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Chanting Dust
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>>195745
[Uh. You kinda... rolled a d3 there. When there's two choices. Also, I'll post with pictures from now on. :P]
>>195753
[Actually, I was kinda hoping for a quest change. Had something planned for it. Anyway, looks like its System Change.]
[We're currently running off a d20 based system. As part of the system change effect, you may...
Add "Knowledge": This will allow the spending of 50% of a non-basic essence in order to recieve a information page about it, outlining its capabilities, possible sources, and allowing the essence's use with Essence-compatible artifacts which may be found. Knowledge pages on subjects such as how abilities affect things, different races, and history may also be unlocked via spending 20% of each currently attained essence, though some may be restricted depending on Slater's Memory percentage.
Reroll: Redistribute Slater's ability points as you see fit. You will have 30 points. It costs 1 point per attribute up to 14, 2 points for 15-16, 3 for 17-18, and 4 for 19-20. No attribute may be below 8, but 0-8 costs no points. Note that these 30 points mean whatever you choose, Slater is likely to have more points in every attribute than he currently does. (As right now he's only used 18 points.)
Feats: Anyone familiar with the newer versions of the d20 system should know what these are. Think up a feat, if it's reasonable, it's added to Slater. (Something like "Strong mind: Slater's sanity is no longer decreasing while in the void, and he takes half penalty from sanity degrading effects.") Note that durations are measured in updates and chapters, rather than rounds, turns, days, etc.
Spell Bar: Slater gains a quickbar at the bottom of the screen. Essence actions may be placed or removed from the bar at any time, though they take one update to be useable. These actions require only half the essence usually required, and need no preparation time.
COMPLETE SYSTEM OVERHAUL: Suggest your own system! Pretty self explanitory, really.
Note that should this concequence board reappear in the future, effects may interact. Eg, you could take SpellBar now, and then get a "Spells from spellbar cost 10% less essence after cost is halved" feat.]
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