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File 127137380189.png - (53.09KB , 800x600 , r001-0007-001.png )
164793 No. 164793 ID: 1e5c58

"Is all this blood?"
547 posts omitted. Last 100 shown. Expand all images
>>
No. 180462 ID: a594b9

>>180460
There's a delete button you know.
>>
No. 180464 ID: 2eac65

>>180462
I tried that. It didn't work.
>>
No. 180499 ID: b43d64

Well it looks like the guy that made a ruckus already apologized.

Well, Miss K, I dunno if you can tell us apart but I'm a new voice in balltown. Thanks to our temporal tricks, I've seen all the events since Player came to town.

I'd like to extend a metaphorical hand of friendship to you, and I'd like to apologize if some of the myriad voices in here are rather antagonistic, but a voice in a collective can't be silenced so easily. I can only say that we mean well, and the good shouldn't be punished for riding in the same cart as the bad.

I'd really just like everyone to get along but I'm only one voice, and I can only do so much with my words.

It's nice to finally get to talk with you, in any case.
>>
No. 180521 ID: 275a5d

Next time you throw us through a church, angle us to hit a window instead of a person. The window is a lot less painful for all involved, and more satisfying to fly through.

Just some random advice.

So whats the plan, Fang?
>>
No. 180535 ID: 2eac65

>>180499
I'm trying to be polite and helpful. Backhanded sniping is unnecessary.
>>
No. 180558 ID: a594b9

>>180535
Arguing goes in questdis.
>>
No. 180701 ID: 06243d

I agree on keeping back-and-forth issues/arguments to questdis from now on. Also look, the sidequest earned Player(/us?) +1 ADP of the Karma type, and notice how the childrens names changed once we affixed to Belarmina's ID. Personal nicknames or true names?

Hi again, Miss K. We haven't figured out how to do time-travel yet, but if/when we do, it'll be one of the first things we get around to, I promise.

The plan, I believe, is still to get Player some climbing gear from Manuel. We have that chain (and possibly the healing potion if needed) Miss K can sell to cover the costs.

Mmm...This might come from out of the blue, but what do you know about karma? And do you have any special nicknames for the children?
>>
No. 180731 ID: c71597

>>180448
A little bit, you're fun to be around. Not as serious as Player, but then you don't spend as much time in mortal danger. Say, you couldn't sharpen his shovel a bit for him? You never know when you might need a shovel sharp enough to split hairs with.
>>
No. 180753 ID: 6eb63e

>>180407
damm we told them of that like, 5 times. you think they ignored the jellymonster that ate 10 silver of player?

>>180701
i think i know. "the game" does not recognizes them as a player, thus no name.
>>
No. 180773 ID: 0b8844
File 127446403150.png - (35.83KB , 800x600 , r001-0007-118.png )
180773

>maybe a little~
>nice, talk with you
>apologies
Awww.... ok, here's the deal. Let's play fair, and we spend more time together, ok?

Let me see... I think the next thing in the shopping list is, potatoes, and tools for the Greenie one... to the general store!

>children, settle down
Aw, it's not like that! I mean... how could someone not be happy near those cutes?
And in a way, I could say they are my own... as much as they are everyone's in this little village. A good place raises good children.

>window
Why would I do that? I would have to fix it later!

>sharpen his shovel
Why? To better dig you, my dear?

>nicknames
They do remind me of those critterthings from an ol' lullaby. 'The Zoq and the Pik, frungin' the field~'.. it's just a nonsensical melody.

>jellymonster
What jellymonster?
>>
No. 180776 ID: 1ac39d

oh, well out by the town sign when player first got here we saw a jelly monster. that's also where he found us.
>>
No. 180780 ID: c71597

>>180773
That pun. I think I might be in love. But no not exactly for digging, although it's good for that as well. But more for improvised monster slashing and general all around chopping and cutting.

Anyway, ondwards. Those errands won't run themselves.
>>
No. 180843 ID: 6eb63e
 

oh, yknow, a shovel like this
>>
No. 180963 ID: 7c1d29

Ok, at first I was "I cant believe that they have a promo video for a shovel" Then after skipping through for a bit "This is the Best shovel EVA!"
>>
No. 181057 ID: 445c48

It's not just a shovel, it's a multifunction folded spade.

Also Chinese propaganda.
>>
No. 181059 ID: 6a5a08

>>180843
I want one.

