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File 127531978148.jpg - (195.67KB , 810x500 , hydralisk.jpg )
185834 No. 185834 ID: e2020c

Expand all images
>>
No. 185835 ID: e2020c
File 127531994198.jpg - (286.32KB , 600x900 , hatched.jpg )
185835

>>
No. 185837 ID: 1ac39d

"SKREEEE!"
>>
No. 185838 ID: 8d7dd2

>>185835
LIVE FOR THE SWARM

ATTACK ATTACK ATTACK ATTACK
>>
No. 185840 ID: cce90c

Find some marines and hug them.
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No. 185843 ID: e2020c
File 127532098080.jpg - (176.28KB , 800x510 , to_kill_larva.jpg )
185843

>"SKREEEE!"

>>185838

Kill nearest living creatures? IT'S SPITTING ! PHYI !

>>185840

Marine? Wasstisss! Watsstisss I see? Ironmonkey dies! Dies Dies DIEESSSSS!!!
>>
No. 185844 ID: 8d7dd2

>>185843
Don't kill the larva. It is too similar to how you once were. You would displease... something.

(The Overmind? Kerrigan? I don't know any more agh)
>>
No. 185847 ID: f4963f

Seek the nearest cowboy hat.

Say 'Howdy!' in a raspy voice.

Use this as your default form of greeting.
>>
No. 185855 ID: e2020c
File 127532241796.jpg - (136.92KB , 800x510 , overlords.jpg )
185855

>>185844
>>185847

>Don't kill the larva.

Itts not marine??

Watsit Uuu overlorDs wantsess over hhere?

Houhoy hharr?? SKREEEE!!!
>>
No. 185856 ID: 8bdb6a

So what's the sitch?
>>
No. 185857 ID: 1ac39d

ask the overlords what to do, the overlords are the flying things.
>>
No. 185859 ID: e3f578

I speculate you are a Hydralisk separate from the swarm or the overminds. Congratulations, you have acquired individuality!
>>
No. 185860 ID: e2020c
File 127532348653.jpg - (210.03KB , 800x510 , sitch.jpg )
185860

>>185856

I seee! I SEE the sitch! Sitch is Good. Sitch is BAD. Protoss are dead. So is swarm army.

>>185857
Why overlords ask USSS ask what THEY doooooooo?

>>185859
SPAWn MORE OVERLORDS!
>>
No. 185861 ID: 1ac39d

oh is see, we are a bunch of overlords
okay then. your job will be recon. go check the ruins to make sure they are all dead. a single probe could start them up again. i volunteer to go with as the eye in the sky.
[check upgrade lvls, having that speed boost and sight upgrade would be good.]
>>
No. 185862 ID: 754d8d

>>185860
Protoss are bad. They can come back if even one little metal robot is there. Find little metal things! Break the portals!
>>
No. 185863 ID: e3f578

I was hoping there was a marine base nearby so we could hook our hydralisk up with a fancy top hat :(

Go look for some human corpses Hydralisk, apply any loot to your body that isn't a big black thing with a trigger and point at the end. If there is no awesome digs on the body, apply head as hat.

Overlords, go do you're scout thing.
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No. 185869 ID: e2020c
File 127532452199.jpg - (138.30KB , 800x510 , going.jpg )
185869

>>185861
>>185862
>>185863

I go kill all probes. One overlord floats on me.
I will add any loot on my body.
>>
No. 185873 ID: 8bdb6a

Toss sneakin' behind the base. Go pchoo pchoo at him.
>>
No. 185875 ID: 1ac39d

shoot spikes at protoss he hurt hive, he kill larva!
>>
No. 185889 ID: e2020c
File 127532863758.jpg - (275.44KB , 800x510 , nailedit.jpg )
185889

>>185873
>>185875

Pchoo!
It drops shiny objects but self vanishes into blue gas!
>>
No. 185892 ID: 1ac39d

see if shiny taste good, if not taste good then leave it, then check protoss base, maybe base is still working?
>>
No. 185893 ID: e2020c
File 127532980557.jpg - (176.26KB , 800x510 , burrowed.jpg )
185893

This one scouts ahead towards the big junk yard. This one finds cousins burrowed in the ground.

"Houy hoy harr! What's ye cousin doing in the ground?"

