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File 127527349060.png - (11.26KB , 640x480 , FiveSongs.png )
185579 No. 185579 ID: e31d52

This is the story of a world forged and fueled by Song. A land of magic and mysticism and wonder. But every story has a beginning, and every story has an end. So we shall start with a story about both. The Tale of Five Songs.

In the beginning, there were five spirits of living music.
Nysta, the beatific and happy.
Hrya, the melancholy and loving.
Oosa, the fun and joyous.
Farnle, the angry and loud.
and Sorfan, the Conductor.

Together they played in the void, happy to weave a song that went nowhere. But one day, Oosa made a suggestion.

"We have no audience for which to play. Our melodies go unrecorded and are fleeting. We should make an audience to play for, one that will dance and play and revel in our song!"
162 posts omitted. Last 100 shown. Expand all images
>>
No. 189311 ID: 40cb26

>>189295
Can't you just do magic that's a bit less... backlashy? Try practicing with a burst of warm air, and just work your way up. And why do you have to hide it anyways?
>>
No. 189312 ID: e31d52
File 127587118332.png - (7.60KB , 640x480 , Illusion.png )
189312

>>189310
I've been trying to figure out a way to improve my style of casting by increasing the speed. You've probably seen how slow it is... I was only halfway to actually casting anything when me and Mordecai had our little... argument.

Just a moment...

Sasshass gerr fulmin.

That's better.
>>
No. 189314 ID: 0b2a05

Why bandage at all?
>>
No. 189318 ID: 1963d1

>>189314
Because I expect she wants those wounds to heal eventually.
>>
No. 189390 ID: a594b9

>>189312
Maybe we can help with that. Can you describe how your casting works?
>>
No. 189409 ID: e31d52
File 127587795145.png - (5.48KB , 640x480 , Thethreedisciplines.png )
189409

>>189390
Certainly.

My style of casting is known as Voiceless Chanting, which uses mental imagery and vocalization to power spells. While the effects of the school are highly potent, it takes a long time to finish a single spell, roughly a minute for a simple one, up to ten for a more complicated one. This is because most spells have chants that are paragraphs long.

The other styles are Wand Crafting, which imbues small objects with simple spells that can last for years (which Freddy uses) and Voice of the Weave, which is simple, easy to use, and the middle point between the power of my style and the ease of Freddy's.

Each discipline has its own followers and styles, further modified by the Schools of magic. Your School and your Discipline generally determine your spells and power.
>>
No. 189440 ID: a594b9

>>189409
Could you prepare a spell and just... keep it ready to be used in an instant?
>>
No. 189507 ID: 40cb26

>>189409
Or complete all but the last step of the spell, needing only a moment to complete it when you need it.
>>
No. 189508 ID: 1ac39d

we call that method 'vancian magic' or 'fire and forget'
>>
No. 189512 ID: e31d52
File 127588625577.png - (9.68KB , 640x480 , batmanwizardplannangaems.png )
189512

Normally, I prepare Mage Armor in the morning, and keep it on all day, but Protection from Fire and my other spells are more situational. However, I can do this: Sometimes I prep a Redirect at Rank 3 just in case.

The issue with this is that I can only do it once, and only with one spell. I'm trying to make myself less vulnerable to things like midnight assaults.
>>
No. 189514 ID: 1ac39d

why only one spell? figure out exactly what is the limiting factor and we'll think up how to bypass it.
>>
No. 189592 ID: e31d52
File 127589417588.png - (6.51KB , 640x480 , ohwowfanservicelol.png )
189592

>>189514
It's simple really. The spell I use is powered by me chanting specific words in my head. If I want to 'save' a spell, I have to not use any others in the interim because they use different words, understand?

Influence has increased.
>>
No. 189598 ID: 0b2a05

Can you "cast" a spell, but delay the effects until after you cast another spell?
>>
No. 189600 ID: a594b9

>>189592
Wait. Words in your head? Like our words?

I wonder if we could do the chanting for you?
>>
No. 189613 ID: e31d52
File 127589489974.png - (3.99KB , 640x480 , zzzzzzzzz.png )
189613

>>189598
Nope. I can drop effects on myself with the magic word Kaio, but that's all.

>>189600
>I wonder if we could do the chanting for you?
... I don't trust you with that. Some spell botches are... not good.

