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File 125030487379.png - (19.26KB , 834x855 , Start.png )
29636 No. 29636 ID: fdc826

322 posts omitted. Last 50 shown. Expand all images
>>
No. 32276 ID: fdc826

>>32272

That... sounds awesome. Will probably happen after the whole zombie problem is dealt with.
>>
No. 32285 ID: 987386

After the door is barricaded, ask if Charlie wants to quarantine you in a seperate room for a bit.
>>
No. 32303 ID: fdc826

>>32285

Jim does so.

Charlie: "If you're gonna turn, it'll be at least, like, 10 minutes from now. Let's worry about the fuckers bashing down our door for now, dude."
>>
No. 32356 ID: bde1b8

Well... lets wait until they start opening that door up, then ax and shoot them over the barricades.
>>
No. 32357 ID: 77571f

>>32356
Bounce the molotov off the safehouse wall. Your teammates will laugh at your antics and dance with glee.
>>
No. 32402 ID: a3b36a

Check and see if he wants to go find a chocolate factory with you. Say we'll even give him controlling share. ...see if he picks up on the joke.
>>
No. 32483 ID: fdc826
File 125088717055.png - (11.09KB , 580x640 , 3-21.png )
32483

>>32356

Jim dropped his axe outside when he was bitten!

Jim: "Hey, Charlie."
Charlie: "Yeah?"
Jim: "There's one thing I want you to know before they get through that door..."
Charlie: "..."
Jim: "If I die in here, you... you can have my chocolate factory."
Charlie: "FFFFFFFFF-"
*CRASH*

The zombies finally bash their way through the door, and are immediately met with four pistol shots through the doorway.

>Status:
>Health (Jim): 7/10 [SMG-30/23][Grenade x1][Pistol-6/23]
>Health (Charlie): 8/10 [Rifle-5/9][Assault Rifle-30/0][Knife][Pistol-6/23]
>Inventory: Food x3, Drink x3, $90, keys,
>painkillers(2/3), bandages x2,
>flashlight x2, batteries x4, nails x22,
>hand-crank radio,
>car battery, length of rubber hose,
>medkit, planks x6 (car), gas cans x2 (car)
>Unequipped Weapons: [Hammer]
>>
No. 32484 ID: 6faa8c

TO YOUR LEFT
>>
No. 32487 ID: f98e0b

>>32484
MAGETS
>>
No. 32597 ID: 82920c

>>32483
arm and throw the grenade through the door you know there are a fuckload of zombies! Then turn turn to face the door to your left! PREPARE FOR BATTLE!
>>
No. 32616 ID: f98e0b

>>32483
Jim take west with your SMG on semiautomatic (or being careful to conserve ammo if that's impossible) while Charlie shoots north.
If they start to overwhelm you pull back to the bottom right room, which has a window you can escape through and only one doorway so that you can get the zombies in a bottleneck.
>>
No. 32630 ID: fdc826
File 125091036435.png - (11.57KB , 580x640 , 3-22.png )
32630

>>32616

With any weapon, the RoF isn't the required number of shots fired; anyone can fire any number of rounds up to that number.

Jim opens fire on the newly-opened bathroom door, trying to conserve ammunition while doing so. He takes down two zombies, while using five rounds of ammunition.

Meanwhile, Charlie aims two rounds into a zombie attempting to climb over the barricade.

>Status:
>Health (Jim): 7/10 [SMG-25/23][Grenade x1][Pistol-6/23]
>Health (Charlie): 8/10 [Rifle-5/9][Assault Rifle-30/0][Knife][Pistol-4/23]
>Inventory: Food x3, Drink x3, $90, keys,
>painkillers(2/3), bandages x2,
>flashlight x2, batteries x4, nails x22,
>hand-crank radio,
>car battery, length of rubber hose,
>medkit, planks x6 (car), gas cans x2 (car)
>Unequipped Weapons: [Hammer]
>>
No. 32641 ID: f98e0b

Smoke forming in lower right room. Charlie, there's no zombies in your firing zone you can see, turn right and watch the back for the telezed. Aim for the smoke and try not to freak out again.
>>
No. 32653 ID: fdc826
File 125091214270.png - (11.70KB , 580x640 , 3-23.png )
32653

>>32641

Charlie was simply startled earlier; he had just woken up, after all. In any case, he shoots the bastard...

...but not before it can finish what it apparently came to do.