"SNEAKING!"
>>
No. 185895 ID: 1ac39d

warn that some protoss may live, be warry.
>>
No. 185899 ID: 754d8d

>>185893
Remind them about the bad probes too. Also, find out where their crystals are. They make bases near crystals and gas vents that the Swarm needs.
>>
No. 185901 ID: 731dcd

Command them as an extension of Our will, minion. The Protoss base may well have defenses that you alone shall be unable to fell. Command them to join you and ask if there are others present in the area.

Our command is weakened, our Hive Mind disrupted. We would do well to restore communications and order amongst the swarm. Only once our forces are organized should we invade.
>>
No. 185904 ID: c5296f

Actually, we have a bunch of hydras waiting around ambush style? We can do better than that. Bug some drone to go be a lurker den already!
>>
No. 185927 ID: e2020c
File 127533672753.jpg - (14.72KB , 280x300 , paused.jpg )
185927

>>185904

This is Starcraft 2 with Kerrigan's Swarm. Lurkers are Roaches here. There is no Roach Warren, but there's a Spawning Pool. Hydralisks have speed up automatically and seem to move 1,5 faster on creep. They have the range upgrade and Burrow. Hydralisks like to lurk. Roaches can have tunneling claws and actually move underground.

>>185901
Aye. These hydralisks are from the allied colony that got almost entirely destroyed earlier in the battles. They seem to have no overlords left so the command must change.

>>185899
Yes.

>>185895
Will do this.
>>
No. 186163 ID: 6a5a08

We should name you.

I suggest the name "Pachoo", because that's what you do.

Also add other Hydralisks to Group 1.
>>
No. 186501 ID: e2020c
File 127539082769.jpg - (130.76KB , 810x500 , group1.jpg )
186501

>>
No. 186517 ID: e2020c
File 127539329898.jpg - (271.74KB , 810x500 , title2.jpg )
186517

>>
No. 186518 ID: e2020c
File 127539336373.jpg - (284.82KB , 810x500 , loot.jpg )
186518

Hrrrrrr. Nice.
>>
No. 186526 ID: 6a5a08

Awesome armor.

Now, let's go explore the rest of the ruins, there may be more stragglers. Also restating the idea from the previous thread to have a drone turn into a Hydralisk Den.
>>
No. 186541 ID: e2020c
File 127540471491.jpg - (277.67KB , 810x500 , zerglings.jpg )
186541

>>186526

This one finds some zerglings eating something. Maybe this one should taste it too? Maybe it's good!
>>
No. 186546 ID: f16b80

>>186541

Yum yum yum~
>>
No. 186549 ID: c51e1f

but better watch out for sneaky stalkers
>>
No. 186552 ID: 150a16

Yeah have a quick snack with the zerglings and then get the zerglings to make themselves useful by splitting up and going scouting. See if we can find a good spot for some base expansion.
>>
No. 186603 ID: 6a5a08

Feast upon the souls of the fallen!
>>
No. 186693 ID: 1ac39d

uh oh! flee! head back to the creep as fast as you can, let the sunken colonies take care of them
>>
No. 186695 ID: e2020c
File 127546164459.jpg - (237.69KB , 810x500 , stalkers.jpg )
186695

[reloaded]
>>
No. 186696 ID: 1ac39d

still stands: SLITHER!!!
>>
No. 186699 ID: 1ac39d

wait... lead them to burrowed cousins, when the enemies are near they pop out and ambush them.
>>
No. 186725 ID: a594b9

>>186724
Meh, it'll grow back.
>>
No. 186727 ID: e2020c
File 127547249357.jpg - (191.73KB , 800x510 , ambush.jpg )
186727

[reuploaded: update broken]

>>186693
>>186699


It burns us! It takes limb away!
>>
No. 186729 ID: 1ac39d

turn and start shooting and command cousins to burst forth and attack with you. you have much higher numbers then they. if you are too damaged then burrow and recover.
>>
No. 186746 ID: e2020c
File 127547472058.jpg - (198.73KB , 810x500 , sparks.jpg )
186746

>>186729

We took them by surprise
>>
No. 186749 ID: 1ac39d

[are those growing creep colonies?]

appears to be creep colonies growing nearby, wait for them to fully grow then use the creep to speed your recovery. heading into battle damaged is never a wise idea.
>>
No. 186779 ID: e2020c
File 127547880553.jpg - (28.45KB , 200x200 , creepcolonies.jpg )
186779

>>186749
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