Miss K, you totally need to make a shovel like this for Greenie/Player.
>>
No. 181076 ID: 2bbc4f

Umm... using it as an oar on an inflatable raft might not be a great idea, considering one side is a saw and the other a machete/can opener.
>>
No. 181092 ID: 45be60

>>181076
quiet you
>>
No. 181218 ID: 2eac65

Fair play goes both ways. We need to be honest with each other about our thoughts and our reasons behind them. Clear communication is vital to any relationship.

When I asked what you were planning, I meant in a more long-term sense, not just what you were going to do next. We have a tendency to suddenly lose consciousness for long periods of time, and I want to get things cleared up before we're interrupted.
>>
No. 182834 ID: f3d156

>>180843

It's an entrenching tool, they're standard military equipment for a reason. Nail puller is a nice touch, but the bottle opener/can opener bits seem to be just asking for food poisoning. Those are probably better on a multitool which isn't going to spend most of the time wedged in the ground or in an attacker's head.
>>
No. 191411 ID: 77385d
File 127617659666.png - (40.08KB , 800x600 , r001-0007-119.png )
191411

>shovel
Okay. Um. That's... I really doubt the point of cooking with something that... just wow.

>jelly monster
Huh. Maybe.. was it even hostile? I mean, we have enough monsters inside the dungeon.

>errands
Yes! And look who's here!

"Manuelitto, mi dearest rolly-polly in this world!"
Litto: "Ooh! Me bella menina di mi 'core! What brings ye here, prettiest one?"

Today, I learned I did not design Manuel to smile.
>>
No. 191435 ID: 0003ac

>>191411
I think the main point of that unusual shovel was versatility. A single tool for many jobs instead of a whole tool kit jangling around in player's bags. And of course, the thing is clearly weapon-worthy too, though it probably took some extra-sturdy materials.
>>
No. 191437 ID: 77af82

>>191435
axes arent really suited for short range combat. however a knife with it would be pretty sweet.

anyway, sellin tiem! gather gold and resources to buy whatever i already forgot what it was!
>>
No. 191662 ID: dddf37

It is alive !!!!!
>>
No. 193137 ID: 06b003
File 127645793796.png - (43.78KB , 800x600 , r001-0007-120.png )
193137

"How are yoooou? I just came for a handful of those pettite 'taters I know you haaaave!"
Litto: "Really? What ya be cookin' today, my little miss?"
"Some of those ribs in my icebox, if you don't mind~"
Litto: "Oooooh, that's no problem, ma minna; just help yourself and we'll settle later, aye?"
"Thankythankyou, Mainuelitto."
>>
No. 193138 ID: 06b003
File 127645802430.png - (46.51KB , 800x600 , r001-0007-121.png )
193138

"Oh, if that's not too much, I have a thing or two I'd like to trade for a little scrip."
Litto: "Ah, business, always thriving. What d'ye have?"
>>
No. 193139 ID: 1ac39d

need real silvers not paper.
>>
No. 193140 ID: 06b003
File 12764582351.png - (54.81KB , 800x600 , r001-0007-122.png )
193140

"Chain!"
Litto: "Chain?"
"Exactly thirty-seven full feet of steel chain!"
Litto: "What posses'd you to make me some chain?"
"A bored girl, who wanted to work on something with her hands~"
Litto: "Ouf. Hand to me."
>>
No. 193141 ID: 1ac39d

i suppose say you are working on something that need silver in it, makes it so you have a valid reason for preferring real over paper.
>>
No. 193143 ID: 06b003
File 127645856416.png - (49.69KB , 800x600 , r001-0007-123.png )
193143

Litto: "Hmn... these links are a bit old. Surface rust, a lil' wearen'tear..."
"Eheheeah.... it was stashed behind some box for aaaayges...."
Litto: "Ye could've find it earlier, eh?"
"Eheheh..... sooo..... what's the verdict?"
Litto: "... I think I can spare ye nineteen for this length, since it isn't from any nearby dangerous dark places.... yeh?"
"Eheh...." Damn.
Litto: "... Anything else I can be of help t'ye?"

Oh. Yeah. Umn. What were we getting anyway? Climbing gear? Are you selling anything else?
>>
No. 193152 ID: 6a5a08

Purchase:

Red Cap,
Fake Mustache,
and Flamethrower.
>>
No. 193241 ID: 2a421d

Ask him how the lockdown's cutting into his buisness? I don't think he really buys the 'chain in a box story' but I suspect he doesn't really care too much (however, don't let on that you know, that he knows that you didn't really make it.... yah know?)

