while, but in a little over a week, maybe a week and a half you should be back to fighting goblins like the wound never happened. Though… there is something about the wound I find intriguing.”
>>
No. 336202 ID: a9ba96
File 131242318799.png - (79.57KB , 530x434 , Dungeoncrawlers300.png )
336202

“What’s that.”
>“The knife itself. From what Lin told me about those Elves, I think I get why they were being so secretive. They probably didn’t want the girl getting mixed up in their business. You say they said they were part of a guild that dealt in their… “trade,” yes?”
“Yeah, some sort of thief’s guild, I assume.”
>“Mark, there’s an emblem on this knife that bears the insignia of a group called Shi Shyraes Cyr os Si Aer’em Aes Eli si Cestal’m Cal.”
“…Come again?”
>“It’s Elven tounge, but it translates to The Brotherhood of the Elf’s Ear and Human’s Hand.”
“…I’m still not following.”
>“If you read up on your history books a bit more, you would know that Elf’s Ear, Human’s Hand is a group that had some significant presence in the wars between Egias and Farway before the great Plague. They were a skilled, crafty group that combined the elegance of the Elves and the strength of the Humans to create a very effective tool of war behind the scenes.”
“…Why was a guild of thieves important during-”
>>
No. 336203 ID: 1854db

>>336202
They're an assassin's guild, Mark.
>>
No. 336204 ID: 46c430

>>336203
Yeah, this.
>>
No. 336205 ID: eba49f

Oh, for a moment there I thought it was going to be a griffon's skull emblem.
>>
No. 336249 ID: 00d3d5

>>336202
Oh. Oh, wow.
Mark, I'm pretty sure being given that knife marks as a friend of their guild.
"Ah. Er... I guess they aren't sanctioned by the order, is that right?
What does it mean that they... er... gave me that knife? I'm a bit lost.
Ugh! I wish they hadn't run; there's so much I need to know, and we could really use their help."
>>
No. 336372 ID: 7aedd2

What's interrupting you?
>>
No. 336473 ID: a9ba96
File 131248530296.png - (58.43KB , 308x370 , Dungeoncrawlers301.png )
336473

Hold on a minute, that doesn't sound like...
>They’re assassins, Mark.
That… that would make sense.

“Wait… These guy’s aren’t part of a thieves guild are they?”
>“No Mark. The Brotherhood of the Elf’s Ear and Human’s Hand is a guild of Assassins.”
“…Oh.”
>“Answers a lot of questions about those two, really.“
“For members of some sort of super assassin’s guild, Samwell and I dealt with them pretty easily.”
>“You took them by surprise. They were expecting to steal a sword from a lost adventurer and add it to the next day’s shipment, so Samwell showing up and putting a sword to their backs probably threw them off guard. Elf’s Ear, Human’s Hand was never known for being fierce warriors. Their members were renowned for their unparalleled efficiency in completing their assignments without detection. You were lucky enough to take them when they didn’t have the element of surprise on their side. Madame Da’Mounde wasn’t.”
“Still… neither seemed very… professional assassins.”
>“Honestly, from what you've described of them I'm inclined to agree. You took them relatively easily in a fight, the girl seemed to have difficulty keeping this "hunt" skill under control, the other seemed rather nervous when he had no stealth to rely on... even when they killed Da'Mounde, they hardly did it discretely. They were probably trainees of some sort.”
“It would also explain why Vinbal was hesitant to fight me, he probably figured that we were some sort of elite Brotherhood assassins sent to kill them or something. So, uh, I guess these guys aren't sanctioned by the order.”
>“No, but there’s not our chapter can do about them. They operate from upper Ution, mostly. It’s kind of weird but… it almost feels like an honor to have their members down here, even if they are just trainees. They’re a very respectable group.”
“Uh, yeah. Sure. And what does them uh, giving me their knife mean?”
>“Not completely sure, but you can keep it if you want. It’s a very nice knife.”
“Uh, well uh, Sure.”
>“You need some time to heal up, and we need to bring your sister and the pack back down to the nearest camp. Lin says it was nice to see you again, but it’s probably time for us to part ways for now. If it’s okay with you, would you mind escorting Samwell the rest of the way once you’re better? We have some busy work to do, and I’d be lying if I didn’t say you’ve done surprisingly well at it so far.”
>>
No. 336491 ID: 00d3d5