>Status:
>Health (Jim): 7/10 [SMG-21/23][Grenade x1][Pistol-6/23]
>Health (Charlie): 8/10 [Rifle-5/9][Assault Rifle-30/0][Knife][Pistol-2/23]
>Inventory: Food x3, Drink x3, $90, keys,
>painkillers(2/3), bandages x2,
>flashlight x2, batteries x4, nails x22,
>hand-crank radio,
>car battery, length of rubber hose,
>medkit, planks x6 (car), gas cans x2 (car)
>Unequipped Weapons: [Hammer]
>>
No. 32654 ID: 82920c

>>32653
oh god damn it. try and kill the thing quickly, and toss the grenade through the hole.
>>
No. 32657 ID: 82920c

>>32653
worst comes to worst, that body armor of ours should do pretty good at protecting us from zombie claws and teeth. So we can at least go down bashing their heads in with the butt of our rifles.
>>
No. 32662 ID: fdc826
File 125091354866.png - (11.68KB , 580x640 , 3-24.png )
32662

>>32654
Jim has the grenade.

>>32657
Actually, and, once again, I may not have mentioned this earlier, the body armor is simply a vest and a helmet. It won't help much against a claw or bite, unless it is aimed directly at the chest or the top of the head.
__
Charlie kills the fast zombie, then turns his gun on a second one as it appears through the darkness. He pulls the trigger, and hears a click.

Jim is still unloading on the horde as it pours through the two entrances, creating a nice pile of blood-soaked corpses. He has about half of a magazine left.

>Status:
>Health (Jim): 7/10 [SMG-16/23][Grenade x1][Pistol-6/23]
>Health (Charlie): 8/10 [Rifle-5/9][Assault Rifle-30/0][Knife][Pistol-0/23]
>Inventory: Food x3, Drink x3, $90, keys,
>painkillers(2/3), bandages x2,
>flashlight x2, batteries x4, nails x22,
>hand-crank radio,
>car battery, length of rubber hose,
>medkit, planks x6 (car), gas cans x2 (car)
>Unequipped Weapons: [Hammer]
>>
No. 32690 ID: 36a9f1

>>32662
JIM. ZOMBIES TO YOUR RIGHT. MAGET.

And imparting wisdom: Jim, aim for the head and spare yourself shots. If you stay calm and aim at where the head would be, usually you can succeed.

Of course until the special zombies come about.
>>
No. 32696 ID: fdc826
File 12509183262.png - (11.72KB , 580x640 , 3-25.png )
32696

>>32690
Jim is trying to follow your advice, but these zombies are making it pretty damn difficult to stay calm.

In the other room, while Charlie is trying to reload his pistol, the fast zombie tackles him, slamming him against the wall.

>Charlie takes 1 damage!

>Status:
>Health (Jim): 7/10 [SMG-13/23][Grenade x1][Pistol-6/23]
>Health (Charlie): 7/10 [Rifle-5/9][Assault Rifle-30/0][Knife]
>Inventory: Food x3, Drink x3, $90, keys,
>painkillers(2/3), bandages x2,
>flashlight x2, batteries x4, nails x22,
>hand-crank radio,
>car battery, length of rubber hose,
>medkit, planks x6 (car), gas cans x2 (car)
>Unequipped Weapons: [Hammer]
>>
No. 32704 ID: 36a9f1

>>32696
Regulate your breathing and aim. Use a high powered weapon, aim between the eyes. Try and be quick with aiming. You can kill with okay as well as excellent aim. Really, other suggestion is keep them crammed in one area. Don't let them come from your right (if Charlie were to die) and attack from behind. Move your back against the corner, estimate where heads are and where you need to aim to kill, and succeed!

Look out for the short zombies though.

Also, knife might be best, Charlie. Close combat until you have a chance to reload.
>>
No. 32718 ID: fdc826
File 125092146844.png - (11.77KB , 580x640 , 3-26.png )
32718

>>32704
Jim does so, to the best of his abilities. However, with the SMG's small caliber, it usually takes two headshots to do sufficient damage for zombie termination, unless the shooter is an expert marksman. (Which Charlie seems to be.)

Jim manages to take out three zombies with six rounds.

Meanwhile, as Charlie is fumbling with his knife, the zombie sinks a claw into his shoulder. He yells in pain, then jabs the knife into its eye, swirling it around until the bastard stops moving.

>Charlie takes 2 damage!
>Charlie's health is low!