Anyhow, I don't know how to make climbing gear seem in-suspicious, but I suppose we do need it. Unless you can make it yourself and just order a few parts instead?
>>
No. 193244 ID: 1ac39d

ah yes, don't ask for 'climbing gear' ask for a rope and pitons. and ask for the change in silver.
>>
No. 193745 ID: 006fdb
File 127655616932.png - (98.40KB , 800x600 , r001-0007-124.png )
193745

>silver
>climbing gear, rope
Um, see, there's a little problem with your plan; it's still not enough to pay for it!

"Um say... lockdown, eh?"
"Yeh, I heard Clash babbling about it. What do ye think?"
"I don't know what to think. You?"
Litto: "Well, in a few months or so it will mean business. New bunches of troublemakers with much money and little sense will be blistering on our village, filling the local's ears with nonsense, bringing new kinds of trouble, and lining up to get killed in that cursed cave."
"Eeech... you can't be serious..."
Litto: "Ma'mina, is true. The level going up all of sudden will make our place big on their map, even if for a little while. It will be good for business. But will be the end of us."
>>
No. 193750 ID: 40cb26

"Is there anything we can do?"
>>
No. 193755 ID: aeade0

it may be good to tell him how the scrip is messing up the dungeon. the summons need silver or the fall apart.
>>
No. 193778 ID: 716eb0

[next tab]
>>
No. 194016 ID: 708057
File 12766057114.png - (89.83KB , 800x600 , r001-0007-125.png )
194016

"... that's hardly a happy thought..."
Litto: "Aye..."
"Are you sure you're not just being your pessimistic self, I mean... there must be something we can do...."
Litto: "I'mma gettin' ready for the worst. The folk here is used to crawlers, yes, but if this place gets big? Nobody here is ready for the problems they bring. and I can only hope it never comes to that. Is there anything else?"

>scrip, dungeon, summons
Wait, what?
>>
No. 194026 ID: 6a5a08

Buy arrows.
Become Belarmin Hood.
Gather a band of merry gentlemen.
Ambush the dungeon crawlers in the forest so they cannot take over.
Become feared, loved, and hated by the people, and pursued by the law.
Rule the town with an iron fist.
>>
No. 194031 ID: 701a19

>>194016
Short version? Player befriended one of the dungeon's maintenance crew members, and she told him that they need coins to make monsters. Since crawlers have been taking coin out and bringing script in, they've been forced to use that. The result is monsters that are defective.

Because so many of the dungeon's monsters are defective they couldn't fight off the demons that moved in. Now the demons have gathered strength and are preparing to slaughter the town; what Player killed was actually a preliminary assault force that intended to gauge the town's defensive capabilities.

I thought we had explained this before, but I guess not. Oh, well. Basically, Litto here broke the dungeon and doomed you all to being slaughtered and/or enslaved by demons.
>>
No. 194050 ID: 292fbf

[next tab]
>>
No. 194057 ID: 5f20de

Look on the bright side, Miss K. Maybe we and Player can help it not come to that by getting rid of the problem before those dungeon assessors arrive. No problem in the dungeon, low dungeon level bar still, fewer troublesome crawlers.

Erm... and it's not really anyone's fault, Seven. Basically, Miss K, the dungeon's original defense systems is sort-of broken and sort-of not. Player managed to get talking with a coherent maintenance summon, and got the whole story from it. The summons have been following Lord Byron's original orders to keep 'intruders' out, and been fighting a war of attrition, crawlers on one side, demons on the other. As long as there's money in the system, it still spawns summons randomly around on the premises, so they've been reinforced steadily, but they're now running low on cash.

They've got a bunch of scrips they've taken from dead crawlers that they've tried to use as 'coins', but these don't produce as powerful summons as silvers do. We made Player promise to try to look into exchanging them some more real silvers for scrips. With luck, more stronger summons can help tip the balance against the demons for a while longer, while Player investigates the dungeon. And he'd get scrips back for it, so he doesn't lose money either. It's a win-win situation, as long as Player can avoid tangling with the summons, which he's starting to get better at.

Trust us, they have hurt demons, and ignored Player in favor of trying to hurt demons, at least so far. It might be a dodgy alliance, but it seems to work as long as there are demons around for them to focus on and Player isn't in the way.