>>336473
I want to bring Tinata and Eline with us, but Eline is going to want to be there for Mary.
Go with them to the Paladin camp and stay until the pack is judged. We might be able to secure Eline's loyalty by convincing them to sentence Mary to escorting Samwell. Additionally, Tinata would feel a lot better if she talked the paladins into protecting her Kobold tribe as well. Perhaps even offering to take Kobold volunteers?
>>
No. 336508 ID: 7aedd2

Ask to make sure you're sister's all right. Probably something you should've done sooner upon awakening. Anyway, it's not far to the capitol, is it? You should be able to take Samwell yourself.
>>
No. 336656 ID: 0b9d09
File 131251999003.png - (69.51KB , 288x453 , Dungeoncrawlers302.png )
336656

"I'm not sure. Can I uh, can I get back to you on that one?"
>"I guess, but you should make up your mind soon. We're going to get going in a bit. We need to get Mary back to camp soon."
"So uh, how is Mary doing?"
Faer motions to Mary, who is sleeping in a bed behind him.
>"Stable. I should be able to keep her that way for another day or two, but the sooner we get her to a Paladin camp, the sooner we'll be able to make sure she recovers. That's a pretty nasty wound she has there."
"Well, thanks for helping her."
>"Oh, don't thank me! I'm just doing my duty as a paladin. Your sister can be a bit... erm... difficult. But it wouldn't be right if I didn't do everything I could to keep her alive."
"Still, thanks."
>"Well, now that you're up, that elderly archer fellow wanted to talk to you. Never did get his name, but it sure was nice of him to let me operate in his house!"
"Uh, yeah. I'll check that out."
>"It really was nice to get to see you again! Things may be a bit safer for Lin and I when we travel now, but they just aren't as interesting without you around!"
"Thanks, Faer. I uh, I think."
>>
No. 336658 ID: 0b9d09
File 131252006456.png - (110.17KB , 378x443 , Dungeoncrawlers303.png )
336658

As I leave the house I notice a painting on the wall, depicting four warriors posing in front of a mountain.

Is this a portrait of Old Bow Guy's old adventuring group?

If it is, something feels off about it. But I can't quite put my finger on it...
>>
No. 336660 ID: 0b9d09
File 131252010265.png - (126.71KB , 575x399 , Dungeoncrawlers304.png )
336660

Faer sure is uh, he sure is something. The guy always tried his best to keep group spirit up, right up until the moment we finally deciced to all go our seperate ways. I'm honestly still a bit amazed that the guy's made it out here this long since we split up. Even if some wild animal hadn't gotten to him in his sleep, there's far too many people in the Outlands willing to take advantage of someone as trusting as Faer. It makes sense that he's with Lin, it's the only way I can imagine him surviving in the Outlands for very long.

You guys don't think he and Lin have like, uh, like a thing, do you? Ha... ha ha, nah. No way in hell.

I notice a large number of Kobolds huddled in the middle of the town, and the Old Bow Guy yelling at Tinata.

>"You had everyone in this town worried that you were in some kind of danger, and for what? So you could be at the head of some sort of Kobold revolution? Gods damn it Tinata, your father raised you better than this!"
>"I would not expects someonses like you to understands how to lives peacefully with my brethren."
>"Peacefully? The Kobolds stayed the hell away from our town before you convinced them to attack it, and we stayed the hell away from their camp! How much more peaceful can you get? How far did you plan to take this anyway? Once you had brought the Kobolds back to their "glory," what were you going to do? Were you going to start burning human towns to the ground like the Kobolds did in the "good old days?" Were you going to try going to war with the human kingdoms?"
>"If I dids want to take it that far, I don't see what the problems would have been! We coulds have started in Farway, a strongs enough breeze could collapse their government at this pouints, don't see why the Kobolds wouldn't haves been able to if you gave them a few years!"
>>
No. 336662 ID: 0b9d09
File 131252016038.png - (64.95KB , 327x330 , Dungeoncrawlers305.png )
336662