Anyway, what happens with you guys when I go to sleep?
>>
No. 189622 ID: 40cb26

>>189613
Eh not really sure, we haven't been self aware long. Maybe we're able to sleep too, or get bored and change hosts again, or get sucked into dreams, but more likely we'll just pause for a while. We'll just have to find out, eh?
>>
No. 189625 ID: 0b2a05

>>189622
I have nothing to add to this.
>>
No. 189628 ID: a594b9

>>189622
Huh? Sure we have. We saved the previous world we were on three times over. Where have you been?

Farah, normally we just kinda turn off when our host sleeps... but sometimes we can just switch over to another ally that's awake.
>>
No. 189629 ID: e31d52
File 127589605380.png - (4.21KB , 640x480 , zzzzzzzzz.png )
189629

>>189622
Alright. Sweet dreams, then.

Legion failed its spot check!
>>
No. 189636 ID: 701a19

>>189629
WAKE UP! WAKE UP! YOUR WINDOW IS BLEEDING! SHIT IS SO FUCKED!
[If that fails:
Command: WAKE UP NOW]
>>
No. 189637 ID: a594b9

>>189629
...OH FUCK. There's something at the window! Don't go to sleep just yet!
>>
No. 189641 ID: e31d52
File 127589688094.png - (5.54KB , 640x480 , WAT.png )
189641

>>189637
I sit up immediatl-

What the hell?!
>>
No. 189642 ID: a594b9

>>189641
I think you might want to run, unless you know what that is and how to fight it.
>>
No. 189672 ID: e31d52
File 127589877287.png - (7.55KB , 640x480 , WAT.png )
189672

>>189642
I... I can't move!

"I come with an offer... I can grant you a single wish. Would you like to take my offer?"
>>
No. 189673 ID: a594b9

>>189672
Ask what the price is first.
>>
No. 189674 ID: 0b2a05

Say that in this world of binding magic and insane restriction rules, you would never agree to something without knowing the full terms of it. Sorry.
>>
No. 189679 ID: e31d52

>>189673
"The price..."

he thinks for a moment.

"There is someone in your head, young lady. A being." he says quietly. "My price is that it will be barred from entering you forevermore. That is the only condition."

Th-that's it?!

"And what do I receive?"

"Power. Great and terrible power. Anything you desire."

...

"There are many people in this world, young lady. Someone will take this offer sooner or later."

He holds up a crystal of some kind.

"Decide."
>>
No. 189680 ID: e31d52
File 127589952968.png - (7.93KB , 640x480 , WAT.png )
189680

>>189679
(imagederp)
>>
No. 189688 ID: a594b9

Okay, logically this is a bad idea. If he opposes us then he knows who we are and that we can fuck up his plans. I assure you that the only plans we'd want to fuck up this badly are those that endanger the world. I suggest that you turn down his offer.

Farah, how common are those that can use psionic ability in this world? We might be able to figure out who this is...
>>
No. 189689 ID: 0b2a05

...You know, I don't like the sound of that. He reminds me of Truthio, for one.

If you accept, you likely risk serious corruption. Ask what happens if you refuse, and for a more clear definition of power. Especially the terrible part.
>>
No. 189694 ID: 40cb26

>>189679
Listen, what you do is your own decision, but think for a minute. There may only be that one condition, but that doesn't mean there isn't a bigger price. Why does it want us out? We're harmless, helpful and possibly useful at time. The logical reason: We can't be under it's influence, thrall or control, that's why.

You aren't going to just get rid of us, you may very well lose yourself. But if selling your soul is worth a power trip for you, then have fun. We wouldn't miss you.
>>
No. 189703 ID: 701a19

>>189680
Ask yourself if you really want a terrible power. There's a good chance that the real price isn't the cost he mentions.

Oh, and we only show up if there's something going on that's going to bring about the end of the world. Or at least all life on it. That should give you an idea of what this guy is after when he's working against us, and what's going to happen to you eventually if you accept.

I thought you might like to know that.
>>
No. 189706 ID: e31d52
File 12759025512.png - (4.07KB , 640x480 , Drosslmey.png )
189706

>>189679
>Why does it want us out

The creature pauses, as if in thought.
"...As an entity, I cannot lie. But Legion should understand. I am an ally. These shards are special, and will drastically improve the abilities of those that accept them. The price, however, is that their mind is barred from Legion forevermore, a safegaurd I have installed to keep Legion safe from harm."
Its voice changed...