The real sad thing is that according to that maintanance summon no-one, I mean nobody, nada, zilch, tried to talk with them before. Took a green Greenie to realize what's been up with them all these years.

As for sales and purchases...Needs must when the devil drives. Sell the cure potion as well. Rather than yammering your ear off, here's a suggestion for shopping list.


Math:
Current silvers: 19 + 2 credits.
Selling the cure potion: +15?
Total: 36+

Buying rope: 6 silvers.
Buying climbing kit: 15 silvers.
Buying 10 torches/ 4 oil: 4 silvers
Getting silver: 10 pieces
Total: 35

Cash remaining: 1+

Lastly, if the lie is believable, you could "admit" to having bartered some stuff from Player as an advance for making him a few trinkets yesterday. Does Manuel know where he is?
>>
No. 194144 ID: 8b2040

>>194057
can we wait till we see the last tab?
>>
No. 195409 ID: 3fa5ea
File 127689168454.png - (74.53KB , 800x600 , r001-0007-126.png )
195409

>dungeon messes
Waitwhat-- ugh, it's hard to listen when you talk so much!

Litto: "... 'eadache, 'mina?"
"... eah, sorta. Say, can you get my change in silver?"
Litto: "'Corse... if 'dere was any. So, is that all?"

Yea, I think now I'm go.
>>
No. 195431 ID: 476456

you know you want that whip
>>
No. 195514 ID: 5f20de

Sorry. I'll repeat, condensed-wise.

Player talked with summon. Dungeon's defense system still works, but is damaged. Summoned defenders attack anyone deemed an 'intruders', including, and especially, demons. System needs cash to pop more summons to kill demons. Is starting to run out of cash. Summon willing to exchange silver for credit papers.

Shopping list repeat:

Math:
Current silvers: 19 + 2 credits.
Selling the cure potion: +15?
Total: 36+

Buying rope: 6 silvers.
Buying climbing kit: 15 silvers.
Buying 10 torches/ 4 oil: 4 silvers
Getting silver: 10 pieces
Total: 35

Cash remaining: 1+

Why is he out of silvers? I know Player spent some on him yesterday.
>>
No. 195515 ID: 5f20de

>>195514

Ugh, I mean credit papers for silver.
>>
No. 195662 ID: 9b64a5

>>195514
it could be a trust problem. he just doesnt have that much credibility because he is either not famous or actualy infamous.

maybe his unwillingness to handle with adventurers tips to other traders and suppliers that his papers may one day come short on the silver/item.
>>
No. 195668 ID: aeade0

he said if there was any change not that he had no silver, get more reading comprehension.
>>
No. 195673 ID: 9b64a5

how would that be a problem? he could get a paper credit we have and pay part of it, all he would need would be to rewrite that paper.
>>
No. 196226 ID: becad2
File 127704070190.png - (47.91KB , 800x600 , r001-0007-127.png )
196226

>you know you want that whip
In-deeeed, but this isn't about what I want right now.

>maths
That's 9 silvers of change. I'm not going to try to trade credit for raw silver with him, that's a little bit too much, don't you think?

>shopping list
"Actually, there's a few more things..."
Litto: "Well, why didn't ya say so already?"
"I.. am gonna need some rope, a full length of rope."
>>
No. 196227 ID: becad2
File 127704075349.png - (50.89KB , 800x600 , r001-0007-128.png )
196227

>torches/oil
Oh curses, I didn't made that lamp.

"... and ten torches or so."
Litto: "Mnh?"
"... pitons, a pickhammer, metal-tipped gloves... I'll cover the difference with this. Change in silver, please."
>>
No. 196228 ID: becad2
File 127704083243.png - (50.50KB , 800x600 , r001-0007-129.png )
196228

Litto: "Belarmina, what's the problem?"
"Eh..."
Litto: "Don't try, I know you too well. Whatever it is, if was something right you wouldn' be tremblin' in yer boots like y'are. What's eatin'ye inside, girl?"

Ow... dammit. I can't just lie to him!
And I'm sure he'd call the guards...
>>
No. 196229 ID: 701a19

>>196228
You could tell him "I found out that the dungeon has been a buffer between us and a bunch of demons, and the dungeon is broken."

That's both true and cause for alarm.
>>
No. 196238 ID: e973f4

>>196229
Well, it is true.