Samwell gets up from the box he was standing on and approaches the two.
>"Excuse me? Are you trying to imply that your Kobolds could have overthrown the heiarchy of Farway?"
>"If I dids want to takes the Kobolds to war, Farway woulds have been the place to start. Their governments is a joke these days, haven'ts you heard? Their Officials sell seats in office to anyones who can pay enoughs money to them, and the royals are too busy making bastard children to stop their peoples from dying in the streets. That's why nobodies have faith in their governments anymore. That's why no one's inlists willingly in their army anymores. The Empire of Farway's stretched itself too far to maintain itself, and relies on Egias and the Dwarven empire to survives. The nation's on its ways out as it is! Don't you remember justs a year ago, when the royal family sents their embarassment of a heir on a suicide mission, because they knew the peoples would rebel is he ever becames king?"
>"..."
>>
No. 336663 ID: 0b9d09
File 131252018421.png - (64.93KB , 327x330 , Dungeoncrawlers306.png )
336663

...

>"Old bow guy?"
>"Yes, sir?"
>"How much does a drink at the tavern cost?"
>"Considering what you've done for our little town, you can drink all you want on me!"
>>
No. 336664 ID: 0b9d09
File 131252020563.png - (65.55KB , 327x330 , Dungeoncrawlers307.png )
336664

>"...That's good to know."

Samwell walks off towards the bar.
>>
No. 336666 ID: 0b9d09
File 131252034920.png - (60.43KB , 354x314 , Dungeoncrawlers308.png )
336666

As I approach the Old Bow Guy, he turns to face me.

>"Ahh, there you are! The young lad who put his neck on the line for us sorry bunch of pesants! Hah, sorry for the mess Tinata here put you through, kid."
"Uh, no problem, sir. Always good to uh, to help people in need!"
>"Nice to see people like you are still out there. It's rare to see in Adventurers these days, but I can tell you really care about helping people."
"So uh, what are you going to do with uh, with Tinata and her uh, her little friends here?"
>"Heck, I don't know. First the girl has these critters attack our town, and now she wants us to let her move their camp right next to us. Our town makes it's living from travelers stopping at our taven, and no one wants to drink at a bar in a town where there's a bunch of Kobolds running around, sticking their noses in your business and making off with your stuff. We'll figure out something though, don't you worry."
"Oh. Good luck with that."
>"And godd luck with whatever travels you got ahead of you. But first, lemme ask you something. it wouldn't be right if we sent you on your way without repayin' you somehow. We don't have much, but we could probably throw together some cash for you before you go. I've got a few old trinkets from my adventuring days too, if you were interested in looking at those. Unless you have something else in mind."

So uh, so what do you guys think? Anything in mind? The second best part of adventuring is the rewards, after all. The first is uh, the first is the helping people. Of course.

Also, Tinata said she was being watched in town by some old archer that used to travel with her dad. Old Bow Guy is the only old archer I've seen in the town, so he could probably answer any questions about Tinata or those Elves, since they say they travled with Tinata's dad too.
>>
No. 336671 ID: e4bbed

>>336658

the wolf skin that dude's wearing is kinda like the one Tinata had on-must be her dad. what's that thing over his head?

check out dem trinkets.
>>
No. 336674 ID: 35e1a0

ask if any of the stuff he got was magical. i mean, magical sword would be a step up from your non-magic sword. regardless of what the magic is.
>>
No. 336675 ID: 7aedd2

Hmm well it's fair enough to assume that the guy with the bow is Old Bow Guy, and since Tinata's not a dwarf that leaves one of two others to be her father, and I'm guessing it's the one with the animal-hides and HE MAN SWORD. Does the other guy look familiar to you? Is he, perhaps, a father of someone you know REALLY WELL? HMMM?!
>>
No. 336735 ID: 07416a