"What do you mean by terrible?"

"Others may grow to fear you. Still others will adore you." it sighs. "Legion, I sensed your arrival here. And I know what you are. What you represent. You are an Edge Gaurdian, like myself. You have little to fear from me, but I took this power of your most beloved host to lessen your fear of me. It seems it was not entirely effective..."

AN EDGE GAURDIAN?! HERE?! NOW!!?

...

AND YOU'RE ONE TOO?!!?!

"Calm thyself, young one. The End shall not occur for several dozen months now. I have not come to slay you. Rather, I offer you this power for preperation... It is similar to, but not the same, as the power that the one who brings the great silence shall weild."
>>
No. 189715 ID: a594b9

>>189706
Take it. You don't like being bossed around, so we are weakest in your mind. You are basically the best candidate for this power.

Also... uh, we don't know what an Edge Guardian is. Care to fill us in?

...wait, that blue glow. Like the orb from before! Hah. Yes, we can trust this guy. Definitely. Ask him what's up with the theatrics, anyway? If he had just come straight up and told us this from the beginning it wouldn't have taken so long.
>>
No. 189716 ID: 40cb26

>>189706
We're a bit hazy on what all this means... but I don't like the sound of all this coming of the end crap. And he wants to give you a power like that of "the one who brings the great silence", I don't know but that doesn't sound good at all.

I'll tell you my position on this: We're gonna stop this end of the world business one way or another. Or damn well try to. What's your position on that, Mr. Tall Dark and Creepy?
>>
No. 189719 ID: d6cb21

>>189706
Oh, your imitating doctor Hat then, eh? Well you REALY need to work on it cause that looks plain just creepy. And we still dont know if we can trust you. How about we put this decisoin on hold for now, kay'? Dont you think she should get some time to think about this? It is rather sudden, after all.
>>
No. 189720 ID: 0b2a05

Goddamn man, do you ever wonder why the good guys tend to look and act in not suspicious ways?

It's so that mistakes like this don't happen!
>>
No. 189725 ID: 701a19

>>189716
Don't be silly. We ONLY show up when the world is about to end.

Go for it, I guess. Too bad, though, since I was kinda looking forward to toying with your magic systems in the hopes of breaking things in our favor. Still, quick power's not bad.
>>
No. 189732 ID: 6a5a08

Don't do it Farah. Repeat after me: Deals with devils only lead to doom. Deals with devils only lead to doom.
You can trust me. I'm a fellow mage, even if my specialization is different. Honor amongst birds of a feather, or something like that.
>>
No. 189744 ID: 1ac39d

what i want to know is why it looks like little person is in that crystal?
>>
No. 190314 ID: e31d52
File 127598364610.png - (8.24KB , 640x480 , fixangaems.png )
190314

>>189732
Yeah. You're right, mostly.

Edge Gaurdians are creatures that keep the Song going, and appear in times when it is in danger. You might say they gaurd the world.

"No. I will not take such power. If I am needed to gaurd the world, to help it in some way, I shall do so under my own power. Now... get the hell out of my room or so help me god this whole bar will be after your black shadowed arse!"

He looks disappointed.

"Very well. I apologize for the intrusion."

That's right. Leave.
Going to sleep now...

You will now transfer again.
Hum tum rum dum, toolee oh too dooo...
>>
No. 190317 ID: a594b9

>>190314
Great, are we going to fuck up your casting too?
>>
No. 190358 ID: e31d52
File 127599149283.png - (9.20KB , 640x480 , TheFix-it.png )
190358

>>190317
Hahaha, I doubt it. Look, and be amazed, at the Fix It Bench.

This is the real power of a Transmuter, right here.
>>
No. 190370 ID: a594b9

>>190358
Oh good. Pardon our intrusion, we can't really predict if we're going to interrupt something if we get displaced when the party's separated.

So anyway. Hello, we're called Legion. Basically we're a bunch of souls glued together, and cursed to travel the multiverse, never to stay on one world long enough to call it a home.
>>
No. 190380 ID: 1ac39d

that is pretty amazing.
>>
No. 190451 ID: ebb71d

>>190358
You look like a penis.
>>
No. 190452 ID: 1ac39d

>>190451
that's the guitar.
>>
No. 190774 ID: e31d52
File 127606301893.png - (10.34KB , 640x480 , TerraIncognita.png )
190774

...There. It's finished.