>Status:
>Health (Jim): 7/10 [SMG-7/23][Grenade x1][Pistol-6/23]
>Health (Charlie): 5/10 [Rifle-5/9][Assault Rifle-30/0][Knife]
>Inventory: Food x3, Drink x3, $90, keys,
>painkillers(2/3), bandages x2,
>flashlight x2, batteries x4, nails x22,
>hand-crank radio,
>car battery, length of rubber hose,
>medkit, planks x6 (car), gas cans x2 (car)
>Unequipped Weapons: [Hammer]
>>
No. 32719 ID: 36a9f1

Charlie, grab the pistol and see if you can dodge n' backstab the zombie. Don't forget to twist the knife, just in case. Get over to the area that had the tv, use a aimed shot.

Jim, throw the pill bottle (if not able to shatter) to Charlie. If it'll break, throw a bandage.
>>
No. 32749 ID: fdc826
File 125092429951.png - (11.75KB , 580x640 , 3-27.png )
32749

>>32719

Jim fires another six rounds, and another three zeds stop moving. They're really thinning out, now.

Charlie runs into the TV room, slashing at a zombie as he does so. It doesn't have much effect. He then asks Jim to toss the painkillers, and Jim complies. Charlie downs a few, and feels the pain in his shoulder fade.

Somewhere in between all that shit, he grabs the dropped pistol and reloads it.

>Status:
>Health (Jim): 7/10 [SMG-1/15][Grenade x1][Pistol-6/15]
>Health (Charlie): 9(5)/10 [Rifle-5/9][Assault Rifle-30/0][Knife][Pistol-8/15]
>Inventory: Food x3, Drink x3, $90, keys,
>painkillers(1/3), bandages x2,
>flashlight x2, batteries x4, nails x22,
>hand-crank radio,
>car battery, length of rubber hose,
>medkit, planks x6 (car), gas cans x2 (car)
>Unequipped Weapons: [Hammer]
>>
No. 32806 ID: f78140

>>32749
no real choice but to keep killing til they stop coming. if the two still in view drop, try to take care of the one furthest from charlie as well.
>>
No. 32816 ID: fdc826
File 125092981654.png - (11.76KB , 580x640 , 3-28.png )
32816

>>32806

Charlie, now reloaded and numb to the pain of his newest wound, drops the two zeds in front of him with two expertly-placed headshots.

Meanwhile, Jim puts one round in the closest zombie, then clicks on empty...

(Another post coming...)
>>
No. 32819 ID: fdc826
File 125092999877.png - (11.67KB , 580x640 , 3-29.png )
32819

...then whips out his pistol, steps to the side to give Charlie some room, and they finish what is apparently the last of the horde.

It seems they're running quite low on pistol/SMG ammunition.

>Status:
>Health (Jim): 7/10 [SMG-0/15][Grenade x1][Pistol-5/15]
>Health (Charlie): 8(5)/10 [Rifle-5/9][Assault Rifle-30/0][Knife][Pistol-5/15]
>Inventory: Food x3, Drink x3, $90, keys,
>painkillers(1/3), bandages x2,
>flashlight x2, batteries x4, nails x22,
>hand-crank radio,
>car battery, length of rubber hose,
>medkit, planks x6 (car), gas cans x2 (car)
>Unequipped Weapons: [Hammer]
>>
No. 32838 ID: f78140

>>32819
we can worry about ammo after we deal with horrible injuries. also, it's almost time for the sit and wait of destiny. both bandages on charlie, since jim is gonna go zed.
>>
No. 32841 ID: fdc826
File 125093233579.png - (11.53KB , 580x640 , 3-30.png )
32841

>>32838

Charlie applies both remaining rolls of bandages.

Charlie: "Well... holy shit. Now what?"

Where are they going to do this? Ideally, they should be able to hold out there if more zeds show up.

>Status:
>Health (Jim): 7/10 [SMG-0/15][Grenade x1][Pistol-5/15]
>Health (Charlie): 10(9)/10 [Rifle-5/9][Assault Rifle-30/0][Knife][Pistol-5/15]
>Inventory: Food x3, Drink x3, $90, keys,
>painkillers(1/3), flashlight x2,
>batteries x4, nails x22,
>hand-crank radio,
>car battery, length of rubber hose,
>medkit, planks x6 (car), gas cans x2 (car)
>Unequipped Weapons: [Hammer]
>>
No. 32842 ID: 6faa8c

>>32841
Check car again.

These zombies appear to be nocturnal.
>>
No. 32846 ID: fdc826
File 125093295459.png - (12.87KB , 580x640 , 3-31.png )
32846

>>32842

Jim heads outside and circles the car once. Everything looks alright.