>>336666
Trinkets. Also maybe Samwell should donate some money to the town. Build them a windmill or something useful like that.
>>
No. 336749 ID: 7aedd2

Well we certainly don't have any need for money considering the tidy profit Samwell made us with a bit of smart gambling. However, the term 'trinkets' is just too vague to say "Hey I'll take the trinkets." Instead, ask him if they can spare any magic items that you might find useful. And information. Ask him about the elves... Everything he knows about them from factual background to character information. It's rather odd that the Old Archer Guy, Tinata's Father, and the Two Elves all traveled together and yet the picture of 'Ye Olde Adventuring Partye' is a picture of Three Humans and A Dwarf.
>>
No. 336840 ID: 0b9d09
File 131256303919.png - (64.29KB , 302x442 , Dungeoncrawlers309.png )
336840

"Can I take a look at those trinkets?"

The Old Bow Guy nods and goes over to his house, returning with a small box.

>"The bracer and the rings are enchanted, but it's all pretty low-level magic. Still, you might get some use out of them. When you block physical attacks with the bracer, it reflects a bit of the blow's force back to the guy attacking. It doesn't hurt them very much, but it can certainly disorient you if you don't see it coming. Like a magic slap to the face."
"And what about the rings?"
>"One slows the flow of poison, gives you more time to get yourself to a proper healer. The other's kind of interesting. If you find yourself traveling with mages, they can cast a spell on the ring and the ring stores the spell inside. You can't cast it, but if someone treis to cast that same spell on you at any point, the ring releases the spell stored inside it and cancels it out. Hahah, don't you just love the stuff those mages cook up?"
"Yeah, it's all pretty neat."
>"Don't worry about taking your pick. You can have all three if you want. I'd offer you more, but I'm afriad Tinata sold most of my old loot off to fund her... Kobold... thing."
>>
No. 336847 ID: 0b9d09
File 131256476426.png - (76.12KB , 320x487 , Dungeoncrawlers310.png )
336847

"Yeah, about that actually. You traveled with Tinata's father, right?"
>"Yeah, why?"
"The guys Tinata was trading for weapons, those uh, those thiefy-looking elves? They say they traveled in your group. Do the names Nessya and Vinbal mean anything to you?"
>"What? No, I've never seen them before. If they had traveled with me, I would have recognized them when I ran them out out town a few weeks ago. Remember?"
"But..."
>"Tinata? What is going on?"
>"They... Vinnie and Ness, they came a few days after dad died. They tolds... they told me that they were old friends of dad, and they could help me with anything I needed as long as I didn't ask too many questions about them. I told them as long as they didn't ask too many questions about the stuff I asked for, it would be fine."
>"I traveled with your father for thirty years, and we never traveled with any elven thieves! Sir, could you tell me anything you know about these two?"
"Well, I think I know why they didn't want Tinata asking too many questions. Before we left the camp they uh, they gave me this knife. As a, uh, gift. There's a symbol on it that belongs to a guild called..."
Tinata suddenly interrupts Mark, and reaches into her cape.
>"Waits a second!"
>>
No. 336848 ID: 0b9d09
File 131256483515.png - (53.20KB , 248x539 , Dungeoncrawlers311.png )
336848

>"That... looks a bit like the thing on my dad's old knife."

Oh you have got to be kidding me.
>>
No. 336852 ID: 40cb26

Whelp, might as well explain what that's all about. Then you get the low down on the kind of adventuring the old mans group was up to and what Tinatas dad might have been doing behind the scenes. Hopefully you can gleam some more clues as to what kind of new shit you're in from that.
>>
No. 336857 ID: 195461

they deserve to know.
>>
No. 336907 ID: 00d3d5

>>336848
"That's the symbol of a guild called The Brotherhood of the Elf’s Ear and Human’s Hand.
Tinata, did they give you any way to contact them besides the drops? I really need to talk to Nessya."