I mean, you could try to come up with something else, but I haven't got a clue as to what.
>>
No. 196241 ID: 13257a

Tell him that you are thinking of going on a trip but you didn't want to tell him yet because of possible alarm. Just a short trip, get out and see the world for awhile.
>>
No. 196266 ID: becad2
File 127705291463.png - (47.64KB , 800x600 , r001-0007-130.png )
196266

"I.. um.. might be getting ready for a trip..."
Litto: "To that dungeon? A return one?"
"Um... well, it's not me who's going? ..."
Litto: "So you're sending someone else? By the Countess, Belarmina-- living years in this town have taught you naught? Now you'll be throwing innocent people's lives into that demon-infested deathtrap? I'm very very disappointed with ye."
"Uhmn...."
>>
No. 196267 ID: 701a19

>>196266
"The dungeon has been keeping the demons away, but it's broken now. Somebody needs to fix it, and an adventurer I met awhile back wants to take a look at it.
>>
No. 196272 ID: 40cb26

First off, make him promise not to spread it around... and say something like this: "Someone else snuck down there earlier, discovered something really, really bad... and him going back might be the only thing that can save us. He's going to do it anyway, because he's an idiot... but I'm not going to let him jump in unprepared."
>>
No. 196277 ID: 5f20de

Just take a deep breath, Belarmina. You can do this. If need be, play the "Do you trust me?" card.

Convince him not to pry. You're a grown gal, able to handle your own problems. If he really needed to know what you're up to, you'd have told him already. Right now, all you need from him is some stuff and a low profile. Assure him you're not going to do anything dangerous.

All true, since you don't intend to accompany Player into the dungeon, right?
>>
No. 196279 ID: 2f46ca

>>196267
a bit more complete, if you can. try to appeal to his hatred for adventurers.

"before player left he told me of a peculiar error in the dungeon's original servant. if i fix it and set the servants to help the dungeon dwelllers, the ratings will surely decrease because the servants will fight along instead of against us. also the dungeon would need silver desperadely, and they have items to trade for it. if we get monopoly from the dungeon golems, it could be a huge profit."
>>
No. 196282 ID: 5f20de

>>196277

Alternatively...

Lie Option 2:

As for sending anyone else down there in your place... No, of course you're not going to coach someone into that kind of a danger. That'd be silly, foolish, and stupid.

You've just been sitting on a summoning thingamajing that might do the trick, but it needs climbing gear, rope and a bunch of silver to function.

Explaining all your needs, basically.
>>
No. 196293 ID: c2c011

>>196266
Tell him it's for a good reason. That demon Player brought back and the tales he told of a giant spider has gotten you spooked. You're trying to bring in a professional to take a look at it and you're hoping that the promise of this gear and a place to stay for the duration, food and some pay will be enough to bring in someone competent and honest.
>>
No. 196338 ID: becad2
File 127706348171.png - (47.43KB , 800x600 , r001-0007-131.png )
196338

"Manuelitto..."
Litto: "Don' 'Litto' me, just spill it already..."
"I can't... I don't want you in trouble..."
Litto: "Me mina..."
>>
No. 196342 ID: becad2
File 127706358583.png - (47.96KB , 800x600 , r001-0007-132.png )
196342

"Manuel, it's serious. The dungeon-- its broken. I don't know everything. But the only thing between us and a world of demons is a bunch of broken, semi-competent summons, and--"
Litto: "My -- why don't you just call those guards --"
"For what? To wait until Central X send a sorcerer to fix it? We gotta do something, Manuelitto. We, we can't just..."
Litto: "My, my, my..."
>>
No. 196345 ID: becad2
File 127706368012.png - (41.24KB , 800x600 , r001-0007-133.png )
196345

Litto: "Oh, Belamirna, are you listening to yourself? Our way of life ain't perfect, but -- we're not crawlers. With that Player boy out of town, who'll be the sod venturing that hole? Ol' Molotov? Niece?"

Cats help me, I can't breathe, but I can't-- I can't just--

Litto: "You have the heart in the right place, but you know all too well its suicide. Just bravery and a blade gets too many people killed inside those cat-cursed death traps. That's why there are the Guardians, that's why there are guards, and that's why we trust them with those dungeons. Who's gonna handle something fifty men can't?"