He grabs his axe while he's at it.

>Charlie's painkillers have worn off.

>Status:
>Health (Jim): 7/10 [Axe][SMG-0/15][Grenade x1][Pistol-5/15]
>Health (Charlie): 9/10 [Rifle-5/9][Assault Rifle-30/0][Knife][Pistol-5/15]
>Inventory: Food x3, Drink x3, $90, keys,
>painkillers(1/3), flashlight x2,
>batteries x4, nails x22,
>hand-crank radio,
>car battery, length of rubber hose,
>medkit, planks x6 (car), gas cans x2 (car)
>Unequipped Weapons: [Hammer]
>>
No. 32892 ID: 36a9f1

>>32846
Go into the lower middle room, and move your barricade up against the window there. If you can take watch shifts like before, you should last the night.
>>
No. 32899 ID: 82920c

>>32846
this place is to damn full of holes for my liking. I say we find a new house ASAP, fortify it the best we can, and then loot it.
>>
No. 32923 ID: 36a9f1

>>32899
While it's a nice idea in theory, we don't know where we could find a house. It's too dark. And we can't leave the car, zombies may bust it up.
>>
No. 32937 ID: fdc826
File 125096688924.png - (11.59KB , 580x640 , 3-32.png )
32937

>>32892

Jim and Charlie move into the middle bedroom, and somehow manage to drag most of their barricade through the pile of corpses.

Once there, the two simply nod at each other, and Charlie presses his gun up to Jim's head as they both sit down and prepare to wait...

...but nothing happens. They wait for what seems like hours, motionlessly, but nothing happens to Jim.

Satisfied with this, Charlie tells Jim he should get some sleep; it's his turn to stand watch anyway.
>>
No. 32939 ID: fdc826
File 125096692843.png - (6.80KB , 580x640 , 3-33.png )
32939

And, so, with Charlie on watch, and nothing else to do, Jim...
>>
No. 32940 ID: fdc826
File 125096694787.png - (5.37KB , 580x640 , 3-34.png )
32940

...falls...
>>
No. 32941 ID: fdc826
File 125096697743.png - (4.92KB , 580x640 , 3-35.png )
32941

...asleep.
>>
No. 32942 ID: fdc826
File 125096700153.png - (16.38KB , 696x712 , Chapter 3 complete.png )
32942

>>
No. 32943 ID: 6164e0

>>32937
Now hold on, what about the zombie claw getting Charlie? shouldn't we be worried about infection for him? And yet here he is, fine just like us. Strange.

Is it possible the zombies can't actually infect people by coming into contact with them?
>>
No. 32947 ID: fdc826

>>32943

It's more of a thing with saliva contact; Charlie's fine, but it might have been a problem if the zombie had licked its claws first.
>>
No. 32950 ID: 6164e0

>>32947
Wouldn't a clawed zombie HAVE to lick its claws? I mean, without regular and structure, they can't pick gore off of te claws, they would have to eat it off.

So clawed zombies have to lick their claws, because they have no other means to get food off their claws.
>>
No. 32955 ID: fdc826
File 125096902913.png - (285.46KB , 448x350 , charles.png )
32955

>>32950
Charles would like to remind you that this particular flaw in the plot is keeping him alive.
>>
No. 32958 ID: 9e9b47

Why do zombies care about keeping their claws clean?
>>
No. 32980 ID: fdc826

Hey, quick question; how do I get this thing archived? Starting a new thread soon.
>>
No. 33062 ID: 6faa8c

>>32980
I'm wondering too.
>>
No. 33074 ID: 242920

>>32980
>>33062
I read somewhere that threads with 200+ posts automatically get archived. Someone should write this up in the faq.
>>
No. 33076 ID: 6f902f

You can't archive it. You have to get an admin to do it.

Log onto the IRC to request it.
>>
No. 33105 ID: bde1b8

>>33074
If by 'automatic' you mean 'Gnome gets off his lazy ass and archives old threads once a week,' then yes, its automatic.

Just start a new thread. I'll archive the old one in time.
>>
No. 33107 ID: fdc826
File 125099888080.jpg - (22.90KB , 542x331 , gfhdfrt.jpg )
33107

>>33105

Alright, then.

This post feels empty, so have a randomly-selected picture from my /tg/ folder.
>>
No. 33168 ID: 987386

>>33107
Not Hostess fruit pies! All my carefully laid plans! RUINED!!

Curse youuuuu!!!!
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