>One slows the flow of poison, gives you more time to get yourself to a proper healer.
Put that on Mary. Right now sepsis is one of the greatest dangers she faces, and delaying the onset of that would improve her odds by quite a bit.
>>
No. 336924 ID: 7aedd2

Tell them it's a guild of Free Man-Elf Love. It'll totally work.
>>
No. 336937 ID: eba49f

>>336924
You need a guild for that now?
>>
No. 348044 ID: a9ba96
File 131588411730.jpg - (83.31KB , 475x735 , 7f5dc7b2.jpg )
348044

>They deserve to know the truth

Alright Mark, gotta uh, gotta break this to her lightly. She's about to find out that her father probably killed people for a living, and Tinata isn't the most uh, the most stable person out there, so taking this carefully is very important.

"Oh, uh... That thing? It's nothing. That's  just similar to the uh, well the things are the same, uh,  because the thing is an assassin guild's mark, and your dad was probably secretly an assassin is all."
>"..."

I think that went well.
>>
No. 348046 ID: a9ba96
File 131588420754.jpg - (70.96KB , 388x708 , 592e1f48.jpg )
348046

>"...But... But whats makes you say..."
"Well uh, well Nessya and Vinbal are probably assassins, since the paladin Elf says this is the symbol of some ancient assassin order or something. They said they traveled with your dad but if, uh, if they didn't travel with old bow guy... And if your dad also has one of their knives... I just uh, I just think it's probably safe to say tha-"
>"S-stops talking! I... I needs to thinks for a minute."

Tinata turns around and begins to walk off. Before I can say anything else, I hear another voice behind me.
>>
No. 348057 ID: a9ba96
File 131588541090.jpg - (109.47KB , 707x679 , b0ae7f16.jpg )
348057

>"So, what are you planning on doing, kid?"
"What do you mean, Old Bow Guy?" 
>"She's gonna want answers that you're not gonna be able to give her. Tinata's made some... Poor choices over the past few weeks, but she's not dumb. I've never met these Elves before, but they gave you that knife for a reason. She knows her best chances of running into them again is following you."
"I uh, I was actually planning to, uh, if you don't mind that is, I was thinking even before this that I could use her help in my travels. She showed some great strategic abilities back at the Kobold camp."
>"And that's fine. As long as you have faith that this Kobold integration plan will work without her here, that is. If she thinks this can work"
"I... I hadn't really thought about that..." 

...Damn, Tinata probably could help out a lot on the road ahead, but if I take her with me now, there's no telling how well the people in the town will accept their new, uh, company.

...Or, for that matter, how well the Kobolds will be able to handle not pissing off the townsfolk without Tinata to keep them in line...
>>
No. 348063 ID: cfa804

Well, I'm really going to have to say that Honesty Is The Best Policy (tm), Mark. I mean, YOU are not her, therefore for you to try to give her only half of the story would be a wrongful attempt to try to live her life for her. Instead you should present her with all the information you have that's relevant to her and let her make her own decision. She should know that, yes you'd welcome her company and it would probably lead to another encounter with the elven assassin duo, but on the other hand you shouldn't hide from her the fact that integrating human and kobold societies is not an easy feat and that it would greatly help the endeavor were there to be a mediator who knows much of both cultures to help the process. Let her make the informed decision and choose which of her sets of values takes priority.
>>
No. 348158 ID: eee8d8

tell her you're leaving. don't say you want to take her with you. of she comes, it should be out of her own volition.

you know, so you won't have to accept any responsibility for anything.
>>
No. 348178 ID: a2fa74

>>348057
Tell the guy what you know in case Tinata wants to go with you.
First: Kobolds don't steal from friends.
Second: Kobolds need a leader to keep them in line. Tinata's second in command would be perfect.
Third: Kobolds are naive, but not stupid. They fast learners, and they remember how people have dealt with them. It's up to him to make sure nobody takes advantage of them, since there's far more on the line than personal profit.
Fourth: We'll see about having a Paladin assigned here to monitor the situation and smooth things over. This is an important experiment that deserves their attention.
>>
No. 348181 ID: cfa804