Whoo, good thing, too. We're definitely going to need his help soon. The Terra Incognita is not a nice place. But Farah says we'll find something great there, so... Well, we might as well.

Not to mention the Shadow Cult has taken residence, and that's half our reason for going. And Kobolds. Ugh, I am not looking forward to this! I'll even have to make some wands!
>>
No. 190775 ID: a594b9

>>190774
What's the Shadow Cult?
>>
No. 190794 ID: e31d52
File 12760647009.png - (8.41KB , 640x480 , ShadowCultist.png )
190794

>>190775
A group of people dedicated to the power of blood and darkness.

They are not nice people.
>>
No. 190808 ID: a594b9

>>190794
Hmm. That kind of shape looks similar to that stranger that offered us power, before... but there's no way they're allied with the Shadow Cult. It's more likely they just have a similar power.

What's the Terra Incognita? Sounds like a hidden continent or something.
>>
No. 190868 ID: e31d52

>>190808

>What's the Terra Incognita? Sounds like a hidden continent or something.

It roughly means "The Hidden Ground", and is a dungeon that sits below this very mountain. Some say that at the bottom lies a book that can grant someone a great knowledge of the Arcane.
That's what we're after: The Methulseldex. Some 100 meters below the ground.
>>
No. 190874 ID: e31d52
File 127607281087.png - (8.48KB , 640x480 , Methulsedex.png )
190874

>>190868
>>
No. 190899 ID: 701a19

@Flora: Testing. Can you hear us?
>>
No. 190900 ID: a594b9

>>190868
Sounds like a very dangerous job. I'm glad we have you on the team; you sound like you could practically bust through on your own.
>>
No. 190918 ID: 6a5a08

I notice you're taking our presence rather well. Mordecai thought we were a hangover and Farah thought we were trying to take over her mind or something. Have you had head voices before, perhaps?
>>
No. 191126 ID: a594b9

influence check
>>
No. 191383 ID: e31d52
File 127616175865.png - (13.06KB , 640x480 , thesetattooswillbethedeathofmejesus.png )
191383

>you sound like you could practically bust through on your own.

Naw. Anyone with skill could best me easily. I'm just good at... Well, fixing things. People, buildings, instruments...

>>190918
I find it's best to not take things too strongly. If you try to compel me, though, I'll freeze up because of the spell on my spine, so.... yeah, don't do that.
>>
No. 191391 ID: e31d52

35
>>
No. 191412 ID: 6a5a08

Don't worry, we usually only compel enemies. We just advise you.
We did help Mordecai sleep that one time, but that was more of a comfort thing, not a life and death thing.
>>
No. 191422 ID: a594b9

>>191383
Ok, we'll keep that in mind. Hmm, would any psionic abilities trigger that? We do have this 'vigor' thing we can do to give our host a boost. It's not a compulsion, but would that still count?
>>
No. 191426 ID: 1ac39d

>>191412
that didin't really count ether as we asked if we could do it beforehand.
>>
No. 191802 ID: e31d52
File 127624607269.png - (6.33KB , 640x480 , FourSpells.png )
191802

>>191422
It detects impulses in my mind not generated by my own thought and reacts to them. It does not discriminate.
There was a bit of trouble with it and autonomous functions of the body, but I've since worked those out.

Besides, while I don't wholeheartedly trust you, you haven't really done anything to harm me, so... Well, I don't mind you here. Company's company.

Well, maybe you can help me out. I have two blank wands here. Wands can store five charges of a spell. I know four wand-compatable spells.

1Fire Orb: A one-foot wide, tall, and deep orb of fire is launched from the tip of the wand in a perfectly straight line. The orb can start fires, but is not explosive, nor does it carry any force.

2:Stop Poison: This spell delays the effects of any poison for four days, and is activated upon touching the tip of the wand to one thus affected.

3:Knock: Unlocks a door and throws it open with a large amount of force. Works similar to Fire Orb.

4:Create Simple Mechanical Minion: My most advanced spell: Gears and springs and metal plates pour from the wand and form into a simple mechanical minion, about three feet tall and weighing about 150 pounds. The minion can excel at a single skill specified at creation: Fighting, Building, Unlocking, Disarming, or Carrying.
>>
No. 191809 ID: 701a19

>>191802
Knock and Stop Poison.
Fireball is easy for other people to cover, and being combat-centric means we will either use it early on and be left without it, or be stuck in the situation where we're sitting on a pile of fireballs throwing peas at a giant crab out of fear that there will be an even bigger giant crab just around the corner. All and all, a rather poor choice.