Its not 50 its something like 35 agh I-- I don't think I--.
>>
No. 196348 ID: 2eac65

It's about time you realized there was something wrong with blackmailing someone into risking life and limb for your own benefit. And treating him like trash at the same time.
>>
No. 196349 ID: a594b9

>>196345
I think there's no other choice. You have to tell him Player is still here.
>>
No. 196352 ID: c2c011

>>196345
Player will be fine in the dungeon. And it's his choice anyway, you're not forcing him to go down there.

Tell Manuel that it's not for any of the local ones. You have sent out a couple of notes to a few nearby places in the hopes of snagging a traveling adventurer somewhere.
>>
No. 196373 ID: 40cb26

Look, he obviously cares a great deal about your safety and the towns. First thing is you make him SWEAR not to tell a soul about what you are going to say to him next. Then explain everything... and I can guarantee he won't be comfortable with all that, so the next thing you do is invite him over for dinner. He can talk to Player himself.

If he refuses to promise, go ahead and avoid mentioning Player somehow. It's gonna be tough, though.
>>
No. 196382 ID: 2eac65

>>196352
>Player will be fine in the dungeon.
The last time, his arm almost got ripped out of its socket.

>And it's his choice anyway, you're not forcing him to go down there.
The entire reason she decided not to turn him in was to use him as a meat shield.
>>
No. 196403 ID: 4c7b39

Hey, woah. Hold on, that shit got us thrown before, let's hold back on that.

Now. What about you? Why can't you go with Player? Is the fact that all of these people are in danger not cause enough to pick up arms? You said it yourself. You have too much talent doing what you're doing. You owe this town too much to let it die.

You can tell Manuel about Player. But consider helping him do it right and going yourself.
>>
No. 196417 ID: c2c011

>>196382
Almost being the keyword there. He made it out just fine, covered in worm Ichor yes, but other than that perfectly fine.

And he does want to go back in. It's not exactly like he's being forced to be an adventurer. He made that choice himself.
>>
No. 196430 ID: 2eac65

>>196403
Hopefully, now that she's had someone else tell her how messed up it is, she's finally ready to listen to reason. In the state she's in right now, she's not likely to get anywhere trying to convince or deceive him.

Now, Belarmina, here's what you're going to do. You're going to tell him you have to go clear something up. Then you're going to leave and we'll clear things up.
>>
No. 196434 ID: 25fc10

Listen, you think Player is a pretty good guy, so that's one reason to keep him out of jail, right? Your second reason is that you need him in order to keep your home safe. So you can't risk him getting caught, not even if it means lying to Manuel.

Just tell him that you think you know how to find Player, and that you think it's the best option you have.
>>
No. 196501 ID: 2eac65

>>196417
Don't make excuses like that. Dungeoneering is deadly. Player wasn't fine during the first trip, he wasn't fine during the last trip, and he won't be fine during the next trip either. We all know Player is risking his life, and pretending otherwise isn't going to help anyone feel better.

I know it seems like I'm being hard on Belarmina, but... just look at her. She's barely coherent, and she's about to cry. She's not emotionally prepared to deal with this. This is for her own good as much as Player's.
>>
No. 196648 ID: 701a19

>>196345
"Fifty men with swords trying to fix a broken machine is just going to make things worse.
The guards are great, and I love them all, but they wouldn't know where to start."
>>
No. 196716 ID: c2c011

>>196501
Of course he's risking his life. But he's doing it because it's his choice. He knows of the risks and he still chose to do it. And not becasue someone is asking him to or forcing him, not for hopes of a reward from the people outside. He's doing it because that's what he has decided to do.

He knows the risks of his chosen profession and despite close brushes with death he seems quite determined to keep at it. It's his choice to risk his life. And short of turning him in to the guards and putting him in prison I don't think anyone is going to be able to keep him out of that dungeon.
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No. 196741 ID: becad2
File 127713081438.png - (41.72KB , 800x600 , r001-0007-134.png )
196741

Butbut-- he's right-- dammit, what the fuck I doing?? This is fucking scary! I never killed anyone-- came pretty close-- how some people can-- what if... what... I can't... I shouldn't...

Litto: "Come on, me pretty mina. Let's set this aside, eh? I'll treat somethin' today, what about a good green broth, eh? It'll help ye clear your ideas."
"Greenie isn't gone...."
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No. 196743 ID: becad2
File 127713092438.png - (40.88KB , 800x600 , r001-0007-135.png )
196743

But.... Greenie doesn't trusts the guards. Why wouldn't he? .... I know they're good. Why am I doing this?