Don't make any promises you can't keep. And don't forget that Tinata probably deserves to be told that she's garnered the attention of some kind of dread warlord that may wish to 'fight' her later.
>>
No. 348615 ID: a9ba96
File 131598009986.jpg - (131.13KB , 768x640 , 94f19bac.jpg )
348615

"Well uh, Kobolds don't bother their friends, sir. As long as you can make sure the people treat them right, I'm sure they won't bother you guys much. But uh, but I'll leave it up to Tinata if whether or not she wants to come. I know that uh, that getting the two of you to get along won't be easy."
>"Alright. Whatever she thinks is best at this point is her decision. If she wants to set off, I'll try my damnedest to make sure this town doesn't fall apart. Just make sure she stays out of trouble if she does, understand. We don't need her running off stirring up another revolution."
"Alright, sir. And uh, thanks for the magic stuff."
>"No problem. I've no use for it, they're better off in the hands of someone a bit more capable of putting them to good use than this old man."

I shake Old Bow Guy's hand and walk over towards Tinata. She's talking to the bug-eyed Kobold that was following her around earlier, and the others appear to be dispersing.
>>
No. 348617 ID: a9ba96
File 131598017155.jpg - (117.71KB , 663x757 , 5e1c060a.jpg )
348617

"Hey uh, Tiniata? I just wanted to make sure that uh, that we're heading out soon. I uh, whatever you wanted to uh, if--"
>"Everything is in order. Meets me in the Tavern when you're readies to leave."
"Wait, I know I said I wanted you to come with me, but I was thinking that uh, that the town may need your help making sure that everything stays... Together, you know?"
>"I haves talked to Jat, close friend and brother. He will be keepings peace in my absence."
"...I'm pretty sure I've never heard Jat talk though. Are you uh... Are you sure that-"
>"My business heres is done. There is new thing I must do now, and that is find answers."
"...Listen... if you come with me there's a very high chance that you'll attract the attention of someone very dangerous."
>>
No. 348619 ID: a9ba96
File 131598023784.jpg - (76.95KB , 644x608 , 4add6694.jpg )
348619

>"I attracted the attentions of someone dangerous mere hours ago, and thens I blew him up."
"..."
>"Like I saids before; Everything is in order. Meet me in the Tavern when you're readies."

Well uh, would you look at that.
I think we've officially just gained a new member for our little adventuring group.
>>
No. 348621 ID: a9ba96
File 131598029242.jpg - (103.96KB , 422x767 , 5e0aaa36.jpg )
348621

I walk over to Lin.

"Looks like our job here is done. Well uh, more or less."
>"Yeah. Now all we have to worry about is getting your sister and her friends back to a camp. The border of Egias should only be a night's walk away from here, and I don't think the Prince's arrival needs to be delayed any more than it already has been. Do you think you can escort the prince the rest of the way while we bring the pack back to camp? I usually wouldn't trust you with this sort of thing, but he insists that you've done great so far, and we don't have time to find anyone else."
"Uh, sure. I uh, yeah! I can do that."
>"Thanks. I don't think the Prince would have cared much for sitting through a judgment ritual anyway."
"So what about Eline?"
>"I think I'm gonna take her back with us. She's gonna want to be there for the rest of the Pack, and I think she's gotten her fill of adventure today in that camp."
"When you get back to camp, could you see if anything could be done about getting a paladin assigned to watching the town?"
>"Should't be a problem."
"Oh, and take this ring. It slows poison, and Mary could probably use it. When she's a bit more stable, ask her what she knows about Tribe Nosgug. The chief said that he knew her right before he died."
>"...Interesting. I'll keep that in mind."

