One day, an ordinary ooze is minding its own business...
You feel yourself falling through darkness, being bounced around the inside of a small rock shaft. Light filters in below you, this could be a problem if there isn't something to cushion your-
Orb of Infinite Awareness + Ordinary Ooze...
= OOZE QUEST
You now have the body of an ORDINARY OOZE under your control! What do?
Okay then! biological processes detected, commencing with the advice. Host is amorphous, aggressively digestive dungeon dweller. Adjusting priorities and offering questionable advice starting NOW. Press flatter. Become welcome-mat trap. Eat dungeon adventurers to increase size and become throw-rug trap.
go eat stuff.
SENSES: Can detect light and dark. OFFENSIVE ABILITY: Engulf and Dissolve- base acidity 1 (1 damage dealt per round) SIZE: 4
You start to ooze torwards the glowing mushrooms near you.
>>216549 Eat the mushrooms, GAIN MASS
Mushroom Consumed: +4 ooze points, +4 size points. Ooze points can be used to upgrade the Ooze's essential "ooze"ness, within three different categories: senses, glow, acidity.
get more senses.
Grow. Grow and grow. Then call yourself Curi. ;D
Can you explain more about the update system? Does each point enhance it one level?
Notification: enough Ooze points accumulated to improve multiple abilities. What should be upgraded? Glow: None -> Glow: Dim. Requires 3 Ooze points Senses: Light/Dark -> Eye Spot: Directional Awareness, Light sensing, Movement Sensing. Requires 4 OP
senses x2
Alright, the point system allows the ooze to evolve various abilities. Different types of points open up more options, and some upgrades require certain types of points. Type of Points known: Size, Ooze. Size: Basically, the size of your ooze. Acts as hitpoints as well. Zero size points means game over. Ooze Points: Allows for upgrades to your ooze, most upgrades require Ooze points.
>>Eyespot selected Ooze has grown an Eyespot! It can now see better.
You notice in the opposite direction that there are more glowing, cap-topped stalks.
eat those mushrooms that grew back then eat your way through the rest.
it obeys and starts to slide toward the mushrooms in the distance, absorbing them easily and moving even further. You can now see what looks like the rest of the room.
+14 OOZE points, +14 SIZE points.
get the ones to the right.
You move to absorb your next meal, and feel a slight vibration through your ooze body just as you notice slight movement from the haphazard stack of bould-
*SPLUT*
Well, that was Ooze Quest. Sorry for the abrupt end, I sort of had the entire thing a bit more dangerous then I should have I suppose. Comments would be appreciated.
D: We died....? That sucks.
Indeed. Like I said, the range of things that could kill you were pretty high. It's about along the lines of AD&D.
crawl out of the rock pile, you are an ooze, crushing damage does jack shit against you!
Redo...?
>> crawl out of the rock pile, you are an ooze, crushing damage does jack shit against you! Sadly, the Orb doesn't have as great a survivability. >> Redo...? I might start this up again after a good sleep and a bit of refining of what I have layed out.
since when has being whole been required for the orb to work?
Hell, respawn! T'was short, but kinda interesting.
>>since when has being whole been required for the orb to work? Touche. Consider the downtime right now as the ooze regathering itself. Author needs to sleep now though.