Litto: "Eh?"
"I mean I can find'im... it's... he isn't far,-- he can't..."
Litto: "Belarmina..."
"I know. I know. just... let me do this, Mannelitto. Trust me."
...
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No. 196744 ID: becad2
File 127713099183.png - (45.85KB , 800x600 , r001-0007-136.png )
196744

"Manuel Badalo, I swear to you I'm not putting anyone in harm's way. I'm not going to. Not ... you know-- not someone--"
Litto: "I know, lass. I know whatcha mean."
"I'm sure I can find Player again. He isn't-- he can't be far... And... He's going to need those things. Please..."
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No. 196745 ID: becad2
File 12771311458.png - (43.90KB , 800x600 , r001-0007-137.png )
196745

Litto: "I'll go get those torches..."
"Thank you..."
Litto: "And just you know... the guards want'im. If I see'im around, I'll have ta turn him in."
"I know.... thank you..."
Litto: "After all these years, I just wish you could trust me, Belarmina."
"I know..."

This feels awful. It feel awful to.. hide this, to not tell the truth, to just send him back, to... why me? Why not me?
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No. 196749 ID: 701a19

>>196745
Because what's right and what's necessary are often unpleasant.
Somebody needs to go in; the guards couldn't go into the dungeon even if they wanted to, the townspeople aren't fighters, and sending for help would take weeks. That leaves Player, and I think you've seen enough of him to know that he's going to do whatever it takes to save innocent lives, even if it's something he hates; like sucker-punching a guard.
The problem with this is that he's more eager than cautious, and that worries me. If you harbor any interest in him, then tell him before he leaves. Having a reason to come back would make a huge difference.
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No. 196758 ID: 40cb26

>>196745
You're trying to save everyone, to do the best thing. Would it be that we could, all of us, always live in truth and honesty I think many of us would. But usually the world forces our hand and leaves us with no perfect option, and we have to decide between the things we care about.

You'd offend the people you love to save them, you'd make them hate you if it meant letting them live safely and happily. And this isn't even going to come to that, so don't worry.

At least he knows Player is probably going to be involved and around, and will only turn him in if he sees him. That's not... completely different than the truth. You can break the rest of it to him after everything is settled, however it goes. He'll understand I'm sure. Maybe he'll even like the kid by then.
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No. 196780 ID: c2c011

>>196745
It's you because you were there. Simple as that. And honestly Player will get back into that dungeon no matter what. He's got his mind set on it. Atleast this way you can make his chances of survival better.
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No. 196805 ID: a1ac99

>>196745
Why you? Because you're trying to do the right thing. Often times, the world in general doesn't like it when people want to do the right thing as opposed to what's easy.

We try to get them to get off their asses and do it anyway. We're the ones that told Player to smack Clash with a shovel to get back inside the dungeon, after all. Because he needed, needs, to go back in and try to fix it.

Why not you? An interesting question. You're probably one of the nicest people, if not the nicest person, in this town. You just want to help people. And that's what you're doing. You're helping one guy potentially save the entire town.

One last thing. You have to help us help him. Y'see, we help him by being there, giving him advice. We see everything from, well a separate viewpoint. Like a third person standing off to the side. When Player's in the dungeon, we see most of whatever room he's in and can warn him before stuff happens.

So, as fun as it might seem to experiment on us, you have to give us to him before he leaves. Which, and I hate to mention this, he may have already done. He thinks he can do it himself, to an extent. He's an adventurer. They're dumb sometimes.
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No. 196853 ID: 5f20de

Puh... you don't ask the easiest questions.

Look, don't feel too bad, or be too concerned. Player's a big-boy level four fighter. He doesn't view things the same way you do, having lived in this dungeonville and having seen people walk in---but not out---on a regular basis. If he did, he wouldn't be a crawler, and he wouldn't be set on going back in there.

But he is. To him, this is an adventure, a chance to become something and do something great, perhaps even noble, and earn his keep. Knowing there's demons down there planning Host knows what... he's not the kind of person to leave well enough alone, whether or not he's right to.

Foolish? Reckless? Yes, yes, but I can admire the drive, and I certainly wish to direct it towards doing good, rather than towards getting into more trouble with the guards. I respect his decision to be a crawler, it's not for everyone for sure, and it doesn't end well for everyone either, but by and large it's his right to make that decision.