So uh, is that plan all okay with you guys? Anything I should ask Lin before I head out? Anything else worth doing before we leave this town?
>>
No. 348632 ID: cfa804

Might be nice to learn Old Boy Guy's name, just cause he's been quite helpful and everything. When it comes to Lin, you'll see her soon enough when you go back. But otherwise, as far as I can tell, it's just go to the tavern, order something stiff for the lady, and tell her all that needs to be told. And if she refuses to listen, tell her that you'll refuse to take her UNLESS she listens. She might be a bit emotional right now but ultimately for her own protection she NEEDS to know certain things, and if she's unwilling to hear them then she's not mature enough to be going off on her own like this and she'd be better off sticking with the kobolds.
>>
No. 348649 ID: e81abe

the plan is fine.

consider how attractive you find Lin, because she's the only lady available who isn't your sister or a little girl.

and yeah, learn Old Bow Guy's name to potentially gain a circumstance bonus on a future gather information check.
>>
No. 348658 ID: a2fa74

>>348621
On the one hand, if total chaos were lightning the prince would be the one who stood on mountaintops during thunderstorms in wet copper armor shouting 'all Gods are bastards'. Thanks, Pratchett!
On the other hand, you're a lot more likely to run into Nessya if you don't have paladins helping you out, and I think she stabbed you because she has both a crush on you and a 9-year-old's understanding of romance.

Sure! This plan is completely perfect!
>>
No. 348878 ID: a9ba96
File 131605286007.jpg - (151.46KB , 698x779 , 08bbe0d8.jpg )
348878

"Well uh, I guess I'll be seeing you around. It's a shame that there wasn't a bit more time to uh, to talk for a bit."
>"The voices that have been helping the two of us out should be able to keep us in touch. I'll try to fill you in on what's going on once I reach camp."
"Thanks. It was uh, it was nice seeing you again."
>"Good luck on the rest of your journey."
"Good luck with uh, killing evil stuff."

Lin's always had a strong handshake. The sharp pain in my right shoulder as we shake hands reminds me that I should  probably be taking it easy on my arm. I don't say anything, though - I'd hate to leave on a sour note. 

Lin gives me a quick nod as she releases my hand, and the two of us part ways once again.
>>
No. 348880 ID: a9ba96
File 131605293241.jpg - (170.10KB , 622x757 , d5cd00c5.jpg )
348880

I enter the Tavern to see Tinata sitting silently at a table, Samwell drinking at a table not too far from hers.

>"Are we readies?"
"Tinata, listen."
>"Are we readies?"
"You're more than welcome in our company, and you're likelier to run into Nessya and Vinbal traveling with us, yes. But I just want you to understand that, if you want this plan with the Kobolds to work, it would certainly be made easier for someone who u derstands both sides to be there."
>"I... yes, it will be hard, but if I learned anythings today, it's that the Kobolds are going to haves to win victories on their own to be strongs again. Nots all of them, but little victories, bit by bit. Jat knows what to do. He... Understands how things work."
"Does Jat even like, say things? I'm pretty sure I never heard him if he does."
>"You'll haves to trust me, just like I trusted you when you gaves the idea."
One last thing. The uh, the old bow guy that took care of you..."
>Mister Archer?"
"His... Seriously? He... His name is Archer? Like... Archer is seriously his actual name?"
>"Yeahs? Why do yous ask?"
"Uh, no reason. Let's head out."

Samwell looks over from his table
>Wait, did you say she's coming with us?"
"Well your highness, I think she'll be of assistance to us."
Tinata looks to me, confused.
>"Your highness?"
"I... I'll uh, explain on the way out."
>>
No. 348881 ID: a9ba96
File 131605304344.jpg - (100.24KB , 475x959 , 09bd8fe9.jpg )
348881

As I leave the town,  the gravity of this entire situation begins to sink in and I realize something. I've saved the Prince of Farway, aided him in solving a dispute in a village in the Outlands, gained a new ally in the process, made enemies with an evil overlord, and now I'm heading to the royal courts of Egias where the prince is to be sent on a mission to determine the successor to the Farwayian throne.

This is it.

This is the first chapter in the story that will land me in the history books. The first chapter in the Legend of Mark, Warrior of... Warrior of...

...Well, titles can come later. The point is that I need to seize this moment.
>>
No. 348882 ID: a9ba96
File 131605311932.jpg - (221.41KB , 626x972 , a4bc95d7.jpg )
348882

I stand upon a nearby rock, draw my blade, point it Eastward and quote Samon the Barbarian in the most heroic tone I can.

