>>
|
e31d52.jpg
Evening Dancer
e31d52
>>141643
I prefer whatever lets me win. I'm adaptive.
>>141641
"Sorry. I can only offer to sell you stuff available at your level. Otherwise, the GILB will be on my ass faster than... well, I'll be in a lot of trouble." she sighs. "Here are the parts at your level."
With the money I have saved up, I can outfit one full MCU. I can only afford one expensive part.
ARMAMENTS:
Back-mounted missile launchers (hold 12, launch 4 with maxlock, mediocre damage)
Back-mounted heavy M. gun (two large machine guns. Heavy, rapid fire, hard to aim. expensive)
Anti-lockon gear (must be activated seperately. Cannot shoot other armaments while active.)
Anti Radar gear (see the lock on gear)
Extra Ammo containers (Shell, Missile, and Energy)
Rifle (three-shot magazine, single shot rate. Powerful, easy to aim. A common pick.)
Pistol (12-shot magazine, semi-auto. Not very powerful.)
Assault rifle (35-shot magazine, automatic fire. Equally powerful to the pistol, but pumps out rounds quickly.)
COCKPITS:
Head (Harder to hit, heavier armored, but no ejection system available)
Chest (heaviest armor. No inherent sensors, must install in 'head'. ejects out back, opens frontal)
Crotch (Lightly armored, comes with good sensor pack. easiest to hit. Ejects and opens out front)
ARMS:
Bruiser (Heavy arms capable of more torque and holding ability, heavy armor)
Sharpshooter (Precise arms made for long-range combat, light armor)
Median (Average in all respects)
M. Gun (Two high-cal machine guns, with extra ammo in shoulder area. No reload time. innacurate.)
Energy Blast (low-level energy cannon, attaches to front of core. prone to overheat and failure, but powerful enough to completley destroy some arms and legs.Expensive.)
CORE:
Heavy (Very thick armor. Can take Head and Crotch cockpits.)
Median (average armor, can take all cockpit styles)
Speedster (Light armor, can only take chest cockpit)
LEGS:
Thunderer (heavy armor legs. Slow. Reduces recoil on heavy arms and continuous fire. Comes in biped and quadruped style. Recoil reduction even better on quad.)
Digitigrade (low-medium armor. fast. No recoil reduction. Biped only.)
Median (Average speed and armor, comes in biped and quad.)
Hover (VERY Fast, but recoil increases. unstable and can overload. Expensive.)
Tread (Slow. Best recoil reduction on the market level.)
OPTIONAL (all these parts are expensive, but not required.)
Speed feet (adds a much higher rate of movement at the cost of stability. Cannot be equipped to parts that do not have feet.)
Punch Mod: Spikes (Adds spikes to the mech's palm. Upon contact, the spike shoots out on a rod, penetrating and impaling.)
Punch Mod: Piston (Like spikes, but with a heavy, flat surface)
Extra Lock on computer (Allows you to lock onto two targets, even on the same robot)
"Most people like to go for Median built, chest cockpit, and install a head-based sensory system. After that, the variance comes from the shoulders, hands, and personal tactics." she explains lazily. "I can explain these to you in greater depth, but please ask specifically."
She pauses when I tell her I'd like to take her out to dinner, and blushes slightly.
"...Save it for when you win your first tourney." she mutters quietly. "And survive."
There's an akward silence.
"So what will your loadout be?" she says finally.
|