If it helps, as long as we're with him, we'll watch over him, do our best in that regard, though 'our best' can be variable. But I'm damn sure we were a big help when he faced Charlotte, f'example. With us on his side, he'll succeed where others could fail, count on it.
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No. 196963 ID: 2eac65

This whole situation isn't pleasant for anyone. We all want to protect the people of the town, but instead of listening and supporting each other, we just yell and get in each other's way.

But in spite of that, we know what we need to do. Player's a good person; he's going to save the town, even if it means putting his life at risk, and we're going to help him.

Now, I think you owe him an apology.
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No. 197106 ID: becad2
File 127720642264.png - (38.01KB , 800x600 , r001-0007-138.png )
197106

... I know what you mean... at least I think I know... it's just... I don't really know what to think, specially now that Litto made me think about it. This whole thing, this isn't entirely right... but maybe, necessary... I guess that's what bothers me...

.... you're helpful with rationalizing things.

>before he leaves, may have already
Now, that's stupid. I have all of his things with me-- I understand going into that place without rope and hooks, but he wouldn't be dumb enough to do it without basics like lights and weapons, right?

>apology
Maybe I do...
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No. 197111 ID: becad2
File 127720681416.png - (51.88KB , 800x600 , r001-0007-139.png )
197111

Litto: "Ropes, potatoes, change in silver. Is there anything else?"
"Nope. Gracias, me'Litto."
Litto: "Fare well, Belarmina. Good luck finding yer help."
"I'll see you around."

Trade: 37ft of Chain and 1 Cure Potion for Climbing Kit, 50ft of Rope, 10 Torches and 9 silver.
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No. 197113 ID: becad2
File 127720697336.png - (44.05KB , 800x600 , r001-0007-140.png )
197113

What's done is done, I guess.

Hmn, Greenie can't see me in this state. He has more important things to worry about.

Come on, prettygirl. It's time to put your best smile, walk in there, and think about st
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No. 197114 ID: becad2
File 127720700450.png - (16.87KB , 800x600 , r001-0007-141.png )
197114

>>
No. 197115 ID: 701a19

>>197106
This isn't rationalizing, Bella. If nobody goes in there to solve the problem then everybody dies. The only other option would be evacuating the town, and if you can pull that off then for cats sake go do it.

If you want to feel better about it, then be completely honest with player about your feelings, your fears, and all that sort of stuff. Believe me, it will do wonders.
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No. 197197 ID: 2eac65

>>197113
You are hopeless. Acting like a person who actually cares instead of a self-assured bully is exactly what you need to do.

Player doesn't have much respect for authority figures because he thinks they care more about rules or their own power than what's really important. You need to show him that you really care. Tell him about how you feel. Apologize for how you acted before. Tell him you respect him for risking his life for the town's sake.

If there's a solution to your problem with him, this is it. Not only that, but he deserves to be treated that way. So go do that and don't let your pride get in the way.
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No. 197202 ID: 445c48

Why do you even have a dish, anyways?
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No. 197203 ID: 2eac65

Sorry, it wasn't fair to insult you like that. I'm just frustrated because of how you and Player treated each other. I want you to get along, and I know it's possible, but you always seem to do something that gets in the way. That's what irritates me.
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No. 197205 ID: 701a19

Whoa, we got cut off there for a minute. Something about your satellite dish causing interference.

What's the satellite dish for, anyway?

Alright, so, what is this st- something that you were thinking about?
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No. 197211 ID: ff6cf4

why so meta?

she is showering. everyone forget the last pic. lets not derail this to the fact she keeps toys in her bathroom for her entertenaiment.

but we have to take something serious here, miss Q. you shouldnt take responsibility if you cant follow trhu.

you literally cornered player relentlessly but you could not face manuel for the sake of the city? you have much to learn about RIGHTEOUS FURY. i would suggest to forgive player. even if this suceeds he will have to face a lot more of caring eyes that only manuel.

you two timing guardian angel. who dared you to be a paladin shopkeeper/inventor?
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No. 197344 ID: 5f20de

>>197115
>>197197
>>197202
>>197211

>Questers who were unable to catch on to the "cue timeskip" hint.
>Questers who are going to have to wait for the next update.

In before back with Player.
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No. 220457 ID: d17a26

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