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e31d52.jpg
Evening Dancer
e31d52
>>165137
ARMAMENTS
Back-mounted missile launchers (hold 12, launch 4 with maxlock, mediocre damage)
Back-mounted heavy M. gun (two large machine guns. Heavy, rapid fire, hard to aim. expensive)
Anti-lockon gear (must be activated seperately. Cannot shoot other armaments while active.)
Anti Radar gear (see the lock on gear)
Extra Ammo containers (Shell, Missile, and Energy)
Heat-seeking missiles [hold 4, launch 2 with maxlock, light damage]
Heavy dumbfire rockets [Two rockets of large size, mounted on both shoulders. Heavy damage.)
Back-mounted large-bore rifle [Single shot, large calibur, self-reloads. very strong kick.]
Front-shoulder mounted anchor spikes [Small spikes that shoot out hooks half a second after impact, attatched to powerful cable and winch.
Comes in sets of two. Expensive.]
Rifle (three-shot magazine, single shot rate. Powerful, easy to aim. A common pick.)
Pistol (12-shot magazine, semi-auto. Not very powerful.)
Assault rifle (35-shot magazine, automatic fire. Equally powerful to the pistol, but pumps out rounds quickly.)
Flamethrower [short-range, high-powered flame thrower. Can also launch the fuel without ignition.]
Sheild [Large sheild that attatches to arm. Comes in Buckler, Along the Arm, and Tower varieties.]
+ Revolver [Large hand cannon. Six shots.]
+ Hammer [Large swinging hammer with an armor-peircing pointed head.]
COCKPITS:
Head (Harder to hit, heavier armored, but no ejection system available)
Chest (heaviest armor. No inherent sensors, must install in 'head'. ejects out back, opens frontal)
Crotch (Lightly armored, comes with good sensor pack. easiest to hit. Ejects and opens out front)
Sheilded Head [Harder to hit, armored to 3 wounds. Expensive.]
Sheilded Crotch [armored to 3 wounds. Stronger sensor pack. Expensive.]
+ Remote [2 wounds independant unit, sends commands wirelessly.]
ARMS:
Bruiser (Heavy arms capable of more torque and holding ability, heavy armor)
Sharpshooter (Precise arms made for long-range combat, light armor)
Median (Average in all respects)
Chain Arms [Can launch fist and part of arm, attached to body with strong winch and chain. hands control remotely.]
Magnet Arms [A lightly armored arm set with three magnets repulsing on each arm, outward. Expensive.]
M. Gun (Two high-cal machine guns, with extra ammo in shoulder area. No reload time. innacurate.)
Energy Blast (low-level energy cannon, attaches to front of core. prone to overheat and failure, but powerful enough to completley destroy some arms and legs.Expensive.)
CORE:
Heavy (Very thick armor. Can take Head and Crotch cockpits.)
Median (average armor, can take all cockpit styles)
Speedster (Light armor, can only take chest cockpit)
LEGS:
Thunderer (heavy armor legs. Slow. Reduces recoil on heavy arms and continuous fire. Comes in biped and quadruped style. Recoil reduction even better on quad.)
Digitigrade (low-medium armor. fast. No recoil reduction. Biped only.)
Median (Average speed and armor, comes in biped and quad.)
Hover (VERY Fast, but recoil increases. unstable and can overload. Expensive.)
Tread (Slow. Best recoil reduction on the market level.)
Anchoring [spikes set in feet of mech, allowing anchorage to dispel recoil and take greater aim.]
OPTIONAL (all these parts are expensive, but not required.)
Speed feet (adds a much higher rate of movement at the cost of stability.)
Punch Mod: Spikes (Adds spikes to the mech's palm. Upon contact, the spike shoots out on a rod, penetrating and impaling.)
Punch Mod: Piston (Like spikes, but with a heavy, flat surface)
Punch Mod: CUSTOM: Magma Slam [Modifies the Spike Mod, allowing delivery of drill heads that carry thermite remote charges. Multiple heads may be used and detonated. Cost of drill heads is negligable. Requires Sheild]
Extra Lock on computer (Allows you to lock onto two targets, even on the same robot)
Spear Chest [A chest mod that can be used to launch a Spike from the chest.]
Redundant Sensors [installs a second set of sensors that can be used in case first set fail.]
Handcam [A camera that attaches to the palm of the mech's hand. cannot be used with Punch Mods.]
GUN EXTENSIONS [two may be attached to a handheld weapon]
Scope [removes range penalties for every gun type]
Magazine extension [doubles mag size]
Silencer [removes much of the noise of your shots.]
Speed reloader [makes reloading a much faster action, three times a battle]
+ Bayonet [Melee attatchment to end of gun. Comes in Chain and Vibration armor-peircing varieties.]
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