Stop Poison is essential. We have nobody who can cure poison. Considering how fast poisons can act, getting poisoned would be a death sentence without it. This is a vital tool.

Knock seems a bit specific up until you realize what you can do with it. Barred doors count as locked, giving us the option of wedging a door shut so we can blast everything on the other side. Even better, creating a collapsible door and frame allows us to create a concussive blast anywhere at any time. This is all in addition to letting us through locked doors with little care for traps or wards, which is helpful due to our lack of lock-picking, trap disarming, and dispelling skills.

Automatons are too limiting; anything they can do we can either do or learn to do, and judging when to use a charge would be very difficult.

Beyond that? Consider the consequences of somebody stealing a wand. Fireballs or Automatons would be very bad for our health, while knock is only a situational risk and stop poison is nearly harmless.
>>
No. 191828 ID: 6a5a08

I agree with Seven. Knock and Stop Poison for reasons stated in his post.

Can we recharge the wands later on if they run out of juice? Also, can your shapeshifting (the whole claws thing from before for example) allow you to defend yourself if that does happen?

If not, it may be wise to become an Arcane Warrior.
>>
No. 191844 ID: a594b9

Create Mechanical Minion can do unlocking, and also serve as a much more reliable source of combat strength than Knock. Take that and Stop Poison.
>>
No. 191851 ID: 701a19

>>191844
They won't help against trapped and/or warded doors, though, and the obvious combat utility is going to encourage us to use them for that. With knock, however, it's very situational and we'll be less inclined to waste charges.

Besides, the automatons only last for an hour; hardly worth bothering, really.
>>
No. 191856 ID: a594b9

>>191851
You would rather have 4 charges of a spell that busts down doors than 4 charges of Create Robot that can unlock doors OR fight things OR carry things OR build things?

Remember, he can choose what kind of robot we get when he summons it. If we wanted to we could reserve all 4 charges for opening doors and it would STILL be better, because each robot can open more than one door.
>>
No. 192381 ID: e31d52
File 127631644557.png - (9.74KB , 640x480 , Toolsofthetrade.png )
192381

>Knock and Stop poison.

Okay, I'll get these going for the night.

My current loadout then is:
1 wand of Knock (4 charges)
1 wand of Stop Poison (4 charges)
1 stone of Fire Orb (charged)
1 stone of Mechanical Minion (charged)
1 flask of magick ink
1 tattoo needle
(Hand Tattoo) Cat's Claws (charged)
(Head Tattoo) Calm of the Monk (Always) (Not pictured)
(Back Tattoo) Donkey's Stubbornness (Always) (Not Pictured)
(Chest Tattoo) Spider's Awareness (Always) (Not Pictured)
There. Everything's charged and ready to go again.


Tommorow we meet our fancy fightery person dude guy. I can hardly wait. I wonder what he'll be like?

Anyway, you guys need to go anywhere, or what?
>>
No. 192387 ID: e31d52

>>192381
(the wands carry 5 charges apeice. HERP)
>>
No. 192389 ID: 1ac39d

well, we don't sleep, per-se, but we can kinda go into a low power state that is like sleeping.
>>
No. 192390 ID: a594b9

>>192381
Well, we don't know how we work exactly in this world. Just go to sleep and we'll see what happens.
>>
No. 192422 ID: e31d52
File 127631865046.png - (5.98KB , 640x480 , Silence.png )
192422

Alright!

You guys have a fun time...

You have been ejected.

Dark. Panic. Fright. Noise.

Noise Everywhere.
>>
No. 192426 ID: 1ac39d

focus on our voices, we will help you.
>>
No. 192428 ID: 6a5a08

One of The Silent, perhaps? That'd explain the dislike of noise.
>>
No. 192434 ID: e31d52
File 127631971739.png - (6.17KB , 640x480 , Thh.png )
192434

>>192428
Silent yes that is yes Silent. Voices notloud, voices soft, voices kind and chill and nice. Thh likevoices. Thh friend.
>>192426
Thhlisten! Thhlisten!
HelpThh? Pleaseplease. Friendgone. Allgone. Friendstruggle, leave sticky. Nofriend.