"Come forth, for the call of adventure awai--"
>>
No. 348883 ID: a9ba96
File 131605320196.jpg - (21.80KB , 1024x768 , c5880975.jpg )
348883

"Aaagh! My shoulder! Shit, that really hurts!"
>>
No. 348907 ID: cfa804

>>348882
You know what really never occurs at the start of an epic? Or, you know, at ANY part of an epic? The hero stealing SOMEONE ELSE'S LINES.
>>
No. 348916 ID: a9ba96
File 131606244090.jpg - (416.18KB , 907x765 , 99a5f2e8.jpg )
348916

News quickly spread through the outlands of the battle that had transpired in the Kobold's camp. Even in a land as lawless and ruthless as the Outlands, one could not expect a battle of such scale to go unnoticed... Especially a battle with such significant impact on the area's power balance.

They say that on that night, the Chief of tribe Nosgug came to the Kobold camp upon a throne of bones, carried by one hundred goblin slaves and accomanied by one hundred goblin soldiers. Many believe that the Chief had come to discipline the Kobolde, who had refused to pay tribute to Nosgug in accordance to ancient tradition.

However, the goblin chief found not Kobolds, but the combined forces of several of the most powerful mercenary companies in the Outlands. In the days following the event, speculation on why the mercenaries of the Outlands had joined forces to eliminate Nosgug were plentiful. One of the most prevalent theories was that the temporary partnership was part of a plan to undermine the influence of the goblin mercenary groups atop Mt. Saroror by the other mercenary companies by disrupting the balance between the goblin tribes that inhabit it.

Whatever the reason for the battle, one fact was clear- the bloodshed at the scene was remarkable.

>>
No. 348917 ID: a9ba96
File 131606249238.jpg - (190.75KB , 599x669 , 844d8be6.jpg )
348917

Both the Chief of Tribe Nosgug and his witchdoctor died in the battle. Only a single messenger was said to have escaped the scene to report their demise to the rest of Tribe Nosgug. Defiant and stubborn in his refusal to give up the old traditions of Goblin tribes and become a mercenary, Chief Nosgug had earned the ire of the other tribes on Mt. Saoror. Upon hearing that the chief had perished in battle, the other Goblin tribes of the mountain moved in and attempted to enslave the remaining members of Tribe Nosgug. 

Faithful to their traditions to the end, the remaining Nosgug tribesmen refused to join the other tribes, and were slaughtered to the last man in the ensuing fight.

By the time the sun had risen the next morning, Tribe Nosgug was no more

 If the speculation that the battle at the Kobold Camp was a plot to throw the Goblin mercenaries into disarray was true, then the battle had served it's purpose very well. Rumors quickly began to circulate that tensions were already rising between the tribes over the division of Tribe Nogug's territory.

>>
No. 348920 ID: a9ba96
File 131606264736.jpg - (263.07KB , 650x768 , 7186bde2.jpg )
348920

Ironically, had the battle been staged to disrupt the power balance of the Outlands' Goblin mercenaries, the reported death of Madamé Da'Mounde during the fight had the adverse effect of doing the same for the vey mercenary groups that had staged the attack. With the leader of the Diamond's Shard dead, speculation arose that other prominent mercenary leaders such as Harpie and Amwaith would soon be butting heads over Da'Mounde's old customers.

Questions also arose as to what had become of the Kobolds from the camp the battle took place in. Most people simply assumed that they had been displaced or killed, with some attributing the fire that destroyed a town close to the camp to a prank gone awry by disgruntled Kobolds who were refused shelter. More curiously, rumors also began to spread about a group of heavily armed Kobolds in the woods, but these rumors were disregarded - at first.

In the days following the battle, adventurers stopping at a tavern on the path to Egias would discover the true fate of the Kobolds from the camp. And while the news would come to generate a good deal of buzz, it would be overshadowed by the news that came out of Egias soon after...

>>
No. 348975 ID: b265bf

holy shit, we made a difference.

it feels nice.
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