Thh alone.

Butnot anymore! Softcold here! Softcold help Thh, yesyes?
>>
No. 192440 ID: 1ac39d

yes, show us the problem and we will try our best to fix it.
>>
No. 192443 ID: 6a5a08

Yeah, sure, we'll help. First thing first: loot the room to get everything we can to help you with.

Equip skull as helm to raise armor level and appear more intimidating. Inspect Bananas in corner.
>>
No. 192444 ID: a594b9

>>192434
What's there in the room you're in?
>>
No. 192448 ID: e31d52
File 127632081663.png - (5.07KB , 640x480 , MoreThh.png )
192448

>>192444
Sticky. Lotsasticky. Skull, bone offriends. Miss friends.

>>192443
...Uff...

>>192440
Problemthere. Noisethere, notknow what else. Big come, take friend, drag back, shutlock door. Hurt to go neardoor.
>>
No. 192456 ID: a594b9

>>192448
[influence check]

Don't worry, buddy. We can help you. We can do bad things to the bad people.
>>
No. 192457 ID: 1ac39d

is it just pain or does it leave wounds? if it just feels like pain then you must fight through it. it will be hard but you can do it.
>>
No. 192466 ID: e31d52
File 127632248796.png - (6.53KB , 640x480 , noisenoisenoise.png )
192466

55
>>192457
Deep pain. Woundscan'tsee, butthere. Like bites. Tearaway, take away, hurt hurt hurt.

Thh not good at the Whispers. Thh notstrong. Thh little, Thh scared. So scared.

Dooropen noise noise noise NOISE NOISE
>>
No. 192467 ID: 1ac39d

lay on floor, feign death.
>>
No. 192470 ID: a594b9

Back away from him. Do you recognize that person?

What are the Whispers?
>>
No. 192473 ID: e31d52
File 127632325150.png - (7.18KB , 640x480 , lolwut.png )
192473

>>192469
Thisperson take Uff. Thisperson veryloud. So is otherperson. But they loud at eachother.

Helouds door walks in. Louds to room. Leaves.

Otherroom noisy.
>>
No. 192481 ID: 1ac39d

since they think you have died they may lower their guard.
>>
No. 192489 ID: a594b9

>>192473
Who is that on the wall? Looks like a more... standard form Silent.
>>
No. 192547 ID: 6a5a08

Poor Uff... butUff would want tomake Thh stronger. Even though Uffis dead, if Thh carry that skull, Uff's spirit is stillwith Thh! Thh must notgive up, for Uff'ssake and Thh's saketoo! Thh and Uff bothhave to escape, so Uff can havepeace!
>>
No. 192588 ID: e31d52
File 127636334249.png - (6.55KB , 640x480 , Mean.png )
192588

Dooropen again.

Mean otherguy comeout. Sticky... stickystuff surround meanguy, stickystuff fly to pointy he hold.

He noises at me.

Scared. Scared. Scared.
>>
No. 192608 ID: a594b9

rolled 92 + 10 = 102

>>192588
STOMP.
>>
No. 192617 ID: e31d52
File 127636993011.png - (7.98KB , 640x480 , STOMP.png )
192617

>>192608
Stickystuff spatter again.

Man looks surprised, motions... it not move anymore.

He mad.
>>
No. 192620 ID: 6a5a08

rolled 47 + 1 = 48

@Mean Otherguy:

Leave.
>>
No. 192624 ID: 1ac39d

rolled 64 + 40 = 104

a gift of power Vigor
>>
No. 192625 ID: e31d52
File 127637108086.png - (4.88KB , 640x480 , ThhhashadENOUGH.png )
192625

Thh is done being meek.

Thh is done being scared.

Thh is done watching friends go away.

THH IS MAD!
>>
No. 192627 ID: a594b9

>>192625
Good luck, little buddy. We'll try to find you again later!
>>
No. 192630 ID: e31d52
File 127637141237.png - (8.39KB , 640x480 , Eop1.png )
192630

End of Part 1
>>
No. 192634 ID: 1ac39d

FFFFFFFFFFFFFFFF
>>
No. 192637 ID: 6a5a08

It's the legendary Blood Sword! It drains HP.
>>
No. 192680 ID: a594b9

>>192637
Well I don't know why it's red, but look at that hilt.

That's Mordecai's family seal. His mom has been... naaaaauuuughtyyyy.
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